mirror of
https://github.com/qmk/qmk_firmware.git
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Remove obvious user keymaps, keyboards/a* edition. (#22692)
This commit is contained in:
@@ -1,41 +0,0 @@
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QW 0
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#define _RS 1
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#define _LW 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QW] = LAYOUT( /* Qwerty */
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P ,
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN ,
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH ,
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KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT
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),
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/*
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* ! @ up { } || pgup 7 8 9 *
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* # left down right $ || pgdn 4 5 6 +
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* [ ] ( ) & || ` 1 2 3 \
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* lower insert super shift del ctrl || alt space fn . 0 =
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*/
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[_RS] = LAYOUT( /* [> RAISE <] */
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KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR ,
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KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DLR, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS ,
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KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS ,
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TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_DEL, KC_LCTL, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL ),
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/*
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* insert home mup end pgup || mouse1 F7 F8 F9 F10
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* USB mlft mdwn mrght pgdn || mouse2 F4 F5 F6 F11
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* Blue volup reset || mouse3 F1 F2 F3 F12
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* auto voldn super shift bksp ctrl || alt space L0 prtsc scroll pause
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*/
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[_LW] = LAYOUT( /* [> LOWER <] */
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KC_INS, KC_HOME, KC_MS_U, KC_END, KC_PGUP, KC_BTN1, KC_F7, KC_F8, KC_F9, KC_F10 ,
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OU_USB, KC_MS_L, KC_MS_D, KC_MS_R, KC_PGDN, KC_BTN2, KC_F4, KC_F5, KC_F6, KC_F11 ,
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OU_BT, KC_VOLU, KC_NO, KC_NO, QK_BOOT, KC_BTN3, KC_F1, KC_F2, KC_F3, KC_F12 ,
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OU_AUTO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, TO(_QW), KC_PSCR, KC_SCRL, KC_PAUS )
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};
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@@ -1 +0,0 @@
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BLUETOOTH_ENABLE=yes
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@@ -1,32 +0,0 @@
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QW 0
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#define _RS 1
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#define _LW 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QW] = LAYOUT( /* Qwerty */
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P ,
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN ,
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH ,
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KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT
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),
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[_RS] = LAYOUT( /* [> RAISE <] */
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KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR ,
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KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS ,
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KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS ,
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TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL
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),
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[_LW] = LAYOUT( /* [> LOWER <] */
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KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10 ,
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KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11 ,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12 ,
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KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, DF(_QW), KC_TRNS, KC_TRNS, QK_BOOT
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),
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};
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@@ -1,6 +0,0 @@
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#pragma once
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// place overrides here
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/* Make Overloaded Keys switch faster */
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#define TAPPING_TERM 150
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@@ -1,32 +0,0 @@
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define BASE 0
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#define NUMS 1
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#define MOUS 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[BASE] = LAYOUT( /* Qwerty */
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KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,
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KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN ,
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SFT_T(KC_Z), KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , SFT_T(KC_QUOT),
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KC_LCTL , KC_LALT, KC_LALT, KC_LGUI, KC_BSPC, KC_ESC, KC_ENT, KC_SPC, MO(NUMS),KC_RALT, KC_SLSH, KC_BSLS
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),
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[NUMS] = LAYOUT( /* Numbers / Arrows / Symbols */
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KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_LPRN, KC_RPRN, KC_MINS, KC_EQL , KC_LBRC,
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KC_TAB , KC_5 , KC_6 , KC_7 , KC_8 , KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, KC_RBRC,
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_______, KC_9 , KC_0 , KC_DOT , KC_COMM, KC_HOME, KC_PGDN, KC_PGUP, KC_END , _______,
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_______, _______, _______, _______, KC_DEL , TG(MOUS), _______, _______, _______, _______, _______, _______
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),
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[MOUS] = LAYOUT( /* Mouse and Media Keys */
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KC_SCRL, KC_PAUSE, KC_F11 , KC_F10 , KC_F9 , KC_F8 , KC_F7 , KC_F6 , KC_F5 , KC_F4,
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KC_VOLD, KC_ACL0 , KC_ACL1, KC_ACL2, KC_VOLU, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_F3,
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KC_MUTE, KC_MPRV , KC_MPLY, KC_MNXT, KC_MUTE, KC_WH_R, KC_WH_U, KC_WH_D, KC_WH_L, KC_F2,
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_______, _______ , _______, _______, _______, _______, _______, KC_BTN1, TO(BASE), QK_BOOT, KC_F12 , KC_F1
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),
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};
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@@ -1,47 +0,0 @@
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// This is the personal keymap of Chris Gerber (@gerbercj). I haven't worked out the kinks
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// with the Colemak and Dvorak support yet, but everything else works nicely.
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QW 0
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#define _CM 1
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#define _DV 2
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#define _L1 3
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#define _L2 4
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QW] = LAYOUT( /* Qwerty */
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,
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KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT
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),
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[_CM] = LAYOUT( /* Colemak */
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KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,
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KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O,
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH,
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KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT
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),
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[_DV] = LAYOUT( /* Dvorak */
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KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L,
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KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S,
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KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z,
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KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_SLSH, KC_ENT
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),
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[_L1] = LAYOUT( /* LAYER 1 */
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KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_VOLU, KC_7, KC_8, KC_9, KC_LBRC,
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KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_VOLD, KC_4, KC_5, KC_6, KC_RBRC,
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KC_GRV, KC_MPRV, KC_MPLY, KC_MNXT, KC_MINS, KC_MUTE, KC_1, KC_2, KC_3, KC_BSLS,
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TG(_L2), KC_APP, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_RCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL
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),
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[_L2] = LAYOUT( /* LAYER 2 */
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KC_TRNS, KC_WH_L, KC_MS_U, KC_WH_R, KC_WH_U, DF(_QW), KC_F7, KC_F8, KC_F9, KC_F10,
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KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, DF(_CM), KC_F6, KC_F5, KC_F6, KC_F11,
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KC_BTN4, KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, DF(_DV), KC_F1, KC_F2, KC_F3, KC_F12,
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KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_RCTL, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, QK_BOOT
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),
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};
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@@ -1,6 +0,0 @@
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# Hugh's Atreus Keymap
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This keymap is the same as the [default](../default) layout for the Atreus, but
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uses the programming style found in the Let's
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Split [default](../../../lets_split/keymaps/default) keymap. See
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[`keymap.c`](keymap.c) for the layout.
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@@ -1,103 +0,0 @@
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#include QMK_KEYBOARD_H
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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LOWER,
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RAISE
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* q w e r t || y u i o p
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* a s d f g || h j k l ;
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* z x c v b || n m , . /
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* esc tab gui shift bksp ctrl || alt space lower - ' enter
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*/
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[_QWERTY] = LAYOUT(
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,
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KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, LOWER, KC_MINS, KC_QUOT, KC_ENT
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),
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/*
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* ! @ up { } || pgup 7 8 9 *
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* # left down right $ || pgdn 4 5 6 +
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* [ ] ( ) & || ` 1 2 3 \
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* raise insert gui shift bksp ctrl || alt space ____ . 0 =
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*/
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[_LOWER] = LAYOUT(
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KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR,
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KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS,
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KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS,
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RAISE, KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL
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),
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/*
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* insert home up end pgup || up F7 F8 F9 F10
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* del left down right pgdn || down F4 F5 F6 F11
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* volup reset || F1 F2 F3 F12
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* voldn super shift bksp ctrl || alt space QWERTY prtsc scroll pause
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*/
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[_RAISE] = LAYOUT(
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KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10,
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KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11,
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KC_TRNS, KC_VOLU, KC_TRNS, KC_TRNS, QK_BOOT, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12,
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KC_NO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, QWERTY, KC_PSCR, KC_SCRL, KC_PAUS
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),
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};
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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// The value to return
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bool return_value = false;
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_QWERTY);
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}
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break;
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case LOWER:
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// Toggle LOWER layer on when key pressed and off when released
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if (record->event.pressed) {
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layer_on(_LOWER);
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} else {
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layer_off(_LOWER);
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}
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break;
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case RAISE:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_RAISE);
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}
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break;
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default:
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// If the keycode is not handled by any of the other cases, the
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// function should return true
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return_value = true;
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break;
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}
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return return_value;
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}
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@@ -1,56 +0,0 @@
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// This is the personal keymap of Jeremy Cowgar (@jcowgar). It is written for the programmer.
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#include QMK_KEYBOARD_H
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#include "action_layer.h"
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#include "keymap_colemak.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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#define ALPH 0
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#define NUMS 1
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#define CURS 2
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#define SYMB 3
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#define FKEY 4
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// Some handy macros to keep the keymaps clean and easier to maintain
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#define KM_SAVE LGUI(CM_S)
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#define KM_CLSE LGUI(CM_W)
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#define KM_OPEN LGUI(CM_O)
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#define KM_COPY LGUI(KC_C)
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#define KM_CUT LGUI(KC_X)
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#define KM_PAST LGUI(KC_V)
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#define KM_UNDO LGUI(KC_Z)
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#define KM_REDO LGUI(LSFT(KC_Z))
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[ALPH] = LAYOUT(
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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KC_A, LT(NUMS, KC_S), LT(FKEY, KC_D), KC_F, KC_G, KC_H, KC_J, LT(CURS, KC_K), LT(SYMB, KC_L), KC_SCLN,
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,
|
||||
KC_LCTL, KC_ESC, KC_NO, KC_LSFT, KC_SPC, KC_LALT, KC_LGUI, KC_ENT, KC_RSFT, KC_NO, KC_ESC, KC_RCTL
|
||||
),
|
||||
[NUMS] = LAYOUT(
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_ASTR, KC_SLSH, KC_TRNS, KC_7, KC_8, KC_9, KC_SLSH,
|
||||
KC_TRNS, KC_TRNS, KC_EQL, KC_PLUS, KC_MINS, KC_LPRN, KC_4, KC_5, KC_6, KC_ASTR,
|
||||
KC_TRNS, KC_TRNS, KC_DOT, KC_COMM, CM_SCLN, KC_RPRN, KC_1, KC_2, KC_3, KC_MINS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_0, KC_DOT, KC_EQL, KC_PLUS
|
||||
),
|
||||
[CURS] = LAYOUT(
|
||||
KC_TRNS, KC_BSPC, KC_UP, KC_DEL, KC_PGUP, KC_TRNS, KM_SAVE, KC_TRNS, KM_OPEN, KC_TRNS,
|
||||
KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KM_UNDO, KC_LALT, KC_TRNS, KC_LGUI, KC_TRNS,
|
||||
KC_TRNS, KC_VOLD, KC_MUTE, KC_VOLU, KC_MPLY, KM_REDO, KM_CLSE, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, QK_BOOT, KC_TRNS, KC_TAB, KM_COPY, KM_CUT, KM_PAST, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
[SYMB] = LAYOUT(
|
||||
KC_BSLS, KC_EXLM, KC_LABK, KC_RABK, CM_COLN, KC_UNDS, KC_DLR, KC_QUES, KC_TRNS, KC_PERC,
|
||||
KC_AT, KC_AMPR, KC_LPRN, KC_RPRN, CM_SCLN, KC_COMM, KC_DOT, KC_QUOT, KC_TRNS, KC_TILD,
|
||||
KC_HASH, KC_PIPE, KC_LCBR, KC_RCBR, KC_SLSH, KC_TRNS, KC_GRV, KC_DQT, KC_TRNS, KC_CIRC,
|
||||
KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
[FKEY] = LAYOUT(
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F5, KC_F6, KC_F7, KC_F8,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
};
|
||||
@@ -1,45 +0,0 @@
|
||||
Jeremy's Atreus Key Mapping
|
||||
===========================
|
||||
|
||||
I am a programmer by trade that suffers from the beginning stages of RSI. As a programmer I use letters, symbols and cursor navigation most often. To prevent strange finger gymnastics, I wrote a script to rank which non-letter characters occurred in my primary source projects most often and then placed these characters in the easiest to reach locations, for me. I made heavy use of momentary layer toggling.
|
||||
|
||||
My layout is also geared toward a software based Colemak mapping. I would like it to be hardware, but I use my Laptop on the go frequently and thus my laptop keyboard. I have moved the keycaps to reflect the Colemak layout. My laptop is a MacBook Pro (2015).
|
||||
|
||||
## Main Layers
|
||||
|
||||
1. [Letters](http://www.keyboard-layout-editor.com/#/gists/6861cb9df09ce78efaddf8aa7471e3ac)
|
||||
2. [Symbols](http://www.keyboard-layout-editor.com/#/gists/8956a18b508a78e93b9c38ec3fcccaa5)
|
||||
3. [Navigation](http://www.keyboard-layout-editor.com/#/gists/6ed492b714a7f54eb1c5de09b87fd8c4)
|
||||
4. [Numbers](http://www.keyboard-layout-editor.com/#/gists/399ceb5624e8388e48a3a5eacac8e973)
|
||||
5. [Function Keys](http://www.keyboard-layout-editor.com/#/gists/7fd7dc24c7048316f3724b1893c64e89)
|
||||
|
||||
## Notes
|
||||
|
||||
### General
|
||||
|
||||
Some characters can be accessed multiple ways. This was done because you may be in a given layer, such as numbers, where when doing math, you may need quick access to the parentheses characters for grouping. This prevents some layer switching.
|
||||
|
||||
I own an ErgoDox and plan on porting this as a base layer, then using the extra keys the ErgoDox provides accordingly. My goal, though, is to be fully functional on this base setup and build everything into muscle memory.
|
||||
|
||||
### Symbol Layer
|
||||
|
||||
1. I placed characters that deal with an if statement close together, such as !, & and |.
|
||||
2. All matching brace/bracket characters are together as well.
|
||||
|
||||
### Number Layer
|
||||
|
||||
1. Everything I did was a compromise when trying to mimic a ten-key. I did the best I could.
|
||||
2. Operators are duplicated on the right and left. I do not find it comfortable to use my pinky much, so I tend to use my left hand for +, -, * and / but those were also placed on the right hand to mimic the ten-key.
|
||||
3. Parentheses were added for typing on the calculator.
|
||||
|
||||
### Cursor Layer
|
||||
|
||||
1. It includes basic audio controls because they didn't really fit anywhere else
|
||||
2. It contains basic file manipulation. I'm not sure that was a good idea. I do save all the time, but Cmd+S isn't exactly hard.
|
||||
3. It contains the backspace and delete keys right on top of the left and right arrows.
|
||||
4. Cmd and Opt keys are duplicated. This makes for very easy navigation, for example on a Mac, Opt+Left/Right moves word by word. It also backspaces or deletes word by word.
|
||||
|
||||
### Function Layer
|
||||
|
||||
1. Almost all other layers I saw grouped the F keys into a bunch of three. This only gives nine function keys in order if you attempt to stay as close to the home row as possible. I went with a group of four, which gives all twelve function keys to the right hand, one row below and above the home row.
|
||||
2. I duplicated the Command and Option keys the same as on the cursor layer. This makes it dead easy to hit modified function keys such as Cmd+Opt+F5. It's also easy to toss in a Shift modifier in there with the right thumb since the bottom row is preserved.
|
||||
@@ -1,4 +0,0 @@
|
||||
```shell
|
||||
make atreus/teensy2:kejadlen
|
||||
make atreus/teensy2:kejadlen:flash
|
||||
```
|
||||
@@ -1,12 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#undef MATRIX_ROW_PINS
|
||||
#undef MATRIX_COL_PINS
|
||||
#define MATRIX_ROW_PINS { D0, D1, D2, D3 }
|
||||
#define MATRIX_COL_PINS { F6, F5, F4, F1, F0, F7, B0, B1, B2, B3, B7 }
|
||||
|
||||
#define DIODE_DIRECTION COL2ROW
|
||||
|
||||
#define QUICK_TAP_TERM 0
|
||||
|
||||
#define USB_MAX_POWER_CONSUMPTION 50
|
||||
@@ -1,32 +0,0 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
#define BASE 0
|
||||
#define SYMB 1
|
||||
#define ETC 2
|
||||
|
||||
enum macro_id {
|
||||
TEENSY,
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[BASE] = LAYOUT(
|
||||
KC_Q, KC_W, KC_D, KC_F, KC_K, KC_J, KC_U, KC_R, KC_L, KC_SCLN,
|
||||
LT(ETC,KC_A), KC_S, KC_E, KC_T, KC_G, KC_Y, KC_N, KC_I, KC_O, KC_H,
|
||||
SFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_P, KC_M, KC_COMM, KC_DOT, SFT_T(KC_SLSH),
|
||||
KC_GRV, KC_DEL, KC_LALT, GUI_T(KC_TAB), LT(SYMB,KC_BSPC), CTL_T(KC_ESC), SFT_T(KC_ENT), LT(SYMB,KC_SPC), GUI_T(KC_LEFT), ALT_T(KC_DOWN), KC_UP, LCAG_T(KC_RGHT)
|
||||
),
|
||||
|
||||
[SYMB] = LAYOUT(
|
||||
KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_EQL, KC_7, KC_8, KC_9, KC_PLUS,
|
||||
KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_BSLS, KC_MINS, KC_4, KC_5, KC_6, KC_QUOT,
|
||||
KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_ASTR, KC_UNDS, KC_1, KC_2, KC_3, KC_DQUO,
|
||||
KC_TILD, KC_AMPR, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_0, KC_NO, KC_DOT, KC_TRNS
|
||||
),
|
||||
|
||||
[ETC] = LAYOUT(
|
||||
QK_BOOT, KC_NO, KC_NO, KC_NO, KC_PGUP, KC_VOLU, KC_F7, KC_F8, KC_F9, KC_HOME,
|
||||
LT(ETC,KC_A), KC_NO, KC_NO, KC_NO, KC_PGDN, KC_VOLD, KC_F4, KC_F5, KC_F6, KC_END,
|
||||
KC_NO, KC_NO, KC_NO, KC_NO, KC_DEL, KC_MUTE, KC_F1, KC_F2, KC_F3, KC_INS,
|
||||
KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO
|
||||
),
|
||||
};
|
||||
@@ -1,8 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#undef MATRIX_ROW_PINS
|
||||
#undef MATRIX_COL_PINS
|
||||
|
||||
// Pin configuration for falbatech atreus
|
||||
#define MATRIX_ROW_PINS { D0, D1, D3, D2 }
|
||||
#define MATRIX_COL_PINS { D7, C6, B5, B4, E6, D4, B6, F6, F7, D6, B7 }
|
||||
@@ -1,42 +0,0 @@
|
||||
// this is the style you want to emulate.
|
||||
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
#define _QW 0
|
||||
#define _RS 1
|
||||
#define _LW 2
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_QW] = LAYOUT( /* Qwerty */
|
||||
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P ,
|
||||
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN ,
|
||||
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH ,
|
||||
KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT ),
|
||||
/*
|
||||
* ! @ up { } || pgup 7 8 9 *
|
||||
* # left down right $ || pgdn 4 5 6 +
|
||||
* [ ] ( ) & || ` 1 2 3 \
|
||||
* lower insert super shift bksp ctrl || alt space fn . 0 =
|
||||
*/
|
||||
[_RS] = LAYOUT( /* [> RAISE <] */
|
||||
KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR ,
|
||||
KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DLR, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS ,
|
||||
KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS ,
|
||||
TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL ),
|
||||
/*
|
||||
* insert home up end pgup || up F7 F8 F9 F10
|
||||
* del left down right pgdn || down F4 F5 F6 F11
|
||||
* volup reset || F1 F2 F3 F12
|
||||
* voldn super shift bksp ctrl || alt space L0 prtsc scroll pause
|
||||
*/
|
||||
[_LW] = LAYOUT( /* [> LOWER <] */
|
||||
KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10 ,
|
||||
KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11 ,
|
||||
KC_NO, KC_VOLU, KC_NO, KC_NO, QK_BOOT, KC_NO, KC_F1, KC_F2, KC_F3, KC_F12 ,
|
||||
KC_NO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, TO(_QW), KC_PSCR, KC_SCRL, KC_PAUS )
|
||||
};
|
||||
@@ -1,137 +0,0 @@
|
||||
/*
|
||||
Copyright 2022 DmNosachev
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Defines names for use in layer keycodes and the keymap
|
||||
enum layer_names {
|
||||
_QW,
|
||||
_RS,
|
||||
_LW
|
||||
};
|
||||
|
||||
#define MC1 COMP_FR_QUOTES
|
||||
#define MC2 COMP_NBSP_EM_DASH
|
||||
#define MC3 COMP_NBSP
|
||||
|
||||
enum custom_keycodes {
|
||||
COMP_FR_QUOTES = SAFE_RANGE, // Compose: french quotes
|
||||
COMP_NBSP_EM_DASH, // Compose: nbsp followed by em dash
|
||||
COMP_NBSP, // Compose: nbsp
|
||||
PWD1,
|
||||
PWD2,
|
||||
PWD3, // KP password
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/*
|
||||
,----------------------------------. ,----------------------------------.
|
||||
|Q/Alt | W | E | R | T | | Y | U | I | O | P |
|
||||
|------+------+------+------+------| |------+------+------+------+------|
|
||||
|A/Ctrl| S | D | F | G | | H | J | K | L |;/Ctrl|
|
||||
|------+------+------+------+------|------.,------|------+------+------+------+------|
|
||||
|Z/Shft| X | C | V | B |Bkspc ||Delete| N | M | , | . |?/Shft|
|
||||
|------+------+------+------+------| || |------+------+------+------+------|
|
||||
| ~ | Tab | - | GUI |Spc/LW|------'`------|Ent/RS| |\ | [ | ] | "' |
|
||||
`----------------------------------' `----------------------------------'
|
||||
*/
|
||||
[_QW] = LAYOUT( /* QWERTY */
|
||||
LALT_T(KC_Q), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
|
||||
LCTL_T(KC_A), KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, RCTL_T(KC_SCLN),
|
||||
LSFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RSFT_T(KC_SLSH),
|
||||
KC_GRV, KC_TAB, KC_MINS, KC_LGUI, LT(_LW, KC_SPC), KC_BSPC, KC_DEL, LT(_RS, KC_ENT), KC_BSLS, KC_LBRC, KC_RBRC, KC_QUOT
|
||||
),
|
||||
|
||||
/*
|
||||
,----------------------------------. ,----------------------------------.
|
||||
| PrnSc| pwd1 | up | pwd2 | PgUp | | Home | F7 | F8 | F9 | |
|
||||
|------+------+------+------+------| |------+------+------+------+------|
|
||||
| trns | left | down | right| PgDn | | End | F4 | F5 | F6 | trns |
|
||||
|------+------+------+------+------|------.,------|------+------+------+------+------|
|
||||
| trns | MC2 | MC3 | ( | ) | || | AltGr| F1 | F2 | F3 | trns |
|
||||
|------+------+------+------+------| || |------+------+------+------+------|
|
||||
| trns | C+S | Ins | MC1 | trns |------'`------| trns | F10 | F11 | F12 | trns |
|
||||
`----------------------------------' `----------------------------------'
|
||||
*/
|
||||
|
||||
[_RS] = LAYOUT( /* RAISE */
|
||||
KC_PSCR, PWD1, KC_UP, PWD2, KC_PGUP, KC_HOME, KC_F7, KC_F8, KC_F9, _______,
|
||||
_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_END, KC_F4, KC_F5, KC_F6, _______,
|
||||
_______, MC2, MC3, KC_LPRN, KC_RPRN, KC_RALT, KC_F1, KC_F2, KC_F3, _______,
|
||||
_______, LCTL(KC_LSFT), _______, MC1, _______, _______, _______, _______, KC_F10, KC_F11, KC_F12, _______
|
||||
),
|
||||
|
||||
/*
|
||||
,----------------------------------. ,----------------------------------.
|
||||
| ! | @ | # | $ | % | | / | 7 | 8 | 9 | . |
|
||||
|------+------+------+------+------| |------+------+------+------+------|
|
||||
| trns | ^ | & | * | PWD3 | | * | 4 | 5 | 6 | trns |
|
||||
|------+------+------+------+------|------.,------|------+------+------+------+------|
|
||||
| trns |r_tog | r_hue| r_sat| r_val| || | + | 1 | 2 | 3 | trns |
|
||||
|------+------+------+------+------| || |------+------+------+------+------|
|
||||
| trns | Esc |QK_BOOT |capslk| trns |------'`------| trns | 0 | - | += | trns |
|
||||
`----------------------------------' `----------------------------------'
|
||||
*/
|
||||
|
||||
[_LW] = LAYOUT( /* LOWER */
|
||||
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_PSLS, KC_7, KC_8, KC_9, KC_PDOT,
|
||||
_______, KC_CIRC, KC_AMPR, KC_ASTR, PWD3, KC_PAST, KC_4, KC_5, KC_6, _______,
|
||||
_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, KC_PPLS, KC_1, KC_2, KC_3, _______,
|
||||
_______, KC_ESC , QK_BOOT, KC_CAPS, _______, _______, _______, _______, KC_0, KC_PMNS, KC_EQL, _______
|
||||
)
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case MC1: /* French quotes */
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING(SS_TAP(X_RALT) SS_DELAY(100) "<<" SS_DELAY(100) SS_TAP(X_RALT) SS_DELAY(100) ">>" SS_TAP(X_LEFT));
|
||||
}
|
||||
break;
|
||||
|
||||
case MC2: /* NB-space + mdash + space */
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING(SS_TAP(X_RALT) SS_DELAY(100) " " SS_DELAY(100) SS_TAP(X_RALT) SS_DELAY(100) "--- ");
|
||||
}
|
||||
break;
|
||||
|
||||
case MC3: /* NB-space */
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING(SS_TAP(X_RALT) SS_DELAY(100) " ");
|
||||
}
|
||||
break;
|
||||
|
||||
case PWD1:
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING("NakedLunch1991\n");
|
||||
}
|
||||
break;
|
||||
|
||||
case PWD2:
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING("O94nx4sUWHc4akud\n");
|
||||
}
|
||||
break;
|
||||
|
||||
case PWD3:
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING("Q123qQ123q\n");
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
Reference in New Issue
Block a user