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27 Commits

Author SHA1 Message Date
Jack Humbert
cf8e10533b update some keymaps that broke w/defaults 2017-09-08 01:42:32 -04:00
skullY
927ef81363 Revert "Remove the "lib/%" rule."
This reverts commit 6fc43ddaf6.

I didn't think this through before pushing it.
2017-09-06 21:09:08 -07:00
skullY
6fc43ddaf6 Remove the "lib/%" rule. 2017-09-06 21:04:29 -07:00
Hugh
0759adeaf1 Split atreus (#1680)
* Merge with upstream

* Add split_atreus keymap for lets_split.

* Move bspace

* Tidy up keymap

* Update layer enum

* Temporary fix

* Finish merge

* Added keys for testing

* Revert temporary fix

* Remake keymap using default let's split map as base. ASCII art not
updated

* Remove non-functioning layers

* Rename folder

* Update ASCII art

* Remove vestiges of ADJUST layer

* Remove nonexistent layer #defines

* Rename folder to avoid confusion

* Add Readme.md

* Formatting

* Description of underscores in layer maps
2017-09-06 18:33:52 -07:00
Jason Milkins
43a1ea3035 Add TKL keymap for Frosty_Flake (#1666)
* Add TKL keymap for Frosty_Flake

* Update readme.md

* Add spaces for ghfm newlines

* add note for dfu target
2017-09-06 17:42:19 -07:00
skullydazed
af14e672c9 Add a clueboard rev3 (#1688)
* Allow the knight animation to be restricted to a portion of the LED strip

* Add keys for jumping directly to particular animation modes

* Remove orphaned break statements

* Tweak the `RGB_MODE` buttons so they cycle through the same mode.

* small indentation fix

* Add a new revision of the clueboard with 18 underlight LEDs
2017-09-06 15:27:29 -07:00
skullydazed
2b3803eb5e Clone chibios and ugfx if it's not already checked out. (#1651)
* Clone chibios and ugfx if it's not already checked out.

* update the submodule out of date message
2017-09-06 15:21:31 -07:00
skullydazed
4580d3a730 RGB improvements (#1684)
* Allow the knight animation to be restricted to a portion of the LED strip

* Add keys for jumping directly to particular animation modes

* Remove orphaned break statements

* Tweak the `RGB_MODE` buttons so they cycle through the same mode.

* small indentation fix
2017-09-06 14:49:19 -07:00
Will Jiang
0ce45eb0b7 Update mac guide (#1665)
`avr-libc` is no longer, and it's called `avr-gcc` now. https://github.com/osx-cross/homebrew-avr

Also you need `gcc-arc-none-eabi` to be able to compile in my experience.
2017-09-06 10:36:47 -07:00
Wilba6582
85c3c5926c Force Raw HID interface number to 1 always (#1669) 2017-09-06 10:33:00 -07:00
CarVac
323fa19e2d Dvorak-optimized Mitosis keymap with mouse keys (#1676)
* Add carvac_dv keymap for mitosis

* Add mouse keys

* move backspace, etc, and fix tab

* remove commented-out functions in keymap

* Fix scroll buttons and add left/right scrolling

* Make num momentary, add comments, and clean up

* fix mouse scroll acceleration
2017-09-06 10:19:35 -07:00
Ethan Madden
de0e025472 Added personal minivan keymap (#1681)
more consistent layer setup

documentation!

slide some things around

more doc jiggling
2017-09-06 09:48:21 -07:00
Jay Liu
b032867236 Update Infinity Ergodox Makefile (#1682)
I believe this change is needed in response to the recent change in folder structure.
2017-09-06 09:47:41 -07:00
Jack Humbert
c8e232907f Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-09-06 12:38:08 -04:00
Jack Humbert
994592f985 add audio on/off audios 2017-09-06 12:37:57 -04:00
Rob Rogers
4d5b7dea14 Let's split hand mirroring support
commit b7a1c6fe3f0709d176a7833387051b2323b16f17
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Wed Sep 6 08:28:00 2017 -0500

    add hand swap config matrix for Let's Split

commit 1d53113d96b711db549f735316c2ea3f7469021b
Merge: 98f40e3 4edfa97
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Tue Sep 5 21:43:34 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 98f40e31c4a1728d826037b375cf336d550bf69a
Merge: a825225 94f8b75
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Mon Sep 4 20:20:46 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit a825225810a6282f7229cdf6b1c05fd9c27e1808
Merge: 56846cb f0db2c0
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Thu Aug 31 19:47:25 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 56846cb0326f1c78cba47b8161f4d389e19202c3
Merge: 4deb6ca ba2ad57
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Sun Aug 27 15:05:16 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 4deb6ca77633c603f8a134946bb4edc7ed619b50
Merge: 6f85d1f 7960302
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Sat Aug 26 23:23:48 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 6f85d1ff7cfac0a4a70b133984cd681852b49df6
Merge: e6aff71 4b0c6dc
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Thu Aug 24 14:33:31 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit e6aff71807bf2dc41edbec91408a827c32ef73ef
Merge: 9d38f6f d54360b
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Wed Aug 23 13:43:20 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 9d38f6fe83e08962b14fd5d8a70ff100302af598
Merge: d1c0a9f 3aa7fbc
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Tue Aug 22 22:13:05 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit d1c0a9f3b0d9ac466595b197cd8fbce3f1e42f8a
Merge: bd8dbb9 5cab5e4
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Sun Aug 20 10:00:01 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit bd8dbb9d19344623f1b3cefc0a2b205864e9ba3c
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Sun Aug 20 09:59:45 2017 -0500

    fix line endings another time
    '
    '

commit 2602515eb22451feed3178966ffeed33c0f4548b
Merge: 41e549e 71d1c02
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Wed Aug 16 21:31:28 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 41e549e3d527b58f92df28caf8daecae06e5ecf8
Merge: e624ea5 88198a9
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Fri Aug 11 12:48:45 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit e624ea55a1f715d008661ae2e180ae55a09ef0c8
Merge: 5966f09 933701c
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Mon Aug 7 14:43:30 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 5966f096016ffce9c4802ade57d250d9f756bd73
Merge: 71c173d dd3803f
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Tue Aug 1 21:58:14 2017 -0500

    Merge branch 'master' of github.com:qmk/qmk_firmware

commit 71c173dee1aa16dd762897531c42d23f6da0159c
Author: Rob Rogers <r2d2rogers@gmail.com>
Date:   Mon Jul 31 00:19:08 2017 -0500

    line endings???
2017-09-06 09:20:49 -07:00
Jack Humbert
4d5eeb3d7d update planck stuff 2017-09-06 12:19:40 -04:00
David Stosik
4edfa97e03 Improve and simplify RGB Knight mode (#1677)
* Simplify RGB Knight mode code, and make it look closer to KITT

* Remove RGBLIGHT_EFFECT_DUALKNIGHT_LENGTH
2017-09-05 14:19:08 -07:00
Jack Humbert
5f154f0a00 Update feature_common_shortcuts.md 2017-09-05 13:11:43 -04:00
David Stosik
94f8b758b3 Fix Kitt and its default behavior (#1674) 2017-09-03 11:02:06 -07:00
Lukmanul Hakim
f0db2c0512 Set proper backlight level 2017-08-31 09:58:04 -04:00
QMK Bot
8ea690a1b3 convert to unix line-endings [skip ci] 2017-08-30 15:55:39 +00:00
Jonathan Arnett
b07b4bb97b Alterations and documentation updates for j3rn Ergodox EZ keymap (#1656)
* Add second set of AltSft and Alt

* Insert the play key between previous and next

* Update documentation
2017-08-30 11:52:43 -04:00
David Stosik
5b897ce223 Port #1576 to Let's Split: EECONFIG_HANDEDNESS gets overridden when RGB is enabled 2017-08-30 11:51:58 -04:00
Otto Rask
da33dfec55 rask's Satan and BananaSplit60 (#1654)
* Add rask's Satan layout

* Add rask's Satan layout

* Add rask's BananaSplit60 layout

* Add rask's BS60 readme

* Fix rask's BS60 readme image

* Fix rask's BS60 readme image again
2017-08-30 11:51:18 -04:00
Michael Terhar
a4316ba486 Fixed mitosis-mjt audio (#1653)
* copied mjt keymaps from archive

* All mjt boards now compile

* fixed jd45-mjt breathing

* Updates to fix SpaceFN but not tested yet.

* Still missing either spacebar or an adjacent keypress.

* Debugging rigged up for use with hid_listen.

* Reverted the default keymap to use tap_layer_key rather than custom.  Moved custom approach to keymap_debug.c

* Fixed the lower-left side of the keymap, which needed more spacers due to the matrix being directly put into the array rather than using the keymap function.

* Cleaned up JD45 keymap that uses tapkey.

* Redid minivan keymap with numsym rather than raise/lower.
Untested.

* Created my MJT keymap for HHKB
Enabled dynamic macros and moved
somoe of the shortcuts around.

* Minor keymap fixes to make them compile without errors.

* Added home/end to right arrow cluster on DYN layer.

* Added more keys to fn and dyn layers.

* It wasn't using my custom layer last time somehow...?  Now it will.

* Compiled and installed at end of day on 8/23

* Moved macros to FKEY layer because Adjust was too hard to get into and out of without some sort of feedback.

* Fixed volume controls... were reversed and disabled.

* Added F13-F15 back to fkeys layer in Minivan

* Created new Planck Keymap that uses the NumSym and FKeys layer approach like the Minivan.

* Removed DYN layer.

* Fixed diagram in planck numsym.

* Cleanup for pull request.

* Roadkit flip phone warning.

* Replaced PLAY_NOTES_ARRAY to PLAY_SONG

* reset the submodules

* checked out specific commits for submodules

* Removed debugging from JD45 shared config.h

* Moved custom rules.mk to apropriate keymap

Reset the shared rules.mk file.

* Trailing return issue in rules.mk

Gotta make for a smooth pull request :-)

* Mitosis music troubleshooting

Also updated the song playing function.
Does not work currently.

* Fixed mitosis audio

* Put mitosis/rules.mk back to QMK master
2017-08-30 11:50:31 -04:00
Marco Fontani
da83f04a30 add UC_OSX_RALT to make unicode use the Right Alt key on OSX 2017-08-30 11:38:03 -04:00
62 changed files with 1860 additions and 302 deletions

View File

@@ -514,6 +514,9 @@ $(SUBPROJECTS): %: %-allkm
cmp $(ROOT_DIR)/Makefile $(ROOT_DIR)/Makefile >/dev/null 2>&1; if [ $$? -gt 0 ]; then printf "$(MSG_NO_CMP)"; exit 1; fi;
# Check if the submodules are dirty, and display a warning if they are
ifndef SKIP_GIT
if [ ! -e lib/chibios ]; then git submodule sync lib/chibios && git submodule update --init lib/chibios; fi
if [ ! -e lib/chibios-contrib ]; then git submodule sync lib/chibios-contrib && git submodule update --init lib/chibios-contrib; fi
if [ ! -e lib/ugfx ]; then git submodule sync lib/ugfx && git submodule update --init lib/ugfx; fi
git submodule status --recursive 2>/dev/null | \
while IFS= read -r x; do \
case "$$x" in \
@@ -551,6 +554,10 @@ test: test-all
.PHONY: test-clean
test-clean: test-all-clean
lib/%:
git submodule sync $?
git submodule update --init $?
git-submodule:
git submodule sync --recursive
git submodule update --init --recursive

View File

@@ -92,7 +92,7 @@ The following shortcuts automatically add `LSFT()` to keycodes to get commonly u
| KC_RCBR | } |
| KC_LABK | < |
| KC_RABK | > |
| KC_PIPE | | |
| KC_PIPE | &#x7C; |
| KC_COLN | : |
## Mod Tap

View File

@@ -1,8 +1,107 @@
# RGB Lighting
<!-- FIXME: Describe how to use RGB Lighting here. -->
If you've installed addressable RGB lights on your keyboard you can control them with QMK. Currently we support the following addressable LEDs on Atmel AVR processors:
## RGB Under Glow Mod
* WS2811 and variants (WS2812, WS2812B, WS2812C, etc)
* SK6812RGBW
Some keyboards come with RGB LEDs pre-installed. Others have to have LEDs installed after the fact. See below for information on modifying your keyboard.
## Selecting Colors
QMK uses Hue, Saturation, and Value to set color rather than using RGB. You can use the color wheel below to see how this works. Changing the Hue will cycle around the circle. Saturation will affect the intensity of the color, which you can see as you move from the inner part to the outer part of the wheel. Value sets the overall brightness.
![gitbook/images/color-wheel.svg]
If you would like to learn more about HSV you can start with the [wikipedia article](https://en.wikipedia.org/wiki/HSL_and_HSV).
## Configuration
Before RGB Lighting can be used you have to enable it in `rules.mk`:
RGBLIGHT_ENABLE = yes
You can configure the behavior of the RGB lighting by defining values inside `config.h`.
### Required Configuration
At minimum you have to define the pin your LED strip is connected to and the number of LEDs connected.
```c
#define RGB_DI_PIN D7 // The pin the LED strip is connected to
#define RGBLED_NUM 14 // Number of LEDs in your strip
```
### Optional Configuration
You can change the behavior of the RGB Lighting by setting these configuration values. Use `#define <Option> <Value>` in a `config.h` at the keyboard, revision, or keymap level.
| Option | Default Value | Description |
|--------|---------------|-------------|
| `RGBLIGHT_HUE_STEP` | 10 | How many hues you want to have available. |
| `RGBLIGHT_SAT_STEP` | 17 | How many steps of saturation you'd like. |
| `RGBLIGHT_VAL_STEP` | 17 | The number of levels of brightness you want. |
### Animations
If you have `#define RGBLIGHT_ANIMATIONS` in your `config.h` you will have a number of animation modes you can cycle through using the `RGB_MOD` key. You can also `#define` other options to tweak certain animations.
| Option | Default Value | Description |
|--------|---------------|-------------|
| `RGBLIGHT_ANIMATIONS` | | `#define` this to enable animation modes. |
| `RGBLIGHT_EFFECT_SNAKE_LENGTH` | 4 | The number of LEDs to light up for the "snake" mode. |
| `RGBLIGHT_EFFECT_KNIGHT_LENGTH` | 3 | The number of LEDs to light up for the "knight" mode. |
| `RGBLIGHT_EFFECT_KNIGHT_OFFSET` | 0 | Start the knight animation this many LEDs from the start of the strip. |
| `RGBLIGHT_EFFECT_KNIGHT_LED_NUM` | RGBLED_NUM | The number of LEDs to have the "knight" animation travel. |
| `RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL` | 1000 | How long to wait between light changes for the "christmas" animation. Specified in ms. |
| `RGBLIGHT_EFFECT_CHRISTMAS_STEP` | 2 | How many LED's to group the red/green colors by for the christmas mode. |
You can also tweak the behavior of the animations by defining these consts in your `keymap.c`. These mostly affect the speed different modes animate at.
```c
// How long (in ms) to wait between animation steps for the breathing mode
const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5};
// How long (in ms) to wait between animation steps for the rainbow mode
const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[] PROGMEM = {120, 60, 30};
// How long (in ms) to wait between animation steps for the swirl mode
const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {100, 50, 20};
// How long (in ms) to wait between animation steps for the snake mode
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20};
// How long (in ms) to wait between animation steps for the knight modes
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {127, 63, 31};
// These control which colors are selected for the gradient mode
const uint16_t RGBLED_GRADIENT_RANGES[] PROGMEM = {360, 240, 180, 120, 90};
```
## RGB Lighting Keycodes
These control the RGB Lighting functionality.
| Long Name | Short Name | Description |
|-----------|------------|-------------|
||`RGB_TOG`|toggle on/off|
||`RGB_MOD`|cycle through modes|
||`RGB_HUI`|hue increase|
||`RGB_HUD`|hue decrease|
||`RGB_SAI`|saturation increase|
||`RGB_SAD`|saturation decrease|
||`RGB_VAI`|value (brightness) increase|
||`RGB_VAD`|value (brightness) decrease|
|`RGB_MODE_PLAIN`|`RGB_M_P `| Switch to the static no animation mode |
|`RGB_MODE_BREATHE`|`RGB_M_B`| Switch to the breathing mode |
|`RGB_MODE_RAINBOW`|`RGB_M_R`| Switch to the rainbow mode ||
|`RGB_MODE_SWIRL`|`RGB_M_SW`| Switch to the swirl mode |
|`RGB_MODE_SNAKE`|`RGB_M_SN`| Switch to the snake mode |
|`RGB_MODE_KNIGHT`|`RGB_M_K`| Switch to the knight animation |
|`RGB_MODE_XMAS`|`RGB_M_X`| Switch to the Christmas animation |
|`RGB_MODE_GRADIENT`|`RGB_M_G`| Switch to the static gradient mode |
## Hardware Modification
![Planck with RGB Underglow](https://raw.githubusercontent.com/qmk/qmk_firmware/master/keyboards/planck/keymaps/yang/planck-with-rgb-underglow.jpg)
@@ -17,33 +116,6 @@ In order to use the underglow animation functions, you need to have `#define RGB
Please add the following options into your config.h, and set them up according your hardware configuration. These settings are for the `F4` pin by default:
#define RGB_DI_PIN F4 // The pin your RGB strip is wired to
#define RGBLIGHT_ANIMATIONS // Require for fancier stuff (not compatible with audio)
#define RGBLED_NUM 14 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
You'll need to edit `RGB_DI_PIN` to the pin you have your `DI` on your RGB strip wired to.
The firmware supports 5 different light effects, and the color (hue, saturation, brightness) can be customized in most effects. To control the underglow, you need to modify your keymap file to assign those functions to some keys/key combinations. For details, please check this keymap. `keyboards/planck/keymaps/yang/keymap.c`
### WS2812 Wiring
![WS2812 Wiring](https://raw.githubusercontent.com/qmk/qmk_firmware/master/keyboards/planck/keymaps/yang/WS2812-wiring.jpg)
Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20.
## RGB Lighting Keycodes
This controls the RGB Lighting functionality. Most keyboards use WS2812 (and compatible) LEDs for underlight or case lighting.
|Name|Description|
|----|-----------|
|`RGB_TOG`|toggle on/off|
|`RGB_MOD`|cycle through modes|
|`RGB_HUI`|hue increase|
|`RGB_HUD`|hue decrease|
|`RGB_SAI`|saturation increase|
|`RGB_SAD`|saturation decrease|
|`RGB_VAI`|value increase|
|`RGB_VAD`|value decrease|

View File

@@ -40,8 +40,11 @@ Debian/Ubuntu example:
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr
brew install avr-libc
brew tap PX4/homebrew-px4
brew update
brew install avr-gcc
brew install dfu-programmer
brew install gcc-arm-none-eabi
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of avr-libc can take over 20 minutes and exhibit high CPU usage.

View File

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@@ -24,6 +24,7 @@ sort of like macro. Unfortunately, each OS has different ideas on how Unicode is
This is the current list of Unicode input method in QMK:
* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
* UC_OSX_RALT: Same as UC_OSX, but sends the Rigt Alt key for unicode input
* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.

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@@ -0,0 +1,53 @@
# rask's BananaSplit60
![BS60 layout](http://i.imgur.com/Q7so1py.png)
## Notes
### Layers
Base layer is a regular HHKBish ANSI layer. Toggling the
alternate base layer (Fn3) makes it simpler to play games with
the left space being set to be an actual Space.
Layer 1 (Fn1) contains usual 60% functionalities such as the
F-row, while Layer 2 (Fn2) contains media controls.
The final layer (Fn4) is a special layer that acts as a lock
layer, meaning the keyboard is locked while the layer
is active. This firmware assumes a lock switch (read below).
### Lock switches
1.25u between the split space halves and the 1u key right
left of LeftArrow are to be operated with a lock switch.
If you don't have lock switches you should swap the `MO()`
calls with `TG()` calls to make the layer toggles work
with regular non/locking switches.
## How to make and flash
(These instructions are for Linux-based operating systems
with `dfu-programmer` available.)
`cd` into the `bananasplit` keyboard's directory and run
make rask
which should result in a file called `bananasplit_rask.hex` appearing
in your QMK root directory.
Now plug in your BananaSplit60 keyboard via USB. Verify
with `lsusb` that it appears. At least my PCB did not have
anything preflashed so you should see `atmega32u4` or similar
in the `lsusb` output.
Now you can flash the firmware by
$ sudo dfu-programmer atmega32u4 erase
$ cd /qmk_firmware/root/directory
$ sudo dfu-programmer atmega32u4 flash bananasplit_rask.hex
_If_ you happen to have some other `atmega32u4` based device
I suggest you plug it out before flashing your BS60 just to
prevent accidentally flashing your old device.

View File

@@ -0,0 +1,72 @@
#include "bananasplit.h"
// rask's BananaSplit60 layout
#define L_BASE 0
#define L_BASE_ALT 1
#define L_ONE 2
#define L_TWO 3
#define L_LOCK 4
#define ______ KC_TRNS
#define XXXXXX KC_NO
// L_BASE
// Initial layer with default keymap
//
// L_BASE_ALT
// Layer with some standardisation e.g. make
// space key "full" to make gaming less of a
// chore
//
// L_ONE
// General things like F-row and navigation
//
// L_TWO
// Media controls and more exotic keybinds
//
// L_LOCK
// Lock the keyboard, release to unlock
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[L_BASE] = KEYMAP_HHKB_ARROW( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
MO(L_ONE), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, MT(MOD_RSFT, KC_SLSH), KC_UP, MO(L_TWO), \
KC_LCTRL, KC_LGUI, KC_LALT, KC_BSPC, MO(L_BASE_ALT), KC_SPACE, KC_RALT, MO(L_LOCK), KC_LEFT, KC_DOWN, KC_RIGHT \
),
[L_BASE_ALT] = KEYMAP_HHKB_ARROW( \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, KC_SPACE, ______, ______, ______, ______, ______, ______, ______ \
),
[L_ONE] = KEYMAP_HHKB_ARROW( \
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_INS, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, KC_PGUP, ______, \
______, ______, ______, ______, ______, ______, ______, ______, KC_HOME, KC_PGDN, KC_END \
),
[L_TWO] = KEYMAP_HHKB_ARROW( \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, KC_MPRV, KC_MPLY, KC_MNXT, ______, ______, \
KC_CAPS, ______, ______, ______, ______, ______, ______, ______, ______, KC_VOLD, KC_VOLU, KC_MUTE, ______, \
______, ______, ______, ______, ______, ______, ______, ______, KC_MSTP, ______, ______, ______, ______, \
______, KC_APP, ______, ______, ______, ______, ______, ______, ______, ______, ______ \
),
[L_LOCK] = KEYMAP_HHKB_ARROW( \
XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, \
XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, \
XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, \
XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, \
XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, ______, XXXXXX, XXXXXX, XXXXXX \
),
};

View File

@@ -7,6 +7,9 @@
#ifdef SUBPROJECT_rev2
#include "rev2.h"
#endif
#ifdef SUBPROJECT_rev3
#include "rev3.h"
#endif
#include "quantum.h"

View File

@@ -67,5 +67,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef SUBPROJECT_rev2
#include "rev2/config.h"
#endif
#ifdef SUBPROJECT_rev3
#include "rev3/config.h"
#endif
#endif

View File

@@ -5,8 +5,6 @@
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define _CL 2
@@ -33,7 +31,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _CL: Control layer
*/
[_CL] = KEYMAP(
BL_STEP,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI, \
BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI, \
_______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \
_______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
MO(_FL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI, \

View File

@@ -8,10 +8,11 @@ A fully customizable 66% keyboard.
* Hardware Supported: Clueboard 66% PCB
* rev1 (1.0)
* rev2 (2.0, 2.0.1, 2.1, 2.5, 2.5.1, 2.6)
* rev3 (2.7)
* Hardware Availability: [clueboard.co](https://clueboard.co/)
Make example for this keyboard (after setting up your build environment):
make cluepad-default
make clueboard-rev3-default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@@ -30,10 +30,17 @@
/* Underlight configuration
*/
#define RGB_DI_PIN D7
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 14 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_HUE_STEP 32
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // How many LEDs wide to light up
#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 1 // The led to start at
#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 5 // How many LEDs to travel
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // How many LEDs wide to light up
#endif

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@@ -0,0 +1,3 @@
ifndef MAKEFILE_INCLUDED
include ../../../Makefile
endif

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@@ -0,0 +1,46 @@
#ifndef REV3_CONFIG_H
#define REV3_CONFIG_H
#include "../config.h"
#define PRODUCT_ID 0x2370
#define DEVICE_VER 0x0001
/* key matrix size */
#define MATRIX_ROWS 10
#define MATRIX_COLS 8
// ROWS: Top to bottom, COLS: Left to right
/* Row pin configuration
* row: 0 1 2 3 4 5 6 7 8 9
* pin: B2 C7 C6 B6 B5 B0 B3 D5 D3 D2
*/
#define MATRIX_ROW_PINS { B2, C7, C6, B6, B5, B0, B3, D5, D3, D2 }
/* Column pin configuration
* col: 0 1 2 3 4 5 6 7
* pin: F0 F1 F4 F5 F6 F7 E6 B1
*/
#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, E6, B1 }
#define UNUSED_PINS
/* Backlight configuration
*/
#define BACKLIGHT_LEVELS 1
/* Underlight configuration
*/
#define RGB_DI_PIN D7
#define RGBLED_NUM 18 // Number of LEDs
#define RGBLIGHT_HUE_STEP 32
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // How many LEDs wide to light up
#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 2 // The led to start at
#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 5 // How many LEDs to travel
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // How many LEDs wide to light up
#endif

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@@ -0,0 +1,63 @@
#include "rev3.h"
#include <avr/io.h>
#include "backlight.h"
#include "print.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
led_init_ports();
// JTAG disable for PORT F. write JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
}
void matrix_scan_kb(void) {
matrix_scan_user();
}
void backlight_init_ports(void) {
print("init_backlight_pin()\n");
// Set our LED pins as output
DDRD |= (1<<6); // Esc
DDRB |= (1<<7); // Page Up
DDRD |= (1<<4); // Arrows
// Set our LED pins low
PORTD &= ~(1<<6); // Esc
PORTB &= ~(1<<7); // Page Up
PORTD &= ~(1<<4); // Arrows
}
void backlight_set(uint8_t level) {
if ( level == 0 ) {
// Turn off light
PORTD |= (1<<6); // Esc
PORTB |= (1<<7); // Page Up
PORTD |= (1<<4); // Arrows
} else {
// Turn on light
PORTD &= ~(1<<6); // Esc
PORTB &= ~(1<<7); // Page Up
PORTD &= ~(1<<4); // Arrows
}
}
void led_init_ports() {
// * Set our LED pins as output
DDRB |= (1<<4);
}
void led_set_kb(uint8_t usb_led) {
DDRB |= (1<<4);
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
// Turn capslock on
PORTB |= (1<<4);
} else {
// Turn capslock off
PORTB &= ~(1<<4);
}
}

View File

@@ -0,0 +1,52 @@
#ifndef REV3_H
#define REV3_H
#include "../clueboard.h"
/* Clueboard matrix layout
* ,-----------------------------------------------------------. ,---.
* | 00| 01| 02| 03| 04| 05| 06| 07| 50| 51| 52| 53| 54| 55| 56| | 57|
* |-----------------------------------------------------------| |---|
* | 10| 11| 12| 13| 14| 15| 16| 17| 60| 61| 62| 63| 64| 65| | 67|
* |-----------------------------------------------------------| `---'
* | 20| 21| 22| 23| 24| 25| 26| 27| 70| 71| 72| 73| 74| 75|
* |------------------------------------------------------------.
* | 30| 31| 32| 33| 34| 35| 36| 37| 80| 81| 82| 83| 84| 85|86|
* |------------------------------------------------------------------.
* | 40| 41| 42| 43| 45| 46| 90| 92| 93| 94| 95| 96| 97|
* `------------------------------------------------------------------'
* ,-----------------------------------------------------------. ,---.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Yen| BS| |Ins|
* |-----------------------------------------------------------| |---|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|
* |-----------------------------------------------------------| `---'
* |Caps | A| S| D| F| G| H| J| k| L| ;| '| # | Ent|
* |--------------------------------------------------------------.
* |Shift| \| Z| X| C| V| B| N| M| ,| .| /| \|Shift| Up|
* |------------------------------------------------------------------.
* |Ctrl|Alt|Gui |MHen| Space| Space|Henk|Gui |Ctrl| Fn|Left|Down|Rgt|
* `------------------------------------------------------------------'
*/
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
#define KEYMAP( \
k00, k01, k02, k03, k04, k05, k06, k07, k50, k51, k52, k53, k54, k55, k56, k57, \
k10, k11, k12, k13, k14, k15, k16, k17, k60, k61, k62, k63, k64, k65, k67, \
k20, k21, k22, k23, k24, k25, k26, k27, k70, k71, k72, k73, k74, k75, \
k30, k31, k32, k33, k34, k35, k36, k37, k80, k81, k82, k83, k84, k85, k86, \
k40, k41, k42, k43, k45, k46, k90, k92, k93, k94, k95, k96, k97 \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07 }, \
{ k10, k11, k12, k13, k14, k15, k16, k17 }, \
{ k20, k21, k22, k23, k24, k25, k26, k27 }, \
{ k30, k31, k32, k33, k34, k35, k36, k37 }, \
{ k40, k41, k42, k43, KC_NO, k45, k46, KC_NO }, \
{ k50, k51, k52, k53, k54, k55, k56, k57 }, \
{ k60, k61, k62, k63, k64, k65, KC_NO, k67 }, \
{ k70, k71, k72, k73, k74, k75, KC_NO, KC_NO }, \
{ k80, k81, k82, k83, k84, k85, k86, KC_NO }, \
{ k90, KC_NO, k92, k93, k94, k95, k96, k97 } \
}
#endif

View File

@@ -0,0 +1 @@
BACKLIGHT_ENABLE = yes

View File

@@ -1,3 +1,3 @@
ifndef MAKEFILE_INCLUDED
include ../../../Makefile
include ../../Makefile
endif

View File

@@ -47,4 +47,44 @@
/* 7 */ { KA7, KB7, KC7, KD7, KE7, KF7, KG7, KH7, KI7, KJ7, KC_NO, KC_NO, KC_NO, KC_NO, KO7, KC_NO, KQ7, KR7 } \
}
/*
Matrix col/row mapping (TKL)
,----. ,-------------------. ,-------------------. ,-------------------. ,--------------.
| J6 | | I4 | H4 | H2 | H6 | | A7 | E6 | D2 | D4 | | B4 | B7 | B6 | B0 | | C7 | C5 | A5 |
`----' `-------------------' `-------------------' `-------------------' `--------------'
,-------------------------------------------------------------------------. ,--------------.
| J4 | J7 | I7 | H7 | G7 | G4 | F4 | F7 | E7 | D7 | R7 | R4 | E4 | B2 | | L4 | O4 | Q4 |
|-------------------------------------------------------------------------| |--------------|
| J2 | J5 | I5 | H5 | G5 | G2 | F2 | F5 | E5 | D5 | R5 | R2 | E2 | B3 | | K4 | O7 | Q7 |
|-------------------------------------------------------------------------| '--------------'
| O5 | J3 | I3 | H3 | G3 | G6 | F6 | F3 | E3 | D3 | R3 | R6 | B1 |
|-------------------------------------------------------------------------| ,----.
| N2 | J1 | I1 | H1 | G1 | G0 | F0 | F1 | E1 | D1 | R0 | N3 | | O6 |
|-------------------------------------------------------------------------| ,--------------.
| A4 | P2 | C6 | K6 | C0 | M3 | D0 | A1 | | O0 | K0 | L0 |
`-------------------------------------------------------------------------' `--------------'
*/
#define KEYMAP_TKL( \
KJ6, KI4, KH4, KH2, KH6, KA7, KE6, KD2, KD4, KB4, KB7, KB6, KB0, KC7, KC5, KA5, \
KJ4, KJ7, KI7, KH7, KG7, KG4, KF4, KF7, KE7, KD7, KR7, KR4, KE4, KB2, KL4, KO4, KQ4, \
KJ2, KJ5, KI5, KH5, KG5, KG2, KF2, KF5, KE5, KD5, KR5, KR2, KE2, KB3, KK4, KO7, KQ7, \
KI2, KJ3, KI3, KH3, KG3, KG6, KF6, KF3, KE3, KD3, KR3, KR6, KB1, \
KN2, KI6, KJ1, KI1, KH1, KG1, KG0, KF0, KF1, KE1, KD1, KR0, KN3, KO6, \
KA4, KP2, KC6, KK6, KC0, KM3, KD0, KA1, KO0, KK0, KL0 \
) \
{ \
/* Columns and rows need to be swapped in the below definition */ \
/* A B C D E F G H I J K L M N O P Q R */ \
/* 0 */ { KC_NO, KB0, KC0, KD0, KC_NO, KF0, KG0, KC_NO, KC_NO, KC_NO, KK0, KL0, KC_NO, KC_NO, KO0, KC_NO, KC_NO, KR0 }, \
/* 1 */ { KA1, KB1, KC_NO, KD1, KE1, KF1, KG1, KH1, KI1, KJ1, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
/* 2 */ { KC_NO, KB2, KC_NO, KD2, KE2, KF2, KG2, KH2, KI2, KJ2, KC_NO, KC_NO, KC_NO, KN2, KC_NO, KP2, KC_NO, KR2 }, \
/* 3 */ { KC_NO, KB3, KC_NO, KD3, KE3, KF3, KG3, KH3, KI3, KJ3, KC_NO, KC_NO, KM3, KN3, KC_NO, KC_NO, KC_NO, KR3 }, \
/* 4 */ { KA4, KB4, KC_NO, KD4, KE4, KF4, KG4, KH4, KI4, KJ4, KK4, KL4, KC_NO, KC_NO, KO4, KC_NO, KQ4, KR4 }, \
/* 5 */ { KA5, KC_NO, KC5, KD5, KE5, KF5, KG5, KH5, KI5, KJ5, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KR5 }, \
/* 6 */ { KC_NO, KB6, KC6, KC_NO, KE6, KF6, KG6, KH6, KI6, KJ6, KK6, KC_NO, KC_NO, KC_NO, KO6, KC_NO, KC_NO, KR6 }, \
/* 7 */ { KA7, KB7, KC7, KD7, KE7, KF7, KG7, KH7, KI7, KJ7, KC_NO, KC_NO, KC_NO, KC_NO, KO7, KC_NO, KQ7, KR7 } \
}
#endif

View File

@@ -0,0 +1,21 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@@ -0,0 +1,8 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#endif

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@@ -0,0 +1,11 @@
#include "frosty_flake.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP_TKL(\
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \
KC_LSFT,KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI, KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT )
};

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@@ -0,0 +1 @@
# TKL keymap for frosty_flake

View File

@@ -1,16 +1,46 @@
Frosty Flake Controller
===
# Frosty Flake Controller
This is the firmware for Rev. 20140521 of the Frosty Flake controller by [Bathroom Epiphanies](http://bathroomepiphanies.com/controllers/), a replacement controller for the [Cooler Master Quick Fire Rapid](http://www.coolermaster.com/peripheral/keyboards/quickfirerapid/).
This is the firmware for Rev. 20140521 of the Frosty Flake controller
by [Bathroom Epiphanies](http://bathroomepiphanies.com/controllers/),
a replacement controller for the [Cooler Master Quick Fire
Rapid](http://www.coolermaster.com/peripheral/keyboards/quickfirerapid/).
The code was adapted from the [BathroomEpiphanies TMK Firmware](https://github.com/BathroomEpiphanies/epiphanies_tmk_keyboard/tree/master/be_controllers), but has been cleaned up to match the [schematic](https://deskthority.net/wiki/File:Frosty_Flake_Schematics.pdf) and gone through some minor refactoring for QMK.
The code was adapted from the [BathroomEpiphanies TMK
Firmware](https://github.com/BathroomEpiphanies/epiphanies_tmk_keyboard/tree/master/be_controllers),
but has been cleaned up to match the
[schematic](https://deskthority.net/wiki/File:Frosty_Flake_Schematics.pdf)
and gone through some minor refactoring for QMK.
Keyboard Maintainer: QMK Community
Hardware Supported: Frosty Flake
Hardware Availability: https://1upkeyboards.com/qfr-frosty-flake-controller.html
## 104 and 87 layout support
Support for both 104 key and 87 key layouts is provided. See the
keymaps `default` (104) and `tkl` (87) for example layouts.
Keyboard Maintainer: QMK Community
Hardware Supported: Frosty Flake
Hardware Availability: https://1upkeyboards.com/qfr-frosty-flake-controller.html
Make example for this keyboard (after setting up your build environment):
make frosty_flake-default
104 key default layout:
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
```
make frosty_flake-default
```
To directly flash the frosty_flake after compiling use
```
make frosty_flake-default-dfu
```
87 key tkl layout:
```
make frosty_flake-tkl-dfu
```
See [build environment
setup](https://docs.qmk.fm/build_environment_setup.html) then the
[make instructions](https://docs.qmk.fm/make_instructions.html) for
more information.

View File

@@ -1,2 +1,2 @@
:0B0000000000000000000000000001F4
:00000001FF
:0F000000000000000000000000000000000001F0
:00000001FF

View File

@@ -1,2 +1,2 @@
:0B0000000000000000000000000000F5
:00000001FF
:0F000000000000000000000000000000000000F1
:00000001FF

View File

@@ -0,0 +1,3 @@
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -0,0 +1,51 @@
# Let's Split the Atreus
This keymap is a port of the Atreus keymap to the Let's Split keyboard, using a
similar method of handling layer switches as the `default` keymap.
# Layers
The following tables are the layers as implemented.
### Underscores in Layer
Any underscore represents a key that is mapped to `KC_NO`, or no keypress. The
2x3 block in the middle is like this because the Atreus does not have any keys
there. It has been left blank for the user to add her own special keypresses or
macros that she finds useful to have on that particular layer.
## `_QWERTY`
```c
/*
* q w e r t _ _ y u i o p
* a s d f g _ _ h j k l ;
* z x c v b _ _ n m , . /
* esc tab gui shift bksp ctrl alt space fn - ' enter
*/
```
## `_LOWER`
```c
/*
* ! @ up { } _ _ pgup 7 8 9 *
* # left down right $ _ _ pgdn 4 5 6 +
* [ ] ( ) & _ _ ` 1 2 3 \
* lower insert gui shift bksp ctrl alt space fn . 0 =
*/
```
## `_RAISE`
```c
/*
* insert home up end pgup _ _ up F7 F8 F9 F10
* del left down right pgdn _ _ down F4 F5 F6 F11
* _ volup _ _ reset _ _ F1 F2 F3 F12
* _ voldn super shift bksp ctrl alt space L0 prtsc scroll pause
*/
```

View File

@@ -0,0 +1,37 @@
/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define _MASTER_RIGHT
// #define EE_HANDS
#endif

View File

@@ -0,0 +1,114 @@
#include "lets_split.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* q w e r t _ _ y u i o p
* a s d f g _ _ h j k l ;
* z x c v b _ _ n m , . /
* esc tab gui shift bksp ctrl alt space fn - ' enter
*/
[_QWERTY] = KEYMAP( \
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_P, \
KC_A, KC_S, KC_D, KC_F, KC_G, KC_NO, KC_NO, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_NO, KC_NO, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, \
KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, LOWER, KC_MINS, KC_QUOT, KC_ENT \
),
/*
* ! @ up { } _ _ pgup 7 8 9 *
* # left down right $ _ _ pgdn 4 5 6 +
* [ ] ( ) & _ _ ` 1 2 3 \
* lower insert gui shift bksp ctrl alt space fn . 0 =
*/
[_LOWER] = KEYMAP( \
KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_NO, KC_NO, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR, \
KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_NO, KC_NO, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS, \
KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_NO, KC_NO, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS, \
RAISE, KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL \
),
/*
* insert home up end pgup _ _ up F7 F8 F9 F10
* del left down right pgdn _ _ down F4 F5 F6 F11
* _ volup _ _ reset _ _ F1 F2 F3 F12
* _ voldn super shift bksp ctrl alt space L0 prtsc scroll pause
*/
[_RAISE] = KEYMAP( \
KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_NO, KC_NO, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10, \
KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_NO, KC_NO, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11, \
KC_TRNS, KC_VOLU, KC_TRNS, KC_TRNS, RESET, KC_NO, KC_NO, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12, \
KC_NO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, QWERTY, KC_PSCR, KC_SLCK, KC_PAUS \
)
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
#endif
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// The value to return
bool return_value = false;
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
}
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
} else {
layer_off(_LOWER);
}
break;
case RAISE:
persistent_default_layer_set(1UL<<_RAISE);
break;
default:
// If the keycode is not handled by any of the other cases, we
// should return true
return_value = true;
break;
}
return return_value;
}

View File

@@ -1 +1,16 @@
#include "lets_split.h"
#include "lets_split.h"
#ifdef ONEHAND_ENABLE
__attribute__ ((weak))
const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{5, 4}, {4, 4}, {3, 4}, {2, 4}, {1, 4}, {0, 4}},
{{5, 5}, {4, 5}, {3, 5}, {2, 5}, {1, 5}, {0, 5}},
{{5, 6}, {4, 6}, {3, 6}, {2, 6}, {1, 6}, {0, 6}},
{{5, 7}, {4, 7}, {3, 7}, {2, 7}, {1, 7}, {0, 7}},
{{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, {5, 0}},
{{0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}, {5, 1}},
{{0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2}, {5, 2}},
{{0, 3}, {1, 3}, {2, 3}, {3, 3}, {4, 3}, {5, 3}},
};
#endif

View File

@@ -2,11 +2,7 @@
#define SPLIT_KEYBOARD_UTIL_H
#include <stdbool.h>
#ifdef EE_HANDS
#define EECONFIG_BOOTMAGIC_END (uint8_t *)10
#define EECONFIG_HANDEDNESS EECONFIG_BOOTMAGIC_END
#endif
#include "eeconfig.h"
#define SLAVE_I2C_ADDRESS 0x32

View File

@@ -0,0 +1 @@
MOUSEKEY_ENABLE = yes

View File

@@ -0,0 +1,131 @@
// This is the Dvorak-friendly layout for the Mitosis by CarVac (/u/CarVac)
// It features space on the left thumb, shift on the right thumb, a
// number layer with all the numbers on the home row, and a function layer
// that provides mouse keys among other things.
#include "mitosis.h"
enum mitosis_layers
{
_STD,
_NUM,
_FN
};
//Mousekeys
#define MOUSEKEY_DELAY 300
#define MOUSEKEY_INTERNAL 50
#define MOUSEKEY_MAX_SPEED 20
#define MOUSEKEY_TIME_TO_MAX 30
#define MOUSEKEY_WHEEL_MAX_SPEED 8
#define MOUSEKEY_WHEEL_TIME_TO_MAX 40
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY
* .--------------------------------------------..--------------------------------------------.
* | Q | W | E | R | T || Y | U | I | O | P |
* |--------+--------+--------+--------+--------||--------+--------+--------+--------+--------|
* | A | S | D | F | G || J | H | K | L | ; |
* |--------+--------+--------+--------+--------||--------+--------+--------+--------+--------|
* | Z | X | C | V | B || N | M | , | . | / |
* '--------+--------+--------+--------+--------||--------+--------+--------+--------+--------'
* | PGUP | PSCR | LCTRL | SPACE || LSHIFT | ENTER | UP | BACKSP |
* |--------+--------+--------+--------||--------+--------+--------+--------|
* | PGDN | LGUI | LALT | FN || NUM | LEFT | DOWN | RIGHT |
* '-----------------------------------''-----------------------------------'
*/
[_STD] = { /* Standard; as compatible with dvorak and qwerty as possible */
{KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P },
{KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN },
{KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH },
{XXXXXXX, KC_PGUP, KC_PSCR, KC_LCTL, KC_SPC, KC_LSFT, KC_ENT, KC_UP, KC_BSPC, XXXXXXX },
{XXXXXXX, KC_PGDN, KC_LGUI, KC_LALT, MO(_FN), MO(_NUM), KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX }
},
/* Number layout, for data entry and programming purposes (Dvorak result in parens)
* .--------------------------------------------..--------------------------------------------.
* | TAB | (,<) | (.>) | - ([{) | = (]}) || ] (=+) | pad * | pad + | pad - | [ (/?) |
* |--------+--------+--------+--------+--------||--------+--------+--------+--------+--------|
* | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 |
* |--------+--------+--------+--------+--------||--------+--------+--------+--------+--------|
* | F1 | F2 | F3 | F4 | F5 || F6 | F7 | F8 | F9 | F10 |
* '--------+--------+--------+--------+--------||--------+--------+--------+--------+--------'
* | F11 | F12 | | || | | | |
* |--------+--------+--------+--------||--------+--------+--------+--------|
* | | | | || | | | |
* '-----------------------------------''-----------------------------------'
*/
[_NUM] = { /* Number layout along the home row for maximum speed*/
{KC_TAB, _______, _______, KC_MINS, KC_EQL, KC_RBRC, KC_PAST, KC_PPLS, KC_PMNS, KC_LBRC },
{KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0 },
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 },
{XXXXXXX, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, XXXXXXX },
{XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX }
},
/* Fn layout, for typing purposes (Dvorak result in parens)
* .--------------------------------------------..--------------------------------------------.
* | ` | | MS_U | | || WH_U | WH_L | BTN3 | WH_R | [ (/?) |
* |--------+--------+--------+--------+--------||--------+--------+--------+--------+--------|
* | ESC | MS_L | MS_D | MS_R | || WH_D | BTN1 | BTN2 | | ' (-_) |
* |--------+--------+--------+--------+--------||--------+--------+--------+--------+--------|
* | APP | MPRV | MPLY | MSTP | MNXT || | BSPC | DEL | INS | \ |
* '--------+--------+--------+--------+--------||--------+--------+--------+--------+--------'
* | VOLU | | | || | | PGUP | |
* |--------+--------+--------+--------||--------+--------+--------+--------|
* | VOLD | | | || | HOME | PGDN | END |
* '-----------------------------------''-----------------------------------'
*/
[_FN] = { /* Function Layer, primary alternative layer featuring numpad on right hand,
cursor keys on left hand, and all symbols*/
{KC_GRV, _______, KC_MS_U, _______, _______, KC_WH_U, KC_WH_L, KC_BTN3, KC_WH_R, KC_LBRC },
{KC_ESC, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_WH_D, KC_BTN1, KC_BTN2, _______, KC_QUOT },
{KC_APP, KC_MPRV, KC_MPLY, KC_MSTP, KC_MNXT, _______, KC_BSPC, KC_DEL, KC_INS, KC_BSLS },
{XXXXXXX, KC_VOLU, _______, _______, _______, _______, _______, KC_PGUP, _______, XXXXXXX },
{XXXXXXX, KC_VOLD, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END, XXXXXXX }
},
/* blank key layout template
* .--------------------------------------------..--------------------------------------------.
* | | | | | || | | | | |
* |--------+--------+--------+--------+--------||--------+--------+--------+--------+--------|
* | | | | | || | | | | |
* |--------+--------+--------+--------+--------||--------+--------+--------+--------+--------|
* | | | | | || | | | | |
* '--------+--------+--------+--------+--------||--------+--------+--------+--------+--------'
* | | | | || | | | |
* |--------+--------+--------+--------||--------+--------+--------+--------|
* | | | | || | | | |
* '-----------------------------------''-----------------------------------'
*/
};
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
switch (layer) {
case _STD:
set_led_off;
break;
case _FN:
set_led_blue;
break;
case _NUM:
set_led_red;
break;
default:
break;
}
};

View File

@@ -0,0 +1,17 @@
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
API_SYSEX_ENABLE = no
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -1,74 +1,24 @@
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
/* USB Device descriptor parameter */
#include "../../config.h"
#define VENDOR_ID 0xFEEB
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER MJT
#define PRODUCT Mitosis
#define DESCRIPTION q.m.k. keyboard firmware for Mitosis
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(PLANCK_SOUND)
// #define STARTUP_SONG SONG(NO_SOUND)
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 10
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND) \
}
#endif
#define AUDIO_VOICES
#define C6_AUDIO
// fix iPhone power adapter issue
#define USB_MAX_POWER_CONSUMPTION 50
// #define CATERINA_BOOTLOADER
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
//#define BACKLIGHT_LEVELS 3
#define ONESHOT_TIMEOUT 500
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
#define PREVENT_STUCK_MODIFIERS
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
//UART settings for communication with the RF microcontroller
#define SERIAL_UART_BAUD 1000000
#define SERIAL_UART_DATA UDR1
#define SERIAL_UART_UBRR (F_CPU / (16UL * SERIAL_UART_BAUD) - 1)
#define SERIAL_UART_TXD_READY (UCSR1A & _BV(UDRE1))
#define SERIAL_UART_RXD_PRESENT (UCSR1A & _BV(RXC1))
#define SERIAL_UART_INIT() do { \
/* baud rate */ \
UBRR1L = SERIAL_UART_UBRR; \
/* baud rate */ \
UBRR1H = SERIAL_UART_UBRR >> 8; \
/* enable TX and RX */ \
UCSR1B = _BV(TXEN1) | _BV(RXEN1); \
/* 8-bit data */ \
UCSR1C = _BV(UCSZ11) | _BV(UCSZ10); \
} while(0)
#endif

View File

@@ -28,6 +28,7 @@ enum mitosis_keycodes
MACSLEEP,
FNMAC,
FNPC,
AUDIOTEST,
DYNAMIC_MACRO_RANGE,
};
@@ -236,7 +237,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
persistent_function_layer_set(_FUNCTIONPC);
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_fnpc, false, 0);
PLAY_SONG(tone_fnpc);
#endif
}
return false;
@@ -245,9 +246,22 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
persistent_function_layer_set(_FUNCTIONMAC);
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_fnmac, false, 0);
PLAY_SONG(tone_fnmac);
#endif
}
return false;
break;
case AUDIOTEST:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(music_scale);
register_code(KC_M);
unregister_code(KC_M);
#endif
register_code(KC_A);
} else {
unregister_code(KC_A);
}
return false;
break;
//If any other key was pressed during the layer mod hold period,
@@ -279,12 +293,12 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
PLAY_SONG(tone_startup);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
PLAY_SONG(tone_goodbye);
_delay_ms(150);
stop_all_notes();
}
@@ -296,7 +310,7 @@ void music_on_user(void)
void music_scale_user(void)
{
PLAY_NOTE_ARRAY(music_scale, false, 0);
PLAY_SONG(music_scale);
}
#endif

View File

@@ -23,7 +23,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define MANUFACTURER Ortholinear Keyboards
#define MANUFACTURER OLKB
#define PRODUCT The Planck Keyboard
#define DESCRIPTION A compact ortholinear keyboard

View File

@@ -7,6 +7,7 @@ NKRO_ENABLE = yes # N-key rollover required for use as a steno board
AUDIO_ENABLE = no # Audio output on port C6
TAP_DANCE_ENABLE = yes
MOUSEKEY_ENABLE = yes
CONSOLE_ENABLE = no
ifndef QUANTUM_DIR
include ../../../../Makefile

View File

@@ -163,7 +163,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL },
{_______, RESET, DEBUG, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL },
{_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}

View File

@@ -1,4 +1,5 @@
TAP_DANCE_ENABLE = yes
BACKLIGHT_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -53,10 +53,10 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = yes # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode

View File

@@ -0,0 +1,79 @@
#include "satan.h"
#define _BASE 0
#define _FNO 1
#define _FNT 2
#define ________ KC_TRNS
#define XXXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
Base layer
-------------------------------------------------------------------------------------------
| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | \ | Del |
-------------------------------------------------------------------------------------------
| Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | Bksp |
-------------------------------------------------------------------------------------------
| Fn1 | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
-------------------------------------------------------------------------------------------
| Shift | Z | X | C | V | B | N | M | , | . | / | Up | Fn2 |
-------------------------------------------------------------------------------------------
| Ctrl | Win | Alt | Space | AltGr | Left | Down | Right |
-------------------------------------------------------------------------------------------
*/
[_BASE] = KEYMAP_HHKB(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
MO(_FNO), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, MO(_FNT), \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT),
/*
Fn1 layer
-------------------------------------------------------------------------------------------
| Esc | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Prsc| Ins |
-------------------------------------------------------------------------------------------
| | | | | | | | | | | | | | |
-------------------------------------------------------------------------------------------
| NONE | | | | | | | | | | | | |
-------------------------------------------------------------------------------------------
| | | | | | | | | | | | PgUp | |
-------------------------------------------------------------------------------------------
| | | | | | Home | PgDn | End |
-------------------------------------------------------------------------------------------
*/
[_FNO] = KEYMAP_HHKB(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_INS, \
________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, \
________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, \
________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, KC_PGUP, ________, \
________, ________, ________, ________, ________, KC_HOME, KC_PGDN, KC_END),
/*
Fn2 layer
TODO: macro buttons
-------------------------------------------------------------------------------------------
| | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------------------
| | | | | | | | | | Prev| Play| Next| | |
-------------------------------------------------------------------------------------------
| CapsLk | | | | | | | | | Vol-| Vol+| Mute| |
-------------------------------------------------------------------------------------------
| | | | | | | | | | Stop| | | NONE|
-------------------------------------------------------------------------------------------
| Reset | Menu | | | M1 | M2 | M3 | M4 |
-------------------------------------------------------------------------------------------
*/
[_FNT] = KEYMAP_HHKB(
________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, ________, \
________, ________, ________, ________, ________, ________, ________, ________, ________, KC_MPRV, KC_MPLY, KC_MNXT, ________, ________, \
KC_CAPS, ________, ________, ________, ________, ________, ________, ________, ________, KC_VOLD, KC_VOLU, KC_MUTE, ________, \
________, ________, ________, ________, ________, ________, ________, ________, ________, KC_MSTP, ________, ________, ________, \
RESET, KC_MENU, ________, ________, ________, ________, ________, ________),
};

View File

@@ -0,0 +1,21 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -0,0 +1,8 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#endif

View File

@@ -0,0 +1,41 @@
#include "tv44.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP_ARROW_COMMAND( /* Qwerty */
KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
LT(2, KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_SLSH,
KC_LCTL, KC_LGUI, KC_LALT, MO(3), MO(1), KC_SPC, MO(4), KC_LEFT, KC_DOWN, KC_RIGHT
),
[1] = KEYMAP_ARROW_COMMAND( /* LAYER 2 */
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_QUOT, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_BSLS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END
),
[2] = KEYMAP_ARROW_COMMAND( /* LAYER 1 */
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UNDS, KC_PLUS, KC_DQUO, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, KC_PGUP, KC_PIPE,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END
),
[3] = KEYMAP_ARROW_COMMAND( /* LAYER 3 */
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F11, KC_F12, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[4] = KEYMAP_ARROW_COMMAND( /* Gaming Layer*/
KC_ESC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_WH_U, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS,
KC_TAB, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_SPACE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
)
};
const uint16_t PROGMEM fn_actions[] = {
};

View File

@@ -0,0 +1,49 @@
# Jetpacktuxedo's minivan layout
This differs quite a bit from the stock layout but leaves keys in a more familiar position in my opinion. It is designed to use the arrow+command layout, but I used a fairly similar layout for the normal arrow layout. Additionally, I use an mx lock switch on the key between the right space key and the arrow cluster. If you don't want to use a lock switch you should change MO(4) on the base layer to use TG(4) instead for a similar effect.
## Base Layer (0)
The base layer is pretty simple, straight qwerty layout where available. Of note: /? is to the right of the arrow keys. Yes this is kinda weird sometimes, but you get used to it. Tab is tab when pressed and fn2 when held. GESC is esc when used alone, but ~ when shifted.
```
|GESC| Q | W | E | R | T | Y | U | I | O | P | BSPC |
| TAB | A | S | D | F | G | H | J | K | L | ; |ENTER|
|SHIFT | Z | X | C | V | B | N | M | , | . | UP | / |
|CTRL|WIN |ALT |FN 3| FN 1 | SPACE | FN 4 |LEFT|DOWN|RIGH|
```
## Numeric Layer (1)
This layer has the numrow as well as swapping the arrow keys for a nav cluster, and swapping ;: for '" and /? for \|. With that almost all of the missing keys are accounted for.
```
| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | DEL |
| | | | | | | | | - | = | ' | |
| | | | | | | | | | |PGUP| \ |
| | | | | | | |HOME|PGDN|END |
```
## Symbolic Layer (2)
I don't want to be using two key combos constantly, so I also added this symbol layer that is basically shift+numeric layer
```
| ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | DEL |
| | | | | | | | | _ | + | " | |
| | | | | | | | | | |PGUP| | |
| | | | | | | |HOME|PGDN|END |
```
## Fkeys (3)
I very rarely use Fkeys, but figured I'd throw them on anyway just in case. The setup basically mimics the way Fkeys are usually done on a 60%, with F11 and F12 still on - and =, even though the location of those keys has moved.
```
| | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 |F10 | |
| | | | | | | | | |F11 |F12 | |
| | | | | | | | | | | | |
| | | | | | | | | | |
```
## Gaming Layer (4)
Originally this was just going to be a gaming layer (make esc just esc, make tab just tab, move space to the left side), but I ended up in a hotel without a usb mouse, so I added mousekeys to it as well.
```
|ESC | | | | | |MWUP|MRCK|M_UP|MLCK| | |
| TAB | | | | | |MWDN|M_LF|M_DN|M_RG| | |
| | | | | | | | | | | | |
| | | | | SPACE | | | | | |
```

View File

@@ -51,7 +51,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define BACKLIGHT_PIN F5
#define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 3
#define BACKLIGHT_LEVELS 6
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */

View File

@@ -18,7 +18,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B | | | | N | M | , | . | / | RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | ~L1 | Alt |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
* | ~L1 | Alt |AltShf| Left | Right| | Up | Down |AltShf| Alt | ~L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | App | Home | | PgUp |Ctrl/Esc|
@@ -46,7 +46,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_EQL, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
MEH_T(KC_NO),KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,
KC_UP, KC_DOWN,KC_LBRC,KC_RBRC, MO(SYMB),
KC_UP, KC_DOWN,RALT(KC_RSFT), KC_RALT, MO(SYMB),
KC_PGUP, CTL_T(KC_ESC),
KC_PGDN,
@@ -102,9 +102,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | | | Lclk | Rclk | | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------|MsLeft|MsDown| MsUp |MsRght| | Play |
* | | | | | | |------| |------|MsLeft|MsDown| MsUp |MsRght| | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | Prev | Next | | |
* | | | | | | | | | | | Prev | Play | Next | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | |VolUp |VolDn | Mute | | |
* `----------------------------------' `----------------------------------'
@@ -129,8 +129,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2, KC_TRNS, KC_F12,
KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_TRNS, KC_MPLY,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_TRNS,
KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,

View File

@@ -4,7 +4,7 @@
Essentially, I wanted to switch to a layout that was less jarring than the default ErgoDox EZ layout, and did not require finger gymnastics to perform common OS X shortcuts (most of which involve the CMD (LGui) key).
## How is it different from the default ErgoDox EZ layout?
## How is it different from the default ErgoDox EZ default_osx layout?
This layout more closely resembles that of the Mac keyboard, and has some other goodness baked in. Here is a rundown of what that means:
@@ -18,15 +18,16 @@ This layout more closely resembles that of the Mac keyboard, and has some other
### Other changes
- **The button to the left of "A" is Ctrl/Esc instead of Backspace.** This is actually how I have the keyboard on my Macbook set up to be, since it's loads more convenient than a CAPS LOCK key. This is the Ctrl key I find myself using most.
- **Mouse uses Vim-style navigation**. To activate "Media mode," hold the 'a' key. This allows you to move the mouse around with hjkl just like in Vim. Additionally, right and left click are the conveniently placed 'i' and 'o' keys.
- **The button to the left of "A" is Ctrl/Esc instead of Backspace.** This is actually how I have the keyboard on my Macbook set up to be, since it's loads more convenient than a CAPS LOCK key. This is the Ctrl key I find myself using most.
- **Mouse uses Vim-style navigation**. This allows you to move the mouse around with hjkl just like in Vim. Additionally, right and left click are the conveniently placed 'i' and 'o' keys.
- **The key to the right of "5" and the key to left of "6" are "[" and "]", respectively, instead of Left and Right.** There is a more convenient set of Left and Right already present. Truth be told, I don't really use these keys, as they are a stretch to reach.
- **The Toggle L1 keys have been replaced by the otherwise displaced "-" and "=".** They are laid out, left-to-right, in the same order as on the Mac keyboard. Honestly, they are not terribly conveniently placed, and their placement might change in a later version. I found that I did not toggle L1 frequently at all, and found using the momentary keys to access L1 to fit my workflow better.
- **The "~"/L1 key in the bottom-left is now just momentary L1.** The "~" key was moved to the top-left as mentioned before, and I like to keep my multi-use keys to a minimum due to the latency for them to switch from "press" to "hold."
- **The Home and End buttons have been shifted up on the left thumb, and Shift inserted below them.** This makes doing Shift-5 and other such combinations less painful.
- **The Page Up and Page Down buttons have been shifted up on the right thumb.** I don't use either of these keys often, and wanted to free up some real estate.
- **The bottommost-inner keys on the left and right thumb are momentary L2 and momentary L1, respectively**. I have found that both modes are useful, and this seemed like a reasonably accessible place to put these.
- **The Toggle L1 keys in the center of the keyboard have been replaced by the otherwise displaced "-" and "=".** They are laid out, left-to-right, in the same order as on the Mac keyboard. Honestly, they are not terribly conveniently placed, and their placement might change in a later version. I found that the ~L1 would be better situated elsewhere.
- **The "~" key in the extreme bottom-left is now just momentary L1.** The "~" key was moved to the top-left as mentioned before, and I like to keep my multi-use keys to a minimum due to the latency for them to switch from "press" to "hold."
- **The Home and End buttons have been shifted up on the left thumb, and ~L2 inserted below them.** Nearly all of my media layer changes are on the right side, so the ~L2 key is on the left side.
- **The Page Up and Page Down buttons have been shifted up on the right thumb, and ~L1 inserted below them.** I don't use either of the "Page" keys often, and use this ~L1 more than any other.
- **Traditional numpad layout.** The base of most numpads is a double-wide "0" key to the left of a "." key. This is reflected in my layout by having two "0" keys to the left of a "." key.
- **The function keys (F1-F12) have been moved to L2.** They were in the way in L1.
- **⏯ lives on ',' in the media layer, between ⏪ on 'm' and ⏩ on '.'.** This is the way they are laid out on the mac keyboard, and makes the most sense to me.
- **The keys on the bottom-right that were formerly "[" and "]" are now Alt-Shift and Alt, respectively.** This enables me to do those `C-M-<key>` bindings in emacs. I use L1 for "[" and "]".
**I'm always open to feedback and/or suggestions!**

View File

@@ -56,8 +56,7 @@ MSG_CLEANING = Cleaning project:
MSG_CREATING_LIBRARY = Creating library:
MSG_SUBMODULE_DIRTY = $(WARN_COLOR)WARNING:$(NO_COLOR)\n \
Some git sub-modules are out of date or modified, please consider runnning:$(BOLD)\n\
git submodule sync --recursive\n\
git submodule update --init --recursive$(NO_COLOR)\n\n\
make git-submodule\n\
You can ignore this warning if you are not compiling any ChibiOS keyboards,\n\
or if you have modified the ChibiOS libraries yourself. \n\n
MSG_NO_CMP = $(ERROR_COLOR)Error:$(NO_COLOR)$(BOLD) cmp command not found, please install diffutils\n$(NO_COLOR)

View File

@@ -23,6 +23,7 @@
#include "print.h"
#include "audio.h"
#include "keymap.h"
#include "wait.h"
#include "eeconfig.h"
@@ -122,14 +123,19 @@ bool glissando = true;
#ifndef STARTUP_SONG
#define STARTUP_SONG SONG(STARTUP_SOUND)
#endif
#ifndef AUDIO_ON_SONG
#define AUDIO_ON_SONG SONG(AUDIO_ON_SOUND)
#endif
#ifndef AUDIO_OFF_SONG
#define AUDIO_OFF_SONG SONG(AUDIO_OFF_SOUND)
#endif
float startup_song[][2] = STARTUP_SONG;
float audio_on_song[][2] = AUDIO_ON_SONG;
float audio_off_song[][2] = AUDIO_OFF_SONG;
void audio_init()
{
if (audio_initialized)
return;
// Check EEPROM
if (!eeconfig_is_enabled())
{
@@ -137,46 +143,49 @@ void audio_init()
}
audio_config.raw = eeconfig_read_audio();
// Set port PC6 (OC3A and /OC4A) as output
if (!audio_initialized) {
#ifdef C6_AUDIO
DDRC |= _BV(PORTC6);
#else
DDRC |= _BV(PORTC6);
PORTC &= ~_BV(PORTC6);
#endif
// Set port PC6 (OC3A and /OC4A) as output
#ifdef B5_AUDIO
DDRB |= _BV(PORTB5);
#else
DDRB |= _BV(PORTB5);
PORTB &= ~_BV(PORTB5);
#endif
#ifdef C6_AUDIO
DDRC |= _BV(PORTC6);
#else
DDRC |= _BV(PORTC6);
PORTC &= ~_BV(PORTC6);
#endif
#ifdef C6_AUDIO
DISABLE_AUDIO_COUNTER_3_ISR;
#endif
#ifdef B5_AUDIO
DISABLE_AUDIO_COUNTER_1_ISR;
#endif
#ifdef B5_AUDIO
DDRB |= _BV(PORTB5);
#else
DDRB |= _BV(PORTB5);
PORTB &= ~_BV(PORTB5);
#endif
// TCCR3A / TCCR3B: Timer/Counter #3 Control Registers
// Compare Output Mode (COM3An) = 0b00 = Normal port operation, OC3A disconnected from PC6
// Waveform Generation Mode (WGM3n) = 0b1110 = Fast PWM Mode 14 (Period = ICR3, Duty Cycle = OCR3A)
// Clock Select (CS3n) = 0b010 = Clock / 8
#ifdef C6_AUDIO
DISABLE_AUDIO_COUNTER_3_ISR;
#endif
#ifdef B5_AUDIO
DISABLE_AUDIO_COUNTER_1_ISR;
#endif
#ifdef C6_AUDIO
TCCR3A = (0 << COM3A1) | (0 << COM3A0) | (1 << WGM31) | (0 << WGM30);
TCCR3B = (1 << WGM33) | (1 << WGM32) | (0 << CS32) | (1 << CS31) | (0 << CS30);
#endif
// TCCR3A / TCCR3B: Timer/Counter #3 Control Registers
// Compare Output Mode (COM3An) = 0b00 = Normal port operation, OC3A disconnected from PC6
// Waveform Generation Mode (WGM3n) = 0b1110 = Fast PWM Mode 14 (Period = ICR3, Duty Cycle = OCR3A)
// Clock Select (CS3n) = 0b010 = Clock / 8
#ifdef B5_AUDIO
TCCR1A = (0 << COM1A1) | (0 << COM1A0) | (1 << WGM11) | (0 << WGM10);
TCCR1B = (1 << WGM13) | (1 << WGM12) | (0 << CS12) | (1 << CS11) | (0 << CS10);
#endif
#ifdef C6_AUDIO
TCCR3A = (0 << COM3A1) | (0 << COM3A0) | (1 << WGM31) | (0 << WGM30);
TCCR3B = (1 << WGM33) | (1 << WGM32) | (0 << CS32) | (1 << CS31) | (0 << CS30);
#endif
audio_initialized = true;
#ifdef B5_AUDIO
TCCR1A = (0 << COM1A1) | (0 << COM1A0) | (1 << WGM11) | (0 << WGM10);
TCCR1B = (1 << WGM13) | (1 << WGM12) | (0 << CS12) | (1 << CS11) | (0 << CS10);
#endif
audio_initialized = true;
}
if (audio_config.enable) {
PLAY_SONG(startup_song);
@@ -720,9 +729,13 @@ void audio_on(void) {
audio_config.enable = 1;
eeconfig_update_audio(audio_config.raw);
audio_on_user();
PLAY_SONG(audio_on_song);
}
void audio_off(void) {
PLAY_SONG(audio_off_song);
wait_ms(100);
stop_all_notes();
audio_config.enable = 0;
eeconfig_update_audio(audio_config.raw);
}

View File

@@ -127,6 +127,14 @@
E__NOTE(_GS6), \
E__NOTE(_A6 ),
#define AUDIO_ON_SOUND \
E__NOTE(_A5 ), \
E__NOTE(_A6 ),
#define AUDIO_OFF_SOUND \
E__NOTE(_A6 ), \
E__NOTE(_A5 ),
#define MUSIC_SCALE_SOUND MUSIC_ON_SOUND
#define MUSIC_OFF_SOUND \

View File

@@ -49,6 +49,9 @@ void unicode_input_start (void) {
case UC_OSX:
register_code(KC_LALT);
break;
case UC_OSX_RALT:
register_code(KC_RALT);
break;
case UC_LNX:
register_code(KC_LCTL);
register_code(KC_LSFT);
@@ -78,6 +81,9 @@ void unicode_input_finish (void) {
case UC_WIN:
unregister_code(KC_LALT);
break;
case UC_OSX_RALT:
unregister_code(KC_RALT);
break;
case UC_LNX:
register_code(KC_SPC);
unregister_code(KC_SPC);

View File

@@ -37,6 +37,7 @@ void register_hex(uint16_t hex);
#define UC_WIN 2 // Windows 'HexNumpad'
#define UC_BSD 3 // BSD (not implemented)
#define UC_WINC 4 // WinCompose https://github.com/samhocevar/wincompose
#define UC_OSX_RALT 5 // Mac OS X using Right Alt key for Unicode Compose
#define UC_BSPC UC(0x0008)

View File

@@ -50,7 +50,7 @@ bool process_unicode_map(uint16_t keycode, keyrecord_t *record) {
const uint32_t* map = unicode_map;
uint16_t index = keycode - QK_UNICODE_MAP;
uint32_t code = pgm_read_dword(&map[index]);
if (code > 0xFFFF && code <= 0x10ffff && input_mode == UC_OSX) {
if (code > 0xFFFF && code <= 0x10ffff && (input_mode == UC_OSX || input_mode == UC_OSX_RALT)) {
// Convert to UTF-16 surrogate pair
code -= 0x10000;
uint32_t lo = code & 0x3ff;
@@ -59,7 +59,7 @@ bool process_unicode_map(uint16_t keycode, keyrecord_t *record) {
register_hex32(hi + 0xd800);
register_hex32(lo + 0xdc00);
unicode_input_finish();
} else if ((code > 0x10ffff && input_mode == UC_OSX) || (code > 0xFFFFF && input_mode == UC_LNX)) {
} else if ((code > 0x10ffff && (input_mode == UC_OSX || input_mode == UC_OSX_RALT)) || (code > 0xFFFFF && input_mode == UC_LNX)) {
// when character is out of range supported by the OS
unicode_map_input_error();
} else {

View File

@@ -249,105 +249,153 @@ bool process_record_quantum(keyrecord_t *record) {
if (record->event.pressed) {
reset_keyboard();
}
return false;
break;
return false;
case DEBUG:
if (record->event.pressed) {
print("\nDEBUG: enabled.\n");
debug_enable = true;
print("DEBUG: enabled.\n");
}
return false;
break;
return false;
#ifdef FAUXCLICKY_ENABLE
case FC_TOG:
if (record->event.pressed) {
FAUXCLICKY_TOGGLE;
}
return false;
break;
case FC_ON:
if (record->event.pressed) {
FAUXCLICKY_ON;
}
return false;
break;
case FC_OFF:
if (record->event.pressed) {
FAUXCLICKY_OFF;
}
return false;
break;
#endif
#ifdef RGBLIGHT_ENABLE
case RGB_TOG:
if (record->event.pressed) {
rgblight_toggle();
#ifdef RGBLIGHT_ENABLE
case RGB_TOG:
if (record->event.pressed) {
rgblight_toggle();
}
return false;
case RGB_MOD:
if (record->event.pressed) {
rgblight_step();
}
return false;
case RGB_HUI:
if (record->event.pressed) {
rgblight_increase_hue();
}
return false;
case RGB_HUD:
if (record->event.pressed) {
rgblight_decrease_hue();
}
return false;
case RGB_SAI:
if (record->event.pressed) {
rgblight_increase_sat();
}
return false;
case RGB_SAD:
if (record->event.pressed) {
rgblight_decrease_sat();
}
return false;
case RGB_VAI:
if (record->event.pressed) {
rgblight_increase_val();
}
return false;
case RGB_VAD:
if (record->event.pressed) {
rgblight_decrease_val();
}
return false;
case RGB_MODE_PLAIN:
if (record->event.pressed) {
rgblight_mode(1);
}
return false;
case RGB_MODE_BREATHE:
if (record->event.pressed) {
if ((2 <= rgblight_get_mode()) && (rgblight_get_mode() < 5)) {
rgblight_step();
} else {
rgblight_mode(2);
}
return false;
break;
case RGB_MOD:
if (record->event.pressed) {
rgblight_step();
}
return false;
case RGB_MODE_RAINBOW:
if (record->event.pressed) {
if ((6 <= rgblight_get_mode()) && (rgblight_get_mode() < 8)) {
rgblight_step();
} else {
rgblight_mode(6);
}
return false;
break;
case RGB_HUI:
if (record->event.pressed) {
rgblight_increase_hue();
}
return false;
case RGB_MODE_SWIRL:
if (record->event.pressed) {
if ((9 <= rgblight_get_mode()) && (rgblight_get_mode() < 14)) {
rgblight_step();
} else {
rgblight_mode(9);
}
return false;
break;
case RGB_HUD:
if (record->event.pressed) {
rgblight_decrease_hue();
}
return false;
case RGB_MODE_SNAKE:
if (record->event.pressed) {
if ((15 <= rgblight_get_mode()) && (rgblight_get_mode() < 20)) {
rgblight_step();
} else {
rgblight_mode(15);
}
return false;
break;
case RGB_SAI:
if (record->event.pressed) {
rgblight_increase_sat();
}
return false;
case RGB_MODE_KNIGHT:
if (record->event.pressed) {
if ((21 <= rgblight_get_mode()) && (rgblight_get_mode() < 23)) {
rgblight_step();
} else {
rgblight_mode(21);
}
return false;
break;
case RGB_SAD:
if (record->event.pressed) {
rgblight_decrease_sat();
}
return false;
case RGB_MODE_XMAS:
if (record->event.pressed) {
rgblight_mode(24);
}
return false;
case RGB_MODE_GRADIENT:
if (record->event.pressed) {
if ((25 <= rgblight_get_mode()) && (rgblight_get_mode() < 34)) {
rgblight_step();
} else {
rgblight_mode(25);
}
return false;
break;
case RGB_VAI:
if (record->event.pressed) {
rgblight_increase_val();
}
return false;
break;
case RGB_VAD:
if (record->event.pressed) {
rgblight_decrease_val();
}
return false;
break;
#endif
}
return false;
#endif
#ifdef PROTOCOL_LUFA
case OUT_AUTO:
if (record->event.pressed) {
set_output(OUTPUT_AUTO);
}
return false;
break;
case OUT_USB:
if (record->event.pressed) {
set_output(OUTPUT_USB);
}
return false;
break;
#ifdef BLUETOOTH_ENABLE
case OUT_BT:
if (record->event.pressed) {
set_output(OUTPUT_BLUETOOTH);
}
return false;
break;
#endif
#endif
case MAGIC_SWAP_CONTROL_CAPSLOCK ... MAGIC_TOGGLE_NKRO:
@@ -454,7 +502,6 @@ bool process_record_quantum(keyrecord_t *record) {
unregister_mods(MOD_BIT(KC_LSFT));
}
return false;
// break;
}
case KC_RSPC: {
@@ -477,7 +524,6 @@ bool process_record_quantum(keyrecord_t *record) {
unregister_mods(MOD_BIT(KC_RSFT));
}
return false;
// break;
}
case GRAVE_ESC: {
uint8_t shifted = get_mods() & ((MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)

View File

@@ -401,6 +401,14 @@ enum quantum_keycodes {
RGB_SAD,
RGB_VAI,
RGB_VAD,
RGB_MODE_PLAIN,
RGB_MODE_BREATHE,
RGB_MODE_RAINBOW,
RGB_MODE_SWIRL,
RGB_MODE_SNAKE,
RGB_MODE_KNIGHT,
RGB_MODE_XMAS,
RGB_MODE_GRADIENT,
// Left shift, open paren
KC_LSPO,
@@ -534,6 +542,14 @@ enum quantum_keycodes {
#define KC_GESC GRAVE_ESC
#define RGB_M_P RGB_MODE_PLAIN
#define RGB_M_B RGB_MODE_BREATHE
#define RGB_M_R RGB_MODE_RAINBOW
#define RGB_M_SW RGB_MODE_SWIRL
#define RGB_M_SN RGB_MODE_SNAKE
#define RGB_M_K RGB_MODE_KNIGHT
#define RGB_M_X RGB_MODE_XMAS
#define RGB_M_G RGB_MODE_GRADIENT
// L-ayer, T-ap - 256 keycode max, 16 layer max
#define LT(layer, kc) (kc | QK_LAYER_TAP | ((layer & 0xF) << 8))

View File

@@ -22,7 +22,6 @@
#include "debug.h"
#include "led_tables.h"
__attribute__ ((weak))
const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5};
__attribute__ ((weak))
@@ -32,7 +31,7 @@ const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {100, 50, 20};
__attribute__ ((weak))
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20};
__attribute__ ((weak))
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {100, 50, 20};
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {127, 63, 31};
__attribute__ ((weak))
const uint16_t RGBLED_GRADIENT_RANGES[] PROGMEM = {360, 240, 180, 120, 90};
@@ -197,6 +196,14 @@ void rgblight_step_reverse(void) {
rgblight_mode(mode);
}
uint32_t rgblight_get_mode(void) {
if (!rgblight_config.enable) {
return false;
}
return rgblight_config.mode;
}
void rgblight_mode(uint8_t mode) {
if (!rgblight_config.enable) {
return;
@@ -220,6 +227,8 @@ void rgblight_mode(uint8_t mode) {
// MODE 9-14, rainbow swirl
// MODE 15-20, snake
// MODE 21-23, knight
// MODE 24, xmas
// MODE 25-34, static rainbow
#ifdef RGBLIGHT_ANIMATIONS
rgblight_timer_enable();
@@ -539,56 +548,44 @@ void rgblight_effect_snake(uint8_t interval) {
}
}
void rgblight_effect_knight(uint8_t interval) {
static int8_t pos = 0;
static uint16_t last_timer = 0;
uint8_t i, j, cur;
int8_t k;
LED_TYPE preled[RGBLED_NUM];
static int8_t increment = -1;
if (timer_elapsed(last_timer) < pgm_read_byte(&RGBLED_KNIGHT_INTERVALS[interval])) {
return;
}
last_timer = timer_read();
static int8_t low_bound = 0;
static int8_t high_bound = RGBLIGHT_EFFECT_KNIGHT_LENGTH - 1;
static int8_t increment = 1;
uint8_t i, cur;
// Set all the LEDs to 0
for (i = 0; i < RGBLED_NUM; i++) {
preled[i].r = 0;
preled[i].g = 0;
preled[i].b = 0;
for (j = 0; j < RGBLIGHT_EFFECT_KNIGHT_LENGTH; j++) {
k = pos + j * increment;
if (k < 0) {
k = 0;
}
if (k >= RGBLED_NUM) {
k = RGBLED_NUM - 1;
}
if (i == k) {
sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&preled[i]);
}
}
led[i].r = 0;
led[i].g = 0;
led[i].b = 0;
}
if (RGBLIGHT_EFFECT_KNIGHT_OFFSET) {
for (i = 0; i < RGBLED_NUM; i++) {
cur = (i + RGBLIGHT_EFFECT_KNIGHT_OFFSET) % RGBLED_NUM;
led[i].r = preled[cur].r;
led[i].g = preled[cur].g;
led[i].b = preled[cur].b;
// Determine which LEDs should be lit up
for (i = 0; i < RGBLIGHT_EFFECT_KNIGHT_LED_NUM; i++) {
cur = (i + RGBLIGHT_EFFECT_KNIGHT_OFFSET) % RGBLED_NUM;
if (i >= low_bound && i <= high_bound) {
sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[cur]);
} else {
led[cur].r = 0;
led[cur].g = 0;
led[cur].b = 0;
}
}
rgblight_set();
if (increment == 1) {
if (pos - 1 < 0 - RGBLIGHT_EFFECT_KNIGHT_LENGTH) {
pos = 0 - RGBLIGHT_EFFECT_KNIGHT_LENGTH;
increment = -1;
} else {
pos -= 1;
}
} else {
if (pos + 1 > RGBLED_NUM + RGBLIGHT_EFFECT_KNIGHT_LENGTH) {
pos = RGBLED_NUM + RGBLIGHT_EFFECT_KNIGHT_LENGTH - 1;
increment = 1;
} else {
pos += 1;
}
// Move from low_bound to high_bound changing the direction we increment each
// time a boundary is hit.
low_bound += increment;
high_bound += increment;
if (high_bound <= 0 || low_bound >= RGBLIGHT_EFFECT_KNIGHT_LED_NUM - 1) {
increment = -increment;
}
}

View File

@@ -23,18 +23,19 @@
#endif
#ifndef RGBLIGHT_EFFECT_SNAKE_LENGTH
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 7
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 4
#endif
#ifndef RGBLIGHT_EFFECT_KNIGHT_LENGTH
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 7
#endif
#ifndef RGBLIGHT_EFFECT_KNIGHT_OFFSET
#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 9
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3
#endif
#ifndef RGBLIGHT_EFFECT_DUALKNIGHT_LENGTH
#define RGBLIGHT_EFFECT_DUALKNIGHT_LENGTH 4
#ifndef RGBLIGHT_EFFECT_KNIGHT_OFFSET
#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 0
#endif
#ifndef RGBLIGHT_EFFECT_KNIGHT_LED_NUM
#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM RGBLED_NUM
#endif
#ifndef RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL
@@ -89,6 +90,7 @@ void rgblight_toggle(void);
void rgblight_enable(void);
void rgblight_step(void);
void rgblight_step_reverse(void);
uint32_t rgblight_get_mode(void);
void rgblight_mode(uint8_t mode);
void rgblight_set(void);
void rgblight_update_dword(uint32_t dword);

View File

@@ -133,10 +133,19 @@ typedef struct
/* index of interface */
#define KEYBOARD_INTERFACE 0
#ifdef MOUSE_ENABLE
# define MOUSE_INTERFACE (KEYBOARD_INTERFACE + 1)
// It is important that the Raw HID interface is at a constant
// interface number, to support Linux/OSX platforms and chrome.hid
// If Raw HID is enabled, let it be always 1.
#ifdef RAW_ENABLE
# define RAW_INTERFACE (KEYBOARD_INTERFACE + 1)
#else
# define MOUSE_INTERFACE KEYBOARD_INTERFACE
# define RAW_INTERFACE KEYBOARD_INTERFACE
#endif
#ifdef MOUSE_ENABLE
# define MOUSE_INTERFACE (RAW_INTERFACE + 1)
#else
# define MOUSE_INTERFACE RAW_INTERFACE
#endif
#ifdef EXTRAKEY_ENABLE
@@ -145,16 +154,10 @@ typedef struct
# define EXTRAKEY_INTERFACE MOUSE_INTERFACE
#endif
#ifdef RAW_ENABLE
# define RAW_INTERFACE (EXTRAKEY_INTERFACE + 1)
#else
# define RAW_INTERFACE EXTRAKEY_INTERFACE
#endif
#ifdef CONSOLE_ENABLE
# define CONSOLE_INTERFACE (RAW_INTERFACE + 1)
# define CONSOLE_INTERFACE (EXTRAKEY_INTERFACE + 1)
#else
# define CONSOLE_INTERFACE RAW_INTERFACE
# define CONSOLE_INTERFACE EXTRAKEY_INTERFACE
#endif
#ifdef NKRO_ENABLE