Remove obvious user keymaps, keyboards/a* edition. (#22692)

This commit is contained in:
Nick Brassel
2023-12-18 14:06:47 +11:00
committed by GitHub
parent 9539f135d8
commit f25226453f
189 changed files with 0 additions and 11259 deletions

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _RS 1
#define _LW 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = LAYOUT( /* Qwerty */
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P ,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN ,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH ,
KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT
),
/*
* ! @ up { } || pgup 7 8 9 *
* # left down right $ || pgdn 4 5 6 +
* [ ] ( ) & || ` 1 2 3 \
* lower insert super shift del ctrl || alt space fn . 0 =
*/
[_RS] = LAYOUT( /* [> RAISE <] */
KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR ,
KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DLR, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS ,
KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS ,
TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_DEL, KC_LCTL, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL ),
/*
* insert home mup end pgup || mouse1 F7 F8 F9 F10
* USB mlft mdwn mrght pgdn || mouse2 F4 F5 F6 F11
* Blue volup reset || mouse3 F1 F2 F3 F12
* auto voldn super shift bksp ctrl || alt space L0 prtsc scroll pause
*/
[_LW] = LAYOUT( /* [> LOWER <] */
KC_INS, KC_HOME, KC_MS_U, KC_END, KC_PGUP, KC_BTN1, KC_F7, KC_F8, KC_F9, KC_F10 ,
OU_USB, KC_MS_L, KC_MS_D, KC_MS_R, KC_PGDN, KC_BTN2, KC_F4, KC_F5, KC_F6, KC_F11 ,
OU_BT, KC_VOLU, KC_NO, KC_NO, QK_BOOT, KC_BTN3, KC_F1, KC_F2, KC_F3, KC_F12 ,
OU_AUTO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, TO(_QW), KC_PSCR, KC_SCRL, KC_PAUS )
};

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BLUETOOTH_ENABLE=yes

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _RS 1
#define _LW 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = LAYOUT( /* Qwerty */
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P ,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN ,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH ,
KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT
),
[_RS] = LAYOUT( /* [> RAISE <] */
KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR ,
KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS ,
KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS ,
TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL
),
[_LW] = LAYOUT( /* [> LOWER <] */
KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10 ,
KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11 ,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12 ,
KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, DF(_QW), KC_TRNS, KC_TRNS, QK_BOOT
),
};

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#pragma once
// place overrides here
/* Make Overloaded Keys switch faster */
#define TAPPING_TERM 150

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define BASE 0
#define NUMS 1
#define MOUS 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT( /* Qwerty */
KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,
KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN ,
SFT_T(KC_Z), KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , SFT_T(KC_QUOT),
KC_LCTL , KC_LALT, KC_LALT, KC_LGUI, KC_BSPC, KC_ESC, KC_ENT, KC_SPC, MO(NUMS),KC_RALT, KC_SLSH, KC_BSLS
),
[NUMS] = LAYOUT( /* Numbers / Arrows / Symbols */
KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_LPRN, KC_RPRN, KC_MINS, KC_EQL , KC_LBRC,
KC_TAB , KC_5 , KC_6 , KC_7 , KC_8 , KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, KC_RBRC,
_______, KC_9 , KC_0 , KC_DOT , KC_COMM, KC_HOME, KC_PGDN, KC_PGUP, KC_END , _______,
_______, _______, _______, _______, KC_DEL , TG(MOUS), _______, _______, _______, _______, _______, _______
),
[MOUS] = LAYOUT( /* Mouse and Media Keys */
KC_SCRL, KC_PAUSE, KC_F11 , KC_F10 , KC_F9 , KC_F8 , KC_F7 , KC_F6 , KC_F5 , KC_F4,
KC_VOLD, KC_ACL0 , KC_ACL1, KC_ACL2, KC_VOLU, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_F3,
KC_MUTE, KC_MPRV , KC_MPLY, KC_MNXT, KC_MUTE, KC_WH_R, KC_WH_U, KC_WH_D, KC_WH_L, KC_F2,
_______, _______ , _______, _______, _______, _______, _______, KC_BTN1, TO(BASE), QK_BOOT, KC_F12 , KC_F1
),
};

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// This is the personal keymap of Chris Gerber (@gerbercj). I haven't worked out the kinks
// with the Colemak and Dvorak support yet, but everything else works nicely.
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _CM 1
#define _DV 2
#define _L1 3
#define _L2 4
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = LAYOUT( /* Qwerty */
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,
KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT
),
[_CM] = LAYOUT( /* Colemak */
KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,
KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH,
KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT
),
[_DV] = LAYOUT( /* Dvorak */
KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L,
KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S,
KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z,
KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_SLSH, KC_ENT
),
[_L1] = LAYOUT( /* LAYER 1 */
KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_VOLU, KC_7, KC_8, KC_9, KC_LBRC,
KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_VOLD, KC_4, KC_5, KC_6, KC_RBRC,
KC_GRV, KC_MPRV, KC_MPLY, KC_MNXT, KC_MINS, KC_MUTE, KC_1, KC_2, KC_3, KC_BSLS,
TG(_L2), KC_APP, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_RCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL
),
[_L2] = LAYOUT( /* LAYER 2 */
KC_TRNS, KC_WH_L, KC_MS_U, KC_WH_R, KC_WH_U, DF(_QW), KC_F7, KC_F8, KC_F9, KC_F10,
KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, DF(_CM), KC_F6, KC_F5, KC_F6, KC_F11,
KC_BTN4, KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, DF(_DV), KC_F1, KC_F2, KC_F3, KC_F12,
KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_RCTL, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, QK_BOOT
),
};

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# Hugh's Atreus Keymap
This keymap is the same as the [default](../default) layout for the Atreus, but
uses the programming style found in the Let's
Split [default](../../../lets_split/keymaps/default) keymap. See
[`keymap.c`](keymap.c) for the layout.

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#include QMK_KEYBOARD_H
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* q w e r t || y u i o p
* a s d f g || h j k l ;
* z x c v b || n m , . /
* esc tab gui shift bksp ctrl || alt space lower - ' enter
*/
[_QWERTY] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,
KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, LOWER, KC_MINS, KC_QUOT, KC_ENT
),
/*
* ! @ up { } || pgup 7 8 9 *
* # left down right $ || pgdn 4 5 6 +
* [ ] ( ) & || ` 1 2 3 \
* raise insert gui shift bksp ctrl || alt space ____ . 0 =
*/
[_LOWER] = LAYOUT(
KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR,
KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS,
KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS,
RAISE, KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL
),
/*
* insert home up end pgup || up F7 F8 F9 F10
* del left down right pgdn || down F4 F5 F6 F11
* volup reset || F1 F2 F3 F12
* voldn super shift bksp ctrl || alt space QWERTY prtsc scroll pause
*/
[_RAISE] = LAYOUT(
KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10,
KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11,
KC_TRNS, KC_VOLU, KC_TRNS, KC_TRNS, QK_BOOT, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12,
KC_NO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, QWERTY, KC_PSCR, KC_SCRL, KC_PAUS
),
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// The value to return
bool return_value = false;
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_QWERTY);
}
break;
case LOWER:
// Toggle LOWER layer on when key pressed and off when released
if (record->event.pressed) {
layer_on(_LOWER);
} else {
layer_off(_LOWER);
}
break;
case RAISE:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_RAISE);
}
break;
default:
// If the keycode is not handled by any of the other cases, the
// function should return true
return_value = true;
break;
}
return return_value;
}

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// This is the personal keymap of Jeremy Cowgar (@jcowgar). It is written for the programmer.
#include QMK_KEYBOARD_H
#include "action_layer.h"
#include "keymap_colemak.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
#define ALPH 0
#define NUMS 1
#define CURS 2
#define SYMB 3
#define FKEY 4
// Some handy macros to keep the keymaps clean and easier to maintain
#define KM_SAVE LGUI(CM_S)
#define KM_CLSE LGUI(CM_W)
#define KM_OPEN LGUI(CM_O)
#define KM_COPY LGUI(KC_C)
#define KM_CUT LGUI(KC_X)
#define KM_PAST LGUI(KC_V)
#define KM_UNDO LGUI(KC_Z)
#define KM_REDO LGUI(LSFT(KC_Z))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[ALPH] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, LT(NUMS, KC_S), LT(FKEY, KC_D), KC_F, KC_G, KC_H, KC_J, LT(CURS, KC_K), LT(SYMB, KC_L), KC_SCLN,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,
KC_LCTL, KC_ESC, KC_NO, KC_LSFT, KC_SPC, KC_LALT, KC_LGUI, KC_ENT, KC_RSFT, KC_NO, KC_ESC, KC_RCTL
),
[NUMS] = LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_ASTR, KC_SLSH, KC_TRNS, KC_7, KC_8, KC_9, KC_SLSH,
KC_TRNS, KC_TRNS, KC_EQL, KC_PLUS, KC_MINS, KC_LPRN, KC_4, KC_5, KC_6, KC_ASTR,
KC_TRNS, KC_TRNS, KC_DOT, KC_COMM, CM_SCLN, KC_RPRN, KC_1, KC_2, KC_3, KC_MINS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_0, KC_DOT, KC_EQL, KC_PLUS
),
[CURS] = LAYOUT(
KC_TRNS, KC_BSPC, KC_UP, KC_DEL, KC_PGUP, KC_TRNS, KM_SAVE, KC_TRNS, KM_OPEN, KC_TRNS,
KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KM_UNDO, KC_LALT, KC_TRNS, KC_LGUI, KC_TRNS,
KC_TRNS, KC_VOLD, KC_MUTE, KC_VOLU, KC_MPLY, KM_REDO, KM_CLSE, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, QK_BOOT, KC_TRNS, KC_TAB, KM_COPY, KM_CUT, KM_PAST, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[SYMB] = LAYOUT(
KC_BSLS, KC_EXLM, KC_LABK, KC_RABK, CM_COLN, KC_UNDS, KC_DLR, KC_QUES, KC_TRNS, KC_PERC,
KC_AT, KC_AMPR, KC_LPRN, KC_RPRN, CM_SCLN, KC_COMM, KC_DOT, KC_QUOT, KC_TRNS, KC_TILD,
KC_HASH, KC_PIPE, KC_LCBR, KC_RCBR, KC_SLSH, KC_TRNS, KC_GRV, KC_DQT, KC_TRNS, KC_CIRC,
KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[FKEY] = LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F5, KC_F6, KC_F7, KC_F8,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
};

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Jeremy's Atreus Key Mapping
===========================
I am a programmer by trade that suffers from the beginning stages of RSI. As a programmer I use letters, symbols and cursor navigation most often. To prevent strange finger gymnastics, I wrote a script to rank which non-letter characters occurred in my primary source projects most often and then placed these characters in the easiest to reach locations, for me. I made heavy use of momentary layer toggling.
My layout is also geared toward a software based Colemak mapping. I would like it to be hardware, but I use my Laptop on the go frequently and thus my laptop keyboard. I have moved the keycaps to reflect the Colemak layout. My laptop is a MacBook Pro (2015).
## Main Layers
1. [Letters](http://www.keyboard-layout-editor.com/#/gists/6861cb9df09ce78efaddf8aa7471e3ac)
2. [Symbols](http://www.keyboard-layout-editor.com/#/gists/8956a18b508a78e93b9c38ec3fcccaa5)
3. [Navigation](http://www.keyboard-layout-editor.com/#/gists/6ed492b714a7f54eb1c5de09b87fd8c4)
4. [Numbers](http://www.keyboard-layout-editor.com/#/gists/399ceb5624e8388e48a3a5eacac8e973)
5. [Function Keys](http://www.keyboard-layout-editor.com/#/gists/7fd7dc24c7048316f3724b1893c64e89)
## Notes
### General
Some characters can be accessed multiple ways. This was done because you may be in a given layer, such as numbers, where when doing math, you may need quick access to the parentheses characters for grouping. This prevents some layer switching.
I own an ErgoDox and plan on porting this as a base layer, then using the extra keys the ErgoDox provides accordingly. My goal, though, is to be fully functional on this base setup and build everything into muscle memory.
### Symbol Layer
1. I placed characters that deal with an if statement close together, such as !, & and |.
2. All matching brace/bracket characters are together as well.
### Number Layer
1. Everything I did was a compromise when trying to mimic a ten-key. I did the best I could.
2. Operators are duplicated on the right and left. I do not find it comfortable to use my pinky much, so I tend to use my left hand for +, -, * and / but those were also placed on the right hand to mimic the ten-key.
3. Parentheses were added for typing on the calculator.
### Cursor Layer
1. It includes basic audio controls because they didn't really fit anywhere else
2. It contains basic file manipulation. I'm not sure that was a good idea. I do save all the time, but Cmd+S isn't exactly hard.
3. It contains the backspace and delete keys right on top of the left and right arrows.
4. Cmd and Opt keys are duplicated. This makes for very easy navigation, for example on a Mac, Opt+Left/Right moves word by word. It also backspaces or deletes word by word.
### Function Layer
1. Almost all other layers I saw grouped the F keys into a bunch of three. This only gives nine function keys in order if you attempt to stay as close to the home row as possible. I went with a group of four, which gives all twelve function keys to the right hand, one row below and above the home row.
2. I duplicated the Command and Option keys the same as on the cursor layer. This makes it dead easy to hit modified function keys such as Cmd+Opt+F5. It's also easy to toss in a Shift modifier in there with the right thumb since the bottom row is preserved.

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```shell
make atreus/teensy2:kejadlen
make atreus/teensy2:kejadlen:flash
```

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#pragma once
#undef MATRIX_ROW_PINS
#undef MATRIX_COL_PINS
#define MATRIX_ROW_PINS { D0, D1, D2, D3 }
#define MATRIX_COL_PINS { F6, F5, F4, F1, F0, F7, B0, B1, B2, B3, B7 }
#define DIODE_DIRECTION COL2ROW
#define QUICK_TAP_TERM 0
#define USB_MAX_POWER_CONSUMPTION 50

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@@ -1,32 +0,0 @@
#include QMK_KEYBOARD_H
#define BASE 0
#define SYMB 1
#define ETC 2
enum macro_id {
TEENSY,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT(
KC_Q, KC_W, KC_D, KC_F, KC_K, KC_J, KC_U, KC_R, KC_L, KC_SCLN,
LT(ETC,KC_A), KC_S, KC_E, KC_T, KC_G, KC_Y, KC_N, KC_I, KC_O, KC_H,
SFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_P, KC_M, KC_COMM, KC_DOT, SFT_T(KC_SLSH),
KC_GRV, KC_DEL, KC_LALT, GUI_T(KC_TAB), LT(SYMB,KC_BSPC), CTL_T(KC_ESC), SFT_T(KC_ENT), LT(SYMB,KC_SPC), GUI_T(KC_LEFT), ALT_T(KC_DOWN), KC_UP, LCAG_T(KC_RGHT)
),
[SYMB] = LAYOUT(
KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_EQL, KC_7, KC_8, KC_9, KC_PLUS,
KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_BSLS, KC_MINS, KC_4, KC_5, KC_6, KC_QUOT,
KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_ASTR, KC_UNDS, KC_1, KC_2, KC_3, KC_DQUO,
KC_TILD, KC_AMPR, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_0, KC_NO, KC_DOT, KC_TRNS
),
[ETC] = LAYOUT(
QK_BOOT, KC_NO, KC_NO, KC_NO, KC_PGUP, KC_VOLU, KC_F7, KC_F8, KC_F9, KC_HOME,
LT(ETC,KC_A), KC_NO, KC_NO, KC_NO, KC_PGDN, KC_VOLD, KC_F4, KC_F5, KC_F6, KC_END,
KC_NO, KC_NO, KC_NO, KC_NO, KC_DEL, KC_MUTE, KC_F1, KC_F2, KC_F3, KC_INS,
KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO
),
};

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@@ -1,8 +0,0 @@
#pragma once
#undef MATRIX_ROW_PINS
#undef MATRIX_COL_PINS
// Pin configuration for falbatech atreus
#define MATRIX_ROW_PINS { D0, D1, D3, D2 }
#define MATRIX_COL_PINS { D7, C6, B5, B4, E6, D4, B6, F6, F7, D6, B7 }

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@@ -1,42 +0,0 @@
// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _RS 1
#define _LW 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = LAYOUT( /* Qwerty */
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P ,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN ,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH ,
KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT ),
/*
* ! @ up { } || pgup 7 8 9 *
* # left down right $ || pgdn 4 5 6 +
* [ ] ( ) & || ` 1 2 3 \
* lower insert super shift bksp ctrl || alt space fn . 0 =
*/
[_RS] = LAYOUT( /* [> RAISE <] */
KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR ,
KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DLR, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS ,
KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS ,
TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL ),
/*
* insert home up end pgup || up F7 F8 F9 F10
* del left down right pgdn || down F4 F5 F6 F11
* volup reset || F1 F2 F3 F12
* voldn super shift bksp ctrl || alt space L0 prtsc scroll pause
*/
[_LW] = LAYOUT( /* [> LOWER <] */
KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10 ,
KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11 ,
KC_NO, KC_VOLU, KC_NO, KC_NO, QK_BOOT, KC_NO, KC_F1, KC_F2, KC_F3, KC_F12 ,
KC_NO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, TO(_QW), KC_PSCR, KC_SCRL, KC_PAUS )
};

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@@ -1,137 +0,0 @@
/*
Copyright 2022 DmNosachev
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_QW,
_RS,
_LW
};
#define MC1 COMP_FR_QUOTES
#define MC2 COMP_NBSP_EM_DASH
#define MC3 COMP_NBSP
enum custom_keycodes {
COMP_FR_QUOTES = SAFE_RANGE, // Compose: french quotes
COMP_NBSP_EM_DASH, // Compose: nbsp followed by em dash
COMP_NBSP, // Compose: nbsp
PWD1,
PWD2,
PWD3, // KP password
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
,----------------------------------. ,----------------------------------.
|Q/Alt | W | E | R | T | | Y | U | I | O | P |
|------+------+------+------+------| |------+------+------+------+------|
|A/Ctrl| S | D | F | G | | H | J | K | L |;/Ctrl|
|------+------+------+------+------|------.,------|------+------+------+------+------|
|Z/Shft| X | C | V | B |Bkspc ||Delete| N | M | , | . |?/Shft|
|------+------+------+------+------| || |------+------+------+------+------|
| ~ | Tab | - | GUI |Spc/LW|------'`------|Ent/RS| |\ | [ | ] | "' |
`----------------------------------' `----------------------------------'
*/
[_QW] = LAYOUT( /* QWERTY */
LALT_T(KC_Q), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
LCTL_T(KC_A), KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, RCTL_T(KC_SCLN),
LSFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RSFT_T(KC_SLSH),
KC_GRV, KC_TAB, KC_MINS, KC_LGUI, LT(_LW, KC_SPC), KC_BSPC, KC_DEL, LT(_RS, KC_ENT), KC_BSLS, KC_LBRC, KC_RBRC, KC_QUOT
),
/*
,----------------------------------. ,----------------------------------.
| PrnSc| pwd1 | up | pwd2 | PgUp | | Home | F7 | F8 | F9 | |
|------+------+------+------+------| |------+------+------+------+------|
| trns | left | down | right| PgDn | | End | F4 | F5 | F6 | trns |
|------+------+------+------+------|------.,------|------+------+------+------+------|
| trns | MC2 | MC3 | ( | ) | || | AltGr| F1 | F2 | F3 | trns |
|------+------+------+------+------| || |------+------+------+------+------|
| trns | C+S | Ins | MC1 | trns |------'`------| trns | F10 | F11 | F12 | trns |
`----------------------------------' `----------------------------------'
*/
[_RS] = LAYOUT( /* RAISE */
KC_PSCR, PWD1, KC_UP, PWD2, KC_PGUP, KC_HOME, KC_F7, KC_F8, KC_F9, _______,
_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_END, KC_F4, KC_F5, KC_F6, _______,
_______, MC2, MC3, KC_LPRN, KC_RPRN, KC_RALT, KC_F1, KC_F2, KC_F3, _______,
_______, LCTL(KC_LSFT), _______, MC1, _______, _______, _______, _______, KC_F10, KC_F11, KC_F12, _______
),
/*
,----------------------------------. ,----------------------------------.
| ! | @ | # | $ | % | | / | 7 | 8 | 9 | . |
|------+------+------+------+------| |------+------+------+------+------|
| trns | ^ | & | * | PWD3 | | * | 4 | 5 | 6 | trns |
|------+------+------+------+------|------.,------|------+------+------+------+------|
| trns |r_tog | r_hue| r_sat| r_val| || | + | 1 | 2 | 3 | trns |
|------+------+------+------+------| || |------+------+------+------+------|
| trns | Esc |QK_BOOT |capslk| trns |------'`------| trns | 0 | - | += | trns |
`----------------------------------' `----------------------------------'
*/
[_LW] = LAYOUT( /* LOWER */
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_PSLS, KC_7, KC_8, KC_9, KC_PDOT,
_______, KC_CIRC, KC_AMPR, KC_ASTR, PWD3, KC_PAST, KC_4, KC_5, KC_6, _______,
_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, KC_PPLS, KC_1, KC_2, KC_3, _______,
_______, KC_ESC , QK_BOOT, KC_CAPS, _______, _______, _______, _______, KC_0, KC_PMNS, KC_EQL, _______
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case MC1: /* French quotes */
if (record->event.pressed) {
SEND_STRING(SS_TAP(X_RALT) SS_DELAY(100) "<<" SS_DELAY(100) SS_TAP(X_RALT) SS_DELAY(100) ">>" SS_TAP(X_LEFT));
}
break;
case MC2: /* NB-space + mdash + space */
if (record->event.pressed) {
SEND_STRING(SS_TAP(X_RALT) SS_DELAY(100) " " SS_DELAY(100) SS_TAP(X_RALT) SS_DELAY(100) "--- ");
}
break;
case MC3: /* NB-space */
if (record->event.pressed) {
SEND_STRING(SS_TAP(X_RALT) SS_DELAY(100) " ");
}
break;
case PWD1:
if (record->event.pressed) {
SEND_STRING("NakedLunch1991\n");
}
break;
case PWD2:
if (record->event.pressed) {
SEND_STRING("O94nx4sUWHc4akud\n");
}
break;
case PWD3:
if (record->event.pressed) {
SEND_STRING("Q123qQ123q\n");
}
break;
}
return true;
};