* Commited into clean repo
* Gergo initial release
* Cleaning up
* Cleaning up
* Update readme.md
* Updated image, fixed MD formatting, added clairity
* Moved keymap to keyboard subdir, modified rules.mk
* Cleaned header guards
* Cleaned header guards. Read the rest of the PR comments
* Update keyboards/gergo/keymaps/default/keymap.c
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Update keyboards/gergo/readme.md
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Moved makefiles to keymap mod-area-thingy-with-overrides
* Update rules.mk
Slow the roll on the defaults while I wait for merge
* Update rules.mk
* Cleaning cleaning cleaning
* More housekeeping. Keeping optdefs
* moved keyboard specfic conf to config.h. Can we merge yet?
* added info.json
* Check the size of the SET_REPORT packet
If we have two bytes, that probably means the first is a report ID. The 6KRO interface may or may not have one, but the NKRO interface always does, so we need to check this regardless of whether KEYBOARD_SHARED_EP is defined.
* Fix indentation
* adds proton c base
* fixes custom matrix include
* adds readme.md
* initial proton coversion, no pin mapping
* start of mcu selection
* add pin mapping and sweet16 test
* add at90 to list
* disable backlight, fix d7
* update flag names
* doc updates
* proton c update for mcu selection
* initial prime_o commit
* Cleaned up comments, other things.
* Update bakingpy 4x12 keymap and add test mode for debugging/development (#4810)
* Keymap: ave-63's iris layout (#4812)
* Updated keymap to use standard seven-underscore KC_TRNS notation
* initial prime_o commit
* Cleaned up comments, other things.
* Updated keymap to use standard seven-underscore KC_TRNS notation
* Downbubble: Configurator fix
Fix the visual key alignment and some typos.
* Downbubble: refactor
Rename layout macros:
- LAYOUT_downbubble_standard to LAYOUT_standard
- LAYOUT_downbubble_splitbackspace to LAYOUT_split_bs
- LAYOUT_downbubble_splitrightshift to LAYOUT_split_rshift
- LAYOUT_downbubble_splitnumpad to LAYOUT_split_numpad
- LAYOUT_downbubble_spliteverything to LAYOUT_all
* Remove unused UNICODE(n) macro, update docs
* Add note about max length of unicode_map to docs
* QK_UNICODE_MAP → QK_UNICODEMAP
* Refactor process_unicode_map
* process_unicode_map → process_unicodemap
This is done for consistency: UNICODEMAP is the method (hence UNICODEMAP_ENABLE, process_unicodemap), whereas unicode_map is the mapping table itself.
* Update references and ordering in docs/understanding_qmk
* Add additional note to docs/understanding_qmk
* &unicode_map[index] → unicode_map + index
This avoids the issue of the compiler sometimes complaining about the array index being out of range
* Update docs/getting_started_make_guide
* Update method sections in docs/feature_unicode
Microsecond (us) delays are now handled by a busy wait loop according to MCU frequency. This replaces the system counter method which had an overhead of around 12us.
TC5 device and supporting routines removed as it was the old us delay counter.
wait_ms is now properly a macro to CLK_delay_ms.
wait_us is now properly a macro to CLK_delay_us.
Removed CLK_get_us as it has no use.
All calls to CLK_get_ms() have been replaced by timer_read64() with corrected typing.
All calls to CLK_delay_ms() have been replaced by wait_ms().
All calls to CLK_delay_us() have been replaced by wait_us() and timings verified or updated as needed after review on scope.
Corrected typing of variables using 64bit ms timer readings if needed.
* initial commit, this now mostly works
- RGB controls work
- Dynamic keymap still broken due to eeprom
- Via works
* STM32 eeprom update
- Update EEPROM emulation library to handle 8bit data like AVR.
- This library also allows for multiple page pairs resulting in greater EEPROM size flexibility
* hs60 changes
* HS60 hhkb added
* Update keyboards/hs60/v2/config.h
Co-Authored-By: yiancar <yiangosyiangou@cytanet.com.cy>
* Fractal: layout macro cleanup
Removed KEYMAP alias for LAYOUT_preonic_mit. Alias was unused, and the terminology usage is deprecated.
* Fractal: readme cleanup
Updated the line containing the documentation links in the readme.
* Fractal: disable preonic_mit community layout
QMK doesn't have a preonic_mit community layout at this time.
Disables preonic_mit as an option for community layout. Can be re-enabled when the layout is added.
* Numbrero: fix Configurator mismatch
Key object order in info.json didn't match the layout macro, leading to keys being assigned out-of-sequence.
* Numbrero: tidy
- white space changes in numbrero.h (alignment/readability/QMK conventions)
- minor changes to readme.md (grammar, mostly)
* Tradestation: tidy code
- correct JSON syntax on info.json
- visual key alignment on info.json
- white space changes on rules.mk and tradestation.h (readability/QMK conventions)
* Tradestation: readme refactor
Modify readme.md to more closely match QMK template.
* Tradestation: readme update
Update The Board podcast link for libsyn.
* S65-X: remove S65-Plus support
The original QMK codebase for the Sentraq S65-X actually supported both the S65-X and the S65-Plus. In the interim, the S65-Plus has been broken off into its own directory.
This commit removes support for the S65-Plus from the `keyboards/s65_x/` directory, as that code has been superseded by the code in the S65-Plus directory (`keyboards/s65_plus/`).
- deleted S65-Plus layout macros from s65_x.h and info.json
- deleted s65plus keymap directory
- removed references to the unused column pins
- removed the two unused columns for the switch matrices
- renamed switch K300 in LAYOUT_ansi to K301 (reflects matrix position)
- renamed switch K214 in LAYOUT_iso to K114 (reflects matrix position)
* S65-X: keymap refactor
- all keymaps now use #include QMK_KEYBOARD_H
- default and iso keymaps refactored for readability
- deleted redundant KC_TRNS and KC_NO keycode definitions from smt keymap
* S65-X: readme update
- updated Hardware Availability link
- updated Docs links
* S65-Plus: add LAYOUT_iso data
Adds LAYOUT_iso macro to s65_plus.h and info.json, and an ISO layout version of the default keymap.
* S65-Plus: refactor default keymap
- refactor for alignment/readability
- removed fn_actions code block
- add empty process_record_user block
* S65-Plus: readme update
- Hardware Availability link is now a hyperlink
- updated Docs links
* S65-X: enable 65_ansi and 65_iso community layouts
Thi commit allows the Sentraq S65-X to use the 65_ansi and 65_iso community layouts.
- LAYOUT_ansi renamed to LAYOUT_65_ansi
- LAYOUT_iso renamed to LAYOUT_65_iso
- added LAYOUTS rule to rules.mk
* Remove QUANTUM_DIR code blocks from keyboard rules
This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files that affect entire keyboards.
* remove QUANTUM_DIR code blocks from rules for default keymaps
This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files that affect default keymaps.
* remove QUANTUM_DIR code blocks from rules for user keymaps
This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files that affect "user" keymaps. (It's actually any keymap
that isn't named `default`.)
* remove QUANTUM_DIR code blocks from rules for community layouts
This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files for community layouts.
* remove QUANTUM_DIR code blocks from rules for userspaces
This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files for userspaces.
* Use standard KC_ALGR, remove language-specific redefinitions
* Use ALGR instead of ALTGR in BÉPO and Canadian multilingual keymaps
* Remove BE_LALT, BE_LGUI aliases
* adding default settings to support 3v ERM vibration motors
* set default settings of haptic motor for LV061228B-L64-A 2v LRA
* update ishtob keymap and fix config settings
* Bocaj Layout Revamp
* Pull in Upstream (#1)
* Various tweaks for some Input:Club build processes
* change KEYMAP to LAYOUT for all new keyboards made using this script
* Add support for rev3 of the Atom47 (#2672)
* Added support for rev3 of the Atom47
* Updated Atom47 readme's
* Fix redefine error on rev2 and add maartenwut's keymap
* Fix redefine error on LEdiodes keymap
* Add Nyquist keymap (#2692)
* nyquist
* danielhklein nyquist setup
* shift left controls
* remove readme
* cleanup before pr
* ready for pr
* Adds Phantom TKL support (#2696)
* Add an info.json to phantom keyboard
* Add layouts
- KEYMAP_WINKEYLESS
- KEYMAP_7BIT
- KEYMAP_ISO
- KEYMAP_ISO_WINKEYLESS
* Add key_counts
* Add 2 missing F-Row keys
* Add TKC1800 info.json
Created an info.json for the tkc1800.
* Clueboard 60 info.json
- adds
- LAYOUT_60_ansi
- LAYOUT_60_iso
- KEYMAP_AEK
- KEYMAP
- LAYOUT_60_ansi_split_bs_rshift
* Add the Speedo keyboard
* Fix KC60 info.json file (#2707)
* change KEYMAP to LAYOUT in all the KC60 files
* Redo the info.json file
* Small fixes to TKC1800
- adjust F-row to use 0.25 spacing
- split left shift
- add key_count
* Fix some Configurator Warnings regarding LAYOUT vs KEYMAP (#2708)
* change diverge 3 KC_KEYMAP to LAYOUT
* Change KEYMAP to LAYOUT for handwired arrow pad
* change M10A to LAYOUT for m10-a
* Change KC_KEYMAP to LAYOUT_kc and KEYMAP to LAYOUT for mf68
* change KC_KEYMAP to LAYOUT for nano
* Refactor to LAYOUT
* refactor to LAYOUT-ansi and LAYOUT_iso for s65
* LAYOUT conversions for lfkkeyboards
* missed a few renames
* mini1800 for lfkeyobards support of LAYOUT
* Improve state/chord handling and clean up namespace
Some values that can never, ever, change were held in local
variables, rather than in PROGMEM. Fixed.
Change "pressed" to a signed int so the test for < 0 makes
sense, and to avoid possible weird failure modes in the
case where a key release comes in when pressed is already
zero. (Shouldn't happen, sure, but computers are weird.)
A lot of things in process_steno had external linkage for no
particular reason. They've been marked static. Stuff still
builds.
Distinguish between currently-held keys and keys that have
been held, and expose these values through a nicely-named API
so other code could, say, check on the current set of steno
chording in order to make displays. Also in passing fix up the
"state" value having external linkage so it could clash with
other people's variable declarations.
The API also provides hooks for key processing and steno chord
events, so you can monitor those events without having to
run in matrix_scan_user and recheck the values directly. Also
document these.
There is no path through processing a key that doesn't
end with a return false, so the nested return foo() are
gone and we just return false.
* Pull information from config.h and rules.mk (#2711)
* Pull information from config.h and rules.mk
* Readd the kbd75 maintainer
* Remove obsolete info.json entries (#2712)
* Clean up some long-standing errors when populating the API (#2715)
* More Configurator Warning Fixes (#2716)
* mf68_ble did not have the correct .c and .h files
* Fix JC65 KEYMAP to LAYOUT
* Change KEYMAP to LAYOUT for s60_x
* Convert KEYMAP to LAYOUT for lets_split boards
* Convert KEYMAP to LAYOUT
* more fixes to keymap for iris
* convert KEYMAP to LAYOUT for levinson keyboard
* change losinggeneration's KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT for nyquist
* convert KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT for viterbi
* convert KEYMAP to LAYOUT
* convert KEYMAP and its subsidiries to the LAYOUT standard
* convert KEYMAP and its subsidiries to the new LAYOUT standard
* Normacos keymap for let's split keyboard (#2691)
* Cheers let's split keymap
* fixed typo on norman layer of cheers keymap for let's split
* fixed right handed mappings for home row
* cheers keymap for let's split redefinition
* updated Cheers keymap for let's split
* cheers keymap for let's split updated with some terminal macros
* renamed cheers let's split keymap to a more appropriate normacos
* updated normacos keymap doc / removed non functional keys
* reset let's split rules to default values
* added more spotlight search macros
* normalized keymap comments
* Moved numpad on lower layer
* hhkb jp personal keymap (#2698)
* Add JJ40 Cockpit personal keymap (#2713)
* Add JJ40 Cockpit keymap
* Fix lower layer symbols
* Add readme for "major" keyboards to eliminate more QMK Configurator errors (#2718)
* add readme to ktype keyboard
* add readme to m10a
* add readme to mini1800
* add readme to parent directory
* Revert "Pull in Upstream (#1)"
This reverts commit eeba0cec17.
* Updates to Bocaj Files
- Gave up on Tap Dance for ' -> '
+ Added another 'Secret'
+ Add ' -> ' to the Swap Hands key
+ Add Swap Hands to the ' -> ' key
+ Made Hand Swapping a momentary toggle
- Removed Auto Shift
+ Added Layer Toggle to KC_QUOTE for the _TOOLS layer
- Disabled Tap Dance
* Merge remote-tracking branch 'upstream/master'
* Updates to Bocaj
Added Game Layers, Removed Unused Macros
* Removed 'secrets.h'
* Updates to Bocaj
Remove 'secrets'.
Remove 'sendstring_workman.h' and set related layer back to qwerty due to macro compatibility issues
* Total revisioning of keymap and layout structure
* Missed readme.md file
* Bocaj - Permissive Hold setting enabled
* Switching from ErgoDox EZ centric configuration to the layout/user approach
* Bocaj - Create Userspace and Ergodox layout
* Update settings.json
* Pushing local updates
* Reverting .vscode/settings.json
* Adds pretty_osx and _win wrappers
* Utilize Windows and Mac Wrappers
* Update layouts/community/ergodox/bocaj/keymap.c
* Updates to Bocaj keymap.c
- Extended pretty_osx and pretty_win wrappers to allow modification of the bottom rows and thumb clusters.
- Fixed already wrapped layouts to align with the change
- Wrapped _NUMS and _CLICKY layers with the _osx wrapper because I main with a Mac
* Updates to Bocaj
Small documentation updates, added KC_MAKE from Drashna's layout, added KC_LOCK back to the diablo layer.
* Add LShift to _Adjust layer
* Minor changes to bocaj
Put wrappers in userspace and added RESET keycode to the Adjust layer
* Updates to Bocaj config & keymap; Fixed problem with process_leader.c
- Made lots of changes to the bocaj layout and userspace
- Pulled in latest upstream/master
- Attempted to compile with latest and found an unneccessary `break` in process_leader.c
* Bocaj - Updates to Layout and Userspace
* Adjust LEADER_TIMEOUT to 350
* Put KC_GRAVE on _ADJUST layer
* Eliminate _LOWER layer and associated definitions
* Adjusted layer indicating LEDs to match changes
* Fixed Diablo leader sequence
* Added build info leader sequence
* Got rid of obsoleted IGNORE_MOD_TAP_INTERRUPT/PERMISSIVE_HOLD/PREVENT_STUCK_MODIFIERS (may add STRICT_LAYER_RELEASE in the future)
* Remove type_traits
Not sure what in my VSCode config always brings this one in
* refactor stage 1
* Bocaj Refactor Phase II
* Made LED_2 brighter if both CTRL & GUI are being held
* Enabled unicode because I got it to work in Mac OS
* Finalized Build Info leader combination after testing in Mac OS
* Not sure why KC_D3_1 was set to ASDF if !TAP_DANCE_ENABLE. So I changed that back
* Experienced issues with `EXTRAFLAGS += -flto` using Docker in MacOS. Not sure what it does, but I don't seem to be missing anything
* Wrote obligatory readme.md files and mentioned Drashna too many times... I don't think I can actually take credit for much of anything here.
* Updates to Bocaj
Made LED changes, added LM_DFLT which is similar to the grave macro, enabled retro tapping, working on a unicode idea -- currently fails to build.
* Bocaj Refactor Phase 3 Part 2
- Continuation of implementing unicode switching based on default layer
- Slight adjustments to _DIABLO and base wrapper because LM_DFLT macro didn't function as I'd hoped
* Slight adjustment to KC_MAKE
* Added my Mechmini2 layout to qmk.
* Added more info to the readme.
* Made changes.
* Update keyboards/mechmini/v2/keymaps/lbibass_625_space/keymap.c
Co-Authored-By: lbibass <ewdries02@gmail.com>
* Update keyboards/mechmini/v2/keymaps/lbibass_split_space/keymap.c
Co-Authored-By: lbibass <ewdries02@gmail.com>
* Added brightness and volume controls to MechMini 625 layout.
* Make CRKBD keylogger output actually show tap keys
* check MT/LT for twinkling
* Add ortho 5x12 support for fractal keyboard
* Use newer interface for setting pins/ports
* Remove custom unicode methods
* Reomve unicode input info
* Odd rules issue
* Redefine REST note to be more pleasing
* Properly disable PM LEDs with GPIO commands
* Update gitlab CI yaml file
* Remove extra mod tap check
* Remove initial state on ergodox glow
* Rev6 Cleanup
* Fix KC_MAKE macro
* Update GitLab CI yaml file
* More GitLab CI changes
* One final GitLab CI change
* Remove unneeded unicode support
* Optimize KC_MAKE
* Change rgblight_get_mode's return type to uint8_t.
Since rgblight_get_mode() is just returning rgblight_config_t.mode,
it should match rgblight_config_t.mode's type: uint8_t.
* Update rgb_matrix_get_mode to return uint8_t.
It seems the led_mask is set incorrectly on the WhiteFox meaning that
the LED at C9-1 (the space bar) doesn't get lit. I can't see any reason
for this to be intentional so I am pretty sure it's a typo. At the very
least it fixes the space bar LED for me.
* Add my zeal60 keymap
* Temporarily remove failing community layout from zeal60 make rules
* Revert "Temporarily remove failing community layout from zeal60 make rules"
This reverts commit ffd0018fb1.
* refactored cyclops keyboard project
Moved the files into a subfolder to allow consistency in preparation for additional commits to come in the future.
made some small adjustments to the configuration and keymap
* Update keyboards/westfoxtrot/cyclops/keymaps/default/keymap.c
Co-Authored-By: westfoxtrot <17062872+westfoxtrot@users.noreply.github.com>
* Update keyboards/westfoxtrot/cyclops/readme.md
Co-Authored-By: westfoxtrot <17062872+westfoxtrot@users.noreply.github.com>
* Update keyboards/westfoxtrot/cyclops/readme.md
Co-Authored-By: westfoxtrot <17062872+westfoxtrot@users.noreply.github.com>
* Update keyboards/westfoxtrot/cyclops/readme.md
Co-Authored-By: westfoxtrot <17062872+westfoxtrot@users.noreply.github.com>
* Keep pressed keys on layer state change
* Add doc comment for clear_keyboard_but_mods_and_keys
* Keep pressed keys only if PREVENT_STUCK_MODIFIERS is on
* Check STRICT_LAYER_RELEASE instead of PREVENT_STUCK_MODIFIERS
* Update feature_advanced_keycodes.md
Probably a better way to word it, but I've solved this issue on reddit several times, had to solve this for friends, ect. It's something worth being in the docs as it's a common issue, and not always intuitive. I have offered this change as I was told by several people "It was never mentioned in the docs".
* Update feature_advanced_keycodes.md
Clear up what was meant to be said.
* Change spaces to tabs on two lines
The rest of the file uses tabs
* Read user input in a non-terrible, non-hacky way
* Remove unnecessary tee call
* read -p is not POSIX
* Add missing $ to echo GENTOO_WARNING
* Replace non-POSIX echo -n with printf
* Use cd ... || exit 1 in case git clone fails
* Add missing sudo
Thanks @snortwolf
* Undo replacing tee with >>
* XMMX: matrix and keymap refactor
- xmmx.h updated to use #pragma once
- renamed LAYOUT_ansi_wk macro to LAYOUT_tkl_ansi
- renamed LAYOUT_ansi_wkl macro to LAYOUT_tkl_ansi_wkl
- renamed LAYOUT_iso_wk macro to LAYOUT_tkl_iso
- renamed LAYOUT_iso_wkl macro to LAYOUT_tkl_iso_wkl
* XMMX: Configurator support
* XMMX: readme update
* Add support for reset to bootloader
Chibios_test/STM32_F072_ONEKEY wouldn't reset to bootloader on a
compatible Discovery board because the Chibios library board file was
lacking the __early_init(void) function necessary to read the magic key.
Borrowed code from Clueboard 60, tested working.
* Remove board.chcfg
* Add provisional Helix implementation to test the quantum/split_common.
* copy keyboards/helix/serial.[ch] to quantum/split_common/
* Make serial.c a pure driver.
Remove buffer name and buffer size from serial.c. They should be placed in the caller(matrix.c, split_utils.c).
* remove quantum/split_common/serial_backward_compatibility.h
* Changed array serial_master_buffer to structure serial_m2s_buffer.
* Changed array serial_slave_buffer to structure serial_s2m_buffer.
* Change keyboards/miniaxe/matrix.c
I also made changes to quantum/split_comon/matrix.c to keyboards/miniaxe/matrix.c.
Note: I contacted @ka2hiro, creator of miniaxe, and I got permission to change keyboards/miniaxe/matrix.c.
* update history comment in quantum/split_common/serial.c
* Revert "Add provisional Helix implementation to test the quantum/split_common."
This reverts commit 168c82ef82.
* fix keyboards/miniaxe/matrix.c, quantum/split_common/matrix.c
avr-gcc 4.9.[23] report error.
avr-gcc 5.4.0, avr-gcc 7.3.0 pass.
It is funny.
* update comment quantum/split_common/serial.c
* Reserve RGBLIGHT_SPLIT macro in quantum/split_common
* initial commit for Othi's HHKB layout keymap,
covering multiple modifiers hold and vim-like support and german characters. If there's
any suggestion i can be reached via mnpqraven on github or Othi#6661 on
discord
* added readme.md. TODO: update readme.md
* changed to default quantum keycode for `KC_TRNS`,
removed `PREVENT_STUCK_MODIFIERS`,
fixed tap dance using one shots
TODO: unicode implementation at https://docs.qmk.fm/#/feature_unicode
* keymap documentaion(readme) added
* unicode init
TODO: figure out what made the compose sequence not running
* update unicode and readme
* JD40: default keymap refactor
- Removed redundant action_layer.h include
- Refactored to use LAYOUT macro (from LAYOUT_kc)
- Refactored to use QMK-native keycodes
- Removed superseded TMK code blocks
* JD40: readme cleanup
Fixed and updated the links in the readme file
* Infinity60: refactor
- infinity60.h / keymap.c
- renamed layout macro to LAYOUT_60_ansi_split_bs_rshift; removed layout macro alias
- updated to #pragma once
- keymaps now use #include QMK_KEYBOARD_H
- keymaps/jpetermans/config.h updated to #pragma once
- keymaps/jpetermans/rules.mk deleted (complete contents were deprecated make instructions)
* Infinity 60%: Configurator support
* Infinity60: readme update
Updated the Docs links.
* Infinity60: bugfix depariel keymap
Had a typo.
* Infinity60: edit matrix.c
per @drashna
- https://github.com/qmk/qmk_firmware/pull/4707#issuecomment-449540676
* Fix up process_leader to be a bit more optimized
* Process dual function keys better
* Make leader start a callable function
* Fix per key timer call location
* Add escape if already leading
* Return false for KC_LEAD
* Add documentation
* add some comment about Helix customize and auto-setup RGBLIGHT_LIMIT_VAL
* add define USB_MAX_POWER_CONSUMPTION
* Helix keyboard OLED, RGBLIGHT enable/disable control integrate into rules.mk
rules.mk: add 4 Variables for compile control.
# Helix keyboard customize
# you can edit follows 4 Variables
# jp: 以下の4つの変数を必要に応じて編集します。
OLED_ENABLE = no # OLED_ENABLE
LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
config.h: auto set RGBLED_NUM by HELIX_ROWS and rules.mk's define
* HELIX_ROWS define move from config.h to rules.mk
* add readme.md
* rename readme.md to readme_jp.md
* add readme.md and modify readme_jp.md
* change helix/ssd1306.c for select glcdfont.c position
* add variable LOCAL_GLCDFONT into each keymaps rules.mk
* Add iPhone/iPad LED support to Helix default keymap
* renumber _ADJUST for shrink program size
* Fix Helix i2c wrong bit rate
* add helix serial debug code
* serial debug macro move from config.h to serial.h
* helix serial.c debugging...
* refine debug macros
* add some comments
* add SELECT_SERIAL_SPEED
* add comments
* debugging sync_send/sync_recv
* add very high speed
* fix sync_send/sync_recv
* fix com. start and switch send/recv
* debug mode off
* remove debug codes
* temporary change, compiling C, C++ and ASM without -g
* helix config.h refine
* Revert "temporary change, compiling C, C++ and ASM without -g"
This reverts commit e9730cbbfd.
* add change_reciver2sender()/change_sender2reciver()
This is a change to improve readability.
* txled, rxled off in matrix_init()
* add serial_send_packet() / serial_recive_packet()
This is a change to reduce object size.
* add serial_low() at ISR() top
* add __attribute__((always_inline)) to some functions
* modify serial_send_packet()/serial_recive_packet()
A little, object size reduction.
A little, speedup.
* add debug code to helix/serial.c
* Adjust sampling timing of serial signal being received
* add split_scomm.c/split_scomm.h and change serial.c/serial.h
serial.c was divided into 2 layers, split_scom.c and serial.c.
The upper layer split_scomm.c is called from matrix.c.
The lower layer serial.c accesses the hardware.
* add split_scomm.c/split_scomm.h into helix/rev1
* reduce object size helix/rev2/matrix.c
* remove checksum check, add parity check
* force occur parity error for test
* parity test ok. remove test code
* change some comment & add skip code when buffer_size == 0
* serial.c: multiple types of transaction support
Add 4 bits transaction-type field at packet top.
Select Transaction Descriptor Table entry by transaction-type.
* helix serial master-slave transaction optimize
Using multi-type transaction feature of serial.c, communication contents between master slaves were optimized.
* add debug code for retry
* add comment into each config.h
* fix ISR status drop
* add a debug macro 'debug_retry_chg()'
* reduce led_test size
* remove debug code from helix/serial.c and etc.
* helix:five_rows change TAPPING_TERM value 140
* Improved compatibility with let's split of serial.c. Finish helix/serial.c improvement.
- The difference with the original let's split's serial.c
- It's high-speed about 4 times.
- Stable bi-directional data transfer. (Helix need master to slave transfer)
- serial.h was divided 2 files, serial_config.h and sereial.h
- With multiple types of transaction support, communication contents can be optimized. (NEW flexible API)
- USE OLD Simple APIs (compatible with let's split serial.c)
- files :
- serial_config.h -- hardware configuration (need include by config.h)
- serial.c/serial.h -- serial communication
- USE NEW flexible APIs. (Support multi-type transaction function.)
serial.c was divided into 2 layers, split_scom.c and serial.c.
The upper layer split_scomm.c is called from matrix.c.
The lower layer serial.c accesses the hardware.
- files
- split_scomm.c -- communication buffer is defined in here. call by matrix.c.
- split_scomm.h -- buffer size is defined in here. include by matrix.c, split_util.c
- serial_config.h -- hardware configuration (need include by config.h)
To use the NEW API, specify #define SERIAL_USE_MULTI_TRANSACTION
- serial.c/serial.h -- serial communication lower layer
- NEW APIs for serial.c / serial.h (The lower layer)
// Soft Serial Transaction Descriptor
typedef struct _SSTD_t {
uint8_t *status;
uint8_t initiator2target_buffer_size;
uint8_t *initiator2target_buffer;
uint8_t target2initiator_buffer_size;
uint8_t *target2initiator_buffer;
} SSTD_t;
// initiator is transaction start side
void soft_serial_initiator_init(SSTD_t *sstd_table);
// target is interrupt accept side
void soft_serial_target_init(SSTD_t *sstd_table);
int soft_serial_transaction(int sstd_index);
int soft_serial_get_and_clean_target_status(int sstd_index);
- NEW APIs for split_scomm.c / split_scomm.h (The upper layer)
move from old serial.c the following buffer and functions
serial_slave_buffer[]
serial_master_buffer[]
void serial_master_init(void)
void serial_slave_init(void)
int serial_update_buffers(void)
define SERIAL_xxxxx_BUFFER_LENGTH move from serial_config.h to split_scomm.h
* fix comment typo
* Fix the value of helix:five_rows variable HELIX_ROWS to 5.
* led_test rules.mk some change
* Separate common parts of helix/rev2/keymaps/*/rules.mk into helix/rev2/keymaps_common.mk
* helix/rev2/keymaps/edvorakjp/rules.mk use helix/rev2/keymaps_common.mk
* Separate common parts of helix/pico/keymaps/*/rules.mk into helix/pico/keymaps_common.mk
* Helix each keymap's using rgblight mode symbol instead magic number
No change in build result.
* Helix pico keymaps: make rgblight modes selectable.
No change in build result.
* Helix rev2 keymaps: make rgblight modes selectable.
No change in build result.
* fixed Helix froggy/keymap.c: invalid rgblight mode value 0 to 1 (=RGBLIGHT_MODE_STATIC_LIGHT)
* Deselect RGB_TEST and ALTERNATING in Helix rev2,pico keymaps config.h.
* Merge branch 'master' of https://github.com/qmk/qmk_firmware
* revert 955dcbc
* delete keymaps_common.mk
* add LAYOUT_kc() to keyboards/helix/pico/pico.h
* Standardize the Unicode EEPROM code
* Remove unicode init from process_record_* functions
* Add unicode init to where it belongs: matrix_init_quantum
* Move Unicode proccessing to unicode common
* Add audio feedback to input mode keys to drive konstantin up a wall
* Tap_code cleanup
* Update keycodes
* Update unicode documentation
* Update unicode keycodes for consistency/easier merge
* Add Audio Feedback section
* Remove Functions from feature page
And link to the file instead. Link to specific lines later on.
* Fix spacing
Co-Authored-By: drashna <drashna@live.com>
* Because I missed it!
Co-Authored-By: drashna <drashna@live.com>
* Fix spacing
Co-Authored-By: drashna <drashna@live.com>
* SPAAAAAAAAAACing
Co-Authored-By: drashna <drashna@live.com>
* Add BSD for future compatibility
* Thought I fixed that!
Co-Authored-By: drashna <drashna@live.com>
* non-breaking
Co-Authored-By: drashna <drashna@live.com>
* Considered that
Co-Authored-By: drashna <drashna@live.com>
* Yuuup
Co-Authored-By: drashna <drashna@live.com>
* consistency
Co-Authored-By: drashna <drashna@live.com>
* white spaces .... copied from elsewhere
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* Update keycode defines
* Fix Linux Song
* Update all of the songs
* Cleanup
* Move and update check to ensure only one unicode method is enabled
* Update quantum/quantum_keycodes.h
* Update documentation
* Wordsmithing and cleanup
* Format unicode_common (#13)
* case alignment
* process_record_unicode_common → process_unicode_common
* Move song arrays into function where they're used, align preprocessor directives
* Swap the order of UC_WIN and UC_BSD
* Update Unicode docs
* Reorder Unicode mode stuff to match the order of input mode constants
* Fix capitalization in doc subtitle
* Readd BSD and OSX_RALT songs
* Reword BSD note in docs
* Readd BSD keycode description
* Reword explanation of input on different platforms
* Steal vomindoraan's input mode documentation
Co-Authored-By: vomindoraan (vomindoraan@gmail.com)
* Willingly give Drashna the rest of my Unicode doc improvements
* Wordsmithing
Co-Authored-By: drashna <drashna@live.com>
* remove merge artifacts
* Unicode common cleanup (#17)
* Standardize the Unicode EEPROM code
* Remove unicode init from process_record_* functions
* Add unicode init to where it belongs: matrix_init_quantum
* Move Unicode proccessing to unicode common
* Add audio feedback to input mode keys to drive konstantin up a wall
* Tap_code cleanup
* Update keycodes
* Update unicode documentation
* Update unicode keycodes for consistency/easier merge
* Add Audio Feedback section
* Remove Functions from feature page
And link to the file instead. Link to specific lines later on.
* Fix white spaces
Co-Authored-By: drashna <drashna@live.com>
* Fix spacing
Co-Authored-By: drashna <drashna@live.com>
* Because I missed it!
Co-Authored-By: drashna <drashna@live.com>
* Fix spacing
Co-Authored-By: drashna <drashna@live.com>
* SPAAAAAAAAAACing
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* Add BSD for future compatibility
* Thought I fixed that!
Co-Authored-By: drashna <drashna@live.com>
* non-breaking
Co-Authored-By: drashna <drashna@live.com>
* Considered that
Co-Authored-By: drashna <drashna@live.com>
* Yuuup
Co-Authored-By: drashna <drashna@live.com>
* consistency
Co-Authored-By: drashna <drashna@live.com>
* white spaces .... copied from elsewhere
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* Update keycode defines
* Fix Linux Song
* Update all of the songs
* Cleanup
* Move and update check to ensure only one unicode method is enabled
* Update quantum/quantum_keycodes.h
* Update documentation
* Wordsmithing and cleanup
* Format unicode_common (#13)
* case alignment
* process_record_unicode_common → process_unicode_common
* Move song arrays into function where they're used, align preprocessor directives
* Swap the order of UC_WIN and UC_BSD
* Update Unicode docs
* Reorder Unicode mode stuff to match the order of input mode constants
* Fix capitalization in doc subtitle
* Readd BSD and OSX_RALT songs
* Reword BSD note in docs
* Readd BSD keycode description
* Reword explanation of input on different platforms
* Steal vomindoraan's input mode documentation
Co-Authored-By: vomindoraan (vomindoraan@gmail.com)
* Willingly give Drashna the rest of my Unicode doc improvements
* Wordsmithing
Co-Authored-By: drashna <drashna@live.com>
* Rearrange process_unicode_common functions
* Make Unicode input mode constants (UC_*) an enum
* Simplify unicode_input_start/finish code
* Make the key used for WinCompose configurable
* Remove UC_OSX_RALT in favor of setting the key with UNICODE_OSX_KEY
* Update Unicode input mode doc
* Add descriptions and rearrange definitions in process_unicode_common.h
* Add registry command to Unicode docs + misc updates
* Reword an explanation in Unicode docs
* Add TODO comment
* Remove trailing whitespace
* Improve Cycling documentation
* Add Unicode Input method Cycling support (#19)
* Standardize the Unicode EEPROM code
* Remove unicode init from process_record_* functions
* Add unicode init to where it belongs: matrix_init_quantum
* Move Unicode proccessing to unicode common
* Add audio feedback to input mode keys to drive konstantin up a wall
* Tap_code cleanup
* Update keycodes
* Update unicode documentation
* Update unicode keycodes for consistency/easier merge
* Add Audio Feedback section
* Remove Functions from feature page
And link to the file instead. Link to specific lines later on.
* Fix white spaces
Co-Authored-By: drashna <drashna@live.com>
* Fix spacing
Co-Authored-By: drashna <drashna@live.com>
* Because I missed it!
Co-Authored-By: drashna <drashna@live.com>
* Fix spacing
Co-Authored-By: drashna <drashna@live.com>
* SPAAAAAAAAAACing
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* Add BSD for future compatibility
* Thought I fixed that!
Co-Authored-By: drashna <drashna@live.com>
* non-breaking
Co-Authored-By: drashna <drashna@live.com>
* Considered that
Co-Authored-By: drashna <drashna@live.com>
* Yuuup
Co-Authored-By: drashna <drashna@live.com>
* consistency
Co-Authored-By: drashna <drashna@live.com>
* white spaces .... copied from elsewhere
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* Update keycode defines
* Fix Linux Song
* Update all of the songs
* Cleanup
* Move and update check to ensure only one unicode method is enabled
* Update quantum/quantum_keycodes.h
* Update documentation
* Wordsmithing and cleanup
* Format unicode_common (#13)
* case alignment
* process_record_unicode_common → process_unicode_common
* Move song arrays into function where they're used, align preprocessor directives
* Swap the order of UC_WIN and UC_BSD
* Update Unicode docs
* Reorder Unicode mode stuff to match the order of input mode constants
* Fix capitalization in doc subtitle
* Readd BSD and OSX_RALT songs
* Reword BSD note in docs
* Readd BSD keycode description
* Reword explanation of input on different platforms
* Steal vomindoraan's input mode documentation
Co-Authored-By: vomindoraan (vomindoraan@gmail.com)
* Willingly give Drashna the rest of my Unicode doc improvements
* Wordsmithing
Co-Authored-By: drashna <drashna@live.com>
* Rearrange process_unicode_common functions
* Make Unicode input mode constants (UC_*) an enum
* Simplify unicode_input_start/finish code
* Make the key used for WinCompose configurable
* Remove UC_OSX_RALT in favor of setting the key with UNICODE_OSX_KEY
* Update Unicode input mode doc
* Add descriptions and rearrange definitions in process_unicode_common.h
* Add registry command to Unicode docs + misc updates
* Reword an explanation in Unicode docs
* Add TODO comment
* Add cycle_unicode_input_mode and UNICODE_SELECTED_MODES macro
* Add an option for making cycle changes persistent
* Add debug prints to functions that change input_mode
* Use cycle_unicode_input_mode in whitefox/konstantin
* Add persist_unicode_input_mode function
* Add offset to cycle to allow stepping in reverse
* Add keycodes: UNICODE_MODE_FORWARD, UNICODE_MODE_REVERSE
Aliases: UC_MOD, UC_RMOD (respectively)
* REVERT ME: Undo changes to whitefox/konstantin to avoid conflicts
* Fix wrong constant name
* Revert "REVERT ME: Undo changes to whitefox/konstantin to avoid conflicts"
This reverts commit 42676bf251.
* Change dprintf text
* Give selected modes priority over EEPROM when !UNICODE_CYCLE_PERSIST
* Remove trailing whitespace
* Cleanup of RALT code and unicode compilation stuff
* Remove else for unicode handling
* Espectro: layout macro refactor
- updated to #pragma once method
- restructure LAYOUT_all data as block comment
- Configurator was reading the LAYOUT_all macro even though it was commented out.
- updated all keyswitch arguments to use K<ROW><COLUMN> notation
- add LAYOUT_iso macro
- add info.json file for Configurator support
* Espectro: keymap refactor
- deleted unused MODS_CTRL_MASK definitions
- iso keymap refactored to use LAYOUT_iso macro
- default and iso keymaps refactored for readability
* A Planck style keymap with iris flair
- Re-arrange layers to be more planck like.
- move backspace to right thumb
- replace backspace with minus, more useful for coding
- replace center keys with brackets
- MT(MOD_LCTRL and ESCAPE)
- Use QMK-DFU for bootloader
- add a soft reset to keymap
* Feedback from reviewers
- remove redundant define (noroadsleft)
- remove unused layer switch case (drashna)
* Adding ortho60 to handwired
* update to use LAYOUT_ortho_5x12
* Address PR comments about layout macros
* Add default layout to info.json for configurator
* Hack to xyverz layout until RGB branch is merged
* Fix undef RGBDIPIN in xyverz 12x5 layout
* Revert change to xvyerz's layout
* Fix typo
* Fix order
* Revert xyverz rules.mk
* ErgoInu: Configurator update, part 1
Give each key its own line to make the file easier to debug.
* ErgoInu: Configurator update, part 2
- converted all JSON variables to lowercase (this was the bugfix)
- converted Tabs to Spaces
* ErgoInu: Configurator update, part 3
- break key data into chunks
* ErgoInu: Configurator update, part 4
Rebuilt the layout tree into a new file, taking the Y values from the original data. Copied relevant data from original file into the new file, and then overwrote the original file.
* Cospad: Configurator update
- added LAYOUT_gamepad_6x4 data
- renders as 4 rows by 6 columns visually
- fixed LAYOUT_numpad_6x4 data
- JSON objects were in the wrong order
* Cospad: readme update
- markdown formatting fixes
- made Hardware Availability address a hyperlink
- updated Docs links
* converter/ibm_5291: Configurator support
- added layout data to info.json file
- corrected keyboard_folder value
* converter/ibm_5291: readme cleanup
- Fixed "image" url (target of link was a web page; changed markdown formatting to text link)
- Sentence capitalization fixes
- markdown formatting fixes for readability
* Layout macro refactor
- Renamed KC_KEYMAP to LAYOUT_kc
- Renamed KEYMAP to LAYOUT
- moved LAYOUT above LAYOUT_kc (Hoping this encourages users to use LAYOUT.)
- updated layout macro name in info.json
- white space changes for readability
* Keymap refactor: default
Default keymap now uses `#include QMK_KEYBOARD_H` and LAYOUT macro (from KC_KEYMAP/LAYOUT_kc). Keymap was also refactored to use process_record_user function instead of deprecated action_get_macro from TMK.
Also moved LONGPRESS_DELAY and LAYER_TOGGLE_DELAY definitions to config.h.
* Keymap refactor: dcompact
- Changed chimera_ortho.h include for QMK_KEYBOARD_H
- Updated layout name on keymap layers
* Coding conventions fix in default keymap
* Keymap refactor: gordon
- Changed chimera_ortho.h include for QMK_KEYBOARD_H
- Removed redundant includes of action_layer.h and process_tap_dance.h (superseded by QMK_KEYBOARD_H)
- Removed redundant definitions for KC_NO and KC_TRNS
- Updated layout name on keymap layers
* add temporary compile test shell script
* Extended support of SKIP_VERSION to make invariant compile results during testing.
* build_keyboard.mk, tmk_core/rules.mk: add LIB_SRC, QUANTUM_LIB_SRC support
Support compiled object enclosed in library.
e.g.
```
LIB_SRC += xxxx.c
xxxx.c --> xxxx.o ---> xxxx.a
```
* remove 'ifdef/ifndef USE_I2C' from quantum/split_common/{i2c|serial}.c
* add SKIP_DEBUG_INFO into tmk_core/rules.mk
When SKIP_DEBUG_INFO=yes is specified, do not use the -g option at compile time.
* tmk_core/rules.mk: Library object need -fno-lto
* add SKIP_DEBUG_INFO=yes
* remove temporary compile test shell script
* add '#define SOFT_SERIAL_PIN D0' to keyboards/lets_split/rev?/config.h
* quantum/split_common/serial.c: Changed not to use USE_I2C.
* Refactor fourier to use split common code
* Refactor fourier to use split common code - fix handedness when not using EE_HANDS or MASTER_LEFT
* add SOFT_SERIAL_PIN config
* Add delay in Tap Code to avoid issues
I think a few people have reporting issues with it working properly, and it may be a timing issue. The 'register_code' uses this sort of delay in some of the functions, and
this is probably why.
Adding the 100ms delay should hopefully fix any issues with it.
* Make tap_code delay configurable
* Update documentation
* Bring tap_code16 inline with changes
* Fix type for tap_code16
Bad copy-paste job
* Just use the value check for the define
* Clarify timing in docs
Co-Authored-By: drashna <drashna@live.com>
* Wordsmithing
Co-Authored-By: drashna <drashna@live.com>
* handwired/CMD60: refactor
- renamed layout macro KEYMAP to LAYOUT
- removed K2C, K3B and K3C locations (indications are these locations were unused in hardware)
- keymap
- now uses #include QMK_KEYBOARD_H
- converted keycodes to short format
- deleted TMK fn_actions and action_get_macro blocks
- white space changes (readability/alignment)
* handwired/CMD60: Configurator support
* handwired/CMD60: readme update
- updated to conform to current QMK template
- added image and build gallery links
* handwired/cmd60: rename all files and folders to lowercase
* handwired/maartenwut: readme cleanup
- Fixed typo (Maarten's last name was misspelled)
- Updated Docs links
* handwired/maartenwut: Configurator support
* S7 Elephant: Configurator bugfix, part 1
Reformatted the JSON so each key is on its own line:
This makes the keys easier to rearrange.
* S7 Elephant: Configurator bugfix, part 2
Deleted the extra key from LAYOUT_iso_1u:
JSON contents stated this layout used a split Backspace, but the matrix is configured and intended to have a 2u Backspace.
Extended the Backspace to 2u width and deleted the extra key. (This fixes the error that broke LAYOUT_iso_1u's rendering in the Configurator.)
* S7 Elephant: Configurator bugfix, part 3
Fix ISO layouts:
Noticed JSON object for Enter on ISO layouts was immediately after Right Bracket. Inspection of s7_elephant.h revealed the expected and appropriate location to be after ISO Hash.
Moved Enter key to the proper location on all ISO layouts.
* Add standard ALGR defition, remove (re)definitions from language files
* Use ALGR(kc) consistently in ALTGR(kc) aliases
* Non-Nordic keymaps should not use NO_ALGR
* Add standard KC_ALGR definition
* Update docs with ALGR and KC_ALGR
* Update SS_ALGR and ALGR_T aliases
* handwired/numpad20: refactor
- layout macro no longer auto-prepends keycodes with KC_
- keymaps for this keyboard will now compile in QMK Configurator
- keymap now uses #include QMK_KEYBOARD_H
- deleted unused fn_actions code block
* handwired/numpad20: Configurator support
* Preonic: refactor layout macros
Unify layout macro names across AVR and ARM.
- all layouts and matrices have moved/duplicated to their appropriate revisions
- preonic.h now includes the appropriate header file from the selected revision
- revision header files only contain layouts appropriate for that revision
- Previously, all layouts were available in source for all revisions.
- removed KEYMAP layout macro alias (was unused)
- macros LAYOUT_preonic_1x2uC and LAYOUT_preonic_grid for AVR and ARM revisions
- LAYOUT_preonic_grid has alias LAYOUT_ortho_5x12 for all revisions
- deleted LAYOUT_ortho_4x12 alias (not appropriate for this keyboard)
- ARM-based revisions have 1x2uR, 1x2uL and 2x2u matrices
* Preonic: updated revision headers to #pragma once
* Preonic: update Configurator files
Updated the Configurator files to reflect the previous changes in this branch.
- Preonic revs. 1 and 2 will use keyboards/preonic/info.json
- Preonic rev. 3 will use keyboards/preonic/rev3/info.json
- This file will override keyboards/preonic/info.json when preonic/rev3 is selected in the Configurator.
* handwired/practice60: Configurator Support
* handwired/practice60: refactor
- layout macro rows did not have an equal number of arguments in all rows of the matrix
- white space changes for readability/alignment
* handwired/pilcrow: refactor
- layout macro renamed from KEYMAP to LAYOUT
- keymap now uses #include QMK_KEYBOARD_H
- layers reformatted for readability
- removed unused and deprecated fn_actions and action_get_macro blocks
- keymap config.h
- updated to use #pragma once
- removed redundant config.h include
* handwired/pilcrow: Configurator support
* handwired/pilcrow: readme update
Updated readme.md file to use modern template formatting.
On a laptop with god knows what mandatory security software (Cylance?), running up-to-date Windows 10 with msys2 mingw-64, attempting to install the AVR toolkit results in the following error:
```
1 [main] 7z (13316) C:\msys32\usr\lib\p7zip\7z.exe: *** fatal error - cygheap base mismatch detected - 0x612A5410/0x2375410.
This problem is probably due to using incompatible versions of the cygwin DLL.
Search for cygwin1.dll using the Windows Start->Find/Search facility
and delete all but the most recent version. The most recent version *should*
reside in x:\cygwin\bin, where 'x' is the drive on which you have
installed the cygwin distribution. Rebooting is also suggested if you
are unable to find another cygwin DLL.
```
This appears to be related in some way, based on my research, to ASLR functionality in security software. Since I'm unable to override whatever is enforcing ASLR on my system, after trying several other approaches (removing other copies of msys-2.0.dll, which is what this is apparently actually referencing, rebasing that file in Windows to address 0x61000000, a few other things) I simply edited the installation shell script to use `unzip` instead of 7zip; `unzip`'s binary does not provoke a mismatch error and the installation proceeds as it should.
I'm not aware of the reason why some parts of the install script use `unzip` (e.g. `install_arm`) and others use 7zip, but it seems that for broader compatibility and sparing users on locked down machines the 120 minutes or so of futzing this took me to fix, it might be better to just use `unzip` in all cases.
Note: There is another function that uses 7zip, `extract_flip`. The line is `7z -oflip x FlipInstaller.exe`. I'm not sure what this is doing, or whether it's possible to do it with `unzip`, but it produces the same error. I haven't attempted to fix that in this PR, but it might be good to fix it for the same reason.
MCU Pins for debugging, LED, boot tracing, and shift registers are now configurable at keyboard level.
Macros led_* replaced by DBG_LED_*
Macros m15_* replaced by DBG_1_*
Macros m27_* replaced by DBG_2_*
Macros m28_* replaced by DBG_3_*
For CTRL and ALT keyboards, debug boot tracing pin default now set to pad M27 instead of M28 since although M28 is not being used, it is technically a signal for USB port detection.
m15_print(...) renamed to dbg_print(...) to get away from hard coded port names.
dbg_print function now follows similar pattern to debug led output.
* Added RGB toggle and cycle to default mapping. This is present on layouts on 'http://qmkeyboard.cn/' but not here.
* Added addition keycodes for hue/sat/val.
* Add a Docker build script
* Add usage and error messages
* Add -r to reads
Thanks mechmerlin
* Add keyboard:keymap form, improve script
* Add target argument, change usage forms in script
* Add check for more than 3 args in keyboard:keymap:target form
* Change Docker base image to debian, use community repo
This matches what qmk_compiler uses (https://github.com/qmk/qmk_compiler/blob/master/Dockerfile#L1).
I've removed the maintainer as we now have a community build on Docker Hub (https://hub.docker.com/r/qmkfm/qmk_firmware). This Dockerfile will also be maintained by the community.
* Change build command format to keyboard:keymap
* Call make directly in container run command
* Simplify script, remove 3-arg form
* Add COPY to Dockerfile so images are usable in and of themselves
Also change WORKDIR from /qmk to /qmk_firmware
* Add USB pass-through for Linux and docker-machine hosts
* Read directly into variables instead of array
* Alphabetically sort dependencies in Dockerfile
* Set executable bit on util/docker_build.sh
* Update Docker docs
* Add warning about Docker on Windows
* Expand comment in docs
* Check docker-machine exit code instead of string
* Only match --help with whole arguments
* Make script POSIX-compliant
* Convert script indentation to tabs
* handwired/minorca: refactor
- Refactored keymaps to use a layout macro, which was added to minorca.h.
- keymaps now use QMK_KEYBOARD_H include
- removed redundant KC_TRNS and KC_NO definitions
- rgb keymap refactor to use QMK core layer switching and Mod-Tap keycodes
* handwired/minorca: Configurator support
* handwired/minorca: readme cleanup
Restructure readme file to current QMK template.
* Update alps64 aek layout to work
I tried using the layout provided with my alp64 board in AEK
configuration, but keys weren't mapping correctly until I made this fix.
* Update crd's alps64 aek keymp to match other boards
(inspired by mechmerlin)
* Fix minor whitespace issue
* Initial palm_usb support
* removing left over sun .c file
* fixing licenses
* actually adding updated files
* fixing build error
* more include cleanup
* handwired/gamenum: refactor
- layout macro KEYMAP renamed to LAYOUT
- white space changes for alignment
- default keymap
- now uses #include QMK_KEYBOARD_H
- updated layout macro names
- white space changes (for readability)
* handwired/gamenum: Configurator support
* handwired/gamenum: readme cleanup
- renamed file to lowercase
- updated to match current QMK template more closely
- edits to reflect the other changes in this PR
* Add initial support for vertically-oriented animations
* DRY up vertical animation support
* Fix animation code for arm_atsam led_matrix to work in all directions
* Adjust py calculation to base off bottom rather than top
Adds Configurator support for the Sol rev. 1 by RGBKB.
Notes:
The Sol keyboard supports split thumb keys like the Ergodox - any of the 2u thumb keys can be split into two 1u keys. The matrix here is configured for fully 1u keys on the thumbs.
The Sol also supports installing a rotary encoder on each half. The key matrix given includes the encoders' functions, which are shown in the Configurator as two 1u keys side by side below each half's main key block. The left key of the two (for each side) represents that half's rotary encoder's counter-clockwise function, and the right key is that encoder's clockwise function.
* handwired/fivethirteen: refactor
- Layout macro KEYMAP renamed to LAYOUT
- Default keymap
- now uses #include QMK_KEYBOARD_H
- Removed redundant KC_TRNS definition
- Removed deprecated fn_actions and action_get_macro functions.
* handwired/fivethirteen: Configurator support
* handwired/fivethirteen: readme cleanup
Restructured readme file to be closer to current QMK template.
Couldn't find a photo of an assembled fivethirteen, so deleted the
reference to the photograph.
Renamed to readme.md
* handwired/dactyl_manuform/4x5: Configurator support
* handwired/dactyl_manuform/4x6: Configurator support
* handwired/dactyl_manuform/5x6: Configurator support
* handwired/dactyl_manuform/5x7: Configurator support
* handwired/dactyl_manuform/6x6: Configurator support
* Update to work with Planck Rev. 6
Still something that needs to be worked with under keymap.c
Qwerty layer tap-toggle function seems to be a little laggy? Not instantaneous
* Changes
Deleted some unneeded lines
* deleting unneeded lines
* my XD75 builds for idobo and XD75
these are my xd75 layouts for the 2 versions of the board
* clearing of free space
spring cleaning
* additional cleaning
more spring cleaning
* removed lighting commands
don't need lighting on the idobo board so removal of such commands to keep the sizing down
* update for readme.md
* Update config.h
* commiting with keymap erros on idobo for review
* syntax fix for idobo and xd75 revok75, addition of del key switch on fn layer
* config edit to config user and keymap QMK_KEYBOARD_H
* update to vol controls for both idobo and xd75 for revok75 keymap
* filename changes
Specifically, moved the shifted keycodes to the top of the 'Feature' list, so it's more visible. This way, all of the keycodes are at the top of the list, rather than having the shifted keys at the bottom, so they should be easier to find since they're all in one place.
* Refactor lets split to use split common code
* Refactor lets split to use split common code
* Build fixes for OLED_sample keymap
* Build fixes for OLED_sample keymap - attempt to reduce firmware size
* preonic-kuatsure: ctrl / esc in one key + hello ` again
* preonic-kuatsure: remove esc on lower
* preonic-kuatsure: programmy macros
* user-kuatsure: turn off console all the time
* preonic-kuatsure: auto shift, but only for numbers
* preonic-kuatsure: remove programmery macros
* preonic-kuatsure: move braces, parens, etc over to raise
backwards compat
move &*() on lower
* preonic-kuatsure: stop with the full rep of game layer
* Add tsangan bottom row hhkb layout for dz60
* Add crd's tsangan hhkb layout for dz60
* Resort to native key aliases when they exist
* Update crd's dz60 ansi keymap to match updates for hhkb fn layer
* Add tsangan hhkb layout to dz60 info.json for KLE
* Fix JSON nesting in dz60 layouts block
* Minor adjustments to crd layouts to make them more consistent
* Update layout naming to 60_tsangan_hhkb
* Hacker Dvorak
Programmer Dvorak based layout for the Ergodox EZ.
* Address drashna comments.
* Fix RGB and drop OSL for MO.
* Add gulp file to automate development.
* Fix gulpfile.
* Caps, num and scroll lock indicators.
* Fix scroll lock.
* Add final RGBKB Sol firmware
* Apply suggestions from code review
Apply most of the changes noroadsleft has suggested
Co-Authored-By: Legonut <legonut3@gmail.com>
* Cleanup readme
* Cleanup keymaps per @noroadslefts suggestions
* Remove eeproms, use set_single_persistent_default_layer
* Suggestions from @noroadsleft and @drashna
some small cleanup
* Change RGB_SMOD to RGB_RMOD
* fix RGB_SMOD
* Apply suggestions from code review
Remove redundant lines
Co-Authored-By: Legonut <legonut3@gmail.com>
* Break up files to make more readable
* Add comments to ortho 4x12 layout rules.mk
* Small tweaks
* Update GitLab CI scripts
* Make ortho boards smaller
* add initial support for hadron ver3
* add initial support for hadron ver3
* pull qwiic support for micro_led to be modified for use in hadron's 64x24 ssd1306 oled display
* initial work on OLED using qwiic driver
* early work to get 128x32 oled working by redefining qwiic micro oled parameters. Currently working, but would affect qwiic's micro oled functionality
* moved oled defines to config.h and added ifndef to micro_oled driver
* WORKING :D - note, still work in progress to get the start location correct on the 128x32 display.
* added equation to automatically calculate display offset based on screen width
* adding time-out timer to oled display
* changed read lock staus via read_led_state
* lock indications fixes
* Added scroll lock indication to oled
* add support for DRV2605 haptic driver
* Improve readabiity of DRV2605 driver.
-added typedef for waveform library
-added unions for registers
* Update keyboards/hadron/ver2/keymaps/default/config.h
Co-Authored-By: ishtob <ishtob@gmail.com>
* Update keyboards/hadron/ver2/keymaps/default/config.h
Co-Authored-By: ishtob <ishtob@gmail.com>
* Update keyboards/hadron/ver2/keymaps/default/config.h
Co-Authored-By: ishtob <ishtob@gmail.com>
* Update keyboards/hadron/ver2/keymaps/default/config.h
Co-Authored-By: ishtob <ishtob@gmail.com>
* Fixes for PR
* PR fixes
* fix old persistent layer function to use new set_single_persistent_default_layer
* fix issues with changing makefile defines that broken per-key haptic pulse
* Comment fixes
* Add definable parameter and auto-calibration based on motor choice
* keymap + alpha
* some fixes
* keymap + alpha
* some fixes
* drashna changes
* linked main Alpha repo in keyboards/alpha readme
* missed a spot
* there's another function called FUNC lol
* keymap + alpha
* some fixes
* keymap + alpha
* drashna changes
* Fixed include
* Revert "Fixed include"
This reverts commit ea92f261f8.
* messed up my git, fixed include
* add zh-cn readme
* edit readme
* Round 1 of edits
- Mandarin translation of QMK products is off, best to use the English name.
- Fix some terminology and grammar.
* trying re-translating the first paragraph
* add fallback langurages
* Create LANGS.md
* Rename docs/zh-cn/README.md to docs/zh/README.md
* Update LANGS.md
* Update index.html
* Delete README.md
* add sidebar for zh
* add zh-cn readme
* edit readme
* Round 1 of edits
- Mandarin translation of QMK products is off, best to use the English name.
- Fix some terminology and grammar.
* trying re-translating the first paragraph
* add fallback langurages
* Create LANGS.md
* Rename docs/zh-cn/README.md to docs/zh/README.md
* Update LANGS.md
* Update index.html
* handwired/atreus50: refactor
- layout macro renames:
- KEYMAP is now LAYOUT
- COMPACT_KEYMAP is now LAYOUT_kc
- keymap updates:
- both keymaps now use #include QMK_KEYBOARD_H
- removed redundant KC_TRNS and KC_NO definitions
- default keymap now uses LAYOUT macro instead of LAYOUT_kc
* handwired/atreus50: readme cleanup
Reformatted the readme to be more closely aligned to current QMK
template, and fixed some typos/grammar.
* handwired/atreus50: Configurator support
* add 60_hhkb support
* add qmk configurator support for the new 60_hhkb layout
* allow community layout support for the 60_hhkb
* fixup readme to adhere to new QMK standards
* handwired/promethium: refactor
- config.h files
- updated to use #pragma once
- removed redundant config.h includes
- layout macro moved from config.h to promethium.h
- layout macro renamed from KEYMAP_CUSTOM to LAYOUT
* handwired/promethium: Configurator support
* Add support for S7 Elephant
A high-end 70% custom keyboard designed and produced by jacky from Geekhack.
* Polish S7 Elephant code
Implement drashna's suggestions:
- specify bootloader
- remove unnecessary defines
- use led_set_user() for LED logic
* Correct info.json and s7_elephant.h
Correct info.json and s7_elepant.h to follow QMK convention and fix a
missing curly bracket.
* Add a layout to support tsangan bottom row with split bs and rshift
* Move the new layout to defaults
* Rename layout to be more accurately representative
* Rename files to match renamed layout def
* Refactored M6-B to use Zeal60 RGB backlight code
* Fixed M6-B LED co-ordinates
* Minor changes to RGB config for Zeal65
* Added dynamic keymaps to WT80-A, WT60-A, WT-80A, U80-A
* Macro implementation
* Implemented macros, API protocol version 8, RGB backlight fixes
* Improved radial effects for M6-B
* Fixed undefined references when building an RGB keyboard after M6-A
* add zh-cn readme
* edit readme
* Round 1 of edits
- Mandarin translation of QMK products is off, best to use the English name.
- Fix some terminology and grammar.
* trying re-translating the first paragraph
* handwired/arrow_pad: layout macro and keymap refactor
- Layout macros moved from the keymaps to arrow_pad.h.
- LAYOUT_pad21 refactored to only accept keys that are physical present (no KC_NO entries required in keymap)
- Keymaps now use #include QMK_KEYBOARD_H
- Keymaps refactored to use process_record_user function (from action_get_macro)
* handwired/arrow_pad: Readme cleanup
Fixed the make commands and updated the layout macro.
* handwired/arrow_pad: Configurator support
* Fix reversed bool check in layer_state_set
* Add Quefrency 65 for a friend
* Add Ergodox EZ Glow keymap
* Add RGB Matrix Code
* Further changes to rgb matrix ErgoDox EZ
* Update bjohnson keymaps
* Fix CRKBD display
* Overhaul to corne keyboard
* Narrow scope for keylogger
* Minor layout tweaks to Corne Keyboard
* additional CRKBD tweaks
* Minor tweaks to CRKBD
* Add all characters for keylogger
* Ergodox EZ Glow overhaul
* Fix Ergodox EZ Glow layer colors
* Increase Tapping Term for Corne Keyboard
* Fix unicode-ish
* Revert some changes
* Add layer specific lighting effects
* Some minor tweaks to ergodox glow config
* revert changes to ergodox files
* Update Glow readme
* Add more tapping term defines
* Fix changes
* Fix ergodox keymap
* Hopefully fix sleeping
* Disable layer indications if rgb matrix is disabled
* Add support for sleeping and rgb layer change toggle to ergodox ez glow
* Make RGB Layer Indication Great Again
* Make Unicode Great Again
* Remove placeholder define
Co-Authored-By: drashna <drashna@live.com>
* Remove placeholder define
Co-Authored-By: drashna <drashna@live.com>
* Remove old EEPROM Reset keycode
* Enable ortho_4x12 community layouts for lets_split_eh
* Keymap build fixes now that ortho_4x12 is enabled
* Keymap build fixes now that ortho_4x12 is enabled
* compiles but is not working
* still testing 5291
* compiles but is not working
* still testing 5291
* fixed a but in the layout (reversed key order in row)
* compiles but is not working
* still testing 5291
* fixed a but in the layout (reversed key order in row)
* fixed some issues
* doumentation needed
* doumentation needed
* documentation needed
* documentation needed
* Update readme.md
documentation
* Update readme.md
i dislike markdown <_>
* merge preperation
* Enable 4x4 and 5x5 community keymap support
* Pull 4x4 community keymap fixes from @noroadsleft
* Build fixes for guidoism keymap - move keymap to layouts/community/planck_mit as it uses the LAYOUT_planck_mit macro
* remove clmk and dvrk and backlight; switch esc and enter to be modtap; add meh key
* change songs
* space cadet; move enter; move '"; move pgup pgdn
* remove extra songs
* update from noahfredrick keymap
* make it easier to type ../../thing/*/*
* move pipe
* requested changes
* add interrobang support
* add shift-insert to raise-v and lower-v, move pipe to raise-/lower-n
* Adding my new keymap, based of xd75, with leds enabled via the rules.mk file
* cleaned up the rules file
* Per Change Requests: removed deprecated functions along with updated the map to use the layout macro instead of raw matrix
This is the final version of my layout.
Overall changes
===============
* Updated to work with QMK master.
Miscellaneous
=============
* The `😂` symbol can be entered with UCIS.
* `LEAD r` now inputs `Right Alt`.
Signed-off-by: Gergely Nagy <me@gergo.csillger.hu>
* Fix firmware to work with latest Wilba changes (i.e. dynamic keymap) and M60a.
* Get back RGB Backlight codes.
* More tweaks.
* Update users/talljoe/rules.mk
Co-Authored-By: Talljoe <jwasson+github@gmail.com>
* Include both base keyboards
* Merge the keymap
* Merge the configs
* Add wiring diagram for clarity of documentation
* Merge rules
* Merge keyboard sources
* Change names to compile
* Update documentation to suit
* Add qwerty layout to 108keyTrackpoint
* Separate the dvorak standard layout from a media focused one
* Update documentation to reflect new keymaps
* [style] Add empty lines at ends of files
* [style] Meet current QMK style guide
* Bring READEME closer to the QMK template
* [style] Change all "108keyTrackpoint" to "108key_trackpoint"
* [style] Use "LAYOUT" instead of "KEYMAP"
QMK terminology has changed
Co-Authored-By: mkem114 <20897849+mkem114@users.noreply.github.com>
* Add two spaces after maintainer in README
This is required to render properly
Co-Authored-By: mkem114 <20897849+mkem114@users.noreply.github.com>
* Remove redundant line
"PREVENT_STUCK_MODIFIERS" is default on for QMK
Co-Authored-By: mkem114 <20897849+mkem114@users.noreply.github.com>
* Change include of keymaps to use QMK_KEYBOARD_H
This includes automatically
* Update make rules to match template
* Change from KC_MENU to KC_APP
The button functionality actually wanted is the context menu key
* [style] Change "dvorakMedia" to "dvorak_media"
* Update README to reflect minor changes
The debounce filtering reports a key/switch change directly, without any extra delay. After that the debounce logic will filter all further changes, until the key/switch reports the same state for the given count of scans.
So a perfect switch will get a short debounce period and a bad key will get a much longer debounce period. The result is an adaptive debouncing period for each switch.
This value defines how often the same key/switch state has to be detected in successive reads until the next key state can be reported.
In other words this value defines the minimum debouncing period for a switch.
* fix formatting of keymap
* update readme with boards I currently own
* made the wrong assumption that every board would use the same space for backspace
* update readme with boards I currently own
* Allows disabling animations in user space
* Describe disabling effects in the docs
* Allows disabling individual reactive modes
* Adds the list ode defines
* Add TKL JIS layout for Pegasus Hoof
Tested with a JIS Majestouch 2 TKL
* Add default_jis keymap for Pegasus Hoof
* Remove unnecessary keycode definition
* Remove legacy fn_actions in favor of MO(1)
* Remove unnecessary build directive
* fix to prime o keymap
* changed ortho keymaps
* added some symbols to lower layer
* set lower to be a higher layer than raise
* added split layout option with center numpad to prime_o keymap
* added some gaming functionality
* added alt f4 ortho keymaps and userspace
* fixed small error
* fixed arrow keys and left control
* added right shift
* latest version
* reverted arrow keys
* edited readme
* added osu layer
* updated osu layout
* updated osu layout
* added full arrow keys to osu layout
* in case i mess up creating macros
* added the best meme key in the world
* added plover steno layer
* updated boy314 layout
* removed unused layers
* added boy314 xd75 layout, inspired by preonic layout
* added boy314 xd75 layout, inspired by preonic layout
* version 2 of boy314's xd75 layout
* added readme notes
* updated readme for boy314 xd75 layout
* qwerty support, brackets on bottom row, caps lock underglow
* fixed readme/
* small changes to allow merging
* minor changes to format
* fixed up default readme
* added numpad and tweaked bottom row
* Move 68keys keymap to mf68 folder
* Remove 68keys keyboard now its been migrated to mf68 keymap
* Migrate 68keys build config to mf68 keymap overrides
* Unify multiple HID interfaces into one
This reduces the number of USB endpoints required, which frees them up
for other things.
NKRO and EXTRAKEY always use the shared endpoint.
By default, MOUSEKEY also uses it. This means it won't work as a Boot
Procotol mouse in some BIOSes, etc. If you really think your
keyboard needs to work as a mouse in your BIOS, set
MOUSE_SHARED_EP = no in your rules.mk.
By default, the core keyboard does not use the shared endpoint, as not
all BIOSes are standards compliant and that's one place you don't want
to find out your keyboard doesn't work.. If you are really confident,
you can set KEYBOARD_SHARED_EP = yes to use the shared endpoint here
too.
* unify endpoints: ChibiOS protocol implementation
* fixup: missing #ifdef EXTRAKEY_ENABLEs
broke build on AVR with EXTRAKEY disabled
* endpoints: restore error when too many endpoints required
* lufa: wait up to 10ms to send keyboard input
This avoids packets being dropped when two reports are sent in quick
succession (eg. releasing a dual role key).
* endpoints: fix compile on ARM_ATSAM
* endpoint: ARM_ATSAM fixes
No longer use wrong or unexpected endpoint IDs
* endpoints: accommodate VUSB protocol
V-USB has its own, understandably simple ideas about the report formats.
It already blasts the mouse and extrakeys through one endpoint with
report IDs. We just stay out of its way.
* endpoints: document new endpoint configuration options
* endpoints: respect keyboard_report->mods in NKRO
The caller(s) of host_keyboard_send expect to be able to just drop
modifiers in the mods field and not worry about whether NKRO is in use.
This is a good thing. So we just shift it over if needs be.
* endpoints: report.c: update for new keyboard_report format
* Docs: Configurator Support
* Minor updates
* Updated keyboard.h example to use #pragma once
per @drashna
https://github.com/qmk/qmk_firmware/pull/4396#discussion_r232140934
* Add link to doc under Reference section
Added to _sidebar.md and _summary.md
* Changed doc title; minor tweaks
Re-titled the doc as "Supporting Your Keyboard in QMK Configurator".
Made some minor changes to the keyboard.h examples.
* Added tags object to JSON example
* add functions to set specific backlight state
* add function to query backlight state
* update documentation with new backlight functions
* Update tmk_core/common/backlight.c
Co-Authored-By: codyd51 <phillip.ennen@gmail.com>
* Update tmk_core/common/backlight.h
Co-Authored-By: codyd51 <phillip.ennen@gmail.com>
* update docs for is_backlight_enabled() name change
* Add 412-64 keyboard firmware
It's pretty barebones for now, but the Model 00 is also a pretty barebones machine. Model 01 won't be better, but plenty of pins exist for things like LEDs on Model 02.
* MANU/PROD ID changes.
Changed around the MANUFACTURER and PRODUCT IDs to be more polite when viewed in qmk toolbox.
* Fixing PROD again.
For the love of all that is good and holy, that was ugly. This new one looks better. This stuff matters to me for some reason.
* Yep, updating MANU again.
There we go. That's better - From my name to my "design firm".
* Update keyboards/412_64/keymaps/default/keymap.c
Co-Authored-By: FateEverywhere <41215461+FateEverywhere@users.noreply.github.com>
* Update keyboards/412_64/rules.mk
Co-Authored-By: FateEverywhere <41215461+FateEverywhere@users.noreply.github.com>
* Update keyboards/412_64/rules.mk
Co-Authored-By: FateEverywhere <41215461+FateEverywhere@users.noreply.github.com>
* Update keyboards/412_64/rules.mk
Co-Authored-By: FateEverywhere <41215461+FateEverywhere@users.noreply.github.com>
* Update keyboards/412_64/rules.mk
Co-Authored-By: FateEverywhere <41215461+FateEverywhere@users.noreply.github.com>
* Refactored M6-B to use Zeal60 RGB backlight code
* Fixed M6-B LED co-ordinates
* Minor changes to RGB config for Zeal65
* Added dynamic keymaps to WT80-A, WT60-A, WT-80A, U80-A
* initial commit for kbd67 keyboard
* add in a standard matrix
* get the correct matrix for layout_all
* add a layout_65_ansi LAYOUT macro
* get a default keymap in
* add caps lock led support
* fix formatting of my name in the comments
* add QMK Configurator support
* turn on bootmagic
* Starting point for blue pill based practice60
* Changes
* add
* try raw bin no botloader
* swap back to bootloader version
* edit
* Remove debug LED flash
* Disable JTAG to open up B3 and B4
* Add led backlight support (no breathing yet)
* Update matrix for correctness
* RGB Underglow working in a very simple state
* not as bright
* Move to handwired
* revert ChibiOS_Test changes
* Changes based on PR comments
* Address PR comments v2
* Move files
* Fix up screen off timer of helix
* Fix Up ScreenOffInterval exceeded uint16_t
* Fix Up never waking up once screen off if in case of matrix are not dirty
* Changing referenIng incorrect constant name
* OLED_ENABLED => SSD1306OLED
* Improve internal processing of process_record_kb()
* Use the return value of process_record_gfx()
* Move a include statement into #ifdef block
Move #include "ssd1306.h` statement into #ifdef block
* Move process_record_kbI()
Move process_record_kb() from helix.c to rev1.c/rev2.c/pico.c
* Move process_record_kb()
* fix about screen off timer
* Fix Up ScreenOffInterval exceeded uint16_t
* Fix Up never waking up once screen off if in case of matrix are not dirty.
* Revert "fix about screen off timer"
This reverts commit 3d175f2340.
* Fix up screen off timer of crkbd
* Fix Up ScreenOffInterval exceeded uint16_t
* Fix Up never waking up once screen off if in case of matrix are not dirty.
* Fix up screen off timer of helix
* Fix Up ScreenOffInterval exceeded uint16_t
* Fix Up never waking up once screen off if in case of matrix are not dirty
* Revert "Fix up screen off timer of helix"
This reverts commit f0efb82443.
* Improve internal processing of process_record_kb()
* Use the return value of process_record_gfx()
* Fix a indent
Fix a indent
* Remove unnecessary re-definitions for XXXXXXX and _______
* Update 6lit to use KC_NO in layout macros
* Update rules.mk to follow current template
* Remove use of deprecated function action_get_macro - unused and contents were from old template
* Remove use of deprecated function action_get_macro - all code was commented out
* Remove use of deprecated function action_get_macro - convert macro to use process_record_user
* Convert keymap to consistent use of _______
* fix use of old style header guards
* Swap KC_NO for XXXXXXX macro since the swap to the macro for KC_TRANS
* Resolve use of ?= in rules.mk files
* Remove duplication of rules.mk and config.h in gherkin mjt keymap
* Remove unnecessary #includes
* Align layout macros so foobar can use gherkin keymaps
* Align 6lit layout macros with foobar
* Remove ifndef QUANTUM_DIR from keymaps
* Initial 25 port
* Initial 25 port - fix info.json and hand_swap_config
* Review comments - fix layout macros, copyright comments, and duplicated use of layering macros
* Add support for slackware distribution (linux_install.sh)
The required packages are not provided by the official repository. The packages
need to be installed from slackbuilds.org either manually or with the help of
third party tools like sbotools.
* Modify linux_install.sh according to code review
Modifies the Slackware section of the linux_install.sh script based on the
suggestions from the code review.
* Modify utils/linux_install.sh according to suggestions
* Improve new_project script
- use git user.name if available to replace the boilerplate name in
files we generate
- fix shellshock warnings
* Test for git repo
Suggestion by @skullydazed
* Fix shellshock warning
* Incorporate feedback from reviewers
- thanks @vomindoraan
- use a heredoc instead of echo for console
- factor out common paths
* I2C driver docs
- Added I2C driver docs.
- Changed arm master i2c driver to have a weak i2c_init as it is impossible to account for all possible port configuration in the STM32 world.
* Update docs/i2c_driver.md
Co-Authored-By: yiancar <yiangosyiangou@cytanet.com.cy>
* Update docs/i2c_driver.md
Co-Authored-By: yiancar <yiangosyiangou@cytanet.com.cy>
* Update docs/i2c_driver.md
Co-Authored-By: yiancar <yiangosyiangou@cytanet.com.cy>
* Update docs/i2c_driver.md
Co-Authored-By: yiancar <yiangosyiangou@cytanet.com.cy>
* GPIO release fix
* initial commit
* put my name everywhere
* get the switch matrix correct
* add a basic keymap
* use a better LAYOUT macro
* update readme
* Add QMK Configurator support
* Added support for backlight , and a UK iso layout
Added support for backlight , and a UK iso layout. Now uses the SPLIT_KEYBOARD #define rather than relying on lets split
* Update keyboards/diverge3/keymaps/isoUK/keymap.c
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Update keyboards/diverge3/keymaps/isoUK/keymap.c
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Simplified the lower layer
Simplified the lower layer
* dir rename to snake case
dir rename to snake case
* changed dir case
changed dir case
* Update keyboards/diverge3/rules.mk
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Update keyboards/diverge3/keymaps/iso_uk/config.h
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Update keyboards/diverge3/config.h
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Update keyboards/diverge3/keymaps/iso_uk/keymap.c
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Update keyboards/diverge3/keymaps/iso_uk/keymap.c
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Update keyboards/diverge3/keymaps/iso_uk/keymap.c
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Update keyboards/diverge3/config.h
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Update keyboards/diverge3/keymaps/iso_uk/config.h
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Update keyboards/diverge3/keymaps/iso_uk/config.h
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Update keyboards/diverge3/keymaps/iso_uk/config.h
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* aligned and tidyied up
aligned and tidyied up
* dlg's keymap
* fix list order
* remove cruft
* pragma
Co-Authored-By: dlgoodr <dlg@dsrw.org>
* turn on bootmagic, enable swapping ` and Esc while I figure out which compromise is least bad
* Initial move of 40percent.club boards to common parent folder.
* Refactor readme files to be consistent
* Refactor readme files to be consistent - fix make command examples.
* Refactor readme files to be consistent - align readme filenames.
* Refactor readme files to be consistent - fix repo url.
* Disable Community keymap builds as they are currently failing due to missing functionality
* Move more of 40percent.club boards to common parent folder.
* Refactor readme files to be consistent - align readme filenames.
* Refactor readme files to be consistent - fix make command examples.
* Preliminary 30wer firmware. Not tested on real board yet.
* Added a layer to default 30wer keymap.
* Wrote readme for 30wer.
* Added 30wer info.json.
* Configurable Rainbow Swirl range
This allows tweaking of the rainbow effect to
get different effects on keyboards with varied
LED layouts. We found the value 1950 works on
the RGBKB.net Sol to get a cool striped effect
across the keyboard.
* Document RGBLIGHT_RAINBOW_SWIRL_RANGE
* Better wording for the documentation
The new simple API can be selected.
Previous version, can select two way.
* use old API (compatible with let's split serial.c)
* use new API (multi-type transaction)
This version, can select three way.
* use old API (compatible with let's split serial.c)
* use new API (single-type transaction)
* use new API (multi-type transaction)
There is no change in the code generated by this change.
* Consistency fixes and more eeprom defaults
* Handle setting Unicode mode on eeprom reset better
* Unicode EEPROM hack
* Re-enable permissive hold and ignore mod tap
* Set unicode input mode
* More unicode stuff
* more haaaaaacks
* Attempted RGB Cleanup
* Fix compiler issue
* Add GitLab CI config for personal compiling
* Add avr gcc version to GitLab CI script
* Add rgblight init to matrix init
* Use Magic+Esc for entering bootloader mode
* Expand rules.mk
* Improve FN_RCTL tap dance
* Avoid one-line if statements
* Add PROGMEM to keymaps definition
* td_fn_rctl_* → td_fn_rctrl_*
* Fix FN_RCTL tap dance bug when count is 4, 8, 12 etc.
* Add ACTION_TAP_DANCE_DOUBLE_MODS
* Rearrange/rename keycode defines
* Use RAL_RGU and RCT_RSF in keymaps
* Replace keymap ASCII art with box drawing characters
* Add FN_FNLK and use it
* Set Unicode input mode in eeconfig_init_user instead of matrix_init_user
* Update userspace with common config.h
* Add my dz60, satan and xd75 keyboard keymaps
* Fixing executable bits changed during last upstream merge
* Cleanup unnecessary files and defines
* Remove unnecessary defines from userspace config
* Add underglow controls to dz60 function layer
* Fixing merge conflicts
* Fixing exectable bits changed during merge
After further testing and feedback from others, the bottom row matrix was incorrect. Also RGB number was incorrect (I was tired when building this, really shouldn't do that).
* converter/adb_usb: Configurator support
Note: LAYOUT_ext_ansi has a blank space between the Spacebar and the
Right Alt/Option key when loaded in the Configurator. This is
deliberate.
Stock Apple Extended Keyboards and AEK IIs send the scan code for Left
Command when either Command key is used. (This is noted already in the
readme.) That being the case, the Command keys cannot be assigned to
different functions. Whichever keycode is placed on Left Command will be
used for both Command keys.
* converter/adb_usb: adb_usb.h cleanup
- replaced KEYMAP_COMMON_H with ADB_USB_H
- white space changes for visual alignment in LAYOUT_ext_ansi macro
* port over Rozakiin https://github.com/Rozakiin/Noxary_Firmware/tree/master/noxary_x268
* rename LAYOUT to LAYOUT_65_ansi default layout
* add configurator support
* add community layout support
* put Rozakiin's name everywhere
* update readme
* problems with the 65_ansi keymap to be diagnosed later
* Add distro support for sabayon
Sabayon is a gentoo based distro with a different package manager. Does
not need any use flags or masking for the required packages.
* Add missing backslash
* Put echo string in quotes, remove extra newline
* Order gentoo/sabayon packages alphabetically.
Rewrote USB state tracking for implementation of suspend state.
Updated suspend.c in entirety.
Main subtasks (generally hardware related) are now run prior to keyboard task.
* add computed pins from mcu type
* update for atmega32a
* doc typo
* add atmega16 chips, link to references
* remove avr include from config
* exclude assembler in config.h includes
* consolodate options, add 646
* fix typo in pindef
* Keymap: add jyh levinson keymaps
remove tap dance number keys due to sluggish responses
simplify I2C configuration
reverse hyper and meh positions
reduce tapping term to allow fast typing with mod tap space keys
remove Alt hold on right space key. too many false touches.
add vim-style arrows (hjkl) on asdf; semicolon/quote on raise
correct documentation string for jyh levinson layout
add alternative levinson layout for jyh
more inspiration from atreus keyboard. keeps shift in the expected
places. reduces number of layers. puts numpad layout easily
accessible. places important keys on palms and meta keys on top
corners for xmonad.
correct layer switching in jyh2 levinson layout
I was getting stuck on the numpad layer because the numpad hold key
was remapped once the layer was activated. Bad idea. Minor other
refinements.
use curly bracket { instead of brace [ on raise layer
add RGB keys on adjust layer
bootmagic key is confusing. turn it off.
try out permissive hold setting to make mod-tap better
remove hold for right control on quote key. too many mistakes
turn off permissive hold. it was causing unexpected behavior
enable rgb underglow animations
add make it pink/blue key to levinson layout
prevent stuck modifiers in jyh2 levinson keymap
* fix up deprecated code after code review
* remove PREVENT_STUCK_MODIFIERS because it is default
Co-Authored-By: yamad <jyamada1@gmail.com>
Added JTAG disable code to the split_common slave code since the slave never calls keyboard_init(). In the future the slave should likely be modified to call keyboard_init() in some way, but without calling any of the unnecessary USB initialization code.
* added initial config files for vinta
* added readme
* changed product id and device ver
* fixed keymap illustration
* updated rules.mk to enable more commands
* removed a bunch of pre-code text; changed some grammar woopsies
* removed bootmagic lite
* updated developer's note
* updated readme.md
* Initial commit of guidoism
* created movement layer
* movement layer works!
* removed unnecessary layers
* moved enter key up and recreated caps lock
* cleaned up
* num pad
* checkpoint
* checkpoint
* checkpoint
* Added num pad
* changed max power draw so i can use this on ipad
* move around quotes
* added tri layer for a homed numpad
* moved layout to new style
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* added keys to unicode conversion
* removed adjust layer since its not used anymore
* moved esc to seperate key
* tweaked python
* checkpoint
* new code put into function
* new code put into function
* cleanup
* cleanup
* new code works perfect
* removed old code
* removed old code
* generate_c.py now replaces code within keymap.c
* added function layer
* updated readme
* updated readme
* updated readme
* updates readme
* updates readme
* updates readme
* Tweaks based on CR
* Remove old guidoism
* Use MO(_FUNCTION) directly
* Preliminary additon of bootmagic lite functionality
* Cleanup code
* Clean up bootmagic code
* Add documentation and clean up code
* Make 'lite' an option for BOOTMAGIC_ENABLE
* Update Templates with note about Bootmagic Lite option
* Detect Debounce variable
* Make sure debounce is a non-zero number
* Capitalize Bootmagic
* Capitalize bootmagic
* Update wording
* Re-add EEPROM reset, by popular demand
And add eeprom-less version to drashna userspace for his sanity
* Fix spacing
* Set BOOTMAGIC_ENABLE to use full/lite/off
And default yes to "full" for compatibility
* Add Bootmagic lite info to templates
* Remove text from makefiles
* Cleanup of makefile
* mention yes in bootmagic docs
* Wordsmitthing the docs
* Fix white spaces
* Readd default bootmagic setting, because it's necessary
* layer locked breathing, layer changed brighter leds
* move config for tapping term into config.h
* Respect LED off even with layer indicators, add readme and update config
to new standard
* update Readme with note about both sides of board being required to flash
* use ctl_t
* spruce up readme and add a changelog
* add comment about using CTL_T
* add more description
* use RSFT_T so I can still have a right shift key even on the _AL layer
* add config.h for rgblight_sleep
* update readme to talk about rgblight_sleep
* update changelog with new changes
When comparing the pins in this file to the Ergodox Infinity schematic, it seems that the first section is describing the rows and the second section is describing the columns.
- config.h deleted (file was redundant)
- layout macro LAYOUT_JD45 removed (identical to new macro LAYOUT)
- ../../config.h include line redundant due to past changes to build script
- keymap.c
- updated to use macro LAYOUT
- redundant KC_TRNS and KC_NO definitions removed
- config.h
- updated to more-preferred format
- layout macro LAYOUT_JD45 removed (identical to new macro LAYOUT)
- keymap.c
- updated to use macro LAYOUT
- redundant KC_TRNS and KC_NO definitions removed
The macro that was LAYOUT prepended KC_ to all the keycode arguments, preventing the Configurator from working with the JD45. This macro is now LAYOUT_kc.
The macro LAYOUT is a more-standard macro.
Switch identifiers have changed throughout. Format is k<row><column>.
* Added my Mechmini2 layout to qmk.
* Added more info to the readme.
* Made changes.
* Update keyboards/mechmini/v2/keymaps/lbibass_625_space/keymap.c
Co-Authored-By: lbibass <ewdries02@gmail.com>
* Update keyboards/mechmini/v2/keymaps/lbibass_split_space/keymap.c
Co-Authored-By: lbibass <ewdries02@gmail.com>
* added userspace readme
* small fix to userspace readme
* another fix to userspace readme
* changed and improved userspace readme
* Update readme.md
* Update readme.md
* changes to readme again
* readme again
* Added my(194h) atreus62 keymap
* Fixed what noroadsleft remarked in my pull request, hopefully got it all.
* Followed drashna's suggestion.
* Removed unused functionality from my keymap, added tap dance æøå and changed Layer 1 and Layer 2
* Removed unused functionality from my keymap, added tap dance æøå and changed Layer 1 and Layer 2
* change window focus shortcuts
* hangul
* macos goodness
* re-arrange tab keys
* remove tab switching keys
* left hand func
* glorious macro pad
* workspace rotation keys
* tabbing hotkeys
* left hand tab change keys
* SEND_STRING("!") on KC_EXLM
* use SEND_STRING for all shifted symbols
* SEND_STRING even for non shifted symbols so they play nicely with the shifted ones
* Made DZ60 layout with calculator
* Cleaned up and commented, preparing to fix bug with negative in front of open parenthesis as first character
* Fixed bug where negative sign infront of parenthesis as first character was parsed incorrectly
* Made a better solution for the bug from the previous commit
* Modularized and added a userfile so that this code can be used on various keyboards, found in doogle999
* Removed commented code from keymap
* Made the layer that is used for calculations a define so that it can be changed per keyboard
* Made the readme
* Made the readme in the correct place
* Revert "Made the readme in the correct place"
This reverts commit 7f8b59ed9e.
* Manually synced with qmk upstream
* Stopped repeat, made keys print character that they are defined as rather than what the keyboard wants them to do
* Added support for numpad, might make all keycodes custom so that there is no need to change doogle999.c if you want to change the keycode that is associated with a function, also made numpad automatically activating an option
* Fixed some bugs with backspacing, updated the readme
* Fixed some bugs with numlock turning on at the wrong times when a shift key was down
* Made the return to layer work automatically instead of just forcing it to layer 0
* fixes and style changes, 20% decreased binary size
* Fixed some bugs with double printing and compilation errors on my side
* Fixed bug with exceeding the buffer size
* Removed changes that added const-ness
* Made changes so that backspace does not repeat to remove backspace bugs, still some bugs with recalculating without having typed anything
* Fixed obo error with calc main loop
* Made includes more accurate in keymap for dz60
* Moved flags to user makefile
* keymap for 1upkeyboards/sweet16 multilayers rgb lighting and tapdance
* Update config.h
typo
* cleanup
Co-Authored-By: ridingintraffic <michael.j.fettis@gmail.com>
* layers are using layout macro
replaced the include guard (the ifndef, define, and endif at the end) with just #pragma once
changed undergrow to use layer-change-code
emoji macros are using send_hex_code_string
cleaned up the includes
* tap() removed
maxtrix_scan_user updated
conf.h cleanup
* Matrix/keymap refactor
- Deleted `KC_KEYMAP` macro
- Renamed `KEYMAP` macro to `LAYOUT_ortho_4x12`
- Default keymap updated to current QMK standards
- #include QMK_KEYBOARD_H
- Refactored from `KC_KEYMAP` to `LAYOUT_ortho_4x12` macro
- `action_get_macro()` deprecated in favor of `process_record_user()`
`rules.mk` *not* updated to include `LAYOUTS = ortho_4x12` because I have no idea if and how that works on a split and/or wireless keyboard.
* readme cleanup: markdown formatting
* Add Configurator support
* added support for ortho_4x12 layout
* Macro and readme updates
Macros updated to use `KC_NO` directly.
Readme updates and cleanup.
* Keyboard: initial support for XD87
* Add row/col pin configuration for XD87 PCB
* Add default ISO layout
* Fix incorrect KC in default_tkl_iso
The KC_NUBS is duplicated in the TKL ISO layout.
Compare with the fullsize ISO which has a KC_NUHS
in the corresponding place.
* Add support for community layouts
* Add TKL ANSI layout
* Enable TKL ISO/ANSI community layout
* Fix LAYOUT_all
* Configure backlighting for XD87
* Various documentation changes
* Converter: add XT USB converter from TMK
* Converter: port TMK code for USB converter to QMK
* Apply requested changes after code review by @drashna
- use "pragma once" instead of include guards
- use LAYOUT instead of KEYMAP
- allow customisation with matrix_init_user() and matrix_scan_user()
- set BOOTLOADER instead of BOOTLOADER_SIZE
- Add XT_ENABLE to OPT_DEFS
* Remove unnecessary lines
* Matrix/keymap refactor
White space and readability updates
* Configurator support
Added info.json file.
* Readme update
Markdown formatting
* Add support for ortho_4x12 keymaps
* Added planck_mit layout support
* Disable SWAP_HANDS_ENABLE for zlant:wanleg keymap
* Disable BACKLIGHT_ENABLE for zlant:bakingpy keymap
* Add caveats for shifted characters
And some formatting and grammar corrections.
Closes#1037
* Fix spelling of remote
* Fix spelling error
* Remote not Remove
* Remote not Remove
* an attempt at own layout
* typematrixed dvorak
* columns shifted
columns shifted out, second pinky column moved to the inside.
* Update users/romus/romus.h
* code cleanup
Changes requested by Drashna + Tap Dance enabled
* Fixed EOF
Fixed the no newline at the end of file alert.
* rgblight fight eeprom writes
* rgb code simplification
* Update users/romus/README.md
* Update quantum/keymap_extras/keymap_slovenian.h
* Main folder
Main folder with some changes like the base layout and matrix for uploading in a future to the qmk repositorie
* First Commit
Firsts non previously commited changes:
-Changed to keyboards/handwired
-Basic credit to Xydane
-70% Layout
* Modified file structure for several keyboards
As I don't want to create several folders and overcrowd the main folders I made a few modifications to being able of configure several keyboards as revisions of the main keyboard.
Added a second variant.
Compiling tests went right but I haven't tried it on the controller.
* Starting leds
* Started dual color leds PWM functions and configs
I started to create the PWM functions and configs based on internet examples, it doesn't compile yet
* Backtraced a bit to establish and try debug before continuing the pwm
Just this, algo some doc as a new pinout image, space cadet modification to try if it works and little more
* Deleted unuseful stuff
After trying the reestructure to being compatible with several keyboards and that it worked I deleted the other keyboard.
Added space cadet shift to ISO.
Finally I couldn't debug everything and I'm getting quite frustrated to continue much more than just adding pwm leds
* Changed again Iso fix for Space Cadet
* Renamed keyboard, future pull
I just renamed the keyboard and made some simplifying changes in order to make a pull request sometime soon.
I'm too frustrated, tired and knowledge limited to achive using the PWM for leds, I didn't even get to use the debug mode...
I intend to end basic led color change using layers (if I can), document everything properly and make a pull request so other users can continue/use this project.
* Writed Readme.md file
I also corrected a previous compilation problem and ordered a bit the keymaps
* Corrected readme
* Try to add layer activated light
* Revert "Try to add layer activated light"
This reverts commit 205af820d8.
* Progress to fork
Coming back to work, upcoming pull
* Linked image
Corrected readme
* Some cleanning
Added images to readme, som cleaning, burning after commit.
* Almost finished (working)
Finally
* Finished bluepill firmware
Just finished and tried layer dependant led colors. Going for merge
* Deleted innecesary stuff and trailing spaces
Just as commit title said.
* Coding conventions
Just modified some files to respect coding conventions
* Deleted XXXXXX define
Checking some other PR seen this improvement
* Changes suggested on PR
Firs doing the easy changes
* More changes for the PR
-I also deleted one unused function for led toggling on matrix.c (Now it uses layer dependent baklight, algo on of on start)
-Deleted commented function on keymaps.
Right now only needs testing and all pragma replaces.
* Almost every pragma change on PR
That's almost finished, only waiting for reply due to compiling errors
* Revert "Almost every pragma change on PR"
This reverts commit 07f23aa862.
* Revert last commit
I moddified by mistake a file from another keyboard
* Solved last pragma
Compiles fine.
Now I only need to test it, I say you if it works to include it in the main repository.
* helix/serial.c add support PD1,PD3,PE6 and configuration simplify
* Add comment about ATmega32U4 I2C
* Add compile time check for ATmega32U4 I2C
* change TAB code to 8 SPACE code
* Helix serial.c PORTD,PD0 test. OK
OK PD0
- PD1
OK PD2
- PD3
- PE6
* Helix serial.c PORTD,PD1 test. OK
OK PD0
OK PD1
OK PD2
- PD3
- PE6
* Helix serial.c PORTD,PD3 test. OK
OK PD0
OK PD1
OK PD2
OK PD3
- PE6
* Helix serial.c PORTE,PD6 test. OK
OK PD0
OK PD1
OK PD2
OK PD3
OK PE6
* Helix serial.c: PD0,PD1,PD3,PE6 all test end
* Helix serial.c: rename SOFT_SERIAL_PORT to SOFT_SERIAL_PIN
* Helix serial.c add debug code
* Helix serial.c: add transaction ID range check
* Helix serial.c debug code update
* Helix serial.c debug code update
* Helix serial.c: Strict checking of the value of tid.
* adjust the delay of serial.c
* Helix serial.c: remove debug code
* remove EXTRAFLAGS += -DCONSOLE_ENABLE from five_rows/rules.mk
tmk_core/common.mk has
>ifeq ($(strip $(CONSOLE_ENABLE)), yes)
> TMK_COMMON_DEFS += -DCONSOLE_ENABLE
* Fix error handling in split_scomm.c
* add some comment to serial.c
* add some comment about SELECT_SOFT_SERIAL_SPEED
* adding my keymap
* updated pull request comments from dashna, including redundancies and DVORAK entirely
* changed over visual representation to use 'LAYOUT_preonic_grid()'
* added a ReadMe and commented out AUDIO_ENABLED related stuff in keymap.c until I can align with current QMK standards
* Update readme.md
* readme corrections and adjustments
* Docs: newbs_learn_more_resources.md: formatting
* Added QMK Git Conventions doc, initial version
* Renamed contributing_qmk.md to newbs_best_practices.md
* Updated per review by @drashna
* Added navigation links
* Updated to Best Practices doc
* Minor updates to Learn More Resources doc
Markdown formatting consistency because I'm particular about it.
* Added Merge Conflict section to Best Practices doc
rgblight_effect_alternating (void) calls rgblight_sethsv_at () RGBLED_NUM times. As a result, rgblight_set () is called RGBLED_NUM + 1 times. This is wasteful processing.
* remove clmk and dvrk and backlight; switch esc and enter to be modtap; add meh key
* change songs
* space cadet; move enter; move '"; move pgup pgdn
* remove extra songs
* update from noahfredrick keymap
* make it easier to type ../../thing/*/*
* move pipe
* requested changes
* Added base keymap
* Added initial layers and mirrored most of Pok3r behavior.
* Some stuff for Space Captain
* Added new Marianas keymap for DZ60
* Included suggestions to remove unnecessary line regarding MODS_CTRL_MASK, and added names for layers.
Added enum to define names for layers, and removed unused #DEFINE
* Added DVORAK and COLEMAK
* Caps + enter + space for flashing mode.
* Added RGB status
* added flash script
* Changed lighting modes to make layers more apparent
* fixed issue with not being able to exit gaming mode.
* Added abbreviation constructor
* Changed lighting modes to make layers more apparent
* fixed issue with not being able to exit gaming mode.
* Added abbreviation constructor
* Fixed bug with SQL Table Macro generator.
* restructured file. No Logical changes.
* literals only for smart macros
* removed extraneous pointer declaration.
* Smart Macros
* Added Makefile and header file
* extended smart macros to be able to cover the whole alphas.
* removed non-relavent keymaps.
* didn't mean to include this guy.
* added my keymap
* Adde more changes
* Moved to pevecyan folder
* Added slovenian mapping
* Slovenian keymap completed
* Suggestions updates
* Fixes on slovenian keymap
Made some typos in previous iteration
* Fix LAYOUT define generation
Prior to this, only the full keyboard path was defined. Eg `KEYBOARD_planck_rev6`.
But the docs mention `KEYBOAD_planck`, which never actually gets defined.
This addresses this, and creates a define for each level of the keyboard folder, so that stuff like `KEYBOARD_planck` actually exists.
* Clean up changes to make it more readable
* Make some keys more accessible, prevent mistypings
* Add "Gaming" layer which maps L-Ctrl to space (left-handed jumping compatibility-mode for all games)
* Fix up userspace after feature merges
* Add new macros for keyboard layouts
* Keep new layouts in keymap for easy reference
* Cleanup layouts
* Fix CRKBD wrappers
* Fix up comments
* Fix spacing in orthodox base layer
* ergodox related cleanup
* Make KC_MAKE only flash when holding shift
* Add option to fast compile boards
* Clean up rgb modes to save space
* Re-enable Swap Hands on my Iris
* Add files via upload
* Delete config.h
* Delete keymap.c
* Delete rules.mk
* Keymap w/mirror mode and steno support.
Keymap w/mirror mode and steno support. Can be used entirely one handed.
* Fixed some niggling issues.
It was not properly including the "config_common" files, and was causing it to break on the configurator.
Additionally, updated this to use the split common code.
* RGB toggle button
* Remove custom lighting effects
* Fix small bug in Symbols layer
* Ignore mod tap interrupt in XD75 for skewwhiffy, and split layers into two for more flexibility and fix persistent layer issue
* Replace shift in nav layer with IntelliJ omnibox shortcut to avoid a sticky shift
* Remove custom setting in config, because it were annoying, it were.
* Move navigation buttons in one key
* Some review markups
* Use enums for layers
* Use LAYOUT_ortho_5x15
* Revert some capitalization changes made by accident
* DZ60 layout based on stephengrier's with customisations.
* CapsLock is used as Fn key.
* Del is available as Fn+Backspace & Shift+Backspace (using a macro)
* PgUp / PgDn / Home / End = Fn+Arrows (as on macOS, Microsoft Surface)
* Tilde = Shift+Esc
* Backtick = Fn+Esc
* Underglow toggle and mode selection are available as Fn+Q and Fn+W
* Reset (bootloader mode) = Fn+B
* Standardised layout formatting and Ctrl+Del & Shift+Del support.
Using 7 underscores for KC_TRNS in layouts and aligning the keycodes
according to LAYOUT_directional.
Del is now only Fn+Del, Ctrl+Backspace translates to Ctrl+Del,
Shift+Backspace translates to Shift+Del.
* Documented new Backspace/Del related macros.
Del is now just Fn+Backspace, pressing Ctrl+Backspace sends Ctrl+Del,
pressing Shift+Backspace sends Shift+Del
* Orange75: cleanup and Configurator support update
`orange75.h`:
Moved `K014` to the second (number row) as the left half of a split Backspace (guessing at its true location; will need to be checked/tested after merge).
`info.json`:
Updated to match new `LAYOUT` macro.
`keymaps/default/keymap.c`:
- Updated to match new `LAYOUT` macro.
- Added layer mock-ups as block comments.
- Formatted to be a bit more readable.
* Orange75: deleted an extra comma from keymap.c
* Helix each keymap's using rgblight mode symbol instead magic number
No change in build result.
* Helix pico keymaps: make rgblight modes selectable.
No change in build result.
* Helix rev2 keymaps: make rgblight modes selectable.
No change in build result.
* fixed Helix froggy/keymap.c: invalid rgblight mode value 0 to 1 (=RGBLIGHT_MODE_STATIC_LIGHT)
* Deselect RGB_TEST and ALTERNATING in Helix rev2,pico keymaps config.h.
Added hid_listen USB device for arm_atsam USB protocol.
Debug printing is now done through the console device (CONSOLE_ENABLE = yes) rather than the virtser device, for viewing in hid_listen.
Function dpf(...) renamed to CDC_printf(...) and should now be called directly if intending to print to the virtual serial device.
* IRIS Keyboard Keymap
I wanted a keymap that really changed things up. I also found that as a programmer I need as many symbols as I can get.
* Make cmd-option-escape work on a mac
* Add more prettyfication.
* Add other types of hold
* More work on the layer keys
* tweaks
* More tweaks.
* more tweaks
* Remove OSL/OSM they didnt seem to work very well
* DC01 updates and I2C avr speed overwrite
- General updating of DC01
- Made F_SCL define in AVR I2C driver overwritable from config.h
* Update drivers/avr/i2c_master.c
* syncing upstream
* Bluetooth Doc update
More Description in bluetooth section, Addition to Config options rules.mk section.
* merge upstream
chibios
* lib/chibios checkout
* Additional EZ key Section
added back EZ-Key diy link, Cleaned up some errors
* Personal Nyquist keymap added.
* Responded to comments for PR.
Removed unnecessary imports.
Updated way of macros.
Removed tick from unicode inputs.
* formatting in keymap
* Update and clarify Unicode documentation
* Fixed UCIS info based on feedback from algernon
* Further clarifications and cleanup
* Formatting
* Add an example for unicode map
* fix AutoHotKey title
* Implement macro recording
* Remove off-by-one from the macro recorder
* Holding both modifiers enables the third layer
* Exit the 3rd layer into one of the secondary ones
* Regular Enter and Escape on the secondary layers
Useful for the macro recording because the "tap" modifiers always act as
modifiers there.
* Remove the buffer overflow from the macro recorder
When the limit is reached, the backlight blinks with each keypress.
* More robust macro recording implementation
* Macro record refactoring and improvement
- support for a second macro (saved using the end of the macro buffer)
- improved reliability
* Add comments to my macros
* Macro recording: remove a redundant code
* Separate the raise+lower layer from the special layer
* Add back/forward keys
* Bind mouse movement
* More readable KC_TRNS
* Improve the mouse bindings
* Use a convenience macro instead of the low-level ACTION macro
* Add mouse to the Dual layer; make most of the layer transparent
* New "mouse" layer; clean up the "special" layer
* CapsLock, NumLock and ScrollLock on the Special layer
* Enable my fix for the stuck modifiers and adjust the dual layer to it
* Fix the macro recording after enabling the stuck mods fix
* Click with Lower/Raise+Space
* Reduce the memory used by the macro recording
Previously the auxiliary layers were numbered 30 and 31 which resulted
in all 32 array elements being allocated regardless of the actually
used layers in the user code.
* Optimize source_layers_cache for the cache memory
Swapping the array indices should increase the locality of the memory access.
* Remove the mouse layer
* Use update_tri_layer to simplify the code
* Add some custom per-keymap build options
* Add ShiftLock
* Secure the reset button
* Add numeric layer
* Remove explicit layer keys on LW and RS layers
* Replace Alt+left/right with Back/Forward keys
* Sleep/delay key (for macro recording)
* App/menu key
* Fix stuff after merging to master
* Local per-keymap config.h; minor cleanup
* Remove the old macro_record.h
Replaced with dynamic_macro.h
* Adjust my keymap to the current API
* Pure Pro Gaming layer
Accessible by double tapping the Pure Pro layer. It features switched
Lower and Raise layers, for one-handed access to numbers.
* Pure Pro Gaming layer: no Mod4, persistent number layer under RShift
* Pure Pro Gaming layer activated with long press, not double press
* Reduce the size of the vifon keymap
See: issue #930
* Increase the dynamic macro buffer
The default was actually decreased. The actual used value didn't change.
* Add the context menu key
* No more strange ideas in the gaming layer
* Reduce the firmware size by disabling API_SYSEX_ENABLE
* Make slash available on the PP layer (replaces the RESET key)
* Add a generic "hold this key" macro
* Add a missing undef
* Turn LGUI in the gaming layer into LW instead of disabling it
It's not as disruptive as LGUI and it makes the LW/RS order kind of
more consistent (LW on the left, RS on the right).
* Refactor the Pure Pro Gaming layer
* Try out the 1st party qmk KC_LOCK (vs my own KM_HOLD)
* Alternative way to switch keyboard layouts with the left hand
* Add dot & slash to the Pure Pro layer (but not to the Gaming layer)
* Now that there is a second KM_LW, we can simplify the layout a bit
It was confusing to have the modifiers completely swapped. Just
moving them is much more natural.
* Disable the console now that qmk got bigger
* Update the keymap for the modern qmk standards
Adds maximized DZ60 Plate B layout macros in ANSI and ISO, featuring 2.25u Left Shift (1.25u/1u split for ISO) and 1.75u Right Shift with Inverted-T arrow keys. Also supports Split Spacebar and Split Backspace.
This allows user code to continue to use the matrix for indication, even
when the RGB toggle is off, using rgb_matrix_set_color().
Without this change, it's impossible for user code to use the matrix
when the toggle is off, as any changes get overwritten with black on the
next task cycle, and the indicator code is not called at all.
There is `qk_ucis_symbol_fallback` for the case where symbol lookup
fails, but there wasn't one for the success case. This adds
`qk_ucis_success`, called after successfully finishing the UCIS symbol
input.
Thanks to @drashna for the idea!
Signed-off-by: Csilla Nagyné Martinák <csilla@csillger.hu>
* Added pteron files made via from kbfirmware.com.
* Added readme.
* Made some progress on Pteron keymap.
* More keymap.
* Updated bootloader, added some keymap illustrations.
* Moved default keymap to FSund, made default keymap from default preonic keymap.
* Fixed typo in default pteron keymap.
* Made changes recommended by drashna.
* handwired/ibm122m: refactor
Refactored layout macro and keymaps to more closely resemble the keyboard's physical layout.
* handwired/ibm122m: add Configurator support
Enable support for ubuntu-derived linux-es in installer
Checks /etc/os-release for mention of ubuntu and debian.
Linux Mint uses ID_LIKE=ubuntu, not ID_LIKE=debian (as seen in
Ubuntu 16.04, unsure about others)
* Update userspace with common config.h
* Add my dz60, satan and xd75 keyboard keymaps
* Fixing executable bits changed during last upstream merge
* Cleanup unnecessary files and defines
* Remove unnecessary defines from userspace config
* Generate a new project for the KBD4x
* Specify the possible layouts for the KBD4x - MIT and grid
* Fill out the readme for the KBD4x
* Configure the default keymap and wiring configuration as specified on http://qmkeyboard.cn/
* Add info.json for QMK Configurator
* Enable backlight support for the KBD4x
* Standardise on LAYOUT_planck_mit/LAYOUT_ortho_4x12 layout names
* Add whitespace so the Readme will render correctly
* Disable mouse keys support for the KBD4x to make the firmware small enough
* DZ60: Deleted K214 from LAYOUT_all
* DZ60: Delete matrix LAYOUT_2_shifts; replace with LAYOUT_all
After the deletion of K214 from LAYOUT_all, LAYOUT_all and LAYOUT_2_shifts are identical.
Deprecated LAYOUT_2_shifts in favor of LAYOUT_all.
* DZ60: refactor 256k_HHKB and itsaferbie keymaps to use LAYOUT_60_hhkb macro
Both keymaps previously used the LAYOUT_hhkb macro. After comparing the macros, the only difference between them was that LAYOUT_hhkb included the place of the ISO Backslash key. Neither keymap used this key, so both were refactored to use LAYOUT_60_hhkb instead.
LAYOUT_hhkb is now essentially unused by any keymaps in the repo. (More on that in a moment.)
* DZ60: bugfix for dbroqua keymap
This keymap had two layers that used the LAYOUT_true_hhkb macro and a third that used LAYOUT_hhkb. These macros have the same number of keys, but represent different physical layouts. As the "main" layers used LAYOUT_true_hhkb, switched the third layer to LAYOUT_true_hhkb as well.
The LAYOUT_hhkb macro is now unused by any DZ60 keymaps in the repo, and can be safely deleted.
* DZ60: bugfix for 60_ansi_arrow_fkeys, 60_plus_arrows, and stephengrier keymaps
All three keymaps had one layer in LAYOUT_all and one in LAYOUT_directional. Only difference between these macros is LAYOUT_all excludes the ISO Backslash position. As none of the keymaps used this position, all layers were switched to use LAYOUT_directional.
* DZ60: added layout mock-ups to dz60.h
Documenting the physical layouts that go with each matrix.
* DZ60: replace TMK SHIFT_ESC with QMK Grave Escape
Replaced all instances of keycodes that called TMK's ACTION_FUNCTION(SHIFT_ESC) with QMK's KC_GESC, and added config.h files so KC_GESC behaves as the deprecated TMK function did, except for the default keymap, which I thought should have the QMK standard behavior.
* DZ60: delete SHIFT_ESC code blocks
Deleted ACTION_FUNCTION(SHIFT_ESC) code blocks from keymaps that didn't use the functionality it provided.
* DZ60: deleted unused MODS_CTRL_MASk definitions
Was used in the now-deleted SHIFT_ESC code blocks. Interestingly named MODS_CTRL_MASK when it was actually checking the Shift keys. *shrug*
* DZ60: refactor jkbone keymap to use process_record_user
Replaced TMK action_function keycodes with QMK process_record_user equivalents.
* DZ60: delete unused layout macros
The macros LAYOUT_hhkb, LAYOUT_directional_625_space, and LAYOUT_60_ansi_split_bs_rshift_5x1u were unused by any keymaps in the repo, and have thus been deleted.
* DZ60: refactor iso_6u_space and iso_7u_space keymaps
Both keymaps refactored to use the LAYOUT_60_iso macro.
* DZ60: refactor dz60.h
Updated the notation of the switch arguments. Format is now:
`k<row><column>`
where `<row>` is `[0-4]` and `<column>` is `[0-9a-e]`.
* DZ60: refactor LAYOUT_60_iso_5x1u matrix
Updated matrix so `KC_ENT` belongs on the home row, which is consistent with LAYOUT_60_iso for the DZ60 as well as the ISO community layouts.
* DZ60: fix white space in dz60.h
I hate when indentation is inconsistent within a file.
* Enabled unicode support and send_unicode function
* Unicode cleanup
* More unicode tweaking
* Update EEPROM stuff
* Account for keyboard macros
* Switch Equal to Plus on Ergodox
* more tweaks
* Minor Unicode tweaks
* Correct matrix printing for keylogger
* Fix unicode functions
* Fix unicode mode set since it actually uses EEPROM
* Re-add DISABLE_LEADER
* Ergodox is easier to hit the tapping term, fix that
* Fix stupid type on unicode mode check
* Preliminary CRKBD/HeliDox support
* Fixes to Helidox
* Cleanup userspace from old merge stuff
* Remove CCCV sounds
* Make Mode NOEEPROM Again
* Add send_string_unicode function
Co-authored-by: kdb424 <kdb424@gmail.com>
Co-authored-by: Konstantin <vomindoraan@gmail.com>
* Clean up code based on feedback
* Fix includes
* Add Function level EEPROM configuration
Add kb and user functions for EEPROM, and example of how to use it.
* Bug fixes and demo
* Additional cleanup
* Add EEPROM reset macro to example
* Forgot init function in list
* Move eeconfig_init_quantum function to quantum.c and actually set default layer
* See if removing weak quantum function fixes issue
* Fix travis compile error
* Remove ifdef blocks from EECONFIG so settings are always set
* Fix for ARM EEPROM updates
* Fix merge issues
* Fix potential STM32 EEPROM issues
* Use proper function levels
* Add matrix init functions
* Convert KEYMAP to LAYOUT
Or @mechmerlin is going to hunt me down and harm me... probably :)
* Fix conflict issues
* Add personal KC60 keymap
* Update personal KC60 keymap
* Keymap update 2018-05-30 01:53 UTC-7
* Added macro: T_PEEKR
* Added macro for MacOS Select All; modified MacOS function layer
* Added git branch-name macro
* Added GitHub signature macro
* Added readme files
* Added Quake 2 and System layers
* Refactored keymap readme
* Refactored to add userspace files; added Colemak layer
* Minor code cleanup; updated readme files
* Reverted use of userspace
Decided not to make use of the Userspace feature at this time. Reverted its addition, and updated the readme files where needed (they were linking to userspace files).
* Updated per review comments by @drashna
* Refactor buggy macros
I'm still not sure these work properly
* Fix Windows shortcuts
* Fix Mac shortcuts, possibly
Untested; still may be broken.
* Remove PREVENT_STUCK_MODIFIERS from config.h
Deprecated by #3107
* Custom keymap for the ErgoDone
The keymap supports QWERTY and COLEMAK MOD-DH with LED indication.
* Enable Space Cadet Shift
* Fix after-boot layer indicator LED
* Implement keyboard suspend, move layer LED handling to function, unify
identation
* Add readme.md with layout
* Optimize LED handling, add include guard
Read the default layer via the proper EEPROM function, so the calling of
bootmagic() is no longer necessary.
Fix bug when the CapsLock LED wasn't working anymore after a layer
switch.
* deleting arkag branch, forcibly moving changes over to master
* fade_color function added, not tested
* added half functions some stuff
* surround_type function implemented and working.
* added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes
* added a fade state machine and functionality
* build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout
* changes to sleep breath function, changed how I will switch to HALMAK
* support for halmak added
* support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid
* changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler.
* reformatted some if statements in state detection
* changes to force fade to pause on boot, or plug in.
* Attempting to move over to userspace, pushing to repository for help
* userspace stuff....
* userspace stuff....
* layout changes, working userspace,
Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY
* Layout change
Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers.
* Removed excessive tabs in files
* Moved mods on homerow around...
* changes recommended by @drashna
* removed homerow mods, more flashy lighting!
* changed delays for lighting.
* velocikey code retro fit into userspace to match typing speed
currently "working" but isn't as reactive as I want.
* Readme and other documentation hidden throughout code
* Added a pretty picture
* pretty picture actually added
* More readme updates
* Velocikey now working inside my userspace!
* Changed repo macro and fixed readme
* Removed media layer, moved media control to LAZY layer
* fixed more merge issues when I had to merge...
* implemented some leader key stuff
* removed merge garbage...
* changes requested by @drashna, leader key switch from macros
* Add basic support for the YD68 / YD68v2.
Keymap and WS2812 underlighting work. Capslock LED should work, though I don't have one populated to test. Backlight LEDs are not set up, as they're not on a hardware PWM pin, could be set up as software.
* Fix Imgur link
* Fix default keymap to match the stock firmware
* Fix the Hardware Supported line and add a short description
Messed up in my previous PR (#4017) by providing the wrong matrix name.
Fixing by changing the matrix name instead, because there's only one at this point. Thought it made more sense this way.
* Helix: make rgblight modes selectable.
No change in build result.
* edit the comment of helix/rev2/keymaps/default/keymap.c
* Helix led_test keymap: reduced the size.
* Disable Leader to reduce firmware size for Travis
* Additionaly fixes to USB_USB\BLE Keyboard converter
* Disable One Shots to get USB to USB BLE converter to fit
* Update for SEND_STRING usage
Update for SEND_STRING usage.
Sending keyboard reports (kbd, nkro) now obey the minimum polling time.
While attempting to send a keyboard report and waiting for a USB poll, other functions of the keyboard, including LED effects and power management, will continue to operate at their intended intervals.
* Updates for send string, syscalls, stdio, debug prints, auto shift
Now properly waiting for previous keys sent over USB to complete before sending new.
Added heap to linker and now compiling with syscalls support.
Removed custom string functions and now using stdio.
dprintf now works as intended through virtser device.
* CTRL and ALT keymap updates
CTRL mac keymap updated
ALT default and mac keymap updated
ALT rules.mk added Auto Shift with default no
* Code cleanup as per discussion with vomindoraan
Code cleanup as per discussion with vomindoraan
Specifically, an "L" got appended to the controller names for te "valid types",
but did not get appended to the blocks that include the specific drives.
So, this breaks anything that isn't "Yes".
* Update quantum matrix to support both AVR and Chibios ARM
- Addition of STM32 pin definitions
- Created abstruction layer defines to control GPIO (This is a bit pointless for Chibios as we are creating a PAL ontop of a PAL but it is necessary for uniformity with AVR)
- Modified matrix.c to use the above functions
* minor ifdef fix
* Rename of functions and docs
- Added documentation.
- Renamed functions according to Jack's spec.
* Massdrop fix
* Update matrix.c
* Update quantum.h
* Update quantum.h
* Update quantum.h
* Update internals_gpio_control.md
* Add pragma once info to contributing guidelines
* Fix links in readme template to match doc site
* Revert changes to contributing doc as somebody already changed it
* model01: implement RGB matrix feature
LEDs can still be individually controlled if this is switched off.
* model01: use fast banked LED setting commands
* model01: update default keymap to use RGB matrix
* model01: update RGB matrix support to match common_features.mk
* rgb_matrix: include <string.h>
This was missing after commit 4d5705ea6c
which introduces a use of memset().
* model01: make g_rgb_leds weak
This allows users to override which LEDs are configured as
modifiers, or tweak the x/y coordinates, should they so choose.
* add 'mavrdude' target into tmk_core/avr.mk
I made it a little convenient when writing the same binary to multiple Pro Micro.
* rename target name 'mavrdude' to 'avrdude-loop'
* modify docs/flashing.md about avrdude-loop
* mdify docs/flashing.md again
* modifi docs/flashing.md 3rd
Rather than a define, but read from the define. This way, a smart coder could externally configure the randomness, changing it on the fly
This is also a precursor step to adding full on support for configurable randomness.
* Initial commit of RAMA U80-A
* Initial commit of RAMA U80-A
* Moved IS31FL3736 driver, minor cleanups
* Superficial stuff
* Review changes
* Refactored to use common code.
* rgb_matrix: use a driver ops struct
This is intended to avoid #ifdef proliferation on adding more drivers,
eg. model01, which use different architectures.
* rgb_matrix: document driver struct members
* rgb_matrix: remove unused LED testing code
* rgb_matrix: don't build into IS31x drivers unless being used
* rgb_matrix: refactor make config options
This ensures that the necessary files are included for any custom
RGB_MATRIX_ENABLE value, without having to add entries here for specific
boards. This particularly affects model01 because its controller is
integrated and won't be used anywhere else, so it's preferable not to
put it in common_features.mk.
This now validates the value of RGB_MATRIX_ENABLE.
It was necessary to fix an error in ergodox_ez rules.mk using the wrong
comment separator, yielding an invalid value.
* IS31x drivers: don't write the control registers all the time
This is only needed when they are changed. This is done in init() and
board- or keymap-specific code is free to make further changes.
* rgb_matrix: move structs from chip drivers to rgb_matrix_drivers.c
This approach is specific to the rgb_matrix functionality, so keep it
neatly separated from the raw chip drivers.
* holefully correct error in mtdjr userspace for layer_state_set_user
* return state and wrap rgb actions in their own conditional
* mtdjr nyquist and userspace updates
* mtdjr updates as requested
* pull out toad keyboard and get it compiling
* refactor xmmx
* use the correct LAYOUT macros
* move LED code out to toad.c file
* move LED code out to xmmx.c file
* adjust for correct number of columns and pins used
* remove led set user
* Rename constexpr keymap folder to konstantin
* Replace numpad comma with Unicode comma
* Rename tap dance constants
* Move record->event.pressed check into switch
* Use RShift as a dedicated Fn key
* initial commit
* Update readme.md
* Update keymap.c
added comment for description of function to control LED as layer indicator
* corrected formatting as requested.
* format for configurator
* corrected info.json to propertly reflect layout in Configurator
* updated layouts to reflect physical keyboard
* comment out BACKLIGHT BREATHING in config.h
* deleting arkag branch, forcibly moving changes over to master
* fade_color function added, not tested
* added half functions some stuff
* surround_type function implemented and working.
* added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes
* added a fade state machine and functionality
* build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout
* changes to sleep breath function, changed how I will switch to HALMAK
* support for halmak added
* support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid
* changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler.
* reformatted some if statements in state detection
* changes to force fade to pause on boot, or plug in.
* Attempting to move over to userspace, pushing to repository for help
* userspace stuff....
* userspace stuff....
* layout changes, working userspace,
Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY
* Layout change
Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers.
* Removed excessive tabs in files
* Moved mods on homerow around...
* changes recommended by @drashna
* removed homerow mods, more flashy lighting!
* changed delays for lighting.
* velocikey code retro fit into userspace to match typing speed
currently "working" but isn't as reactive as I want.
* Readme and other documentation hidden throughout code
* Added a pretty picture
* pretty picture actually added
* More readme updates
* Velocikey now working inside my userspace!
* Changed repo macro and fixed readme
* Removed media layer, moved media control to LAZY layer
* fixed more merge issues when I had to merge...
* create: biacco jis keymap for windows for Ergo42
* fix: biacco-winjp: change #ifndef to #pragma once.
* fix: following: 3935#pullrequestreview-157941685
* Pin avr-gcc in shell.nix pending release of 8.3.0
There's apparently a critical bug in 8.2.0, which is now the nixpkgs default. This change overrides that default in favor of the known good version. Once 8.3.0 is the default, the override can be dropped.
* Arch/Manjaro fix
* First version of FollowingGhosts' custom layout
* Added copyright etc.
* Fixed readme and added space cadet shift
* Moved from RGB to HSV, updated readme and added media keys
* Updated pragma
* Added play/pause and updated config
* Added pragma back
* added my planck keymap
based on a blend of my minivan keymap and the planck default keymap.
* moved pipe to better match minivan keymap
* updated as per @drashna
also moved my keymap a bit after adding the quad encoder and underglow
(which doesn't even work on arm right now lol)
* a few smaller tweaks
* Crkbd: move I2C and Serial defines to keyboard's config.h
per @drashna on Discord
* Crkbd: remove misleading comment re: I2C and Serial
USE_I2C and USE_SERIAL are usually a "one or the other"-type deal, but this keyboard uses both.
* funged git history, restarting
* tested and working (message typed on this)
* updated documentation to include wiring directions
* formatting
* updated matrix and default layout a bit
* getting ready for merge into main repo
* getting ready for merge into main repo v2
* cleaning
* cleaning repo of extranious files
* updated documentation
Added a sample circuitry for handling the connection of a PS/2 Mouse.
Even if it's written that a circuitry is needed, there're a lot of other
things and the information gets lost really fast. A really simple sample
helps to remember who wants to implement the functionality about the
circuitry.
* initial check in
* figure out the column pins
* temporary keymap
* guess the row pins
* fix matrix.c compilation errors
* use the LAYOUT_60_hhkb macro and tweak the keymap a little bit
* update readme
* Put my name everywhere
* Add QMK Configurator support
* figured out the row pins
* update readme to have reset info
* Fill in some blanks that are documentation related
* Update matrix.c
* add kb functions
* forego kbfirmware labeling
* add arrows and caps lock to function layer.
* add a LAYOUT_60 and LAYOUT_all macro
* missed a comma
* add configurator support for the two new LAYOUT macros
* Jack helped me with a new custom matrix
* add 60_ansi into rules.mk
* deleting arkag branch, forcibly moving changes over to master
* fade_color function added, not tested
* added half functions some stuff
* surround_type function implemented and working.
* added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes
* added a fade state machine and functionality
* build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout
* changes to sleep breath function, changed how I will switch to HALMAK
* support for halmak added
* support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid
* changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler.
* reformatted some if statements in state detection
* changes to force fade to pause on boot, or plug in.
* Attempting to move over to userspace, pushing to repository for help
* userspace stuff....
* userspace stuff....
* layout changes, working userspace,
Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY
* Layout change
Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers.
* Removed excessive tabs in files
* Moved mods on homerow around...
* changes recommended by @drashna
* Added template copies for prime_l
Added first set of files for prime_m and prime_o
Temporarily storing kbfirmware dumps in tmp
* Completed base for prime_m, prime_o and prime_l
Moved prime_r into primekb folder
* Added in QMK Configurator layout files for new PrimeKB keyboards
Slight modification to layout header files
Added my name to licensing
* Updated primekb readmes
* Removed temporary working files
* Updated default keymap for Prime_O
* Added link to Newbs Guide in prime_r readme
* make bpiphany directory with simple readme file
* move unloved_bastard to bpiphany directory
* move frosty_flake to bpiphany directory
* move pegasushoof to bpiphany directory
* move tiger_lily to bpiphany directory
* add a little more info to readme
* move kitten_paw to bpiphany directory
* update make instructions
* update intro text
* add missing routines to matrix.c of unloved_bastard
* add missing routines
* initial commit
* Update readme.md
* Update keymap.c
added comment for description of function to control LED as layer indicator
* corrected formatting as requested.
* format for configurator
* corrected info.json to propertly reflect layout in Configurator
* updated layouts to reflect physical keyboard
* Create layout for JD45
* Tweak layout to better support JD45 and add more tap dancing.
* Add Maltron and tweak layout for 40% enter compatibility.
* Switch back to `BL_TOGGLE` for backlight.
* More tweaks
* Rename talljoe_gherkin to talljoe-gherkin
* Make NAV layer tab C_S_T also.
* Add missing RESET key.
* Add Talljoe layout for minivan.
* MTI is not for me
* Tweak keymap.
* Add talljoe keymap to Atreus.
* Minor tweaks.
* Fix talljoe keymaps to work with new Zeal60 commit.
* Added QMK support for GSKT-00, PaladinSplit, PaladinTKL and PaladinPad pcbs
* Remove the paladin boards from this PR
* Changed gskt00 as per review comments. Added two new default layouts, 60_ansi_tsangan and 60_iso_tsangan
* Fix the layouts/default/60_iso_tsangan/layout.json file
* Removed ? from rules.mk, removed unused fn_actions from keymaps. Changed the 60_iso_tsangan to work correctly
* Removed PREVENT_STUCK_MODIFIERS
* Keyboard: add Keyboardio Model01
This port implements key scanning and everything in their default
keymap.
It doesn't implement mouse warping; QMK can't do that (yet).
LED control is mostly not implemented. The ability to set all LEDs is
included because they can get stuck on coming from the bootloader
otherwise. Single LED control is also implemented for numpad indication.
The scanners also support batch LED transfer which is what you'd need if
you wanted to do fast effects. Gamma correction is also not implemented,
but is present in the original firmware. The necessary info for further
implementation is in the KeyboardioScanner module for Kaleidoscope.
To install on your keyboard:
make model01:avrdude
When prompted, hold the "prog" key on the keyboard to put it into
programming mode. This can also be achieved by holding the "prog" key
while plugging in the keyboard. This works even if the firmware is
corrupt or missing.
Hot plugging the halves seems to work fine, but there is no explicit
support for eg. making sure the matrix scan rate is reconfigured.
* model01: clean up includes and include guards
Uses #pragma once everywhere.
* model01: split LED and matrix code
This makes space if someone wants to implement better LED support
later on, the keyboard is a lot more capable than the current code.
* model01: separate I2C timeouts for matrix vs. LED
If the scanners have no data they don't ACK reads and just time out.
So we want a pretty short timeout to keep scan rates high.
Meanwhile the LED transfers might take longer - I don't know though,
so here we are conservative.
* model01: implement better LED control
- gamma correction from the manufacturer's firmware
- suitable delays to allow back to back LED writes
- this is fast enough to write the whole keyboard without noticeable
delay, in my experience
- minor bug fix: RHS Fn key was not addressable
* model01: add license to wire-protocol-constants.h
* model01: replace gamma LUT
The original was of unclear license origin. This one is functionally
identical and includes a generator should people wish to adjust it.
* model01: use the already-present CIE1931 lightness curve
...rather than baking in another gamma curve.
It's said that CIE1931 is the right thing to be using rather than gamma.
OK. Let it be so.
* model01: call matrix_init_user() from matrix_init_kb()
* model01: remove inapplicable config options from rules.mk
* model01: readme.md: update build environment links
* Add flashing instructions for Linux
* Make device/manufacturer name consistent for ymd96
* Disable command mode by default for YMD96
* Add function call to fix backlight for YMD96
* Add personal YMD96 config
* Replace include with QMK macro
* Move KEYMAP macro to keymap-level folder
* Move custom KEYMAP macro to global LAYOUT_iso macro
* Change transparent keymappings to global definition
* Remove unecessary import and change to pragma once
- (instead of repeated ifdef)
* Remove global keymap/layout definition
* Remove chording as it is not documented, not used, and needs work.
* Make Leader Key an optional feature.
* Switch from `PREVENT_STUCK_MODIFIERS` to `STRICT_LAYER_RELEASE`
* Remove `#define PREVENT_STUCK_MODIFIERS` from keymaps.
* Arrow keys are now arranged on hjkl (vi style)
* The escape key is moved on capslock, shared with func layer switch
* The grave key is now dedicated (not shared with escape)
* Add a new numpad layer that can be activated with the spacebar
* Fix layout mismatch between layers
* Use bult-in underscore KC_TRNS alias
* add my config
* fix backlight, clean up that code
* group background code, restore static var
* qwerty is supposed to be in the middle
* wrap layer change backlight in ifdef
* backlight levels and some more 'emojis'.
* Restructure to make it possible to press cmd ent on the right side of the board with one hand.
* Expose the period through the number layer. Add Hyper keys to mouse layer
* reduce mouse speed
* add a : -P key
* Thumbs up and down, remove some keys that are duplicated via function keys, clean up
* fix build issues
* add various emoji
* duplicate default Meira keymaps
* Miera updates
* add documented but unmapped emoji
* Sound for the Meira, was stumped by a file size! Thanks drashna!
* add docs
* docs
* revert lib changes...
* clean up
* clean up
* remove make file
* Fixes missing key
* clean up
* add my lets split
* add more emoji
* add the telophase board (unofficially, I guess...)
* add missing files
* add/reset files
* Review feedback implementation: Not needed. Add #define FLIP_HALF to your config.h file instead.
* Review feedback implementation: All of these includes should be replaced with #include QMK_KEYBOARD_H.
* Review feedback implementation: [FAILING] You may want to use LAYOUT_ortho_4x12 instead, and move this to /layouts/community/ortho_4x12/ instead. That way, you can use the same keymap for all of the boards.
* clean up
* add a key for command tilde (osx loves it)
* at least its building again
* remove adjusts and migrate layer switching to MO(_LAYER)
* update the telophase readme
* update the telophase readme
* grahampheaths -> grahampheath
* ONEHAND_ENABLE -> SWAP_HANDS_ENABLE
* convert lets split to use ortho_4x12
* Move lets split keyboard layout into community/ortho_4x12
* make telophase use LAYOUT()
* I did it?!
* Add clap and grin
* swap tabs and back and forward
* whitespace
* Add ellipsis and thanks emoji
* Move flip_half to telophase config (conflicts with lets split layout)
* Use #pragma once instead of config_user_h
* remove unused stuff
* Initial version of zeal60
* WIP
* Fixes issue #900
* Adding RGB underglow functionality.
Fixed a compile-time conflict caused by enabling RGB underglow functionality.
* Refactor RPC protocol
* Fix last merge
* README for RGB underglow updated.
* Additional README changes.
* Adding RGBW strip software-based current-limiting functionality.
* RGBW current-limiting functionality should be handled by RGBSTRIP_MAX_CURRENT_PER_LIGHT instead.
* Updated README to reflect implementation of built-in current limiting.
* Keymap readability improvements.
* Minor keymap improvements.
* Fixed LED driver init sequence, formatting
* Dimming implementation tested, working.
* Stab LEDs synced with spacebar hits in effects.
* RGB underglow tested and functional. Simplified README for RGB underglow.
* Undid accidental file deletion from previous merge conflict. Safer values for RGB underglow.
* Improved arrow key positions in keymap.
* Added functionality to correct uneven RGB underglow. Refactored related code.
* Reverted to safer values for underglow.
* Changes for v0.3
* Custom LED brightness scaling will take place after current adjustment in order to avoid being overridden.
* Create keymap.c
Added split backspace and split shift to ISO layout
* Create config.h
Turned on LEDs for new layout
* Fixed bug where left spacebar stabilizer LED (LC06) would adopt color of row above.
* Added hhkb_wilba keymap
* Update keymap.c
* Update keymap.c
* Update keymap.c
* Added indicators, full param setting via host
* Added "mousekey" layout
* Added Zeal65 support, factory test mode
* Keycode safe range changed, caused bugs
* Bumped EEPROM version due to change in QMK keycodes
* Disable HHKB "blocked" LEDs if KC_NO in keymap
* Added "disable_hhkb_blocker_leds"
* Required overridden function for keymaps in EEPROM
* Added polar coordinate mapping, effect speed
* Force Raw HID interface number to 1 always
* Fixed last merge from master
* Added effect speed to default keymaps
* add BACKLIGHT_ prefix to vars
* add BACKLIGHT_ prefix to vars
* Keymap speed effect; keymap improvements/fixes
Readme updated to match changes
* Refactored to use common IS31FL3731/I2C drivers
* Fixed make rules, backlight disabled feature
* Make split rightshift default for Zeal65
* Added M60-A as a "version" of Zeal60.
* Renamed IS31FL3731 driver functions
* Fix suspend_wakeup_init_kb() being defined twice
* First pass refactor dynamic keymaps
* Updated to changed I2C and ISSI drivers
* Refactor zeal_color.* usage to quantum/color.*
* Updated Zeal65, fixed dynamic_keymap
* Major refactoring of Zeal60 backlight and API
* Lots of little cleanups
* Added readme.md
* Added readme.md
* Added LAYOUT_60*() macros, refactored and cleaned up default keymaps
* Fix compile error in suspend.c
* Added Zeal65 LAYOUT macros, info.json
* Added rama/m60_a, deleted zeal60/keymaps/m60_a
* Fixed rama/m60_a/keymaps/proto
* Fixed compilation error for suspend.c
* Requested changes for PR
* Fixed readme.md images
* Another readme.md fix
* Added drashna's requested changes
* initial commit of keymap creation script
* create default keymap
* pass shellcheck
* provide a better usage message
* change printf string to more accurately reflect the path
* make it more easily understood
* found another typo
* add documentation regarding the new_keymap script
* enforce lowercase for userinputs
* add temporary test code rgblight-macro-test1.[ch]
* rgblight.h : mode auto numberring and auto generate mode name symbol
No change in build result.
* rgblight.c use RGBLIGHT_MODE_xxx symbols
No change in build result.
* quantum.c use RGBLIGHT_MODE_xxx symbols
No change in build result.
* fix build break. when RGB_MATRIX_ENABLE defined
* add temporary test code rgblight-macro-test2.[ch]
* modify rgblight_mode_eeprom_helper() and rgblight_sethsv_eeprom_helper()
* modify rgblight_task()
* configurable each effect compile on/off in config.h
* update docs/feature_rgblight.md
* fix conflict. docs/feature_rgblight.md
* remove temporary test code rgblight-macro-test*.[ch]
* fix comment typo.
* remove old mode number from comment
* update docs/feature_rgblight.md about effect mode
* Revert "update docs/feature_rgblight.md about effect mode"
This reverts commit 43890663fc.
* some change docs/feature_rgblight.md
* fix typo
* docs/feature_rgblight.md update: revise mode number table
* move tv44 to thevankeyboards directory
* move bananasplit to thevankeyboards
* move roadkit to thevankeyboards directory
* add a basic readme
* update readmes to correct the make instructions and add more help text
* rename tv44 to minivan as per Jack's suggestions
* update readme
* rename tv44 to minivan
* update tv44 to minivan
* change includes for tv44 to minivan
* remove extra includes
* rename alf_x2 to alf
* rename to x2
* rename dependencies
* Fix readme
* moved x2 into alf directory
* update readme for make instructions
* move dc60 to alf directory
* update dc60 readme for make instructions
* change readme txt as per noroadsleft PR comment
* ALT keymap update
Added additional End key on layer 1 to match key cap
* LED driver update addressing PR #3871
Update sync between IS31FL3733 drivers is causing varying behavior in keyboards including brightness mismatch and slight flicker at very low rgb values. Visually, disabling sync is not noticeable. Ref PR #3871 by guarnacciaa.
* add SCREEN_NAV layer for copy/pasting within screen
* working readreg/paste macros
* working read reg / paste macros
* write log and tran patterns, and expand
* add ls -la shortcut, add tab on combined layer
* put delete word on the right pinky key on shell_nav layer
* add TAB on the right side, add reset key
* added Cloud9 macros
* add cloud9 shortcuts to atreus layout
* added BROWSER_CONTROL layer
* finalized browser control layer
* adding comment
* add browser control layer to atreus
* add flashing command line
* remove the tab on combined layer
* remove the tomouse
* remove mouse layer, change log/tran expand patterns, cleanups
* add dumptlog macro
* add "delete to home" shortcut
* fix conflict
* remove unneeded mouse layer
* add meh shortcuts on the browser_control layer
* add/modify some macros
* explain the various layers
* putty paste is right mouse button
* Add own personal Contra layout
* Enable auto-shifting
* Enable tap dancing and implement Space Cadet-like shift with LSHIFT and ENTER
* Implement Colemak Mod-DH layout, clean up Adjust layer
* Implement keyboard and keymap refactor
More info: https://github.com/qmk/qmk_firmware/pull/3191
* Update the readme.md and keymap.c files for Colemak
* Add include guard, make layout description cleaner
* Updated info.json for Duck Jetfire
Generated a new info.json file. @mechmerlin asked my help in debugging this file. Firmware works as expected if built from source, but not if built from the Configurator.
* Corrected the position of the arrow keys in LAYOUT_all
* Fixed my ortho_5x12 layout
I've fixed the config.h file for my 5x12 ortho layout so that I can
now use it with my Nyquist.
* Update config.h
* Update config.h
Appearenly, teensy controllers have some issues with waking up. If the rgblight is called "too soon", it will cause the controller to lock up, intermittently. Adding a 10 ms
delay seems to fix this issue, as it lets it have enough time to handle things properly.
This has been tested extensively on my Ergodox EZ, and can be seen in the @drashna userspace, under the "suspend_wakeup_init_user" function.
* Add my own keymap to the list of available Redox keymaps.
This keymap is a Colemak keymap, and is meant to be used on Mac OS.
More information can be found in the readme.
* Fix "macOS" typo and remove mention of the license.
This directory inherits the project's license.
* Add missing custom keycode.
* Address feedback from PR review
- Remove deprecated code
- Remove RGB logic since it is overwritten by code running later.
* Added HHKB with 7U space bar
There are backlight changers on the function Z, X and C, mediat controls
have been removed.
* Fixed the default layout and added a keymap
GUI and ALT keys were swapped.
My own keymap which adds calculator, removes power, removes eject.
* Adjusted naming convention of hhkb layout layer
Fixed as per required from code review.
* Updated for qmk configurator
I didn't realise that there was a new standardisation across all the keymaps to accommodate the configurator.
Hopefully fixed now.
* rename 68_ansi layout to 65_ansi layout
* more renames and readme change
* add company names
* add community layouts for 68_ansi
* add 68_ansi support for mf68 type boards
* update readme
* - Fixed DK60 version in config.h
* - Updated dk60 readme with new QMK rules
* - Fixed wording in readme
* Added dbroqua layout for DZ60
I've also updated dz60.h to add "true HHKD" keymap definition (6U
spacebar).
With the default HHKB definition r_alt was not mapped and when I pressed
r_menu it was r_alt.
Regards
* Updated dbroqua layout for HHKB keyboard
Added default configuration and alternate (swap gui/alt keys).
Save user choice in keyboard memory (like plank, thanks for this
feature!).
* Added dbroqua layout for Iris keyboard
* Updated layout and fixed includes
* Added personal layout for FC660C
* Inverted ESC & GRV
Corrected the make examples by adding the parent directory.
Updated the QMK Docs links for the build environment setup and the make instructions. Added links to the Newbs Guide.
* Initial keymap with no BL and with Ctrl and Enter on the home row.
* Removing alternative layouts (Dvorak etc.).
* Putting Enter back in the default position, moving Esc next to Alt.
* Replacing grave with del.
* Adding a numpad layer.
* Adding operators and a triple zero to the numpad layer.
* Swapping Alt and Win.
* Updating to use new audio macros.
* Removing numpad layer and changing left space to MOD_HYPR on hold.
* Adding configurable 'clicky keys' feature.
* Cleaning up clicky conditional logic.
* Turning on backlight support and mapping backlight keys in the adjust layer.
* Enabling backlight functionality.
* Adding Adventure time theme song; increasing fake clicky randomness.
* Cleaning up layer constants in my Planck keymap.
* Initial implementation of porting my Planck keymap to a Let's Split.
* Updating keyboards/planck/keymaps/josh to use declarations from new work on master.
* Updating keyboards/lets_split/keymaps/josh to use declarations from new work on master.
* Work in progress migrating Planck and Let's Split keymaps to a community keymap. Everything is working but Planck backlight.
* Fixing rules.mk to enable backlight & audio correctly on Planck PCBs. Cleanup.
* Tweaks to get Let's Split working with my community layout.
* Switching to use EE_HANDS in my Let's Split build.
* Adding vitamins_included makefile options to my ortho_4x12 layout.
* Fixing planck/rev6 build -- backlight must be disabled.
* Removing I2C from my rules.mk and addressing it in the config.h instead.
* Moving community layout directory to my reddit username. :D
* Adding a test encoder function; making lower left a media key and moving esc to a mod tap on ctrl.
* Commenting out -flto in the compiler flags for the vitamins_included keyboard (couldn't figure out how else to turn it off).
* Changing rotary encoder to control media volume.
* Changing backlight and clicky defaults to max brightness no breathing and a low pitch click.
* Initial implementation of backlight flickering.
* Updating my README.md
* Adding LINK_TIME_OPTIMIZATION to the vitamins_included/rev1 as a rules.mk feature.
* Reverting keyboards/vitamins_included/rules.mk to master and using 'filter_out' in my layout instead.
* Adding tested boards to the readme for my layout.
* Per drashna, removing redundant clicky implementation and cleaning up headers.
* Removing an extra include from my keymap.
* CTRL LED scan code mapping fix
Fixed scan codes to properly align with key wiring
* Update scan codes for caps and scroll lock lighting
Update scan codes for caps and scroll lock lighting according to previous scan code mapping update
* Added new Marianas keymap for DZ60
* Included suggestions to remove unnecessary line regarding MODS_CTRL_MASK, and added names for layers.
Added enum to define names for layers, and removed unused #DEFINE
* added my lukaus keymap (programmers dvorak with QWERTY, function, and mouse/keypad layers)
* updated ergodox_ez keymap and initial commit for IBM Model M 122 key
* added my lukaus keymap (programmers dvorak with QWERTY, function, and mouse/keypad layers)
* updated ergodox_ez keymap and initial commit for IBM Model M 122 key
* Add keyboard information and separated my custom layout from the default
* Add readme to Lukaus' Ergodox EZ keymap
* added my lukaus keymap (programmers dvorak with QWERTY, function, and mouse/keypad layers)
* updated ergodox_ez keymap and initial commit for IBM Model M 122 key
* added my lukaus keymap (programmers dvorak with QWERTY, function, and mouse/keypad layers)
* updated ergodox_ez keymap and initial commit for IBM Model M 122 key
* Add keyboard information and separated my custom layout from the default
* Add readme to Lukaus' Ergodox EZ keymap
* added my lukaus keymap (programmers dvorak with QWERTY, function, and mouse/keypad layers)
* updated ergodox_ez keymap and initial commit for IBM Model M 122 key
* Fix merge conflict again?
* updated ergodox_ez keymap and initial commit for IBM Model M 122 key
* Add keyboard information and separated my custom layout from the default
* Add readme to Lukaus' Ergodox EZ keymap
* added my lukaus keymap (programmers dvorak with QWERTY, function, and mouse/keypad layers)
* added my lukaus keymap (programmers dvorak with QWERTY, function, and mouse/keypad layers)
* updated ergodox_ez keymap and initial commit for IBM Model M 122 key
* updated ergodox_ez keymap and initial commit for IBM Model M 122 key
* Add keyboard information and separated my custom layout from the default
* update keymap
* Update rules.mk to remove redundant commented line
* Fix missing key on default layout for IBM Model M 122 key
* Fix issues identified by drashna and noroadsleft
* Update readme for IBM 122 key
* Add am keymap
* Add configuration to play nice with stuck modifiers
This is in particular useful with emacs since its easy to get ctrl stuck
* Deactivate mouse keys and backlight
* Add control/esc and shift/enter taps
* Remove DVORAK and PLOVER
I won't be using this soon, so getting some free space
* Raiser and Lower ideas from jeebak
* Add cursor and mouse layers
* Enable mouse keys
* Switch underscore with minus
* Disable audio and fix warnings
* Update to the upstream changes
* VIM line motion symbols on the raise layer
* Enable sound and freeup some media keys on layers
* Fix whitespace on keymap
* Code review changes
* Improve keymap documentation
* Improve keymap to match to the default one
* Restore DEFAULT_FOLDER to the default value
* Fix config.h unescaped line
Added support to enter bootloader from software (bootloader version must be newer than "v2.18Jun 22 2018 17:28:08" until workaround for older is created).
Updated CTRL and ALT keymaps for entering bootloader with Fn+b held for >500ms.
Added basic MacOS keymap for ALT.
USB sleep LED indicator now turns off after 1 second.
Slowed down debug LED code printing.
- Added support for NO_USB_STARTUP_CHECK. This allows the keyboard do function and not get stuck in a SUSPENDED state loop in case of no USB connection.
- Added support for WAIT_FOR_USB. In LUFA no keyboard has this flag enable therefor no keyboard waits for usb to be active.
- Added documentation for both configuration flags as they were missing.
* mitosis:datagrok: fix typo'd inconsistent brace arrangement
(thank you @cari66ean)
* mitosis:datagrok: add makefile argument MITOSIS_DATAGROK_SLOWUART
* mitosis:datagrok: return backspace to opposite space, use TT(), more
- move backspace back to its position opposite space
- move del to red+backspace
- move tab back to tap-leftshift
- move printscreen/scrolllock/pause to blue+left pinky column
- use TT() instead of MO() to stick a layer on if wanted
- indentation that my text editor wants
- default to no audio; i can enable it at compile time.
* mitosis:datagrok: modularize features, add default layer rotator key
* mitosis: add MITOSIS_DATAGROK_BOTTOMSPACE makefile argument
* mitosis:datagrok: README improvements; document new features
* mitosis:datagrok: dot. not "number pad dot." in numbers layer
* mitosis:datagrok remove unnecessary _user audio code
* mitosis:datagrok: return to MO() for red/blue, keep TT() for purple
in this way, the LED still updates quickly when red or blue is pressed,
but we can still lock the purple layer on for 10-key numpad operation
with red+tapping blue.
* mitosis:datagrok: add colemak and dvorak default layers
* mitosis:datagrok update readme re: available default layouts
* mitosis: remove unneeded code that was overriding led_set_user
also, add some comments
* mitosis:datagrok: updated led setting code for new layers
also, place into led_set_user where it belongs, not matrix_scan_user.
* mitosis:datagrok: update LEDs when setting the default layer
maybe this should go into default_layer_set?
* mitosis:datagrok update readme with new imgur links + other improvements
* mitosis:datagrok fix typo in image urls
* mitosis:datagrok remove useless #include (ty @drashna)
* mitosis:datagrok undo unnecessary change to quantum/quantum.h
i can put the extern float definition in my own keymap code. (ty @drashna)
* mitosis:datagrok move customized layout to my keymap
no need to modify keyboard-level mitosis.h. (ty @drashna)
* mitosis:datagrok update comment describing my led indicator logic
* datagrok:mitosis update readme to document LED indicator.
* swap KC_LALT with KC_LGUI
* replace KC_RALT with KC_RGUI
This makes the keyboard more mac friendly out of the box (I'm aware this
that this could partially be done in software with the preferences but
hey, where's the fun in that).
* fixing ortho_4x12 configs
* Using upstream/master version instead
* Additions and Corrections
Corrected the Kinesis/Stapelberg's .c file to allow LEDs to work
Removed excess cruft from my Kinesis keymap to reflect this change
Other minor tweaks and adjustments to my ortho_4x12 and 5x12 layouts
* Rules for vitamins_included
Added a section to disable RGB underglow for the Let's Split
Vitamins Included board.
* fixing ortho_4x12 configs
* Using upstream/master version instead
* Additions and Corrections
Corrected the Kinesis/Stapelberg's .c file to allow LEDs to work
Removed excess cruft from my Kinesis keymap to reflect this change
Other minor tweaks and adjustments to my ortho_4x12 and 5x12 layouts
* Creating my own userspace
* Added Rorschach keymap
* renamed userspace folder
I renamed my userspace folder since I'm not ready to start using
it just yet, and I want to get my keyboards programmed. This is
a temporary thing and will be fixed later as I get time.
* adding files in "new" folder
* Disabling LEDs on Pro Micro
* Modifications to Kinesis keymap
* More kinesis tweaks
* removed userspace from master
Created a new branch for my userspace stuff. I'll work on it there.
* Moved keymap to separate branch
Moved the Rorschach keymap I was working on to a separate branch
for development purposes. Not ready to push it up to upstream
master.
* pulling in diverge tm2 from staging branch
* cleaned up comments, docs, licenses
* refactored apparent grid to make 2u spacebars more obvious
* various delinting from noroadsleft review
* most of drashna's feedback responded to
- lots of lint swept
- used more modern tri-layer functions
- still need to adopt modern split support.
* switch to common split code. remove comment cruft
* tapping force hold makes LT way more usable for rapid , sequences
* improvement of crkbd communication functions (based on helix-keyboard)
* Removed unnecessary code.
* Changed read restriction from #define to #pragma once.
* Changed from sizeof to defined size.
* moved lib folder to crkbdroot.
removed warning of ws2812.d
* add ortho_4x12 symbolic layout
* delete trash
* modify little bit
* fixed doesn't requires
replace `#ifndef ... #endif` to `#pragma ones` in config.h
delete `QMK_KEYBOARD_CONFIG_H` in config.h
delete `action_layer.h` and `eeconfig.h` in keymap.c
* - Fixed DK60 version in config.h
* - Updated dk60 readme with new QMK rules
* - Fixed wording in readme
* Added dbroqua layout for DZ60
I've also updated dz60.h to add "true HHKD" keymap definition (6U
spacebar).
With the default HHKB definition r_alt was not mapped and when I pressed
r_menu it was r_alt.
Regards
* Updated dbroqua layout for HHKB keyboard
Added default configuration and alternate (swap gui/alt keys).
Save user choice in keyboard memory (like plank, thanks for this
feature!).
* Added dbroqua layout for Iris keyboard
* Updated layout and fixed includes
* Added personal layout for FC660C
* Add support for my Falbatech Atreus
This is currently the default Atreus keyboard layout, but I will
eventually customize it to match my Ergodox layout.
* Address review comments
* More review comments fixed
* More review comments fixed
Renamed keyboard alt67 to alt and adjusted necessary files where alt67 appeared.
CTRL keymap fixed enum structure name.
usb2422 removed stray define no longer used.
* Fix up my keymaps to use more QMK features
* update 60_ansi readme
* add the start of my userspace
* begin to use my new userspace
* use more of my userspace
* spread userspace love to my clueboard
* spread userspace love to 75 layout
* add a fairly vanilla readme
* put the FNX into a userspace incase I ever want to use it for something else
* respond to drashna's code review comments
* new mode for v60
xtonhasvim. still working on it:
- need to get indicator lights going
- and fun layer properly fleshed out.
* status lighting, proper fun layer
copied fun layout from keycaps to maximize accessibility
* enable power return
* support brightness adjustment for indicators
* refined brightness setting.
is saved in eeprom now
* readme. and fixed tilde
* more modifiers fall through fun layer
* i mean, this kinda works..
* much more reliable way of restoring lights
* responded to feedback
* various edits and minor additions
* updates
* updates
* updates
* lets_split LEDs off instructions
* lets_split LEDs off instructions
* turn off lets_split LEDs in userspace
* one-hand setup for right side
* add process_terminal() and update links to other functions
* convert links to permalinks and add a few missing process_* functions
* update links in main text as well
* Massdrop keyboards readme update
Massdrop keyboards readme update for flashing instructions
* ctrl and alt keyboard readme update
Updating make command in Massdrop CTRL and ALT keyboard readme files to reflect directory change
This is the simplest, most efficient way I could come up with to silence
the "Failed to start write 60" error that occurs when QMK tries to talk
to a screen that doesn't exist.
iota_gfx_init passes a success boolean. We catch that into a global bool
(we could rewrite multiple functions to pass this as an argument, but
given the number of keyboards using this code it seemed less disruptive
this way) and then use that as a conditional on running the
iota_gfx_task in matrix_scan_user.
Tl;dr: if the screen doesn't init, the screen write code doesn't run.
* STM32 EEPROM Emulation
- Added EEPROM emulation libaries from libmaple and Arduino_STM32. https://github.com/rogerclarkmelbourne/Arduino_STM32 and https://github.com/leaflabs/libmaple.
- Renamed teensy EEPROM library and added conditional selection of library.
- Remapped EEPROM memory map for 16 byte blocks (as is with STM32f3xx MCUs).
- Added EEPROM initialization in main.c of Chibios.
- Added EEPROM format to clear the emulated pages when EEPROM is marked as invalid.
* Fixed ifdef
* Massdrop SAMD51
Massdrop SAMD51 keyboards initial project upload
* Removing relocated files
Removing files that were relocated and not deleted from previous location
* LED queue fix and cleaning
Cleaned some white space or comments.
Fix for LED I2C command queue.
Cleaned up interrupts.
Added debug function for printing numbers to scope through m15 line.
* Factory programmed serial usage
Ability to use factory programmed serial in hub and keyboard usb descriptors
* USB serial number and bugfix
Added support for factory programmed serial and usage.
Incorporated bootloader's conditional compiling to align project closer.
Fixed issue when USB device attempted to send before enabled.
General white space and comment cleanup.
* Project cleanup
Cleaned up project in terms of white space, commented code, and unecessary files.
NKRO keyboard is now using correct setreport although KBD was fine to use.
Fixed broken linkage to __xprintf for serial debug statements.
* Fix for extra keys
Fixed possible USB hang on extra keys report set missing
* I2C cleanup
I2C cleanup and file renames necessary for master branch merge
* Boot tracing and clocks cleanup
Added optional boot debug trace mode through debug LED codes.
General clock code cleanup.
* Relocate ARM/Atmel headers
Moved ARM/Atmel header folder from drivers to lib and made necessary makefile changes.
* Pull request changes
Pull request changes
* Keymap and compile flag fix
Keymap fix for momentary layer.
Potential compile flag fix for Travis CI failure.
* va_list include fix
Fix for va_list compile failure
* Include file case fixes
Fixes for include files with incorrect case
* ctrl and alt67 keyboard readme
Added ctrl and alt67 keyboard readme files
* Add german layout for redox keyboard
A german layout for the redox keyboard which tries
to stay close to the default english redox layout
while acommodating the umlauts at their usual position.
* Fix keycodes in german redox keymap
The keycode for Y was wrong.
* Minor changes
* Remove #ifdef include guard by #pragma once
* Remove unnecessary include from rules.mk
* Review changes
Remove unnecessary code fragments that
were pointed out in the review
of PR #3695 by @drashna.
* Adding the AT101 PCB firmware
* Fixed AT101 keymap error
* Fixing AT101 firmware
* More Fixes for AT101 firmware
* Rename AT101_Blackheart.c to at101_blackheart.c
* Rename AT101_Blackheart.h to at101_blackheart.h
* Update readme.md
* Renaming AT101 folder pt1
* Renaming AT101 folder pt2
* Fixing AT101 LED function name
* Redoing AT101 folder naming pt2
Last round had issues, should be the last rename.
* Fixing missing comma in at101_blackheart.h
* template.h file cleanup
Reformatted the pre-macro comments as block comments.
Updated the ps2avrgb template comment to match the avr template's comment, which was more informative.
Deleted the line about the macro representing the Planck MIT layout, because the macro doesn't represent that layout anymore.
* base template keymap.c refactor
Deleted the deprecated TMK macro functions.
Defined two custom keycodes for use as macros by process_record_user.
process_record_user is now after the keymap and before matrix_init_user, where the deleted TMK functions were.
* Removed an extra " from macro command per @drashna
* Added BOOTLOADER rule to avr/rules.mk per @drashna
* Updated Bootloader sections per @drashna
* Updated links to docs at the bottom of both avr and ps2avrgb template readme.md files
Corrected the links to the Build Environment Setup and the Make Instructions docs.
Added direct link to the QMK Complete Newbs Guide.
* Make tap function inline
* Use better makefile keyboard detection
* Remove Copy-Paste macro
* Add F11/F12 to Iris
* Minor tweaks to userspace config
* Set audio clicky randomness to 1.5
* Set NO_DEBUG to only be set if console is not enabled
* Move NO_MUSIC_MODE to userspace config.h
* Reduce Ergodox Debounce
* Add Planck Light config
* Use OSM for ortho 4x12
* Music Mode changes for planck light
* Cleanup do to shutdown user and other fixes in Master
* Add and use 'shutdown_user' fzunction
* Remove global NO_MUSIC_MODE define
* Add NO_MUSIC_MODE to individual keymaps
* Change layer colors
* Remove NO_PRINT and NO_DEBUG from userspace config.h
Since these are automatically disabled if the console isn't enabled.
* Remove backlight code if backlight isn't enabled
* Remove Twinkle from Ergodox
* Disable RGB twinkling and enable PSM
* Clean up RGB matrix code
* Clean up planck light indicators
* Clean up tap code
* Rules cleanup for ortho 4x12
* Fix up userspace template
* Revert "Clean up tap code"
This reverts commit 09f64d6d67aa021c3b5ac86a9a739a5ca2b9c1ec.
* Organize includes
* userspace cleanup
* Fix modifier spelling error
* Fix userspace rules
* Disable Permissive Hold again
* Minor clean up
* Fix Tap stuff
* Viterbi Updates for file size
* fixed arrow keys and left control
* added right shift
* latest version
* reverted arrow keys
* edited readme
* added osu layer
* updated osu layout
* updated osu layout
* added full arrow keys to osu layout
* in case i mess up creating macros
* added the best meme key in the world
* added plover steno layer
* updated boy314 layout
* removed unused layers
* added boy314 xd75 layout, inspired by preonic layout
* added boy314 xd75 layout, inspired by preonic layout
* version 2 of boy314's xd75 layout
* added readme notes
* updated readme for boy314 xd75 layout
* qwerty support, brackets on bottom row, caps lock underglow
* fixed readme/
* small changes to allow merging
* minor changes to format
* fixed up default readme
When moving my planck layout to my let's split, I ran into this issue
because I had copied my planck layout from the default layout which just
used the `{}` array form for the keymap layers. I checked the docs, but
this bit wasn't clear to me. I'm sure @ishtob or @drashna helped me on
discord, but this seemed to be the logical place to add a helpful hint.
* Keyboard: HandWired/XeaL60
* Updated rules.mk
* Mapping for layout was flipped
* Figured out how to re-map bad pins.
* Updated Keymap
* Enabled audio, Forced NKRO
* Added QMK_KEYS_PER_SCAN
* Removed more unnecessary files, since split_keyboards are in main QMK branch already.
* Simplified rules.mk in rev1
* Removed i2c from matrix.c
* Re-formatted to 4 spaces per tab,
* Changed note for NUMPAD
* Added I2C support back!
* Fixed keyboard mappings. Both sides work
* Moved i2c configuration from keymaps/default/config.h to config.h
* Changed SCL_CLOCK to 400000L
* Added DEBUG_MATRIX_SCAN_RATE for future optimization efforts
* Removed row2col code to clean up matrix.c
* Scan rate from 2100 -> 4200 by using Nop instead of waiting 30us between columns.
* Further optimized column reading via optimized_col_reader.
* Immediate key-recognition
* Switched back to own implementation of SPLIT_KEYBOARD. Will optimize so that slave interrupts master.
* Moved scanrate debug messages to another file.
* Made matrix_scanrate.c compile if CONSOLE_ENABLE is off. Updated to latest i2c.c
* Latest i2c uses a few bytes for lighting information
* Optimizations in i2c.h to determine buffer size.
* Disabled a whole bunch of features. TODO: Test that keyboard still works fine.
* Minimum #define NO_ACTION's with still working keyboard
* Fixed matrix not working due to offsets not being respected
* Added numlock button for keymap.
* Use I2C_KEYMAP_START offset
* Removed serial, Backlight and RGB support
* Removed need for split_flags.
* Added audio on and off for numlock.
* Renamed from xeal60 to xealous, simplified build system.
* Used more shared split_common code.
* Updated audio code.
* moved tone_qwerty and tone_numpad to config.h. Removed keymaps/default/config.h
* Added more shortcut keys in _FN layer. Increased debounce to 6ms due to fencepost error.
* DF used with incorrect argument. Custom_keycodes no longer required.
* Fixed bug in update_debounce_counters which was resulting in no debouncing!
* Removed unnecessary #include
This small change prevents an unused variable from being initialized, throwing a warning during compilation, thus ending fatally.
[07:47:10] [Daniels-MacBook-Pro-3] [dburkhol] [ /Users/dburkhol/git/qmk_firmware ] [develop ]
: make handwired/dactyl:default
QMK Firmware 0.6.97
Making handwired/dactyl with keymap default
avr-gcc (GCC) 7.3.0
Copyright (C) 2017 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Size before:
text data bss dec hex filename
0 19972 0 19972 4e04 .build/handwired_dactyl_default.hex
Compiling: keyboards/handwired/dactyl/twimaster.c [OK]
Compiling: keyboards/handwired/dactyl/matrix.c keyboards/handwired/dactyl/matrix.c:52:22: error: 'expander_col_pins' defined but not used [-Werror=unused-const-variable=]
static const uint8_t expander_col_pins[MATRIX_COLS] = MATRIX_EXPANDER_COL_PINS;
^~~~~~~~~~~~~~~~~
cc1: all warnings being treated as errors
[ERRORS]
|
|
|
make[1]: *** [.build/obj_handwired_dactyl_default/matrix.o] Error 1
make: *** [handwired/dactyl:default] Error 1
Make finished with errors
* Move octagon directory into duck diretory and fix as many compile issues as I can
* fix formatting
* fix layout75 matrix
* edit readme for build instructions
* Bocaj Layout Revamp
* Pull in Upstream (#1)
* Various tweaks for some Input:Club build processes
* change KEYMAP to LAYOUT for all new keyboards made using this script
* Add support for rev3 of the Atom47 (#2672)
* Added support for rev3 of the Atom47
* Updated Atom47 readme's
* Fix redefine error on rev2 and add maartenwut's keymap
* Fix redefine error on LEdiodes keymap
* Add Nyquist keymap (#2692)
* nyquist
* danielhklein nyquist setup
* shift left controls
* remove readme
* cleanup before pr
* ready for pr
* Adds Phantom TKL support (#2696)
* Add an info.json to phantom keyboard
* Add layouts
- KEYMAP_WINKEYLESS
- KEYMAP_7BIT
- KEYMAP_ISO
- KEYMAP_ISO_WINKEYLESS
* Add key_counts
* Add 2 missing F-Row keys
* Add TKC1800 info.json
Created an info.json for the tkc1800.
* Clueboard 60 info.json
- adds
- LAYOUT_60_ansi
- LAYOUT_60_iso
- KEYMAP_AEK
- KEYMAP
- LAYOUT_60_ansi_split_bs_rshift
* Add the Speedo keyboard
* Fix KC60 info.json file (#2707)
* change KEYMAP to LAYOUT in all the KC60 files
* Redo the info.json file
* Small fixes to TKC1800
- adjust F-row to use 0.25 spacing
- split left shift
- add key_count
* Fix some Configurator Warnings regarding LAYOUT vs KEYMAP (#2708)
* change diverge 3 KC_KEYMAP to LAYOUT
* Change KEYMAP to LAYOUT for handwired arrow pad
* change M10A to LAYOUT for m10-a
* Change KC_KEYMAP to LAYOUT_kc and KEYMAP to LAYOUT for mf68
* change KC_KEYMAP to LAYOUT for nano
* Refactor to LAYOUT
* refactor to LAYOUT-ansi and LAYOUT_iso for s65
* LAYOUT conversions for lfkkeyboards
* missed a few renames
* mini1800 for lfkeyobards support of LAYOUT
* Improve state/chord handling and clean up namespace
Some values that can never, ever, change were held in local
variables, rather than in PROGMEM. Fixed.
Change "pressed" to a signed int so the test for < 0 makes
sense, and to avoid possible weird failure modes in the
case where a key release comes in when pressed is already
zero. (Shouldn't happen, sure, but computers are weird.)
A lot of things in process_steno had external linkage for no
particular reason. They've been marked static. Stuff still
builds.
Distinguish between currently-held keys and keys that have
been held, and expose these values through a nicely-named API
so other code could, say, check on the current set of steno
chording in order to make displays. Also in passing fix up the
"state" value having external linkage so it could clash with
other people's variable declarations.
The API also provides hooks for key processing and steno chord
events, so you can monitor those events without having to
run in matrix_scan_user and recheck the values directly. Also
document these.
There is no path through processing a key that doesn't
end with a return false, so the nested return foo() are
gone and we just return false.
* Pull information from config.h and rules.mk (#2711)
* Pull information from config.h and rules.mk
* Readd the kbd75 maintainer
* Remove obsolete info.json entries (#2712)
* Clean up some long-standing errors when populating the API (#2715)
* More Configurator Warning Fixes (#2716)
* mf68_ble did not have the correct .c and .h files
* Fix JC65 KEYMAP to LAYOUT
* Change KEYMAP to LAYOUT for s60_x
* Convert KEYMAP to LAYOUT for lets_split boards
* Convert KEYMAP to LAYOUT
* more fixes to keymap for iris
* convert KEYMAP to LAYOUT for levinson keyboard
* change losinggeneration's KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT for nyquist
* convert KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT for viterbi
* convert KEYMAP to LAYOUT
* convert KEYMAP and its subsidiries to the LAYOUT standard
* convert KEYMAP and its subsidiries to the new LAYOUT standard
* Normacos keymap for let's split keyboard (#2691)
* Cheers let's split keymap
* fixed typo on norman layer of cheers keymap for let's split
* fixed right handed mappings for home row
* cheers keymap for let's split redefinition
* updated Cheers keymap for let's split
* cheers keymap for let's split updated with some terminal macros
* renamed cheers let's split keymap to a more appropriate normacos
* updated normacos keymap doc / removed non functional keys
* reset let's split rules to default values
* added more spotlight search macros
* normalized keymap comments
* Moved numpad on lower layer
* hhkb jp personal keymap (#2698)
* Add JJ40 Cockpit personal keymap (#2713)
* Add JJ40 Cockpit keymap
* Fix lower layer symbols
* Add readme for "major" keyboards to eliminate more QMK Configurator errors (#2718)
* add readme to ktype keyboard
* add readme to m10a
* add readme to mini1800
* add readme to parent directory
* Revert "Pull in Upstream (#1)"
This reverts commit eeba0cec17.
* Updates to Bocaj Files
- Gave up on Tap Dance for ' -> '
+ Added another 'Secret'
+ Add ' -> ' to the Swap Hands key
+ Add Swap Hands to the ' -> ' key
+ Made Hand Swapping a momentary toggle
- Removed Auto Shift
+ Added Layer Toggle to KC_QUOTE for the _TOOLS layer
- Disabled Tap Dance
* Merge remote-tracking branch 'upstream/master'
* Updates to Bocaj
Added Game Layers, Removed Unused Macros
* Removed 'secrets.h'
* Updates to Bocaj
Remove 'secrets'.
Remove 'sendstring_workman.h' and set related layer back to qwerty due to macro compatibility issues
* Total revisioning of keymap and layout structure
* Missed readme.md file
* Bocaj - Permissive Hold setting enabled
* Switching from ErgoDox EZ centric configuration to the layout/user approach
* Bocaj - Create Userspace and Ergodox layout
* Update settings.json
* ISSI31FL3733 driver
- Addapted IS31 driver for the above driver
* fix my branch
* ISSI31FL3733 driver
- Inclusion of above ISSI led driver
* IS31fl3733 driver
- Added correct function for control registers
* Finalized support for ISSI31fl3733 led driver
- Finalized and tested driver.
- Modified i2c_master for arm due to declaration mistake.
- Fixed spaces/tabs in quantum.h file.
- Fixed spaces/tabs in common_features.mk file.
- Removed unnecessary includes from rgb_matrix.c file.
- Added local definitions for MIN and MAX macros in rgb_matrix.c file.
- Adjusted chevron effect.
- Added necessary define (RGB_3733_MATRIX_ENABLE) for makefile.
- Added necessary C define (ISSI3733) to aid with inclusion of the correct header file.
- Added documentation for the new driver.
* Driver structure update
- Changed rule includes to be more condensed (RGB_MATRIX_ENABLE = IS31FL3731) and (RGB_MATRIX_ENABLE = IS31FL3733)
- Updated documentation
- Reverted to the use of differently named functions for each driver and selecting the needed ones within rgb_matrix.c
* ISSI Drivers refractoring
- Moved issi drivers in a dedicated folder
- Updated documentation
* I2C library fix
I released the special pins incorrectly before. It is now fixed.
* Adding my personal planck keymap
* Adding readme.md to my keymap
* Create my userspace
add users/ishtob/
* Moved macros off keymap
macros now exsists in my userspace, moved them off keyboard specific keymaps
* Create my userspace
add users/ishtob/
* rebase from main QMK repo
* fixed compile error with planck rev6 keymap
* fixed compile error with planck rev6 keymap
* Revert "Merge branch 'master' of https://github.com/ishtob/qmk_firmware"
This reverts commit 6c8a9a6eec, reversing
changes made to 5c598d9a53.
* fixed issue where compile errors if private macro file is not present
* Revert "fixed issue where compile errors if private macro file is not present"
This reverts commit e0035df48f.
* Fixed STM32 timer issue with Planck Rev6 with tap mods
* Revert "fixed compile error with planck rev6 keymap"
This reverts commit 5c598d9a53.
* Revert "Revert "fixed compile error with planck rev6 keymap""
This reverts commit c36896ca71.
* Fixed compile issues with my personal userspace and keymap utilizing the userspace
* Added buswerks keymap
* cleaned up comments on buswerks keymap
* Added buswerks keymap readme.md
* Fixed spelling in buswerks readme.md
* Removed unnecessary includes, changed process_record_user to now use set_single_persistent_default_layer(), removed deprecated functions, and moved the audio ifdef block to config.h
* Changed buswerks ortho_4x12 layout to accommodate 'MIT' layout
* Updated README.md to reflect layout changes
* Initial Commit
Port from xauser's jetfire code. Does not compile yet
* fix up keymap from uint8 to uin16
* update rules file to contain custom matrix
* Good stopping point
Still lots of compile errors but I'm getting there.
* fix a few more compile errors
* move a few functions around to help with compiling
* Finally got it all to compile
* Get rid of that old KEYMAP macro
* edit readme
* Put my name everywhere and some minor code clean ups
* start to remove that kc nonsense
* fix keymap compilation issues
* add reset key info
* better human readable formatting
* match the duck default layout
* add confgurator support
* clarify reset key
* might be a good idea to use the correct pin
* get the riight keycode for RGB
* include an ALL layout
* I tried to fix the formatting....sigh
* add functons to ensure Configurator compile-ability
* move jetfire to duck directory
* Moved and renamed things as per Drashna's PR comments as his back was hurting as he reviewed this
Special thanks to Drashna for teaching me how to implement myFNX command. This allows a user to hold Fn for regular Fn and
tap to toggle another layer.
For now this will stay within my community layout as this is the
only layout that I will be using this in. This may change in the future.
* Add svorak a5
* Update Svorak A5 keymap
* Fix issue with special characters
The initial keymap did not account for non US software layout. Hence, the
special characters were incorrect. Since this layout is aimed towards Swedish
writing people the presumption is that whoever uses it will have Swedish as
their OS language.
Includes:
- Special character issue fixed
- QWERTY layer that can be toggled if requiered (also presumes Swedish software
layout)
* Add special characters and media keys
* Add ctrl, alt, etc. to functional layer
* AMJ96 Refactor
LAYOUT matrix and default keymap refactored to use full-length keycodes (instead of shorthand).
* Configurator update
Minor physical layout update and made the labels more sensible.
* Readme update
White space correction.
* Default keymap update: #include QMK_KEYBOARD_H
* rules.mk update
Disabled the following options as my local test compile's .hex ended up too big to fit in the available flash space:
MOUSEKEY_ENABLE
EXTRAKEY_ENABLE
BACKLIGHT_ENABLE
RGBLIGHT_ENABLE
If this is undesirable, suggestions are welcome.
* Config/rules update
Re-enabled MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, BACKLIGHT_ENABLE, and RGBLIGHT_ENABLE and disabled COMMAND_ENABLE in rules.mk; enabled NO_ACTION_MACRO and NO_ACTION_FUNCTION per @drashna
* Swapped `___` for `XXX` in amj96.h per @mechmerlin
* add configurator support
* update bface code to more modern QMK standards
* update readme
* update readme
* Make changes thanks to noroadsleft's PR comments
* first verion of skug
* zudvp layer added and new thumb cluster
* move del to arrw cluster and switch places of algr and no_circ
* first verion of skug
* zudvp layer added and new thumb cluster
* move del to arrw cluster and switch places of algr and no_circ
* rework layouts
* Adds SYMB layer toggle to 'ä'
Closes#2
Also moves ctrl away from '-' and 'z' to the outer bottom corners
and removes redundant SYMB layer binds from there
* Adds mouse movement to right hand on ARRW layer
Closes#3
* Fix typoed keycodes
* planck qwerty nordic
* Update README.md
* Update README.md
* Implemented changes to planck layout requested by drashna
* Implemented changes to ergodox layout requested by drashna
NOTE: `version.h` is still required.
* Added support for the b.face keyboard
This commit adds support for the 60% keyboard from winkeyless, the
b.face. The basic keyboard layout as well as the RGB backlighting
works as expected; the per-key LEDs can be turned on or off but not
yet dimmed. A default 60% US-layout is included.
* Added link to the bface in the ps2avrGB README
* add my config
* fix backlight, clean up that code
* group background code, restore static var
* qwerty is supposed to be in the middle
* wrap layer change backlight in ifdef
* backlight levels and some more 'emojis'.
* Restructure to make it possible to press cmd ent on the right side of the board with one hand.
* Expose the period through the number layer. Add Hyper keys to mouse layer
* reduce mouse speed
* add a : -P key
* Thumbs up and down, remove some keys that are duplicated via function keys, clean up
* fix build issues
* add various emoji
* duplicate default Meira keymaps
* Miera updates
* add documented but unmapped emoji
* Sound for the Meira, was stumped by a file size! Thanks drashna!
* add docs
* docs
* revert lib changes...
* clean up
* clean up
* remove make file
* Fixes missing key
* clean up
* add my lets split
* add more emoji
* add the telophase board (unofficially, I guess...)
* add missing files
* add/reset files
* Review feedback implementation: Not needed. Add #define FLIP_HALF to your config.h file instead.
* Review feedback implementation: All of these includes should be replaced with #include QMK_KEYBOARD_H.
* Review feedback implementation: [FAILING] You may want to use LAYOUT_ortho_4x12 instead, and move this to /layouts/community/ortho_4x12/ instead. That way, you can use the same keymap for all of the boards.
* clean up
* add a key for command tilde (osx loves it)
* at least its building again
* remove adjusts and migrate layer switching to MO(_LAYER)
* update the telophase readme
* update the telophase readme
* grahampheaths -> grahampheath
* ONEHAND_ENABLE -> SWAP_HANDS_ENABLE
* convert lets split to use ortho_4x12
* Move lets split keyboard layout into community/ortho_4x12
* make telophase use LAYOUT()
* I did it?!
* Add clap and grin
* swap tabs and back and forward
* whitespace
* initial commit
* update readme
* enable/disable some keyboard features and add 60_ansi community layout support
* put my name everywhere
* can't use numbers for defines
* enable lighting
* put in a default keymap, use the correct pins, and put in a switch matrix
* update switch matrix to use KXY hex notation
* add QMK Configurator support
* add the rest of my name
* update where to get this keyboard
* Implement magic 8-ball mode for big series switch
* LED Testing
* Add Ctrl+Alt+Del key mapping
* Add Windows lock (win+L) layout.
* Add Big Series 3-key
* Add Big Series 4-key
* Add Big Series 2-key
* Fix layout mapping for Big Series 3u
* Fix merge-conflict.
* Refactor bigseries boards into a single folder
* Add biacco-biacco keymap
* Change P position
* Update biacco-biacco map y position
* Revert y position...
* Refactor needless lines
* Fix some review commentted
* Obelus Refactor: LAYOUT to LAYOUT_ortho_4x4
- Keymap also now uses #include QMK_KEYBOARD_H
- Readability and white space changes
- rules.mk now has LAYOUTS = ortho_4x4
- added info.json
* naKey Refactor: LAYOUT to LAYOUT_numpad_5x4
- Matrix LAYOUT renamed to LAYOUT_numpad_5x4
- Now supports community layout numpad_5x4
- White space changes
* naKey Configurator update
Updated order of JSON objects to match new matrix order.
* initial commit and get pins correct
* get the switch matrix done
* Add Configurator support
* update LED numbering
* enable lighting options
* add a default-ish keymap
* turn off mouse keys as the file gets too large
* put my name everywhere
* update Alf names
* update keymap to match whats on qmkeyboard.cn
* Matrix refactor: eagle_viper/v2 LAYOUT_all
- Deleted K0L (research indicates no switch position at this location)
- Renamed K0J to K0I (spacebar key; on 9th column instead of 10th)
- Updated info.json and default keymap to match
- readability updates
* Keymap refactor
readability update
* Revamp replicaJunction keymaps
Updates both the replicaJunction Ergodox and Atreus keymaps and moves
most of the logic into a new user directory.
* Cleanup as requested in #3589
* Slightly increased TAPPING_TERM
* Fixed typo in #pragma once
* Fix TAPPING_TERM redefined in config.h
* Add include of replicaJunction.h
Due to the tap dance references, without this include, I was getting
compiler errors about both internal QMK items like
`qk_tap_dance_state_t` and constants defined in my replicaJunction.h
file like TD_LAYER_TOGGLE.
Also remove some commented-out code that defined an enum which has since
moved to replicaJunction.h.
* Addition of I2C master driver for STM32, Generalization of ISSI3731 driver
- Addition of an i2c_master driver for STM32 to replicate expectations of AVR driver.
- Moved ISSI3731 driver one level up to make it accesible by both architectures.
- Renamed ISSI3731 functions to a more general name for preparation of other ISSI drivers.
- Added compiler directives where necessary to differenciate each architecture.
* converted tabs to spaces
* Added buswerks keymap
* cleaned up comments on buswerks keymap
* Added buswerks keymap readme.md
* Fixed spelling in buswerks readme.md
* Removed unnecessary includes, changed process_record_user to now use set_single_persistent_default_layer(), removed deprecated functions, and moved the audio ifdef block to config.h
* Created base sixshooter configuration
* Added SixShooter basic LED on/off support.
* Updated LED identifier numbers to align with layout identifiers (and IDs on PCB).
* Minor sixshooter documentation cleanup.
* Added sixshooter info.json file.
* Moved sixshooter custom keycodes out of keymaps and into base keyboard files, small documentation tweaks.
* Removed unnecessary boot section size definition.
* Removing CONFIG_H if/define and replacing with #pragma once.
* Adding my personal planck keymap
* Adding readme.md to my keymap
* Create my userspace
add users/ishtob/
* Moved macros off keymap
macros now exsists in my userspace, moved them off keyboard specific keymaps
* Create my userspace
add users/ishtob/
* rebase from main QMK repo
* add change_reciver2sender()/change_sender2reciver()
This is a change to improve readability.
* txled, rxled off in matrix_init()
* add serial_send_packet() / serial_recive_packet()
This is a change to reduce object size.
* add serial_low() at ISR() top
* add __attribute__((always_inline)) to some functions
* modify serial_send_packet()/serial_recive_packet()
A little, object size reduction.
A little, speedup.
* add debug code to helix/serial.c
* Adjust sampling timing of serial signal being received
* add split_scomm.c/split_scomm.h and change serial.c/serial.h
serial.c was divided into 2 layers, split_scom.c and serial.c.
The upper layer split_scomm.c is called from matrix.c.
The lower layer serial.c accesses the hardware.
* add split_scomm.c/split_scomm.h into helix/rev1
* reduce object size helix/rev2/matrix.c
* remove checksum check, add parity check
* force occur parity error for test
* parity test ok. remove test code
* change some comment & add skip code when buffer_size == 0
* serial.c: multiple types of transaction support
Add 4 bits transaction-type field at packet top.
Select Transaction Descriptor Table entry by transaction-type.
* helix serial master-slave transaction optimize
Using multi-type transaction feature of serial.c, communication contents between master slaves were optimized.
* add debug code for retry
* add comment into each config.h
* fix ISR status drop
* add a debug macro 'debug_retry_chg()'
* reduce led_test size
* remove debug code from helix/serial.c and etc.
* helix:five_rows change TAPPING_TERM value 140
* Improved compatibility with let's split of serial.c. Finish helix/serial.c improvement.
- The difference with the original let's split's serial.c
- It's high-speed about 4 times.
- Stable bi-directional data transfer. (Helix need master to slave transfer)
- serial.h was divided 2 files, serial_config.h and sereial.h
- With multiple types of transaction support, communication contents can be optimized. (NEW flexible API)
- USE OLD Simple APIs (compatible with let's split serial.c)
- files :
- serial_config.h -- hardware configuration (need include by config.h)
- serial.c/serial.h -- serial communication
- USE NEW flexible APIs. (Support multi-type transaction function.)
serial.c was divided into 2 layers, split_scom.c and serial.c.
The upper layer split_scomm.c is called from matrix.c.
The lower layer serial.c accesses the hardware.
- files
- split_scomm.c -- communication buffer is defined in here. call by matrix.c.
- split_scomm.h -- buffer size is defined in here. include by matrix.c, split_util.c
- serial_config.h -- hardware configuration (need include by config.h)
To use the NEW API, specify #define SERIAL_USE_MULTI_TRANSACTION
- serial.c/serial.h -- serial communication lower layer
- NEW APIs for serial.c / serial.h (The lower layer)
// Soft Serial Transaction Descriptor
typedef struct _SSTD_t {
uint8_t *status;
uint8_t initiator2target_buffer_size;
uint8_t *initiator2target_buffer;
uint8_t target2initiator_buffer_size;
uint8_t *target2initiator_buffer;
} SSTD_t;
// initiator is transaction start side
void soft_serial_initiator_init(SSTD_t *sstd_table);
// target is interrupt accept side
void soft_serial_target_init(SSTD_t *sstd_table);
int soft_serial_transaction(int sstd_index);
int soft_serial_get_and_clean_target_status(int sstd_index);
- NEW APIs for split_scomm.c / split_scomm.h (The upper layer)
move from old serial.c the following buffer and functions
serial_slave_buffer[]
serial_master_buffer[]
void serial_master_init(void)
void serial_slave_init(void)
int serial_update_buffers(void)
define SERIAL_xxxxx_BUFFER_LENGTH move from serial_config.h to split_scomm.h

<!-- http://www.keyboard-layout-editor.com/#/gists/c1e8a15c68e4c52eed84653f21ae2d29 -->
Designed specifically to make switching back-n-forth with the Apple's MacBook Pro keyboard intuitive. Has a slight tendency toward readline/vim keybindings.
Caps locks becomes an `Esc` when pressed alone, or a `Ctrl` when pressed with another key.
Base Layer
----------
As simalar to the Apple keyboard as possible. Notiable exception is `Caps Lock`:
- `Esc` when pressed alone
- `Ctrl` when pressed with another key
Control+ Layer
--------------
Left `Ctrl` key switches to the "Control+ Layer". This layer mostly acts like a control key in most cases, with a few exceptions:
- `Ctl+` + `hjkl` are vim-style motion keys
- `Ctl+` + `p` and `Ctl+` + `n` are page up and down
- `Ctl+` + `Backspace` is forward delete
Fn Layer
--------
Audio Controls:
- `Fn` + `a` Volume Down
- `Fn` + `s` Volume Up
- `Fn` + `d` Mute
To flash this layout you need to press `Fn+Backspace`

Designed specifically to make switching back-n-forth with the Apple's
MacBook Pro keyboard intuitive. Has a slight tendency toward
readline/vim keybindings.
Caps locks becomes an `Esc` when pressed alone, or a `Ctrl` when pressed
with another key.
Base Layer
----------
As simalar to the Apple keyboard as possible. Notiable exception is
`Caps Lock`:
- `Esc` when pressed alone
- `Ctrl` when pressed with another key
Control+ Layer
--------------
Left Ctrl key switches to the "Control+ Layer". This layer mostly acts
like a control key in most cases, with a few exceptions:
- `Ctl+` + `hjkl` are vim-style motion keys
- `Ctl+` + `p` and `Ctl+` + `n` are page up and down
- `Ctl+` + `Backspace` is forward delete
Fn Layer
--------
Audio Controls:
- `Fn` + `a` Volume Down
- `Fn` + `s` Volume Up
- `Fn` + `d` Mute
To flash this layout you need to press `Fn+Backspace`
* Adds Fleuron keyboard directory and default layout
* Adds Fleuron keyboard directory and default layout
* adds double zero macro, and updates to the new macro methodology
* adds raise and lower layers
* removes makefile from default layout, turns off mousekey, console, and command in rules.mk
* makes upper right key a bksp in default layout, adds .json layout file
* updates to default layout
* tweak default layout jusabit
* fix raise and lower switch case, and scoot a few keycodes around
* make changes for PR #3571
* fixing erros for PR #3571
* adds Dollartacos first custom keymap
* fixes for PR #3571
* Initial Commit of catch22 macropad by rockydbull
* Add configurator info.json
* Use macros
* Use pragma once
* Use CA22 as product id
* Clean up readme
* Use the layer define value
* Feedback from @drashna
* initial commit
* get the matrix correct
* make my name be known
* add rgblight enable
* add a default keymap
* Add QMK Configurator support for the base layout
* add name here too
* fix up readme
* remove set user from keymap
* use led_set_kb as per drashna's comments on PR
* cloned colinta as base
* switched to default base. started customising
* minor changes to layout
* added mouse keys
* minor tweaks to layout and mouse speed
* updated readme
* tweaked layout
- added middle fn keys
- moved rgb controls to fn layer middle
- added special keys to fn layer right
* moved scroll buttons as to not interfere with lshift
* turned on backlight
* fixed backlight
* changed user keycodes to differentiate
* changed folder name to lowercase
* updated readme
* stop processing after custom keycode
* edits to suit new standards
* added layer indicator using gp100 and gp103
* Rules for vitamins_included
Added a section to disable RGB underglow for the Let's Split
Vitamins Included board.
* fixing ortho_4x12 configs
* Using upstream/master version instead
* Additions and Corrections
Corrected the Kinesis/Stapelberg's .c file to allow LEDs to work
Removed excess cruft from my Kinesis keymap to reflect this change
Other minor tweaks and adjustments to my ortho_4x12 and 5x12 layouts
* Updated readme
* dz60/macos_arrow: move the eject key on esc to leave right cmd+bksp for move to trash
* dz60/macos_arrow: move the reset key on the media layer
This avoids accidental activation.
* dz60/macos_arrow: disable LEDs
* Fix some minor errors in tap dance example
Fix for #3529
Fix minor errors in the code examples for __Example 4: 'Quad Function Tap-Dance'__ and relevant documentation.
Clarified the need to include the header file in `keymap.c`.
* Use #pragma once in header guard
Fix for #3529
Implement change requested in #3530
* Make Bootmagic and Command docs a little easier to read
* Sometimes Bootmagic/Command is default on
* "Escape" pipe character so it renders correctly
* jennetters fourier keymap, tapdance declarations and reformatted keymap file for readbility
* Update rules and keymap to follow new makefile setup.
* Add #pragma once to config.h
* add SCREEN_NAV layer for copy/pasting within screen
* working readreg/paste macros
* working read reg / paste macros
* write log and tran patterns, and expand
* add ls -la shortcut, add tab on combined layer
* put delete word on the right pinky key on shell_nav layer
* add TAB on the right side, add reset key
* added Cloud9 macros
* add cloud9 shortcuts to atreus layout
* added BROWSER_CONTROL layer
* finalized browser control layer
* adding comment
* add browser control layer to atreus
* add flashing command line
* remove the tab on combined layer
* remove the tomouse
* remove mouse layer, change log/tran expand patterns, cleanups
* add dumptlog macro
* add "delete to home" shortcut
* fix conflict
* remove unneeded mouse layer
* add meh shortcuts on the browser_control layer
* add/modify some macros
* explain the various layers
* Add files via upload
Added a nordic layout for UT47
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Add files via upload
* Update to readme and keymap files
* Update readme.md
Changed cover image
* Update readme.md
typo fix
* Delete config.h
* Delete keymap.c
* Delete readme.md
* Delete rules.mk
* Updated cover image in readme.md
Fixed typo in image of keymaps
* Update keymap.c
Changed backslash to forward slash in first function layer.
* Add files via upload
* Delete config.h
deleting files so I can upload to a folder with lower case name
* Delete keymap.c
deleting file so I can change to lower case name
* Delete readme.md
deleting file so I can change to lower case name
* Add files via upload
* Update keymap.c
Cleaned up definitions in beginning of file.
* Update keymap.c
forgot an include
* Update keymap.c
* Update readme.md
Updated picture of layout, link was wrong and pointed to an old/removed image.
* Update readme.md
Fixed error in link to keyboard layout editor
* Update keymap.c
More cleanup of the includes at beginning of file
* Update config.h
* Update keymap.c
Fixed typo: Volume Down and Volume Up on the Tab layer were switched.
* Update keymap.c
* Added a macro on the Tab layer for <kbd>Ctrl</kbd>+<kbd>Alt</kbd>+<kbd>Del</kbd>
* Added a macro on the Gaming layer for <kbd>Alt</kbd>+<kbd>Tab</kbd> (replaces prebious Backspace key)
* Update readme.md
Updated readme.md file to reflect changes to keymap.c in cover photo and KLE link.
(added short cuts for Ctr Alt Del and Alt Tab)
* fix for that stupid LED
* formatting changes and add firmware flashing warning to readmes
* update readme with more info
* add LAYOUT_60_ansi thanks to help from phlop
* add configurator support for 60_ansi
* add 60_ansi for community layout support
* Bocaj Layout Revamp
* Pull in Upstream (#1)
* Various tweaks for some Input:Club build processes
* change KEYMAP to LAYOUT for all new keyboards made using this script
* Add support for rev3 of the Atom47 (#2672)
* Added support for rev3 of the Atom47
* Updated Atom47 readme's
* Fix redefine error on rev2 and add maartenwut's keymap
* Fix redefine error on LEdiodes keymap
* Add Nyquist keymap (#2692)
* nyquist
* danielhklein nyquist setup
* shift left controls
* remove readme
* cleanup before pr
* ready for pr
* Adds Phantom TKL support (#2696)
* Add an info.json to phantom keyboard
* Add layouts
- KEYMAP_WINKEYLESS
- KEYMAP_7BIT
- KEYMAP_ISO
- KEYMAP_ISO_WINKEYLESS
* Add key_counts
* Add 2 missing F-Row keys
* Add TKC1800 info.json
Created an info.json for the tkc1800.
* Clueboard 60 info.json
- adds
- LAYOUT_60_ansi
- LAYOUT_60_iso
- KEYMAP_AEK
- KEYMAP
- LAYOUT_60_ansi_split_bs_rshift
* Add the Speedo keyboard
* Fix KC60 info.json file (#2707)
* change KEYMAP to LAYOUT in all the KC60 files
* Redo the info.json file
* Small fixes to TKC1800
- adjust F-row to use 0.25 spacing
- split left shift
- add key_count
* Fix some Configurator Warnings regarding LAYOUT vs KEYMAP (#2708)
* change diverge 3 KC_KEYMAP to LAYOUT
* Change KEYMAP to LAYOUT for handwired arrow pad
* change M10A to LAYOUT for m10-a
* Change KC_KEYMAP to LAYOUT_kc and KEYMAP to LAYOUT for mf68
* change KC_KEYMAP to LAYOUT for nano
* Refactor to LAYOUT
* refactor to LAYOUT-ansi and LAYOUT_iso for s65
* LAYOUT conversions for lfkkeyboards
* missed a few renames
* mini1800 for lfkeyobards support of LAYOUT
* Improve state/chord handling and clean up namespace
Some values that can never, ever, change were held in local
variables, rather than in PROGMEM. Fixed.
Change "pressed" to a signed int so the test for < 0 makes
sense, and to avoid possible weird failure modes in the
case where a key release comes in when pressed is already
zero. (Shouldn't happen, sure, but computers are weird.)
A lot of things in process_steno had external linkage for no
particular reason. They've been marked static. Stuff still
builds.
Distinguish between currently-held keys and keys that have
been held, and expose these values through a nicely-named API
so other code could, say, check on the current set of steno
chording in order to make displays. Also in passing fix up the
"state" value having external linkage so it could clash with
other people's variable declarations.
The API also provides hooks for key processing and steno chord
events, so you can monitor those events without having to
run in matrix_scan_user and recheck the values directly. Also
document these.
There is no path through processing a key that doesn't
end with a return false, so the nested return foo() are
gone and we just return false.
* Pull information from config.h and rules.mk (#2711)
* Pull information from config.h and rules.mk
* Readd the kbd75 maintainer
* Remove obsolete info.json entries (#2712)
* Clean up some long-standing errors when populating the API (#2715)
* More Configurator Warning Fixes (#2716)
* mf68_ble did not have the correct .c and .h files
* Fix JC65 KEYMAP to LAYOUT
* Change KEYMAP to LAYOUT for s60_x
* Convert KEYMAP to LAYOUT for lets_split boards
* Convert KEYMAP to LAYOUT
* more fixes to keymap for iris
* convert KEYMAP to LAYOUT for levinson keyboard
* change losinggeneration's KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT for nyquist
* convert KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT for viterbi
* convert KEYMAP to LAYOUT
* convert KEYMAP and its subsidiries to the LAYOUT standard
* convert KEYMAP and its subsidiries to the new LAYOUT standard
* Normacos keymap for let's split keyboard (#2691)
* Cheers let's split keymap
* fixed typo on norman layer of cheers keymap for let's split
* fixed right handed mappings for home row
* cheers keymap for let's split redefinition
* updated Cheers keymap for let's split
* cheers keymap for let's split updated with some terminal macros
* renamed cheers let's split keymap to a more appropriate normacos
* updated normacos keymap doc / removed non functional keys
* reset let's split rules to default values
* added more spotlight search macros
* normalized keymap comments
* Moved numpad on lower layer
* hhkb jp personal keymap (#2698)
* Add JJ40 Cockpit personal keymap (#2713)
* Add JJ40 Cockpit keymap
* Fix lower layer symbols
* Add readme for "major" keyboards to eliminate more QMK Configurator errors (#2718)
* add readme to ktype keyboard
* add readme to m10a
* add readme to mini1800
* add readme to parent directory
* Revert "Pull in Upstream (#1)"
This reverts commit eeba0cec17.
* Updates to Bocaj Files
- Gave up on Tap Dance for ' -> '
+ Added another 'Secret'
+ Add ' -> ' to the Swap Hands key
+ Add Swap Hands to the ' -> ' key
+ Made Hand Swapping a momentary toggle
- Removed Auto Shift
+ Added Layer Toggle to KC_QUOTE for the _TOOLS layer
- Disabled Tap Dance
* Merge remote-tracking branch 'upstream/master'
* Updates to Bocaj
Added Game Layers, Removed Unused Macros
* Removed 'secrets.h'
* Updates to Bocaj
Remove 'secrets'.
Remove 'sendstring_workman.h' and set related layer back to qwerty due to macro compatibility issues
* Total revisioning of keymap and layout structure
* Missed readme.md file
* Bocaj - Permissive Hold setting enabled
* Fix the SLC_CLOCK setting for the Split Common code
Make the SCL_CLOCK setting configurable per board, since some use different settings
And change the Iris to use 100000L instead of 400000L
* Add SCL_CLOCK variable to documentation
* Change SCL_CLOCK default to 100000L
* Add files via upload
Added a nordic layout for UT47
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Add files via upload
* Update to readme and keymap files
* Update readme.md
Changed cover image
* Update readme.md
typo fix
* Delete config.h
* Delete keymap.c
* Delete readme.md
* Delete rules.mk
* Updated cover image in readme.md
Fixed typo in image of keymaps
* Update keymap.c
Changed backslash to forward slash in first function layer.
* Add files via upload
* Delete config.h
deleting files so I can upload to a folder with lower case name
* Delete keymap.c
deleting file so I can change to lower case name
* Delete readme.md
deleting file so I can change to lower case name
* Add files via upload
* Update keymap.c
Cleaned up definitions in beginning of file.
* Update keymap.c
forgot an include
* Update keymap.c
* Update readme.md
Updated picture of layout, link was wrong and pointed to an old/removed image.
* Update readme.md
Fixed error in link to keyboard layout editor
* Update keymap.c
More cleanup of the includes at beginning of file
* Update config.h
* Update keymap.c
Fixed typo: Volume Down and Volume Up on the Tab layer were switched.
* Added initial files for QC60 prototype
* renamed all 'keymap' to 'layout'
* renamed layout macros to suggested naming convention of LAYOUT_macro_description
* replaced boilerplate
* removed rules.mk from keymap folders
* replaced 'qc60/rev1' with 'qc60/proto'
* replaced more boilerplate
* renamed DEFAULT_FOLDER to point at the correct folder
* updated readme
* Add files via upload
Added a nordic layout for UT47
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Add files via upload
* Update to readme and keymap files
* Update readme.md
Changed cover image
* Update readme.md
typo fix
* Delete config.h
* Delete keymap.c
* Delete readme.md
* Delete rules.mk
* Updated cover image in readme.md
Fixed typo in image of keymaps
* Update keymap.c
Changed backslash to forward slash in first function layer.
* Add files via upload
* Delete config.h
deleting files so I can upload to a folder with lower case name
* Delete keymap.c
deleting file so I can change to lower case name
* Delete readme.md
deleting file so I can change to lower case name
* Add files via upload
* Update keymap.c
Cleaned up definitions in beginning of file.
* Update keymap.c
forgot an include
* Update keymap.c
* Update readme.md
Updated picture of layout, link was wrong and pointed to an old/removed image.
* Update readme.md
Fixed error in link to keyboard layout editor
* Update keymap.c
More cleanup of the includes at beginning of file
* Update config.h
* fabian layout
* added MOUSECURSOR layer that gets activated by holding space
* cleanup, meh and tilde and grave as separate keys, toggle switch for mousecursor layer
* merged default
* #pragma once
* including QMK_KEYBOARD_H instead of various imports
* using layer toggle instead of a function
* deleted obsolete rules.mk (was part of the old makefile system)
* #pragma once
* including QMK_KEYBOARD_H instead of various imports
* use ifndef KEYBOARD_planck_rev6 instead of ifdef KEYBOARD_planck_rev5
* Temporary work around for CB60 sound issues
Discussed this with @fredizzimo, upping the system ticks to 100K fixes
the sound issues I was having with the CB60; speaker would fail to shut
off after playing music, sometimes at startup. This changes the matrix
scan time from it's default of every 2ms to once ever 200us.
Fred has a more extensive change to the way matrices are scanned which
will require less clock cycles and we can then revert this change at
that time.
* Remove keymap dir from clueboard root
* Arrow: matrix and keymap refactor
* Left: matrix and keymap refactor
* Numpad: matrix macro correction
* Numpad: add support for community layouts numpad_5x4 and ortho_5x4
* Right: matrix and keymap refactor
* DC01 global readme cleanup (minor grammar)
* DC01 global Configurator support
* Right: bugfixes for HHKB-style keymaps
* Replace KC_NO with ___ in matrices for readability
* Add K49 to LAYOUT matrix
K49 was previously was stated to be padless, but it's actually the right-hand half of a split Backspace.
* Switched positions of K3C and K3D in LAYOUT matrix
When using a split right Shift, K3D is to the left of K3C.
* Insert KC_NO (___) element into bottom row of LAYOUT_60_ansi matrix
Reported by @NimMooMoo on QMK Discord
Right-hand modifiers on bottom row were shifted one key to the right. After debugging, discovered that the "electrical matrix" (the part of the matrix macro that determines which row and column a key uses) was one element short on the last row at K49, causing the rest of the row to be offset by one column.
This commit corrects that issue.
* Added a missing comma in the LAYOUT matrix
* Moved F row to raise
* Moved mouse keys over one space and removed unneccessary code
* Moved delete on lower
* Added CTRL functions
* Added Print Screen
* Added README.md file
* Updated CTRL
* Updated readme to current CTRL
* Minor Changes
* Updated mouse speeds
* Unknown changes
* Updated README and keymaps
* Removed caps from number row and put it in special
* Moved around equals sign again
* Updated mouse key speed
* Pull Request Updates
* Put in my keymaps
* Fixed all but weird lets split issue
* Organized and tried to trobleshoot lets split
* Organized and tried to trobleshoot lets split
* Added bbaserdem keymaps
* Added bbaserdem keymaps
* Fixed stuff
* FIxed a filename error
* Lets split eh
* Finalized things regarding keymap
* LFKPad: matrix refactor
* LFKPad: keymap refactor (QMK_KEYBOARD_H; matrix update)
* LFKPad: Configurator support
* LFKPad: added community layout numpad_6x4 to rules.mk
* LFKPad: Update rgb_sequence to match new matrix
* LFKPad: delete deprecated makefile include block from rules.mk
* DC01 initial commit
- Addition of directories
- Left readme
* Initial commit of left half
* Initial files for right half
* arrow
* i2c adjustments
* I2C slave and DC01 refractoring
- Cleaned up state machine of I2C slave driver
- Modified DC01 left to use already pressent I2C master driver
- Modified DC01 matrixes
* Fixed tabs to spaces
* Addition of Numpad
* Add keymaps
- Orthopad keymap for numpad module
- Numpad keymap for numpad module
- ISO, ANSI and HHKB version of keymap for right module
* Minor matrix.c fixes
* Update Readmes
* Add support for LFK65-HS - a hotswap 65%
* Add info.json for LFK65-HS
* Clean up for new build system, remove uneeded code.
* LFK65-HS cleanup. Fixed LAYOUT macros, etc
* Line ending stuff again
* Added Let's Split Eh? Files and updated #USE_IC2 checks to also include th EH revision (can only be used in I2C)
* Added personal keymap, updated some of the EH files
* Created new keyboard file for testing "lets_split_eh" will merge into lets_split once fully functional
* Added split code from lets_split, removed pro micro imports and LED code
THIS IS WORKING CODE, WITHOUT RGB AND BACKLIGHT
* Took back original Lets Slit files for the lets_split keyboard, working in the lets_split_eh folder for now
* Updated eh.c
* More rework of the I2C code, added global flags for split boards.
* Introduced RGB over I2C, having weird edge case issues at the moment though
* Fixed weird I2C edgecase with RGB, although still would like to track down route cause..
* Changed RGB keycodes (static ones) to activate on key-up instead of key-down to elimate weird ghosting issue over I2C
* Lots of changes, mainly externalized the Split keyboard code and added logic for only including when needed.
- Added makefile option "SPLIT_KEYBOARD" that when = yes will include the split keyboard files and custom matrix
- Split keyboard files placed into quantum/split_common/
- Added define option for config files "SPLIT_HAND_PIN" FOr using high/low pin to determine handedness, low = right hand, high = left hand
- Cleaned up split logic for RGB and Backlight so it is only exectuted / included when needed
* Updated documentation for the new makefile options and #defines specific to split keyboards
* Added a bit more info to docs, so people aren't confused
* Modifed Let's Split to use externalized code, also added left and right hand eeprom files to the split_common folder
* Removed some debugging from eh.c
* Small changes to keyboard configs. Also added a default keymap (just a copy of my that_canadian keymap).
* Added a README file to the Let's Split Eh?
* Changed it so RGB static updates are done on key-up ONLY for split boards rather than all boards. Also fixed leftover un-used variable in rgblight.c
* Updated default keymap and my keymap for Let's Split Eh? Updated the comments so it reflects RGB control, and removed audio functions.
* Fixed lets_split_eh not having a default version
* Removed "eh" references from lets_split folder for now
* Took lets_split folder from master to fix travis build errors, weird my local was overriding.
* Changed LAYOUT_ortho_4x12_kc -> LAYOUT_kc_ortho_4x12 to match bakingpy and others
* Removed rules.mk from my lets_split keymap, not needed
* Updated the config_options doc to better explain the usage of "#define SPLIT_HAND_PIN"
* Fixed split_common assuming I2C for RGB and Backlight. Added serial backlight support (stole from bakingpy's Levinson code ;) ) Serial RGB not implemented yet. Also Added "USE_IC2" to the lets_split_eh/eh as that was looked over.
* Fixed stupid mistake, forgot to set BACKLIT_DIRTY to false after setting slave backlit settings for serial
* Updated backlight data block to be cleaner (thanks drashna ;) )
* Add files via upload
Added a nordic layout for UT47
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Add files via upload
* Update to readme and keymap files
* Update readme.md
Changed cover image
* Update readme.md
typo fix
* Delete config.h
* Delete keymap.c
* Delete readme.md
* Delete rules.mk
* Updated cover image in readme.md
Fixed typo in image of keymaps
* Update keymap.c
Changed backslash to forward slash in first function layer.
* Add files via upload
* Delete config.h
deleting files so I can upload to a folder with lower case name
* Delete keymap.c
deleting file so I can change to lower case name
* Delete readme.md
deleting file so I can change to lower case name
* Add files via upload
* Update keymap.c
Cleaned up definitions in beginning of file.
Previously, when looking for rules.mk files, we'd parse the individual
folders (A/B/C/D/E) into 5 variables, (A/B/C/D/E, A/B/C/D, A/B/C, A/B,
and A). Then, we'd get the final directory names and store _those_ in 5
new variables (A, B, C, D, and E). Then, when looking for the rules.mk,
we'd look in root_dir/keyboards/(A|B|C|D|E)/rules.mk, instead of looking
in root_dir/keyboards(A|A/B|A/B/C|A/B/C/D|A/B/C/D/E)/rules.mk. This
commit changes that logic from the former to the latter.
* Line ending stuff again
* Added Let's Split Eh? Files and updated #USE_IC2 checks to also include th EH revision (can only be used in I2C)
* Added personal keymap, updated some of the EH files
* Created new keyboard file for testing "lets_split_eh" will merge into lets_split once fully functional
* Added split code from lets_split, removed pro micro imports and LED code
THIS IS WORKING CODE, WITHOUT RGB AND BACKLIGHT
* Took back original Lets Slit files for the lets_split keyboard, working in the lets_split_eh folder for now
* Updated eh.c
* More rework of the I2C code, added global flags for split boards.
* Introduced RGB over I2C, having weird edge case issues at the moment though
* Fixed weird I2C edgecase with RGB, although still would like to track down route cause..
* Changed RGB keycodes (static ones) to activate on key-up instead of key-down to elimate weird ghosting issue over I2C
* Lots of changes, mainly externalized the Split keyboard code and added logic for only including when needed.
- Added makefile option "SPLIT_KEYBOARD" that when = yes will include the split keyboard files and custom matrix
- Split keyboard files placed into quantum/split_common/
- Added define option for config files "SPLIT_HAND_PIN" FOr using high/low pin to determine handedness, low = right hand, high = left hand
- Cleaned up split logic for RGB and Backlight so it is only exectuted / included when needed
* Updated documentation for the new makefile options and #defines specific to split keyboards
* Added a bit more info to docs, so people aren't confused
* Modifed Let's Split to use externalized code, also added left and right hand eeprom files to the split_common folder
* Removed some debugging from eh.c
* Small changes to keyboard configs. Also added a default keymap (just a copy of my that_canadian keymap).
* Added a README file to the Let's Split Eh?
* Changed it so RGB static updates are done on key-up ONLY for split boards rather than all boards. Also fixed leftover un-used variable in rgblight.c
* Updated default keymap and my keymap for Let's Split Eh? Updated the comments so it reflects RGB control, and removed audio functions.
* Fixed lets_split_eh not having a default version
* Removed "eh" references from lets_split folder for now
* Took lets_split folder from master to fix travis build errors, weird my local was overriding.
* Changed LAYOUT_ortho_4x12_kc -> LAYOUT_kc_ortho_4x12 to match bakingpy and others
* Removed rules.mk from my lets_split keymap, not needed
* Updated the config_options doc to better explain the usage of "#define SPLIT_HAND_PIN"
* Use string with delay
* Add skipped region to ergodox
* Add send string config
* Use default_layer_state instead of function
* Fully generalize keyboards
* old iris cleanup
* Fix Drashna keymap compile issues
By checking to see if secret.c exists before actually trying to add it
* Remove unnecessary references
* Add 4x12 ortho board
* Update userspace readme for secrets
* Make RGB more modular
* Fix iris keymap, since we don't need the lower left (Function keys)
* Fix includes
* Add Blanks
* Fix Ergodox lower layer
* Add suspend commands
* Add Maltron Layout
* Add additional layouts
* Finish adding gamepad to Iris
* Tweaks to iris gamepag layer
* make gaming layers more friendly
* minor gaming layer tweak
* Add Carplax
* Add modded key timer function
* Cleanup and macro documentation
* Add QMK DFU info
* Add 'old' keymap for 12 LED spare
* Update Pro Micro documentation
* Disable twinkling so it fits in firmware space
* Switch to QMK DFU bootloader, since it's better anyhow
* Write default layer state colors to EEPROM
Since we are writing to EEPROM anyways, and this way, it sticks on reboot
* Fix QMK DFU bootloader options
* More updates for QMK DFU support
* Use matrix scanning hack for startup_user until #3113 gets merged
* Fix indicator light consistency issue
* Add/readd ifdefs to indicators
* Add/readd alt indicator
* Remove RGB Twinkling from Viterbi macro pad
* Fix default layer color detection
* Fix rebase and detection issues
* Cleanup code so it will compile if RGBLIGHT is disabled
* Revert vsode settings
* Use Pragma Once instead of boilerplate code
* initial files for rev 6 with encoder
* music map init, dip scan added
* adds ws2812 driver for arm
* flesh out dip and encoder support
* adds default encoder res
* adds default encoder res
* start muse implementation
* muse working with encoder as control
* flip direction
* try mouse wheel again
* dont break other revs
* dont break other revs
* conditional autio
* pwm ws driver (not working)
* update build includes for chibios
* update ws2812 driver/config
* last commit for glasser code
* working example
* remove rgb for now
* finish up rev6
* working encoder keycodes
* add warnings to planck keymaps about the LAYOUT
* - Fixed DK60 version in config.h
* - Updated dk60 readme with new QMK rules
* - Fixed wording in readme
* Added dbroqua layout for DZ60
I've also updated dz60.h to add "true HHKD" keymap definition (6U
spacebar).
With the default HHKB definition r_alt was not mapped and when I pressed
r_menu it was r_alt.
Regards
* Updated dbroqua layout for HHKB keyboard
Added default configuration and alternate (swap gui/alt keys).
Save user choice in keyboard memory (like plank, thanks for this
feature!).
* Added dbroqua layout for Iris keyboard
* Updated layout and fixed includes
* Turn backlight support on by default
* Correct error on LED backlight support
Turns out, it doesn't work if you don't enable it in rules.mk. Who knew?
* Adds Audio Keycodes to both the feature page and master list
* Re-orders the keycode list, so it's alphabetical (mostly)
* Add additional (missing) sections to the keycode list
* Add and update links in the keycode page
* Add and reorder links in sidebar's keycode section
* integrated Peter Fleury's LCD library for HD44780 LCDs
* fixed typo
* cleanup finished
* add documentation
* added HD44780 documentation
* removed keyboard from .gitmodules
* resolved merge conflict
* removed edit of kira75s rules.mk made by merge
* moved hd44780 to drivers/avr
* Added licence info to hd44780 files
* Added link to hd44780 docs.
@drashna mentioned it'd be good to have a mention of the userspace in
the QMK structure section. Rather than rewrite the docs on userspace, I
chose to link to the existing documentation.
* mitosis:datagrok: improved tenkey layout; changelog + more in README
* mitosis:datagrok enable audio!
* mitosis:datagrok: underscore on right shift, rearrange some symbols
* mitosis:datagrok: add more descriptions to readme
* mitosis:datagrok: abuse space cadet to get equivalent of RSFT_T(KC_UNDS)
Friend was having trouble with their tada since their build environment wasn’t setup. Updated so they could access the links that were listed (old links 404’d)
* default keymap refactor: QMK_KEYBOARD_H include; readability
* Configurator support
* info.json was missing a comma
* Added matrix functions to matrix.c per @drashna
* Moved info.json to rev1 directory
* rev1 info.json metadata update
* Configurator support for ErgoDash rev2
* Moved rev1/ergodash.h to ergodash.h
* Integrate rev2 support into ergodash.h; delete rev2/ergodash.h
* Initial commit of guidoism
* created movement layer
* movement layer works!
* removed unnecessary layers
* moved enter key up and recreated caps lock
* cleaned up
* num pad
* checkpoint
* checkpoint
* checkpoint
* Added num pad
* changed max power draw so i can use this on ipad
* move around quotes
* added tri layer for a homed numpad
* moved layout to new style
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* added keys to unicode conversion
* removed adjust layer since its not used anymore
* add hhkb bluetooth functionality (rn42)
pretty much straight from tmk
some minor changes to make things work
* hhkb jp personal keymap
* Revert "hhkb jp personal keymap"
This reverts commit 886713d8bb.
* Initial commit for Comet46 firmware
* Update Comet46 README
* Add readme to satt keymap of comet46
* Add default keymap for Comet46
* Fix broken link in readme
* Delete redundant includes
* Modify default keymap & fix LAYOUT macro
* Modify satt keymap of Comet46
* Add H87a keymap and info
* Create readme.md
* Add h87a .json for kbfirmware.com use
* Update readme.md
* Update readme.md
* Update h87a files
* Delete Makefile
* Update readme.md
* Delete desktop.ini
* update files to match new QMK framework
* Update files to match new QMK structure
* Update files to match new QMK structure
* add layout name information
* Add info.json
* update keymap to support layout_all
* update keymap to support layout_all
* update rules.mk to fix filesize
* Update readme.md
* Update config.h
* Update readme.md
* Update config.h
* Update config.h
Add "define CONFIG_H and include "config_common.h" back to file
* Added basic MxSS support
* Fixed split RSHFT for ISO layouts
* Updated readme.md for MxSS
* Added initial support for individual control of front RGB LEDs
* Changed RGBLED color selection to work using hue and saturation rather than RGB
Added code for LED state change on layer change
* Avoid needing an entire 8 bits to store the brightness value
* Added custom keycodes, along with their handlers
* Added EEPROM storage for front LED config
* Fixed up ability to use QMK Configurator and updated readme.md
* Applied suggested changes from pull request: https://github.com/standard/standard/issues/452
Updated name in license descriptions
Updated layouts to snake case
Corrected mistakes in info.json
Updated layer_colors to a weak attributed array in mxss.c
* Defined a new safe range for custom keycodes in keymap.c
* Fixed up issues with front LED
Fixed LEDs not always updating in indicator mode
Added support for the other RGBLIGHT modes in RGB mode
* Attempted fix for ISO layouts for QMK configurator
* Added basic MxSS support
* Fixed split RSHFT for ISO layouts
* Updated readme.md for MxSS
* Added initial support for individual control of front RGB LEDs
* Changed RGBLED color selection to work using hue and saturation rather than RGB
Added code for LED state change on layer change
* Avoid needing an entire 8 bits to store the brightness value
* Added custom keycodes, along with their handlers
* Added EEPROM storage for front LED config
* Fixed up ability to use QMK Configurator and updated readme.md
* Applied suggested changes from pull request: https://github.com/standard/standard/issues/452
Updated name in license descriptions
Updated layouts to snake case
Corrected mistakes in info.json
Updated layer_colors to a weak attributed array in mxss.c
* Defined a new safe range for custom keycodes in keymap.c
If you run `brew install avr-gcc`, you get a version that has
compatibility issues with LUFA. I updated the getting started guide for
osx, the qmk_install setup script, and added a section to the FAQ for
folks like me who accidentally updated avr-gcc past 7.
* preliminary Gray COD67 checkin
* Get part of the switch matrix prepped
* finish switch matrix
* mock the pins and keymap for now
* add keymap fixes
* update readme with flashing instructions
* keymap fix
* Add more flashing and notes info to readme
* remove un needed file
* fix comments
* add QMK Configurator Support
* Configurator support
* Add LAYOUTS = planck_mit to rules.mk
* Disable Tap Dance at the keyboard level
* Keymap refactor: QMK_KEYBOARD_H; enable Tap Dance for default keymap
* Add keymaps/default/rules.mk to enable Tap Dance
* Reverse the addition of config.h in keyboards/tetris/keymaps/default/
* Initial port of AL1 Keyboard from Triangle Labs
* Change REPLACE WITH YOUR NAME and some readme changes
* More readme change to indicate Group Buy Link
* Give Triangle Lab credit
* remove pins from config.h and rely on matrix.c
* Add QMK Configurator support
* new matrix for LE(Last Edition) E6V2
* Update pin outs for the new version of the PCB
* putting in some placeholders for now
* Trying to get e6v2/oe:default to compile
* put rules.mk in the right directory
* Add and update readme files
* move info.json to oe directory
* Update LE directory
* rename keyboard name
* Add QMK Configurator Support
At this time, ths only covers the ALL case and allows people to use
the configurator to generate their keymaps. More work will need
to be done.
* Refactor KEYMAP to LAYOUT standards
- Change KEYMAP to LAYOUT_ortho
- Added a new LAYOUT called LAYOUT_numpad
* Use the new LAYOUT_numpad macro
* Add QMK Configurator support
* Change LAYOUT names as per code review
* Change positioning of keys in the matrix
* fix compile issue
* initial support for kc60se extracted from Blake Lewis
* add my name to the list
* remove breathing as the backlight pin is not a PWM one
* use standard LAYOUT macros such as 60_ansi and 60_ansi_split_bs_rshift
* Make the base LAYOUT more sensible and add Configurator support
* add atmel-dfu bootloader
* Adding Rama M10-A Macropad
* ch-ch-ch changes...
* Major overhaul based on SMT's keymap.
* more changes.
* Moved the FKeys to the ADJUST layer.
* More rearranging.
* Alias in Atreus62 keymap to make it more legible
Added config.h to fix tapping_term issue for Caps Lock key in OSX
* Added OrthoDox layout.
* More layout changes.
* Fixing things with the keyboard.
* Finishing touches.
Set left-hand master in config.h
Embedded the arrow keys in keymap.c
* Revised keymap making this easier to use.
* additions and changes.
* changes to various keymaps.
* Minor adjustments to OrthoDox layout.
* Added Eco keymap. Updated Let's Split keymap.
* Added gherkin
* Removed my M10A keymap
* Planck Keymap Updates
Updated my Planck keymap and created a simple keymap for Seph's Preonic.
* Added readme
* readme fixes
* Update readme.md
more clarification
* Keymap Tweaks
Removed the Power button setting from the keymap. It was in a
horrible location. I'll work on getting it setup somewhere else
sometime later.
* Added Readme
I finally got around to adding a readme to this keymap. I've also added minor changes to the layout.
* Fixed Keymap Error
* Fixed Readme
* adding iris and levinson keymaps
* Tweaks to keymap
* added youngJZ keymap
* Changes to keymap
Added a readme.md
* Levinson changes
Added the readme.md and rules.mk files.
Configured RGB underglow and backlighting.
* fixed readme
* changes to keymaps
* Updated keymap
* Updated readme.md
* Updated Readme (again)
* Updated Readme
Fixed formatting. Again.
* Updated readme
This is the last readme update for this keyboard update. I hope.
* Added Contra keymap
* Kinesis Keymap Update
* Updated Keymaps
I've updated my Kinesis (Stapelberg) layout and my Clueboard 66 layout.
I've also updated my Kinesis Readme.
* Clueboard Keymap update
Added media keys to my Clueboard 66 Rev2 layout.
* Added keymap
Added Minidox keymap & rules.
Added user function to Let's Split keymap that turns off the red
LEDs on the Pro Micros.
* New Zen keymap
Added Zen keyboard to my list of keyboards, so had to generate a new
keymap for it.
Also adding some changes to my MiniDox keymap and config.h, as well
as my Levinson's config.h.
The config.h file changes enable ee_hands.
* A few changes for useability
I made a few changes to the Minidox keymap to see if I can't make it more useable.
I'm also working on streamlining the Zen keyboard keymap to reduce layers.
* Re-vamped Iris keymap.
* changes
* minor keymap change
This was a minor keymap change to use mod_tap for the backspace key:
ALT when held, BSPC when tapped.
* Added Fourier keymap
* Keymap Cleanup
Moved KC_ESC to KC_CAPS, and changed KC_ESC to KC_GRV
This is because of muscle memory, I kept hitting ESC when trying to hit TAB.
* Keymap Adjustments
Swapped Caps/Esc, put Caps in Raise/Lower layers, put Grv in normal
Esc position. Adjusted the readme.md to reflect these changes.
* minor tweaks
Added code to disable red ProMicro LEDs after flashing.
* Clean-up
* Corrections to keymap.
Fixed a foul-up in the Zen keymap where the lctrl was where the LOWER
should have been.
* Changes to make this fall in line with the new Layout features
* Moving to LAYOUTs for 4x12 boards
* fixed config.h file
* standardization changes
* Reverted Atreus62 keymap to LAYOUT format
* Switch Preonic and Nyquist to ortho_5x12
* Corrections to config.h
* config.h file tweaks
* config.h file tweaks
* Added missing integers.
* Updated Seph's keymap to LAYOUT standard.
* Keymap tweaks & changes
* Bringing keymap up to LAYOUT standard
* Trying to get LEDs working
* Fixes for Stapelberg
Updated my keymap to confirm to the new LAYOUT standard.
Updated the stapelberg.h to reflect this LAYOUT standard.
Updated the stapelberg.c files to hopefully get the LEDs working.
* Getting closer to Kinesis LED functionality.
* NKRO Fix
Disabled NKRO for VUSB ortho_5x12 boards
* Hardware update
Backlight enable
Change pin
Add 2keys (68→70)
* change readme
* support rev1
change keymap path
* move ergodash.h
* sync the left and right backlight led
matrix.c is same as iris keyboad
backlight breathing is unstable, so it comment out
* disabled commands
* dual spacefn, -= match to amj40 layout
-= was killing my muscle memory, so I moved it. Don't have any other
plans for kl though, so leaving them there as well.
* now helix led_test local rgblight.[ch] not use. remove.
* greatly simplify keyboards/helix/rev2/keymaps/led_test/keymap.c
Helix keymap 'led_test' use modified default/keymap.c
* Add Dynamic Macro Toggle using Tap Dance
One Tap -> Play Macro 1
Two Taps -> Stop Recording
Three Taps -> Start Recording Macro 1
* Move feature from default to dyn_macro_tap_dance
* Convert 4 space tabs to 2 space tabs
Follows qmk style guidelines
* Addition of hard brigtness limit for RGB_Matrix
- Added a define "RGB_MATRIX_MAXIMUM_BRIGHTNESS" to enable hard limiting the maximum brightness for rgb_matrix
- Used the above define to limit the maximum brigthness of HS60 for better stability
* Added docs for new rgb_matrix define
* Addition of check for maximum brightness
* Add mbsurfer keymap for DeltaSplit75 with ANSI split backspace
* Update mbsurfer DeltaSplit75 keymap to include right hand arrow cluster
* Update mbsurfer DS75 keymap, move volume down to be symmetrical
* Add readme to Mbsurfer DS75 keymap
* Fix Mbsurfer DS75 keymap image
* Clean up mbsurfer DeltaSplit75 keymap, add layer overview comments
* Fix volume down and add mute to fn layer
* Restructure kbd75 to support multiple revs
* add rev2 files
* fix config comments
* try and avoid duplicate code for LAYOUT macros
* keep the same layouts for rev2 for info.json
* Add QMK Configurator support for the numpad layout
* update readme to talk about rev2
* Clean up SEND_STRING keycodes and add media keys
* Remove stray define
* Add missing SEND_STRING keycodes for completeness
Also, add KC_EJCT to the keycode references
* Create keymap.c
Modified the default to be way more like a pok3r, already clear that it needs a better ctrl location.
* Delete keymap.c
* Create keymap.c
Modified the default keymap to be more like a pok3r, clearly needs a better ctrl location and probably some other tweaks.
* Add files via upload
* Update keymap.c
Parenthesis correction.
* Parenthetical cleanup
Forgot one...
* Mods and numpad; cleanup
Rework mods and numpad layer, remove superfluous declarations
* comment define devlayer
* Create readme.md
Background and intention.
* Updated to fit example
* Update readme.md
* Update rules.mk
* Update config.h
* Updated includes
Replaced:
#include "iris.h"
#include "action_layer.h"
#include "eeconfig.h"
With:
#include QMK_KEYBOARD_H
* Update rules.mk
Removed RGB enable declarations
* Update rules.mk
* Update keymap.c
Spaced out on MINS and EQL.
* Update rules.mk
Removed unnecessary block.
* Remove the RGB call
Make would fail because of the RGB call that wasn't anywhere but here, cleaned that up from the default config.
* Update keymap.c
Added [ and ] since I'd forgotten them originally...
* slight tweaks to xd75 keymap
* update to config.h to remove undef of solenoid active
* code organization for userspace
* updates to userspace and keymaps
* add rgb to userspace and lets split
* add conditional around rgb functions in userpsace
* move rgb layer changes into layer_state_set_user
* Add Plover layer to DCompact from Planck default
* Fix up and update DCompact READMEs
* Add missing Steno features
* Switch flags to re-enable extrakeys
* Fix compilation bug in Chimera layout
* Update config.h
Matrix pinout updated to current revision.
* Add updated matrix, define RGB pin
Matrix updated to current pinout, pin for WS2812 defined.
* Update config.h
Matrix rearrangement due to change in Teensy2.0++ position
* Update readme.md
Added maintainer info, updated controller info
* Add mbsurfer keymap for DeltaSplit75 with ANSI split backspace
* Update mbsurfer DeltaSplit75 keymap to include right hand arrow cluster
* Update mbsurfer DS75 keymap, move volume down to be symmetrical
* Add readme to Mbsurfer DS75 keymap
* Fix Mbsurfer DS75 keymap image
* Adjust TAPPING_TERM to make accessing the nav layer easier
* JJ40: Add RESET key to lower layer.
* Disable all lock LEDs on "oscillope" keymap.
I'm not 100% sure why yet, but attempting to turn on a lock LED on my v1
JJ40 PCB causes the PCB to become unresponsive. The easy fix is to just
disable all of the lock LEDs, since I don't have any LEDs on my keyboard
anyway.
Many thanks to u/wanleg on Reddit for suggesting this fix: https://www.reddit.com/r/olkb/comments/8en8f1/strange_caps_lock_behavior/e06kcaf/
* DactylManuform: Updating dvorak keymap
* Changed NAV and NUM layers to LOWER and RAISE
* Removed Mod+Key form RAISE and LOWER keys to be used as layer togglers exclusively
* Added missing keys to LOWER layers
* DactylManuform: fixed bugs in keyboard config file
* DactylManuform: Change default mouse config
The default mouse config parameters are slow and not very user friendly, this commit overrides the default
values.
wq
Signed-off-by: Sameeh Jubran <sameeh.j@gmail.com>
* Dactylmanuform: Update default keymap (qwerty) to match dvorak's
Recently devorak's layout went through some changes for changing layer toggles behavior,
adding missing keys, and fix minor bugs, this commit introduces these changes to the default keymap.
Signed-off-by: Sameeh Jubran <sameeh.j@gmail.com>
* Dactylmanuform: Add permissive hold support
Signed-off-by: Sameeh Jubran <sameeh.j@gmail.com>
* DactylManuform: Updating documentation
* Adding a picture of the keyboard
* Adding keymaps pictures
* Adding missing EEPROM files for EE_HANDS
flashing these before firmware will let the
user use either hand as master without reflashing
Signed-off-by: 20lives <lior@dotcore.co.il>
* Added files for my new layout.
* Added layout template
* Qwerty layout done
* Qwerty layout done
* Test commit
* Qwerty, colemak e dvorak layouts done.
* Added templates for extra layers
* Added templates for extra layers
* Small adjustments on function layer
* Minor updates
* Minor updates
* daily update
* added my dz60 layout
* added my niu mini layout
* made the suggested corrections
* Clone default chimera-o layout
* Make changes for base layer
* Enable mouse suppport flag
* Implement majority of DAD layout
* Add mouse movement keys
* Fine tune mouse control and fix tap toggle
* Fix mouse button locations
* Set adpater LED colors for layers
* Increase responsiveness of key taps
* Update layout for thumb comfort
* Rename layout and add README
* Add comments to keymap
* Implement DCompact layout for Planck
* Copy over DCompact README to planck
* Fix up odds and ends for Planck
* Readme cleanup
* Refactor KEYMAP to LAYOUT
* Configurator support
* Readme cleanup
Didn't spot that the modified lines were formatted as a list the first time.
* Cheers let's split keymap
* fixed typo on norman layer of cheers keymap for let's split
* fixed right handed mappings for home row
* cheers keymap for let's split redefinition
* updated Cheers keymap for let's split
* cheers keymap for let's split updated with some terminal macros
* renamed cheers let's split keymap to a more appropriate normacos
* updated normacos keymap doc / removed non functional keys
* reset let's split rules to default values
* added more spotlight search macros
* normalized keymap comments
* Moved numpad on lower layer
* updated normacos layout and fixed some readme typos
* removed leftover merge diff
* added waits to macros that make use of SEND_STRING
* fixed wrong waits on macros that use SEND_STRING
* normalized macro comments after adding waits
* Added Modular keyboards L,R and NUM
Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split
* Remove modular from master
This is to fix incorrect branching
* fixed bootloader makefile
- Echo -e does not behave coorectly on mac
- Replaced with equivilant printf statements
* quick typo fix
* started work on halfkeyboard
* update to keymap
* halfkey layouts complete for dvorak and qwerty
* added plover layout to halfkeyboard mapping
* fixed error in dvorak layout right hand
* fixed error in dvorak layout right hand, comments updated
* thing
* added minus and equals to normal layouts
* added minus and equals to normal layouts
* adde visualizer matching halfkeyboard mappings
* adde visualizer matching halfkeyboard mappings
* updated keymaps for mirror handedness functionality for all layers. Also added visualizer code for distinct color for each layer, and LCD text displaying the current layer.
* had a KC_TILD where should have had KC_GRAV
* its spelled KC_GRAVE
* mouskeys and some visualizer work.
* added LED backlight visuals
* trying to get visualizer working
* Move lufa descriptor to protocol/usb_descriptor
* Try to compile usb_descriptor on ChibiOS
* Add lufa_utils for ChibiOS
Lufa USB descriptors for ChibiOS
* More lufa_util compatibility fixes
* First compiling version of shared USB descriptor
* Send the usb descriptors
* Fix the CONSOLE output on ChibiOS
* Add errors for unsupported interfaces
* Enable support for vitual serial port USB descriptors
* Implement virtual serial port for ChibiOS
* Cleanup the lufa_utils
Use the default lufa header files
* Add raw hid support for ChibiOS
This is completely untested
* Enable midi compilation on ChibiOS
* Move midi functionality out of lufa.c
* Don't register sysex callback when not needed
* ChibiOS compilation fixes
* Update ChibiOS submodule
* Fix the Midi USB descriptor
It didn't work properly when both Midi and Virtual serial port was enabled.
* Add MIDI support for ChibiOS
* Fix USB descriptor strings on ChibiOS
* Use serial usb driver for raw hid
* Generalize the ChibiOS stream like drivers
This makes the initialization much more simple and eliminates a lot of
the code duplication.
* Convert console output to chibios stream driver
* Fixes for ChibiOS update
* Update the ChibiOS contrib submodule
To include the usb data toggle synchronization fixes
* Fix duplicate reset enumeration on ChibiOS
* Add missing include
* Add number of endpoints check for ChibiOS
* Enable serial USB driver on all keyboards
* Add missing includes when API is enabled withot midi
* Add another missing inlcude
* consolidated my custom animations into visualizer.c in my keymap directory
* LED backlight keys animation KITT scanner
* moved my custom rules.mk to my keymap folder
* undoing changes i shouldn't have done
* more fixes
* updated comments on the visulizer code
* steno keys added to plover layout
* updated halfkeyboard rules to allow steno mode
* adding my stuff back after hard reset
* added a plover layout back in for androud steno app
* fixed layer toggle typo
* merged again
* visualizer decided to have a conflict again. fixed.
* keymap change to add mouse keys and put layer switching on shortcuts layer
* made the ergodox LEDs scan left to right and back again
* visualizer work
* KITTSCANNER finally
* fixed right hand shortcuts layer and removed handedness switching for base layer so jump in gaming works corrrectly
* added another sweep that goes full on over both boards then full off in both directions
* added function key layer and cleaned up some layer switching
* Add SX60
* Add config maps and layouts as well as readmes.
* cleanup and fixes
* correct readme
* add missing closing commenty tag
* Changing includes to QMK_KEYBOARD_H
* Update settings.json
Remove config change that was added automatically by vscode.
* Update readme.md
fix readme formatting
* add some comment about Helix customize and auto-setup RGBLIGHT_LIMIT_VAL
* add define USB_MAX_POWER_CONSUMPTION
* Helix keyboard OLED, RGBLIGHT enable/disable control integrate into rules.mk
rules.mk: add 4 Variables for compile control.
# Helix keyboard customize
# you can edit follows 4 Variables
# jp: 以下の4つの変数を必要に応じて編集します。
OLED_ENABLE = no # OLED_ENABLE
LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
config.h: auto set RGBLED_NUM by HELIX_ROWS and rules.mk's define
* HELIX_ROWS define move from config.h to rules.mk
* add readme.md
* rename readme.md to readme_jp.md
* add readme.md and modify readme_jp.md
* change helix/ssd1306.c for select glcdfont.c position
* add variable LOCAL_GLCDFONT into each keymaps rules.mk
* Add iPhone/iPad LED support to Helix default keymap
* add Freggy keymap
* adjust the delay of serial.c
* change readme
* renumber _ADJUST for shrink program size
* Add suspend functions
* Disable RGB code if it's disabled
* Add suspend code to ChibiOS for future compatibility
* Add keyboard_init functions
* Change where references so it will compile
* Wrong command chained in wake up kb function
* Fix non-feature file changes
* Add documentation
* Re-add matrix init docs
* add rgblight code to example
* Remove keyboard init stuff for separate PR
* Update readme.md
updated links, hope those are the correct ones
* planck premek - left thumb shift
* middleclick key
* mod tap thumb-shift, space
* update layout description
* Port my keymap to QMK
* Add Percent Canoe keyboard
* Fix row of nonus backslash
* Update info.json to be correct for canoe
* fix alignment
* Use qmk shortcuts rather than tmk functions
* Move over first macro
* Move rest of macros over
* clean up unused functions
* Move files to userspace for HHKB
* Add keymaps for hhkb
* Change LAYOUT_ISO to LAYOUT_iso
* Remove bootloader key in info.json
* Remove tilde remap from Karabiner
* Add country_iso_alpha2_code to macros
* Add my keymap for canoe
* Add layer colour indicator
* Fix bad rebase
* Fix naming of keymap from rebase
* Add GRV to function layer
* Fix keymap to use new LAYOUT_JP
* Update keymaps to use process_record_*
rather than action functions
* Update hhkb imports to be just what is needed
* Update whitefox to use LAYOUT macro instead of KEYMAP
* Remove redundant imports from user definition
* Move TAPPING_TERM to config.h
* Use layer change events to change RGB LED colour
* temp
* Fix layer switching to iPad on HHKB
* Fix Canoe pictures
* modifying fortitude for working
* add accurate keymap
* backlight fix
* Fix slave LED Backlight
* Add readme.md
* modified readme.md
* Fixed make error
* Commit including suggestions
* Add dvorak and colemak layout and some fix
* Optimize secrets code
* Orthodox tweaks
* rules.mk features
* Minor cleanup
* Revert mod bits
* Force Hold breaks One Shot Tap Toggle
* Cleanup
* Moke keymaps more consistent
* minor ergodox tweak
* More OSM for the Orthodox
* Cleanup of userspace
* Toggle Secrets
* Add hidden process record for super secret macros
* Make sure secret macros always compiles
* finish up making them super secret
* Add ColinTA's rgb twinkle as WIP
* Optimize RGB Twinkling for typing
Also, tweak RGB indicators.
AND WTF, I HAVE NO IDEA WHY THE INDICATORS ONLY WORK AS IS. The logical method for getting them working doesn't ... and it's beyond bizarre
* Make console logging more configurable
* Indicator travisty
* Clean up userspace rgb code
* Optimize RGB Twinking to work on default layer only, and to base it's color on the curent hue
* Eff it... rgblight_sethsv_at runs at every matrix scan
* RGB Twinkle cleanup
* Update Iris code for new board
* Move RGB Indicator and RGB Twinkle into userspace
* Move RGB Indicator code to rgb_stuff.c
* Major cleanup of RGB Code in userspace
* Additional cleanup of RGB code in userspace
* Use noeeprom functions to save my boards!
* Enable RGB Sleep on all boards now
* Add old iris board
* tapping tweak
* Use byte 19 for eeprom to prepare for possible merge of eeconfig function pr
* Add code to fix default layer after eeprom reset
* Put in my keymaps
* Fixed all but weird lets split issue
* Organized and tried to trobleshoot lets split
* Organized and tried to trobleshoot lets split
* Added bbaserdem keymaps
* Added bbaserdem keymaps
* Fixed stuff
* FIxed a filename error
* add not-so-minidox handwire keyboard
* corrected keymap
* multiple adjustments to not_so_minidox keyboard
* remove I2C master left define
* update default layer set function
* move solenoid code into userspace
* minor adjustments to config.h
* update keymaps to utilize userspace
* move features and config to userspace, correct build issue
* correct solenoid pin
* adjust defaults for solenoid pin and enable
* default solenoid to on for not_so_minidox
* disable RGBLIGHT_SLEEP for xd75
* tweaking solenoid enable/disable in userspace and keymaps
* preonic-keymap: kuatsure keymap
* preonic-kuatsure: move arrows and braces and stuffs
* preonic-kuatsure: give more time for leader
* preonic-kuatsure: move _ to lower o
* preonic-kuatsure: tap dance space to enter
* preonic-kuatsure: move vol buttons around
conflicted with kaleidoscope file navigation
* preonic-kuatsure: lower+spc = esc
* preonic-kuatsure: add lock key & remove led stuff
* preonic-kuatsure: little bit of tmux leadering
* preonic-kuatsure: remove colemak and dvorak
* preonic-kuatsure: remove lock key and tap dance
* preonic-kuatsure: lower space -> enter -- raise space -> esc
* preonice-kuatsure: move tmux stuff to homerow keys
* preonic-kuatsure: set tmux prefix to a function
* preonic-kuatsure: hello game layers
* preonic-kuatsure: instead of zelda, ffvii for game mode :)
* preonic-kuatsure: mild changes after playing games to game modes
* preonice-kuatsure: omg comma dangles and spaces in switch!
* preonic-kuatsure: kinda make lower a shift on special characters
* preonic-kuatsure: I don't use these
* preonic-kuatsure: move vol- to the begining of media row
* preonic-kuatsure: more tmux leader stuff ( pane 3 & last pane )
* preonic-kuatsure: abstract out tmux pane zooming
* preonic-kuatsure: abstract pane switch
* preonic-kuatsure: game_mod is carries over lower positions
starting to wonder if I need game_mod ... lol
* preonic-kuatsure: switch lwr/rse esc / ent
* preonic-kuatsure: add leaders for window switching
* preonic-kuatsure: major pruning of adjust layer
* preonic-kuatsure: major rework on raise layer
* preonic-kuatsure: game mods f layer is raise now
* user-kuatsure: hello
* various-kuatsure: use layout format + globalize querty / number keys
* preonic-kuatsure: don't use tap dance anymore
* various-kuatsure: code formatting
* various-kuatsure: add function layer vars
* preonic-kuatsure: moar formatting
* preonic-kuatsure: add home / end keys
Added rules.mk for the infinity
* Moved tap dance enums to gordon.h
* Moved tap dance aliases to gordon.h
Moved TD to user space
* Added config file with preventing mods sticking
* Added a few keys to keymap
* Feat: Create personal ergodox keymap
* FEAT: Update bpruitt-goddard keymap with custom layout
* Fix: Remove unused pieces from bpruitt-goddard keyboard
* Feat: Add QWERTY layer to bpruitt-goddard ergodox keymap
* Refactor: Remove unused layers from bpruitt-goddard keymap
* Fix: Update base layer for bpruitt-goddard keymap
* Fix: Remove un-reachable key combo from FN layer
* Fix: Rename FN layer to numpad layer
* Feat: Create one-shot modifier layer for mac os use
* Doc: Update readme to reflect my keymap
* Feat: Add mac desktop space switching
* feat: Update keymap layers to use ergodox pretty format
* And and fix _noeeprom functions to many of the RGB Underglow functions
* Many functions are unnecessarily calling the eeprom write code. The toggle/enable is command is especially guilty of this, as it writes to EEPROM 3 times. But rgb mode writes twice, every time it's called. And init resets the rgb eeprom range and then writes back to it twice!
* Fixed the rgblight_sethsv_noeeprom to work as expected, by moving a lot of the code to a helper function.
* Added a noeeprom function for mode, enable, disable, and toggle functions. (didn't bother for increase/decrease stuff, and didn't add new keycodes)
* Add to predefined colors list
* Add new functions to manual/docs
* Update RGB Sleep feature to use _noeeprom
Because that's exactly what it should be doing, actually!
* Add Percent Canoe keyboard
* Fix row of nonus backslash
* Update info.json to be correct for canoe
* Change LAYOUT_ISO to LAYOUT_iso
* Remove bootloader key in info.json
* Update default Nyquist revision
* LED slave fix
* Sync changes from lets_split
* Add needed check for debouncing
* Remove line that was setting PD2 pin and interfering with use of that pin
* Add backlight key to keymap
* Refactor for AMJ Pad
* Configurator update for AMJ Pad
* Add hardware agnostic layouts numpad_6x4 and ortho_6x4
* Add agnostic layouts to rules.mk
* Refactor AMJ Pad to use new hardware agnostic layouts
* Refresh & improve leader documentation page
- register_code/unregister_code are not the recommanded way to do macro.
- Provide some details I wish I had found when first used the leader
functionality.
* Add old way to use macro.
* Initial commit of guidoism
* created movement layer
* movement layer works!
* removed unnecessary layers
* moved enter key up and recreated caps lock
* Added num pad
* Fix dead link to USB keycodes doc
Link was dead and the fresher version I could find on usb.org is still older than this one.
Thus, WaybackMachine seems the best option.
* Fix dead link to USB keycodes doc, with 2 options
Give the WaybackMachine link (fresher and for reference of the content of the original link) and the usb.org one (older)
* Fix serial split for BFO9000
* Fix serial split for DeltaSplit75
* Fix serial split for Helix
* Fix serial split for MiniDox
* Fix serial split for Viterbi
* Revert "Fix serial split for Helix" since it's super complex
This reverts commit 72538df105.
We'll let the helix owner fix this issue, or dive into the code later
Wait for 1 second before turning on RGB to get debug messages on
console.
- configure HSV color, on a brand new pro micro the default values are
0, 0, 0
* Refactor for Alps64
* Reverts deletion of LAYOUT_kc macro; renames LAYOUT_standard_60 to LAYOUT_60_ansi
* Add LAYOUTS = 60_ansi to rules.mk
* Rename LAYOUT_standard_60 to LAYOUT_60_ansi in info.json
* Adds basic support for u/flehrad's bigswitch pcb
- also adds support for OSX Eject/Power
The function of this key depends on the version of OSX and if you
have physical media. For a macbook pro 2017 holding this key down
brings up the shutdown dialog. If you wrap it in LCTL and LSFT the
screenlock turns on immediately.
* Switch to Layout Macro
- add a code for OSX Sleep
* Add a README
* Turn on RGB by default
* Add info.json
* Address comments by @drashna
* Only define Eject in keymap
* Account for backlight enabled flag when passing backlight level to slave
* Add BL_TOGG to keymap for testing
* Apply backlight fix to Iris
* Port I2C LED backlight control from Iris to Levinson
* A personal layout for the orthodox keyboard
* Added layout readme.md
* Consolidated inclues with #include QMK_KEYBOARD_H
* Moved layer tones setup to config.h
* Replace persistent_default_layer_set calls with set_single_persistent_default_layer
* Simplified the process_record_user function using layer_state_set_user function and MO() to set the lower, raise, nav and media layers
* Removed AUDIO_ENABLE ifdefs and persistent_default_layer_set() as they are not needed any more
* Added Modular keyboards L,R and NUM
Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split
* Remove modular from master
This is to fix incorrect branching
* HS60 ANSI update
* HS60 ANSI update
* preliminary check in of Kira75
* Layout done
* make an appropriate keymap and fix layout commas
* formatting changes and housekeeping
* add info.json contents for QMK Configurator support
* add RGB underglow support
* add support for caps and num lock leds
* community layout support for eagle_viper v2 and remove mechmerlin keymap dir
* community layout support for eagle_viper v2 and remove mechmerlin keymap dir
* Change to QMK_KEYBOARD_H and remove merlin keymap in favor of cmmunity layouts
* community layout support 60_ansi
* community layout support for 60_ansi
* Adding Rama M10-A Macropad
* ch-ch-ch changes...
* Major overhaul based on SMT's keymap.
* more changes.
* Moved the FKeys to the ADJUST layer.
* More rearranging.
* Alias in Atreus62 keymap to make it more legible
Added config.h to fix tapping_term issue for Caps Lock key in OSX
* Added OrthoDox layout.
* More layout changes.
* Fixing things with the keyboard.
* Finishing touches.
Set left-hand master in config.h
Embedded the arrow keys in keymap.c
* Revised keymap making this easier to use.
* additions and changes.
* changes to various keymaps.
* Minor adjustments to OrthoDox layout.
* Added Eco keymap. Updated Let's Split keymap.
* Added gherkin
* Removed my M10A keymap
* Planck Keymap Updates
Updated my Planck keymap and created a simple keymap for Seph's Preonic.
* Added readme
* readme fixes
* Update readme.md
more clarification
* Keymap Tweaks
Removed the Power button setting from the keymap. It was in a
horrible location. I'll work on getting it setup somewhere else
sometime later.
* Added Readme
I finally got around to adding a readme to this keymap. I've also added minor changes to the layout.
* Fixed Keymap Error
* Fixed Readme
* adding iris and levinson keymaps
* Tweaks to keymap
* added youngJZ keymap
* Changes to keymap
Added a readme.md
* Levinson changes
Added the readme.md and rules.mk files.
Configured RGB underglow and backlighting.
* fixed readme
* changes to keymaps
* Updated keymap
* Updated readme.md
* Updated Readme (again)
* Updated Readme
Fixed formatting. Again.
* Updated readme
This is the last readme update for this keyboard update. I hope.
* Added Contra keymap
* Kinesis Keymap Update
* Updated Keymaps
I've updated my Kinesis (Stapelberg) layout and my Clueboard 66 layout.
I've also updated my Kinesis Readme.
* Clueboard Keymap update
Added media keys to my Clueboard 66 Rev2 layout.
* Added keymap
Added Minidox keymap & rules.
Added user function to Let's Split keymap that turns off the red
LEDs on the Pro Micros.
* New Zen keymap
Added Zen keyboard to my list of keyboards, so had to generate a new
keymap for it.
Also adding some changes to my MiniDox keymap and config.h, as well
as my Levinson's config.h.
The config.h file changes enable ee_hands.
* A few changes for useability
I made a few changes to the Minidox keymap to see if I can't make it more useable.
I'm also working on streamlining the Zen keyboard keymap to reduce layers.
* Re-vamped Iris keymap.
* changes
* minor keymap change
This was a minor keymap change to use mod_tap for the backspace key:
ALT when held, BSPC when tapped.
* Added Fourier keymap
* Keymap Cleanup
Moved KC_ESC to KC_CAPS, and changed KC_ESC to KC_GRV
This is because of muscle memory, I kept hitting ESC when trying to hit TAB.
* Keymap Adjustments
Swapped Caps/Esc, put Caps in Raise/Lower layers, put Grv in normal
Esc position. Adjusted the readme.md to reflect these changes.
* minor tweaks
Added code to disable red ProMicro LEDs after flashing.
* Clean-up
* Corrections to keymap.
Fixed a foul-up in the Zen keymap where the lctrl was where the LOWER
should have been.
* Changes to make this fall in line with the new Layout features
* Moving to LAYOUTs for 4x12 boards
* fixed config.h file
* standardization changes
* Reverted Atreus62 keymap to LAYOUT format
* Switch Preonic and Nyquist to ortho_5x12
* Corrections to config.h
* config.h file tweaks
* config.h file tweaks
* More Iris Tweaks
* Mess with iris arrow keys
* Massive layout overhaul to make everything more OLKB
* Additional tweaks
* Cleanup Userspace
Remove unused layer code, and properly set userspace eeprom structure.
* EEPROM stuff
* Only use indicators if layer indication is enabled
* Iris and Orthodox Tweaks (Status Indicators)
* Additional tweaks to finish tri layer conversion
* Disable ProMicro ligths globally
* Add Pro Micro hacking info
* Successfully get mod indication working on thumb clusters
* Enable printing when console is enabled
* Make Modifier Indicator lights more modular
* Keymap cleanup
* Tapping test changes
* Cleanup and minor tweaks
* Added Modular keyboards L,R and NUM
Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split
* Remove modular from master
This is to fix incorrect branching
* HS60 initial rgb port
porting HS60 to master rgb code
* HS60 fixes
* Hs60 rgb changes
* Cleanup for HS60 ISO
* More HS60 cleanup
* Update config.h
* More Cleanup for HS60
* HS60 modifications to work with configurator
* More HS60 cleanup
* Remove userspace layouts on HS60
* Update rules.mk
* HS60 bootloader change
* Added Modular keyboards L,R and NUM
Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split
* Remove modular from master
This is to fix incorrect branching
* General fixes for RGB_matrix
- Complited speed support for all effects
- Fixed raindrop effects to initialized after toggle
- Fixed raindrop effects to use all available LEDs
- Fixed effect step reverse function
- Moved RGB_MATRIX_SOLID_REACTIVE under correct flag
* Documentation update for RGBmatrix
* More doc updates
* I2C library can now retry if it has failed
- Replaced the original TWIlib by LFKeyboard's modified version
- Allows for an extra argument on TWITransmitData, if blocking is set to 1 function will retry to transmit on failure. Good for noisy boards.
* RGB Matrix, use alternative I2C library
TWIlib seems to be hanging for me sometimes probably due to ISR routine. I have used i2c_master as a good alternative.
Note: this commit is for Wilba6582 to verify before merge
* Update rgb_matrix.c
* RGB matrix cleanup
- Remove TWIlib
* Add support for Swap Hands feature to Orthodox and Iris
* Fix hag's iris keymap to use LAYOUT properly
* Fix Swedish's Iris Keymap
* Fix Drashna's Orthodox keymaps, because he's an idiot
Many a times one would want to use multiple modifiers with the same key,
preferably without having to hold anything, like `Ctrl+Shift+C` or
`Ctrl+Shift+V` to copy/paste in GNOME Terminal. To make this possible, we need
to be able to chain one-shot modifiers, so that we can have multiple of them
active at the same time.
The easiest way to accomplish this is that whenever we activate a one-shot
modifier, we apply it on top of the existing set, instead of re-setting the
state. When deactivating, either due to an interrupt, or due to a timeout, we
deactivate all oneshots anyway, so the clearing part is covered. When we turn
the one-shot modifier into a toggle, that will also clear all one-shot modifiers
first, so we covered that case too.
Fixes#2796, #1580, and #856.
Signed-off-by: Gergely Nagy <qmk@gergo.csillger.hu>
* FORK!
* WIP - just how i like it
* empty
* more movement
* mouse keys
* more vimminess
* append/insert shift
* WIP - vim macros
* blocked out layer below in cmd mode.
also, about to restart my cmd approach.
* WIP - new vim layer
ripoff of the ergodox one, but rewritten as a state machine.
* debugged some, got key repeat working
* moooar coverage
* moooar coverage
* regular vis mode
* basically done with basics.
* some refactoring
- common movement sequences into helper function
- added some rgb controls
* modkey passthru feature
* stdized on cmd-left/right instead of ctrl-a/e
sadly. as there's no reliable shift-ctrl-e
* indicator lights
* moved vim layer into userspace
* cleaned up some yanking edge cases
* docs and some tweaks to layerescapes
* updated/added license strings
* updated comments
* moved config changes to keymap
* spurious changes removed
* cleanup pass, HT drashna for suggestions
- used _keymap() pattern to better modularize event processing in userspace
- made some static things static
- removed unused function
- improved reset.
* dz60 started. keymaps done.
* bugfixes: missing state change in d-, lspace should toggle vim mode.
* Caps lock indicator -> vim indicator.
And adjusted mousekey settings.
* don't actually need the second move trigger and it makes typing less responsive.
* some oppurtunistic bugfixing from my other keyboard (sorry)
* added readme for my dz60 keymap.
* bugfixing and comments updated (niu_mini)
* cleanup as suggested from review
* FORK!
* WIP - just how i like it
* empty
* more movement
* mouse keys
* more vimminess
* append/insert shift
* WIP - vim macros
* blocked out layer below in cmd mode.
also, about to restart my cmd approach.
* WIP - new vim layer
ripoff of the ergodox one, but rewritten as a state machine.
* debugged some, got key repeat working
* moooar coverage
* moooar coverage
* regular vis mode
* basically done with basics.
* some refactoring
- common movement sequences into helper function
- added some rgb controls
* modkey passthru feature
* stdized on cmd-left/right instead of ctrl-a/e
sadly. as there's no reliable shift-ctrl-e
* indicator lights
* moved vim layer into userspace
* cleaned up some yanking edge cases
* docs and some tweaks to layerescapes
* updated/added license strings
* updated comments
* moved config changes to keymap
* spurious changes removed
* cleanup pass, HT drashna for suggestions
- used _keymap() pattern to better modularize event processing in userspace
- made some static things static
- removed unused function
- improved reset.
* Add tap-dancing semicolon.
* Infinity60 was running out of USB space.
* Rename common layout variable so it doesn't collide with some keyboards.
* Godspeed!!!
* Patch the number of LEDs for 1up60rgb
* Don't light up if rgblight is off.
* Add HHKB layout.
* Add HHKB to Talljoe's layout.
* Bring back bananasplit keymap.
* info.json
* Userspace config.h doesn't seem to be setting PREVENT_STUCK_MODIFIERS
* Remove 1uprgb workaround
* Add TKL to talljoe keymap.
Also introduces the tkl layout.
* FORK!
* WIP - just how i like it
* empty
* more movement
* mouse keys
* more vimminess
* append/insert shift
* WIP - vim macros
* blocked out layer below in cmd mode.
also, about to restart my cmd approach.
* WIP - new vim layer
ripoff of the ergodox one, but rewritten as a state machine.
* debugged some, got key repeat working
* moooar coverage
* moooar coverage
* regular vis mode
* basically done with basics.
* some refactoring
- common movement sequences into helper function
- added some rgb controls
* modkey passthru feature
* stdized on cmd-left/right instead of ctrl-a/e
sadly. as there's no reliable shift-ctrl-e
* indicator lights
* moved vim layer into userspace
* cleaned up some yanking edge cases
* docs and some tweaks to layerescapes
* updated/added license strings
* updated comments
* moved config changes to keymap
* spurious changes removed
* preliminary checkin for facew keyboard
* Update readme file
* put the standard 60 ansi layout in
* update rules to have LAYOUT_60_ansi to use my userspace layouts
* Add
* Revert "Add"
This reverts commit 4b10fef887.
* Add Ergo42 keymaps
for JIS layout
* Fix hdbx keymap for Ergo42
Changed some keys layout and add description.
* Updated hdbx keymaps for Ergo42
Now using update_tri_layer_state.
Underglow color sync layer-switching.
* Fixed hdbx keymap
Deleted rgb define line (now using master) and fixed some issues pointed out.
* update ignore
* fixed
* Added support for JJ50 from KPRepublic, no rgb or backlight control yet. Added as a layout of ymd96 at the moment (same microprocessor). Basic keymap with three layers to get started.
* Added support for JJ50
* Tidied up jj50 code, backlight and RGB is now working.
* Renaming "KEYMAP" to "LAYOUT" to adhere to the new QMK standards.
* move obelus and nakey to ckeys directory
* delete the originals
* short readme about ckeys
* edit readmes to reflect new changes
* add build guide info..and here's me trying to retrigger the build job
* Stopping point at creating targets for new_project script
* Add second argument for target
* Add the ps2avrgb target
* consider the case where the firmware type target is not valid
* fix template files to be more generic
* Code cleanup
* Change variable name to be more descriptive
* make avr the default
* forgot to put the template files in
* Take out useless comments
* add usage info
* Added Modular keyboards L,R and NUM
Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split
* Remove modular from master
This is to fix incorrect branching
* General fixes for RGB_matrix
- Complited speed support for all effects
- Fixed raindrop effects to initialized after toggle
- Fixed raindrop effects to use all available LEDs
- Fixed effect step reverse function
- Moved RGB_MATRIX_SOLID_REACTIVE under correct flag
* Documentation update for RGBmatrix
* More doc updates
* Use memmove instead of memcpy
gcc 8.1 gives the following error:
lib/lufa/LUFA/Drivers/USB/Class/Common/HIDParser.c:93:5: error: 'memcpy' accessing 42 bytes at offsets 28 and 0 overlaps 14 bytes at offset 28 [-Werror=restrict]
This patch resolve this by using memmove instead
Signed-off-by: Sameeh <Sameeh Jubran>
* Remove ATTR_CONST from a void returning function
gcc 8.10 gives the following error when attempting to compile
lib/lufa/LUFA/Drivers/USB/Core/Events.h:334:5: error: 'const' attribute on function returning 'void' [-Werror=attributes]
Signed-off-by: Sameeh <Sameeh Jubran>
* Added support for the upcomming Lets_split vitamins included
* Updated readme
* Corrected header of readme
* Enabled RGB
* Broke everything
* broke some more shit
* Revert "broke some more shit"
This reverts commit 6ad68e6269.
* Revert "Broke everything"
This reverts commit feeee4e40d.
* Fixed USB detection, and RGB on slave
* started modifying readme, to use msys2
* Added support for the upcomming Lets_split vitamins included
* Updated readme
* Corrected header of readme
* Enabled RGB
* Broke everything
* broke some more shit
* Revert "broke some more shit"
This reverts commit 6ad68e6269.
* Revert "Broke everything"
This reverts commit feeee4e40d.
* Fixed USB detection, and RGB on slave
* started modifying readme, to use msys2
* Updated readme to reflect use of msys2 Added avrdude to msys path
* added avrdude option to msys installer
* Removed extra installation of avrdude
* Renamed to vitamins_included and implemented drashnas changes
* Fixed include guard
* Fixed some includes, and added avrdude target to docs.
* Fixed default keyboard
* add new layout and fix formatting
* Add 60_ansi layout so I can use my user space defined layouts
* Make QMK_KEYBOARD_H and LAYOUT renames
* update info.json file
* Added Modular keyboards L,R and NUM
Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split
* Remove modular from master
This is to fix incorrect branching
* Add effect speed support for RGB Matrix *No eeprom yet*
Keycodes RGB_SPI and RGB_SPD have been added to increase and decrease effect speed.
Speed is not saved in EEPROM yet as per Jack's request.
* Update rgb_matrix.c
* RGB Matrix speed fix rgblight.h
* More fixes for rgb speed. Speed functions declared but not used in rgblight
* More travis fixes..
* Another one for travis..
* Move the microswitches to the top of the keyboard like how it is
physically
Format change to make things pretty
* Fix keymap to match the new layouts
* stopping point at new info.json file
* Update readme
* Finish up QMK Configurator fixes for info.json
* initial commit
* add row/column and pin info
* Add first part of switch matrix
* documentation and additional config items
* map out the non confusing part of the matrix
* map out the top row
* ok I think I got it
* fix some stupid compile errors
* put in a default keymap
* rename LAYOUT to LAYOUT_all
* add a standard layout and info.json file
* Fix up readme for default keymap
* Add toggle key LED functionality
* changes based on review feedback
* added additional configurator support
Added support for choosing between 5 configurator options:
Layout (supports all keys)
Layout_ansi_1u
Layout_iso_1u
Layout_ansi
Layout_iso
* confirming to conventions
replaced .h filenames with QMK_KEYBOARD_H
* Add
* Revert "Add"
This reverts commit 4b10fef887.
* Add Ergo42 keymaps
for JIS layout
* Fix hdbx keymap for Ergo42
Changed some keys layout and add description.
* added tanuki
* updated definitions to new qmk standard
* complying with suggestions made by drashna
* update rulesfile
* used qmk template for readme file
* Made an appropriate KLE and converted it.
For use with the CA66 on qmk.fm
* Changed KEYMAP to LAYOUT to match new info.json
* Changed #include and LAYOUT for new info.json
* added own keymap for planck
* dynamic macros
* moved the reset button
* Update readme for volume explanation
* Format
* added safe double shift
* changed the modified shift to regular shift, for allowing shift + F keys
* moved power stuff to the function layer
* del button on raise
* Update Readme.md
* updated F keys
* Add pletcher keymap to dilly/keymaps
For the moment, this keymap just removes unneeded RGB keycodes, since
an iPad will cut the keyboard off if LEDs are turned on.
* Drop support for A_RSFT, add media and autoshift
* Lower USB_MAX_POWER_CONSUMPTION for dilly on iPad
* Document USB_MAX_POWER_CONSUMPTION
This config option is useful for limiting the requested power by, e.g.,
an iOS device. While the default value is 500, a much lower value--say,
50--can sufficiently power a small keyboard without LEDs.
* Add personal keymap for Pearl 40%
* Updating readme and adding keymap image
* Updated readme
* Force make to use Python 3
* cleanup keymap
* updated keymap image
* update readme for new keymap image
* reverting atmega32a_program
* removed redundant sections of user config and rules
* fixed user config file
* fixed led indicators to properly show layer 4
* Fix Unicode sample
* Add irony mark
* Remove unpretty keymaps
* Add QMK DFU and Conditional Music Mode
* Unicode fixes
* Unicode fixes
* Make layer indication more modular
* Finish removing Faux Click
* Cleanup of UserSpace and addition of 'update_tri_layer_state' function
* Add modifier status indicators to Orthodox
* Remove tri layer function
* Minor tweaks
* Remove the Orthodox's Indicator's reliance on layer_state_set
* Add custom EEPROM settings
* Make EEPROM config more efficient
* Viterbi Config
* Add Iris Keyboard layout and Userspace cleanup
* Iris keyboard tweaks
* Use Grave Escape on Iris
* Update Readmes
* edited keymap and fitted for tada68
* edited rules to make mouse work
* filled config.h to make mouse cursor move smooth
* added descriptive readme
* added layout with split backspace and steamlined naming
* added layout with split shift, split backspace and split #
* changed keymap to fit the new layout
* removed duplicate layout KEYMAP_FAKB and pointed keymap.c to default on
* further cleanup from layout duplicate
* add some comment about Helix customize and auto-setup RGBLIGHT_LIMIT_VAL
* add define USB_MAX_POWER_CONSUMPTION
* Helix keyboard OLED, RGBLIGHT enable/disable control integrate into rules.mk
rules.mk: add 4 Variables for compile control.
# Helix keyboard customize
# you can edit follows 4 Variables
# jp: 以下の4つの変数を必要に応じて編集します。
OLED_ENABLE = no # OLED_ENABLE
LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
config.h: auto set RGBLED_NUM by HELIX_ROWS and rules.mk's define
* HELIX_ROWS define move from config.h to rules.mk
* add readme.md
* rename readme.md to readme_jp.md
* add readme.md and modify readme_jp.md
* change helix/ssd1306.c for select glcdfont.c position
* add variable LOCAL_GLCDFONT into each keymaps rules.mk
* copied lets_slit to splinter
* initial splinter layout
* remove unused keymaps
* implemented second half of the keyboard
* initial definition of tap dance
* the tap dance is working now
tap dance for right hand 4c 2r
hold - shift
single tap - n
double tap - ñ
triple tap - Ñ
* clear the keymap.c
* put the tap state on to array
* the n tilde tap dance should produce right shift if hold
* add esc grv tap dance
* remove the defined SS_LSFT on tap_dance.h
because it was added on the quantum.h
* minor cleanup for the keymap
* use the X_* on tap dance
* added super alt tap dance
* use the NO_TAP on tap dance reset
* allow track what rows and cols pressed
* added the RGUI_ALT
* keymap arrangement
* use i2c
* initial rgb
* layer colors
* initial rgb pressed key
* set the layers led
* SUCCESS!!!
* cleaning
* improve shifted layer
* led brightness
* initial caps rainbow
* rename SET_LED_RGB to SET_LED_RGB_HEX
* clean the SET_LED_RGB_HEX and added SET_LED_RGB
* clean format
* caps lock rainbow
* rename key_led to set_key_led
* caps lock rainbow enhanced
* make varibiables static
* change back the loop max value to 360 for the rainbow
* add scroll lock to the rainbow led
* fix pos calculation of right hand board
* add ative keys and make rainbow color can override by key press
* remove the TOTAL_MATRIX_POINTS
* some improvments for the rgb
* call the rgblight_set on the process_record_user
* some enhancement for the leds
* pass the dim value to set_layer_led and limit the brightness on _VL
set the brightness to 2 if the dim value is less than 2 because
their is not enought power for the leds.
* remove the rgb steps on the config
* use the non rev config
* remove all the revisions
* favor i2c instead of serial and remove all the ref for the serial
* clang formatting
* allow to save to eeprom the brightness value
* add bootloader caterina this will enable soft reset key
* initial commit for the userspace
* added my own keymap for splinter
* first working userspace
* move splinter to handwired keyboards
* handwired splinter default keymap
* move some config to my keymap
* cleanup some headers on the keymap
* move the EECONFIG_RGB_DIM to the user space
* I fix remove the GUI on SPC and ENT
* remove the default include on tap_dance.c
* add lights.c and refactoring
* fix wrong source for led index
* seperate the variable on set_layer_led for readabilty.
* set the usb max power consumption to 50
* fix led lighting
* add new enums for tap dance
* use romeve path avr on eeprom.h
* fix wrong spelling on TP names
* changed the tap dance
* allow to set rainbow on some pressed key
* add reset key
* fix error on matrix.c if ROW2COL is used
* add extraflags -flto
* See e2352d4
* Got no love from i2c, serial to the rescue
* Fix the led will lit up to color red after boot
* Trial if the power can handle yellow color at full
* Add comment
* Use EE_HANDS
* add config.h in the use space
* KC_N on BL should wrap in SFT_T
* See d13567d, put it back but increase 1 level
* Fix led soldering mistake
* set the tapping_term to 100
* Use TT for the changing the layer
* Remove the changing space to enter and vice version on BL and UL
* Increate the tapping term
* Use tap dance on changing layer
* Add assorted layer
* propery way to tapdance
* Remove DA_EGRV
This also fix the wrong placement of the reset and dance lspr should register
the KC_LGUI on finished not unregistered.
* Remove the media control to the up and down layer
* Remove the interrupted state of the tap dance
* swapt the space and enter on to th caps
* Shorthand
* Keymap update
* My keymap for lets_split
* cleaning
* edited keymap and fitted for tada68
* edited rules to make mouse work
* filled config.h to make mouse cursor move more smooth
* added descriptive readme
* added hhkb eric
* dz60 and hhkb
* editted eric hhkb and dz60
* Added HHKB Config
* Removed HHKB Config
* Added HHKB Config
* Changed the legends on HHKB info.json
* Added Tada68 ISO Config and Staryu
* Removed Tada68 ISO Config
* Add naKey on behalf of ckeys
* Update James's code to more modern QMK standards
* Add info.json for QMK Configurator support
* Fix that build breakage
* Rename naKey.c to nakey.c
* Rename naKey.h to nakey.h
* Use the new debounce algorithm in dactyl/matrix.c [#2065]
This incorporates the fixed/optimized debounce code added to
quantum/matrix.c in:
* 508eddf8ba
* 4c6960835c
* 32f88c0717
* f403028974
* a06115df19
* Fix the row/column swap in dactyl [#2065]
With a column-driven keyboard, reading from the mcp23081 returns a
column-state, which takes some extra work to translate into the
row-state used in the actual matrix. The ergodox_ez code sidestepped
that problem by calling rows "columns" and columns "rows." With this
change, the dactyl now calls rows "rows" and columns "columns."
* Cleanup: variable names, documentation [#2065]
* Support MATRIX_MASKED in dactyl/matrix.c [#2065]
* Only unselect one col in unselect_col [#2065]
Bonus: saves one i2c transaction per matrix_scan!
* Implement COL2ROW in dactyl/matrix.c [#2065]
* Fix a typo in dactyl/matrix.c
This entirely doesn't matter. The PORT values are set during
init_keyboard and never change. They're repeatedly set to the same
thing. These PORT lines shouldn't even exist, but since they do, they
should at least look right.
* Implement COL_PINS/ROW_PINS for dactyl [#2065]
* Rename "mcp23018" to "expander" [#2065]
I honestly don't know whether/how well this code works with other I/O
expanders, but at least in theory, it should be generic enough to work
with others. Given that, the variable names shouldn't refer to a
specific model of expander.
* Remove matrix_power_up from dactyl/matrix.c [#2065]
It's commented out in quantum/matrix.c, and the dactyl has no power
up/down behavior beyond being unplugged (which goes to matrix_init), so
there's no sense keeping it around.
* Only initialize expander_input_mask once [#2065]
...and rename input_mask to expander_input_mask, since now that it isn't
scoped to init_expander it isn't clear that it's only for the expander.
* Rename LAYOUT to LAYOUT_all
Add additional layouts for the pearl with all splits
and the pearl with splits but a 6.25u spacebar.
* add new layouts to info.json
* Change handling of adjust layer to make it more LT(...) friendly.
* Update based on feedback from drashna.
* Change handling of adjust layer to make it more LT(...) friendly. This reworks handling to make it a little more friendly to include in keymaps.
* QMK Configurator updates for the Pearl 40%
Attempt to get the physical layout as displayed in the Configurator more true-to-life.
* Bugfixes per mechmerlin
"By changing KEYMAP to LAYOUT in the .h file, all the keymaps who rely on KEYMAP are now broken. You need to go into the keymap directory and fix all the keymaps affected by this change. Should just be an issue of renaming KEYMAP to LAYOUT."
* Merge pull request #2 from noroadsleft/noroadsleft-patch-20180425
Bugfixes per mechmerlin
* keymap.c updates for Pearl
-#include "pearl.h"
+#QMK_KEYBOARD_H
* Update config.h
Matrix pinout updated to current revision.
* Add updated matrix, define RGB pin
Matrix updated to current pinout, pin for WS2812 defined.
* Added Modular keyboards L,R and NUM
Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split
* Remove modular from master
This is to fix incorrect branching
* CU75 keymap fix
Incorrect keymap now fixed
* Add new project files for UT47
* Copy over keymap and related files
* Add LED_controls.ino
* Add README instructions
* Attempt sending press byte data
* Disable mousekeys
* Enable sending serial data to LED controller
* Update LED mode names
* Remove extra file
* Add LED enable flag
* Update READMEs with more info
* Credit original author
* Update copyrights
* Update docs
* Changed based on review
* Move layout screenshot to Imgur
* Append to src
* Enable mousekeys to fix bad keycodes
* Additional changes based on feedback
* Fix fn layer keys
* Helix keyboard OLED, RGBLIGHT enable/disable control integrate into rules.mk
rules.mk: add 4 Variables for compile control.
# Helix keyboard customize
# you can edit follows 4 Variables
# jp: 以下の4つの変数を必要に応じて編集します。
OLED_ENABLE = no # OLED_ENABLE
LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
config.h: auto set RGBLED_NUM by HELIX_ROWS and rules.mk's define
* HELIX_ROWS define move from config.h to rules.mk
* add readme.md
* rename readme.md to readme_jp.md
* add readme.md and modify readme_jp.md
* nyquist
* danielhklein nyquist setup
* shift left controls
* remove readme
* cleanup before pr
* ready for pr
* updated bootmagic, arrows, and special chars
* allow gui on arrows
* replace arrows with right modifiers
* documentation re-added
* updated personal repo
* fixes to layers
* DRambo Planck keymap in Colemak
* DRambo Planck keymap in Colemak
* Satan GH60 keymap for Bri
QWERTY layout with Navigation layer toggled with "Caps Lock" key.
* xd75 keymap in Colemak for Mac and Win
* DRambo Planck keymap in Colemak
* Satan GH60 keymap for Bri
QWERTY layout with Navigation layer toggled with "Caps Lock" key.
* xd75 keymap in Colemak for Mac and Win
* Added Iris Colemak layout for Mac, Windows, and Gaming.
* changed comment text
* DRambo Planck keymap in Colemak
* Satan GH60 keymap for Bri
QWERTY layout with Navigation layer toggled with "Caps Lock" key.
* xd75 keymap in Colemak for Mac and Win
* Added Iris Colemak layout for Mac, Windows, and Gaming.
* changed comment text
* Added Iris keymap from DavidRambo
* Added planck keymap from DavidRambo
* Added xd75 keymap from DavidRambo
* Added readme
* Deleted redundant repos in Iris, Planck, and XD75 keymaps.
* Tweaked XD75 keymap
* DRambo Planck keymap in Colemak
* Tweaked XD75 keymap
* Merge branch 'master' of https://github.com/DavidRambo/qmk_firmware
Removed redundant repos with "Rambo" title.
* changed iris nav layers
* changed nav layers for xd75
* Updated Iris, tweaked nav on xd75
* add mechmerlin 60 ansi layout
* put meaningful #defines
* missed the backslash
* add merlin split layout
* rename to have a -ansi
* Add appropriate readme files
* rename KEYMAP to LAYOUT
* support for default layout
* support for the community keymaps
* make sure I don't break the configurator
* Don't break the configurator Merlin
* initial commit for meme keyboard
* Fix that row by column
* Fix those dimensions
* work in progress commit
* got that switch matrix to work
* add all supported layouts
* add info.json for QMK configurator support
* let my name be known
* alpha with firmware added to list of keyboards, ready to push
* revised according to drashna's fixes
* keymap -> layout?
* fixed macro and improved layout issuesOC
* Update rules.mk
* Update alpha.h
* Update and rename keyboards/alpha/layouts/default/28_alpha/keymap.c to keyboards/alpha/keymaps/default/keymap.c
* alpha/readme.md added according to qmk templateOC
* resolved a careless merge conflict
* bugfix
* Fixed /keyboards/alpha/readme.md formatting issues
* Add personal Tada68 keymaps
* remove uneccessary tada68 folder
* recommit with temp name
* remove bad folder name
* fix bullet list format
* rename to fezzant
* remove unnecessary config.h file
* Add userspace to talljoe layout.
* Move more authority to userspace and create Bananasplit layout.
* Move more things into userspace.
* Common Core example
* More work on common layout.
* Num layer.
* talljoe-ansi layout
* Updates for Zeal60
* Add Zeal60 to 60_ansi_split_bs_rshift
* Swap Escape and Grave
* Num-layer tweaks
* More tweaks.
* Add 1up60rgb to world of layouts.
* Rename ansi_split_bs_rshift layout to hhkb.
* Control RGB Backlight.
* change capslock led
* Remove obsolete line from rules.mk.
* Add user-friendly userspace override.
* Fix enter for 1uprgb60
* Revert "Rename ansi_split_bs_rshift layout to hhkb."
This reverts commit 53133719db.
* Adds initial keyboard config and layouts for ALF X2 60%
* Cleans up empty if/else blocks
* Renames KEYMAP to LAYOUT across the alf_x2 config files.
* Replaces include in alf_x2 keymaps with QMK_KEYBOARD_H macro
* Re-add NO_SECRETS option
* Add Thumb Clusters defines for default layout
* Minor tweaks
* More Minor tweaks
* Revert Orthodox layers and move function keys around
* Fix keymap so it will compile under the Infinity
Since I haven't added 'pretty' layouts to it yet
* Cleanup of userspace
* Cleanup keymaps
* OMG fix Workman
* Move mods layer key around
* Reduce debounce in Ergodox EZ
* Fix Infinity layers
* Add list of pins used by Ergdox EZ for easy reference
* Revert "Reduce debounce in Ergodox EZ"
This reverts commit 8a3db2673b419ef8032c40a6d29156cef632f9cd.
* Add Clicky toggle to Orthodox
* Fix Audio Clicky keycode
* Enable Faux Clicky by default
* Add Unicode stuff
* alpha with firmware added to list of keyboards, ready to push
* revised according to drashna's fixes
* keymap -> layout?
* fixed macro and improved layout issuesOC
* Update rules.mk
* Update alpha.h
* Update and rename keyboards/alpha/layouts/default/28_alpha/keymap.c to keyboards/alpha/keymaps/default/keymap.c
* alpha/readme.md added according to qmk templateOC
* resolved a careless merge conflict
* bugfix
* added an iso layout that supports split backspace and split rshift
* added a keymap which uses the iso layout with split backspace and split rshift
* added a #define LAYOUT_ for the KEYMAP_
* fixed missing newline
* Updated info and fixed minor errors
* Updated folder name; overdue updates to keymap and readme files
Updated folder name; overdue updates to keymap and readme files
* Change KEYMAP to LAYOUT
* add layouts that match the layouts hasu has defined for alps64
* add layouts in info.json for aek, standard, and infinity
* Add LAYOUT_iso and LAYOUT_all along with respective info.json LAYOUTs
* Line ending stuff again
* Added base launchpad files and a default layout
* Updated KEYMAP to LAYOUT, also editing default keymap a bit and added a readme
* Initial commit for donutcat's 15x15 monstrosity
* modify readmes to be more descriptive
* Add info.json to support QMK Configurator
* Update copyright and change REPLACE_WITH_YOUR_NAME to MechMerlin
* update naming convention for ScrabblePad
* remove .vscode directory as per Jack's comments
* Add Haegin's keymap
* Potential improvements to the keyboard
* Add haegin minidox layout
* Add Haegin's keyboard to ergodox layouts
* Update Haegin's minidox keymap
* Add home, end, and page up and down
* Magic Backspace
Backspace still acts as control when you hold it down, but if you tap it
twice and hold it's a held backspace. Tapping it more than twice it
continues to act as backspace, but it deletes more characters with each
tap with the quantity deleted based on the fibonacci sequence.
* Switch to deleting words after 4 taps
When hitting backspace, after 4 taps this switches to deleting by word
because if you're hitting backspace that frantically you must need to
delete a lot of stuff. Holding backspace after 4 taps will delete words
in the same way that holding alt+backspace deletes words on a normal
keyboard.
* Add Faux Clicky to main Audio feature
* Make clicky settings user configurable
* Add additional documentation
* Don't play when music mode is enabled (hopefully)
This is done via MI_BENDD and MI_BENDU. At the moment the value is
hardcoded and cannot be adjusted (future commit?) and is the max for the
`midi_send_pitchbend` function (up or down).
`MI_BENDD` and `MI_BENDU` both require `#define MIDI_ADVANCED`
MIDI pitch bend was already implemented in `protocol/midi.c`, I merely
added the keycodes to trigger them. :) (thanks to Jack, two years ago
in commit fb4fe52c apparently)
* Copy Chibios serial_usb_driver into the chibios/protocol
It's renamed to usb_driver to avoid name conflicts
* Make the usb driver compile
* Disable ChibiOS serial usb driver for all keyboards
* Change usb_main to use QMKUSBDriver
* Initialize the usb driver buffers
* Add support for fixed size queues
* Fix USB driver initialization
* Don't transfer an empty packet for fixed size streams
* This adds a keymap to the MF68 labeled factory. It is an attempt to mimic the layout on the factory keycaps of the non-backlit board.
There are some small differences:
1) FN+WASD are an arrow cluster
2) FN+Z (Start media player) and FN+] (Start Calculator) are not mapped
3) FN+GHJKL are Backlight controls
4) An FN2 layer exists for future growth
5) The CAPS key is maped as FN2, for CAPS Lock use FN+CAPS
* Changed the CAPS key to be CAPS Lock on short press, FN2 on hold
Added LED controls to FN+Arrow Keys to better mimic factory backlit boards.
* AJP10304 layouts for Planck and JJ40 now have mouse support. Moved macros onto Adjust layer
* .gitignore for intellij iml files.
* Updated Macros to use send string
* DRambo Planck keymap in Colemak
* DRambo Planck keymap in Colemak
* Satan GH60 keymap for Bri
QWERTY layout with Navigation layer toggled with "Caps Lock" key.
* xd75 keymap in Colemak for Mac and Win
* DRambo Planck keymap in Colemak
* Satan GH60 keymap for Bri
QWERTY layout with Navigation layer toggled with "Caps Lock" key.
* xd75 keymap in Colemak for Mac and Win
* Added Iris Colemak layout for Mac, Windows, and Gaming.
* changed comment text
* DRambo Planck keymap in Colemak
* Satan GH60 keymap for Bri
QWERTY layout with Navigation layer toggled with "Caps Lock" key.
* xd75 keymap in Colemak for Mac and Win
* Added Iris Colemak layout for Mac, Windows, and Gaming.
* changed comment text
* Added Iris keymap from DavidRambo
* Added planck keymap from DavidRambo
* Added xd75 keymap from DavidRambo
* Added readme
* Change KEYMAP macro to LAYOUT macro
* Add CU24 QMK Configurator Support
- Change KEYMAP macro to LAYOUT macro
- Add new LAYOUTS to support a default numpad
* QMK Configurator Support for CU75
Add LAYOUT_all to support all layouts
Add corresponding info.json
* fix: Miss commnts.
* edit: Enter position
* Add: config.h
* Edit: Double space key
* fix: Lower and Raise
* delete: Not used keys.
* edit: change position Lower and Raise
* Add: Functions
* Cheers let's split keymap
* fixed typo on norman layer of cheers keymap for let's split
* fixed right handed mappings for home row
* cheers keymap for let's split redefinition
* updated Cheers keymap for let's split
* cheers keymap for let's split updated with some terminal macros
* renamed cheers let's split keymap to a more appropriate normacos
* updated normacos keymap doc / removed non functional keys
* reset let's split rules to default values
* added more spotlight search macros
* normalized keymap comments
* Moved numpad on lower layer
* mf68_ble did not have the correct .c and .h files
* Fix JC65 KEYMAP to LAYOUT
* Change KEYMAP to LAYOUT for s60_x
* Convert KEYMAP to LAYOUT for lets_split boards
* Convert KEYMAP to LAYOUT
* more fixes to keymap for iris
* convert KEYMAP to LAYOUT for levinson keyboard
* change losinggeneration's KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT for nyquist
* convert KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT for viterbi
* convert KEYMAP to LAYOUT
* convert KEYMAP and its subsidiries to the LAYOUT standard
* convert KEYMAP and its subsidiries to the new LAYOUT standard
Some values that can never, ever, change were held in local
variables, rather than in PROGMEM. Fixed.
Change "pressed" to a signed int so the test for < 0 makes
sense, and to avoid possible weird failure modes in the
case where a key release comes in when pressed is already
zero. (Shouldn't happen, sure, but computers are weird.)
A lot of things in process_steno had external linkage for no
particular reason. They've been marked static. Stuff still
builds.
Distinguish between currently-held keys and keys that have
been held, and expose these values through a nicely-named API
so other code could, say, check on the current set of steno
chording in order to make displays. Also in passing fix up the
"state" value having external linkage so it could clash with
other people's variable declarations.
The API also provides hooks for key processing and steno chord
events, so you can monitor those events without having to
run in matrix_scan_user and recheck the values directly. Also
document these.
There is no path through processing a key that doesn't
end with a return false, so the nested return foo() are
gone and we just return false.
* change diverge 3 KC_KEYMAP to LAYOUT
* Change KEYMAP to LAYOUT for handwired arrow pad
* change M10A to LAYOUT for m10-a
* Change KC_KEYMAP to LAYOUT_kc and KEYMAP to LAYOUT for mf68
* change KC_KEYMAP to LAYOUT for nano
* Refactor to LAYOUT
* refactor to LAYOUT-ansi and LAYOUT_iso for s65
* LAYOUT conversions for lfkkeyboards
* missed a few renames
* mini1800 for lfkeyobards support of LAYOUT
* Added support for rev3 of the Atom47
* Updated Atom47 readme's
* Fix redefine error on rev2 and add maartenwut's keymap
* Fix redefine error on LEdiodes keymap
* fixed comment typo
* Fixes invalid capitalization
Uppercase yes is invalid, so make treats it as no, which is
confusing when it seems like it should have found the method
definition for unicode.
* Own keymap, comma in mitosis
Own keymap is qwerty, workman, numbers, punctuation, function/mouse
layers, gaming, unicode, numberpad.
There are some small differences:
1) FN+WASD are an arrow cluster
2) FN+Z (Start media player) and FN+] (Start Calculator) are not mapped
3) FN+GHJKL are Backlight controls
4) An FN2 layer exists for future growth
5) The CAPS key is maped as FN2, for CAPS Lock use FN+CAPS
* rename KEYMAP to LAYOUT_ALL
* Standard Layout Eagle Refactor
New layout LAYOUT_EAGLE
Got standard layout backspace working
* Remove split right shift support for standard layout eagle
* add back the KC_NO for split right shift
* Remove KC_NO from bottom row to support standard 60 layout
* Fix formatting issues with mechmerlin keymap
* remove extra KC_NO from split right shift in LAYOUT_EAGLE
* Preliminary checkin for new layout LAYOUT_VIPER
* Remove some of the KC_NO from the layout
* Fix formatting
* missed a KC_NO for the LAYOUT_EAGLE
* remove KC_NO from enter key of LAYOUT_VIPER
* some more formatting changes
* Default 60 with split left right shift and backspace
* add info.json layouts to match the new LAYOUTs
* change formatting of LAYOUT names
* propogate renames to info.json
* Change global config.h settings
* Make Shift LED brighter
* Compatibility Tweaks
* Update ASCII art and layer comments
* Add comments about MOD layer
* Change ASCII art for reset, since it was out of date
* Use Overwatch theme for Workman layer
* Fix RGB define comments
* Make sure RGB set list matches
* Stop all notes for custom Faux Click
* Switch to OSM for everything, and remove RGB Sleep
* Never use KEYMAP now
* Only enable RGB Sleep on Non-Ergodox boards
* Cleanup do to new rgblight_list.h file
* Add redirect message for RGB codes
* Update userspace documentation
* Cleanup of Userspace
Add unicode support, and cleaned up comments for ifdef statements
* Remove unneeded slashes
* Unicode handling
* Force NKRO
Add info.json
Change KEYMAP to LAYOUT_ALL to better reflect that this is a
LAYOUT that fits ALL the possible positions for switches.
We will need to make better LAYOUTS for the future.
* Initial commit: Get things compiling
* port the custom matrix code
* Update readme
* make second layer fully transparent
* populate config.h identifiers with more correct information
* Add in switch backlight support
* Enable backlight LEDs, and change pin for RGB
* port TMK version over
* remove all that TMK stuff, it didn't work lol
* Updated readme
* Fix keymap
- Change KEYMAP to LAYOUT
- Adjust formatting of table
* Edit readme to reflect NOTES
* add info.json for QMK configurator support
* Replaced placeholder with MechMerlin
This reverts the changes in #2491, so that Travis will hopefully return to automatic incrementing.
But this includes the layout and userspace excepts, as well.
This finishes fixing #2314, which mostly copies the firmware when compiling.
However, it misses `:teensy`, `:avrdude` and most importantly, `:production`
* Added cpeters1982 keymap folder in lets_split
* Deleted tap dance. need to research error
* Changed keymap to better facilitate SpaceFn
* Trying to get backlighting to work
* Added RGB backlight support
* cleared some cache files per Drashna's instructions
* mitosis/datagrok: make qwerty the default layout
* mitosis/datagrok: update readme to match qwerty default
* mitosis:datagrok: remove redundant name for transparent
meh, decided i don't need an extra key to represent "key that is
transparent because it's a modifier on a layer below." it's a maintenance
burden when moving other keys around
* mitosis:datagrok: add num lock on Blue + QWERTY T
* mitosis:datagrok: tap lshift = tab
we use tab completion a lot so let's get it onto an unmodified key somehow
* mitosis:datagrok: update readme
* mitosis:datagrok: improve notes in README
* mitosis:datagrok: note numlock in README
* configure layer 0 layout for xd60 as ANSI 60%
* update keymap with function key immediately right of spacebar;
shuffle mapping in function layer to my liking
* update readme
* grep -> $(GREP)
Some UNIXy systems (FreeBSD for example) don't use GNU grep by default.
Allow the user to specify which grep implementation to use so that
GNU grep can be specified.
* Allow using versioned avr-gcc command
Don't hardcode "avr-gcc", and allow strings such as "avr-gcc8", or
"avr-gcc-7.3.0" to match checks for "avr-gcc".
* Add Colemak Mod-DH vars
* Add Norman Layot vars
* Set Shift Indicator to include CAPS Lock as well
* Change MEH to GUI
* Add Enter to Macro layer
* Switch raise and lower layers to make more sense (to me)
* Replace unused quote on Ergodox
* Add One Shot defines
* Dim indicator LEDs
* Add short codes for KC_SECRET
* Fix typos
* Update OLKB code in userspace
* Add global userspace config.h
* add compile fix
* Automatically include from userspace
* update readme
* Re-add QMK Scan loop
* Add EEPROM reset code to all keymaps
* Shorten fauxclick sound
* Use layouts instead of keymap, when possible
* Add OSM detection to ergodox
* Convert Viterbi to LAYOUT macro
* Clean up game macros
* Because I accidently removed the C6 AUDIO define from my viterbi... Whoops
* Minor formatting
* Fix Woodpad because it's still there
* Move Ergodox keymap into layouts folder
* Add build date to version macro
* Remove PREVENT_STUCK_MODIFIERS from config
* Added some new songs and my own keymap
* Made Dodger keymap safe to use with backlight disabled
* edited layer switching and added more songs
* changed keymap to lowercase
* Inital layout
* Fix the backspace
* add a number pad
* move the backlight to the adjust layer; move ctrl and delete.
* Update from main repo
* Add initial files for custom keymap
* Light keymap mod
* Change the submodules to match the upstream fork's master branch
* Add a proper ANSI layout
Changed v60_type_r.h to have a proper ANSI layout
Modify keymaps to reflect above changes
Fix comments
* Add new layout to info.json
* Support for tada68 ansi layout.
Avoiding the iso layout as it doesn't seem correct
* whitefox support for configurator
* configurator support for jc65 PCB featuring both the qmk and ps2avrgb versions
* Added support for JJ50 from KPRepublic, no rgb or backlight control yet. Added as a layout of ymd96 at the moment (same microprocessor). Basic keymap with three layers to get started.
* Added support for JJ50
* Update feature_rgblight.md
I got caught out with this as most color pickers use a percentage NOT 0-255 for this number
* Amended description
Woops! Was focused on s/v not being a percentage i got h wrong.
* More ergonomic mousekeys
* integrate some recent hardware changes by changing the Plover keymap
* use TX Bolt support instead of Plover toggles
* switching to steno is no longer as intrusive, so this can move back to BASE
* Preonic Ergodox-Like Mac keymap: Bucktooth
This is a layout unlike most Preonics, it is taken partially from
Ergodox and classic C64 keyboards with a ton of Mac-specific features.
* Fix Mouse Left keycode
* Add mechmerlin keymap and readme for facew board
* Fix keymap
- Backspace as on the wrong key
- HHKB backspace changed to backslash
* Update keymap.c
Change TO to TG for toggle.
* initial branch
* lazy-push
* Fix schema
Updated README, readded DVORAK to keymap.
Updated dir name to lowercase.
* removed executable bit
* testing switched L_GUI position
* Generate api docs from source code
* Add a bunch of doxygen comments
* more doxygen comments
* Add the in-progress api docs
* script to generate docs from travis
* Add doc generation to the travis job
* make travis_docs.sh commit the work it does
* make sure the docs script exits cleanly
* Macro for a momentary layer switch with mods
Passes through to the existing ACTION_LAYER_MODS macro, albeit with more
limited options due to lack of space in the quantum_keycodes enum.
* Add documentation for LM layer-mod macro
* Clean up Tap Toggle documentation
* Configurator Support
- Add info.json to support existing layouts
- Add comment in sweet16.h to remind people to change info.json if
the layout changes.
* Fix dlaroe's keymap
* Add info.json file for qmk_configurator
Unfortunately none of these keymaps look like a board I've seen in
the wild. Some further tweaks will have to be done to the keymaps
directly.
* add comment indicating need to edit info.json when keymap changes
- [ ] Alteration (enhancement/optimization) of existing Feature(s)
- [ ] New behavior
## Description
<!-- A few sentences describing what it is that you'd like to see. Additional information (such as links to spec sheets, licensing info, other related issues or PR's, etc) would be helpful. -->
about: Anything else that doesn't fall into the above categories.
---
<!--- Provide a general summary of the changes you want in the Title above -->
<!-- This text and anything on lines wrapped like this one will not show up in the final text. This text is to help us and you. -->
<!-- Please check https://docs.qmk.fm/#/support for additional resources first. If that doesn't answer your question, check the bug report option, as that may be more appropriate. -->
QMK strives to be an inclusive and tolerant community. We welcome participation from anyone regardless of age, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, political belief, race, religion, or sexual identity and orientation.
QMK strives to be an inclusive, tolerant, and welcoming community. We encourage participation from anyone regardless of age, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, political belief, race, religion, or sexual identity and orientation.
> “A gentle word turns away wrath, but a harsh word stirs up anger.”
> “A gentle word turns away wrath, but a harsh word stirs up anger."
Our users, contributors, and collaborators are expected to treat each other with respect, to assume good intentions, and to gently correct, where possible, rather than react with escalation. Some examples of behavior we will not tolerate include, but is not limited to:
Our users, contributors, and collaborators are expected to treat each other with kindness and respect, to assume good intentions, and to gently correct, where possible, rather than react with escalation. While our goal is to be as accurate as possible, kindness and understanding are more valuable than correctness. Some examples of behavior we will not tolerate include, but is not limited to:
QMK (*Quantum Mechanical Keyboard*) is an open source community that maintains QMK Firmware, QMK Flasher, qmk.fm, and these docs. QMK Firmware is a keyboard firmware based on the [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
## What is QMK Firmware?
## How to Get It {#how-to-get-it}
QMK (*Quantum Mechanical Keyboard*) is an open source community that maintains QMK Firmware, QMK Toolbox, qmk.fm, and these docs. QMK Firmware is a keyboard firmware based on the [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
## How to Get It
If you plan on contributing a keymap, keyboard, or features to QMK, the easiest thing to do is [fork the repo through Github](https://github.com/qmk/qmk_firmware#fork-destination-box), and clone your repo locally to make your changes, push them, then open a [Pull Request](https://github.com/qmk/qmk_firmware/pulls) from your fork.
Otherwise, you can either download it directly ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), or clone it via git (`git@github.com:qmk/qmk_firmware.git`), or https (`https://github.com/qmk/qmk_firmware.git`).
## How to Compile {#how-to-compile}
## How to Compile
Before you are able to compile, you'll need to [install an environment](getting_started_build_tools.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
@@ -20,6 +27,6 @@ This would build the `rev4` revision of the `planck` with the `default` keymap.
make preonic:default
## How to Customize {#how-to-customize}
## How to Customize
QMK has lots of [features](features.md) to explore, and a good deal of [reference documentation](http://docs.qmk.fm) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).
This page describes how to setup debugging for ARM MCUs using an SWD adapter and open-source/free tools. In this guide we will install GNU MCU Eclipse IDE for C/C++ Developers and OpenOCD together with all the necessary dependencies.
This guide is catered towards advance users and assumes you can compile an ARM compatible keyboard on your machine using the MAKE flow.
## Installing the software
The main objective here is to get the MCU Eclipse IDE correcly installed on our machine. The necesarry instructions are derived from [this](https://gnu-mcu-eclipse.github.io/install/) install guide.
### The xPack Manager
This tool is a software package manager and it is used to help us get the necesarry depencencies.
XPM runs using Node.js so grab that form [here](https://nodejs.org/en/). After installation, open a terminal and type `npm -v`. A reply with the version number means that the instalation was successful.
XPM instalation instructions can be found [here](https://www.npmjs.com/package/xpm) and are OS specific. Entering `xpm --version` to your terminal should return the software version.
### The ARM Toolchain
Using XPM it is very easy to install the ARM toolchain. Enter the command `xpm install --global @gnu-mcu-eclipse/arm-none-eabi-gcc`.
### Windows build tools
If you are using windows you need to install this!
Now its the time to install your programer's drivers. This tutorial was made using an ST-Link v2 which you can get from almost anywhere.
If you have an ST-Link the drivers can be found [here](https://www.st.com/en/development-tools/stsw-link009.html) otherwise consult the manufuturer of your tool.
### OpenOCD
This dependency allows SWD access from GDB and it is essential for debugging. Run `xpm install --global @gnu-mcu-eclipse/openocd`.
### Java
Java is needed by Eclipse so please download it from [here](https://www.oracle.com/technetwork/java/javase/downloads/index.html).
### GNU MCU Eclipse IDE
Now its finally time to install the IDE. Use the Release page [here](https://github.com/gnu-mcu-eclipse/org.eclipse.epp.packages/releases/) to get the latest version.
## Configuring Eclipse
Open up the Eclipse IDE we just downloaded. To import our QMK directory select File -> Import -> C/C++ -> Existing code as Makefile Project. Select next and use Browse to select your QMK folder. In the tool-chain list select ARM Cross GCC and select Finish.
Now you can see the QMK folder on the left hand side. Right click it and select Properties. On the left hand side, expand MCU and select ARM Toolchain Paths. Press xPack and OK. Repeat for OpenOCD Path and if you are on windows for Build Tool Path. Select Apply and Close.
Now its time to install the necessary MCU packages. Go to Packs perspective by selecting Window -> Open Perspective -> Others -> Packs. Now select the yellow refresh symbol next to the Packs tab. This will take a long time as it is requesting the MCU definitions from various places. If some of the links fail you can probably select Ignore.
When this finishes you must find the MCU which we will be building/debugging for. In this example I will be using the STM32F3 series MCUs. On the left, select STMicroelectonics -> STM32F3 Series. On the middle window we can see the pack. Right click and select Install. Once that is done we can go back to the default perspective, Window -> Open Perspective -> Others -> C/C++.
We need to let eclipse know the device we intent to build QMK on. Right click on the QMK folder -> Properties -> C/C++ Build -> Settings. Select the Devices tab and under devices select the appropriate variant of your MCU. For my example it is STM32F303CC
While we are here let's setup the build command as well. Select C/C++ Build and then the Behavior tab. On the build command, replace `all` with your necessary make command. For example for a rev6 Planck with the default keymap this would be `planck/rev6:default`. Select Apply and Close.
## Building
If you have setup everything correctly pressing the hammer button should build the firmware for you and a .bin file should appear.
## Debugging
### Connecting the Debugger
ARM MCUs use the Single Wire Debug (SWD) protocol which comprises of the clock (SWCLK) signal and the data (SWDIO) signal. Connecting this two wires and ground should be enough to allow full manipulation of the MCU. Here we assume that the keyboard will be powered though USB. The RESET signal is not necessary as we can manually assert it using the reset button. For a more advance setup, the SWO signal can be used which pipes printf and scanf asynchronously to the host but for our setup we will ignore it.
NOTE: Make sure the SWCLK and SWDIO pins are not used in the matrix of your keyboard. If they are you can temporarily switch them for some other pins.
### Configuring the Debugger
Right click on your QMK folder, select Debug As -> Debug Configuration. Here double click on GDB OpenOCD Debugging. Select the debugger tab and enter the configuration necessary for your MCU. This might take some fiddling and googleing to find out. The default script for the STM32F3 is called stm32f3discovery.cfg. To let OpenOCD know, in the Config options enter `-f board/stm32f3discovery.cfg`.
NOTE: In my case this configuration script requires editing to disable the reset assertion. The locations of the scripts can be found in the actual executable field usually under the path `openocd/version/.content/scripts/board`. Here I edited `reset_config srst_only` to `reset_config none`.
Select Apply and Close.
### Running the Debugger.
Reset your keyboard.
Press the bug icon and if all goes well you should soon find yourself in the debug perspective. Here the program counter will pause at the beginning of the main function and way for you to press Play. Most of the features of all debuggers work on ARM MCUs but for exact details google is your friend!
A QMK collaborator is a keyboard maker/designer that is interested in helping QMK grow and fully support their keyboard(s), and encouraging their users/customers to submit features, ideas, and keymaps. We're always looking to add more keyboards and collaborators, but we ask that they fulfill these requirements:
# Becoming a QMK Collaborator
* **Have a PCB available for sale** - unfortunately there's just too much variation and complications with handwired keyboards.
* **Maintain the your keyboard's directory** - this may just require an initial setup to get your keyboard working, but it could also include accommodating changes made to QMK's core.
* **Approve and merge your keyboard's keymap pull requests** - we like to encourage users to contribute their keymaps for others to see and work from when creating their own.
A QMK collaborator is a keyboard maker or designer that is interested in helping QMK grow and fully support their keyboard(s), and encouraging their users and customers to submit features, ideas, and keymaps. We're always looking to add more keyboards and collaborators, but we ask that they fulfill these requirements:
* **Have a PCB available for sale.** Unfortunately there's just too much variation and complications with handwired keyboards.
* **Maintain your keyboard in QMK.** This may just require an initial setup to get your keyboard working, but it could also include accommodating changes made to QMK's core that might break or render any custom code redundant.
* **Approve and merge keymap pull requests for your keyboard.** We like to encourage users to contribute their keymaps for others to see and work from when creating their own.
If you feel you meet these requirements, shoot us an email at hello@qmk.fm with an introduction and some links to your keyboard!
@@ -31,9 +31,8 @@ This is a C header file that is one of the first things included, and will persi
#include "config_common.h"
## `config.h` Options
### Hardware Options
## Hardware Options
*`#define VENDOR_ID 0x1234`
* defines your VID, and for most DIY projects, can be whatever you want
*`#define PRODUCT_ID 0x5678`
@@ -62,10 +61,18 @@ This is a C header file that is one of the first things included, and will persi
* COL2ROW or ROW2COL - how your matrix is configured. COL2ROW means the black mark on your diode is facing to the rows, and between the switch and the rows.
*`#define AUDIO_VOICES`
* turns on the alternate audio voices (to cycle through)
*`#define C4_AUDIO`
* enables audio on pin C4
*`#define C5_AUDIO`
* enables audio on pin C5
*`#define C6_AUDIO`
* enables audio on pin C6
*`#define B5_AUDIO`
* enables audio on pin B5 (duophony is enable if both are enabled)
* enables audio on pin B5 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO)
*`#define B6_AUDIO`
* enables audio on pin B6 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO)
*`#define B7_AUDIO`
* enables audio on pin B7 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO)
*`#define BACKLIGHT_PIN B7`
* pin of the backlight - B5, B6, B7 use PWM, others use softPWM
*`#define BACKLIGHT_LEVELS 3`
@@ -82,8 +89,12 @@ This is a C header file that is one of the first things included, and will persi
* tries to keep switch state consistent with keyboard LED state
* key combination that allows the use of magic commands (useful for debugging)
*`#define USB_MAX_POWER_CONSUMPTION`
* sets the maximum power (in mA) over USB for the device (default: 500)
*`#define SCL_CLOCK 100000L`
* sets the SCL_CLOCK speed for split keyboards. The default is `100000L` but some boards can be set to `400000L`.
### Features That Can Be Disabled
## Features That Can Be Disabled
If you define these options you will disable the associated feature, which can save on code size.
@@ -98,37 +109,49 @@ If you define these options you will disable the associated feature, which can s
*`#define NO_ACTION_ONESHOT`
* disable one-shot modifiers
*`#define NO_ACTION_MACRO`
* disable all macro handling
* disable old style macro handling: MACRO() & action_get_macro
*`#define NO_ACTION_FUNCTION`
* disable the action function (deprecated)
* disable calling of action_function() from the fn_actions array (deprecated)
### Features That Can Be Enabled
## Features That Can Be Enabled
If you define these options you will enable the associated feature, which may increase your code size.
*`#define FORCE_NKRO`
* NKRO by default requires to be turned on, this forces it on during keyboard startup regardless of EEPROM setting. NKRO can still be turned off but will be turned on again if the keyboard reboots.
*`#define PREVENT_STUCK_MODIFIERS`
*when switching layers, this will release all mods
*`#define STRICT_LAYER_RELEASE`
*force a key release to be evaluated using the current layer stack instead of remembering which layer it came from (used for advanced cases)
### Behaviors That Can Be Configured
## Behaviors That Can Be Configured
*`#define TAPPING_TERM 200`
* how long before a tap becomes a hold
* how long before a tap becomes a hold, if set above 500, a key tapped during the tapping term will turn it into a hold too
*`#define RETRO_TAPPING`
* tap anyway, even after TAPPING_TERM, if there was no other key interruption between press and release
* See [Retro Tapping](feature_advanced_keycodes.md#retro-tapping) for details
*`#define TAPPING_TOGGLE 2`
* how many taps before triggering the toggle
*`#define PERMISSIVE_HOLD`
* makes tap and hold keys work better for fast typers who don't want tapping term set above 500
* makes tap and hold keys trigger the hold if another key is pressed before releasing, even if it hasn't hit the `TAPPING_TERM`
* See [Permissive Hold](feature_advanced_keycodes.md#permissive-hold) for details
*`#define IGNORE_MOD_TAP_INTERRUPT`
* makes it possible to do rolling combos (zx) with keys that convert to other keys on hold, by enforcing the `TAPPING_TERM` for both keys.
* See [Mod tap interrupt](feature_advanced_keycodes.md#ignore-mod-tap-interrupt) for details
*`#define TAPPING_FORCE_HOLD`
* makes it possible to use a dual role key as modifier shortly after having been tapped
* See [Hold after tap](feature_advanced_keycodes.md#tapping-force-hold)
* Breaks any Tap Toggle functionality (`TT` or the One Shot Tap Toggle)
*`#define LEADER_TIMEOUT 300`
* how long before the leader key times out
* If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped.
*`#define LEADER_PER_KEY_TIMING`
* sets the timer for leader key chords to run on each key press rather than overall
*`#define LEADER_KEY_STRICT_KEY_PROCESSING`
* Disables keycode filtering for Mod-Tap and Layer-Tap keycodes. Eg, if you enable this, you would need to specify `MT(MOD_CTL, KC_A)` if you want to use `KC_A`.
*`#define ONESHOT_TIMEOUT 300`
* how long before oneshot times out
*`#define ONESHOT_TAP_TOGGLE 2`
* how many taps before oneshot toggle is triggered
*`#define IGNORE_MOD_TAP_INTERRUPT`
* makes it possible to do rolling combos (zx) with keys that convert to other keys on hold
*`#define QMK_KEYS_PER_SCAN 4`
* Allows sending more than one key per scan. By default, only one key event gets
sent via `process_record()` per scan. This has little impact on most typing, but
@@ -138,8 +161,14 @@ If you define these options you will enable the associated feature, which may in
going to produce the 500 keystrokes a second needed to actually get more than a
few ms of delay from this. But if you're doing chording on something with 3-4ms
scan times? You probably want this.
*`#define COMBO_COUNT 2`
* Set this to the number of combos that you're using in the [Combo](feature_combo.md) feature.
*`#define COMBO_TERM 200`
* how long for the Combo keys to be detected. Defaults to `TAPPING_TERM` if not defined.
*`#define TAP_CODE_DELAY 100`
* Sets the delay between `register_code` and `unregister_code`, if you're having issues with it registering properly (common on VUSB boards). The value is in milliseconds.
### RGB Light Configuration
## RGB Light Configuration
*`#define RGB_DI_PIN D7`
* pin the DI on the ws2812 is hooked-up to
@@ -156,7 +185,7 @@ If you define these options you will enable the associated feature, which may in
*`#define RGBW_BB_TWI`
* bit-bangs TWI to EZ RGBW LEDs (only required for Ergodox EZ)
### Mouse Key Options
## Mouse Key Options
*`#define MOUSEKEY_INTERVAL 20`
*`#define MOUSEKEY_DELAY 0`
@@ -164,22 +193,68 @@ If you define these options you will enable the associated feature, which may in
*`#define MOUSEKEY_MAX_SPEED 7`
*`#define MOUSEKEY_WHEEL_DELAY 0`
## Split Keyboard Options
Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk
### Setting Handedness
One thing to remember, the side that the USB port is plugged into is always the master half. The side not plugged into USB is the slave.
There are a few different ways to set handedness for split keyboards (listed in order of precedence):
1. Set `SPLIT_HAND_PIN`: Reads a pin to determine handedness. If pin is high, it's the left side, if low, the half is determined to be the right side
2. Set `EE_HANDS` and flash `eeprom-lefthand.eep`/`eeprom-righthand.eep` to each half
3. Set `MASTER_RIGHT`: Half that is plugged into the USB port is determined to be the master and right half (inverse of the default)
4. Default: The side that is plugged into the USB port is the master half and is assumed to be the left half. The slave side is the right half
*`#define SPLIT_HAND_PIN B7`
* For using high/low pin to determine handedness, low = right hand, high = left hand. Replace `B7` with the pin you are using. This is optional, and if you leave `SPLIT_HAND_PIN` undefined, then you can still use the EE_HANDS method or MASTER_LEFT / MASTER_RIGHT defines like the stock Let's Split uses.
*`#define EE_HANDS` (only works if `SPLIT_HAND_PIN` is not defined)
* Reads the handedness value stored in the EEPROM after `eeprom-lefthand.eep`/`eeprom-righthand.eep` has been flashed to their respective halves.
*`#define MASTER_RIGHT`
* Master half is defined to be the right half.
### Other Options
*`#define USE_I2C`
* For using I2C instead of Serial (defaults to serial)
*`#define SOFT_SERIAL_PIN D0`
* When using serial, define this. `D0` or `D1`,`D2`,`D3`,`E6`.
*`#define MATRIX_ROW_PINS_RIGHT { <row pins> }`
*`#define MATRIX_COL_PINS_RIGHT { <col pins> }`
* If you want to specify a different pinout for the right half than the left half, you can define `MATRIX_ROW_PINS_RIGHT`/`MATRIX_COL_PINS_RIGHT`. Currently, the size of `MATRIX_ROW_PINS` must be the same as `MATRIX_ROW_PINS_RIGHT` and likewise for the definition of columns.
*`#define SELECT_SOFT_SERIAL_SPEED <speed>` (default speed is 1)
* Sets the protocol speed when using serial communication
* Speeds:
* 0: about 189kbps (Experimental only)
* 1: about 137kbps (default)
* 2: about 75kbps
* 3: about 39kbps
* 4: about 26kbps
* 5: about 20kbps
# The `rules.mk` File
This is a [make](https://www.gnu.org/software/make/manual/make.html) file that is included by the top-level `Makefile`. It is used to set some information about the MCU that we will be compiling for as well as enabling and disabling certain features.
## `rules.mk` Options
### Build Options
## Build Options
*`DEFAULT_FOLDER`
* Used to specify a default folder when a keyboard has more than one sub-folder.
*`FIRMWARE_FORMAT`
* Defines which format (bin, hex) is copied to the root `qmk_firmware` folder after building.
*`SRC`
* Used to add files to the compilation/linking list.
*`LAYOUTS`
* A list of [layouts](feature_layouts.md) this keyboard supports.
### AVR MCU Options
## AVR MCU Options
*`MCU = atmega32u4`
*`F_CPU = 16000000`
*`ARCH = AVR8`
@@ -193,7 +268,7 @@ This is a [make](https://www.gnu.org/software/make/manual/make.html) file that i
*`caterina`
*`bootloadHID`
### Feature Options
## Feature Options
Use these to enable or disable building certain features. The more you have enabled the bigger your firmware will be, and you run the risk of building a firmware too large for your MCU.
@@ -207,15 +282,56 @@ Use these to enable or disable building certain features. The more you have enab
* Console for debug(+400)
*`COMMAND_ENABLE`
* Commands for debug and configuration
*`COMBO_ENABLE`
* Key combo feature
*`NKRO_ENABLE`
* USB N-Key Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
*`AUDIO_ENABLE`
* Enable the audio subsystem.
*`RGBLIGHT_ENABLE`
* Enable keyboard underlight functionality
*`LEADER_ENABLE`
* Enable leader key chording
*`MIDI_ENABLE`
* MIDI controls
*`UNICODE_ENABLE`
* Unicode
*`BLUETOOTH_ENABLE`
* Enable Bluetooth with the Adafruit EZ-Key HID
* Legacy option to Enable Bluetooth with the Adafruit EZ-Key HID. See BLUETOOTH
*`BLUETOOTH`
* Current options are AdafruitEzKey, AdafruitBLE, RN42
*`SPLIT_KEYBOARD`
* Enables split keyboard support (dual MCU like the let's split and bakingpy's boards) and includes all necessary files located at quantum/split_common
*`WAIT_FOR_USB`
* Forces the keyboard to wait for a USB connection to be established before it starts up
*`NO_USB_STARTUP_CHECK`
* Disables usb suspend check after keyboard startup. Usually the keyboard waits for the host to wake it up before any tasks are performed. This is useful for split keyboards as one half will not get a wakeup call but must send commands to the master.
## USB Endpoint Limitations
In order to provide services over USB, QMK has to use USB endpoints.
These are a finite resource: each microcontroller has only a certain number.
This limits what features can be enabled together.
If the available endpoints are exceeded, a build error is thrown.
The following features can require separate endpoints:
*`MOUSEKEY_ENABLE`
*`EXTRAKEY_ENABLE`
*`CONSOLE_ENABLE`
*`NKRO_ENABLE`
*`MIDI_ENABLE`
*`RAW_ENABLE`
*`VIRTSER_ENABLE`
In order to improve utilisation of the endpoints, the HID features can be combined to use a single endpoint.
By default, `MOUSEKEY`, `EXTRAKEY`, and `NKRO` are combined into a single endpoint.
The base keyboard functionality can also be combined into the endpoint,
by setting `KEYBOARD_SHARED_EP = yes`.
This frees up one more endpoint,
but it can prevent the keyboard working in some BIOSes,
as they do not implement Boot Keyboard protocol switching.
Combining the mouse also breaks Boot Mouse compatibility.
The mouse can be uncombined by setting `MOUSE_SHARED_EP = no` if this functionality is required.
@@ -11,7 +11,7 @@ Third-party contributions help us grow and improve QMK. We want to make the pull
## I Don't Want to Read This Whole Thing! I Just Have a Question!
If you'd like to ask questions about QMK you can do so on the [OLKB Subreddit](https://reddit.com/r/olkb) or on [Gitter](https://gitter.im/qmk/qmk_firmware).
If you'd like to ask questions about QMK you can do so on the [OLKB Subreddit](https://reddit.com/r/olkb) or on [Discord](https://discord.gg/Uq7gcHh).
Please keep these things in mind:
@@ -29,7 +29,7 @@ QMK is largely written in C, with specific features and parts written in C++. It
# Where Can I Go for Help?
If you need help you can [open an issue](https://github.com/qmk/qmk_firmware/issues) or [chat on gitter](http://gitter.im/QMK/qmk_firmware).
If you need help you can [open an issue](https://github.com/qmk/qmk_firmware/issues) or [chat on Discord](https://discord.gg/Uq7gcHh).
# How Do I Make a Contribution?
@@ -57,19 +57,39 @@ Never made an open source contribution before? Wondering how contributions work
Most of our style is pretty easy to pick up on, but right now it's not entirely consistent. You should match the style of the code surrounding your change, but if that code is inconsistent or unclear use the following guidelines:
* We indent using two spaces (soft tabs)
* We use One True Brace Style
* We use a modified One True Brace Style
* Opening Brace: At the end of the same line as the statement that opens the block
* Closing Brace: Lined up with the first character of the statement that opens the block
* Else If: Place the closing brace at the beginning of the line and the next opening brace at the end of the same line.
* Optional Braces: Always include optional braces.
* Good: if (condition) { return false; }
* Bad: if (condition) return false;
* We use C style comments: `/* */`
* We encourage use of C style comments: `/* */`
* Think of them as a story describing the feature
* Use them liberally to explain why particular decisions were made.
* Do not write obvious comments
* If you not sure if a comment is obvious, go ahead and include it.
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
* We use `#pragma once` at the start of header files rather than old-style include guards (`#ifndef THIS_FILE_H`, `#define THIS_FILE_H`, ..., `#endif`)
Here is an example for easy reference:
```c
/* Enums for foo */
enumfoo_state{
FOO_BAR,
FOO_BAZ,
};
/* Returns a value */
intfoo(void){
if(some_condition){
returnFOO_BAR;
}else{
return-1;
}
}
```
# General Guidelines
@@ -101,7 +121,7 @@ You'll find all our documentation in the `qmk_firmware/docs` directory, or if yo
Most first-time QMK contributors start with their personal keymaps. We try to keep keymap standards pretty casual (keymaps, after all, reflect the personality of their creators) but we do ask that you follow these guidelines to make it easier for others to discover and learn from your keymap.
* Write a `readme.md` using [the template](https://docs.qmk.fm/documentation_templates.html#).
* Write a `readme.md` using [the template](documentation_templates.md).
* All Keymap PR's are squashed, so if you care about how your commits are squashed you should do it yourself
* Do not lump features in with keymap PR's. Submit the feature first and then a second PR for the keymap.
* Do not include `Makefile`s in your keymap folder (they're no longer used)
@@ -113,7 +133,7 @@ Keyboards are the raison d'être for QMK. Some keyboards are community maintaine
We also ask that you follow these guidelines:
* Write a `readme.md` using [the template](https://docs.qmk.fm/documentation_templates.html#).
* Write a `readme.md` using [the template](documentation_templates.md).
* Keep the number of commits reasonable or we will squash your PR
* Do not lump core features in with new keyboards. Submit the feature first and then submit a separate PR for the keyboard.
* Name `.c`/`.h` file after the immediate parent folder, eg `/keyboards/<kb1>/<kb2>/<kb2>.[ch]`
@@ -124,7 +144,7 @@ We also ask that you follow these guidelines:
Before you put a lot of work into building your new feature you should make sure you are implementing it in the best way. You can get a basic understanding of QMK by reading [Understanding QMK](understanding_qmk.md), which will take you on a tour of the QMK program flow. From here you should talk to us to get a sense of the best way to implement your idea. There are two main ways to do this:
* [Chat on Gitter](https://gitter.im/qmk/qmk_firmware)
* [Chat on Discord](https://discord.gg/Uq7gcHh)
* [Open an Issue](https://github.com/qmk/qmk_firmware/issues/new)
Feature and Bug Fix PR's affect all keyboards. We are also in the process of restructuring QMK. For this reason it is especially important for significant changes to be discussed before implementation has happened. If you open a PR without talking to us first please be prepared to do some significant rework if your choices do not mesh well with our planned direction.
@@ -140,7 +160,7 @@ We also ask that you follow these guidelines:
* Keep the number of commits reasonable or we will squash your PR
* Do not lump keyboards or keymaps in with core changes. Submit your core changes first.
* Write [Unit Tests](http://docs.qmk.fm/unit_testing.html) for your feature
* Write [Unit Tests](unit_testing.md) for your feature
* Follow the style of the file you are editing. If the style is unclear or there are mixed styles you should conform to the [coding conventions](#coding-conventions) above.
@@ -27,7 +27,7 @@ The first step to creating your own custom keycode(s) is to enumerate them. This
Here is an example of enumerating 2 keycodes. After adding this block to your `keymap.c` you will be able to use `FOO` and `BAR` inside your keymap.
```
```c
enummy_keycodes{
FOO=SAFE_RANGE,
BAR
@@ -44,7 +44,7 @@ These function are called every time a key is pressed or released.
This example does two things. It defines the behavior for a custom keycode called `FOO`, and it supplements our Enter key by playing a tone whenever it is pressed.
Before a keyboard can be used the hardware must be initialized. QMK handles initialization of the keyboard matrix itself, but if you have other hardware like LED's or i²c controllers you will need to set up that hardware before it can be used.
### Example `matrix_init_user()` Implementation
This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
```
```c
voidmatrix_init_user(void){
// Call the keymap level matrix init.
@@ -165,7 +167,7 @@ Whenever possible you should customize your keyboard by using `process_record_*(
### Example `matrix_scan_*` Implementation
This example has been deliberately omitted. You should understand enough about QMK internals to write this without an example before hooking into such a performance sensitive area. If you need help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) or [chat with us on gitter](https://gitter.im/qmk/qmk_firmware).
This example has been deliberately omitted. You should understand enough about QMK internals to write this without an example before hooking into such a performance sensitive area. If you need help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) or [chat with us on Discord](https://discord.gg/Uq7gcHh).
### `matrix_scan_*` Function Documentation
@@ -177,15 +179,44 @@ This function gets called at every matrix scan, which is basically as often as t
You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LED's or a display) or other functionality that you want to trigger regularly even when the user isn't typing.
# Keyboard Idling/Wake Code
If the board supports it, it can be "idled", by stopping a number of functions. A good example of this is RGB lights or backlights. This can save on power consumption, or may be better behavior for your keyboard.
This is controlled by two functions: `suspend_power_down_*` and `suspend_wakeup_init_*`, which are called when the system is board is idled and when it wakes up, respectively.
### Example suspend_power_down_user() and suspend_wakeup_init_user() Implementation
This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
```c
voidsuspend_power_down_user(void)
{
rgb_matrix_set_suspend_state(true);
}
voidsuspend_wakeup_init_user(void)
{
rgb_matrix_set_suspend_state(false);
}
```
### `keyboard_init_*` Function Documentation
* Keyboard/Revision: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
* Keymap: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
# Layer Change Code
Thir runs code every time that the layers get changed. This can be useful for layer indication, or custom layer handling.
This runs code every time that the layers get changed. This can be useful for layer indication, or custom layer handling.
### Example `layer_state_set_*` Implementation
This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example
The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](keymap.md#keymap-layer-status)
# Persistent Configuration (EEPROM)
This allows you to configure persistent settings for your keyboard. These settings are stored in the EEPROM of your controller, and are retained even after power loss. The settings can be read with `eeconfig_read_kb` and `eeconfig_read_user`, and can be written to using `eeconfig_update_kb` and `eeconfig_update_user`. This is useful for features that you want to be able to toggle (like toggling rgb layer indication). Additionally, you can use `eeconfig_init_kb` and `eeconfig_init_user` to set the default values for the EEPROM.
The complicated part here, is that there are a bunch of ways that you can store and access data via EEPROM, and there is no "correct" way to do this. However, you only have a DWORD (4 bytes) for each function.
Keep in mind that EEPROM has a limited number of writes. While this is very high, it's not the only thing writing to the EEPROM, and if you write too often, you can potentially drastically shorten the life of your MCU.
* If you don't understand the example, then you may want to avoid using this feature, as it is rather complicated.
### Example Implementation
This is an example of how to add settings, and read and write it. We're using the user keymap for the example here. This is a complex function, and has a lot going on. In fact, it uses a lot of the above functions to work!
In your keymap.c file, add this to the top:
```
typedef union {
uint32_t raw;
struct {
bool rgb_layer_change :1;
};
} user_config_t;
user_config_t user_config;
```
This sets up a 32 bit structure that we can store settings with in memory, and write to the EEPROM. Using this removes the need to define variables, since they're defined in this structure. Remember that `bool` (boolean) values use 1 bit, `uint8_t` uses 8 bits, `uint16_t` uses up 16 bits. You can mix and match, but changing the order can cause issues, as it will change the values that are read and written.
We're using `rgb_layer_change`, for the `layer_state_set_*` function, and use `matrix_init_user` and `process_record_user` to configure everything.
Now, using the `matrix_init_user` code above, you want to add `eeconfig_read_user()` to it, to populate the structure you've just created. And you can then immediately use this structure to control functionality in your keymap. And It should look like:
```
void matrix_init_user(void) {
// Call the keymap level matrix init.
// Read the user config from EEPROM
user_config.raw = eeconfig_read_user();
// Set default layer, if enabled
if (user_config.rgb_layer_change) {
rgblight_enable_noeeprom();
rgblight_sethsv_noeeprom_cyan();
rgblight_mode_noeeprom(1);
}
}
```
The above function will use the EEPROM config immediately after reading it, to set the default layer's RGB color. The "raw" value of it is converted in a usable structure based on the "union" that you created above.
```
uint32_t layer_state_set_user(uint32_t state) {
switch (biton32(state)) {
case _RAISE:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_magenta(); rgblight_mode_noeeprom(1); }
break;
case _LOWER:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_red(); rgblight_mode_noeeprom(1); }
break;
case _PLOVER:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_green(); rgblight_mode_noeeprom(1); }
break;
case _ADJUST:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_white(); rgblight_mode_noeeprom(1); }
break;
default: // for any other layers, or the default layer
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_cyan(); rgblight_mode_noeeprom(1); }
break;
}
return state;
}
```
This will cause the RGB underglow to be changed ONLY if the value was enabled. Now to configure this value, create a new keycode for `process_record_user` called `RGB_LYR` and `EPRM`. Additionally, we want to make sure that if you use the normal RGB codes, that it turns off Using the example above, make it look this:
return false; // Skip all further processing of this key
case KC_ENTER:
// Play a tone when enter is pressed
if (record->event.pressed) {
PLAY_NOTE_ARRAY(tone_qwerty);
}
return true; // Let QMK send the enter press/release events
case EPRM:
if (record->event.pressed) {
eeconfig_init(); // resets the EEPROM to default
}
return false;
case RGB_LYR: // This allows me to use underglow as layer indication, or as normal
if (record->event.pressed) {
user_config.rgb_layer_change ^= 1; // Toggles the status
eeconfig_update_user(user_config.raw); // Writes the new status to EEPROM
if (user_config.rgb_layer_change) { // if layer state indication is enabled,
layer_state_set(layer_state); // then immediately update the layer color
}
}
return false; break;
case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // For any of the RGB codes (see quantum_keycodes.h, L400 for reference)
if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
if (user_config.rgb_layer_change) { // only if this is enabled
user_config.rgb_layer_change = false; // disable it, and
eeconfig_update_user(user_config.raw); // write the setings to EEPROM
}
}
return true; break;
default:
return true; // Process all other keycodes normally
}
}
```
And lastly, you want to add the `eeconfig_init_user` function, so that when the EEPROM is reset, you can specify default values, and even custom actions. For example, if you want to set rgb layer indication by default, and save the default valued.
```
void eeconfig_init_user(void) { // EEPROM is getting reset!
user_config.rgb_layer_change = true; // We want this enabled by default
eeconfig_update_user(user_config.raw); // Write default value to EEPROM now
// use the non noeeprom versions, to write these values to EEPROM too
rgblight_enable(); // Enable RGB by default
rgblight_sethsv_cyan(); // Set it to CYAN by default
rgblight_mode(1); // set to solid by default
}
```
And you're done. The RGB layer indication will only work if you want it to. And it will be saved, even after unplugging the board. And if you use any of the RGB codes, it will disable the layer indication, so that it stays on the mode and color that you set it to.
### 'EECONFIG' Function Documentation
* Keyboard/Revision: `void eeconfig_init_kb(void)`, `uint32_t eeconfig_read_kb(void)` and `void eeconfig_update_kb(uint32_t val)`
* Keymap: `void eeconfig_init_user(void)`, `uint32_t eeconfig_read_user(void)` and `void eeconfig_update_user(uint32_t val)`
The `val` is the value of the data that you want to write to EEPROM. And the `eeconfig_read_*` function return a 32 bit (DWORD) value from the EEPROM.
You can add some colors. What about a warning message?
**[warning [WARNING] The color depends on the theme. Could look normal too]
What about an error message?
**[error [ERROR] This is not the error you are looking for]
?> This is a helpful tip.
```
Renders as:
?> This is a helpful tip.
# Documenting Features
If you create a new feature for QMK, create a documentation page for it. It doesn't have to be very long, a few sentences describing your feature and a table listing any relevant keycodes is enough. Here is a basic template:
@@ -94,4 +61,4 @@ This page describes my cool feature. You can use my cool feature to make coffee
|KC_SUGAR||Order Sugar|
```
Place your documentation into `docs/feature_<my_cool_feature>.md`, and add that file to the appropriate place in `docs/_summary.md`. If you have added any keycodes be sure to add them to `docs/keycodes.md` with a link back to your feature page.
Place your documentation into `docs/feature_<my_cool_feature>.md`, and add that file to the appropriate place in `docs/_sidebar.md`. If you have added any keycodes be sure to add them to `docs/keycodes.md` with a link back to your feature page.
@@ -36,7 +36,7 @@ Make example for this keyboard (after setting up your build environment):
make planck/rev4:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
```
There needs to be two spaces at the end of the `Keyboard Maintainer` and `Hardware Supported` lines for it to render correctly with Markdown.
If you're using Windows to flash your keyboard, and you are running into issues, check the Device Manager. If you see an "Unknown Device" when the keyboard is in "bootloader mode", then you may have a driver issue.
Re-running the installation script for MSYS2 may help (eg run `./util/qmk_install.sh` from MSYS2/WSL) or reinstalling the QMK Toolbox may fix the issue.
If that doesn't work, then you may need to grab the [Zadig Utility](https://zadig.akeo.ie/). Download this, find the device in question, and select the `WinUS(libusb-1.0)` option, and hit "Reinstall driver". Once you've done that, try flashing your board, again.
## WINAVR is Obsolete
It is no longer recommended and may cause some problem.
See [TMK Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
@@ -88,3 +96,35 @@ Note that Teensy2.0++ bootloader size is 2048byte. Some Makefiles may have wrong
@@ -11,8 +11,8 @@ Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_f
There are 3 standard keyboard layouts in use around the world- ANSI, ISO, and JIS. North America primarily uses ANSI, Europe and Africa primarily use ISO, and Japan uses JIS. Regions not mentioned typically use either ANSI or ISO. The keycodes corresponding to these layouts are shown here:
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/9ce023dc6caadc0cf11c88c782350a8c -->
@@ -34,12 +34,11 @@ See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and
* http://en.wikipedia.org/wiki/Magic_SysRq_key
* http://en.wikipedia.org/wiki/System_request
## Power Key Doesn't Work
Use `KC_PWR` instead of `KC_POWER` or vice versa.
*`KC_PWR` works with Windows and Linux, not with OSX.
*`KC_POWER` works with OSX and Linux, not with Windows.
## Power Keys Aren't Working
More info: http://geekhack.org/index.php?topic=14290.msg1327264#msg1327264
Somewhat confusingly, there are two "Power" keycodes in QMK: `KC_POWER` in the Keyboard/Keypad HID usage page, and `KC_SYSTEM_POWER` (or `KC_PWR`) in the Consumer page.
The former is only recognized on macOS, while the latter, `KC_SLEP` and `KC_WAKE` are supported by all three major operating systems, so it is recommended to use those instead. Under Windows, these keys take effect immediately, however on macOS they must be held down until a dialog appears.
## One Shot Modifier
Solves my personal 'the' problem. I often got 'the' or 'THe' wrongly instead of 'The'. One Shot Shift mitigates this for me.
@@ -87,14 +86,14 @@ On **Xorg** you can use `compose` key, instead.
And see this for **Unicode** input.
* http://en.wikipedia.org/wiki/Unicode_input
## `Fn` Key on macOS
## Apple/Mac Keyboard `Fn`
Not supported.
Unlike most Fn keys, the one on Apple keyboards actually has its own keycode... sort of. It takes the place of the sixth keycode in a basic 6KRO HID report -- so an Apple keyboard is in fact only 5KRO.
Apple/Mac keyboard sends keycode for Fn unlike most of other keyboards.
I think you can send Apple Fn key using Apple venter specific Page 0xff01 and usage 0x0003. But you have to change HID Report Descriptor for this, of course.
It is technically possible to get QMK to send this key. However, doing so requires modification of the report format to add the state of the Fn key.
Even worse, it is not recognized unless the keyboard's VID and PID match that of a real Apple keyboard. The legal issues that official QMK support for this feature may create mean it is unlikely to happen.
Your keymap can include keycodes that are more advanced than normal, for example shifted keys. This page documents the functions that are available to you.
Your keymap can include keycodes that are more advanced than normal, for example keys that switch layers or send modifiers when held, but send regular keycodes when tapped. This page documents the functions that are available to you.
### Assigning Custom Names
## Assigning Custom Names
People often define custom names using `#define`. For example:
@@ -13,127 +13,125 @@ People often define custom names using `#define`. For example:
This will allow you to use `FN_CAPS` and `ALT_TAB` in your `KEYMAP()`, keeping it more readable.
### Limits of These Aliases
## Caveats
Currently, the keycodes able to used with these functions are limited to the [Basic Keycodes](keycodes_basic.md), meaning you can't use keycodes like `KC_TILD`, or anything greater than 0xFF. For a full list of the keycodes able to be used see [Basic Keycodes](keycodes_basic.md).
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored.
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
# Switching and Toggling Layers
These functions allow you to activate layers in various ways.
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers) When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
*`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer.
*`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped.
*`TG(layer)` - toggles a layer on or off.
*`TO(layer)` - Goes to a layer. This code is special, because it lets you go either up or down the stack -- just goes directly to the layer you want. So while other codes only let you go _up_the stack (from layer 0 to layer 3, for example), `TO(2)` is going to get you to layer 2, no matter where you activate it from -- even if you're currently on layer 5. This gets activated on keydown (as soon as the key is pressed).
*`TT(layer)` - Layer Tap-Toggle. If you hold the key down, the layer becomes active, and then deactivates when you let go. And if you tap it, the layer simply becomes active (toggles on). It needs 5 taps by default, but you can set it by defining `TAPPING_TOGGLE`, for example, `#define TAPPING_TOGGLE 2` for just two taps.
*`DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
*`MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
*`LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers.
*`LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc*when tapped. Only supports layers 0-15.
*`OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](#one-shot-keys) for details and additional functionality.
*`TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
*`TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
*`TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
# Working with Layers
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
### Beginners
## Beginners
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
* Setup layer 0 as your "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.)
* Setup layer 0 as your default, "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.). It's important to set this as the lowest layer since it will typically have most or all of the keyboard's keys defined, so would block other layers from having any effect if it were above them (i.e., had a higher layer number).
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
*Never try to stack a highernumbered layer on top of a lower numbered layer. Doing so is tricky and errorprone.
*In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
### Intermediate Users
## Intermediate Users
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
### Advanced Users
## Advanced Users
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](../tmk_core/common/action_layer.h).
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_layer.h).
# Modifier Keys
These functions allow you to combine a mod with a keycode. When pressed the keydown for the mod will be sent first, and then *kc* will be sent. When released the keyup for *kc* will be sent and then the mod will be sent.
These allow you to combine a modifier with a keycode. When pressed, the keydown event for the modifier, then `kc` will be sent. On release, the keyup event for `kc`, then the modifier will be sent.
*`LSFT(kc)` or `S(kc)` - applies left Shift to *kc* (keycode)
*`RSFT(kc)` - applies right Shift to *kc*
*`LCTL(kc)` - applies left Control to *kc*
*`RCTL(kc)` - applies right Control to *kc*
*`LALT(kc)` - applies left Alt to *kc*
*`RALT(kc)` - applies right Alt to *kc*
*`LGUI(kc)` - applies left GUI (command/win) to *kc*
*`RGUI(kc)` - applies right GUI (command/win) to *kc*
*`HYPR(kc)` - applies Hyper (all modifiers) to *kc*
*`MEH(kc)` - applies Meh (all modifiers except Win/Cmd) to *kc*
|`LSFT(kc)`|`S(kc)` |Hold Left Shift and press `kc` |
|`LALT(kc)`| |Hold Left Alt and press `kc` |
|`LGUI(kc)`|`LCMD(kc)`, `LWIN(kc)`|Hold Left GUI and press `kc` |
|`RCTL(kc)`| |Hold Right Control and press `kc` |
|`RSFT(kc)`| |Hold Right Shift and press `kc` |
|`RALT(kc)`|`ALGR(kc)` |Hold Right Alt and press `kc` |
|`RGUI(kc)`|`RCMD(kc)`, `LWIN(kc)`|Hold Right GUI and press `kc` |
|`HYPR(kc)`| |Hold Left Control, Shift, Alt and GUI and press `kc`|
|`MEH(kc)` | |Hold Left Control, Shift and Alt and press `kc` |
|`LCAG(kc)`| |Hold Left Control, Alt and GUI and press `kc` |
|`SGUI(kc)`|`SCMD(kc)`, `SWIN(kc)`|Hold Left Shift and GUI and press `kc` |
|`LCA(kc)` | |Hold Left Control and Alt and press `kc` |
You can also chain these, like this:
You can also chain them, for example `LCTL(LALT(KC_DEL))` makes a key that sends Control+Alt+Delete with a single keypress.
LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
# Mod-Tap
# Shifted Keycodes
The Mod-Tap key `MT(mod, kc)` acts like a modifier when held, and a regular keycode when tapped. In other words, you can have a key that sends Escape when you tap it, but functions as a Control or Shift key when you hold it down.
The following shortcuts automatically add `LSFT()`to keycodes to get commonly used symbols.
The modifiers this keycode and `OSM()`accept are prefixed with `MOD_`, not `KC_`:
|`MOD_HYPR`|Hyper (Left Control, Shift, Alt and GUI)|
|`MOD_MEH` |Meh (Left Control, Shift, and Alt) |
# Mod Tap
You can combine these by ORing them together like so:
`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
```c
MT(MOD_LCTL|MOD_LSFT,KC_ESC)
```
These are the values you can use for the `mod` in `MT()` and `OSM()`:
This key would activate Left Control and Left Shift when held, and send Escape when tapped.
* MOD_LCTL
* MOD_LSFT
* MOD_LALT
* MOD_LGUI
* MOD_RCTL
* MOD_RSFT
* MOD_RALT
* MOD_RGUI
* MOD_HYPR
* MOD_MEH
For convenience, QMK includes some Mod-Tap shortcuts to make common combinations more compact in your keymap:
These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
|`LCTL_T(kc)`|`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|`RSFT_T(kc)`| |Right Shift when held, `kc` when tapped |
|`LALT_T(kc)`|`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|`LGUI_T(kc)`|`LCMD_T(kc)`, `LWIN_T(kc)`, `GUI_T(kc)`, `CMD_T(kc)`, `WIN_T(kc)`|Left GUI when held, `kc` when tapped |
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|`HYPR_T(kc)`|`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
## Caveats
*`CTL_T(kc)` - is LCTL when held and *kc* when tapped
*`SFT_T(kc)` - is LSFT when held and *kc* when tapped
*`ALT_T(kc)` - is LALT when held and *kc* when tapped
*`ALGR_T(kc)` - is AltGr when held and *kc* when tapped
*`GUI_T(kc)` - is LGUI when held and *kc* when tapped
*`ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
*`LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
*`MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since any modifiers specified in the keycode are ignored.
{% hint style='info' %}
Due to the way that keycodes are structured, any modifiers specified as part of `kc`, such as `LCTL()` or `KC_LPRN`, will only activate when held instead of tapped.
Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
Additionally, if there is at least one right modifier, any other modifiers will turn into their right equivalents, so it is not possible to "mix and match" the two.
{% endhint %}
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
# One Shot Keys
@@ -143,6 +141,8 @@ For example, if you define a key as `OSM(MOD_LSFT)`, you can type a capital A ch
One shot keys also work as normal modifiers. If you hold down a one shot key and type other keys, your one shot will be released immediately after you let go of the key.
Additionally, hitting keys five times in a short period will lock that key. This applies for both One Shot Modifiers and One Shot Layers, and is controlled by the `ONESHOT_TAP_TOGGLE` define.
You can control the behavior of one shot keys by defining these in `config.h`:
```c
@@ -153,23 +153,101 @@ You can control the behavior of one shot keys by defining these in `config.h`:
*`OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes.
*`OSL(layer)` - momentary switch to *layer*.
Sometimes, you want to activate a one-shot layer as part of a macro or tap dance routine. To do this, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`. For more complicated actions, take a look at the oneshot implementation in [`process_record`](../tmk_core/common/action.c#L429).
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.
!> If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop.
# Tap-Hold Configuration Options
While Tap-Hold options are fantastic, they are not without their issues. We have tried to configure them with reasonal defaults, but that may still cause issues for some people.
These options let you modify the behavior of the Tap-Hold keys.
## Permissive Hold
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
```
```c
#define PERMISSIVE_HOLD
```
This makes it easier for fast typists to use dual-function keys. Without this, if you let go of a held key inside the tapping term, it won't register.
This makes tap and hold keys (like Mod Tap) work better for fast typist, or for high `TAPPING_TERM` settings.
Example: (Tapping Term = 200ms)
If you press a Mod Tap key, tap another key (press and release) and then release the Mod Tap key, all within the tapping term, it will output the "tapping" function for both keys.
For Instance:
-`SHFT_T(KC_A)` Down
-`KC_X` Down
-`KC_X` Up
-`SHFT_T(KC_A)` Up
Normally, if you do all this within the `TAPPING_TERM` (default: 200ms) this will be registered as `ax` by the firmware and host system. With permissive hold enabled, this modifies how this is handled by considering the Mod Tap keys as a Mod if another key is tapped, and would registered as `X` (`SHIFT`+`x`).
?> If you have `Ignore Mod Tap Interrupt` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
## Ignore Mod Tap Interrupt
To enable this setting, add this to your `config.h`:
```c
#define IGNORE_MOD_TAP_INTERRUPT
```
Similar to Permissive Hold, this alters how the firmware processes input for fast typist. If you press a Mod Tap key, press another key, release the Mod Tap key, and then release the normal key, it would normally output the "tapping" function for both keys. This may not be desirable for rolling combo keys.
Setting `Ignore Mod Tap Interrupt` requires holding both keys for the `TAPPING_TERM` to trigger the hold function (the mod).
For Instance:
-`SHFT_T(KC_A)` Down
-`KC_X` Down
-`SHFT_T(KC_A)` Up
-`KC_X` Up
Normally, this would send `X` (`SHIFT`+`x`). With `Ignore Mod Tap Interrupt` enabled, holding both keys are required for the `TAPPING_TERM` to register the hold action. A quick tap will output `ax` in this case, while a hold on both will still output `X` (`SHIFT`+`x`).
?> __Note__: This only concerns modifiers and not layer switching keys.
?> If you have `Permissive Hold` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
## Tapping Force Hold
To enable `tapping force hold`, add the following to your `config.h`:
```c
#define TAPPING_FORCE_HOLD
```
When the user holds a key after tap, this repeats the tapped key rather to hold a modifier key. This allows to use auto repeat for the tapped key.
Example:
- SHFT_T(KC_A) Down
-KC_X Down
-KC_X Up
-SHFT_T(KC_A) Up
-SHFT_T(KC_A) Down
- wait more than tapping term...
- SHFT_T(KC_A) Up
With defaults, if above is typed within tapping term, this will emit `ax`. With permissive hold, if above is typed within tapping term, this will emit `X` (so, Shift+X).
With default settings, `a` will be sent on the first release, then `a` will be sent on the second press allowing the computer to trigger its auto repeat function.
With `TAPPING_FORCE_HOLD`, the second press will be interpreted as a Shift, allowing to use it as a modifier shortly after having used it as a tap.
!> `TAPPING_FORCE_HOLD` will break anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tapping Toggle).
## Retro Tapping
To enable `retro tapping`, add the following to your `config.h`:
```c
#define RETRO_TAPPING
```
Holding and releasing a dual function key without pressing another key will result in nothing happening. With retro tapping enabled, releasing the key without pressing another will send the original keycode even if it is outside the tapping term.
For instance, holding and releasing `LT(2, KC_SPACE)` without hitting another key will result in nothing happening. With this enabled, it will send `KC_SPACE` instead.
Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any AVR keyboard that allows access to the C6 or B5 port (`#define C6_AUDIO` and/or `#define B5_AUDIO`), you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any AVR keyboard that allows access to certain PWM-capable pins, you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
Up to two simultaneous audio voices are supported, one driven by timer 1 and another driven by timer 3. The following pins can be defined as audio outputs in config.h:
Timer 1:
`#define B5_AUDIO`
`#define B6_AUDIO`
`#define B7_AUDIO`
Timer 3:
`#define C4_AUDIO`
`#define C5_AUDIO`
`#define C6_AUDIO`
If you add `AUDIO_ENABLE = yes` to your `rules.mk`, there's a couple different sounds that will automatically be enabled without any other configuration:
@@ -47,6 +59,22 @@ PLAY_LOOP(my_song);
It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif` to avoid causing problems when audio isn't built into the keyboard.
The available keycodes for audio are:
*`AU_ON` - Turn Audio Feature on
*`AU_OFF` - Turn Audio Feature off
*`AU_TOG` - Toggle Audio Feature state
!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely.
## ARM Audio Volume
For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `DAC_SAMPLE_MAX` in your `config.h`:
```c
#define DAC_SAMPLE_MAX 65535U
```
## Music Mode
The music mode maps your columns to a chromatic scale, and your rows to octaves. This works best with ortholinear keyboards, but can be made to work with others. All keycodes less than `0xFF` get blocked, so you won't type while playing notes - if you have special keys/mods, those will still work. A work-around for this is to jump to a different layer with KC_NOs before (or after) enabling music mode.
@@ -78,6 +106,20 @@ By default, `MUSIC_MASK` is set to `keycode < 0xFF` which means keycodes less th
Which will capture all keycodes - be careful, this will get you stuck in music mode until you restart your keyboard!
For a more advanced way to control which keycodes should still be processed, you can use `music_mask_kb(keycode)` in `<keyboard>.c` and `music_mask_user(keycode)` in your `keymap.c`:
bool music_mask_user(uint16_t keycode) {
switch (keycode) {
case RAISE:
case LOWER:
return false;
default:
return true;
}
}
Things that return false are not part of the mask, and are always processed.
The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, add something like this to your `config.h`:
#define PITCH_STANDARD_A 432.0f
@@ -86,9 +128,56 @@ You can completely disable Music Mode as well. This is useful, if you're pressed
#define NO_MUSIC_MODE
## Audio Click
This adds a click sound each time you hit a button, to simulate click sounds from the keyboard. And the sounds are slightly different for each keypress, so it doesn't sound like a single long note, if you type rapidly.
*`CK_TOGG` - Toggles the status (will play sound if enabled)
*`CK_ON` - Turns on Audio Click (plays sound)
*`CK_OFF` - Turns off Audio Click (doesn't play sound)
*`CK_RST` - Resets the frequency to the default state (plays sound at default frequency)
*`CK_UP` - Increases the frequency of the clicks (plays sound at new frequency)
*`CK_DOWN` - Decreases the frequency of the clicks (plays sound at new frequency)
The feature is disabled by default, to save space. To enable it, add this to your `config.h`:
#define AUDIO_CLICKY
You can configure the default, min and max frequencies, the stepping and built in randomness by defining these values:
| Option | Default Value | Description |
|--------|---------------|-------------|
| `AUDIO_CLICKY_FREQ_DEFAULT` | 440.0f | Sets the default/starting audio frequency for the clicky sounds. |
| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. |
| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. |
| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. |
## MIDI Functionality
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
This is still a WIP, but check out `quantum/process_keycode/process_midi.c` to see what's happening. Enable from the Makefile.
<!-- FIXME: Describe how backlighting works in QMK -->
Many keyboards support backlit keys by way of individual LEDs placed through or underneath the keyswitches. QMK is able to control the brightness of these LEDs by switching them on and off rapidly in a certain ratio, a technique known as *Pulse Width Modulation*, or PWM. By altering the duty cycle of the PWM signal, it creates the illusion of dimming.
## Backlight Keycodes
The MCU can only supply so much current to its GPIO pins. Instead of powering the backlight directly from the MCU, the backlight pin is connected to a transistor or MOSFET that switches the power to the LEDs.
These keycodes control the backlight. Most keyboards use this for single color in-switch lighting.
## Usage
Most keyboards have backlighting enabled by default if they support it, but if it is not working for you, check that your `rules.mk` includes the following:
```make
BACKLIGHT_ENABLE= yes
```
You should then be able to use the keycodes below to change the backlight level.
@@ -16,24 +26,50 @@ These keycodes control the backlight. Most keyboards use this for single color i
|`BL_DEC` |Decrease the backlight level |
|`BL_BRTG`|Toggle backlight breathing |
Note that for backlight breathing, you need to have `#define BACKLIGHT_BREATHING` in your config.h.
## Caveats
## Configuration Options in `config.h`
This feature is distinct from both the [RGB underglow](feature_rgblight.md) and [RGB matrix](feature_rgb_matrix.md) features as it usually allows for only a single colour per switch, though you can obviously use multiple different coloured LEDs on a keyboard.
*`BACKLIGHT_PIN B7` defines the pin that controlls the LEDs. Unless you design your own keyboard, you don't need to set this.
*`BACKLIGHT_LEVELS 3` defines the number of brightness levels (maximum 15 excluding off).
*`BACKLIGHT_BREATHING` if defined, enables backlight breathing. Note that this is only available if `BACKLIGHT_PIN` is B5, B6 or B7.
*`BREATHING_PERIOD 6` defines the length of one backlight "breath" in seconds.
Hardware PWM is only supported on certain pins of the MCU, so if the backlighting is not connected to one of them, a software implementation will be used, and backlight breathing will not be available. Currently the supported pins are `B5`, `B6`, `B7`, and `C6`.
## Notes on Implementation
## Configuration
To change the brightness when using pins B5, B6 or B7, the PWM (Pulse Width Modulation) functionality of the on-chip timer is used.
The timer is a counter that counts up to a certain TOP value (`0xFFFF` set in ICR1) before resetting to 0.
We also set an OCR1x register.
When the counter reaches the value stored in that register, the PWM pin drops to low.
The PWM pin is pulled high again when the counter resets to 0.
Therefore, OCR1x basically sets the duty cycle of the LEDs and as such the brightness where `0` is the darkest and `0xFFFF` the brightest setting.
To change the behaviour of the backlighting, `#define` these in your `config.h`:
To enable the breathing effect, we register an interrupt handler to be called whenever the counter resets (with `ISR(TIMER1_OVF_vect)`).
In this handler, which gets called roughly 244 times per second, we compute the desired brightness using a precomputed brightness curve.
To disable breathing, we can just disable the respective interrupt vector and reset the brightness to the desired level.
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 15 excluding off) |
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if hardware PWM is used |
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
## Hardware PWM Implementation
When using the supported pins for backlighting, QMK will use a hardware timer configured to output a PWM signal. This timer will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
The desired brightness is calculated and stored in the `OCRxx` register. When the counter reaches this value, the backlight pin will go low, and is pulled high again when the counter resets.
In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus the brightness, where `0x0000` is completely off and `0xFFFF` is completely on.
The breathing effect is achieved by registering an interrupt handler for `TIMER1_OVF_vect` that is called whenever the counter resets, roughly 244 times per second.
In this handler, the value of an incrementing counter is mapped onto a precomputed brightness curve. To turn off breathing, the interrupt handler is simply disabled, and the brightness reset to the level stored in EEPROM.
Currently Bluetooth support is limited to AVR based chips. For Bluetooth 2.1 Qmk has support for RN-42 HID Firmware and Bluefruit EZ Key the later of which is not produced anymore. For more recent BLE protocols currently only the Adafruit Bluefruit SPI friend is directly supported. BLE is needed to connect to iOS devices. Note iOS does not support Mouse Input.
|Board |Bluetooth Protocol |Connection Type |Rules.mk |Bluetooth Chip|
|[Bluefruit LE SPI Friend](https://www.adafruit.com/product/2633)|Bluetooth Low Energy | SPI | BLUETOOTH = AdafruitBLE | nRF5182 |
Not Supported Yet but possible:
* [Bluefruit LE UART Friend](https://www.adafruit.com/product/2479). [Possible tmk implementation found in](https://github.com/tmk/tmk_keyboard/issues/514)
* HC-05 boards flashed with RN-42 firmware. They apparently both use the CSR BC417 Chip. Flashing it with RN-42 firmware gives it HID capability.
* [Sparkfun Bluetooth mate](https://www.sparkfun.com/products/14839)
* HM-13 based boards
### Adafruit BLE SPI Friend
Currently The only bluetooth chipset supported by QMK is the Adafruit Bluefruit SPI Friend. It's a Nordic nRF5182 based chip running Adafruit's custom firmware. Data is transmitted via Adafruit's SDEP over Hardware SPI. The [Feather 32u4 Bluefruit LE](https://www.adafruit.com/product/2829) is supported as it's an AVR mcu connected via SPI to the Nordic BLE chip with Adafruit firmware. If Building a custom board with the SPI friend it would be easiest to just use the pin selection that the 32u4 feather uses but you can change the pins in the config.h options with the following defines:
*#define AdafruitBleResetPin D4
*#define AdafruitBleCSPin B4
*#define AdafruitBleIRQPin E6
A Bluefruit UART friend can be converted to an SPI friend, however this [requires](https://github.com/qmk/qmk_firmware/issues/2274) some reflashing and soldering directly to the MDBT40 chip.
## Adafruit EZ-Key hid
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
<!-- FIXME: Document bluetooth support more completely. -->
There are 3 separate but related features that allow you to change the behavior of your keyboard without reflashing. While each of them have similar functionality you access that functionality in different ways depending on how your keyboard is configured.
There are three separate but related features that allow you to change the behavior of your keyboard without reflashing. While each of them have similar functionality, it is accessed in different ways depending on how your keyboard is configured.
Bootmagic is a system for configuring your keyboard while it initializes. To trigger a Bootmagic command you hold down the bootmagic key (`KC_SPACE` on most keyboards) and one or more command keys.
**Bootmagic** is a system for configuring your keyboard while it initializes. To trigger a Bootmagic command, hold down the Bootmagic key and one or more command keys.
Bootmagic Keycodes allow you to access the Bootmagic functionality after your keyboard has initialized. To use Bootmagic Keycodes you assign keycodes starting with `MAGIC_`, much in the same way you define any other key.
**Bootmagic Keycodes** are prefixed with `MAGIC_`, and allow you to access the Bootmagic functionality *after* your keyboard has initialized. To use the keycodes, assign them to your keymap as you would any other keycode.
Command is a feature that allows you to control different aspects of your keyboard. Command used to be called Magic. Command is typically accessed by holding Left and Right Shift at the same time, although that can be customized. While it shares some functionality with Bootmagic it also allows you to access functionality that Bootmagic does not. For more information see the (Command)[feature_command.md) documentation page.
**Command**, formerly known as **Magic**, is another feature that allows you to control different aspects of your keyboard. While it shares some functionality with Bootmagic, it also allows you to do things that Bootmagic does not, such as printing version information to the console. For more information, see [Command](feature_command.md).
## Enabling Bootmagic
On some keyboards Bootmagic is disabled by default. If this is the case, it must be explicitly enabled in your `rules.mk` with:
Bootmagic is disabled by default. To use Bootmagic you need to enable it in your `rules.mk` file:
```make
BOOTMAGIC_ENABLE= full
```
BOOTMAGIC_ENABLE = yes
?> You may see `yes` being used in place of `full`, and this is okay. However, `yes` is deprecated, and ideally `full` (or `lite`) should be used instead.
## Bootmagic Hotkeys and Keycodes
Additionally, you can use [Bootmagic Lite](#bootmagic-lite) (a scaled down, very basic version of Bootmagic) by adding the following to your `rules.mk` file:
This table describes the default Hotkeys for Bootmagic and the Keycodes for Magic. These may be overriden at the Keyboard or Keymap level. Some functionality is not available in both methods.
```make
BOOTMAGIC_ENABLE= lite
```
To use the Hotkey hold down `BOOTMAGIC_KEY_SALT` (`KC_SPACE` by default) and the Hotkey while plugging in your keyboard. To use the Keycode assign that keycode to a layer. For example, if you hold down Space+B while plugging in most keyboards, you will enter bootloader mode.
|`ESC` | |Skip bootmagic and saved eeprom configuration |
|`B` |`RESET` |Enter bootloader instead of firmware |
|`D` |`DEBUG` |Enable debugging (writes messages to serial) |
|`X` | |Enable matrix debugging |
|`K` | |Enable keyboard debugging |
|`M` | |Enable mouse debugging |
|`BACKSPACE`| |Clear the saved settings from flash |
|`CAPSLOCK` |`MAGIC_CAPSLOCK_TO_CONTROL` |Treat `Capslock` as `Control` |
| |`MAGIC_UNCAPSLOCK_TO_CONTROL` |Stop treating CapsLock as Control |
|`LCTRL` |`MAGIC_SWAP_CONTROL_CAPSLOCK` |Swap `Control` and `Capslock` |
| |`MAGIC_UNSWAP_CONTROL_CAPSLOCK` |Unswap Left Control and Caps Lock |
| |`MAGIC_SWAP_ALT_GUI` |Swap Alt and GUI on both sides |
| |`MAGIC_UNSWAP_ALT_GUI` |Unswap Left Alt and GUI |
|`LALT` |`MAGIC_SWAP_LALT_LGUI` |Swap Left `Alt` and `GUI`, e.g. for OSX Opt and Cmd |
| |`MAGIC_UNSWAP_LALT_LGUI` |Unswap Left Alt and GUI |
|`RALT` |`MAGIC_SWAP_RALT_RGUI` |Swap Right `Alt` and `GUI` |
| |`MAGIC_UNSWAP_RALT_RGUI` |Unswap Right Alt and GUI |
|`LGUI` |`MAGIC_NO_GUI` |Disable GUI key - e.g. disable Windows key during gaming|
| |`MAGIC_UNNO_GUI` |Enable the GUI key |
|`GRAVE` |`MAGIC_SWAP_GRAVE_ESC` |Swap `\`~` and `ESC` |
| |`MAGIC_UNSWAP_GRAVE_ESC` |Unswap `\`~` and Escape |
|`BACKSLASH`|`MAGIC_SWAP_BACKSLASH_BACKSPACE` |Swap Blackslash and Backspace |
| |`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`|Unswap Backslash and Backspace |
|`N` |`MAGIC_HOST_NKRO` |Force N-Key Rollover (NKRO) on |
| |`MAGIC_UNHOST_NKRO` |Force NKRO off |
| |`MAGIC_TOGGLE_NKRO` |Toggle NKRO on or off |
|`0` |`DF(0)` |Make Layer 0 the default layer at bootup |
|`1` |`DF(1)` |Make Layer 1 the default layer at bootup |
|`2` |`DF(2)` |Make Layer 2 the default layer at bootup |
|`3` |`DF(3)` |Make Layer 3 the default layer at bootup |
|`4` |`DF(4)` |Make Layer 4 the default layer at bootup |
|`5` |`DF(5)` |Make Layer 5 the default layer at bootup |
|`6` |`DF(6)` |Make Layer 6 the default layer at bootup |
|`7` |`DF(7)` |Make Layer 7 the default layer at bootup |
Hold down the Bootmagic key (Space by default) and the desired hotkey while plugging in your keyboard. For example, holding Space+`B` should cause it to enter the bootloader.
|Escape |Ignore Bootmagic configuration in EEPROM |
|`B` |Enter the bootloader |
|`D` |Toggle debugging over serial |
|`X` |Toggle key matrix debugging |
|`K` |Toggle keyboard debugging |
|`M` |Toggle mouse debugging |
|Backspace |Clear the EEPROM |
|Caps Lock |Toggle treating Caps Lock as Left Control |
|Left Control |Toggle swapping Caps Lock and Left Control |
|Left Alt |Toggle swapping Left Alt and Left GUI |
|Right Alt |Toggle swapping Right Alt and Right GUI |
|Left GUI |Toggle the GUI keys (useful when gaming) |
|<code>`</code>|Toggle swapping <code>`</code> and Escape|
|`\` |Toggle swapping `\` and Backspace |
|`N` |Toggle N-Key Rollover (NKRO) |
|`0` |Make layer 0 the default layer |
|`1` |Make layer 1 the default layer |
|`2` |Make layer 2 the default layer |
|`3` |Make layer 3 the default layer |
|`4` |Make layer 4 the default layer |
|`5` |Make layer 5 the default layer |
|`6` |Make layer 6 the default layer |
|`7` |Make layer 7 the default layer |
When setting up your keyboard and/or keymap there are a number of `#define`s that control the behavior of Bootmagic. To use these put them in your `config.h`, either at the keyboard or keymap level.
## Keycodes
|Define |Default|Description |
|-------|-------|------------|
|`BOOTMAGIC_KEY_SALT`|`KC_SPACE`|The key to hold down to trigger Bootmagic during initialization.|
|`BOOTMAGIC_KEY_SKIP`|`KC_ESC`|The Hotkey to ignore saved eeprom configuration.|
|`BOOTMAGIC_KEY_EEPROM_CLEAR`|`KC_BSPACE`|The hotkey to clear the saved eeprom configuration.|
|`BOOTMAGIC_KEY_BOOTLOADER`|`KC_B`|The hotkey to enter the bootloader.|
|`BOOTMAGIC_KEY_DEBUG_ENABLE`|`KC_D`|The hotkey to enable debug mode.|
|`BOOTMAGIC_KEY_DEBUG_MATRIX`|`KC_X`|The hotkey to enable matrix debugging mode.|
|`BOOTMAGIC_KEY_DEBUG_KEYBOARD`|`KC_K`|The hotkey to enable keyboard debugging mode.|
|`BOOTMAGIC_KEY_DEBUG_MOUSE`|`KC_M`|The hotkey to enable mouse debugging mode.|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_0` |`KC_0` |Make layer 0 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_1` |`KC_1` |Make layer 1 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_2` |`KC_2` |Make layer 2 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_3` |`KC_3` |Make layer 3 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_4` |`KC_4` |Make layer 4 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_5` |`KC_5` |Make layer 5 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_6` |`KC_6` |Make layer 6 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_7` |`KC_7` |Make layer 7 the default layer |
# Bootmagic Lite
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.
To enable this version of Bootmagic, you need to enable it in your `rules.mk` with:
```make
BOOTMAGIC_ENABLE= lite
```
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
```c
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 1
```
By default, these are set to 0 and 0, which is usually the "ESC" key on a majority of keyboards.
And to trigger the bootloader, you hold this key down when plugging the keyboard in. Just the single key.
## Advanced Bootmagic Lite
The `bootmagic_lite` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed.
To replace the function, all you need to do is add something like this to your code:
You can additional feature here. For instance, resetting the eeprom or requiring additional keys to be pressed to trigger bootmagic. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.
The Combo feature is a chording type solution for adding custom actions. It lets you hit multiple keys at once and produce a different effect. For instance, hitting `A` and `S` within the tapping term would hit `ESC` instead, or have it perform even more complex tasks.
To enable this feature, yu need to add `COMBO_ENABLE = yes` to your `rules.mk`.
Additionally, in your `config.h`, you'll need to specify the number of combos that you'll be using, by adding `#define COMBO_COUNT 1` (replacing 1 with the number that you're using).
<!-- At this time, this is necessary -->
Also, by default, the tapping term for the Combos is set to the same value as `TAPPING_TERM` (200 by default on most boards). But you can specify a different value by defining it in your `config.h`. For instance: `#define COMBO_TERM 300` would set the time out period for combos to 300ms.
Then, your `keymap.c` file, you'll need to define a sequence of keys, terminated with `COMBO_END`, and a structure to list the combination of keys, and it's resulting action.
This will send Ctrl+C if you hit Z and C, and Ctrl+V if you hit X and V. But you could change this to do stuff like change layers, play sounds, or change settings.
## Additional Configuration
If you're using long combos, or even longer combos, you may run into issues with this, as the structure may not be large enough to accommodate what you're doing.
In this case, you can add either `#define EXTRA_LONG_COMBOS` or `#define EXTRA_EXTRA_LONG_COMBOS` in your `config.h` file.
You may also be able to enable action keys by defining `COMBO_ALLOW_ACTION_KEYS`.
Command is a way to change your keyboard's behavior without having to flash or unplug it to use [Bootmagic](feature_bootmagic.md). There is a lot of overlap between this functionality and the [Bootmagic Keycodes](feature_bootmagic.md). Whenever possible we encourage you to use that functionality instead of Command.
Command, formerly known as Magic, is a way to change your keyboard's behavior without having to flash or unplug it to use [Bootmagic](feature_bootmagic.md). There is a lot of overlap between this functionality and the [Bootmagic Keycodes](feature_bootmagic.md#keycodes). Wherever possible we encourage you to use that feature instead of Command.
## Enabling Command
On some keyboards Command is disabled by default. If this is the case, it must be explicitly enabled in your `rules.mk`:
By default Command is disabled. You can enable it in your `rules.mk` file:
COMMAND_ENABLE = yes
```make
COMMAND_ENABLE= yes
```
## Usage
To use Command you hold down the key combination defined by `IS_COMMAND`. By default that combination is both shift keys. While holding the key combination press the key corresponding to the command you want.
For example, to write the current QMK version to the QMK Toolbox console, you can press `Left Shift`+`Right Shift`+`V`.
To use Command, hold down the key combination defined by the `IS_COMMAND()` macro. By default this is Left Shift+Right Shift. Then, press the key corresponding to the command you want. For example, to output the current QMK version to the QMK Toolbox console, press Left Shift+Right Shift+`V`.
## Configuration
The following values can be defined in `config.h` to control the behavior of Command.
If you would like to change the key assignments for Command, `#define` these in your `config.h` at either the keyboard or keymap level. All keycode assignments here must omit the `KC_` prefix.
|Define |Default | Description |
|-------|--------|-------------|
|`IS_COMMAND()` |`(keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))`|Key combination to activate Command|
|`MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS` |`true`|Do layer switching with Function row|
|`MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS` |`true`|Do layer switching with number keys.|
|`MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM`|`false`|Do layer switching with custom keys (`MAGIC_KEY_LAYER0..9`below.)|
|`MAGIC_KEY_HELP1` |`H`|Show help.|
|`MAGIC_KEY_HELP2` |`SLASH`|Show help.|
|`MAGIC_KEY_DEBUG` |`D` |Turn on debug mode.|
|`MAGIC_KEY_DEBUG_MATRIX` |`X` |Turn on matrix debugging.|
|`MAGIC_KEY_DEBUG_KBD` |`K`|Turn on keyboard debugging.|
|`MAGIC_KEY_DEBUG_MOUSE` |`M`|Turn on mouse debugging.|
|`MAGIC_KEY_VERSION` |`V` |Write the QMK version to the console|
|`MAGIC_KEY_STATUS` |`S`|Show the current keyboard status|
|`MAGIC_KEY_CONSOLE` |`C`|Enable the Command Console|
|`MAGIC_KEY_LAYER0_ALT1` |`ESC`|Alternate access to layer 0|
|`MAGIC_KEY_LAYER0_ALT2` |`GRAVE`|Alternate access to layer 0|
|`MAGIC_KEY_LAYER0` |`0`|Change default layer to 0|
|`MAGIC_KEY_LAYER1` |`1`|Change default layer to 1|
|`MAGIC_KEY_LAYER2` |`2`|Change default layer to 2|
|`MAGIC_KEY_LAYER3` |`3`|Change default layer to 3|
|`MAGIC_KEY_LAYER4` |`4`|Change default layer to 4|
|`MAGIC_KEY_LAYER5` |`5`|Change default layer to 5|
|`MAGIC_KEY_LAYER6` |`6`|Change default layer to 6|
|`MAGIC_KEY_LAYER7` |`7`|Change default layer to 7|
|`MAGIC_KEY_LAYER8` |`8`|Change default layer to 8|
|`MAGIC_KEY_LAYER9` |`9`|Change default layer to 9|
|`MAGIC_KEY_BOOTLOADER` |`PAUSE`|Exit keyboard and enter bootloader|
|`MAGIC_KEY_LOCK` |`CAPS` |Lock the keyboard so nothing can be typed|
|`MAGIC_KEY_EEPROM` |`E`|Erase EEPROM settings|
|`MAGIC_KEY_NKRO` |`N`|Toggle NKRO on/off|
|`MAGIC_KEY_SLEEP_LED` |`Z` |Toggle LED when computer is sleeping on/off|
@@ -4,10 +4,10 @@ QMK supports temporary macros created on the fly. We call these Dynamic Macros.
You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM.
To enable them, first add a new element to the `planck_keycodes` enum — `DYNAMIC_MACRO_RANGE`:
To enable them, first add a new element to the end of your `keycodes` enum — `DYNAMIC_MACRO_RANGE`:
```c
enumplanck_keycodes{
enumkeycodes{
QWERTY=SAFE_RANGE,
COLEMAK,
DVORAK,
@@ -20,7 +20,7 @@ enum planck_keycodes {
};
```
It must be the last element because `dynamic_macros.h` will add some more keycodes after it.
Your `keycodes` enum may have a slightly different name. You must add `DYNAMIC_MACRO_RANGE` as the last element because `dynamic_macros.h` will add some more keycodes after it.
Grave Escape is a feature that allows you to share the grave key (<code>`</code> and `~`) on the same key as Escape. When `KC_GESC` is used it will act as `KC_ESC`, unless Shift or GUI is pressed, in which case it will act as `KC_GRAVE`.
If you're using a 60% keyboard, or any other layout with no F-row, you will have noticed that there is no dedicated Escape key. Grave Escape is a feature that allows you to share the grave key (<code>`</code> and `~`) with Escape.
## Usage
Replace the `KC_GRAVE` key in your keymap (usually to the left of the `1` key) with `KC_GESC`. When pressed it will behave like `KC_ESC`, but with Shift or GUI held it will send `KC_GRAVE`.
|`KC_GESC`|`GRAVE_ESC`|Escape when pressed, <code>`</code> when Shift or GUI are held|
There are several possible key combinations this will break, among them Ctrl+Shift+Esc on Windows and Cmd+Opt+Esc on macOS. You can use these options in your `config.h` to work around this:
## Configuration
| Option | Description |
|--------|-------------|
|`GRAVE_ESC_ALT_OVERRIDE` | Always send Escape if Alt is pressed. |
|`GRAVE_ESC_CTRL_OVERRIDE` | Always send Escape if Ctrl is pressed. |
|`GRAVE_ESC_GUI_OVERRIDE`| Always send Escape if GUI is pressed. |
|`GRAVE_ESC_SHIFT_OVERRIDE` |Always send Escape if SHIFT is pressed. |
There are several possible key combinations this will break, among them Control+Shift+Escape on Windows and Command+Option+Escape on macOS. To work around this, you can `#define` these options in your `config.h`:
This is an integration of Peter Fleury's LCD library. This page will explain the basics. [For in depth documentation visit his page.](http://homepage.hispeed.ch/peterfleury/doxygen/avr-gcc-libraries/group__pfleury__lcd.html)
You can enable support for HD44780 Displays by setting the `HD44780_ENABLE` flag in your keyboards `rules.mk` to yes. This will use about 400 KB of extra space.
## Configuration
You will need to configure the pins used by your display and its number of lines and collumn in your keyboards `config.h`.
Uncomment the section labled HD44780 and change the parameters as needed.
````
/*
* HD44780 LCD Display Configuration
*/
#define LCD_LINES 2 //< number of visible lines of the display
#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
#define LCD_RS_PORT LCD_PORT //< port for RS line
#define LCD_RS_PIN 3 //< pin for RS line
#define LCD_RW_PORT LCD_PORT //< port for RW line
#define LCD_RW_PIN 2 //< pin for RW line
#define LCD_E_PORT LCD_PORT //< port for Enable line
#define LCD_E_PIN 1 //< pin for Enable line
#endif
````
Should you need to configure other properties you can copy them from `quantum/hd44780.h` and set them in your `config.h`
## Usage
To initialize your display call lcd_init() with one of these parameters:
````
LCD_DISP_OFF : display off
LCD_DISP_ON : display on, cursor off
LCD_DISP_ON_CURSOR : display on, cursor on
LCD_DISP_ON_CURSOR_BLINK : display on, cursor on flashing
````
This is best done in your keyboards `matrix_init_kb` or your keymaps `matrix_init_user`.
It is advised to clear the display before use.
To do so call `lcd_clrsrc()`.
To now print something to your Display you first call `lcd_gotoxy(column, line)`. To go to the start of the first line you would call `lcd_gotoxy(0, 0)` and then print a string with `lcd_puts("example string")`.
There are more posible methods to control the display. [For in depth documentation please visit the linked page.](http://homepage.hispeed.ch/peterfleury/doxygen/avr-gcc-libraries/group__pfleury__lcd.html)
Sometimes, you need to hold down a specific key for a long period of time. Whether this is while typing in ALL CAPS, or playing a video game that hasn't implemented auto-run, Key Lock is here to help. Key Lock adds a new keycode, `KC_LOCK`, that will hold down the next key you hit for you. The key is released when you hit it again. Here's an example: let's say you need to type in all caps for a few sentences. You hit KC_LOCK, and then shift. Now, shift will be considered held until you hit it again. You can think of key lock as caps lock, but supercharged.
Sometimes you may find yourself needing to hold down a specific key for a long period of time. Key Lock holds down the next key you press for you. Press it again, and it will be released.
Here's how to use it:
Let's say you need to type in ALL CAPS for a few sentences. Hit `KC_LOCK`, and then Shift. Now, Shift will be considered held until you tap it again. You can think of Key Lock as Caps Lock, but supercharged.
1. Pick a key on your keyboard. This will be the key lock key. Assign it the keycode `KC_LOCK`. This will be a single-action key: you won't be able to use it for anything else.
2. Enable key lock by including `KEY_LOCK_ENABLE = yes` in your Makefile.
3. That's it!
## Usage
Important: switching layers does not cancel the key lock. Additionally, key lock is only able to hold standard action keys and One Shot modifier keys (for example, if you have your shift defined as `OSM(KC_LSFT)`; see [One Shot Keys](quantum_keycodes.md#one-shot-keys)). This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as KC_LPRN. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held. If it's not, then it can't be.
First, enable Key Lock by setting `KEY_LOCK_ENABLE = yes` in your `rules.mk`. Then pick a key in your keymap and assign it the keycode `KC_LOCK`.
|`KC_LOCK`|Hold down the next key pressed, until the key is pressed again|
## Caveats
Key Lock is only able to hold standard action keys and [One Shot modifier](quantum_keycodes.md#one-shot-keys) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as `KC_LPRN`. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held.
@@ -53,6 +53,8 @@ but the `LAYOUT_<layout>` variable must be defined in `<folder>.h` as well.
## Tips for Making Layouts Keyboard-Agnostic
### Includes
Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<folder>.h` should not be included here) file that is being compiled:
#include QMK_KEYBOARD_H
@@ -72,3 +74,7 @@ For example:
```
Note that the names are lowercase and match the folder/file names for the keyboard/revision exactly.
### Keymaps
In order to support both split and non-split keyboards with the same layout, you need to use the keyboard agnostic `LAYOUT_<layout name>` macro in your keymap. For instance, in order for a Let's Split and Planck to share the same layout file, you need to use `LAYOUT_ortho_4x12` instead of `LAYOUT_planck_grid` or just `{}` for a C array.
@@ -5,10 +5,11 @@ If you've ever used Vim, you know what a Leader key is. If not, you're about to
That's what `KC_LEAD` does. Here's an example:
1. Pick a key on your keyboard you want to use as the Leader key. Assign it the keycode `KC_LEAD`. This key would be dedicated just for this -- it's a single action key, can't be used for anything else.
2. Include the line `#define LEADER_TIMEOUT 300`somewhere in your keymap.c file, probably near the top. The 300 there is 300ms -- that's how long you have for the sequence of keys following the leader. You can tweak this value for comfort, of course.
3. Within your `matrix_scan_user` function, do something like this:
2. Include the line `#define LEADER_TIMEOUT 300`in your `config.h`. This sets the timeout for the `KC_LEAD` key. Specifically, when you press the `KC_LEAD` key, you only have a certain amount of time to complete the Leader Key sequence. The `300` here sets that to 300ms, and you can increase this value to give you more time to hit the sequence. But any keys pressed during this timeout are intercepted and not sent, so you may want to keep this value low. .
* By default, this timeout is how long after pressing `KC_LEAD` to complete your entire sequence. This may be very low for some people. So you may want to increase this timeout. Optionally, you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped. This allows you to maintain a low value here, but still be able to use the longer sequences. To enable this option, add `#define LEADER_PER_KEY_TIMING` to your `config.h`.
3. Within your `matrix_scan_user` function, add something like this:
As you can see, you have three function. you can use -`SEQ_ONE_KEY` for single-key sequences (Leader followed by just one key), and `SEQ_TWO_KEYS` and`SEQ_THREE_KEYS`for longer sequences. Each of these accepts one or more keycodes as arguments. This is an important point: You can use keycodes from **any layer on your keyboard**. That layer would need to be active for the leader macro to fire, obviously.
As you can see, you have a few function. You can use `SEQ_ONE_KEY` for single-key sequences (Leader followed by just one key), and `SEQ_TWO_KEYS`,`SEQ_THREE_KEYS`up to `SEQ_FIVE_KEYS` for longer sequences.
Each of these accepts one or more keycodes as arguments. This is an important point: You can use keycodes from **any layer on your keyboard**. That layer would need to be active for the leader macro to fire, obviously.
## Adding Leader Key Support in the `rules.mk`
To add support for Leader Key you simply need to add a single line to your keymap's `rules.mk`:
```make
LEADER_ENABLE= yes
```
## Per Key Timing on Leader keys
Rather than relying on an incredibly high timeout for long leader key strings or those of us without 200wpm typing skills, we can enable per key timing to ensure that each key pressed provides us with more time to finish our stroke. This is incredibly helpful with leader key emulation of tap dance (read: multiple taps of the same key like C, C, C).
In order to enable this, place this in your `config.h`:
```c
#define LEADER_PER_KEY_TIMING
```
After this, it's recommended that you lower your `LEADER_TIMEOUT` to something less that 300ms.
```c
#define LEADER_TIMEOUT 250
```
Now, something like this won't seem impossible to do without a 1000MS leader key timeout:
```c
SEQ_THREE_KEYS(KC_C,KC_C,KC_C){
SEND_STRING("Per key timing is great!!!");
}
```
## Strict Key Processing
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](feature_advanced_keycodes.md#mod-tap) and [`Layer Tap`](feature_advanced_keycodes.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This well then disable the filtering, and you'll need to specify the whole keycode.
## Customization
The Leader Key feature has some additional customization to how the Leader Key feature works. It has two functions that can be called at certain parts of the process. Namely `leader_start()` and `leader_end()`.
The `leader_start()` function is called when you tap the `KC_LEAD` key, and the `leader_end()` function is called when either the leader sequence is completed, or the leader timeout is hit.
You can add these functions to your code (`keymap.c` usually) to add feedback to the Leader sequences (such as beeping or playing music).
```c
voidleader_start(void){
// sequence started
}
voidleader_end(void){
// sequence ended (no success/failuer detection)
}
```
### Example
This example will play the Mario "One Up" sound when you hit `KC_LEAD` to start the Leader Sequence, and will play "All Star" if it completes successfully or "Rick Roll" you if it fails.
Macros allow you to send multiple keystrokes when pressing just one key. QMK has a number of ways to define and use macros. These can do anything you want: type common phrases for you, copypasta, repetitive game movements, or even help you code.
{% hint style='danger' %}
**Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold of your keyboard will be able to access that information by opening a text editor.
{% endhint %}
!> **Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold of your keyboard will be able to access that information by opening a text editor.
## The New Way: `SEND_STRING()` & `process_record_user`
@@ -14,24 +12,28 @@ Here is an example `keymap.c` for a two-key keyboard:
We first define a new custom keycode in the range not occupied by any other keycodes.
Then we use the `process_record_user` function, which is called whenever a key is pressed or released, to check if our custom keycode has been activated.
If yes, we send the string `"QMK is the best thing ever!"` to the computer via the `SEND_STRING` macro (this is a C preprocessor macro, not to be confused with QMK macros).
We return `false` to indicate to the caller that the key press we just processed need not be processed any further.
We return `true` to indicate to the caller that the key press we just processed should continue to be processed as normal (as we didn't replace or alter the functionality).
Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button.
You might want to add more than one macro.
@@ -47,28 +49,42 @@ You can do that by adding another keycode and adding another case to the switch
This defines two macros which will be run when the key they are assigned to is pressed. If instead you'd like them to run when the key is released you can change the if statement:
if (!record->event.pressed) {
if (!record->event.pressed) {
### Macro Commands
@@ -173,21 +187,21 @@ Use the `M()` function within your `KEYMAP()` to call a macro. For example, here
@@ -217,11 +231,11 @@ There are some functions you may find useful in macro-writing. Keep in mind that
This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
```c
if(record->event.pressed){
// on keydown
}else{
// on keyup
}
if(record->event.pressed){
// on keydown
}else{
// on keyup
}
```
### `register_code(<kc>);`
@@ -232,6 +246,12 @@ This sends the `<kc>` keydown event to the computer. Some examples would be `KC_
Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
### `tap_code(<kc>);`
This will send `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
If you're having issues with taps (un)registering, you can add a delay between the register and unregister events by setting `#define TAP_CODE_DELAY 100` in your `config.h` file. The value is in milliseconds.
### `clear_keyboard();`
This will clear all mods and keys currently pressed.
@@ -250,16 +270,16 @@ This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V
Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | R location
* | | G location
* | | | B location
* | | | | */
{0, C1_3, C2_3, C3_3},
....
}
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
### IS31FL3733
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
RGB_MATRIX_ENABLE = IS31FL3733
Configure the hardware via your `config.h`:
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 00 <-> GND
// 01 <-> SCL
// 10 <-> SDA
// 11 <-> VCC
// ADDR1 represents A1:A0 of the 7-bit address.
// ADDR2 represents A3:A2 of the 7-bit address.
// The result is: 0b101(ADDR2)(ADDR1)
#define DRIVER_ADDR_1 0b1010000
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
#define DRIVER_COUNT 1
#define DRIVER_1_LED_TOTAL 64
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1`
Define these arrays listing all the LEDs in your `<keyboard>.c`:
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | R location
* | | G location
* | | | B location
* | | | | */
{0, B_1, A_1, C_1},
....
}
Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
From this point forward the configuration is the same for all the drivers.
If you've installed addressable RGB lights on your keyboard you can control them with QMK. Currently we support the following addressable LEDs on Atmel AVR processors:
QMK has the ability to control RGB LEDs attached to your keyboard. This is commonly called *underglow*, due to the LEDs often being mounted on the bottom of the keyboard, producing a nice diffused effect when combined with a translucent case.
* WS2811 and variants (WS2812, WS2812B, WS2812C, etc)
* SK6812RGBW

Some keyboards come with RGB LEDs pre-installed. Others have to have LEDs installed after the fact. See below for information on modifying your keyboard.
Some keyboards come with RGB LEDs preinstalled. Others must have them installed after the fact. See the [Hardware Modification](#hardware-modification) section for information on adding RGB lighting to your keyboard.
## Selecting Colors
Currently QMK supports the following addressable LEDs on AVR microcontrollers (however, the white LED in RGBW variants is not supported):
QMK uses Hue, Saturation, and Value to set color rather than using RGB. You can use the color wheel below to see how this works. Changing the Hue will cycle around the circle. Saturation will affect the intensity of the color, which you can see as you move from the inner part to the outer part of the wheel. Value sets the overall brightness.
* WS2811, WS2812, WS2812B, WS2812C, etc.
* SK6812, SK6812MINI, SK6805
<imgsrc="gitbook/images/color-wheel.svg"alt="HSV Color Wheel"width="250">
These LEDs are called "addressable" because instead of using a wire per color, each LED contains a small microchip that understands a special protocol sent over a single wire. The chip passes on the remaining data to the next LED, allowing them to be chained together. In this way, you can easily control the color of the individual LEDs.
If you would like to learn more about HSV you can start with the [Wikipedia article](https://en.wikipedia.org/wiki/HSL_and_HSV).
## Usage
## Configuration
On keyboards with onboard RGB LEDs, it is usually enabled by default. If it is not working for you, check that your `rules.mk` includes the following:
Before RGB Lighting can be used you have to enable it in `rules.mk`:
RGBLIGHT_ENABLE = yes
You can configure the behavior of the RGB lighting by defining values inside `config.h`.
### Required Configuration
At minimum you have to define the pin your LED strip is connected to and the number of LEDs connected.
```c
#define RGB_DI_PIN D7 // The pin the LED strip is connected to
#define RGBLED_NUM 14 // Number of LEDs in your strip
```make
RGBLIGHT_ENABLE= yes
```
### Optional Configuration
At minimum you must define the data pin your LED strip is connected to, and the number of LEDs in the strip, in your `config.h`. If your keyboard has onboard RGB LEDs, and you are simply creating a keymap, you usually won't need to modify these.
You can change the behavior of the RGB Lighting by setting these configuration values. Use `#define <Option> <Value>` in a `config.h` at the keyboard, revision, or keymap level.
|`RGB_DI_PIN`|The pin connected to the data pin of the LEDs|
|`RGBLED_NUM`|The number of LEDs connected |
| Option | Default Value | Description |
|--------|---------------|-------------|
| `RGBLIGHT_HUE_STEP` | 10 | How many hues you want to have available. |
| `RGBLIGHT_SAT_STEP` | 17 | How many steps of saturation you'd like. |
| `RGBLIGHT_VAL_STEP` | 17 | The number of levels of brightness you want. |
| `RGBLIGHT_LIMIT_VAL` | 255 | Limit the val of HSV to limit the maximum brightness simply. |
Then you should be able to use the keycodes below to change the RGB lighting to your liking.
### Animations
### Color Selection
If you have `#define RGBLIGHT_ANIMATIONS` in your `config.h` you will have a number of animation modes you can cycle through using the `RGB_MOD` key. You can also `#define` other options to tweak certain animations.
QMK uses [Hue, Saturation, and Value](https://en.wikipedia.org/wiki/HSL_and_HSV) to select colors rather than RGB. The color wheel below demonstrates how this works.
| Option | Default Value | Description |
|--------|---------------|-------------|
| `RGBLIGHT_ANIMATIONS` | | `#define` this to enable animation modes. |
| `RGBLIGHT_EFFECT_BREATHE_CENTER` | 1.85 | Used to calculate the curve for the breathing animation. Valid values 1.0-2.7. |
| `RGBLIGHT_EFFECT_BREATHE_MAX` | 255 | The maximum brightness for the breathing mode. Valid values 1-255. |
| `RGBLIGHT_EFFECT_SNAKE_LENGTH` | 4 | The number of LEDs to light up for the "snake" animation. |
| `RGBLIGHT_EFFECT_KNIGHT_LENGTH` | 3 | The number of LEDs to light up for the "knight" animation. |
| `RGBLIGHT_EFFECT_KNIGHT_OFFSET` | 0 | Start the knight animation this many LEDs from the start of the strip. |
| `RGBLIGHT_EFFECT_KNIGHT_LED_NUM` | RGBLED_NUM | The number of LEDs to have the "knight" animation travel. |
| `RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL` | 1000 | How long to wait between light changes for the "christmas" animation. Specified in ms. |
| `RGBLIGHT_EFFECT_CHRISTMAS_STEP` | 2 | How many LED's to group the red/green colors by for the christmas mode. |
<imgsrc="gitbook/images/color-wheel.svg"alt="HSV Color Wheel"width="250"/>
You can also tweak the behavior of the animations by defining these consts in your `keymap.c`. These mostly affect the speed different modes animate at.
Changing the **Hue** cycles around the circle.
Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color.
Changing the **Value** sets the overall brightness.
```c
// How long (in ms) to wait between animation steps for the breathing mode
Check out [this video](https://youtube.com/watch?v=VKrpPAHlisY) for a demonstration.
Note: For versions older than 0.6.117, The mode numbers were written directly. In `quantum/rgblight.h` there is a contrast table between the old mode number and the current symbol.
The following options can be used to tweak the various animations:
If you need to change your RGB lighting in code, for example in a macro to change the color whenever you switch layers, QMK provides a set of functions to assist you. See [`rgblight.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight.h) for the full list, but the most commonly used functions include:
|`rgblight_enable()` |Turn LEDs on, based on their previous state |
|`rgblight_enable_noeeprom()` |Turn LEDs on, based on their previous state (not written to EEPROM) |
|`rgblight_disable()` |Turn LEDs off |
|`rgblight_disable_noeeprom()` |Turn LEDs off (not written to EEPROM) |
|`rgblight_mode(x)` |Set the mode, if RGB animations are enabled |
|`rgblight_mode_noeeprom(x)` |Set the mode, if RGB animations are enabled (not written to EEPROM) |
|`rgblight_setrgb(r, g, b)` |Set all LEDs to the given RGB value where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|`rgblight_setrgb_at(r, g, b, led)` |Set a single LED to the given RGB value, where `r`/`g`/`b` are between 0 and 255 and `led` is between 0 and `RGBLED_NUM` (not written to EEPROM) |
|`rgblight_sethsv(h, s, v)` |Set all LEDs to the given HSV value where `h` is between 0 and 360 and `s`/`v` are between 0 and 255 |
|`rgblight_sethsv_noeeprom(h, s, v)`|Set all LEDs to the given HSV value where `h` is between 0 and 360 and `s`/`v` are between 0 and 255 (not written to EEPROM) |
|`rgblight_sethsv_at(h, s, v, led)` |Set a single LED to the given HSV value, where `h` is between 0 and 360, `s`/`v` are between 0 and 255, and `led` is between 0 and `RGBLED_NUM` (not written to EEPROM)|
|`rgblight_toggle()` |Toggle all LEDs between on and off |
|`rgblight_toggle_noeeprom()` |Toggle all LEDs between on and off (not written to EEPROM) |
|`rgblight_step()` |Change the mode to the next RGB animation in the list of enabled RGB animations |
|`rgblight_step_noeeprom()` |Change the mode to the next RGB animation in the list of enabled RGB animations (not written to EEPROM) |
|`rgblight_step_reverse()` |Change the mode to the previous RGB animation in the list of enabled RGB animations |
|`rgblight_step_reverse_noeeprom()` |Change the mode to the previous RGB animation in the list of enabled RGB animations (not written to EEPROM) |
|`rgblight_increase_hue()` |Increase the hue for all LEDs. This wraps around at maximum hue |
|`rgblight_increase_hue_noeeprom()` |Increase the hue for all LEDs. This wraps around at maximum hue (not written to EEPROM) |
|`rgblight_decrease_hue()` |Decrease the hue for all LEDs. This wraps around at minimum hue |
|`rgblight_decrease_hue_noeeprom()` |Decrease the hue for all LEDs. This wraps around at minimum hue (not written to EEPROM) |
|`rgblight_increase_sat()` |Increase the saturation for all LEDs. This wraps around at maximum saturation |
|`rgblight_increase_sat_noeeprom()` |Increase the saturation for all LEDs. This wraps around at maximum saturation (not written to EEPROM) |
|`rgblight_decrease_sat()` |Decrease the saturation for all LEDs. This wraps around at minimum saturation |
|`rgblight_decrease_sat_noeeprom()` |Decrease the saturation for all LEDs. This wraps around at minimum saturation (not written to EEPROM) |
|`rgblight_increase_val()` |Increase the value for all LEDs. This wraps around at maximum value |
|`rgblight_increase_val_noeeprom()` |Increase the value for all LEDs. This wraps around at maximum value (not written to EEPROM) |
|`rgblight_decrease_val()` |Decrease the value for all LEDs. This wraps around at minimum value |
|`rgblight_decrease_val_noeeprom()` |Decrease the value for all LEDs. This wraps around at minimum value (not written to EEPROM) |
Additionally, [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h) defines several predefined shortcuts for various colors. Feel free to add to this list!
## Hardware Modification

Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).
For this mod, you need an unused pin wiring to DI of WS2812 strip. After wiring the VCC, GND, and DI, you can enable the underglow in your Makefile.
RGBLIGHT_ENABLE = yes
In order to use the underglow animation functions, you need to have `#define RGBLIGHT_ANIMATIONS` in your `config.h`.
Please add the following options into your config.h, and set them up according your hardware configuration. These settings are for the `F4` pin by default:
#define RGB_DI_PIN F4 // The pin your RGB strip is wired to
#define RGBLED_NUM 14 // Number of LEDs
You'll need to edit `RGB_DI_PIN` to the pin you have your `DI` on your RGB strip wired to.
If your keyboard lacks onboard underglow LEDs, you may often be able to solder on an RGB LED strip yourself. You will need to find an unused pin to wire to the data pin of your LED strip. Some keyboards may break out unused pins from the MCU to make soldering easier. The other two pins, VCC and GND, must also be connected to the appropriate power pins.
Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) the Space Cadet Shift quite well. Essentially, you hit the left Shift on its own, and you get an opening parenthesis; hit the right Shift on its own, and you get the closing one. When hit with other keys, the Shift key keeps working as it always does. Yes, it's as cool as it sounds.
To use it, use `KC_LSPO` (Left Shift, Parenthesis Open) for your left Shift on your keymap, and `KC_RSPC` (Right Shift, Parenthesis Close) for your right Shift.
It's defaulted to work on US keyboards, but if your layout uses different keys for parenthesis, you can define those in your `config.h` like this:
#define LSPO_KEY KC_9
#define RSPC_KEY KC_0
You can also choose between different rollover behaviors of the shift keys by defining:
#define DISABLE_SPACE_CADET_ROLLOVER
in your `config.h`. Disabling rollover allows you to use the opposite shift key to cancel the space cadet state in the event of an erroneous press instead of emitting a pair of parentheses when the keys are released.
The only other thing you're going to want to do is create a `Makefile` in your keymap directory and set the following:
```
COMMAND_ENABLE = no # Commands for debug and configuration
```
This is just to keep the keyboard from going into command mode when you hold both Shift keys at the same time.
Steve Losh described the [Space Cadet Shift](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) quite well. Essentially, when you tap Left Shift on its own, you get an opening parenthesis; tap Right Shift on its own and you get the closing one. When held, the Shift keys function as normal. Yes, it's as cool as it sounds.
## Usage
Replace the Left Shift key in your keymap with `KC_LSPO` (Left Shift, Parenthesis Open), and Right Shift with `KC_RSPC` (Right Shift, Parenthesis Close).
|`KC_LSPO`|Left Shift when held, `(` when tapped |
|`KC_RSPC`|Right Shift when held, `)` when tapped|
## Caveats
Space Cadet's functionality can conflict with the default Command functionality when both Shift keys are held at the same time. Make sure that Command is disabled in your `rules.mk` with:
```make
COMMAND_ENABLE= no
```
## Configuration
By default Space Cadet assumes a US ANSI layout, but if your layout uses different keys for parentheses, you can redefine them in your `config.h`.
You can also disable the rollover, allowing you to use the opposite Shift key to cancel the Space Cadet state in the event of an erroneous press, instead of emitting a pair of parentheses when the keys are released.
Based on the [Space Cadet Shift](feature_space_cadet_shift.md) feature. Tap the Shift key on its own, and it behaves like Enter. When held, the Shift functions as normal.
## Usage
Replace any Shift key in your keymap with `KC_SFTENT` (Shift, Enter), and you're done.
Based on the Space Cadet Shift by Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/)
Essentially, you hit the Shift on its own, and it acts as the enter key. When hit with other keys, the Shift key keeps working as it always does. Yes, it's as cool as it sounds. This solution works better than using a macro since the timers defined in quantum allow us to tell when another key is pressed, rather than just having a janky timer than results in accidental endlines.
To use it, use `KC_SFTENT` (Shift, Enter) for any Shift on your keymap.
It's defaulted to work on US keyboards, but if you'd like to use a different key for Enter, you can define those in your `config.h` like this:
#define SFTENT_KEY KC_ENT
The only other thing you're going to want to do is create a `rules.mk` in your keymap directory and set the following:
```
COMMAND_ENABLE = no # Commands for debug and configuration
```
This is just to keep the keyboard from going into command mode when you hold both Shift keys at the same time.
PLEASE NOTE: this feature uses the same timers as the Space Cadet Shift feature, so using them in tandem may produce unwanted results.
* More resources at the Plover [Learning Stenography](https://github.com/openstenoproject/plover/wiki/Learning-Stenography) wiki
## Interfacing with the code
The steno code has three interceptible hooks. If you define these functions, they will be called at certain points in processing; if they return true, processing continues, otherwise it's assumed you handled things.
This function is called when a chord is about to be sent. Mode will be one of `STENO_MODE_BOLT` or `STENO_MODE_GEMINI`. This represents the actual chord that would be sent via whichever protocol. You can modify the chord provided to alter what gets sent. Remember to return true if you want the regular sending process to happen.
This function is called when a keypress has come in, before it is processed. The keycode should be one of `QK_STENO_BOLT`, `QK_STENO_GEMINI`, or one of the `STN_*` key values.
This function is called after a key has been processed, but before any decision about whether or not to send a chord. If `IS_PRESSED(record->event)` is false, and `pressed` is 0 or 1, the chord will be sent shortly, but has not yet been sent. This is where to put hooks for things like, say, live displays of steno chords or keys.
## Keycode Reference
As defined in `keymap_steno.h`.
@@ -106,3 +129,4 @@ As defined in `keymap_steno.h`.
@@ -6,9 +6,9 @@ Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a co
With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter.
To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap.
To make it clear how this is different from `ACTION_FUNCTION_TAP`, let's explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap.
With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly.
With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be sent first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly.
The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time.
@@ -16,13 +16,17 @@ But lets start with how to use it, first!
First, you will need `TAP_DANCE_ENABLE=yes` in your `rules.mk`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array.
This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are three possible options:
This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are five possible options:
*`ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. When the key is held, the appropriate keycode is registered: `kc1` when pressed and held, `kc2` when tapped once, then pressed and held.
*`ACTION_TAP_DANCE_DUAL_ROLE(kc, layer)`: Sends the `kc` keycode when tapped once, or moves to `layer`. (this functions like the `TO` layer keycode).
*`ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
*`ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function on when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
*`ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
*`ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term)`: This functions identically to the `ACTION_TAP_DANCE_FN_ADVANCED` function, but uses a custom tapping term for it, instead of the predefined `TAPPING_TERM`.
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
!> Keep in mind that only [basic keycodes](keycodes_basic.md) are supported here. Custom keycodes are not supported.
And that's the bulk of it!
@@ -179,42 +183,98 @@ Below is a specific example:
* Double Tap = Send `Escape`
* Double Tap and Hold = Send `Alt`
The following example can be easily expanded to more than 4 quite easily:
```c
//**************** Definitions needed for quad function to work *********************//
//Enums used to clearly convey the state of the tap dance
enum{
SINGLE_TAP=1,
SINGLE_HOLD=2,
DOUBLE_TAP=3,
DOUBLE_HOLD=4,
DOUBLE_SINGLE_TAP=5//send SINGLE_TAP twice - NOT DOUBLE_TAP
// Add more enums here if you want for triple, quadruple, etc.
};
## Setup
You will need a few things that can be used for 'Quad Function Tap-Dance'.
You'll need to add these to the top of your `keymap.c` file, before your keymap.
```c
typedefstruct{
boolis_press_action;
intstate;
}tap;
enum{
SINGLE_TAP=1,
SINGLE_HOLD=2,
DOUBLE_TAP=3,
DOUBLE_HOLD=4,
DOUBLE_SINGLE_TAP=5,//send two single taps
TRIPLE_TAP=6,
TRIPLE_HOLD=7
};
//Tap dance enums
enum{
X_CTL=0,
SOME_OTHER_DANCE
};
intcur_dance(qk_tap_dance_state_t*state);
//for the x tap dance. Put it here so it can be used in any keymap
And then simply use `TD(X_CTL)` anywhere in your keymap.
If you want to implement this in your userspace, then you may want to check out how [DanielGGordon](https://github.com/qmk/qmk_firmware/tree/master/users/gordon) has implemented this in their userspace.
There are three Unicode keymap definition method available in QMK:
There are three Unicode keymap definition methods available in QMK:
## UNICODE_ENABLE
## `UNICODE_ENABLE`
Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in
keymap file, where *n* is a 4 digit hexadecimal.
Supports Unicode up to `0x7FFF`. This covers characters for most modern languages, as well as symbols, but it doesn't cover emoji. The keycode function is `UC(c)` in the keymap file, where _c_ is the code point's number (preferably hexadecimal, up to 4 digits long). For example: `UC(0x45B)`, `UC(0x30C4)`.
## UNICODEMAP_ENABLE
## `UNICODEMAP_ENABLE`
Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping
table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file.
The keycode function is `X(n)` where *n* is the array index of the mapping
table.
Supports Unicode up to `0x10FFFF` (all possible code points). You need to maintain a separate mapping table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file. The keycode function is `X(i)`, where _i_ is an array index into the mapping table. The table may contain at most 1024 entries.
## UCIS_ENABLE
You may want to have an enum to make referencing easier. So, you could add something like this to your keymap file:
TBD
```c
enumunicode_names{
BANG,
IRONY,
SNEK,
};
Unicode input in QMK works by inputing a sequence of characters to the OS,
sort of like macro. Unfortunately, each OS has different ideas on how Unicode is inputted.
constuint32_tPROGMEMunicode_map[]={
[BANG]=0x203D,// ‽
[IRONY]=0x2E2E,// ⸮
[SNEK]=0x1F40D,// 🐍
};
```
This is the current list of Unicode input method in QMK:
Then you can use `X(BANG)` etc. in your keymap.
* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
* UC_OSX_RALT: Same as UC_OSX, but sends the Right Alt key for unicode input
* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
## `UCIS_ENABLE`
# Additional Language Support
Supports Unicode up to `0x10FFFF` (all possible code points). As with `UNICODEMAP`, you need to maintain a mapping table in your keymap file. However, there are no built-in keycodes for this feature — you will have to add a keycode or function that calls `qk_ucis_start()`. Once this function's been called, you can type the corresponding mnemonic for your character, then hit Space or Enter to complete it, or Esc to cancel. If the mnemonic matches an entry in your table, the typed text will automatically be erased and the corresponding Unicode character inserted.
For instance, you would define a table like this in your keymap file:
You call `qk_ucis_start()`, then type "rofl" and hit Enter. QMK should erase the "rofl" text and input the laughing emoji.
### Customization
There are several functions that you can define in your keymap to customize the functionality of this feature.
*`void qk_ucis_start_user(void)`– This runs when you call the "start" function, and can be used to provide feedback. By default, it types out a keyboard emoji.
*`void qk_ucis_success(uint8_t symbol_index)`– This runs when the input has matched something and has completed. By default, it doesn't do anything.
*`void qk_ucis_symbol_fallback (void)`– This runs when the input doesn't match anything. By default, it falls back to trying that input as a Unicode code.
You can find the default implementations of these functions in [`process_ucis.c`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_ucis.c).
## Input Modes
Unicode input in QMK works by inputting a sequence of characters to the OS, sort of like a macro. Unfortunately, the way this is done differs for each platform. Specifically, each platform requires a different combination of keys to trigger Unicode input. Therefore, a corresponding input mode has to be set in QMK.
The following input modes are available:
* **`UC_OSX`**: Mac OS X built-in Unicode hex input. Supports code points up to `0xFFFF` (`0x10FFFF` with `UNICODEMAP`).
To enable, go to _System Preferences > Keyboard > Input Sources_, add _Unicode Hex Input_ to the list (it's under _Other_), then activate it from the input dropdown in the Menu Bar.
By default, this mode uses the left Option key (`KC_LALT`), but this can be changed by defining [`UNICODE_OSX_KEY`](#input-key-configuration) with another keycode.
* **`UC_LNX`**: Linux built-in IBus Unicode input. Supports code points up to `0x10FFFF` (all possible code points).
Enabled by default and works almost anywhere on IBus-enabled distros. Without IBus, this mode works under GTK apps, but rarely anywhere else.
* **`UC_WIN`**: _(not recommended)_ Windows built-in hex numpad Unicode input. Supports code points up to `0xFFFF`.
To enable, create a registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad` and set its value to `1`. This can be done from the Command Prompt by running `reg add "HKCU\Control Panel\Input Method" -v EnableHexNumpad -t REG_SZ -d 1` with administrator privileges. Afterwards, reboot.
This mode is not recommended because of reliability and compatibility issues; use the `UC_WINC` mode instead.
* **`UC_BSD`**: _(non implemented)_ Unicode input under BSD. Not implemented at this time. If you're a BSD user and want to help add support for it, please [open an issue on GitHub](https://github.com/qmk/qmk_firmware/issues).
* **`UC_WINC`**: Windows Unicode input using [WinCompose](https://github.com/samhocevar/wincompose). As of v0.8.2, supports code points up to `0xFFFFF` (all currently assigned code points).
To enable, install the [latest release](https://github.com/samhocevar/wincompose/releases/latest). Once installed, WinCompose will automatically run on startup. Works reliably under all version of Windows supported by the app.
By default, this mode uses the right Alt key (`KC_RALT`), but this can be changed in the WinCompose settings and by defining [`UNICODE_WINC_KEY`](#input-key-configuration) with another keycode.
### Switching Input Modes
There are two ways to set the input mode for Unicode: by keycode or by function. Keep in mind that both methods write to persistent storage (EEPROM), and are loaded each time the keyboard starts. So once you've set it the first time, you don't need to set it again unless you want to change it, or you've reset the EEPROM settings.
You can switch the input mode at any time by using one of the following keycodes. The easiest way is to add the ones you use to your keymap.
|`UNICODE_MODE_FORWARD` |`UC_MOD` | |Cycles forwards through the available modes. [(Disabled by default)](#input-method-cycling)|
|`UNICODE_MODE_REVERSE` |`UC_RMOD`| |Cycles forwards through the available modes. [(Disabled by default)](#input-method-cycling)|
|`UNICODE_MODE_OSX` |`UC_M_OS`|`UC_OSX` |Switch to Mac OS X input. |
|`UNICODE_MODE_LNX` |`UC_M_LN`|`UC_LNX` |Switch to Linux input. |
|`UNICODE_MODE_WIN` |`UC_M_WI`|`UC_WIN` |Switch to Windows input. |
|`UNICODE_MODE_BSD` |`UC_M_BS`|`UC_BSD` |Switch to BSD input (not implemented). |
|`UNICODE_MODE_WINC` |`UC_M_WC`|`UC_WINC` |Switch to Windows input using WinCompose.|
You can also switch the input mode by calling `set_unicode_input_mode(x)` in your code, where _x_ is one of the above input mode constants (e.g. `UC_LNX`). Since the function only needs to be called once, it's recommended that you do it in `eeconfig_init_user` (or a similar function). For example:
```c
voideeconfig_init_user(void){
set_unicode_input_mode(UC_LNX);
}
```
### Audio Feedback
If you have the [Audio feature](feature_audio.md) enabled on the board, you can set melodies to be played when you press the above keys. That way you can have some audio feedback when switching input modes.
For instance, you can add these definitions to your `config.h` file:
```c
#define UNICODE_SONG_OSX COIN_SOUND
#define UNICODE_SONG_LNX UNICODE_LINUX
#define UNICODE_SONG_BSD MARIO_GAMEOVER
#define UNICODE_SONG_WIN UNICODE_WINDOWS
#define UNICODE_SONG_WINC UNICODE_WINDOWS
```
### Additional Customization
Because Unicode is such a large and variable feature, there are a number of options that you can customize to work better on your system.
#### Start and Finish input functions
The functions for starting and finishing Unicode input on your platform can be overridden locally. Possible uses include customizing input mode behavior if you don't use the default keys, or adding extra visual/audio feedback to Unicode input.
*`void unicode_input_start(void)`– This sends the initial sequence that tells your platform to enter Unicode input mode. For example, it presses Ctrl+Shift+U on Linux and holds the Option key on Mac.
*`void unicode_input_finish(void)`– This is called to exit Unicode input mode, for example by pressing Space or releasing the Option key.
You can find the default implementations of these functions in [`process_unicode_common.c`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_unicode_common.c).
#### Input Key Configuration
Additionally, you can customize the keys used to trigger the unicode input for macOS and WinCompose by adding defines to your `config.h`
```c
#define UNICODE_OSX_KEY KC_LALT
#define UNICODE_WINC_KEY KC_RALT
```
#### Input Method Cycling
Also, you can choose which input methods are availble for cycling through. By default, this is disabled. But if you want to enabled it, then limiting it to just those modes makes sense. Note that `UNICODE_SELECTED_MODES` define is comma delimited.
To type multiple characters for things like (ノಠ痊ಠ)ノ彡┻━┻, you can use `send_unicode_hex_string()` much like `SEND_STRING()` except you would use hex values separate by spaces.
For example, the table flip seen above would be `send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B")`
There are many ways to get a hex code, but an easy one is [this site](https://r12a.github.io/app-conversion/). Just make sure to convert to hexadecimal, and that is your string.
## Additional Language Support
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware.
# International Characters on Windows
## International Characters on Windows
[AutoHotkey](https://autohotkey.com) allows Windows users to create custom hotkeys among others.
### AutoHotkey allows Windows users to create custom hotkeys among others.
The method does not require Unicode support in the keyboard itself but depends instead of AutoHotkey running in the background.
The method does not require Unicode support in the keyboard itself but depends instead of [AutoHotkey](https://autohotkey.com) running in the background.
First you need to select a modifier combination that is not in use by any of your programs.
CtrlAltWin is not used very widely and should therefore be perfect for this.
@@ -52,3 +180,11 @@ In the default script of AutoHotkey you can define custom hotkeys.
The hotkeys above are for the combination CtrlAltGui and CtrlAltGuiShift plus the letter a.
AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
### US International
If you enable the US International layout on the system, it will use punctuation to accent the characters.
For instance, typing "`a" will result in à.
You can find details on how to enable this [here](https://support.microsoft.com/en-us/help/17424/windows-change-keyboard-layout).
If you use more than one keyboard with a similar keymap, you might see the benefit in being able to share code between them. Create your own folder in `users/` named the same as your keymap (ideally your github username, `<name>`) with the following structure:
*`/users/<name>/` (added to the path automatically)
*`readme.md`
*`readme.md` (optional, recommended)
*`rules.mk` (included automatically)
*`config.h` (included automatically)
*`<name>.h` (optional)
*`<name>.c` (optional)
*`cool_rgb_stuff.c` (optional)
*`cool_rgb_stuff.h` (optional)
`<name>.c` will need to be added to the SRC in `rules.mk` like this:
SRC += <name>.c
Additional files may be added in the same way - it's recommended you have one named `<name>`.c/.h though.
All this only happens when you build a keymap named `<name>`, like this:
@@ -22,47 +20,179 @@ For example,
make planck:jack
Will include the `/users/jack/` folder in the path, along with `/users/jack/rules.mk`.
Will include the `/users/jack/` folder in the path, along with `/users/jack/rules.mk`.
## Readme
!> This `name` can be [overridden](#override-default-userspace), if needed.
## `Rules.mk`
The `rules.mk` is one of the two files that gets processed automatically. This is how you add additional source files (such as `<name>.c`) will be added when compiling.
It's highly recommended that you use `<name>.c` as the default source file to be added. And to add it, you need to add it the SRC in `rules.mk` like this:
SRC += <name>.c
Additional files may be added in the same way - it's recommended you have one named `<name>`.c/.h to start off with, though.
The `/users/<name>/rules.mk` file will be included in the build _after_ the `rules.mk` from your keymap. This allows you to have features in your userspace `rules.mk` that depend on individual QMK features that may or may not be available on a specific keyboard.
For example, if you have RGB control features shared between all your keyboards that support RGB lighting, you can add support for that if the RGBLIGHT feature is enabled:
```make
ifeq($(strip$(RGBLIGHT_ENABLE)),yes)
# Include my fancy rgb functions source here
SRC+= cool_rgb_stuff.c
endif
```
Alternatively, you can `define RGB_ENABLE` in your keymap's `rules.mk` and then check for the variable in your userspace's `rules.mk` like this:
```make
ifdefRGB_ENABLE
# Include my fancy rgb functions source here
SRC+= cool_rgb_stuff.c
endif
```
### Override default userspace
By default the userspace used will be the same as the keymap name. In some situations this isn't desirable. For instance, if you use the [layout](feature_layouts.md) feature you can't use the same name for different keymaps (e.g. ANSI and ISO). You can name your layouts `mylayout-ansi` and `mylayout-iso` and add the following line to your layout's `rules.mk`:
```
USER_NAME := mylayout
```
This is also useful if you have multiple different keyboards with different features physically present on the board (such as one with RGB Lights, and one with Audio, or different number of LEDs, or connected to a different PIN on the controller).
## Configuration Options (`config.h`)
Additionally, `config.h` here will be processed like the same file in your keymap folder. This is handled separately from the `<name>.h` file.
The reason for this, is that `<name>.h` won't be added in time to add settings (such as `#define TAPPING_TERM 100`), and including the `<name.h>` file in any `config.h` files will result in compile issues.
!>You should use the `config.h` for [configuration options](config_options.md), and the `<name>.h` file for user or keymap specific settings (such as the enum for layer or keycodes)
## Readme (`readme.md`)
Please include authorship (your name, github username, email), and optionally [a license that's GPL compatible](https://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses).
For a brief example, checkout `/users/_example/` , or for a more detailed examples check out [`template.h`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.h) and [`template.c`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.c) in `/users/drashna/` .
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
### Consolidated Macros
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
If you wanted to consolidate macros and other functions into your userspace for all of your keymaps, you can do that. The issue is that you then cannot call any function defined in your userspace, or it gets complicated. To better handle this, you can call the functions here and create new functions to use in individual keymaps.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
```
You'd want to replace the year, name, email and github username with your info.
Additionally, this is a good place to document your code, if you wish to share it with others.
# Examples
For a brief example, checkout [`/users/_example/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
For a more complicated example, checkout [`/users/drashna/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna)'s userspace.
## Customized Functions
QMK has a bunch of [functions](custom_quantum_functions.md) that have [`_quantum`, `_kb`, and `_user` versions](custom_quantum_functions.md#a-word-on-core-vs-keyboards-vs-keymap) that you can use. You will pretty much always want to use the user version of these functions. But the problem is that if you use them in your userspace, then you don't have a version that you can use in your keymap.
However, you can actually add support for keymap version, so that you can use it in both your userspace and your keymap!
For instance, lets looks at the `layer_state_set_user` function. Lets enable the [Tri Layer State](ref_functions.md#olkb-tri-layers) functionalitly to all of our boards, and then still have your `keymap.c` still able to use this functionality.
In your `<name.c>` file, you'd want to add this:
```c
__attribute__((weak))
uint32_tlayer_state_set_keymap(uint32_tstate){
returnstate;
}
uint32_tlayer_state_set_user(uint32_tstate){
state=update_tri_layer_state(state,2,3,5);
returnlayer_state_set_keymap(state);
}
```
The `__attribute__ ((weak))` part tells the compiler that this is a placeholder function that can then be replaced by a version in your `keymap.c`. That way, you don't need to add it to your `keymap.c`, but if you do, you won't get any conflicts because the function is the same name.
The `_keymap` part here doesn't matter, it just needs to be something other than `_quantum`, `_kb`, or `_user`, since those are already in use. So you could use `layer_state_set_mine`, `layer_state_set_fn`, or anything else.
You can see a list of this and other common functions in [`template.c`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.c) in [`users/drashna`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
## Custom Features
Since the Userspace feature can support a staggering number of boards, you may have boards that you want to enable certain functionality for, but not for others. And you can actually create "features" that you can enable or disable in your own userspace.
For instance, if you wanted to have a bunch of macros available, but only on certain boards (to save space), you could "hide" them being a `#ifdef MACROS_ENABLED`, and then enable it per board. To do this, add this to your rules.mk
```make
ifeq($(strip$(MACROS_ENABLED)),yes)
OPT_DEFS+= -DMACROS_ENABLED
endif
```
The `OPT_DEFS` setting causes `MACROS_ENABLED` to be defined for your keyboards (note the `-D` in front of the name), and you could use `#ifdef MACROS_ENABLED` to check the status in your c/h files, and handle that code based on that.
Then you add `MACROS_ENABLED = yes` to the `rules.mk` for you keymap to enable this feature and the code in your userspace.
And in your `process_record_user` function, you'd do something like this:
If you wanted to consolidate macros and other functions into your userspace for all of your keymaps, you can do that. This builds upon the [Customized Functions](#customized-functions) example above. This lets you maintain a bunch of macros that are shared between the different keyboards, and allow for keyboard specific macros, too.
First, you'd want to go through all of your `keymap.c` files and replace `process_record_user` with `process_record_keymap` instead. This way, you can still use keyboard specific codes on those boards, and use your custom "global" keycodes as well. You'll also want to replace `SAFE_RANGE` with `NEW_SAFE_RANGE` so that you wont have any overlapping keycodes
Then add `#include <name.h>` to all of your keymap.c files. This allows you to use these new keycodes without having to redefine them in each keymap.
Once you've done that, you'll want to set the keycode definitions that you need to the `<name>.h` file. For instance:
```
#ifndef USERSPACE
#define USERSPACE
```c
#pragma once
#include"quantum.h"
#include"action.h"
#include"version.h"
// Define all of
enumcustom_keycodes{
KC_MAKE=SAFE_RANGE,
NEW_SAFE_RANGE//use "NEW_SAFE_RANGE" for keymap specific codes
};
#endif
```
Now you want to create the `<name>.c` file, and add this content to it:
This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap">`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time.
This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap>`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time.
Additionally, this should flash the newly compiled firmware automatically, using the correct utility, based on the bootloader settings (or default to just generating the HEX file). However, it should be noted that this may not work on all systems. AVRDUDE doesn't work on WSL, namely (and will dump the HEX in the ".build" folder instead).
QMK has a staggering number of features for building your keyboard. It can take some time to understand all of them and determine which one will achieve your goal.
* [Advanced Keycodes](feature_advanced_keycodes.md) - Change layers, type shifted keys, and more. Go beyond typing simple characters.
* [Advanced Keycodes](feature_advanced_keycodes.md) - Change layers, dual-action keys, and more. Go beyond typing simple characters.
* [Audio](feature_audio.md) - Connect a speaker to your keyboard for audio feedback, midi support, and music mode.
* [Auto Shift](feature_auto_shift.md) - Tap for the normal key, hold slightly longer for its shifted state.
* [Backlight](feature_backlight.md) - LED lighting support for your keyboard.
* [Bootmagic](feature_bootmagic.md) - Adjust the behavior of your keyboard using hotkeys.
* [Combos](feature_combo.md) - Custom actions for multiple key holds.
* [Command](feature_command.md) - Runtime version of bootmagic (Formerly known as "Magic").
* [Dynamic Macros](feature_dynamic_macros.md) - Record and playback macros from the keyboard itself.
* [Grave Escape](feature_grave_esc.md) - Lets you use a single key for Esc and Grave.
* [HD44780 LCD Display](feature_hd44780.md) - Support for LCD character displays using the HD44780 standard.
* [Key Lock](feature_key_lock.md) - Lock a key in the "down" state.
* [Layouts](feature_layouts.md) - Use one keymap with any keyboard that supports your layout.
* [Leader Key](feature_leader_key.md) - Tap the leader key followed by a sequence to trigger custom behavior.
* [Macros](feature_macros.md) - Send multiple key presses when pressing only one physical key.
* [Mouse keys](feature_mouse_keys.md) - Control your mouse pointer from your keyboard.
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys) - Sticky Keys, lets hit a key rather than holding it.
* [Pointing Device](feature_pointing_device.md) - Framework for connecting your custom pointing device to your keyboard.
* [PS2 Mouse](feature_ps2_mouse.md) - Driver for connecting a PS/2 mouse directly to your keyboard.
* [RGB Light](feature_rgblight.md) - RGB lighting for your keyboard.
* [Space Cadet](feature_space_cadet.md) - Use your left/right shift keys to type parenthesis and brackets.
* [RGB Matrix](feature_rgb_matrix.md) - RGB Matrix lights for per key lighting.
* [Space Cadet](feature_space_cadet_shift.md) - Use your left/right shift keys to type parenthesis and brackets.
* [Stenography](feature_stenography.md) - Put your keyboard into Plover mode for stenography use.
* [Swap Hands](feature_swap_hands.md) - Mirror your keyboard for one handed usage.
* [Tap Dance](feature_tap_dance.md) - Make a single key do as many things as you want.
* [Terminal](feature_terminal.md) - CLI interface to the internals of your keyboard.
* [Thermal Printer](feature_thermal_printer.md) - Connect a thermal printer to your keyboard to be able to toggle on a printed log of everything you type.
There are quite a few different types of bootloaders that keyboards use, and just about all of the use a different flashing method. Luckily, projects like the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) aim to be compatible with all the different types without having to think about it much, but this article will describe the different types of bootloaders, and available methods for flashing them.
If you have a bootloader selected with the `BOOTLOADER` variable in your `rules.mk`, QMK will automatically calculate if your .hex file is the right size to be flashed to the device, and output the total size it bytes (along with the max). To run this process manually, compile with the target `check-size`, eg `make planck/rev4:default:check-size`.
If you have a bootloader selected with the `BOOTLOADER` variable in your `rules.mk`, QMK will automatically calculate if your .hex file is the right size to be flashed to the device, and output the total size in bytes (along with the max). To run this process manually, compile with the target `check-size`, eg `make planck/rev4:default:check-size`.
1. Press the `RESET` keycode, or short RST to GND quickly (you only have 7 seconds to flash once it enters)
2. Wait for the OS to detect the device
4. Flash a .hex file
5. Wait for the device to reset automatically
3. Flash a .hex file
4. Wait for the device to reset automatically
or
make <keyboard>:<keymap>:avrdude
or if you want to flash multiple boards, use the following command
make <keyboard>:<keymap>:avrdude-loop
When you're done flashing boards, you'll need to hit Ctrl + C or whatever the correct keystroke is for your operating system to break the loop.
## Halfkay
Halfkay is a super-slim protocol developed by PJRC that uses HID, and come on all Teensys (namely the 2.0).
@@ -100,5 +106,28 @@ Flashing sequence:
1. Press the `RESET` keycode, or short RST to GND quickly (you only have 7 seconds to flash once it enters)
2. Wait for the OS to detect the device
4. Flash a .hex file
5. Reset the device into application mode (may be done automatically)
3. Flash a .hex file
4. Reset the device into application mode (may be done automatically)
## STM32
All STM32 chips come preloaded with a factory bootloader that cannot be modified nor deleted. Some STM32 chips have bootloaders that do not come with USB programming (e.g. STM32F103) but the process is still the same.
At the moment, no `BOOTLOADER` variable is needed on `rules.mk` for STM32.
1. Enter the bootloader using any of the following methods:
* Tap the `RESET` keycode (may not work on STM32F042 devices)
* If a reset circuit is present, tap the RESET button
* Otherwise, you need to bridge BOOT0 to VCC (via BOOT0 button or bridge), short RESET to GND (via RESET button or bridge), and then let go of the BOOT0 bridge
2. Wait for the OS to detect the device
3. Flash a .bin file
* You will receive a warning about the DFU signature; Just ignore it
4. Reset the device into application mode (may be done automatically)
* If you are building from command line (e.g. `make planck/rev6:default:dfu-util`), make sure that `:leave` is passed to the `DFU_ARGS` variable inside your `rules.mk` (e.g. `DFU_ARGS = -d 0483:df11 -a 0 -s 0x08000000:leave`) so that your device resets after flashing
@@ -4,9 +4,11 @@ This page describes setting up the build environment for QMK. These instructions
<!-- FIXME: We should have ARM instructions somewhere. -->
Note: If it is your first time here, Check out the "Complete Newbs guide" instead
## Linux
To ensure you are always up to date, you can just run `sudo util/install_dependencies.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
To ensure you are always up to date, you can just run `sudo util/qmk_install.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
You can also install things manually, but this documentation might not be always up to date with all requirements.
(the `dfu-programmer` package is availble on AUR only so you should download from there or use an AUR helper)
## Nix
@@ -54,12 +62,14 @@ If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr
brew tap PX4/homebrew-px4
brew update
brew install avr-gcc
brew install avr-gcc@7
brew link --force avr-gcc@7
brew install dfu-programmer
brew install dfu-util
brew install gcc-arm-none-eabi
brew install avrdude
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of avr-libc can take over 20 minutes and exhibit high CPU usage.
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of `avr-gcc@7` can take over 20 minutes and exhibit high CPU usage.
## Windows with msys2 (recommended)
@@ -67,9 +77,9 @@ The best environment to use, for Windows Vista through any later version (tested
* Install msys2 by downloading it and following the instructions here: http://www.msys2.org
* Open the ``MSYS2 MingGW 64-bit`` shortcut
* Navigate to your qmk checkout. For example, if it's in the root of your c drive:
* Navigate to your QMK repository. For example, if it's in the root of your c drive:
*`$ cd /c/qmk_firmware`
* Run `util/msys2_install.sh` and follow the prompts
* Run `util/qmk_install.sh` and follow the prompts
## Windows 10 (deprecated)
These are the old instructions for Windows 10. We recommend you use [MSYS2 as outlined above](#windows-with-msys2-recommended).
@@ -119,24 +129,27 @@ If you have trouble and want to ask for help, it is useful to generate a *Win_Ch
## Docker
If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker](https://www.docker.com/products/docker), run the following command at the root of the QMK folder to build a keyboard/keymap:
If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker CE](https://docs.docker.com/install/#supported-platforms), run the following command from the `qmk_firmware` directory to build a keyboard/keymap:
```bash
# You'll run this every time you want to build a keymap
# modify the keymap and keyboard assignment to compile what you want
# defaults are ergodox/default
util/docker_build.sh keyboard:keymap
# For example: util/docker_build.sh ergodox_ez:steno
```
This will compile the targeted keyboard/keymap and leave the resulting `.hex` or `.bin` file in the QMK directory for you to flash. If `:keymap` is omitted, the `default` keymap is used. Note that the parameter format is the same as when building with `make`.
docker run -e keymap=gwen -e keyboard=ergodox_ez --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
You can also start the script without any parameters, in which case it will ask you to input the build parameters one by one, which you may find easier to use:
```bash
util/docker_build.sh
# Reads parameters as input (leave blank for defaults)
```
On Windows Docker seems to have issues with the VOLUME tag in Dockerfile, and `$('pwd')` won't print a Windows compliant path; use full path instead, like this:
There is also support for building _and_ flashing the keyboard straight from Docker by specifying the `target` as well:
```bash
docker run -e keymap=default -e keyboard=ergodox_ez --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware
util/docker_build.sh keyboard:keymap:target
# For example: util/docker_build.sh planck/rev6:default:dfu-util
```
If you're on Linux, this should work out of the box. On Windows and macOS, it requires [Docker Machine](http://gw.tnode.com/docker/docker-machine-with-usb-support-on-windows-macos/) to be running. This is tedious to set up, so it's not recommended; use QMK Toolbox instead.
This will compile the targeted keyboard/keymap and leave it in your QMK directory for you to flash.
!> Docker for Windows requires [Hyper-V](https://docs.microsoft.com/en-us/virtualization/hyper-v-on-windows/quick-start/enable-hyper-v) to be enabled. This means that it cannot work on versions of Windows which don't have Hyper-V, such as Windows 7, Windows 8 and **Windows 10 Home**.
## Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](getting_started_vagrant.md).
@@ -4,13 +4,7 @@ There are a lot of resources for getting help with QMK.
## Realtime Chat
You can find QMK developers and users on our main [gitter chat room](https://gitter.im/qmk/qmk_firmware). We also have other rooms for more specific discussion:
You can find QMK developers and users on our main [Discord server](https://discord.gg/Uq7gcHh). There are specific channels in the server for chatting about the firmware, Toolbox, hardware, and configurator.
Github can be a little tricky to those that aren't familiar with it - this guide will walk through each step of forking, cloning, and submitting a pull request with QMK.
{% hint style='info' %}
This guide assumes you're somewhat comfortable with running things at the command line, and have git installed on your system.
{% endhint %}
?> This guide assumes you're somewhat comfortable with running things at the command line, and have git installed on your system.
Start on the [QMK Github page](https://github.com/qmk/qmk_firmware), and you'll see a button in the upper right that says "Fork":

If you're apart of an organization, you'll need to choose which account to fork it to. In most circumstances, you'll want to fork it to your personal account. Once your fork is completed (sometimes this takes a little while), click the "Clone or Download" button:
If you're apart of an organization, you'll need to choose which account to fork it to. In most circumstances, you'll want to fork it to your personal account. Once your fork is completed (sometimes this takes a little while), click the "Clone or Download" button:

@@ -21,8 +19,7 @@ And be sure to select "HTTPS", and select the link and copy it:
From here, enter `git clone ` into the command line, and then paste your link:
@@ -35,13 +32,12 @@ Checking out files: 100% (2799/2799), done.
You now have your QMK fork on your local machine, and you can add your keymap, compile it and flash it to your board. Once you're happy with your changes, you can add, commit, and push them to your fork like this:
@@ -6,12 +6,16 @@ This page attempts to explain the basic information you need to know to work wit
QMK is a fork of [Jun Wako](https://github.com/tmk)'s [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders.
### Userspace Structure
Within the folder `users` is a directory for each user. This is a place for users to put code that they might use between keyboards. See the docs for [Userspace feature](feature_userspace.md) for more information.
### Keyboard Project Structure
Within the folder `keyboards` and its subfolder `handwired` is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard`. Within it you'll find the following structure:
*`keymaps/`: Different keymaps that can be built
*`rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `Makefile`
*`rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `rules.mk`.
*`config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`.
### Keymap Structure
@@ -25,23 +29,26 @@ In every keymap folder, the following files may be found. Only `keymap.c` is req
If the keymap `config.h` exists, that file is included by the build system and the keyboard `config.h` is not included. If you wish to override settings in your keymap's `config.h` you will need to include some glue code:
The build system automatically picks up the config files in the above order. If you wish to override any setting set by a previous `config.h` you will need to first include some boilerplate code for the settings you wish to change.
```
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "config_common.h"
#pragma once
```
If you want to override a setting from the parent`config.h` file, you need to`#undef` and then `#define` the setting again, like this:
Then to override a setting from the previous`config.h` file you must`#undef` and then `#define` the setting again.
```c
The boilerplate code and setting look like this together:
@@ -14,7 +14,7 @@ The full syntax of the `make` command is `<keyboard_folder>:<keymap>:<target>`,
The `<target>` means the following
* If no target is given, then it's the same as `all` below
*`all` compiles as many keyboard/revision/keymap combinations as specified. For example, `make planck/rev4:default` will generate a single .hex, while `make planck/rev4:all` will generate a hex for every keymap available to the planck.
*`dfu`, `teensy` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme.
*`dfu`, `teensy`, `avrdude` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme.
* **Note**: some operating systems need root access for these commands to work, so in that case you need to run for example `sudo make planck/rev4:default:dfu`.
*`clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems.
@@ -93,19 +93,17 @@ This enables MIDI sending and receiving with your keyboard. To enter MIDI send m
`UNICODE_ENABLE`
This allows you to send unicode symbols via`UC(<unicode>)` in your keymap. Only codes up to 0x7FFF are currently supported.
This allows you to send Unicode characters using`UC(<code point>)` in your keymap. Code points up to `0x7FFF` are supported. This covers characters for most modern languages, as well as symbols, but it doesn't cover emoji.
`UNICODEMAP_ENABLE`
This allows sending unicode symbols using `X(<unicode>)` in your keymap. Codes
up to 0xFFFFFFFF are supported, including emojis. You will need to maintain
a separate mapping table in your keymap file.
This allows you to send Unicode characters using `X(<map index>)` in your keymap. You will need to maintain a mapping table in your keymap file. All possible code points (up to `0x10FFFF`) are supported.
Known limitations:
- Under Mac OS, only codes up to 0xFFFF are supported.
- Under Linux ibus, only codes up to 0xFFFFF are supported (but anything important is still under this limit for now).
`UCIS_ENABLE`
Characters out of range supported by the OS will be ignored.
This allows you to send Unicode characters by inputting a mnemonic corresponding to the character you want to send. You will need to maintain a mapping table in your keymap file. All possible code points (up to `0x10FFFF`) are supported.
For further details, as well as limitations, see the [Unicode page](feature_unicode.md).
`BLUETOOTH_ENABLE`
@@ -117,7 +115,7 @@ This allows you output audio on the C6 pin (needs abstracting). See the [audio p
`FAUXCLICKY_ENABLE`
Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as AUDIO_ENABLE.
Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as `AUDIO_ENABLE`.
`VARIABLE_TRACE`
@@ -133,6 +131,10 @@ This consumes about 5390 bytes.
This enables [key lock](feature_key_lock.md). This consumes an additional 260 bytes.
`SPLIT_KEYBOARD`
This enables split keyboard support (dual MCU like the let's split and bakingpy's boards) and includes all necessary files located at quantum/split_common
## Customizing Makefile Options on a Per-Keymap Basis
If your keymap directory has a file called `rules.mk` any options you set in that file will take precedence over other `rules.mk` options for your particular keyboard.
@@ -8,7 +8,7 @@ If you have not yet you should read the [Keyboard Guidelines](hardware_keyboard_
QMK has a number of features to simplify working with AVR keyboards. For most keyboards you don't have to write a single line of code. To get started run the `util/new_project.sh` script:
# /keyboards/my_awesome_keyboard project created. To start
@@ -30,7 +30,7 @@ This is where all the custom logic for your keyboard goes. Many keyboards do not
This is the file you define your [Layout Macro(s)](feature_layouts.md) in. At minimum you should have a `#define LAYOUT` for your keyboard that looks something like this:
```
```c
#define LAYOUT( \
k00, k01, k02, \
k10, k11 \
@@ -57,7 +57,7 @@ At the top of the `config.h` you'll find USB related settings. These control how
Do change the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` lines to accurately reflect your keyboard.
```
```c
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
@@ -66,22 +66,20 @@ Do change the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` lines to accurately r
#define DESCRIPTION A custom keyboard
```
{% hint style='info' %}
Note: On Windows and macOS the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` fields will be displayed in the list of USB devices. On Linux these values will not be visible in `lsusb`, since Linux takes that information from the list published by the USB-IF.
{% endhint %}
?> Note: On Windows and macOS the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` fields will be displayed in the list of USB devices. ?> On Linux these values will not be visible in lsusb by default, since Linux takes the information from the list maintained by [USB ID Repository](http://www.linux-usb.org/usb-ids.html) by default. lsusb will show the information reported by the device when executed with -v option. It is also present in kernel logs after plugging in the device.
### Keyboard Matrix Configuration
The next section of the `config.h` file deals with your keyboard's matrix. The first thing you should set is the matrix's size. This is usually, but not always, the same number of rows and columns as the physical key arrangement.
```
```c
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
```
Once you've defined the size of your matrix you need to define which pins on your MCU are connected to rows and columns. To do so simply specify the names of those pins:
```
```c
#define MATRIX_ROW_PINS { D0, D5 }
#define MATRIX_COL_PINS { F1, F0, B0 }
#define UNUSED_PINS
@@ -91,7 +89,7 @@ The number of `MATRIX_ROW_PINS` entries must be the same as the number you assig
Finally, you can specify the direction your diodes point. This can be `COL2ROW`, `ROW2COL`, or `CUSTOM_MATRIX`.
```
```c
#define DIODE_DIRECTION COL2ROW
```
@@ -99,16 +97,14 @@ Finally, you can specify the direction your diodes point. This can be `COL2ROW`,
By default QMK supports backlighting on pins `B5`, `B6`, and `B7`. If you are using one of those you can simply enable it here. For more details see the [Backlight Documentation](feature_backlight.md).
```
```c
#define BACKLIGHT_PIN B7
#define BACKLIGHT_LEVELS 3
#define BACKLIGHT_BREATHING
#define BREATHING_PERIOD 6
```
{% hint style='info' %}
You can use backlighting on any pin you like, but you will have to do more work to support that. See the [Backlight Documentation](feature_backlight.md) for more details.
{% endhint %}
?> You can use backlighting on any pin you like, but you will have to do more work to support that. See the [Backlight Documentation](feature_backlight.md) for more details.
### Other Configuration Options
@@ -122,7 +118,7 @@ You use the `rules.mk` file to tell QMK what files to build and what features to
These options tell the build system what CPU to build for. Be very careful if you change any of these settings, you can render your keyboard inoperable.
```
```make
MCU= atmega32u4
F_CPU=16000000
ARCH= AVR8
@@ -130,26 +126,26 @@ F_USB = $(F_CPU)
OPT_DEFS+= -DINTERRUPT_CONTROL_ENDPOINT
```
### Bootloader Size
### Bootloaders
The bootloader is a special section of your MCU that allows you to upgrade the code stored on the MCU. Think of it like a Rescue Partition for your keyboard. If you are using a teensy 2.0, or a device like the Ergodox EZ that uses the teensy bootloader you should set this to `512`. Most other bootloaders should be set to `4096`, but `1024` and `2048` are other possible values you may encounter.
The bootloader is a special section of your MCU that allows you to upgrade the code stored on the MCU. Think of it like a Rescue Partition for your keyboard.
@@ -25,3 +25,11 @@ You can make use of uGFX within QMK to drive character and graphic LCD's, LED ar
## WS2812 (AVR Only)
Support for WS2811/WS2812{a,b,c} LED's. For more information see the [RGB Light](feature_rgblight.md) page.
## IS31FL3731
Support for up to 2 drivers. Each driver impliments 2 charlieplex matrices to individually address LEDs using I2C. This allows up to 144 same color LEDs or 32 RGB LEDs. For more information on how to setup the driver see the [RGB Matrix](feature_rgb_matrix.md) page.
## IS31FL3733
Support for up to a single driver with room for expansion. Each driver can control 192 individual LEDs or 64 RGB LEDs. For more information on how to setup the driver see the [RGB Matrix](feature_rgb_matrix.md) page.
@@ -22,7 +22,7 @@ Given the amount of functionality that QMK exposes it's very easy to confuse new
### Bootmagic and Command
(Bootmagic)[feature_bootmagic.md) and (Command)[feature_command.md) are two related features that allow a user to control their keyboard in non-obvious ways. We recommend you think long and hard about if you're going to enable either feature, and how you will expose this functionality. Keep in mind that users who want this functionality can enable it in their personal keymaps without affecting all the novice users who may be using your keyboard as their first programmable board.
[Bootmagic](feature_bootmagic.md) and [Command](feature_command.md) are two related features that allow a user to control their keyboard in non-obvious ways. We recommend you think long and hard about if you're going to enable either feature, and how you will expose this functionality. Keep in mind that users who want this functionality can enable it in their personal keymaps without affecting all the novice users who may be using your keyboard as their first programmable board.
By far the most common problem new users encounter is accidentally triggering Bootmagic while they're plugging in their keyboard. They're holding the keyboard by the bottom, unknowingly pressing in alt and spacebar, and then they find that these keys have been swapped on them. We recommend leaving this feature disabled by default, but if you do turn it on consider setting `BOOTMAGIC_KEY_SALT` to a key that is hard to press while plugging your keyboard in.
@@ -30,7 +30,7 @@ If your keyboard does not have 2 shift keys you should provide a working default
## Custom Keyboard Programming
As documented on (Customizing Functionality)[custom_quantum_functions.md] you can define custom functions for your keyboard. Please keep in mind that your users may want to customize that behavior as well, and make it possible for them to do that. If you are providing a custom function, for example `process_record_kb()`, make sure that your function calls the `_user()` version of the call too. You should also take into account the return value of the `_user()` version, and only run your custom code if the user returns `true`.
As documented on [Customizing Functionality](custom_quantum_functions.md) you can define custom functions for your keyboard. Please keep in mind that your users may want to customize that behavior as well, and make it possible for them to do that. If you are providing a custom function, for example `process_record_kb()`, make sure that your function calls the `_user()` version of the call too. You should also take into account the return value of the `_user()` version, and only run your custom code if the user returns `true`.
## Keyboard Metadata
@@ -45,25 +45,8 @@ The `info.json` file is a JSON formatted dictionary with the following keys avai
*`keyboard_name`
* A free-form text string describing the keyboard.
* Example: `Clueboard 66%`
*`manufacturer`
* A free-form text string naming the manufacturer.
* Example: `Clueboard`
*`identifier`
* The Vendor, Product, and Revision ID's joined by a :
* Example: `c1ed:2370:0001`
*`url`
* A URL to the keyboard's product page, [QMK.fm/keyboards](https://qmk.fm/keyboards) page, or other page describing information about the keyboard.
*`processor`
* The MCU or CPU this keyboard uses.
* Example: `atmega32u4` or `stm32f303`
*`bootloader`
* What bootloader this keyboard uses. Available options:
*`atmel-dfu`
*`kiibohd-dfu-util`
*`lufa-dfu`
*`qmk-dfu`
*`stm32-dfu-util`
* (FIXME: This list is incomplete.)
*`maintainer`
* GitHub username of the maintainer, or `qmk` for community maintained boards
@@ -27,17 +27,17 @@ This usually happens with a periodic scan of key presses. This speed often is li
## 2. What the Firmware Sends
The [HID specification](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) tells what a keyboard can actually send through USB to have a chance to be properly recognised. This includes a pre-defined list of scancodes which are simple numbers from `0x00` to `0xE7`. The firmware assigns a scancode to each key of the keyboard.
The [HID specification](https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf) tells what a keyboard can actually send through USB to have a chance to be properly recognised. This includes a pre-defined list of scancodes which are simple numbers from `0x00` to `0xE7`. The firmware assigns a scancode to each key of the keyboard.
The firmware does not send actually letters or characters, but only scancodes.
Thus, by modifying the firmware, you only can modify what scancode is sent over
The firmware does not send actual letters or characters, but only scancodes.
Thus, by modifying the firmware, you can only modify what scancode is sent over
USB for a given key.
## 3. What the Operating System Does
Once the keycode reaches the operating system, a piece of software has to have
it match an actual character thanks to a keyboard layout. For example, if your
layout is set to QWERTY, a sample of the matching table is as follow:
layout is set to QWERTY, a sample of the matching table is as follows:
| keycode | character |
|---------|-----------|
@@ -55,11 +55,11 @@ As the layout is generally fixed (unless you create your own), the firmware can
## List of Characters You Can Send
Putting aside shortcuts, having a limited set of keycodes mapped to a limited layout means that **the list of characters you can assign to a given key only is the ones present in the layout**.
Putting aside shortcuts, having a limited set of keycodes mapped to a limited layout means that **the list of characters you can assign to a given key are only the ones present in the layout**.
For example, this means that if you have a QWERTY US layout, and you want to assign 1 key to produce `€` (euro currency symbol), you are unable to do so, because the QWERTY US layout does not have such mapping. You could fix that by using a QWERTY UK layout, or a QWERTY US International.
For example, this means that if you have a QWERTY US layout, and you want to assign one key to produce `€` (euro currency symbol), you are unable to do so, because the QWERTY US layout does not have such mapping. You could fix that by using a QWERTY UK layout, or a QWERTY US International.
You may wonder why a keyboard layout containing all of Unicode is not devised then? The limited number of keycode available through USB simply disallow such a thing.
You may wonder why a keyboard layout containing all of Unicode is not devised then? The limited number of keycodes available through USB simply disallows such a thing.
|`void i2c_init(void);` |Initializes the I2C driver. This function should be called once before any transaction is initiated. |
|`uint8_t i2c_start(uint8_t address);` |Starts an I2C transaction. Address is the 7-bit slave address without the direction bit. |
|`uint8_t i2c_transmit(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);` |Transmit data over I2C. Address is the 7-bit slave address without the direction. Returns status of transaction. |
|`uint8_t i2c_receive(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);` |Receive data over I2C. Address is the 7-bit slave address without the direction. Saves number of bytes specified by `length` in `data` array. Returns status of transaction. |
|`uint8_t i2c_writeReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);` |Same as the `i2c_transmit` function but `regaddr` sets where in the slave the data will be written. |
|`uint8_t i2c_readReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);` |Same as the `i2c_receive` function but `regaddr` sets from where in the slave the data will be read. |
|`uint8_t i2c_stop(uint16_t timeout);` |Stops the I2C driver. |
### Function Return
All the above functions, except `void i2c_init(void);` return the following truth table:
|`#STM32_I2C_USE_XXX` |Enable/Disable the hardware driver XXX (each driver should be explicitly listed) |FALSE |
|`#STM32_I2C_BUSY_TIMEOUT` |Time in ms until the I2C command is aborted if no response is received |50 |
|`#STM32_I2C_XXX_IRQ_PRIORITY` |Interrupt priority for hardware driver XXX (THIS IS AN EXPERT SETTING) |10 |
|`#STM32_I2C_USE_DMA` |Enable/Disable the ability of the MCU to offload the data transfer to the DMA unit |TRUE |
|`#STM32_I2C_XXX_DMA_PRIORITY` |Priority of DMA unit for hardware driver XXX (THIS IS AN EXPERT SETTING) |1 |
Secondly, in the `halconf.h` file, `#define HAL_USE_I2C` must be set to `TRUE`. This allows ChibiOS to load its I2C driver.
Lastly, we need to assign the correct GPIO pins depending on the I2C hardware driver we want to use.
By default the I2C1 hardware driver is assumed to be used. If another hardware driver is used, `#define I2C_DRIVER I2CDX` should be added to the `config.h` file with X being the number of hardware driver used. For example is I2C3 is enabled, the `config.h` file should contain `#define I2C_DRIVER I2CD3`. This aligns the QMK I2C driver with the Chibios I2C driver.
STM32 MCUs allows a variety of pins to be configured as I2C pins depending on the hardware driver used. By default B6 and B7 are set to I2C.
This can be changed by declaring the `i2c_init` function which intentionally has a weak attribute. Please consult the datasheet of your MCU for the available GPIO configurations. The following is an example initialization function:
```C
voidi2c_init(void)
{
setPinInput(B6);// Try releasing special pins for a short time
setPinInput(B7);
chThdSleepMilliseconds(10);// Wait for the release to happen
palSetPadMode(GPIOB,6,PAL_MODE_ALTERNATE(4)|PAL_STM32_OTYPE_OPENDRAIN|PAL_STM32_PUPDR_PULLUP);// Set B6 to I2C function
palSetPadMode(GPIOB,7,PAL_MODE_ALTERNATE(4)|PAL_STM32_OTYPE_OPENDRAIN|PAL_STM32_PUPDR_PULLUP);// Set B7 to I2C function
QMK has a GPIO control abstraction layer which is micro-controller agnostic. This is done to allow easy access to pin control across different platforms.
## Functions
The following functions can provide basic control of GPIOs and are found in `quantum/quantum.h`.
|`setPinInput(pin)` |Set pin as input with high impedance (High-Z) |
|`setPinInputHigh(pin)`|Set pin as input with build in pull-up |
|`setPinInputLow(pin)` |Set pin as input with build in pull-down (Supported only on STM32)|
|`setPinOutput(pin)` |Set pin as output |
|`writePinHigh(pin)` |Set pin level as high, assuming it is an output |
|`writePinLow(pin)` |Set pin level as low, assuming it is an output |
|`writePin(pin, level)`|Set pin level, assuming it is an output |
|`readPin(pin)` |Returns the level of the pin |
## Advance settings
Each micro-controller can have multiple advance settings regarding its GPIO. This abstraction layer does not limit the use of architecture specific functions. Advance users should consult the datasheet of there desired device and include any needed libraries. For AVR the standard avr/io.h library is used and for STM32 the Chibios [PAL library](http://chibios.sourceforge.net/docs3/hal/group___p_a_l.html) is used.
`public void `[`midi_register_cc_callback`](#group__input__callback__reg_1ga64ab672abbbe393c9c4a83110c8df718)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_three_byte_func_t func)` | Register a control change message (cc) callback.
`public void `[`midi_register_noteon_callback`](#group__input__callback__reg_1ga3962f276c17618923f1152779552103e)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_three_byte_func_t func)` | Register a note on callback.
`public void `[`midi_register_noteoff_callback`](#group__input__callback__reg_1gac847b66051bd6d53b762958be0ec4c6d)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_three_byte_func_t func)` | Register a note off callback.
`public void `[`midi_register_aftertouch_callback`](#group__input__callback__reg_1gaa95bc901bd9edff956a667c9a69dd01f)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_three_byte_func_t func)` | Register an after touch callback.
`public void `[`midi_register_pitchbend_callback`](#group__input__callback__reg_1ga071a28f02ba14f53de219be70ebd9a48)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_three_byte_func_t func)` | Register a pitch bend callback.
`public void `[`midi_register_songposition_callback`](#group__input__callback__reg_1gaf2adfd79637f3553d8f26deb1ca22ed6)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_three_byte_func_t func)` | Register a song position callback.
`public void `[`midi_register_progchange_callback`](#group__input__callback__reg_1gae6ba1a35a4cde9bd15dd42f87401d127)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_two_byte_func_t func)` | Register a program change callback.
This is only called if a more specific callback is not matched and called. For instance, if you don't register a note on callback but you get a note on message the fall through callback will be called, if it is registered.
You use the functions when you are implementing your own midi device.
You set a send function to actually send bytes via your device, this method is called when you call a send function with this device, for instance midi_send_cc
You use the midi_device_input to process input data from the device and pass it through the device's associated callbacks.
You use the midi_device_set_pre_input_process_func if you want to have a function called at the beginning of the device's process function, generally to poll for input and pass that into midi_device_input
`public void `[`midi_device_input`](#group__midi__device_1gad8d3db8eb35d9cfa51ef036a0a9d70db)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t cnt,uint8_t * input)` | Process input bytes. This function parses bytes and calls the appropriate callbacks associated with the given device. You use this function if you are creating a custom device and you want to have midi input.
`public void `[`midi_device_set_send_func`](#group__midi__device_1ga59f5a46bdd4452f186cc73d9e96d4673)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_var_byte_func_t send_func)` | Set the callback function that will be used for sending output data bytes. This is only used if you're creating a custom device. You'll most likely want the callback function to disable interrupts so that you can call the various midi send functions without worrying about locking.
`public void `[`midi_device_set_pre_input_process_func`](#group__midi__device_1ga4de0841b87c04fc23cb56b6451f33b69)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_no_byte_func_t pre_process_func)` | Set a callback which is called at the beginning of the midi_device_process call. This can be used to poll for input data and send the data through the midi_device_input function. You'll probably only use this if you're creating a custom device.
`struct `[`_midi_device`](docs/api_midi_device.md#struct__midi__device) | This structure represents the input and output functions and processing data for a midi device.
Process input bytes. This function parses bytes and calls the appropriate callbacks associated with the given device. You use this function if you are creating a custom device and you want to have midi input.
#### Parameters
*`device` the midi device to associate the input with
Set the callback function that will be used for sending output data bytes. This is only used if you're creating a custom device. You'll most likely want the callback function to disable interrupts so that you can call the various midi send functions without worrying about locking.
#### Parameters
*`device` the midi device to associate this callback with
*`send_func` the callback function that will do the sending
Set a callback which is called at the beginning of the midi_device_process call. This can be used to poll for input data and send the data through the midi_device_input function. You'll probably only use this if you're creating a custom device.
#### Parameters
*`device` the midi device to associate this callback with
*`midi_no_byte_func_t` the actual callback function
# struct `_midi_device` {#struct__midi__device}
This structure represents the input and output functions and processing data for a midi device.
A device can represent an actual physical device [serial port, usb port] or something virtual. You should not need to modify this structure directly.
`enum `[`midi_packet_length_t`](#group__midi__util_1gae29ff56aee2b430ffe53933b97e5e79e) | An enumeration of the possible packet length values.
`public bool `[`midi_is_statusbyte`](#group__midi__util_1ga12e3b42ff9cbb4b4f2bc455fc8743ee5)`(uint8_t theByte)` | Test to see if the byte given is a status byte.
`public bool `[`midi_is_realtime`](#group__midi__util_1gad2f52c363e34a8000d80c983c324e2d7)`(uint8_t theByte)` | Test to see if the byte given is a realtime message.
`public `[`midi_packet_length_t`](#group__midi__util_1gae29ff56aee2b430ffe53933b97e5e79e)` `[`midi_packet_length`](#group__midi__util_1gaa168b43af6ae9de0debce1625e4b8175)`(uint8_t status)` | Find the length of the packet associated with the status byte given.
`public void `[`midi_send_cc`](#group__send__functions_1gaaf884811c92df405ca8fe1a00082f960)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,uint8_t num,uint8_t val)` | Send a control change message (cc) via the given device.
`public void `[`midi_send_noteon`](#group__send__functions_1ga467bcf46dbf03ec269ce565b46bc2775)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,uint8_t num,uint8_t vel)` | Send a note on message via the given device.
`public void `[`midi_send_noteoff`](#group__send__functions_1gaedb7d8805425eef5d47d57ddcb4c7a49)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,uint8_t num,uint8_t vel)` | Send a note off message via the given device.
`public void `[`midi_send_aftertouch`](#group__send__functions_1ga0014847571317a0e34b2ef46a6bc584f)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,uint8_t note_num,uint8_t amt)` | Send an after touch message via the given device.
`public void `[`midi_send_pitchbend`](#group__send__functions_1gae5a4a1e71611e7534be80af9ce3d3491)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,int16_t amt)` | Send a pitch bend message via the given device.
`public void `[`midi_send_programchange`](#group__send__functions_1ga7b15588ef25e5e1ff09c2afc3151ce86)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,uint8_t num)` | Send a program change message via the given device.
`public void `[`midi_send_channelpressure`](#group__send__functions_1gaf23e69fdf812e89c0036f51f88ab2e1b)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t chan,uint8_t amt)` | Send a channel pressure message via the given device.
`public void `[`midi_send_clock`](#group__send__functions_1ga4e1b11a7cdb0875f6e03ce7c79c581aa)`(`[`MidiDevice`](#struct__midi__device)` * device)` | Send a clock message via the given device.
`public void `[`midi_send_tick`](#group__send__functions_1ga2b43c7d433d940c5b907595aac947972)`(`[`MidiDevice`](#struct__midi__device)` * device)` | Send a tick message via the given device.
`public void `[`midi_send_start`](#group__send__functions_1ga1569749a8d58ccc56789289d7c7245cc)`(`[`MidiDevice`](#struct__midi__device)` * device)` | Send a start message via the given device.
`public void `[`midi_send_continue`](#group__send__functions_1gaed5dc29d754a27372e89ab8bc20ee120)`(`[`MidiDevice`](#struct__midi__device)` * device)` | Send a continue message via the given device.
`public void `[`midi_send_stop`](#group__send__functions_1ga026e1a620276cb653ac501aa0d12a988)`(`[`MidiDevice`](#struct__midi__device)` * device)` | Send a stop message via the given device.
`public void `[`midi_send_activesense`](#group__send__functions_1ga9b6e4c6ce4719d2604187b325620db37)`(`[`MidiDevice`](#struct__midi__device)` * device)` | Send an active sense message via the given device.
`public void `[`midi_send_reset`](#group__send__functions_1ga3671e39a6d93ca9568fc493001af1b1b)`(`[`MidiDevice`](#struct__midi__device)` * device)` | Send a reset message via the given device.
`public void `[`midi_send_tcquarterframe`](#group__send__functions_1ga5b85639910eec280bb744c934d0fd45a)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t time)` | Send a tc quarter frame message via the given device.
`public void `[`midi_send_songposition`](#group__send__functions_1gab1c9eeef3b57a8cd2e6128d18e85eb7f)`(`[`MidiDevice`](#struct__midi__device)` * device,uint16_t pos)` | Send a song position message via the given device.
`public void `[`midi_send_songselect`](#group__send__functions_1ga42de7838ba70d949af9a50f9facc3c50)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t song)` | Send a song select message via the given device.
`public void `[`midi_send_tunerequest`](#group__send__functions_1ga8db6c7e04d48e4d2266dd59118ca0656)`(`[`MidiDevice`](#struct__midi__device)` * device)` | Send a tune request message via the given device.
`public void `[`midi_send_byte`](#group__send__functions_1ga857e85eb90b288385642d4d991e09881)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t b)` | Send a byte via the given device.
`public void `[`midi_send_data`](#group__send__functions_1ga36e2f2e45369d911b76969361679054b)`(`[`MidiDevice`](#struct__midi__device)` * device,uint16_t count,uint8_t byte0,uint8_t byte1,uint8_t byte2)` | Send up to 3 bytes of data.
`public void `[`midi_send_array`](#group__send__functions_1ga245243cb1da18d2cea18d4b18d846ead)`(`[`MidiDevice`](#struct__midi__device)` * device,uint16_t count,uint8_t * array)` | Send an array of formatted midi data.
This is a generic method for sending data via the given midi device. This would be useful for sending sysex data or messages that are not implemented in this API, if there are any. Please contact the author if you find some so we can add them.
`public uint16_t `[`sysex_encoded_length`](#group__sysex__tools_1ga061e5607030412d6e62e2390d8013f0a)`(uint16_t decoded_length)` | Compute the length of a message after it is encoded.
`public uint16_t `[`sysex_decoded_length`](#group__sysex__tools_1ga121fc227d3acc1c0ea08c9a5c26fa3b0)`(uint16_t encoded_length)` | Compute the length of a message after it is decoded.
`public uint16_t `[`sysex_encode`](#group__sysex__tools_1ga54d77f8d32f92a6f329daefa2b314742)`(uint8_t * encoded,const uint8_t * source,uint16_t length)` | Encode data so that it can be transmitted safely in a sysex message.
You're likely going to need to ISP flash your board/device to get it working again. Luckily, this process is pretty straight-forward, provided you have any extra programmable keyboard, Arduino, or Teensy 2.0/Teensy 2.0++. There are also dedicated ISP flashers available for this, but most cost >$15, and it's assumed that if you are googling this error, this is the first you've heard about ISP flashing, and don't have one readily available (whereas you might have some other AVR board). __We'll be using a Teensy 2.0 with Windows 10 in this guide__ - if you are comfortable doing this on another system, please consider editing this guide and contributing those instructions!
You're likely going to need to ISP flash your board/device to get it working again. Luckily, this process is pretty straight-forward, provided you have any extra programmable keyboard, Pro Micro, or Teensy 2.0/Teensy 2.0++. There are also dedicated ISP flashers available for this, but most cost >$15, and it's assumed that if you are googling this error, this is the first you've heard about ISP flashing, and don't have one readily available (whereas you might have some other AVR board). __We'll be using a Teensy 2.0 or Pro Micro with Windows 10 in this guide__ - if you are comfortable doing this on another system, please consider editing this guide and contributing those instructions!
* [Teensy Loader](https://www.pjrc.com/teensy/loader.html) (if using a Teensy)
*QMK Toolbox (flash as usual - be sure to select the correct MCU) or `avrdude` via [WinAVR](http://www.ladyada.net/learn/avr/setup-win.html) (for Teensy & Pro Micro)
## Wiring
This is pretty straight-forward - we'll be connecting like-things to like-things in the following manner:
Flasher B0 <-> Keyboard RESET
Flasher B1 <-> Keyboard B1 (SCLK)
Flasher B2 <-> Keyboard B2 (MOSI)
Flasher B3 <-> Keyboard B3 (MISO)
Flasher VCC <-> Keyboard VCC
Flasher GND <-> Keyboard GND
### Teensy 2.0
## The ISP Firmware
Teensy B0 <-> Keyboard RESET
Teensy B1 <-> Keyboard B1 (SCLK)
Teensy B2 <-> Keyboard B2 (MOSI)
Teensy B3 <-> Keyboard B3 (MISO)
Teensy VCC <-> Keyboard VCC
Teensy GND <-> Keyboard GND
### Pro Micro
Pro Micro 10 (B6) <-> Keyboard RESET
Pro Micro 15 (B1) <-> Keyboard B1 (SCLK)
Pro Micro 16 (B2) <-> Keyboard B2 (MOSI)
Pro Micro 14 (B3) <-> Keyboard B3 (MISO)
Pro Micro VCC <-> Keyboard VCC
Pro Micro GND <-> Keyboard GND
## The ISP Firmware (now pre-compiled)
The only difference between the .hex files below is which pin is connected to RESET. You can use them on other boards as well, as long as you're aware of the pins being used. If for some reason neither of these pins are available, [create an issue](https://github.com/qmk/qmk_firmware/issues/new), and we can generate one for you!
* Pro Micro: [`util/pro_micro_ISP_B6_10.hex`](https://github.com/qmk/qmk_firmware/blob/master/util/pro_mico_ISP_B6_10.hex) (`B6/10`)
**Flash your Teenys/Pro Micro with one of these and continue - you won't need the file after flashing your ISP device.**
## Just the Bootloader File
If you just want to get things back to normal, you can flash only a bootloader from [`util/` folder](https://github.com/qmk/qmk_firmware/tree/master/util), and use your normal process to flash the firmware afterwards. Be sure to flash the correct bootloader for your chip:
If you're not sure what your board uses, look in the `rules.mk` file for the keyboard in QMK. The `MCU =` line will have the value you need. It may differ between different versions of the board.
### Advanced/Production Techniques
If you'd like to flash both the bootloader **and** the regular firmware at the same time, you need to combine the files.
1. Open the original firmware .hex file in a text editor
2. Remove the last line (which should be `:00000001FF` - this is an EOF message)
3. Copy the entire bootloader's contents onto a new line (with no empty lines between) and paste it at the end of the original file
4. Save it as a new file by naming it `<keyboard>_<keymap>_production.hex`
It's possible to use other bootloaders here in the same way, but __you need a bootloader__, otherwise you'll have to use ISP again to write new firmware to your keyboard.
## Flashing Your Bootloader/Production File
Make sure your keyboard is unplugged from any device, and plug in your Teensy.
1. Run Arduino after you have everything installed
Then scroll down until you see something that looks like this block of code:
1.`AVRISP device connected` will show up in yellow
2. Select the correct bootloader/production .hex file with the `Open` dialog (spaces can't be in the path)
3. Be sure the correct `Microcontroller` option is selected
4. Hit `Flash`
5. Wait, as nothing will output for a while, especially with production files
// Configure which pins to use:
If the verification and fuse checks are ok, you're done! Your board may restart automatically, otherwise, unplug your Teensy and plug in your keyboard - you can leave your Teensy wired to your keyboard while testing things, but it's recommended that you desolder it/remove the wiring once you're sure everything works.
// The standard pin configuration.
#ifndef ARDUINO_HOODLOADER2
#define RESET 0 // Use 0 (B0) instead of 10
#define LED_HB 11 // Use 11 (LED on the Teensy 2.0)
#define LED_ERR 8 // This won't be used unless you have an LED hooked-up to 8 (D3)
#define LED_PMODE 7 // This won't be used unless you have an LED hooked-up to 7 (D2)
And make the changes in the last four lines. If you're using something besides the Teensy 2.0, you'll want to choose something else that makes sense for `LED_HB`. We define `RESET` as `0`/`B0` because that's what's close - if you want to use another pin for some reason, [you can use the pinouts to choose something else](https://www.pjrc.com/teensy/pinout.html).
Once you've made your changes, you can click the Upload button (right arrow), which will open up the Teensy flasher app - you'll need to press the reset button on the Teensy the first time, but after that, it's automatic (you shouldn't be flashing this more than once, though). Once flashed, the orange LED on the Teensy will flash on and off, indicating it's ready for some action.
## The `.hex` File
Before flashing your firmware, you're going to need to and do a little preparation. We'll be appending [this bootloader (also a .hex file)](https://github.com/qmk/qmk_firmware/blob/master/util/bootloader_atmega32u4_1_0_0.hex) to the end of our firmware by opening the original .hex file in a text editor, and removing the last line, which should be `:00000001FF` (this is an EOF message). After that's been removed, copy the entire bootloader's contents and paste it at the end of the original file, and save it.
It's possible to use other bootloaders here in the same way, but __you need a bootloader__, otherwise you'll have to ISP to write new firmware to your keyboard.
## Flashing Your Firmware
Make sure your keyboard is unplugged from any device, and plug in your Teensy.
### Command Line
Open `cmd` and navigate to your where your modified .hex file is. We'll pretend this file is called `main.hex`, and that your Teensy 2.0 is on the `COM3` port - if you're unsure, you can open your Device Manager, and look for `Ports > USB Serial Device`. Use that COM port here. You can confirm it's the right port with:
|`MO(layer)` |Momentarily turn on `layer` when pressed (requires `KC_TRNS` on destination layer)|
|`OSL(layer)` |Momentarily activates `layer` until a key is pressed. See [One Shot Keys](https://docs.qmk.fm/#/feature_advanced_keycodes?id=one-shot-keys) for details. |
|`LM(layer, mod)`|Momentarily turn on `layer` (like MO) with `mod` active as well.
|`LT(layer, kc)` |Turn on `layer` when held, `kc` when tapped |
|`TG(layer)` |Toggle `layer` on or off |
|`TO(layer)` |Turn on `layer` when pressed |
|`TT(layer)` |Normally acts like MO unless it's tapped multiple times, which toggles `layer` on |
|`LCTL_T(kc)`|`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|`RSFT_T(kc)`| |Right Shift when held, `kc` when tapped |
|`LALT_T(kc)`|`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|`LGUI_T(kc)`|`LCMD_T(kc)`, `LWIN_T(kc)`, `GUI_T(kc)`, `CMD_T(kc)`, `WIN_T(kc)`|Left GUI when held, `kc` when tapped |
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|`HYPR_T(kc)`|`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
## [RGB Lighting](feature_rgblight.md)
@@ -283,6 +381,23 @@ This is a reference only. Each group of keys links to the page documenting their
|`LCTL_T(kc)`|`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|`RSFT_T(kc)`| |Right Shift when held, `kc` when tapped |
|`LALT_T(kc)`|`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|`LGUI_T(kc)`|`LCMD_T(kc)`, `RWIN_T(kc)`, `GUI_T(kc)`|Left GUI when held, `kc` when tapped |
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|`ALL_T(kc)` | |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|`SCMD_T(kc)`|`SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) with the exception of `KC_NO`, `KC_TRNS` and keycodes in the `0xA5-DF` range. See below for more details.
The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07)](https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf) with the exception of `KC_NO`, `KC_TRNS` and keycodes in the `0xA5-DF` range. See below for more details.
## Letters and Numbers
@@ -47,117 +47,145 @@ The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07
These keycodes correspond to characters that are "shifted" on a standard US ANSI keyboards. They do not have dedicated keycodes but are instead typed by holding down shift and then sending a keycode.
These keycodes correspond to characters that are "shifted" on a standard US ANSI keyboard. They do not have keycodes of their own but are simply shortcuts for `LSFT(kc)`, and as such send a Left Shift with the unshifted keycode, not the symbol itself.
It's important to remember that all of these keycodes send a left shift - this may cause unintended actions if unaccounted for. The short code is preferred in most situations.
## Caveats
## US ANSI Shifted Keycodes
Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since any modifiers specified in the keycode are ignored.
Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
@@ -171,6 +177,8 @@ In this case we've instructed QMK to call the `ACTION_FUNCTION` callback, which
> This `fn_actions[]` interface is mostly for backward compatibility. In QMK, you don't need to use `fn_actions[]`. You can directly use `ACTION_FUNCTION(N)` or any other action code value itself normally generated by the macro in `keymaps[][MATRIX_ROWS][MATRIX_COLS]`. N in `F(N)` can only be 0 to 31. Use of the action code directly in `keymaps` unlocks this limitation.
QMK is a powerful Open Source firmware for your mechanical keyboard. You can use QMK to customize your keyboard in ways both simple and powerful. People of all skill levels, from complete newbie to master programmer, have successfully used QMK to customize their keyboard. This guide will help you do the same, no matter your skill level.
@@ -6,11 +6,17 @@ Not sure if your keyboard can run QMK? If it's a mechanical keyboard you built y
## Overview
There are 4 main sections to this guide:
There are 6 main sections to this guide:
* [Getting Started](newbs_getting_started.md)
* [Building Your First Firmware](newbs_building_firmware.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
* [Git Best Practices](newbs_best_practices.md)
* [Learn More with these Resources](newbs_learn_more_resources.md)
This guide is focused on helping someone who has never compiled software before. It makes choices and recommendations based on that viewpoint. There are alternative methods for many of these procedures, and we support most of those alternatives. If you have any doubt about how to accomplish a task you can [ask us for guidance](getting_started_getting_help.md).
## Additional Resources
* [Thomas Baart's QMK Basics Blog](https://thomasbaart.nl/category/mechanical-keyboards/firmware/qmk/qmk-basics/) – A user-created blog covering the basics of how to use QMK Firmware, as seen from a new user's perspective.
## Or, "How I Learned to Stop Worrying and Love Git."
This document aims to instruct novices in the best ways to have a smooth experience in contributing to QMK. We will walk through the process of contributing to QMK, detailing some ways to make this task easier, and then later we'll break some things in order to teach you how to fix them.
This document assumes a few things:
1. You have a GitHub account, and have [forked the qmk_firmware repository](getting_started_github.md) to your account.
2. You've [set up your build environment](newbs_getting_started.md?id=environment-setup).
## Your fork's master: Update Often, Commit Never
It is highly recommended for QMK development, regardless of what is being done or where, to keep your `master` branch updated, but ***never*** commit to it. Instead, do all your changes in a development branch and issue pull requests from your branches when you're developing.
To reduce the chances of merge conflicts — instances where two or more users have edited the same part of a file concurrently — keep your `master` branch relatively up-to-date, and start any new developments by creating a new branch.
### Updating your master branch
To keep your `master` branch updated, it is recommended to add the QMK Firmware repository ("repo") as a remote repository in git. To do this, open your Git command line interface and enter:
Now that this is done, you can check for updates to the repo by running `git fetch upstream`. This retrieves the branches and tags — collectively referred to as "refs" — from the QMK repo, which now has the nickname `upstream`. We can now compare the data on our fork `origin` to that held by QMK.
To update your fork's master, run the following, hitting the Enter key after each line:
```
git checkout master
git fetch upstream
git pull upstream master
git push origin master
```
This switches you to your `master` branch, retrieves the refs from the QMK repo, downloads the current QMK `master` branch to your computer, and then uploads it to your fork.
### Making Changes
To make changes, create a new branch by entering:
```
git checkout -b dev_branch
git push --set-upstream origin dev_branch
```
This creates a new branch named `dev_branch`, checks it out, and then saves the new branch to your fork. The `--set-upstream` argument tells git to use your fork and the `dev_branch` branch every time you use `git push` or `git pull` from this branch. It only needs to be used on the first push; after that, you can safely use `git push` or `git pull`, without the rest of the arguments.
!> With `git push`, you can use `-u` in place of `--set-upstream`—`-u` is an alias for `--set-upstream`.
You can name your branch nearly anything you want, though it is recommended to name it something related to the changes you are going to make.
By default `git checkout -b` will base your new branch on the branch that is checked out. You can base your new branch on an existing branch that is not checked out by adding the name of the existing branch to the command:
```
git checkout -b dev_branch master
```
Now that you have a development branch, open your text editor and make whatever changes you need to make. It is recommended to make many small commits to your branch; that way, any change that causes issues can be more easily traced and undone if needed. To make your changes, edit and save any files that need to be updated, add them to Git's *staging area*, and then commit them to your branch:
```
git add path/to/updated_file
git commit -m "My commit message."
```
`git add` adds files that have been changed to Git's *staging area*, which is Git's "loading zone." This contains the changes that are going to be *committed* by `git commit`, which saves the changes to the repo. Use descriptive commit messages so you can know what was changed at a glance.
!> If you've changed a lot of files, but all the files are part of the same change, you can use `git add .` to add all the changed files that are in your current directory, rather than having to add each file individually.
### Publishing Your Changes
The last step is to push your changes to your fork. To do this, enter `git push`. Git now publishes the current state of `dev_branch` to your fork.
## Resolving Merge Conflicts
Sometimes when your work in a branch takes a long time to complete, changes that have been made by others conflict with changes you have made to your branch when you open a pull request. This is called a *merge conflict*, and is what happens when multiple people edit the same parts of the same files.
### Rebasing Your Changes
A *rebase* is Git's way of taking changes that were applied at one point, reversing them, and then applying the same changes to another point. In the case of a merge conflict, you can rebase your branch to grab the changes that were made between when you created your branch and the present time.
The `git rev-list` command entered here returns the number of commits that differ between the current branch and QMK's master branch. We run `git fetch` first to make sure we have the refs that represent the current state of the upstream repo. The output of the `git rev-list` command entered returns two numbers:
The first number represents the number of commits on the current branch since it was created, and the second number is the number of commits made to `upstream/master` since the current branch was created, and thus, the changes that are not recorded in the current branch.
Now that the current states of both the current branch and the upstream repo are known, we can start a rebase operation:
```
git rebase upstream/master
```
This tells Git to undo the commits on the current branch, and then reapply them against QMK's master branch.
```
$ git rebase upstream/master
First, rewinding head to replay your work on top of it...
Applying: Commit #1
Using index info to reconstruct a base tree...
M conflicting_file_1.txt
Falling back to patching base and 3-way merge...
Auto-merging conflicting_file_1.txt
CONFLICT (content): Merge conflict in conflicting_file_1.txt
error: Failed to merge in the changes.
hint: Use 'git am --show-current-patch' to see the failed patch
Patch failed at 0001 Commit #1
Resolve all conflicts manually, mark them as resolved with
"git add/rm <conflicted_files>", then run "git rebase --continue".
You can instead skip this commit: run "git rebase --skip".
To abort and get back to the state before "git rebase", run "git rebase --abort".
```
This tells us that we have a merge conflict, and gives the name of the file with the conflict. Open the conflicting file in your text editor, and somewhere in the file, you'll find something like this:
```
<<<<<<< HEAD
<p>For help with any issues, email us at support@webhost.us.</p>
=======
<p>Need help? Email support@webhost.us.</p>
>>>>>>> Commit #1
```
The line `<<<<<<< HEAD` marks the beginning of a merge conflict, and the `>>>>>>> Commit #1` line marks the end, with the conflicting sections separated by `=======`. The part on the `HEAD` side is from the QMK master version of the file, and the part marked with the commit message is from the current branch and commit.
Because Git tracks *changes to files* rather than the contents of the files directly, if Git can't find the text that was in the file previous to the commit that was made, it won't know how to edit the file. Re-editing the file will solve the conflict. Make your changes, and then save the file.
```
<p>Need help? Email support@webhost.us.</p>
```
Now run:
```
git add conflicting_file_1.txt
git rebase --continue
```
Git logs the changes to the conflicting file, and continues applying the commits from our branch until it reaches the end.
@@ -8,22 +8,34 @@ If you have closed and reopened your terminal window since following the first p
Start by navigating to the `keymaps` folder for your keyboard.
{% hint style='info' %}
If you are on macOS or Windows there are commands you can use to easily open the keymaps folder.
?> If you are on macOS or Windows there are commands you can use to easily open the keymaps folder.
macOS:
?> macOS:
open keyboards/<keyboard_folder>/keymaps
Windows:
?> Windows:
start keyboards/<keyboard_folder>/keymaps
{% endhint %}
start .\\keyboards\\<keyboard_folder>\\keymaps
## Create a Copy Of The `default` Keymap
Once you have the `keymaps` folder open you will want to create a copy of the `default` folder. We highly recommend you name your folder the same as your GitHub username, but you can use any name you want as long as it contains only lower case letters, numbers, and the underscore character.
To automate the process, you also have the option to run the `new_keymap.sh` script.
Navigate to the `qmk_firmware/util` directory and type the following:
```
./new_keymap.sh <keyboard path> <username>
```
For example, for a user named John, trying to make a new keymap for the 1up60hse, they would type in
```
./new_keymap.sh 1upkeyboards/1up60hse john
```
## Open `keymap.c` In Your Favorite Text Editor
Open up your `keymap.c`. Inside this file you'll find the structure that controls how your keyboard behaves. At the top of `keymap.c` there may be some defines and enums that make the keymap easier to read. Farther down you'll find a line that looks like this:
@@ -32,9 +44,7 @@ Open up your `keymap.c`. Inside this file you'll find the structure that control
This line indicates the start of the list of Layers. Below that you'll find lines containing either `LAYOUT` or `KEYMAP`, and these lines indicate the start of a layer. Below that line is the list of keys that comprise a that particular layer.
{% hint style='danger' %}
When editing your keymap file be careful not to add or remove any commas. If you do you will prevent your firmware from compiling and it may not be easy to figure out where the extra, or missing, comma is.
{% endhint %}
!> When editing your keymap file be careful not to add or remove any commas. If you do you will prevent your firmware from compiling and it may not be easy to figure out where the extra, or missing, comma is.
## Customize The Layout To Your Liking
@@ -44,9 +54,7 @@ How to complete this step is entirely up to you. Make the one change that's been
* [Features](features.md)
* [FAQ](faq.md)
{% hint style='info' %}
While you get a feel for how keymaps work, keep each change small. Bigger changes make it harder to debug any problems that arise.
{% endhint %}
?> While you get a feel for how keymaps work, keep each change small. Bigger changes make it harder to debug any problems that arise.
Now that you've built a custom firmware file you'll want to flash your keyboard.
## Load The File Into QMK Toolbox
## Flashing Your Keyboard with QMK Toolbox
The simplest way to flash your keyboard will be with the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases).
However, the QMK Toolbox is only available for Windows and macOS currently. If you're using Linux (or just wish to flash the firmware from the command line), you'll have to use the [method outlined below](newbs_flashing.md#flash-your-keyboard-from-the-command-line).
### Load The File Into QMK Toolbox
Begin by opening the QMK Toolbox application. You'll want to locate the firmware file in Finder or Explorer. Your keyboard firmware may be in one of two formats- `.hex` or `.bin`. QMK tries to copy the appropriate one for your keyboard into the root `qmk_firmware` directory.
{% hint style='info' %}
If you are on Windows or macOS there are commands you can use to easily open the current firmware folder in Explorer or Finder.
?> If you are on Windows or macOS there are commands you can use to easily open the current firmware folder in Explorer or Finder.
Windows:
?> Windows:
start .
macOS:
?> macOS:
open .
{% endhint %}
The firmware file always follows this naming format:
@@ -28,7 +32,7 @@ For example, the `plank/rev5` with a `default` keymap will have this filename:
Once you have located your firmware file drag it into the "Local file" box in QMK Toolbox, or click "Open" and navigate to where your firmware file is stored.
## Put Your Keyboard Into DFU (Bootloader) Mode
### Put Your Keyboard Into DFU (Bootloader) Mode
In order to flash your custom firmware you have to put your keyboard into a special flashing mode. While it is in this mode you will not be able to type or otherwise use your keyboard. It is very important that you do not unplug your keyboard or otherwise interrupt the flashing process while the firmware is being written.
@@ -47,7 +51,7 @@ When you are successful you will see a message similar to this in QMK Toolbox:
*** DFU device connected
```
## Flash Your Keyboard
### Flash Your Keyboard
Click the `Flash` button in QMK Toolbox. You will see output similar to the following:
@@ -72,6 +76,163 @@ Click the `Flash` button in QMK Toolbox. You will see output similar to the foll
First thing you'll need to know is which bootloader that your keyboard uses. There are four main bootloaders that are used, usually. Pro-Micro and clones use CATERINA, and Teensy's use Halfkay, OLKB boards use QMK-DFU, and other atmega32u4 chips use DFU.
You can find more information about the bootloaders in the [Flashing Instructions and Bootloader Information](flashing.md) page.
If you know what bootloader that you're using, then when compiling the firmware, you can actually add some extra text to the `make` command to automate the flashing process.
### DFU
For the DFU bootloader, when you're ready to compile and flash your firmware, open up your terminal window and run the built command:
make <my_keyboard>:<my_keymap>:dfu
For example, if your keymap is named "xyverz" and you're building a keymap for a rev5 planck, you'll use this command:
make planck/rev5:xyverz:dfu
Once it finishes compiling, it should output the following:
```
Linking: .build/planck_rev5_xyverz.elf [OK]
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
Checking file size of planck_rev5_xyverz.hex
* File size is fine - 18574/28672
```
After it gets to this point, the build script will look for the DFU bootloader every 5 seconds. It will repeat the following until the device is found or you cancel it.
dfu-programmer: no device present.
Error: Bootloader not found. Trying again in 5s.
Once it does this, you'll want to reset the controller. It should then show output similiar to this:
```
*** Attempting to flash, please don't remove device
0x5600 bytes written into 0x7000 bytes memory (76.79%).
>>> dfu-programmer atmega32u4 reset
```
If you have any issues with this, you may need to this:
sudo make <my_keyboard>:<my_keymap>:dfu
### Caterina
For Arduino boards and their close (such as the SparkFun ProMicro), when you're ready to compile and flash your firmware, open up your terminal window and run the built command:
make <my_keyboard>:<my_keymap>:avrdude
For example, if your keymap is named "xyverz" and you're building a keymap for a rev2 Lets Split, you'll use this command:
make lets_split/rev2:xyverz:avrdude
Once the firmware finishes compiling, it will output something like this:
```
Linking: .build/lets_split_rev2_xyverz.elf [OK]
Creating load file for flashing: .build/lets_split_rev2_xyverz.hex [OK]
Checking file size of lets_split_rev2_xyverz.hex [OK]
* File size is fine - 27938/28672
Detecting USB port, reset your controller now..............
```
At this point, reset the board and then the script will detect the bootloader and then flash the board. The output should look something like this:
```
Detected controller on USB port at /dev/ttyS15
Connecting to programmer: .
Found programmer: Id = "CATERIN"; type = S
Software Version = 1.0; No Hardware Version given.
Programmer supports auto addr increment.
Programmer supports buffered memory access with buffersize=128 bytes.
Programmer supports the following devices:
Device code: 0x44
avrdude.exe: AVR device initialized and ready to accept instructions
Your computer keyboard has a processor inside of it, not unlike the one inside your computer. This processor runs software that is responsible for detecting button presses and sending reports about the state of the keyboard when they are pressed or released. QMK fills the role of that software, detecting button presses and passing that information on to the host computer. When you build your custom layout you are creating the equivalent of an .exe for your keyboard.
Your computer keyboard has a processor inside of it, not unlike the one inside your computer. This processor runs software that is responsible for detecting button presses and sending reports about the state of the keyboard when buttons are pressed or released. QMK fills the role of that software, detecting button presses and passing that information on to the host computer. When you build your custom keymap, you are creating the equivalent of an executable program for your keyboard.
QMK tries to put a lot of power into your hands by making easy things easy, and hard things possible. You don't have to know how to program to create powerful layouts, you only have to follow a few simple syntax rules.
QMK tries to put a lot of power into your hands by making easy things easy, and hard things possible. You don't have to know how to program to create powerful keymaps — you only have to follow a few simple syntax rules.
# Getting Started
Before you can build keymaps you need to install some software and setup your build environment. This only has to be done one time no matter how many keyboards you want to compile firmware for.
Before you can build keymaps, you need to install some software and setup your build environment. This only has to be done once no matter how many keyboards you plan to compile firmware for.
## Download Software
### Text Editor
You'll need a program that can edit and save **plain text** files. If you are on Windows you can make due with Notepad, and on Linux you can use Gedit, both of which are simple but functional text editors. On macOS you can not use TextEdit.app, it will not save plain text files. You will need to install another program such as Sublime Text.
You'll need a program that can edit and save **plain text** files. If you're on Windows you can make do with Notepad, and on Linux you can use gedit. Both of these are simple but functional text editors. On macOS, be careful with the default TextEditapp: it will not save plain text files unless you explicitly select _Make Plain Text_ from the _Format_ menu.
{% hint style='info' %}
Not sure which text editor to use? Laurence Bradford wrote [a great introduction](https://learntocodewith.me/programming/basics/text-editors/) to the subject.
{% endhint %}
You can also download and install a dedicated text editor like [Sublime Text](https://www.sublimetext.com/) or [VS Code](https://code.visualstudio.com/). This is probably the best way to go regardless of platform, as these programs are specifically made for editing code.
?> Not sure which text editor to use? Laurence Bradford wrote [a great introduction](https://learntocodewith.me/programming/basics/text-editors/) to the subject.
### QMK Toolbox
QMK Toolbox is a Windows and macOS program that allows you to both program and debug your custom keyboard. You will want to install it so that you can easily flash your keyboard and receive the debugging messages that your keyboard will print.
QMK Toolbox is an optional graphical program for Windows and macOS that allows you to both program and debug your custom keyboard. You will likely find it invaluable for easily flashing your keyboard and viewing debug messages that it prints.
[Download the latest release here.](https://github.com/qmk/qmk_toolbox/releases/latest)
## Environment Setup
* For Windows: `qmk_toolbox.exe` (portable) or `qmk_toolbox_install.exe` (installer)
* For macOS: `QMK.Toolbox.app.zip` (portable) or `QMK.Toolbox.pkg` (installer)
We've tried to make QMK as easy to setup as possible. You only have to prepare your Linux or Unix environment and let QMK install the rest.
## Set Up Your Environment
{% hint style="info" %}
If you haven't worked with the Linux/Unix command line before there are a few basic concepts and commands you should learn. These resources will teach you enough to work with QMK:
We've tried to make QMK as easy to set up as possible. You only have to prepare your Linux or Unix environment, then let QMK install the rest.
* [Must Know Linux Commands](https://www.guru99.com/must-know-linux-commands.html)
?> If you haven't worked with the Linux/Unix command line before, there are a few basic concepts and commands you should learn. These resources will teach you enough to be able to work with QMK:<br>
[Must Know Linux Commands](https://www.guru99.com/must-know-linux-commands.html)<br>
* Follow the installation instructions on the msys2 homepage: http://www.msys2.org
* Close any open msys2 terminals, and open a new terminal
* Install git by running this command: `pacman -S git`
* Follow the installation instructions on the [MSYS2 homepage](http://www.msys2.org).
* Close any open MSYS2 terminals and open a new MSYS2 MinGW 64-bit terminal.
* Install Git by running this command: `pacman -S git`.
### macOS
You will need to install homebrew. Follow the instructions on the homebrew homepage: https://brew.sh
You will need to install Homebrew. Follow the instructions on the [Homebrew homepage](https://brew.sh).
After Homebrew is installed, continue with _Set Up QMK_. In that step you will run a script that will install other packages.
### Linux
You will need to install git. It's extremely likely you already have it, but if not one of the following commands should install it:
You will need to install Git. It's very likely that you already have it, but if not, one of the following commands should install it:
* Debian/Ubuntu/Devuan: `apt-get install git`
* Fedora/Redhat/Centos: `yum install git`
* Debian / Ubuntu / Devuan: `apt-get install git`
* Fedora / Red Hat / CentOS: `yum install git`
* Arch: `pacman -S git`
## Download QMK
?> Docker is also an option on all platforms. [Click here for details.](getting_started_build_tools.md#docker)
Once you have setup your Linux/Unix environment you are ready to download QMK. We will do this by using git to "clone" the QMK repository. Open a Terminal or MSYS2 Console window and leave it open for the remainder of this guide. Inside that window run these two commands:
## Set Up QMK
Once you have set up your Linux/Unix environment, you are ready to download QMK. We will do this by using Git to "clone" the QMK repository. Open a Terminal or MSYS2 MinGW window and leave it open for the remainder of this guide. Inside that window run these two commands:
git clone https://github.com/qmk/qmk_firmware.git
cd qmk_firmware
{% hint style='info' %}
If you already know [how to use GitHub](getting_started_github.md) we recommend you create and clone your own fork instead. If you don't know what that means you can safely ignore this message.
{% endhint %}
?> If you already know [how to use GitHub](getting_started_github.md), we recommend that you create and clone your own fork instead. If you don't know what that means, you can safely ignore this message.
## Setup QMK
QMK comes with a script to help you setup the rest of what you'll need. You should run it now by typing in this command:
QMK comes with a script to help you setup the rest of what you'll need. You should run it now by typing in this command:
./util/qmk_install.sh
util/qmk_install.sh
## Test Your Build Environment
Now that your QMK build environment is setup you can build a firmware for your keyboard. Start by trying to build the default layout for your keyboard. You should be able to do that with a command in this format:
Now that your QMK build environment is setup, you can build a firmware for your keyboard. Start by trying to build the keyboard's default keymap. You should be able to do that with a command in this format:
make <keyboard>:default
For example, to build a firmware for a Clueboard 66% use:
For example, to build a firmware for a Clueboard 66% you would use:
make clueboard/66/rev3:default
When it is done you should have a lot of output that ends similar to this:
If a board currently supported in QMK uses a Pro Micro (or compatible board) and you want to use the Proton C, you can generate the firmware by appending `CONVERT_TO_PROTON_C=yes` (or `CTPC=yes`) to your make argument, like this:
make 40percentclub/mf68:default CTPC=yes
You can add the same argument to your keymap's `rules.mk`, which will accomplish the same thing.
This exposes the `CONVERT_TO_PROTON_C` flag that you can use in your code with `#ifdef`s, like this:
#ifdef CONVERT_TO_PROTON_C
// Proton C code
#else
// Pro Micro code
#endif
Before being able to compile, you may get some errors about `PORTB/DDRB`, etc not being defined, so you'll need to convert the keyboard's code to use the [GPIO Controls](internals_gpio_control.md) that will work for both ARM and AVR. This shouldn't affect the AVR builds at all.
The Proton C only has one on-board LED (C13), and by default, the TXLED (D5) is mapped to it. If you want the RXLED (B0) mapped to it instead, add this like to your `config.h`:
# List of Useful Core Functions To Make Your Keyboard Better
There are a lot of hidden functions in QMK that are incredible useful, or may add a bit of functionality that you've been wanting. Functions that are specific to certain features are not included here, as those will be on their respective feature page.
## (OLKB) Tri Layers
There are actually separate functions that you can use there, depending on what you're after.
### `update_tri_layer(x, y, z)`
The first is the `update_tri_layer(x, y, z)` function. This function check to see if layers `x` and `y` are both on. If they are both on, then it runs on layer `z`. Otherwise, if both `x` and `y` are not both on (either only one is, or neither is), then it runs off layer `z`.
This function is useful if you want to create specific keys that have this functionality, but other layer keycodes won't do this.
The other function is `update_tri_layer_state(state, x, y, z)`. This function is meant to be called from they [`layer_state_set_*` functions](custom_quantum_functions.md#layer-change-code). This means that any time that you use a keycode to change the layer, this will be checked. So you could use `LT(layer, kc)` to change the layer and it will trigger the same layer check.
The caveat to this method is that you cannot access the `z` layer without having `x` and `y` layers on, since if you try to activate just layer `z`, it will run this code and turn off layer `z` before you could use it.
Alternatively, you don't have to immediately "return" the value. This is useful if you want to add multiple tri layers, or if you want to add additional effects.
Do you want to set the default layer, so that it's retained even after you unplug the board? If so, this is the function for you.
To use this, you would use `set_single_persistent_default_layer(layer)`. If you have a name defined for your layer, you can use that instead (such as _QWERTY, _DVORAK or _COLEMAK).
This will set the default layer, update the persistent settings, and play a tune if you have [Audio](feature_audio.md) enabled on your board, and the default layer sounds set.
To configure the default layer sounds, you would want to define this in your `config.h` file, like this:
?> There are a large number of predefined songs in [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h) that you can use.
## Reseting the keyboard
There is the `RESET` quantum keycode that you can use. But if you want to reset the board as part of a macro, rather than hitting a key separately, you can do that.
And to do so, add `reset_keyboard()` to your function or macro, and this will reset to bootloader.
## Wiping the EEPROM (Persistent Storage)
If you're having issues with Audio, RGB Underglow, backlighting or keys acting weird, then you can reset the EEPROM (persistent setting storage). Bootmagic is one way to do this, but if that isn't enabled, then you can use a custom macro to do so.
To wipe the EEPROM, run `eeconfig_init()` from your function or macro to reset most of the settings to default.
## Tap random key
If you want to send a random character to the host computer, you can use the `tap_random_base64()` function. This [pseudorandomly](https://en.wikipedia.org/wiki/Pseudorandom_number_generator) selects a number between 0 and 63, and then sends a key press based on that selection. (0–25 is `A`–`Z`, 26–51 is `a`–`z`, 52–61 is `0`–`9`, 62 is `+` and 63 is `/`).
?> Needless to say, but this is _not_ a cryptographically secure method of generating random Base64 keys or passwords.
## Software Timers
It's possible to start timers and read values for time-specific events. Here's an example:
This page covers how to properly support keyboards in the [QMK Configurator](https://config.qmk.fm/).
## How the Configurator Understands Keyboards
To understand how the Configurator understands keyboards, first one must understand layout macros. For this exercise, we're going to imagine a 17-key numpad PCB, which we're going to call `numpad`.
```
┌───┬───┬───┬───┐
│NLk│ / │ * │ - │
├───┼───┼───┼───┤
│7 │8 │9 │ + │
├───┼───┼───┤ │
│4 │5 │6 │ │
├───┼───┼───┼───┤
│1 │2 │3 │Ent│
├───┴───┼───┤ │
│0 │ . │ │
└───────┴───┴───┘
```
?> For more on layout macros, see [Understanding QMK: Matrix Scanning](understanding_qmk.md?id=matrix-scanning) and [Understanding QMK: Matrix to Physical Layout Map](understanding_qmk.md?id=matrix-to-physical-layout-map).
The Configurator's API reads the keyboard's `.h` file from `qmk_firmware/keyboards/<keyboard>/<keyboard>.h`. For our numpad, this file would be `qmk_firmware/keyboards/numpad/numpad.h`:
```c
#pragma once
#define LAYOUT( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, \
k30, k31, k32, k33, \
k40, k42 \
) { \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, KC_NO }, \
{ k30, k31, k32, k33 }, \
{ k40, KC_NO, k42, KC_NO } \
}
```
QMK uses `KC_NO` to designate places in the switch matrix where there is no switch. Sometimes, `XXX`, `___` or `____` are used as shorthand to make this section easier to read if it needs to be debugged. This is usually defined near the beginning of the `.h` file:
```c
#pragma once
#define XXX KC_NO
#define LAYOUT( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, \
k30, k31, k32, k33, \
k40, k42 \
) { \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, XXX }, \
{ k30, k31, k32, k33 }, \
{ k40, XXX, k42, XXX } \
}
```
!> This usage differs from that of keymap macros, which almost always use `XXXXXXX` (seven capital X's) for `KC_NO` and `_______` (seven underscores) for `KC_TRNS`.
!> To prevent user confusion, using `KC_NO` is preferred.
The layout macro tells the Configurator that our keyboard has 17 keys, arranged in five rows of four columns each. Our switch positions are named `k<row><column>`, counting from 0. The names themselves actually don't matter, as long as they match between the top section, which receives the keycodes from the keymap, and the bottom half which designates where each key is in the matrix.
To display our keyboard in a way that resembles the physical keyboard, we need to build a JSON file that tells the Configurator how to tie the physical locations and sizes of our keys to our switch matrix.
## Building the JSON file
To build the JSON file, the easiest way is to build the layout in [Keyboard Layout Editor](http://www.keyboard-layout-editor.com/) ("KLE"), from which we'll feed the Raw Data into a QMK tool that converts this data into a JSON the Configurator will read and use. Since KLE opens by default with a numpad layout, we're just going to remove the Getting Started instructions, and use what's left.
Once the layout is as desired, move to the Raw Data tab in KLE, and copy the contents:
```
["Num Lock","/","*","-"],
["7\nHome","8\n↑","9\nPgUp",{h:2},"+"],
["4\n←","5","6\n→"],
["1\nEnd","2\n↓","3\nPgDn",{h:2},"Enter"],
[{w:2},"0\nIns",".\nDel"]
```
To convert this data into our JSON, go to the [QMK KLE-JSON Converter](https://qmk.fm/converter/), paste the Raw Data into the Input field, and click the Convert button. After a moment, our JSON data will appear in the Output field. Copy the contents to a new text document, and name the document `info.json`, saving it in the same folder that contains `numpad.h`.
Use the `keyboard_name` object to set the name of the keyboard. The `bootloader` object is deprecated, so it can be deleted. For instruction purposes, we will put each key's object on its own line. This is only to make the file more human-readable, and does not affect the Configurator's functionality.
```json
{
"keyboard_name":"Numpad",
"url":"",
"maintainer":"qmk",
"tags":{
"form_factor":"numpad"
},
"width":4,
"height":5,
"layouts":{
"LAYOUT":{
"layout":[
{"label":"Num Lock","x":0,"y":0},
{"label":"/","x":1,"y":0},
{"label":"*","x":2,"y":0},
{"label":"-","x":3,"y":0},
{"label":"7","x":0,"y":1},
{"label":"8","x":1,"y":1},
{"label":"9","x":2,"y":1},
{"label":"+","x":3,"y":1,"h":2},
{"label":"4","x":0,"y":2},
{"label":"5","x":1,"y":2},
{"label":"6","x":2,"y":2},
{"label":"1","x":0,"y":3},
{"label":"2","x":1,"y":3},
{"label":"3","x":2,"y":3},
{"label":"Enter","x":3,"y":3,"h":2},
{"label":"0","x":0,"y":4,"w":2},
{"label":".","x":2,"y":4}
]
}
}
}
```
The `layouts` object contains the data that represents the physical layout of the keyboard. It has an object `LAYOUT`, which needs to match the name of our layout macro from `numpad.h`. The `LAYOUT` object itself has an object named `layout`, which contains one JSON object for each physical key on our keyboard, formatted as follows:
```
┌ The name of the key. Not displayed in the Configurator.
│ ┌ The key's X-axis location, in key units from the
│ │ keyboard's left edge.
│ │ ┌ The key's Y-axis location, in key units from
│ │ │ the keyboard's top (rear-facing) edge.
↓ ↓ ↓
{"label":"Num Lock", "x":0, "y":0},
```
Some objects will also have `"w"` and `"h"` keys, which represent a key's width and height, respectively.
?> For more on the `info.json` files, see [QMK Keyboard Guidelines: Keyboard Metadata](hardware_keyboard_guidelines.md?id=keyboard-metadata)
## How the Configurator Programs Keys
The Configurator's API uses the layout macro and the JSON file we've given it to create a visual representation of the keyboard that has each visual object tied to a specific key, in sequence:
key in layout macro | JSON object used
:---: | :----
k00 | {"label":"Num Lock", "x":0, "y":0}
k01 | {"label":"/", "x":1, "y":0}
k02 | {"label":"*", "x":2, "y":0}
k03 | {"label":"-", "x":3, "y":0}
k10 | {"label":"7", "x":0, "y":1}
k11 | {"label":"8", "x":1, "y":1}
k12 | {"label":"9", "x":2, "y":1}
k13 | {"label":"+", "x":3, "y":1, "h":2}
k20 | {"label":"4", "x":0, "y":2}
k21 | {"label":"5", "x":1, "y":2}
k22 | {"label":"6", "x":2, "y":2}
k30 | {"label":"1", "x":0, "y":3}
k31 | {"label":"2", "x":1, "y":3}
k32 | {"label":"3", "x":2, "y":3}
k33 | {"label":"Enter", "x":3, "y":3, "h":2}
k40 | {"label":"0", "x":0, "y":4, "w":2}
k42 | {"label":".", "x":2, "y":4}
When a user selects the top-left key in the Configurator, and assigns Num Lock to it, the Configurator builds a keymap file with `KC_NLCK` as the first key, and so on as the keymap is built. The `label` keys are not used; they are only for the user's reference in identifying specific keys when debugging the `info.json` file.
## Issues and Hazards
Currently, the Configurator does not support key rotation or non-rectangular key shapes like ISO Enter. Additionally, keys that are vertically-offset from their "row" — the arrow keys on 1800-layouts like the [TKC1800](https://github.com/qmk/qmk_firmware/tree/4ac48a61a66206beaf2fdd5f2939d8bbedd0004c/keyboards/tkc1800/) being a prominent example — confuse the KLE-to-JSON Converter, if not adjusted for by the contributor of the `info.json` file.
### Workarounds
#### Non-rectangular keys
For ISO Enter keys, QMK custom is to display it as a rectangular key, 1.25u wide and 2u high, aligned so its right edge is aligned with the right edge of the alphanumeric key block.

*A 60% keyboard in standard ISO layout, as rendered by QMK Configurator.*
#### Vertically-offset keys
For vertically-offset keys, place them in KLE as if they were not offset, then edit the Y-values as needed in the converted JSON file

*An 1800-layout keyboard as rendered in Keyboard Layout Editor, without the vertical offset applied to the arrow keys.*

*A Unix diff file, showing the changes needed to vertically-offset the arrow keys in our keyboard's JSON file.*
Some files were not shown because too many files have changed in this diff
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