Files
macropad/keytypes.py

367 lines
14 KiB
Python
Executable File

from micropython import const
from pin import Pin, PinEvent
_VALID_KEYCODES = range(0, 255)
_VALID_MODIFIERS = [0x0100, 0x0200, 0x0400, 0x0800, 0x1000, 0x2000, 0x4000]
class KeyEvent:
"""Interpretations of KeyStates as single events"""
NO_EVENT: int = const(0)
"""No new event has occurred"""
PRESSED_: int = const(1)
"""The key was pressed"""
RELEASED: int = const(2)
"""The key was released"""
SOFT_RELEASED: int = const(3)
"""The key was released programatically, and not by an actual physical release of a button."""
PRESSED_TOGGLED_ON = const(4)
"""Key is pressed and is emulating a toggle key in ON state that is not released until the physical key is released, then pressed again"""
RELEASED_TOGGLED_ON = const(5)
"""Key is unpressed and is emulating a toggle key in ON state that is not released unit the physical key is pressed again"""
PRESSED_TOGGLED_OFF = const(6)
"""Key is pressed and is emulating a toggle key in OFF state"""
def _event_to_string(event: int) -> str:
if event == KeyEvent.NO_EVENT:
return "NO EVENT"
if event == KeyEvent.PRESSED_:
return "PRESSED"
if event == KeyEvent.RELEASED:
return "RELEASED"
if event == KeyEvent.SOFT_RELEASED:
return "SOFT_RELEASED"
if event == KeyEvent.PRESSED_TOGGLED_ON:
return "PRESSED TOGGLED ON"
if event == KeyEvent.RELEASED_TOGGLED_ON:
return "RELEASED TOGGLED ON"
if event == KeyEvent.PRESSED_TOGGLED_OFF:
return "PRESSED TOGGLED OFF"
raise NotImplementedError()
class KeyEvents:
current: int
previous: int
def __init__(self):
self.current = KeyEvent.RELEASED
self.previous = KeyEvent.RELEASED
def shift(self, next):
self.previous = self.current
self.current = next
class KeyBase:
events: KeyEvents
allowed_events: list[KeyEvent]
key_index: int
layer_index: int
def __init__(self, allowed_events: list[int]):
self.allowed_events = allowed_events
self.events = KeyEvents()
self.key_index = None
self.layer_index = None
def enrich(self, key_index: int, layer_index: int):
self.key_index = key_index
self.layer_index = layer_index
def _validate_next_event(self, next_event: int):
if next_event is None or next_event not in self.allowed_events:
raise Exception(
f"KeyEvent with value of {next_event} is not a valid event for this type of key")
def _set_event(self, next_event: int) -> bool:
"""Sets previous state if new state is valid
Returns: A boolean that determines if the state was updated or not"""
self._validate_next_event(next_event)
if next_event is KeyEvent.NO_EVENT:
return False
print(
f"[{self.key_index}] next: {_event_to_string(next_event)}, current: {_event_to_string(self.events.current)}, previous: {_event_to_string(self.events.previous)}")
self.events.shift(next_event)
return True
def handle(self, keyboard):
raise NotImplementedError()
def self_test(self, keymap: list[list[object]]):
raise NotImplementedError()
def soft_release(self, keyboard):
"""Release key programatically and wait until it's released physically before registrating additional key presses"""
raise NotImplementedError()
class KeycodeBase(KeyBase):
"""Basic press and release functionality that appends a keycode to the report when active"""
keycode: int
def __init__(self, keycode: int):
allowed_events = [KeyEvent.NO_EVENT,
KeyEvent.PRESSED_,
KeyEvent.RELEASED,
KeyEvent.SOFT_RELEASED]
super().__init__(allowed_events)
self.keycode = keycode
def self_test(self, keymap):
raise NotImplementedError
def soft_release(self, keyboard):
if self.events.current != KeyEvent.PRESSED_:
return
self._set_event(KeyEvent.SOFT_RELEASED)
def _consume_next_event(self, pin) -> bool:
"""Returns: a boolean representing if the event property was updated with a new event or not"""
next_pin_event = pin.read_event()
current_key_event, previous_key_event = self.events.current, self.events.previous
next_key_event = None
if current_key_event == KeyEvent.SOFT_RELEASED:
if previous_key_event == KeyEvent.RELEASED:
return self._set_event(KeyEvent.RELEASED)
if next_pin_event == PinEvent.RELEASED:
return self._set_event(KeyEvent.RELEASED)
if previous_key_event == KeyEvent.PRESSED_ or next_pin_event == PinEvent.PRESSED:
return self._set_event(KeyEvent.SOFT_RELEASED)
return self._set_event(KeyEvent.NO_EVENT)
if current_key_event == KeyEvent.NO_EVENT:
if next_pin_event == PinEvent.NO_EVENT:
next_key_event = KeyEvent.NO_EVENT
if next_pin_event == PinEvent.RELEASED:
next_key_event = KeyEvent.RELEASED
if next_pin_event == PinEvent.PRESSED:
next_key_event = KeyEvent.PRESSED_
if current_key_event == KeyEvent.RELEASED:
if next_pin_event == PinEvent.NO_EVENT:
next_key_event = KeyEvent.NO_EVENT
if next_pin_event == PinEvent.RELEASED:
next_key_event = KeyEvent.NO_EVENT
if next_pin_event == PinEvent.PRESSED:
next_key_event = KeyEvent.PRESSED_
if current_key_event == KeyEvent.PRESSED_:
if next_pin_event == PinEvent.NO_EVENT:
next_key_event = KeyEvent.NO_EVENT
if next_pin_event == PinEvent.RELEASED:
next_key_event = KeyEvent.RELEASED
if next_pin_event == PinEvent.PRESSED:
next_key_event = KeyEvent.NO_EVENT
return self._set_event(next_key_event)
def _handle_event(self, keyboard) -> None:
current = self.events.current
if current == KeyEvent.NO_EVENT:
return
if current == KeyEvent.PRESSED_:
keyboard.add_keycode_to_report(self.keycode)
if current == KeyEvent.RELEASED:
keyboard.remove_keycode_from_report(self.keycode)
if current == KeyEvent.SOFT_RELEASED:
keyboard.remove_keycode_from_report(self.keycode)
def handle(self, keyboard, pin):
if not self._consume_next_event(pin):
return
self._handle_event(keyboard)
class Keycode(KeycodeBase):
def __init__(self, keycode):
super().__init__(keycode)
def self_test(self, keymap):
if not self.keycode in _VALID_KEYCODES:
raise Exception("Keycode is not valid")
class Modifier(KeycodeBase):
def __init__(self, keycode):
super().__init__(keycode)
def self_test(self, keymap):
if not self.keycode in _VALID_MODIFIERS:
raise Exception("Keycode is not valid")
class LayerKeyBase(KeyBase):
layer_to_switch_to: int
def __init__(self, layer: int, allowed_events):
super().__init__(allowed_events)
self.layer_to_switch_to = layer
def self_test(self, keymap: list[list[KeyBase]]):
key_on_layer_to_switch_to = keymap[self.layer_to_switch_to][self.key_index]
if key_on_layer_to_switch_to is self:
return
raise Exception(
f"Toggle layer key must have an identical Toggle layer key on layer[{self.layer_to_switch_to}] key[{self.key_index}]")
def _release_all_other_keys(self, keyboard):
for layer in keyboard.keymap:
for key in layer:
if key is self:
continue
key.soft_release(keyboard)
def _release_all_other_non_toggle_keys(self, keyboard):
for layer in keyboard.keymap:
for key in layer:
if key is self or isinstance(key, Toggle):
continue
key.soft_release(keyboard)
class Toggle(LayerKeyBase):
def __init__(self, layer: int):
allowed_events = [
KeyEvent.NO_EVENT,
KeyEvent.PRESSED_TOGGLED_ON,
KeyEvent.RELEASED_TOGGLED_ON,
KeyEvent.PRESSED_TOGGLED_OFF,
KeyEvent.RELEASED,
KeyEvent.SOFT_RELEASED]
super().__init__(layer, allowed_events)
def _consume_next_event(self, pin: Pin) -> bool:
"""Returns: a boolean representing if the event property was updated with a new event or not"""
next_pin_event = pin.read_event()
current_key_event, previous_key_event = self.events.current, self.events.previous
# First handle if key is in soft release mode
if current_key_event == KeyEvent.SOFT_RELEASED:
if previous_key_event == KeyEvent.RELEASED:
return self._set_event(KeyEvent.RELEASED)
if previous_key_event == KeyEvent.RELEASED_TOGGLED_ON:
return self._set_event(KeyEvent.RELEASED)
if next_pin_event == PinEvent.RELEASED:
return self._set_event(KeyEvent.RELEASED)
else:
return self._set_event(KeyEvent.NO_EVENT)
# After that all no events from the pin is handled in the same way
if next_pin_event == PinEvent.NO_EVENT:
return self._set_event(KeyEvent.NO_EVENT)
# Then handle each event transition emulating a trigger key
if current_key_event == KeyEvent.RELEASED:
if next_pin_event == PinEvent.PRESSED:
return self._set_event(KeyEvent.PRESSED_TOGGLED_ON)
if next_pin_event == PinEvent.RELEASED:
return self._set_event(KeyEvent.NO_EVENT)
if current_key_event == KeyEvent.PRESSED_TOGGLED_ON:
if next_pin_event == PinEvent.PRESSED:
return self._set_event(KeyEvent.NO_EVENT)
if next_pin_event == PinEvent.RELEASED:
return self._set_event(KeyEvent.RELEASED_TOGGLED_ON)
if current_key_event == KeyEvent.RELEASED_TOGGLED_ON:
if next_pin_event == PinEvent.PRESSED:
return self._set_event(KeyEvent.PRESSED_TOGGLED_OFF)
if next_pin_event == PinEvent.RELEASED:
return self._set_event(KeyEvent.NO_EVENT)
if current_key_event == KeyEvent.PRESSED_TOGGLED_OFF:
if next_pin_event == PinEvent.PRESSED:
return self._set_event(KeyEvent.NO_EVENT)
if next_pin_event == PinEvent.RELEASED:
return self._set_event(KeyEvent.RELEASED)
raise NotImplementedError()
def _handle_event(self, keyboard, pin):
current = self.events.current
if current == KeyEvent.PRESSED_TOGGLED_ON:
keyboard.layer.toggle(self.layer_to_switch_to)
self._release_all_other_keys(keyboard)
return
if current == KeyEvent.RELEASED_TOGGLED_ON:
return
if current == KeyEvent.PRESSED_TOGGLED_OFF:
keyboard.layer.release_toggled()
self._release_all_other_keys(keyboard)
return
if current == KeyEvent.RELEASED:
return
raise NotImplementedError()
def handle(self, keyboard, pin: Pin):
if not self._consume_next_event(pin):
return
self._handle_event(keyboard, pin)
def soft_release(self, keyboard):
pressed = self.events.current not in [
KeyEvent.RELEASED,
KeyEvent.PRESSED_TOGGLED_OFF,
KeyEvent.SOFT_RELEASED
]
if not pressed:
return
self._set_event(KeyEvent.SOFT_RELEASED)
class Hold(LayerKeyBase):
def __init__(self, layer: int):
allowed_events = [KeyEvent.NO_EVENT,
KeyEvent.SOFT_RELEASED,
KeyEvent.PRESSED_, KeyEvent.RELEASED]
super().__init__(layer, allowed_events)
def soft_release(self, keyboard):
if self.events.current != KeyEvent.PRESSED_:
return
keyboard.layer.release_held()
def handle(self, keyboard, pin):
if not self._consume_next_event(pin):
return
self._handle_event(keyboard)
def _consume_next_event(self, pin: Pin) -> bool:
next_pin_event = pin.read_event()
current_key_event, previous_key_event = self.events.current, self.events.previous
# handle soft release
if current_key_event == KeyEvent.SOFT_RELEASED:
if previous_key_event == KeyEvent.RELEASED:
return self._set_event(KeyEvent.RELEASED)
if next_pin_event == PinEvent.RELEASED:
return self._set_event(KeyEvent.RELEASED)
return self._set_event(KeyEvent.NO_EVENT)
# handle no-event's
if next_pin_event == PinEvent.NO_EVENT:
return self._set_event(KeyEvent.NO_EVENT)
# handle events
if current_key_event == KeyEvent.RELEASED:
if next_pin_event == PinEvent.PRESSED:
return self._set_event(KeyEvent.PRESSED_)
return self._set_event(KeyEvent.NO_EVENT)
if current_key_event == KeyEvent.PRESSED_:
if next_pin_event == PinEvent.RELEASED:
return self._set_event(KeyEvent.RELEASED)
return self._set_event(KeyEvent.NO_EVENT)
def _handle_event(self, keyboard):
current = self.events.current
if current == KeyEvent.PRESSED_:
keyboard.layer.hold(self.layer_to_switch_to)
self._release_all_other_non_toggle_keys(keyboard)
return
if current == KeyEvent.RELEASED:
keyboard.layer.release_held()
self._release_all_other_non_toggle_keys(keyboard)
return
raise NotImplementedError()