* Fix up GPIO macros
* Fix up send string macros
`string` arguments must not be parenthesized
* Fix up miscellaneous macros
* Make indentation uniform (4 spaces)
* Make #ifdef vs #if defined usage consistent
* Reorder standard includes
* Revert indentation changes as per review comments
* Revert #if defined(__AVR__) → #ifdef __AVR__ change
* Change 2 space indent to 4 spaces on a couple of lines
* Replace include guard with #pragma once
Using QUANTUM_LIB_SRC prevents the warning when multiple sources add the i2c_master.c file. Boards such as the Ergodox EZ Glow see this warning every time they compile because the board uses the file in general, and because the RGB LED Matrix requires it, as well.
* Add wasdat:konstantin keymap
TODO: Move it to layouts/
* Use HHKB arrow arrangement for mouse keys on KBD6X
* Move KC_APP from Ctrl to M on all boards
* Use RCT_RSF on Melody96
* Set TAP_HOLD_CAPS_DELAY to 50 in userspace
* Use RSF_RCT instead of RCT_RSF
* added iris rev 3 keymap
* stuff
* Update config.h
* Removed personal mapping folder so that I can branch it
* Added personal Iris keymap folder
* added enums, removed break after return, and removed line 3 of keymap.c
* removed process record function
* greenshadowmaker keymap for idobo xd75 massdrop
* remove uneeded config.h
* corrected format to match convention instead of xd75 where I accidentally started from
* fixed errors and added arrows bottom right to match my other layouts
* updated readme
* right arrow fix
* Update keyboards/idobo/keymaps/greenshadowmaker/keymap.c
removing unnecessary part, copied from different keymap
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* added suggested changes
* removed unneded elements
* updates to my iris keymap
* some rational updates to the keymap - let's see how this works
* updates to my iris keymap
* some rational updates to the keymap - let's see how this works
* add mouse keys and remove unused keys and some cleanup
* a little bit more cleanup
* actually enable mousekeys
* fix markdown lint complaints
* fix capitalization
* changes made per suggestions
* initial commit, copied from singa
* default 60_ansi LAYOUT implemented and tested workin
* add rgb underglow support bounded by ifdefs
* edit readme to provide information on reset procedure and on rgb underglow support
* improve the default keymap to have a second layer with function keys and even a RESET
* Add LAYOUT_all macro and discovered that split backspace uses an additional pin on the microcontroller
* fix up last line in readme
* Add QMK Configurator support
* Convert gh60.h to #pragma once include guard
* Lint gh60.h
This commit only changes white space.
* Convert info.json to debug linting
Making this file easier to read.
* Put the label keys first for LAYOUT_60_ansi
* Complete and correct key labels in info.json
* Duplicate LAYOUT as LAYOUT_all
Doing this for backwards compatibility. Has implications for user keymaps.
* Update LAYOUT_all to make sense
The original macro LAYOUT submitted for the GH60 gets a couple of things wrong:
- K49 is placed between Space and Right Alt, when it's actually the right half of a split Backspace
- K3C is assigned before K3D, when K3C is the 1u portion of a 1.75u/1u split Right Shift, and therefore K3D is actually to the left of K3C
The LAYOUT_all macro corrects these issues, but the LAYOUT macro is unchanged, so as to not break user keymaps that depend on it.
This commit also updates the default keymap to use the LAYOUT_all macro, and makes a minor change to the base layer to be more as a user would expect for the corresponding physical layout.
* Correct the layout data for the LAYOUT macro in info.json
Gives proper Configurator rendering.
* Modernize default keymap
Update the default keymap to use more modern QMK conventions.
* Modernize the LED management code
Update the LED management functions to use the GPIO functions, and clean up the led_set_kb() function.
* Update key labels in info.json for LAYOUT_60_ansi_split_rshift
Makes them consistent with the the rest of the file.
* Update Docs links in readme file
* Snowkuma's planck layout.
Heavily influenced by both Planck and SDOTHUMs layouts. I have tried to
implement a comfortable layout with a wide stagger and a minimal set of
key usage.
Still a work in progress, hope it is useful to others.
* Adds simple readme file and images of layout
* Removes unused experimental definitions
* Update readme.md
Adds images of layout to readme.
* Removes accidentally added test keymap .swn .swo .swp files
* Updates config.h replaces include guard
As suggested by @noroadsleft replaces the include guard (ifndef, define
and endif) with just `#pragma once`.
* Replaces two extra KC with inbuilt QMK equivalents
custom_keycodes.h
Replaces `___f___` with the equivalent QMK alias `_______` KC_TRNS
`___x___` with the equivalent QMK alias `XXXXXXX` KC_NO
Updates keymap.c to reflect the changes made.
* Changes keymap.c to include QMK_KEYBOARD_H
Replaces planck.h and action_layer.h includes with the single inclusion
of QMK_KEYBOARD_H which includes action_layer.h automatically.
* Update keyboards/planck/keymaps/snowkuma/keymap.c
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update keymap.c
removes unused Coleman key code from enum planck_keycodes
* Update keymap.c removes COLEMAK key code logic
* Initial keymapping
* Removed unneccessary config files
* Update readme.md
* Updated symbol locations, tap dance on parentheses for brackets.
* Update readme.md
* Fixed layout image inconsistencies
* More quality shift key layer control, swapped enter + shift enter
* Keyap tweaks and config cleanup
* Almost compiling, still has layout reference issues.
* Finally compiling. 2x2u layout (default, not mine) had nonexistent keys on it
* Super minor changes
* Ctrl+Bksp after first tap
* Changed bind so un/lock is explicit to work with remote un/locking
* Added keyboard passwords please don't hate me
* Changed backspace functionality and added em dash
* Changed to send_string because it's preferred for macros
* Minor fixes
* Removed global redefinition and fixed possible issue between 6KRO and NKRO
* Cleanup
* Layer names, password layer is OSL over toggle
* Hopefully now in QMK preferred format.
* Blank passwords.c
I realized with me excluding this it wouldn't compile - so adding a blank one.
* Fixed OSLs not cancelling after tapping term
* Matrix change.
KC_NO instead of repeating.
* Unneeded line.
Co-Authored-By: IsaacElenbaas <34344969+IsaacElenbaas@users.noreply.github.com>
* Fixed return statements to work with after-press functions
* External image host
* Removed image from github
* Removed unneccessary rules.mk lines and fixed tabbing
* Typos
* Fixes upon part arrival.
* Final changes and bug fixes
* Preventing KC_NO from waking monitors.
* Fix to rest of matrices
In response to https://github.com/evillemez/qmk_firmware/issues/1—the rest have the same problem.
The switch of k37 for k36 is just for consistency between that and the 2x2u.
* Workaround for #6214, minor changes, CRLF change in passwords because it won't leave my modified no matter what I do.
* Add Pulse 4k, a macropad by Maxr1998
* Some config tweaks
* Remove image note
* Add license headers
* Fix media keys
* Remove Play/pause again as it doesn't work on Linux
* Initial refactor of onekey to support multiple development boards
* Fixes to get teensy lc && 3.2 working
* Add pin tables
* Add caveats to Teensy boards
* Correct bootloader for Elite-C
* [Keyboard] Modernize the KMAC implementation
This brings the matrix implementation more in line with the current
default matrix code.
It also simplifies the implementation quite a bit.
* [Keyboard] Add layout support to KMAC
* Rename layout macros
The Instant60's info.json was updated in #6157. The intention seems to have been supporting Community Layouts, but that feature was not implemented. After checking that the layouts conform, rename the appropriate layout macros.
- rename LAYOUT_ansi as LAYOUT_60_ansi
- rename LAYOUT_tsangan as LAYOUT_60_tsangan_hhkb
- update `default` and `tsangan` keymaps
* Enable Community Layout support
Supported Community Layouts:
- 60_ansi (Instant60 ANSI version)
- 60_tsangan_hhkb (Instant60 Tsangan version)
* keymap simplification and fancy alt tab behaviour
* move symbols around and try ergo numbers
* mess with symbol positions
* f11 and f12 for volume control (for ease of remapping)
* slack unread navigation
* experiment with mods on home row
* mods on symbol layer
* dedicated tab left and tab right keys
* swap next and prev
* remove hold to shift on a and o
* revert to simpler keymap
* restore readme
* point to keymap image
* cmd + cmd -> cmd + ctrl
* expand readme
* slack unread channel navigation
* Update keyboards/planck/keymaps/callum/keymap.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* return true from cmd handling block
* [keyboard] TA-65 by maartenwut
Add ta65 to QMK with 4 layouts
* Simplify config.h
* Simplify keymap
* Update bootloader
- confirmed to be qmk-dfu by maartenwut
* Update keyboards/ta65/readme.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Review feedback
- fauxpark recommendations
- noroadsleft recommendations
* Repair info.json structure
JSON objects were not properly nested according to the QMK specification.
* Switch info.json to "debug linting"
So I can read the file more easily.
* Remove k2c and k31 from LAYOUT_tsangan
k2c was the Non-US Hash position, and k31 was the Non-US Backslash position, but this layout is intended for ANSI.
* Correct LAYOUT_tsangan data in info.json
* Update tsangan keymap to use updated LAYOUT_tsangan macro correctly
* Rename LAYOUT_tsangan to LAYOUT_ansi_tsangan
Increased clarity.
* Rename tsangan keymap as default_ansi_tsangan
Per QMK Keyboard Guidelines.
* Fix object ordering for ISO layouts in info.json
ISO Enter's object was out of sequence in both layouts.
* Rename ISO keymaps per QMK Keyboard Guidelines
- rename iso keymap as default_iso
- rename iso_tsangan keymap as default_iso_tsangan
* Add default_ansi keymap
For user reference.
* Enable Community Layout support
LAYOUT_ansi and LAYOUT_iso conform to the 65_ansi and 65_iso Community Layouts, respectively.
- rename LAYOUT_ansi to LAYOUT_65_ansi
- rename LAYOUT_iso to LAYOUT_65_iso
- update keymaps as appropriate
- add LAYOUTS rule to rules.mk
* Disambiguate key labels in info.json
* Remove trailing white space from info.json
* Update keyboards/ta65/keymaps/maartenwut/config.h
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Add omnikeyish keyboard support.
* remove out of date comment
* PCB Rev 1.1 moved Row5's pin to E6, because the teensy++ hangs an onboard LED off D6.
* Move string.h include to .c file
* Add pcb kicad link.
* Add info.json
* Move macro programming to numlock's keyposition, the most useless key on the post model M layout. Force numlock enabled on host at init time, so you're not stuck without a numpad (hopefully)
* Make the macro blink function toggle LEDs from their previous state.
* Use incorrect but code style compliant opening curly bracing style.
* Make PCB rev 1.1 the default Omnikeyish config, as the author has the only rev 1.0 boards that'll ever be.
* Fix silly spelling error in 3 defines
* First set of review changes.
* Layout macro and keymap defined using it.
* Layout macros for the northgate factory plates.
* minor rearrangements
* ALL the layouts.
* Forgot ultra-t in info.json
* fixed issue with LED indicators
corrected error in info.json
* fixed issue with led indictors
* added fix for key_count to info.json for westfoxtrot/aanzee
* fix to support config.qmk.fm correctly and remove unused key from matrix for westfoxtrot/aanzee
* fix for caps_lock led
* Update readme.md
* Fix breathing always on for soft PWM
* Remove reference to hardware PWM pins in BACKLIGHT_BREATHING description
Now, breathing will only be unsupported when Timers 1 and 3 are both used by Audio
* Document BACKLIGHT_ON_STATE and its purpose
* Move layout macros to revision folders
* Update Planck EZ layout macros
Planck EZ only supports one layout (centered 2u spacebar). Deleted all the other macros.
* Flesh out QMK Configurator support
Give each Planck revision its own info.json file.
* Readme updates
- give each revision its own readme
- add the Planck EZ to the main Planck readme
* Fix layout macro for Planck EZ
Previous matrix didn't compile because the electrical matrix defined a k3b location, which was unused by the physical arguments.
Drashna was kind enough to confirm the Planck EZ's matrix for me.
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Pretend the Planck EZ supports ortho_4x12 layout
The hardware doesn't, but doing so prevents CI errors because the default keymap uses LAYOUT_planck_grid.
Going to pretend LAYOUT_ortho_4x12 is a valid layout for the Planck EZ.
* Update Planck EZ's URL in info.json
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* added keyboard_layout_jopr
* making it compile
* #pragma once instead of #ifndef and #define
* renamed and added keymap
renamed old "default" to "modded_white", added new "default" that resembles an ISO 105-key layout
* reordered keyboards/jopr/info.json to match order o layout array
* implemented most suggestions
* fixed missing ;
* fixed bootloader setting for rules.mk
* adopted standard layout matrix naming convention
* "fixed" commented-out code in keymaps
* changes to keymap layers and LEDs
Turns out adding a layer for ROYA-modified keycodes is more trouble than it's worth and works better by just defining a ROYA key.
Also, LEDs were set up incorrectly.
Lastly, implemented SysReq-Warning LED.
* moved forced NumLock code
just in case either it or the CapsLock & ScrlLock update code wouldn't both work otherwise
* rearranged media keycodes
* replaced Shifted keycodes with basic ones
* Apply suggestions from code review
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* implemented suggestions by noroadsleft
* Apply suggestions from code review
Make ISO-Enter QMK Configurator-friendly
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update readme.md
* Update keyboards/jopr/info.json
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* moved keyboard to handwired folder
It was said that personal passion projects belong in there, even if they're not actually handwired
* Update readme.md
* added personal CTRL keymap
* added personal dz60rgb keymap
* enabled new rgb effect
* added space cadet shift
* media player track buttons now orange
* updated keymaps with rgb setting and visual HSV setting preview
* fixed source stuff?
* added support for underglow toggle (bugged to all hell)
* everything now behaves as expected when ti comes to RGB toggles, thank god
* removed ifdefs
* changed color of MAS_CRM
* uh, whitespace
* changed rgb positions and modifiers within RGB matrix thing for CTRL and DZ60RGB
* updated keymap to work kindof
* KEYMAP: changed list of rgb effects
* changed CTRL rgb defaults
* KEYMAP: new LED layout for ctrl
* fixed white LED position in indicator
* changed capslock tap timing
* Fix backlight breathing on C6
* Account for ATmega32A's single TIMSK register (MT40)
* Document hardware PWM on D4 for ATmega32A
* Add C6 and D4 to BACKLIGHT_PIN description
* new keymap for the hasu with media keys and mac layout
* switch escape and grave
* switch to the usual default
* with play and stop
* add reset on fn layer
* add mouse buttons, move reset, update copyright
* changes to keymaps
* changes to userspace
* changes to userspace
* removed reference to fc660c keymap which no longer exists from userspace readme
* removed preonic keymap
* Fix typo for RGBLIGHT config values
It doesn't make a difference right now since these are the defaults in
rgblight.h (which I'm just setting explicitly since some of the keyboard
configs change these defaults). However, I'd rather be explicit, so
fixing my typo. :)
* Remove mouse keys layer from Quefrency keymap
It's a fun idea, but I never use it in practice.
* Planck: layout macro refactor
Unified layout macro names across AVR and ARM boards.
Currently certain layout macros are specific to either AVR or ARM when used in the QMK Configurator. If an AVR-specific macro is used for a Planck rev. 6, or an ARM-specific macro on a rev. 5 or earlier, the user receives a compile error.
* Update keyboards/planck/planck.h per @drashna
Changed KC_LAYOUT_ortho_4x12 alias to LAYOUT_kc_ortho_4x12.
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Add KC_KEYMAP alias for LAYOUT_kc macro
per @drashna
Update keyboards/planck/planck.h
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Fix LAYOUT_planck_1x2uC macro for Planck rev6
Thanks to drashna for testing.
* Fix inline comment regarding revisions
* Add specific info.json file for Planck rev6
* Adding led support for Plaid
* Adding led support for Plaid
* Update readme.md
Fixing bad markdown
* Adding my personal keymap
* Clarifying LED instructions / formatting
* modify oled_driver to support SH1106
also:
- improve mechanism to specify which OLED IC we use
- comment calc_bounds()
- give OLED_COLUMN_OFFSET a default value
- inline comment re: OLED MEMORY_MODE and SH1106
- update docs/feature_oled_driver.h for SH1106 support and related changes
- docs: OLED: note we have tested SSD1306 on ARM boards (per @XScorpion2)
- define out MEMORY_MODE when using SH1106 OLED driver
* document that SSD1306 128x64 on AVR works
Per @XScorpion2: https://github.com/qmk/qmk_firmware/pull/5787#discussion_r291837842
* Add vlukash CrKbd keymap to support trackpad adapter.
The trackpad adapter uses Elite-C board that has five extra pins.
Also SPI pins are taken for trackpad, keymap config updates column data
pins for matrix scan.
* Update vlukash keymap
* Enable pointing devide, configure mouse BTN1
* Set TAPPING_TERM to 300
* Add support for the BlackBerry 8520 trackpad
* Add vlukash keymap for master-right no-trackpad version
* Remap backspace
* Set EXTRAKEY_ENABLE = yes
* Update thumb keys mappings
* Set bootloader to atmel-dfu
* Sync keymap
* Add scrolling support
* Make debug LEDS conditional
* Add support for both flex and no-flex PCBs
* Add readme and rename root folders
* Update readme file with blog link
* Fix readme file formatting
* Remove ADJUST keycode, code cleanup.
* Add Win key to the keymap.
* add calbatr0ss dz60 layout
* add media controls
* add media next/prev controls
* add base layer for windows and macos
* swap right ctrl and menu
* missing bracket
* update gitignore
* niu_mini uses dfu bootloader rather than the afrdude bootloader
modified: readme.md
* Change rules in rules.mk to reflect the bootloader change
modified: keyboards/niu_mini/rules.mk
* Add 60_ansi_split_bs_rshift layout to DZ60
I know there's already a lot of DZ60 layout macros, and #4668 suggests
they should be refactored at some point, but since this is one of the
standard layouts already in QMK that this PCB supports, I figured it was
okay to add so that DZ60 keyboards can share this layout with other
keyboards.
* New 60% ANSI split backspace/right-shift layout
I'm using this on a DZ60, but it should work fine on most 60% PCBs. It's
basically a HHKB layout with a standard ANSI bottom row (3x 1.25U mods,
6.25U spacebar, 4x 1.25U mods).
* martenwuut's original code commit
* delete random directory that is the same as the parent directory
* get this compiling
* update readmes
* add manufacturer
* fix up the keymap error and replace KC_A with KC_1
* add verc support which is basically just at trimmed down verb
* update keymap readme to specify which redscarf it is
* add parent level readme
* fix grammar
* fix up readmes and put in alternative name for PCBs
* add configurator support for the ver.c pcb
* add configurator support for Ver.B (RS78) pcb
* add iso support for Ver.C (RS68)
* change DEBOUNCING_DELAY to just DEBOUNCE
* remove K2C to fit the default layouts
* fix keymap
* fixup configurator layout with split backspace
A delay of 10ms seems sufficient. Otherwise, media keys tapped from the
encoder of my BDN9 macropad only seem to get picked up by the OS
(Windows 10) some of the time.
* Candybar: updated rules.mk
Disabled console and command to get compiled size under flash space limitations.
* Candybar: Enable LINK_TIME_OPTIMIZATION_ENABLE
* [Keymap] iris@nstickney: improve RGB init
Perfecting the rgb backlight initialization with a delay for each
color; also start and stop the animation at the "default layer"
color.
* [Keymap] iris,ergodox@nstickney fix FN on SYMB
The function key was not operational on the SYMB and SYSH layers due
to other keycodes being mapped over MO() on those layers. The
offending keycodes have been moved to other keys.
* [Keymap] add @nstickney's userspace
Pulled common code out to a userspace directory for my iris and
ergodox keymaps.
* [Keymap] iris@nstickney add image to README
Added an image from keyboard-layout-editor.com to meet the README
standard.
* iris@nstickney hue values now `uint8_t` (#6050)
* Remove all Copyrighted Sounds and Songs
This removes any song that has a license/copyright on them.
Additionally, it adds the license information for any song that remains.
* Add removed song list
Can be reverted if we'd rather do that
* Use newer coding conventions
* Fix typo
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Revert copyright date
* Update quantum/audio/song_list.h
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* faq_general.md to Chinese
faq_general.md to Chinese
faq finished
* custom_quantum_functions.md to Chinese
custom_quantum_functions.md to Chinese
* custom_quantum_functions.md fix
custom_quantum_functions.md fix
* custom_quantum_functions.md fix translate
custom_quantum_functions.md fix translate
* !ver.English! _summary.md bug fix
_summary.md bug fix of English doc. add".md" behind "feature_combo"
* !ver.English! custom_quantum_functions.md fix#5869
custom_quantum_functions.md in English : delete redundant "is" . issue#5869
* !ver.English! how_keyboards_work.md link fix
change
https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input
to
https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_input
"#Hexadecimal_code_input" not exist
* !English! how_keyboards_work.md add missing "t"
Tied to a specific OS a a time (need recompilation when changing OS);
change to
Tied to a specific OS at a time (need recompilation when changing OS);
* _summary.md improve translation
_summary.md improve translation
* reference_glossary.md into Chinese
reference_glossary.md into Chinese
术语表翻译,这个术语表英文版似乎不太全,应该补充英文版,并在中文版添加其他具有中国特色的术语。
* Dimple: fix unintended LED behaviour
The LED was always-on if the custom keymap did not call dimple_led_off()
at least once.
* Dimple: LED code fixup
* correct indicator light states.
function of indicator lights was inverted. these changes correct that.
* flesh out keymaps pre production
* Enable extrakey in rules
* 8-Pack Macropad
* Added MANUFACTUTER to config.h
* Fix the mirrored keymaps by creating rev1.1 and rev1.2 layouts, then using them in the keymaps
* fixes from code review comments
* Use revisions to manage the different layouts for rev1.1 and rev1.2
* Add DEFAULT_FOLDER to fix default build failures
* code review comments fixes
* code review comments fixes
I2C timing parameters were seemingly set up for an STM32F303 target MCU, at a specific clock speed. This commit allows specifying the timing parameters via config.h, allowing other STM32 MCUs to be targeted, potentially at different clock frequencies.
Alternate function modes for the I2C pins are now also configurable, allowing for remapping to other pins.
* Generate project, fill in the details
* Repair json
* Separate keymaps to numpad and all-1U
* Apply suggestions from code review
Co-Authored-By: Elliot Powell <32494740+e11i0t23@users.noreply.github.com>
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Begin work
* Make things a tad easier to read
* Fix spacing
* Get things compiling
* Build a variety of generic keymaps
* Correct RGB pin
* Add configurator json
* Apply suggestions from code review
Co-Authored-By: Elliot Powell <32494740+e11i0t23@users.noreply.github.com>
Co-Authored-By: MechMerlin <30334081+mechmerlin@users.noreply.github.com>
* Remove JJ50 data from YMD96
JJ50 was actually added as its own keyboard when this was added in #2546. It should have been taken out then, but wasn't.
* Update ymd96.h
- use #pragma once include guard
- remove redundant file includes
* Update LAYOUT_iso macro to K<row><col> notation
* Update LAYOUT_custom macro to K<row><col> notation
* Update LAYOUT_default macro to K<row><col> notation
* Refactor default keymap
* Rename readme file to lowercase
* Rename layers enum and default layer
- renamed layers enum to layer_names
- proposed by fauxpark in Issue 5977, and I like the idea
- https://github.com/qmk/qmk_firmware/issues/5977#issuecomment-495924338
- renamed the base layer to _DEFAULT
- I think it looks nicer.
* initial commit
* remove mentions of oe and replace with le
* add new layout macros with the spacebar change
* add rgb underglow support
* Update keyboards/exclusive/e6v2/le_bmc/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/exclusive/e6v2/le_bmc/readme.md
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* belgian layout had no sendstring definition
* backtick was not defined for belgian sendstring
* slash definition was wrong for belgian sendstring
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* use BE_ keys whenever we can
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* ^ can be sent as a normal key (not a dead key) with altgr+para
* changed rgb positions and modifiers within RGB matrix thing for CTRL and DZ60RGB
* changed CTRL corner LEDs + centered horizontally
* whoops - changed CTRL's underglow LEDs back to the underglow flag
* whitespace
* I changed the right file this time
* Fixed DZ60RGB left shift out of position
* Expand info.json formatting to one line per key
This is a white-space-only change. Make it easier for me to read the file.
* Make sure every key object has a label
Going to be using them shortly.
* Insert key identifiers from v1.h into info.json labels
Shows where each key is located in the switch matrix.
* Move K5O to its correct location on the top row
* Adjust white space in v1.h
At this point, the macros for LAYOUT and LAYOUT_75_ansi are 100% identical, except for their names.
* Redefine LAYOUT_75_ansi as an alias of LAYOUT
No need for two code blocks with the same data.
* Correct visual positioning in info.json
- move Pause 1u to the right
- move K5O to the top row, between Print Screen and Pause
- move Enter key 1u to the left and 1u wider (1.25u to 2.25u)
* Delete key identifiers from info.json labels
Don't need them anymore now that we know where everything is.
I'm calling K5O as ScrLk so it has a label, even though that's not actually what it is.
Also gave the Spacebar a label because I prefer when all the keys have labels.
* Enable 75_ansi Community Layout support
* Reassign layout macro as LAYOUT_75_ansi and delete macro alias
Configure the codebase so LAYOUT_75_ansi is the only layout macro available.
* Add key_count key to info.json data
* added personal CTRL keymap
* added personal dz60rgb keymap
* enabled new rgb effect
* added space cadet shift
* media player track buttons now orange
* updated keymaps with rgb setting and visual HSV setting preview
* fixed source stuff?
* added support for underglow toggle (bugged to all hell)
* everything now behaves as expected when ti comes to RGB toggles, thank god
* removed ifdefs
* changed color of MAS_CRM
* uh, whitespace
* changed rgb positions and modifiers within RGB matrix thing for CTRL and DZ60RGB
* updated keymap to work kindof
* KEYMAP: changed list of rgb effects
* changed CTRL rgb defaults
* KEYMAP: new LED layout for ctrl
* adds spacetime keyboard
* removes custom tap and mod functions
this commit replaces tap_key, control_key and shift_key with built-in
tap_code16.
* changes thumb layer and makes left palm key ralt
* Add support for LSJ Ares
Thanks to the other ports which have made this port possible.
* Update Ares code per request
* More changes to Ares
* Update Ares rules.mk
Co-Authored-By: Maartenwut <maartenwut@gmail.com>
* Remove escaping backslashes from Ares default keymap
* mostly done with first version of Ellipse Rev1 software
* mostly done, error with backlight breathing
* more testing and changing default keymaps
* ready for first release attempt
* fix newline in readme
* fix copyright and extraneous declarations and symbols
* remove more excess backslashes
* fixed more formatting
* feat-user-kuatsure: abstract symbol row out
* feat-user-kuatsure: abstract grouped bracket, brace, paren out
* fix-preonic-kuatsure: remove eol as requested by @drashna
* feat-user-kuatsure: add KC_MAKE and KC_FLSH
thanks to @drashna for the help
* chore-preonic-kuatsure: remove auto shift
* chore-user-kuatsure: move leader seq's to macro syntax
* feat-user-kuatsure: add `KC_VRSN` key
plus use it preonic keymap
* chore-user-kuatsure: namespace keyboard macros `KB`
* chore-preonic-kuatsure: move some keyboardy keys around
* chore-preonic-kuatsure: remove parens, brackets, braces from lower
* chore-user-kuatsure: move tmux window shifts to dbl press leaders
* feat-user-kuatsure: add a computer lock leader seq
* fix-preonic-kuatsure: go back to lower brackets
* chore-preonic-kuatsure: clear out raise
* feat-various-kuatsure: add meh + tab mod tap
* chore-preonic-kuatsure: `raise` eats `game_mod` layer
* fix-preonic-kuatsure: reverse pg up and pg down
* chore-user-kuatsure: add double tap to turn off music
* chore-user-kuatsure: move like seqs together
* chore-preonic-kuatsure: add a few more items to the num pad on raise
* feat-user-kuatsure: re-enable td for <> keys
* chore-user-kuatsure: give a little more grace period for leader
* fix-user-kuatsure: give lock leader a gui buffer
no timer or anything, but alfred doesn't boot up as quickly as I would like sometimes
gui doesn't do anything but gives a little bit of a time bump
* fix-user-kuatsure: changes from @drashna review
* Switch Quefrency from flaky I2C back to serial
* Lower mouse wheel speed on Quefrency slightly
* Migrate common settings to userspace
* Enable Bootmagic Lite for consistent reset to bootloader.
* Turn off some undesired features across all keyboards.
* Remove EEPROM reset keybinding from all keyboards since Bootmagic Lite
also does an EEPROM reset.
* Set backlight and underglow increments consistently across all
keyboards since lots of them like to override the deafults.
* Set mouse keys consistently across all keyboards.
* Update function layer keymap images
* translate docs into Mandarin Chinese
translate
faq_debug.md
into Chinese
* translate faq_build.md into Chinese
translate faq_build.md into Chinese
* faq_keymap.md to zh-cn
faq_keymap.md to zh-cn
* Added customisations and README
* Tweak keymap: word traversal/deletion
* Add w and b word traversal/deletion keycodes.
* Add fine volume control key codes, but don't use them, because they
conflict with other key codes. `A` somehow got remapped to fine
volume up.
* Set mousekey delay to zero
* Use SAFE_RANGE for key codes.
* Update keymap and README
Add new mouse-specific layer 3, activated by pressing and holding space.
Add brightness controls to layer 4 (previously, layer 3).
Update README:
* New keyboard-layout mockup image.
* Add actual link to kbdfans.cn.
* Update layer descriptions.
* Fix indentation in keymap.c
* Use _______ over KC_TRNS to increase readability
* Custom keys: use #define over process_record_user
* Use enum for naming layers
* Rename README.md -> readme.md
* Keep ASCII art consistent with keymap
* Possible fix for xyverz ortho keymap: define RGBLED_NUM
* Update DZ60 keymap; TODO store old keymap under different directory?
* Change RGUI to RALT because 7u spacebar is too long
* Save old bottom row keymap
* Update Iris keymap: replace backslash with grv
* Add ortho_4x12 layout
* Added Delete key to Iris keymap
* Move delete key
* Oh look a new keyboard
* ortho4x12: get an adjust layer back
* Remove jj40 keymap, add custom power draw #define
* Set WhiteFox to advertise only 100mA of power draw
* Update WhiteFox keymap
* Update WF keymap (2)
* Remove lets_split keymap, update community krusli keymap
* Add #define for BACKLIGHT_LEVELS (unused)
* Update Whitefox keymap
* Add YD60 from auto-generated kbfirmware files
* Bring files up to speed with new standards
* Fix: KEYMAP -> LAYOUT
* Fix keymap differences (DZ60 -> YD60)
* Update keymap
* Update README
* Fix RShift position
* Specify that the port is for the YD60MQ variant
* Update keyboards/iris/keymaps/krusli/keymap.c
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Fix Iris and Let's Split keymaps
* Remove unused keymap file
* Use #include QMK_KEYBOARD_H
* Add atmel-dfu selection to yd60
* Rename dir to YD60MQ, update definitions
* Use new convenience macros/functions for led_set_user
* Use #pragma once
* Change all ?= to = in rules.mk
* Use pragma once for yd60mq.h
* Take out DZ60 and Iris changes
* Remove now-removed Iris folder
* Revert adding ortho_4x12
* Revert on xyverz ortho_4x12 keymap
* Undo deleting JJ40 keymap files
* Don't revert beyond upstream jj40 state
* Extra files from earlier commit is to be deleted
* Remove WhiteFox keymap not in upstream yet
* Re-add my Let's Split keymap
* Revert keymap changes
* Cleanup: indentation
* Update keyboards/yd60mq/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/yd60mq/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Cleanup & move kb backlighting code to yd60mq.c
* Update README, rename to lowercase
* Update README: rename to lowercase
* Update README with links and picture of PCB
* Remove PREVENT_STUCK_MODIFIERS
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Set Quefrency bootloader correctly for Elite-C
* Update Quefrency layout to be more like HHKB
* Update KBD67 layout to be more like HHKB
* Add keymap for BDN9 macropad
* Keyboard: add treeadstone48
* rename layout defines
* Use of pragma once
* move common include code
* fixed info.json
* change keymap layout from kc to normal
* fix alpha revision keymap
* fixed info.json
* remove USE_Link_Time_Optimization
* Add center sprit keymap for nomu30
* Re-enable Audio
And there was much rejoicingmake keebio/iris/rev2:drashna AUDIO_ENABLE=yes!
* Re-add debounce to ergodox EZ
* Fix rgb matrix helper function
* Make sure that RGM Matrix is checked properly
* Fix merge commit?
* Disable more RGB matrix modes
* Increase Debounce for Ergodox EZ
The performance improvements have made it necessary, actually
* Consolidate RGB Matrix layer indication function
And changes to iris
* Fix lighting issue for gamepad
* Update Corne Keyboard configuration
* Update Corne Keyboard layout
* Update KC_MAKE macro to better handle crkbd split
* Tweaks to Corne Keyboard Layout
* Enable RGB Matrix Sleep
* Update my code to use layer_state_t typedef
* rename bmc due to confusion as the bmc from r2 is different
* update readme
* Update keyboards/exclusive/e6v2/readme.md
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* use pragma once
* remove custom matrix
* remove custom i2c code in favor of QMK's i2c_master
* rename to all lower case readme
* update readme
* turn off bootmagic as it doesn't work anyway
* Update keyboards/pearl/readme.md
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Adding an AUDIO_CLICKY_DELAY_DURATION configurable value to the AUDIO_CLICKY feature.
* Tweaking my community keymap to work better with my rev 4 planck.
* Typedef'ed layer_state_t to uint32_t.
This enables future work with layer_state_t to uint8_t for optimization purposes.
* Removed accidental xeal60 commit
* Revert to egyptian brackets, added sizeof(layer_state_t) so when layer_state_t is redefined it will automagically work.
* Add additional typedefs
* Add checks for setting layer state
* Update tmk_core/common/action_layer.h
Co-Authored-By: alex-ong <the.onga@gmail.com>
* Revert commit.
* adding my keymap for the KUMO
* edited the readme file
* edited some more files
* edited some more files
* edited files from feedback
* edited one more files from feedback
* edited rules
* fix the things the stupid script broke
* create an appropriate LAYOUT macro using LAYOUT_tkl_ansi
* create an appropriate keymap stolen from the phantom default keymap
* add correct pins used and rgb led numbers
* change vendor and device name
* add QMK Configurator support
* fix up RGB underglow
* update readme
* introduce new layout macro tkl_iso
* add QMK Configurator support for new layout macro
* enable backlight and add community layout support
* Increase delay for Hold-Tap register for CAPSLOCK
Because it seems that the 80ms delay wasn't too much
* Screw it, make the caps delay a define and make it configurable
* initial commit
* copy paste with some fixes the code from fox lab leaf60 repo
* add 60_ansi and 60_hhkb and community layout support
* add QMK Configurator support
* turn bootmagic to lite and turn on rgb and backlights
* disable some features so firmware isn't too big
* initial commit for hotswap leaf60
* add hotswap support
* edits for consistency
* add a generic leaf60 readme
* turn off console and command to save firmware space
* not enabling sleep led enable
* not enabling sleep led enable
* had one extra key in 60_hhkb
* get rid of limit val define
* Update keyboards/foxlab/leaf60/hotswap/readme.md
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/foxlab/leaf60/hotswap/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update keyboards/foxlab/leaf60/universal/rules.mk
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* add rgblight_set_effect_range()
* implement effect range
* Arrange the order of function list in rgblight.h .
* update docs/feature_rgblight.md
* fix RGBLIGHT_RAINBOW_SWIRL_RANGE default value
* add example code about Utility Functions
* add example code about direct operation functions
* When RGBLIGHT_SPLIT is defined, the following function has no meaning and is invalidated.
* rgblight_setrgb_master(r, g, b)
* rgblight_setrgb_slave(r, g, b)
* rgblight_sethsv_master(h, s, v)
* rgblight_sethsv_slave(h, s, v)
* add temporary test code for rgblight_set_effect_range
* fix rgblight_effect_knight() bug
* Test End. Revert "add temporary test code for rgblight_set_effect_range"
This reverts commit 5680cddd01.
This is a Neo2 inspired layout that is meant to be fully usable on
MacOS when used with the default US QWERTY/ABC Extended keymap.
Neo2 layers 1-4 have been almost fully implemented in hardware.
Layers 5 and 6 (greek and mathematical symbols) have been left
out for now as most of them aren't available on the default
keymaps.
Layer toggling for layer 3 on the right hand side utilizes a
tap-toggle approach that is a combination of MO & LT macros.
This is required to allow sending Y when tapped, @ when tapped
while the SHIFT modifier is active and support momentarily
toggling the layer while the key is held.
* trying to make my global keymap
* refactoring the old keymap using userspace
* getting there
* move readme and remove community layout
* use pragma once instead of ifndefs
* just make iris work
* iris decent
* better naming
* add some modifiers on the home row
* use symbol and sysctl layers
* fix up
* a bit faster
* add < and > on symbol layer
* apparently im not using z all that much..
* okok
* fix up stuff
* led init is back
* bring back led indicators
* Update keyboards/ergotravel/keymaps/pvinis/config.h
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* not needed
* not needed
* delete these for now, until I use the userspace code
* remove katamari from here. made a new pr for it
* lower case
* drashna suggestion :)
* move files to correct place
* fix missing command
* First publish of roguepullreqest programmer dvorak planck layout
* Removed junk line
* Update keyboards/planck/keymaps/roguepullrequest/keymap.c
Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>
* Update keyboards/planck/keymaps/roguepullrequest/keymap.c
Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>
* Update keyboards/planck/keymaps/roguepullrequest/keymap.c
Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>
* Update keyboards/planck/keymaps/roguepullrequest/keymap.c
Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>
* Removed layer songs
Removed layer songs for cleanliness. Will use them later.
* Update keyboards/planck/keymaps/roguepullrequest/readme.md
Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>
* Made basic LSHIFT framework but is not working. Listed other tapdances.
* Got LSHIFT to work
* Added working RSHIFT
* Added working TD_S
* Cleaned up LEFT and RIGHT [ { ] } on the UPPER layer.
* Cleaned up layout.
* Reenabled audio space is not needed right now.
* Added tap dances and layout image
* Started dactylmanuform layout
* Revert "Started dactylmanuform layout"
This reverts commit 5ef48e4a23.
* Started mousepad version of BDN9...wont compile for some reason.
* Fixed BDN9 mousepad layout
* Added readme.md to mousepad bdn9 layout.
* Updated readme.md for mousepad bdn9 layout.
Fixed the tables to finally work.
* Unslashed the mousepad keymap for the BDN9
* remove not need file
* set RGBLIGHT_SPLIT
* set RGBLIGHT by layer
* exchange LED color on layer
* Update keyboards/hecomi/alpha/rules.mk
I misunderstand RGBLIGHT_SPLIT
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Fix LAYOUT_60_iso_split_space_bs_rshift to match comments and Configurator
* Fix LAYOUT_60_iso_split_space_bs_rshift to match comments and Configurator
* Initial Zygomorph 5x6 code
Split is not working yet
* layout changes
implement 4 row config option (not done yet), remove layout comments in layout.c
* Zygomorph layouts for 5x12, 5x6, 4x12, and 4x6
Also, info.json *should* be nearly usable
for the configurator
* temporary fix for pin D5 being broken
* show D5 issue comment
* add build notes
* Pin B7 broken in split why?
* remove fix
* Fix some pin assignments
* begin to fix keymap
* Create new 5x6 layout
* update key positions
* Initial Zygomorph 5x6 code
Split is not working yet
* layout changes
implement 4 row config option (not done yet), remove layout comments in layout.c
* Zygomorph layouts for 5x12, 5x6, 4x12, and 4x6
Also, info.json *should* be nearly usable
for the configurator
* temporary fix for pin D5 being broken
* show D5 issue comment
* add build notes
* Pin B7 broken in split why?
* remove fix
* Fix some pin assignments
* begin to fix keymap
* Create new 5x6 layout
* Rough first pass at split common conversion.
Keymap cleanup to cover just the basics.
Broke OLED code out into separate example.
* Fix readme
* Removal of old encoder / oled driver, fix for layout macros
* small update
* xulkal zygomorph keymaps
* Removed the LED_MIRRORED option as leds are always mirrored on Zygomorph
* Xulkal keymaps update
* split rgb light support
* fix line endings
* Apply suggestions from code review
Co-Authored-By: zvecr <git@zvecr.com>
* More layout and compile fixes from pr review
* Cleaning up rules.mk files
* Apply suggestions from code review
Co-Authored-By: zvecr <git@zvecr.com>
* Updating defaults
* Apply suggestions from code review
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Added check for pressed to clear space cadet
* Found some docs to update
* Update docs/quantum_keycodes.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Changes from PR
* Fix white space on z150_blackheart.h
* Update z150_blackheart.h to use #pragma once include guard
* Update z150_blackheart.h to use QMK-preferred K<row><col> notation
* Add QMK Configurator support
* Refactor the keymaps
- refactor the keymaps into separate files for each layout macro
- give credit where credit is due
- white space update (four-space indent)
* Make Hardware Availability link in readme a rich text link
* Convert LED indicators to GPIO commands
* Elevate Indicator LED set-up and toggling to keyboard level
* project creation and config.h import
* fix name
* cleanup
* layout for left
* working left with feather pins
* full keymap
* ?
* let's do this
* non working twimaster version
* it fucking works!
* bluetooth!
* cleanup
* use auto output for ADAFRUIT_BLE
* remove auto from custom matrix
* better ble auto
* fix f1
* revert
* fix ble
* update readme
* Update readme.md
* Update readme.md
* translate newbs.md into Madarin Chinese
translate newbs.md into Madarin Chinese
* translate docs into Mandarin Chinese
translate getting_started_github.md into Mandarin Chinese
* translate getting_started_getting_help.md into Mandarin Chinese
translate getting_started_getting_help.md into Mandarin Chinese
* contributing.md to Chinese
Personify QMK as a girl named Q酱 . It can make more developer read this document and contribute QMK.
* getting_started_introduction.md to Chinese
getting_started_introduction.md to Chinese
* faq.md to Chinese
faq.md to Chinese
* crlf2lf getting_started_introduction.md
ending line fix getting_started_introduction.md
* crlf2lf contributing.md
crlf2lf contributing.md
* clean up rgb matrix extern usage
Moved rgb matrix boiler plate into macros
Rebased onto typing heatmap pr
* Fixing the reversed frame buffer access in digital rain
* Fixing digital rain & typing heatmap if keyreactive effects are not enabled
* Apply suggestions from code review
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Adding parenthesizes to DRIVER_LED_TOTAL where necessary
* Updated docs
* added notes about parentheses
* Improve Animation docs with example
- example to reduce flash footprint of animations using RGBLIGHT_EFFECT_ defines
* Re-order the effects list
* Update docs/feature_rgblight.md
Co-Authored-By: yanfali <yanfali@gmail.com>
* Update docs/feature_rgblight.md
Co-Authored-By: yanfali <yanfali@gmail.com>
* Update docs/feature_rgblight.md
Co-Authored-By: yanfali <yanfali@gmail.com>
* Introduce line breaks
* Add title for animation speed section
* Organize Animation Defines Into Groups
* Use the RGB EFFECT recommended by mtei in docs
- has the most modes, and STATIC_LIGHT can't really be disabled.
* Use more accurate titles for effects and animation
- accidentally put a toggle in settings
* Norman layout with Lower and Raise layers working
* Add keymap_extra def for Norman layout
* Re-org'ed the modifiers as explained in the Readme
* Corrected colour legend for KLE that the Readme links to
* Use #pragma once in header file
* Use pragma once and move user config to config.h
* Move definitions to the right file and correct link in Readme
* Move def of NM_COLN to the logical place in header file
* Add sendstring_norman.h for when the laptop layout is not QWERTY
* Update quantum/keymap_extras/sendstring_norman.h
Co-Authored-By: lehoff <torben.lehoff@gmail.com>
* initial commit and script error fixes
* add matrix and pin definitions along with LAYOUT macro
* add an appropriate keymap
* add num lock led support
* turn on bootmagic lite along with backlight led support
* add QMK Configurator support
* initial commit
* fix script issues
* define pins used and electrical matrix size and an appropriate LAYOUT macro
* add an appropriate keymap
* turn on bootmagic lite and backlight support
* Add QMK Configurator support
* add caps lock led support
* update readme with group buy links
* initial commit
* fixup script issues
* define pins used and create an appropriate LAYOUT macro
* create an appropriate keymap
* turn on backlight and bootmagic lite
* add QMK Configurator support
* fixup readme
* remove doubly defined KC_TRNS from keymap
* add support for Caps lock and Scroll lock LEDs
* Initial conversion of the rgb_led struct
* Converting last keyboard & updating effects to take advantage of the new structure
* New struct should not be const
* Updated docs
* Changing define ___ for no led to NO_LED
* Missed converting some keymap usages of the old struct layout
slave backlight was always on - as get_backlight_level() doesn't
indicate if the backlight is enabled or not.
also updated the corosponding code for serial transport to stop peeking
directly at 'internal' backlight_config structure.
* Disable a bunch of reactive modes
* Enable rgb matrix for Corne Keyboard
* Convert CRKBD to rgb matrix
* Add Gergo keyboard layout
* Make Diablo 3 tap dance better
* Add basic support for Planck EZ
* Fix RGB Matrix stuff
* Fix keycodes for Planck EZ
* Update CRKBD OLED stuff
* Fix typo for sleep on ergodox glow
* Improve my gergo layout
* Scrolling OLED key logger!
* Change gergo layout
* Hnadle unicode keycodes if unicode is disabled
* Disable COMMAND/CONSOLE for gergo
* Fix right side control
* Re-enable LTO for all platforms
Since I got updated arm gcc binaries that no longer error out on lto
* Update formatting to match newer community standards
Poor 2 space
* Re-alight startup animation to use new HUE range
* Streamline gitlab ci scripts
* Disabled Space Cadet
* Add support for breathing table
* Enable new LTO Option
And clean up defines that will now be repeatitive
* Remove vscode settings
* Additional formatting cleanup of config.h files
* Add FnLk to Melody96 bottom row
* Update conditional in userspace makefile
Thanks @drashna
* Add F keys to Melody96 Fn layer
* Add FN_ESC alias to userspace
* Update KBD6X keymap
* Fix RGB_MATRIX_ENABLE constant name in #if
* Remove trailing \ from LAYOUT macro calls
* Set RGB mode on EEPROM reset in KBD6X
* Swap right and middle mouse buttons in KBD6X
* Rearrange RGB controls in KBD6X
* Update keycode aliases, replace CLEAR with DEL_NXT in KBD6X
Add Clear to KBD6X as RCtrl+`
* Convert code to 4 space indents
* Tweak RCTRL layer functionality
* Replace NUMPAD custom keycode with layer state logic
* Update RGB_MATRIX_ENABLE check
Co-Authored-By: vomindoraan <vomindoraan@gmail.com>
* Re-fix Mousekey Movements
After the new movement model was instroduced, it broke diagonal momement, again. Reapplying fix from #3147 to both old and new acceleration method.
* Make diagonal mouse report checks more readable
Co-Authored-By: drashna <drashna@live.com>
* added personal CTRL keymap
* added personal dz60rgb keymap
* enabled new rgb effect
* added space cadet shift
* media player track buttons now orange
* updated keymaps with rgb setting and visual HSV setting preview
* fixed source stuff?
* added support for underglow toggle (bugged to all hell)
* everything now behaves as expected when ti comes to RGB toggles, thank god
* removed ifdefs
* changed color of MAS_CRM
* uh, whitespace
* fixed issue with LED indicators
corrected error in info.json
* fixed issue with led indictors
* added fix for key_count to info.json for westfoxtrot/aanzee
* fix to support config.qmk.fm correctly and remove unused key from matrix for westfoxtrot/aanzee
The code as originally listed didn't work for me, but replacing `unregister_code16(LALT(KC_TAB));` with `unregister_code(KC_LALT);` fixes the problem and causes the macro to work as intended.
Thanks to folks on Discord for helping me figure this out.
* docker_build.sh: Docker requires access to hosts devices
This also runs the container interactively which allows the user to
interupt the build with Ctrl-C.
* docker_build.sh: Mount /dev via $usb_args instead
* remove files that contributed to default hex file creation
* fix up rgb pcb rules and config that previously depended on rules and config in a parent directory
* use #pragma once
* turn on backlight breathing and use #pragma once
* fix config.h and rules.mk to not depend on the parent directory
* use #pragma once
* removed keyboard info.jsons in favor of a shared one
* add in hhkb layout and shared info.json file
* fixup readme file
* remove cruft
* use bootmagic lite over yes
* fix config path and use pragma once
* commit PR fixes
* update manufacturer
* set bootloader correctly
* Expose unicode_saved_mods
* Add UNICODEMAP shift pair functionality and XS keycode
* Add XS to keycode reference documentation
* Pick pair index based on both Shift and Caps Lock state
* Add XS to Unicode feature docs
* Clean up process_unicode* headers
* Extract unicode_map index calculation into function
* Pick pair index as XOR rather than OR of Shift and Caps states
* unicode_input_start() has to be called before the unicode_map index is calculated
* Replace unicodemap_input_error() with more generic unicode_input_cancel()
* Replace register+tap+unregister with tap_code16(LCTL(LSFT(KC_U)))
* UNICODE_OSX_KEY → UNICODE_KEY_OSX, UNICODE_WINC_KEY → UNICODE_KEY_WINC
* Make keycode range checks more robust
* Fix keycode range checks for different input modes
* Add UNICODE_KEY_LNX, update docs
* QK_UNICODEMAP_SHIFT → QK_UNICODEMAP_PAIR
* XS → XP, update docs
* Tweak Unicode docs
* Use recently added MOD_MASK_SHIFT and IS_HOST_LED_ON helpers
* Update Unicode table in docs/keycodes.md
* Update Unicode docs per review comments
* Replace references to Mac OS X with macOS in Unicode docs
* As of v0.9.0, WinCompose supports all possible code points
* Expand descriptions in XP docs
* Update keycode table and cycling docs
* Further expand cycling docs
* Add DFU Suffix for ARM boards
* Blindly flash DFU SUFFIX ARGS for now
* Fix commented out check
* Fix DFU Suffix Argument check
Thank you jack!
* Update Travis CI Scripts to include dfu-util
So we can get dfu-suffix as well
* Manually add dfu-suffix package
* Use external repo for newer version of dfu-util
One that includes dfu-suffix
* Update .travis.yml
* Silence unnecessary output from dfu-suffix
The insertion point for `$(patsubst %.c,%.clib,$(LIB_SRC))` must be after all normal `SRC += ..` . I modified it to be so.
Because LIB_SRC and SRC are assumed to be used in pairs. Similarly, QUANTUM_LIB_SRC and QUANTUM_SRC are assumed to be used in pairs.
translate
newbs_getting_started.md
newbs_building_firmware.md
newbs_flashing.md
newbs_testing_debugging.md
newbs_best_practices.md
newbs_learn_more_resources.md
into Mandarin Chinese
Specifically, to fix some edge cases, and keep the handling consistent, the userspace folder should not actually be added at the end. Ideally, it should be added after the keymap paths, but before the keyboard's path.
This issue was discovered in #5484, and the fix created by mtei.
* If RGBLIGHT_EFFECT_BREATHE_CENTER is undefined, use fixed breathe table instead of exp() and sin()
* Change rgblight breathing table size to be easily selectable.
add RGBLIGHT_BREATHE_TABLE_SIZE macro for customize breathing effect.
* Add compatibility for LAYOUTS = planck_mit planck_grid
* Add compatibility for LAYOUTS = ortho_4x12
* Remove planck_grid community support from Plaid
* First publish of roguepullreqest programmer dvorak planck layout
* Removed junk line
* Update keyboards/planck/keymaps/roguepullrequest/keymap.c
Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>
* Update keyboards/planck/keymaps/roguepullrequest/keymap.c
Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>
* Update keyboards/planck/keymaps/roguepullrequest/keymap.c
Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>
* Update keyboards/planck/keymaps/roguepullrequest/keymap.c
Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>
* Removed layer songs
Removed layer songs for cleanliness. Will use them later.
* Update keyboards/planck/keymaps/roguepullrequest/readme.md
Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>
* Made basic LSHIFT framework but is not working. Listed other tapdances.
* Got LSHIFT to work
* Added working RSHIFT
* Added working TD_S
* Cleaned up LEFT and RIGHT [ { ] } on the UPPER layer.
* Cleaned up layout.
* Reenabled audio space is not needed right now.
* Added tap dances and layout image
* Started dactylmanuform layout
* Revert "Started dactylmanuform layout"
This reverts commit 5ef48e4a23.
* Adjusted the linear led table and hsv_to_rgb to better handle 255 hue
* small math adjustments to better handle specific uint8_t rounding and overflows
* Remove dependency on sortedcontainers
* Sort dictionary on output
* Externalize writing of keymap.c into function
- serialize layers into one flat list
* Add encoding
* Generate JSON keymap in addition to keymap.c
* Replace XXXXXX with KC_NO
* Added support for BM16S keyboard.
* Update keyboards/bm16s/bm16s.h
Co-Authored-By: bontakun <ben@bontakun.net>
* Update keyboards/bm16s/bm16s.h
Co-Authored-By: bontakun <ben@bontakun.net>
* Cleaned up a bunch of unneeded stuff.
* Made layout name match.
* Changed rules file to have correct bootloader and indention. Updated readme to reflect availability on krepublic. Updated keymap to have more obvious RGB controls.
* Removed unnecessary file.
* Fixed grammar in readme.
Co-Authored-By: bontakun <ben@bontakun.net>
* Migrated to autogenerated layout config, without issue.
* Renamed LAYOUT to match community standards.
* Move lib8tion header-defined constant into implementation file, add to build
* Move b_m16_interleave initializtion to lib8tion.c, change build to include lib8tion.c in QUANTUM_LIB_SRC
* Remove left-over whitespace
* Move lib8tion include by RGB_MATRIX_ENABLE code in makefile
* Revert build changes and change lib8tion b_m16_interleave constant to static
* Adding ortho_4x12 & planck_mit layouts for KBD4X.
* Adding LAYOUT_kc_ortho_4x12 macro to KBD4x.
* Turn off console for KBD4X so firmware size falls within limit.
* Revamped custom effects approach
See docs for example usage
* push-up RGB Matrix default mode
Override default effect using RGB_MATRIX_STARTUP_MODE.
Useful on boards without EEPROM support
(*cough* Massdrop ALT/CTRL *cough*)
* update docs
* Planck: Copy contents of Planck rules.mk to each revision
* Planck: Delete Planck rules.mk
* Planck: Concatenate duplicate rules
Concatenate rules that are set and then overridden into one setting.
* Preonic: Copy contents of Preonic rules.mk to each revision
* Preonic: Delete Preonic rules.mk
* Preonic: Concatenate duplicate rules
Concatenate rules that are set and then overridden into one setting.
* Planck: Delete non-specific Bootloader settings from revs. 1 and 2
Deleted BOOTLOADER setting code block, as the checks were only valid for revs. 3-5 and the Planck Light.
Neither Planck rev1 or rev2 set the bootloader via rules.mk, so there's no setting of BOOTLOADER in their rules.mk files.
* Preonic: Fix BOOTLOADER settings code blocks
* Preonic: delete extra blank lines from rules.mk files
* Preonic: delete AVR-type hardware config blocks from rev3
* Update Planck and Preonic readme files
- update Hardware Supported
- update/add Install Examples
- update Docs paragraph
* Enable Bootmagic Lite where it is disabled
Enabled Bootmagic Lite for:
- Planck Light
- Planck revs. 1-5
- Preonic revs. 1 and 2
* Remove `planck_grid` from LAYOUTS rule for all Planck revisions
Community has landed on `ortho_4x12`, which is already set; `planck_grid` is redundant.
* Update code for compatibility with latest QMK
* Added compatibility with Planck rev6
* use wait_ms instead of _delay_ms
* removed unnecessary rules
* disable audio on rev4 only
* A better new_project.sh
* Fix docstrings
* Use single quotes for anything not shown to user
* Missed this docstring
* Simplify get_git_username()
Thanks @vomindoraan
* chmod +x
* Add docstring for print_error()
* Break up git username call into multiple lines
* Use with statement here
* Conform to PEP 8 even more
* Turn it back into a shell script
* chmod +x again
* Update docs to reflect new keyboard generator usage
* Tweak wording slightly
* Trim trailing whitespace
* Don't actually need to escape the newlines here
* As I suspected, you can pass shift a number
* Prepend ./ to match the other code block
* Minor syntax tweaks
* The username token has changed
* Replace name in the readme too
* Make some reasonable assumptions about the presence of Git
* Add initial keyboard layout for Quefrency
* Add RGB config and keybindings for Quefrency
* Move Quefrency wheel keys to more convenient place
* Actually switch from serial to I2C
Commit 64708c6 updated the comment, not the #define. D'oh!
* [Keyboard] Update Gergo to use newer Ergodox Matrix code
And update layout macros to be correct
* Almost forgot the json file
* Remove board specific defines for i2c timeout
* Start to standardize macro timer
* Update Fractal layout
Specifically, limit the RGB Lighting, since it's too many for the power, and only have the KITT annimation on the front
* Update Iris keymap to use I2C for transport
* Remove TAP_CODE_DELAY from keyboard in favor of global setting
* Remove Woodpad
Since it\'s no longer in my possession
* Only enable LTO on AVR boards
* Run matrix_scans while doing startup light
* Run matrix_scan to get split keyboard code synced properly
* Fix rgb mode
* Remove custom debouncing settings
* Make RGB Light Startup Animation optional
* Fix opt def
* Remove extra tap code delay value
* Fix references to keebio boards
* Add support for LP Iris keyboard
* Add backlight code
* Make startup animation optional
* Update gitlab ci script
* Remove port declaration
* Revert avrgcc changes to gitlab ci file
* Don't re-set mods
* Remove MACRO_TIMER define
* Add custom name for crkbd
* Add name for Prime M pad
* Add names for ortho 4x12 boards
* Add some additional handling for rgb init
* Change thumb clusters on ergodox
* Switch Orthodox to I2C
* Fix Space in ergodox keymap
* Use OSL for ergodox layout
* Ugh, can't find a good layout
* Fix typo
* Fix up animation startup
* Cries in AVR
* Fix makefiles for ergodox ez boards
* Add support for "secret songs" in my userspace
* Reset debounce to 5ms for Ergodox EZ
* Fix gitlab CI yaml file
* More crying in AVR
* Cannot use rgb light and rgb matrix at the same time due to the WS2812 rgb matrix PR until the "Coexistance" PR is merged
* Update ODox for split common and i2c
* Add split config
* Impement Split code
* Add support for xscorpion OLED code
* Add OLED display config
* Fix OLED screen font
* Get OLED set up in vertical mode
* Remove old OLED code
* add per key support for crkbd
* Fix split changes
* RGB Tweeaks
* More OLED tweaks
* Fix rotation stuff
* Fix more OLED stuff
* Remove custom Debounce from Ergodox layout since it's no longer needed
With my XD60, I noticed that when typing the backlight was flickering.
The XD60 doesn't have the backlight wired to a hardware PWM pin.
I assumed it was a timing issue in the matrix scan that made the PWM
lit the LED a bit too longer. I verified it because the more keys that
were pressed, the more lighting I observed.
This patch makes the software PWM be called during CPU interruptions.
It works almost like the hardware PWM, except instead of using
the CPU waveform generation, the CPU will fire interruption
when the LEDs need be turned on or off.
Using the same timer system as for hardware PWM, when the counter
will reach OCRxx (the current backlight level), an Output Compare
match interrupt will be fired and we'll turn the LEDs off.
When the counter reaches its maximum value, an overflow interrupt
will be triggered in which we turn the LEDs on.
This way we replicate the hardware backlight PWM duty cycle.
This gives a better time stability of the PWM computation than pure
software PWM, leading to a flicker free backlight.
Since this is reusing the hardware PWM code, software PWM also supports
backlight breathing.
Note that if timer1 is used for audio, backlight will use timer3, and if
timer3 is used for audio backlight will use timer1.
If both timers are used for audio, then this feature is disabled and we
revert to the matrix scan based PWM computation.
Signed-off-by: Brice Figureau <brice@daysofwonder.com>
* added info.json for ymd96
* fix layout for keymap_custom macrom, correct info.json for default layout
* add info layout for iso
* add info layout for iso
* align layout name, added maintainer username
* layout case fix
* layout case fix
* fix overlapping keys
* match layouts to keymaps.
* Define RGB colors
Define RGB colors and pass them to the rgblight functions, instead of
defining multiple macros.
* Add new color definitions support for RGB Matrix
* Add/clarify info about new color definitions in Docs
* Add deprecation warning banner to rgblight_list.h
* initial commit
* get rid of some of the vanilla code
* set up matrix and pins
* Create LAYOUT macro and an appropriate keymap
* support for caps lock LED
* add some documentation to the doro67 parent readme
* align the language used in the several readme files
* initial commit
* get rid of some of the vanilla code
* set up matrix and pins
* Create LAYOUT macro and an appropriate keymap
* support for caps lock LED
* add some documentation to the doro67 parent readme
* align the language used in the several readme files
* Use RGB Matrix and fix enter key bug
* fix formatting
* remove merge conflict artifacts
* make a more useful default keymap
* add configurator support for the RGB pcb
* fix rgb matrix based on new info. Multipler should be reversed
* forgot to actually set the pin output for caps lock led
* fix offset keys in layer 1 keymap
* code cleanup
* use macros for the rgb_led calculations struct
* set RGB led num to 67 as I mistakenly counted the caps lock led
* cleanup config.h file
* add RGB note in readme
* get consistent naming in config file
* fix some inconsistencies
* readjust matrix and get rid of macros based on drashna's suggestions
* add keymap
* fix readme title
* renamed README.md to lowercase, fix typo
* renamed README.md to lowercase, for real
* add double spaces for github
* lowercase name in readme
* rename directory to lowercase
* Make Signum 3.0 compatible with default ortho_4x12 layout
* Disable unicode map by default
* Add missing backspace key
* Add missing delete key
* Fix broken gui right command
* Move MO5 to a different key an add Esc to L4
* Move MO5 to a different key
* Add Del and Bspace to layer 4
* add I2C_slave_buffer_t to quantum/split_common/transport.c
Improvements to ease the maintenance of the I2C slave buffer layout. And this commit does not change the compilation results.
* add temporary pdhelix(Patched Helix) code
* temporary cherry-pick from #5020
add new version(#5020) quantum/rgblight.[ch], quantum/rgblight_modes.h
* add post_config.h support to build_keyboard.mk
* add quantum/rgblight_post_config.h, quantum/split_common/post_config.h
Add quantum/rgblight_post_config.h and quantum/split_common/post_config.h using POST_CONFIG_H variable of build_keyboard.mk.
quantum/rgblight_post_config.h additionally defines RGBLIGHT_SPLIT if RGBLED_SPIT is defined.
quantum/split_common/post_config.h defines RGBLIGHT_SPLIT additionally when master-slave communication is I2C.
* Change split_common's transport.c I2C to use the synchronization feature of rgblight.c
* Change split_common's transport.c serial to use the synchronization feature of rgblight.c
* test RGBLIGHT_SPLIT on keyboards/handwired/pdhelix
* Test End Revert "test RGBLIGHT_SPLIT on keyboards/handwired/pdhelix"
This reverts commit 80118a6bbd.
[x] make RGBLIGHT_TEST=1 handwired/pdhelix/i2c:default
[x] make RGBLIGHT_TEST=2 handwired/pdhelix/i2c:default (same RGBLIGHT_TEST=3)
[x] make RGBLIGHT_TEST=3 handwired/pdhelix/i2c:default
[x] make RGBLIGHT_TEST=1 handwired/pdhelix/pd2:default
[x] make RGBLIGHT_TEST=2 handwired/pdhelix/pd2:default
[x] make RGBLIGHT_TEST=3 handwired/pdhelix/pd2:default
[x] make RGBLIGHT_TEST=1 handwired/pdhelix/pd2_2oled:default
[x] make RGBLIGHT_TEST=2 handwired/pdhelix/pd2_2oled:default
[x] make RGBLIGHT_TEST=3 handwired/pdhelix/pd2_2oled:default
* Test End, Revert "temporary cherry-pick from #5020"
This reverts commit d35069f68b.
* Test End, Revert "add temporary pdhelix(Patched Helix) code"
This reverts commit aebddfc1a8.
* temporarily cherry-pick from #5020 to see if it passes the travis-ci test.
add new version(#5020) quantum/rgblight.[ch], quantum/rgblight_modes.h
* Passed the travis-ci test. Revert "temporarily cherry-pick from #5020 to see if it passes the travis-ci test."
This reverts commit 647c0a9755.
* update docs/config_options.md
* update split_common/transport.c, improves maintainability of serial transaction IDs.
No change in build result.
* temporary cherry-pick from #5020
* fix build fail keebio/iris/rev3:default
* fix build fail lets_split_eh/eh:default
* Revert "temporary cherry-pick from #5020"
This reverts commit be48ca1b45.
* temporary cherry-pick from #5020 (0.6.336)
* Revert "temporary cherry-pick from #5020 (0.6.336)"
This reverts commit 978d26a8b3.
* temporary cherry-pick from #5020 (0.6.336)
* add temporary file that is rgblight.c call graph
* add rgblight_update_hook()
* update rgblight-call-graph.dot (temporary file)
* add more hook point
* add TODO comment
* temporary Revert "add TODO comment"
This reverts commit df6165aac9.
* temporary Revert "add more hook point"
This reverts commit 64592b06f3.
* temporary Revert "add rgblight_update_hook()"
This reverts commit 432b74c912.
* add rgblight_update_hook()
* add more hook point
* add TODO comment
* implement rgblight_update_hook()
* remove rgblight_update_hook(), add RGBLIGHT_SPLIT_SET_CHANGE_XXXX
rgblight_update_hook() is too large.
change to simple flag setting.
* shrink rgblight_config_t
* implement rgblight_update_sync()
Note: The animation synchronization process has not been implemented yet.
* update quantum/rgblight-call-graph.dot (temporary file)
* rmove quantum/rgblight-call-graph.dot (temporary file)
* update rgblight.c
* Add temporary code to Helix keyboard 'five_rows' keymap to test rgblight.c .
* fix build break rgblight_update_sync() when all animation off
* fix quantum/rgblight.c:rgblight_disable_XX() add RGBLIGHT_SPLIT_SET_CHANGE_MODE
* quantum/rgblight.c change code order: move rgblight_update_sync()
* add mode_base_table[] to quantum/rgblight.c
* quantum/rgblight.c use mode_base_table[] and rgblight_status.base_mode
* quantum/rgblkght.c animation timer integration
* quantum/rgblkght.c add animation sync for split keyboard
* fix mode_base_table[] and snake effect
* fix build break keyboards/mxss.
keyboards/mxss's local rgblight.c need old version rgblight.h
* rgblight.c: fix animation sync
* quantum/rgblight.c: fix snake effect sync
* quantum/rgblight.c: animation sync interverl 30 sec
* quantum/rgblight.c: fix rgblight_effect_rainbow_swirl() and rgblight_effect_knight()
* quantum/rgblight.c: add macro RGBLIGHT_SPLIT_ANIMATION
* cherry-pick from 'rgblight_modes.h sample implementation'
* fix RGBLIGHT_SPLIT_ANIMATION check position
* Update temporary code in Helix keyboard 'five_rows' keymap to test rgblight.c
* Reduce the firmware size by 1500 bytes when rgblight_effect_breathing() is enabled.
* Changed to rgblight_sethsv_eeprom_helper() for easier reading.
* add fail-safe code to quantum/rgblight.c:rgblight_task(),rgblight_timer_enable()
* remove temporary code in Helix keyboard 'five_rows' keymap
* quantum/rgblight.c: add split-keyboard master side sync functions
add functions:
uint8_t rgblight_get_change_flags(void);
void rgblight_clear_change_flags(void);
void rgblight_get_syncinfo(rgblight_syncinfo_t *syncinfo);
change function:
void rgblight_update_sync(rgblight_syncinfo_t *syncinfo, bool write_to_eeprom);
* Change rgblight_update_sync() to use write_to_eeprom.
* remove TODO comment from quantum/rgblight.h
* Revert "fix build break keyboards/mxss."
This reverts commit 90b9a1aa7d.
(Separated this change into the newly opened PR #5461.)
* Revert "Reduce the firmware size by 1500 bytes when rgblight_effect_breathing() is enabled."
This reverts commit b61004e63e.
* update quantum/rgblight.c: Code size reduction when not using RGBLIGHT_SPLIT.
* Add temporary code to Helix keyboard 'five_rows' keymap to test rgblight.c .
* add temporary pdhelix(Patched Helix) code
* Add temporary code to split_common/transport.c to test rgblight.c.
* Finish testing rgblight.c with helix keyboard.
Revert "Add temporary code to Helix keyboard 'five_rows' keymap to test rgblight.c ."
This reverts commit 0bf81a4723.
* Finish testing rgblight.c with quantum/split_common code.
Revert "Add temporary code to split_common/transport.c to test rgblight.c."
This reverts commit 71db3e24ee.
* remove temporary pdhelix(Patched Helix) code
This reverts commit 5287e51a39.
* Added description of RGBLIGHT_SPLIT macro to docs/feature_rgblight.md.
* add RGBLIGHT_SPLIT_SET_CHANGE_HSVS to rgblight_init()
* Changed to restart animation only when changing mode.
When changing hue, sat and val, the animation is not restarted and continues.
Patch from https://github.com/qmk/qmk_firmware/issues/3657#issuecomment-415147411
Long story short, in avr-gcc pre-8.2, reset_key was assigned to a memory area that was in a normal range, but when 8.2 came out, that memory got moved to an out of range area, causing errors like 0x800293 out of range. Apparently, this was fixed up in avr-gcc, but we haven't seen a release with the fix yet (we expected it in 8.3, but that didn't happen for some reason).
What this commit does is move the reset_key back to the original memory location it was in before.
* Reduce CRKBD firmware size by reducing layer numbers
* Update layer output code based on mtei's suggestion/code
* Fix spacing
* Revert "Update layer output code based on mtei's suggestion/code"
This reverts commit 036d347db3.
Unfortunately, because this is NOT in the keymap itself, the layer macros aren't accessible and will error on commit
* Add comment for future person
When waking from suspend, only enable the LED drivers if they were not previously set to disabled by the user. This functionality was removed by the recent updates to adapt Massdrop keyboards to QMK RGB Matrix. Affects Massdrop CTRL and ALT keyboards compiled using Massdrop Configurator mode.
* First publish of roguepullreqest programmer dvorak planck layout
* Removed junk line
* Update keyboards/planck/keymaps/roguepullrequest/keymap.c
Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>
* Update keyboards/planck/keymaps/roguepullrequest/keymap.c
Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>
* Update keyboards/planck/keymaps/roguepullrequest/keymap.c
Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>
* Update keyboards/planck/keymaps/roguepullrequest/keymap.c
Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>
* Removed layer songs
Removed layer songs for cleanliness. Will use them later.
* Update keyboards/planck/keymaps/roguepullrequest/readme.md
Co-Authored-By: roguepullrequest <roguepullrequest@users.noreply.github.com>
* Made basic LSHIFT framework but is not working. Listed other tapdances.
* Got LSHIFT to work
* Added working RSHIFT
* Added working TD_S
* Cleaned up LEFT and RIGHT [ { ] } on the UPPER layer.
* Cleaned up layout.
* Reenabled audio space is not needed right now.
* Add files via upload
* kingwangwong
* kingwangwong
* revisions and adding atom40
* revisions for 5626
* revisions for 5626
* revisions for 5626.
* revisions for 5626, re added safe range
* revisions for 5626, added qmkkeyboard
* revisions for 5626, quefrency
Assuming I understand this correctly, this should set the max scancode to E7 (RGUI), which is the last listed code in the main list (everything else use for internal QMK/TMK stuff).
* Port DIRECT_PINS from split_common/matrix.c to matrix.c
* Reorder matrix.c to remove foward declaration and match split_common/matrix.c
* Refactor nano to use DIRECT_PINS
* Reorder matrix.c to remove foward declaration and match split_common/matrix.c
* Add DIRECT_PINS documentation
* Reorder matrix.c to remove foward declaration and match split_common/matrix.c - fix logic from inherited from split_common
* Add DIRECT_PINS documentation - review comments
* Revert "Update build instructions and Dockerfile to download submodules"
This reverts commit 93210547bd.
* Update build tools docs based on feedback
* Fix bad link in build tools docs
* RGB Matrix overhaul
Breakout of animations to separate files
Integration of optimized int based math lib
Overhaul of rgb_matrix.c and animations for performance
* Updating effect function api for future extensions
* Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary
* Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
* Adds the Planck EZ, 3737 RGB, fixes out-of-tune notes
* fix bug in quantum/rgb_matrix_drivers.c
Co-Authored-By: jackhumbert <jack.humb@gmail.com>
* update command setting to the correct default
* correct rgb config
* remove commented-out lines
* update docs for the 3737
* Update docs/feature_rgb_matrix.md
Co-Authored-By: jackhumbert <jack.humb@gmail.com>
Since combos keep local state about what keys have been previously pressed, when combos are layered, multiple keypresses will register for any key with multiple combos assigned to it. In order to fix this, I switched process_combo to use a global keycode / keyrecord register and timer. When a keypress is consumed by a combo, it gets stored in the register and the timer is updated; when the next keypress takes too long or a key is pressed that isn't part of any combo, the buffer is emitted and the timer reset. This has a few side effects. For instance, I couldn't _not_ fix combo keys printing out of order while also fixing this bug, so combo keys print in order correctly when a combo fails. since combos no longer have local timers, the logic around when combos time out has changed. now that there is a single timer pressing any combo key (including one in a different combo) will reset the timer for all combos, making combo entry a little more lenient. Since combos no longer have local keycode / keyrecord state, there is an edge case where incomplete combo keys can be consumed. if you have a combo for a+s = tab and a combo for b+n = space, if you press a+b+n, only a space will be emitted. This is because when b+n completes successfully, it drops the register.
* Refactor 4x4 in line with current ps2avrgb template
* Add backlight pwm bodge till #4324 lands
* Disable bootmagic lite as it seems to not work on atmega32a/bootloadHID
* remove unneeded uart setting
* use pragma once everywhere
* remove custom matrix support
* fixup readme
* set bootmagic to lite
* remove dependency on custom i2c code
* use the right header files and function calls
* remove bootmagic support as it doesn't work on bmc boards
* readme merge artifacts removal
* pragma once it all
* put amnesia's name everywhere
* fixup readme
* remove custom matrix
* remove unneccessary configs
* disable bootmagic
* remove custom i2c in favor of i2c_master
* fix rgb led num
* add in rgb underglow support
* Refactor jj40 in line with current ps2avrgb template
* Disable bootmagic lite as it seems to not work on atmega32a/bootloadHID
* Add backlight pwm bodge till #4324 lands
* Increase planck keymap compatibility
* use pragma once
* modified readme with maintainer info
* remove rev1 for the time being
* QMK Configurator support for 60_ansi and 60_ansi_split_bs_rshift
* add hhkb layout and QMK Configurator support
* fix compile issue due to missing DEVICE_VER
* use a saner and less complicated default layout
* remove unused file
* fix up LAYOUT_all and formatting along with QKM Configurator support
* turn on bootmagic lite as the hardware reset switch isn't in a standard position
* remove default folder
* Added Waldo keyboard base files and default keymap
* Updated Waldo files and added keymap for split shift and split backspace
* Updated meta-data for the Waldo board
* Apply suggestions from code review
Committing suggestions for real this time.
Co-Authored-By: That-Canadian <Poole.Chris.11@gmail.com>
* Made suggested changes that were not explicitly made.
* Add keyboard Signum 3.0 for the elite-c
* Update readme.md
* Remove unused macros
* Use bootmagic lite instead of full
* Add warning to keymap.c that it's auto-generate
* Add description for customizing keyboard layouts
* Make generate_km.py executable
* Make right shift available in numpad layer
* Update keyboards/signum/3_0/elitec/readme.md
Co-Authored-By: jceb <jceb@e-jc.de>
* Update keyboards/signum/3_0/elitec/readme.md
Co-Authored-By: jceb <jceb@e-jc.de>
* Fix typo in symbol name
* remove dependency on custom i2c code
* missed a pragma once
* fix readme install instructions
* config.h cleanup
* make the bootmagic key not the same bmc reset key
* disable bootmagic functionality as it doesn't seem to work on atmega32a bmc boards
* remove custom i2c code in favor of QMK i2c_master
* clean up config file
* fix pyusb install instructions
* fix naming in usbconfig.h
* disable bootmagic as it does not work for bmc boards
* Update macros and keycode handling
- Update NUBS_Z macro so it repeats when held down
- Number row now uses numpad keycodes if Right Alt is being held
- coding conventions and formatting update
- switched to four-space indent
- reformatted a block comment
* Update readme files
* remove unneeded uart setting
* use pragma once everywhere
* remove custom matrix support
* fixup readme
* set bootmagic to lite
* remove dependency on custom i2c code
* use the right header files and function calls
* On i2c_init, enable two wire interface, twi interrupt, and slave
address ACK along with pull up resistors.
* thanks to some testing by drashna, we know that setting TWI doesn't work for all boards. Putting the new code into an ifdef block
* Add new keyboard: NQG
* Delete .gitignore
.gitignore removed
Originally used to ignore .DS_Store files from being committed.
* Changed Maintainer information
Maintainer link now points to a github account.
* Add customizable tapping terms
* Add Documentation
* Fix function
* Fixes
* It's not a pointer
* Add debugging output
* Update documentation to be at least vaguely accurate
* Use `get_tapping_term(tapping_key.event)` instead
`e` doesn't include column and row information, properly. It registers as 255, regardless of the actual keypress.
However `tapping_key.event` actually gives the correct column and row information. It appears be the correct structure to use.
In fact, it looks like the issue is that `e` is actually the "TICK" structure, as defined in keyboard.h
* Use variable tapping term value rather than define
* Silly drashna - tapping_key.event, not event
* add get_event_keycode() function
* Fix typo
Co-Authored-By: drashna <drashna@live.com>
* Remove post_process_record_quantum since it's the wrong PR
* Update quantum/quantum.c
Co-Authored-By: drashna <drashna@live.com>
* Better handle ifdef statement for permissive hold
Since we can't be sure that tapping term is actually 500
* Update quantum.c comments based on feedback
* Clean up get_tapping_term function
Clean up function so that users don't need to call the event function, and instead only check the keycode
* Add ability to run functionality on and off
* Make ifdef's more compact
* initial commit of budget96
* non logic changes
* add my name to readme
* update matrix.c
* make the matrix representation of the layout macro
* fix up LAYOUT macro
* add missing character
* initial keymap commit
* put KC_NO where they belong
* basic keymap
* fix matrix row and col definition
* The diagram I was sent and the pins used I was sent were in opposite order from each other. This should fix the issues
* update the readme
* change up manufacturer for budget96
* update copyright date
* fix up the switch matrix and provide a keymap
* forgot the keymap
* other matrix fixes
* missing a few keys in the switch matrix
* messed up the row tracing
* tweak keymap a bit
* use a lower case k
* fix spacing for markdown rendering
* put in the reset key documentation
* clean up the file a little
* use LAYOUT_96_ansi
* add a second layer for lighting controls
* add in lighting support
* add QMK Configurator support
* use pragma once
* remove un needed matrix.c
* convert to GPIO methods
* turn on rgblight_enable and get rid of custom matrix
* set bootloadhid_bootloader to 1
* set bootmagic to lite and set it to k50
* add reset information to readme
* use i2c_master instead of custom i2c
* restore the custom i2c code
* introduce reset key and eep_rst in function layer 1
* fix up pip3 install commands
* fix up device and manufacturer names
* remove un needed comments
* add an ALL layout macro along with QMK Configurator support
* move budget96 into donutcables directory since he actually has different boards
* add a short donut cables blurb taken from his website
* update readme for make instructions to point to the new path
* Update keyboards/donutcables/budget96/config.h
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* Update keyboards/donutcables/budget96/readme.md
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* Update keyboards/donutcables/budget96/info.json
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* turn on backlight
* Update keyboards/donutcables/budget96/readme.md
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* remove extra UART and BOOTLOADER settings that are not needed
* Added first configuration for handwired hacked motosped keyboard
* Added first keymap
* Fixed h file key layout
* Swapped Y and Z in default keymap
* Added name, email and description
* Moved hacked motospeed keyboard to handwired
* Changed make command in readme
* Formatted readme to be displayed properly with markdown
* Formatted keymap and layout to better reflect the physical keyboard
* Fixed info.json
* Update keyboards/handwired/hacked_motospeed/info.json
Co-Authored-By: Deckweiss <Deckweiss75@gmail.com>
* Removed .directory from .gitignore
Co-Authored-By: Deckweiss <Deckweiss75@gmail.com>
* Minor changes and cleanup
* Update keyboards/handwired/hacked_motospeed/hacked_motospeed.h
Added back newline needed for properly parsing
Co-Authored-By: Deckweiss <Deckweiss75@gmail.com>
* Adding new keymap folder for goadmaster
* add switch break
* zeal60 rgb backlight files
* modified for red caps lock key
* Remove return statement
* Files removed
* Add new RGB options
* Back to original file
* Keyboard: add treeadstone48
* rename layout defines
* Use of pragma once
* move common include code
* fixed info.json
* change keymap layout from kc to normal
* fix alpha revision keymap
* fixed info.json
* remove USE_Link_Time_Optimization
* Initial portover of the doro68.json with corrected column pins.
* Initial setup of LAYOUT_ansi and it's use in the default keymap.
* Added F keys to default kemap on layer 1.
* Added split space (and everything else) layout and a base keymap to be updated.
* Renamed split_space to multi.
* Changed product_id for doro.
* Created a basic doro LAYOUT_iso and default keymap.
* Copied over basic layout and keymap.
* Added readme.md for doro67 multi.
* Removed basic keyboad layout and keymap because it's a separate PCB.
* Added backlight controls to the various keymaps.
* Added explicit backlight pin define.
* Increased number of backlight levels for flexibility.
* Removed unnecessary line slashes and unified keymcaps.
* Corrected ISO layout and switched position with multi.
* Added keymap readme.md files.
* Corrected ISO keymap.
* Added Layouts to info.json for toolbox.
* Re-added slashes as they were necessary here...
* Corrected info.json/keymap discreptancies.
* Updated copyright messages (and fixed small readme error).
* Added missing line break spaces in readme.md
Co-Authored-By: ShadeDream <nick@shadedream.com>
* Keymap alignments on default_multi readme.md
Co-Authored-By: ShadeDream <nick@shadedream.com>
* Keymap alignments on default_multi readme.md
Co-Authored-By: ShadeDream <nick@shadedream.com>
* Keymap alignments on default_multi readme.md
Co-Authored-By: ShadeDream <nick@shadedream.com>
* Small alignment adjustment on the default keymap readme.md
Co-Authored-By: ShadeDream <nick@shadedream.com>
* use pragma once where applicable
* remove ?
* update default keymap readme
* remove un need include
* update readme with newbs guide
* set underglow and backlight to be on by default, and explicitly set them to no for the default keymap to handle the non Polestar case.
* put mine and benlyall's name in the code
* update readme
* port Massdrop CTRL/ALT to use RGB Matrix
Co-authored-by: Matt Schneeberger <helluvamatt@gmail.com>
* Massdrop lighting support working
This commit is to get the Massdrop lighting code working again through use of the compilation define USE_MASSDROP_CONFIGURATOR added to a keymap's rules.mk.
Added keymaps for both CTRL and ALT named default_md and mac_md. These should be used if the Massdrop style lighting is desired.
* Updating config based on testing results with patrickmt & compile errors
* Updates for PR5328
For CTRL and ALT:
Moved location of new RGB Matrix macros from config_led.h to config.h.
Added RGB_MATRIX_LED_FLUSH_LIMIT (time between flushes) to config.h for correct LED driver update timing.
Re-added missing breathing code for when Massdrop configurator mode is defined.
* remove prilik keymap form PR
* Implemented Eager Per Row debouncing algorithm.
Good for when fingers can only press one row at a time (e.g. when keyboard is wired so that "rows" are vertical)
* Added documentation for eager_pr
* Ported ergodox_ez to eager_pr debouncing.
* Removed check for changes in matrix_scan.
* Added further clarification in docs.
* Accidental merge with ergodox_ez
* Small cleanup in eager_pr
* Forgot to debounce_init - this would probably cause seg-faults.
* first [ass at pulling out common duck library functions
* use new library in jetfire
* use new library in duck lightsaver
* use new library in octagon v2
* put Device into the library
* refactor send_value
* refactor send_value and send_color
* use pragma once
* use pragma once
* use pragma once
* use pragma once
* rename backlight_led to indicator_leds to match with other duck boards
* rename enum
* make #define names consistent
* rename ducklib to duck_led
* update rules.mk ?= to =
* put rgb in the correct order
* add debounce debugging printouts
* turn on bootmagic lite and set it to the top left most key commonly programmed as Escape
* add reset key documentation
* fix that typo
* Update keyboards/duck/duck_led/duck_led.c
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* include the correct library
* initial commit
* get rid of some of the vanilla cookie cutter code
* Put in the matrix size and the pins
* add LAYOUT macro and a suitable keymap
* Add QMK Configurator support
* set bootmagic to lite
* put a RESET key into the default keymap
* edit kyuu readme file for description and quantrik.com link
* Update keyboards/quantrik/kyuu/config.h
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* fix captilization of keyboard name
* fix keymap wrapping issue and add MO key
* preserve RESET key location
* use one of the macros
* RGB Matrix overhaul
Breakout of animations to separate files
Integration of optimized int based math lib
Overhaul of rgb_matrix.c and animations for performance
* Updating effect function api for future extensions
* Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary
* Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
* Add tennie
* Jacobs Functions
* Switch back to normal layout
* Remove define from old template
* Fix broken keymaps
* Correct style errors, add bootlite
* Update readmes. Rename test keymap
* Missed comma
* Switch rgb from init to post init
Added Fantasie Impromptu and Nocturne Op. 9 No. 1 in B flat minor by Chopin
Added Isabella's Lullaby from The Promised Neverland
Added Renai Circulation and Platinum Disco from Monogatari
Added Terra's theme from Final Fantasy 6
* Updated iris, planck, and xd75 keymaps
* Added brightness down and up to commented layout of Symbol layer.
* updated config files for planck and iris
* removed unnecessary include lines from iris and planck config files
* updated XD75's PC layer and its NAVPC toggle layer
* fixed typo in alias declaration for C_BSPS
* changed alias names for BSPC toggle keys
The other bépo layouts were a bit too complex/weird or without LED code
and hard to transition to for new users. This config is a good base for
bépo users.
* Updated iris, planck, and xd75 keymaps
* Added brightness down and up to commented layout of Symbol layer.
* updated config files for planck and iris
* removed unnecessary include lines from iris and planck config files
* Fixed typo of 'confid.h' to 'config.h'
* Fixed broken links in docs
* Fixed a lot of dead links
* Removed all dead links that I could not find a replacement for
* Placed knops links back in
* Fixed plank keymaps so that they will compile for planck light
* Https doesn't work on knops.io
* tv44:budi now compiles
* s60_x:amnesia0287 now compiles
* Fixed allocation of key_combos so that narze keymap for planck can compile correctly
* Disabled rgb on ergodone and infinity
* Enabled tap dance so it compiles
* Added return statement so it compiles
* If compiling on light disable extra functionality
* Properly redefined variable so it compiles
* Remove remaining dead links
* Create custom Planck Light keycap
See README for details
* Link to WhatPulse in README
* More remapping, and add RGB LED effects
* Remove dead code, address PR feedback from @drashna
* Add macro for “screenshot region to clipboard” hotkey for macOS
Also remove unused layer / key logic
* Remove extraneous comment
* Incorporate PR feedback from @drashna.
Update README with new mapping.
* Add keycodes for new macros to keymaps
* add macros for commonly used shortcuts
* FIx macro code and add comments
* Replaced with build in QMK keycodes
* Removed macros that duplicated QMK keycodes
* The code in this directory supports the KBD65
* Update readme.md
* Update readme.md
* Clear up the confusion between the kbd67/kbd65 naming.
* Update keyboards/kbdfans/kbd67/readme.md
Co-Authored-By: Hackerpilot <briancschott@gmail.com>
* initial commit of e6v2 bmc files
* update readme with bmc template and reset key location
* fix up the switch matrix
* add usbconfig.h file
* add i2c files
* cleanup config.h
* cleanup rules.mk and remove non atmega32a architecture code
* add an appropriate keymap for testing
* update readme with warning not to flash this hex file onto atmega32u4 e6v2
* get rgb lights working
* add QMK Configurator support for 60_ansi layout
* add hhkb support layout
* add additional layouts such as tsangan and all and included QMK Configurator support for them
* add bootmagic lite, and have it be set to Esc or the key located at k50
* update readme
* fixup spacing for LAYOUT_all electrical matrix
* add some pragma once magic
* use i2c_master instead of custom i2c.c
* remove the custom i2c.c
* restore a more valid default keymap
* add eep_rst to keymap
* Add kwer keymap and RGB mod description to cypher
* Add custom led_set_user to keymap
* Remove unneccessary include path from keyboards/westfoxtrot/cypher/keymaps/kwer/keymap.c
Co-Authored-By: kwerdenker <sebastian.spindler@gmail.com>
* build size-check enhancement
Changed to display a warning when the free size of compilation result is less than 512 bytes.
* update message.mk
* add SIZE_MARGIN variable, change default margin 512 to 1024
for Example.
```
$ make SIZE_MARGIN=2048 crkbd:all
$ make crkbd:all ## mergin is 1024
```
* Update message.mk
change message to ‘approaching the maximum’
Co-Authored-By: mtei <2170248+mtei@users.noreply.github.com>
Added song of the ancients and kaine salvation fron Nier
Added Amusement park, Copied city, Vague Hope cold rain and weight of the world from Nier Automata
This PR is cherry-pick from 90b9a1aa7d in PR #5020.
@MxBlu copied quantum/rgblight.c to keyboards/mxss/rgblight.c on July 8, 2018. At that time, I think it would be better to copy quantum/rgblight.h at the same time.
Because if someone makes a change to `quantum/rgblight.[ch]` that is incompatible with the past, it may cause problems with the compilation of keyboards/mxss.
(Like when I changed the prototype of the `rgblight_effect_XXX()` functions of rgblight.c in PR #5020.)
* copy default over as starting point
* Getting rid of dvorak and colemak for now, added a couple changes to the
keymap
* removed refs to bad layers, formatting comments
* First version of my ergodox ported layout!
* Symbols layer, media layer, updated comments
* Hyper as a single key
* Fix stuck hyper key when switching layers
* Tweak some annoying things about the layout.
- move raise left and promote alt
- remove swap keys on the last layer
- reorganize media keys so they're easier to reach and more intuitive
- fix some comment template things
* Add readme for rjhilgefort planck layout
* readme tweak
* PR feedback changes
* Add support for wiring RGB LEDs for both halves directly to their respective controllers
RGB LEDs for each half don't need to be chained together across the TRRS cable with this
* Add split RGB LED support for serial
* Update config/rules for bakingpy layout
* Un-nest ifdefs for hand detection
* Read RGB config state from memory instead of EEPROM for serial updates
* Reuse existing LED pointer instead of creating new one
* Create custom Planck Light keycap
See README for details
* Link to WhatPulse in README
* More remapping, and add RGB LED effects
* Remove dead code, address PR feedback from drashna
* Adding new tap dance key
* Adding new tap dance code
* add code for copy/paste to tap dance
* testing tap dance enums
* New tap dance keycodes
* Fix enums
* handwired/magicforce61: refactor
Renamed layout macro KEYMAP to LAYOUT.
Keymap now uses #include QMK_KEYBOARD_H.
Refactored the default keymap to use non-auto-prepended keycodes per QMK standard.
Deleted deprecated action_get_macro block (was unused).
* handwired/magicforce61: Configurator support
* handwired/magicforce61: readme cleanup
Restructured the readme to be more similar to current QMK template.
* handwired/magicforce61: replace missing image in readme
Replaced the missing wiring image (error 404) with a table.
* handwired/magicforce61: rename readme to lowercase
* Convert config.h to #pragma once include guard
* rgblight.c: add RGBLIGHT_LED_MAP support
* add code to keyboards/helix/rev2/keymaps/five_rows/config.h to test rgblight.c:RGBLIGHT_LED_MAP
* Test end. Revert "add code to keyboards/helix/rev2/keymaps/five_rows/config.h to test rgblight.c:RGBLIGHT_LED_MAP"
This reverts commit e7488d6f73.
* update docs/feature_rgblight.md
* led_map[] move to PROGMEM
* introduce stt layout with K(row)(col)
* set bootmagic to lite
* Rename the original LAYOUT to LAYOUT_all
Introduce the STT layout
In additional the whole matrix was changed to support the K(row)(col) notation.
* rename LAYOUT to LAYOUT_all
* add QMK Configurator support
* stt keymap based on mrpetrov's default configuration on the hb85 he lent me
* update readme
* introduce basic and aop layouts along with QMK Configurator support for them
* add a new line
* add EEP_RST to layer 1 as it is needed to get rgb underglow to work
* add documentation on how to reset the eeprom on the board
* put contributors names where appropriate
* added Boy_.314's layout for halfnhalf keyboard
* reset rules.mk to default
* update keymap with qwerty layout, and enable tap dancing
* fixed formatting in layout visualization
* added rules.mk to custom layout
* added mod tap for ctrl/capslock
* fixed typo in config.h, remove excess in rules.mk, revert half_n_half rules.mk
* added Boy_.314's layout for halfnhalf keyboard
* reset rules.mk to default
* update keymap with qwerty layout, and enable tap dancing
* fixed typo in config.h, remove excess in rules.mk, revert half_n_half rules.mk
* added macros to raise layer
* fixed mismatched layout/comments
* fixed layout switching
* Remove unnecessary IS_COMMAND definition from clueboard/66_hotswap/gen1
* Remove old-style IS_COMMAND definition comment from dozen0
* Use get_mods() instead of keyboard_report->mods in georgi
* Recursively clone qmk_firmware repo
Specifically, so that it grabs the submodules, since ARM keyboards are becoming more common, and we are seeing more issues about chibiOS not being downloaded (in the error log, rather than by question)
* Wrap in shell
* keymap + alpha
* some fixes
* keymap + alpha
* some fixes
* drashna changes
* linked main Alpha repo in keyboards/alpha readme
* missed a spot
* there's another function called FUNC lol
* keymap + alpha
* some fixes
* keymap + alpha
* drashna changes
* Fixed include
* Revert "Fixed include"
This reverts commit ea92f261f8.
* messed up my git, fixed include
* starting work on TMO50 layout
* Update keyboards/tmo50/keymaps/default/keymap.c
Co-Authored-By: PyrooL <lm11887@gmail.com>
* Updated PyroL's TMO50 keymap
* Added task manager/Ctrl Alt Del that i stole from the eco keymap
* Clean up task manager and ctrl alt del macros
Co-Authored-By: PyrooL <lm11887@gmail.com>
* initial commit
* initial commit
* fixed indents
* spelling, capitalization, and order.
* added dota mode keymap, removed old comments
* fixed default keymap always having tilde, instead of grave accent and tilde. Improved dota keymap.
* lower does not change backspace to delete anymore
* corrected pgup/pgdown
* changed period on lower from numpad dot to regular dot
* added colemak and dvorak
* made colemak/dvorak border keys consistent with querty
* updated to match current practices, added custom metakeys for dvorak and colemak
* added disclaimer about audio
* renamed to lowercase
* replaced include guards with #pragma once
Co-Authored-By: rileyweber13 <rileyw13@protonmail.com>
* removed unncessary include
Co-Authored-By: rileyweber13 <rileyw13@protonmail.com>
* removed defines included in core
Co-Authored-By: rileyweber13 <rileyw13@protonmail.com>
* replace defines with an enum, switched from custom function to set_single_persistent_default_layer
* removed ifndef/include/endif left over from previous build system
* removed unnecessary ifdef block
* updated soungs to work with set_single_persistent_default_layer
* Instant 60
* Instant60 changes again
* turn off LSE and features
* Working RGB underglow 🎉
* Add missing files
* Update keymap to have reset
* Backlighting on
* Backlight code for instant60
* Move 072 files to common folder and use it in Instant60
* Updates
* Update keyboards/cannonkeys/instant60/rules.mk
Co-Authored-By: awkannan <andrew.kannan@klaviyo.com>
* add SCREEN_NAV layer for copy/pasting within screen
* working readreg/paste macros
* working read reg / paste macros
* write log and tran patterns, and expand
* add ls -la shortcut, add tab on combined layer
* put delete word on the right pinky key on shell_nav layer
* add TAB on the right side, add reset key
* added Cloud9 macros
* add cloud9 shortcuts to atreus layout
* added BROWSER_CONTROL layer
* finalized browser control layer
* adding comment
* add browser control layer to atreus
* add flashing command line
* remove the tab on combined layer
* remove the tomouse
* remove mouse layer, change log/tran expand patterns, cleanups
* add dumptlog macro
* add "delete to home" shortcut
* fix conflict
* remove unneeded mouse layer
* add meh shortcuts on the browser_control layer
* add/modify some macros
* explain the various layers
* putty paste is right mouse button
* add android studio shortcuts
* allow switching between base and alternate base layouts
* replace cloud9 shortcuts with android studio
* more android studio shortcuts
* add two meh shortcuts on keynav layer
* additional android studio shortcut
* added defines for android studio
* Updated layout after some months of testing.
The current setup looks quite better than the initial one. It's not
perfect but it allows me to work quite well.
The only big problem is the Alt modifiers on the home row which
sometimes break the typing if keys are pressed too fast. I'm also not
satisfied by the TAB key position on the thumb cluster.
Main improvements since previous push:
- Shift layouts on both halves
- Moved around symbols
- Improved number/fn keys
- Reorganized thumbs
* Used enum as suggested by @drashna :-)
* Corrected column count and adjusted layouts to include missing key
The original version reflected 14 columns and omitted KC_GRV, the 15th key on the top row. This revision adds support for the 15h key, and also updates the default (Tsangan) layout to include the HHKB layer keys.
* Reverted config.h to version in master branch
* Moved K413 to the correct location
* Added info.json
* Update keyboards/1upkeyboards/1up60hte/1up60hte.h
Co-Authored-By: newbold <adam@neatnik.net>
* Update keyboards/1upkeyboards/1up60hte/info.json
Co-Authored-By: newbold <adam@neatnik.net>
* Update keyboards/1upkeyboards/1up60hte/keymaps/default/keymap.c
Co-Authored-By: newbold <adam@neatnik.net>
* Update keyboards/1upkeyboards/1up60hte/keymaps/hhkb/keymap.c
Co-Authored-By: newbold <adam@neatnik.net>
* Update keyboards/1upkeyboards/1up60hte/keymaps/hhkb/keymap.c
Co-Authored-By: newbold <adam@neatnik.net>
* Update keyboards/1upkeyboards/1up60hte/keymaps/default/keymap.c
Co-Authored-By: newbold <adam@neatnik.net>
* fresh commit for a new fork for PR to upstream/master
* gaming mode added, lighting changes for other modes
* rules.mk fixed...
* fixed collision issue with aesthetic and shifty modes
* fixed collision issue with aesthetic and shifty modes
* troubleshooting game mode failing
* moved game tapdance key to default layer, fixed issue
* Align docker and vagrant base images - update box to debian 9.6
* Align docker and vagrant base images - lock docker image to debian 9
* Align docker and vagrant base images - update vagrant docker to debian 9
* added my own keymap
* changed thing
* updated keymap Samuel
* updated laypout for better one handed use
* updated stuff I want
* happy with my lagout
* formatting
* Added new literate config
* made everything nice
* cleaned
* fixed spelling and two small bugs in macros
* Made press and lift function for modifiers
* made taps occur on press instead of release
* added oneshot keys and chars cant be negative!
* removed debug message
* Added command and qwerty layers
* fixed bug with oneshot layer
* same bug, different key
Added Liebesleid by Kriesler (or Rachmaninoff), Michishirube from Violet Evergarden, Melodies of Life from Final Fantasy 9 and Eyes on Me from Final Fantasy 8
* Add nrichers keymap
* Additional keymap tweaks, add readme info
* Improve descriptions for changes from default keymap
* Add image of keymap, update .gitignore to
* Add image link
Adds an image of the modified keymap.
* Improve legibility of keymap changes with colour coding
* Tinker with color codes in Markdown
* Experiment with colour codes
* Tinker more with colour codes
* Figured out the easiest way to include colour coding
* Undo earlier .gitignore change
* Refactor layout macro names
Update the names of the layout macros to reflect QMK's desired usage.
- KEYMAP renamed to LAYOUT
- colinta keymap updated accordingly
- KC_KEYMAP renamed to LAYOUT_kc
- mtdjr keymap updated accordingly
* Update xd75.h to use #pragma once include guard
* Update keymaps to use QMK_KEYBOARD_H
* Refactor default keymap
- updated to use layout macro
- remove deprecated action_get_macro function
- add functions from QMK keymap.c template
- process_record_user
- matrix_init_user
- matrix_scan_user
- led_set_user
* Update supporting files
- updated config.h files to use #pragma once include guard
- remove errant QUANTUM_DIR code block
* Rename readme files to fully lowercase filenames
* Restructure keyboard readme
Updated the readme to better align with the current QMK template.
* Bugfixes to supporting files
* Make rgblight_update_dword not update eeprom (we already have
eeconfig_update_rgblight for that).
Make split i2c keyboards transfer active rgblight config rather than
eeprom saved version of rgblight config, enabling runtime changes
that aren't persisted to eeprom.
* prev_level and prev_rgb only store successfully transmitted values
* greenshadowmaker keymap for idobo xd75 massdrop
* remove uneeded config.h
* corrected format to match convention instead of xd75 where I accidentally started from
* Use correct functions for dip switch code
* Some planck cleanup
* Hopefully fix RGB Sleeping with RGB Matrix
* Add rgbmatrix extern
* Add numpad 5x6 layout
* RGB Tweaks
* Add RGB startup animation
* Minor RGB Fixes
* Turn off RBG on planck
* Enable separate storage of EEPROM
* Update Macro pad
* Add BJohnson Keymap and minor darshna tweaks
* Clean up rgb and other code for new numpad
* Remove clicky hachy thing
* Update my code to use built in MOD_MASK defines
* Fix up modifier calls
* Tweak to KC_MAKE
* Tweak to KC_MAKE
* Add Semi-colon to numpad
* Preprocess out rgb matrix stuff if not enabled
* Formatting of KC_MAKE
* Add stuff for matrix and light rgb coexistance
* Fix bad spelling
* Change where layer indication shows based on rgblight status
* Force set mods in KC_MAKE
* Optimize CRKBD
* added Boy_.314's layout for halfnhalf keyboard
* reset rules.mk to default
* update keymap with qwerty layout, and enable tap dancing
* fixed formatting in layout visualization
* added rules.mk to custom layout
* added mod tap for ctrl/capslock
* fixed typo in config.h, remove excess in rules.mk, revert half_n_half rules.mk
Added keymap for 60% board 1up60rgb. The map provides VIM-style navigation on a
second layer (L1) with HOME, PGDN, PGUP, and END keys on that same layer one
row below the home row. The layout is used by https://github.com/michaeldye.
* sleep until usb port becomes writable before running avrdude
* only wait for a writable USB port when not on MSYS
using MINGW or MSYS: sleep for one second, as before.
otherwise: wait for the port to become writable.
* typo
* typo
* Add satisfaction75 revision 1
* Update manufacturer
* Add tester layout and update rev1 comments
* Add ifdef guards for OLED for tester
* Add oled disabling rules
* Update to save backlight settings and setup for VIA custom config
* Add new VIA values to satisfaction75
* Safety guard in clock set mode
* Fix mistaken doc edit
* Address PR comments
* bring the default back to pass travis CI
* Address further PR comments
* Added 3 new songs and added new note type to musical_notes.h
Added Megalovania from Undertale, Kataware Doki from Kimi no Na Wa and La Campanella by Lizst to song_list.h
Added the breve (double whole note) and dotted breve note types to musical_notes.h. I included this because the default tempo is quite high, so I thought a note with higher
duration was needed
* Fixed indentation for new notes in musical_notes.h
Changed tabs to spaces in indentation
* 412_64 move to handwired
412_64 and its second printing, Mark Zero Stand Aside, are now obsolesced by new hardware. As only two units exist in the wild not owned by me, I'm moving the definition to handwired.
* Mark 3 Stand Aside ready for production.
Uploading firmware, compiled and tested, for Mark 3 Stand Aside. The hardware's ready, now the software is too.
* Whoops.
Should've branched before pushing Stand Aside. Sorry 'bout that.
* Revert "Whoops."
This reverts commit d222046cfe.
* Revert "Mark 3 Stand Aside ready for production."
This reverts commit c790899af7.
* Mark 3 Stand Aside ready.
Initial commit for Mark 3 Stand Aside, ready for production.
* Update keyboards/standaside/rules.mk
noroadsleft suggested removal of a line, 'LAYOUTS = ortho_4x16'. I agree.
Co-Authored-By: FateEverywhere <41215461+FateEverywhere@users.noreply.github.com>
* Cleanup for pull request.
Making changes requested by Drashna, as they're all good, and I know way less about the standards than they do.
* Initial cleanup completion.
Missed a few lines in standaside.c, they're cleaned up now.
* Update info.json
Adding layout for the macro version.
* Update info.json
Changed the macro layout to match exactly like the non-macro version (split backspace and bottow row match)
* added my launchpad
* updated keymap with legends and fixed layout errors
* Added default keymap with added layer for RGB controls and included the necessary config code
* fixed layer orders
* removed my personal keymap to clean PR
* missed an underscore
* updated readme
* removed more unnecessary code
* moved RGB code to its own config phone
* moved underglow info to its own readme
* removed redundant code from default_rgb config.h file, included QMK KEYBOARD H in place of initial defines in keymap.c
* reverted launchpad config
* removing the = because I can't figure out why its there
* Revert "removing the = because I can't figure out why its there"
This reverts commit e3b5e6d568.
* reverted rev1/config.h
* reverted all files I should not have touched
* removing redundant code in rules.mk
* readibility improvements to keymap
* Add ISO backslash key position to matrix and keymap files
* Use KC_NO instead of KC_BSLS for unused position in custom keymap
* Add new key position to json layout file used by online configurator
* Get things working except indicators
* Attempt to get things working
* hmm
* Compiles but doesn't run
* Make data transfer work
* Get all indicators working
* Remove old transport
* Prepare for pullreq
* Revert keymap from testing to production
* Final error checking for pull request
* Remove autogenerated is_command from config.h
* Rewrite pin toggles using qmk functions
* 412_64 move to handwired
412_64 and its second printing, Mark Zero Stand Aside, are now obsolesced by new hardware. As only two units exist in the wild not owned by me, I'm moving the definition to handwired.
* Mark 3 Stand Aside ready for production.
Uploading firmware, compiled and tested, for Mark 3 Stand Aside. The hardware's ready, now the software is too.
* Whoops.
Should've branched before pushing Stand Aside. Sorry 'bout that.
* Revert "Whoops."
This reverts commit d222046cfe.
* Revert "Mark 3 Stand Aside ready for production."
This reverts commit c790899af7.
* Update userspace with common config.h
* Add my dz60, satan and xd75 keyboard keymaps
* Fixing executable bits changed during last upstream merge
* Cleanup unnecessary files and defines
* Remove unnecessary defines from userspace config
* Add underglow controls to dz60 function layer
* Fixing merge conflicts
* Fixing exectable bits changed during merge
* Userspace update
* intial commit
* fix up some of the cookie cutter code
* define pins used and size of switch matrix
* enable lighting settings and bootmagic lite
* create the appropriate LAYOUT macro
* remove a comma for compilation errors
* provide a suitable keymap
* disable console and command due to firmware being too large
* add Caps Lock LED support
* Add QMK Configurator support
* fix markdown rendering
* fix mechmerlin to mechkeys
* use `register_code16` and relatives for tapdance code
* rename tapdance keys to more closely mirror the `KC` names in QMK
* additional naming change to match QMK style
* add a tapdance example for creating advanced mod-tap and layer-tap keys
* add optional curly braces to match QMK conventions
* change example to use `register_code16()` and tapdance keycodes more closely matching QMK variants
* Gray Studio HB85 Initial Support
* Fixed README image
* Updated README
* Disabled Bootmagic and Console for HB85
* Fixed Numpad 4 matrix place
* Fixes board crashing with RGB enabled
* Moved HB85 files to gray_studio folder
* Uses old i2c library since this version makes RGB underglow work
* Improved default keymap with underglow control layer
* Removes obsolete program and uses generic script instead
As per zvecr feedback
* Uses GPIO Functions to initialise and set RGB underglow PINS
* Add keycode for KC_MAKE
* Add KC_MAKE keycode
* Add stanrc85.c file with KC_MAKE
* Remove unused include
* Improved KC_MAKE stolen from Drashna
* Define mod mask for new KC_MAKE code
* RESET board to flash after compiling
* Remove send_string
* RESET fixed in KC_MAKE
* add dusty keymap
* change keymap folder to match my github username
* initial keymap completed in comments only
* layout without NAV completed in comments only
* disable Command to prevent interference with Space Cadet keys
* switch _ and \ in the symbol layer
* Layers complete through _NAV
* add thumb keys to _NAV
* complete _NUM
* all layouts complete; still needs `process_user_record()`
* completed first draft of keymap; still needs config.h to match
* corrected keycodes for Mac macro-volume keys
* fix Mac mute keycode
* add missing Mac keycodes for previous and next track
* placeholder for qwerty layout, not yet completed;
remove unnecessary breaks;
add todos
* eliminate Preonic branch before switching to Minidox branch:
• delete dustypomerleau Preonic keymap folder
• complete keymap.c (QWERTY layer, vanilla numbers layer)
TODO:
• add preferences to config.h
• complete the README
* edit commented keymap diagrams for clarity in dual function keys
* define initial config.h and add rules.mk for mouse key support
* fix redundant line after implementation of tap_code()
* fixed key_timer declaration, added README and rules
* formatting of keymap
* add CTPC to config
* cycle thumb keys to favor center position
* modify config.h for temporary Pro Micro compatibility
* remove superfluous call to use serial; homebrewed mod tap keys are still broken with OSL
* merge _SYS and _MEDIA on new Z_SYS key
* ALT_OP example of new MT macro complete
* initial narze-inspired MT fixes in PRU
* add (currently superfluous) custom keycode for the _SYS layer
* rudimentary `OSL` symbol macros that immediately register the mod and fail to reset the oneshot layer, but do output the proper keys—fix both of these things
* remove permissive hold to improve tapping performance
* remove calls to `clear_oneshot_layer_state()`, as they have no effect inside `process_record_user()`. Tapdance appears to be the way forward.
* final commit before tapdance code; correct layout in comments
* initial tapdance code for shifted mod taps
* add numeric and ergo NUM layers and pinky shifts for keycuts
* add TD() wrappers to tapdance codes and clean up commented layout guides
* add faux return to cur_dance to allow compilation - TODO: research what the default clause should be in cur_dance
* update commented schematics for better readability
* add backspace and delete to lockable layers, Z_SYS -> SYS_Z for consistency, fix schematic errors
* add `DOUBLE_SINGLE_TAP` to tapdance cases to allow doubling of the single tap character without waiting tapping term
* remove reduced oneshot tapping toggles
* update README
* newline tweak :)
* Update keyboards/minidox/keymaps/dustypomerleau/keymap.c
Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com>
* Update keyboards/minidox/keymaps/dustypomerleau/config.h
Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com>
* Update keyboards/minidox/keymaps/dustypomerleau/config.h
Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com>
* Update keyboards/minidox/keymaps/dustypomerleau/config.h
Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com>
* Update keyboards/minidox/keymaps/dustypomerleau/config.h
Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com>
* remove `PREVENT_STUCK_MODIFIERS`, as this is default behavior
* enable extrakey in rules to enable media keys
* enable extrakeys for media key compatibility on macOS
* add dash and slash to _NUM layers
* change to universal volume keycodes
* revert micro volume adjustments to macOS-specific codes due to lack of functionality (macro volume adjustments are still universal)
* fix image of _SYS layer in comments
* more diagram fixes in comments
* fix typo
* simplify tapdance code
* match _NUM_N to _NUM_E
* move slash to allow better use of comma in number layers
* match layer and keycode enums to the docs
* correct qwerty numlock to match numeric numlock layer
* Change how desktop commands work
* Add DST_MOD_MASK as a config option
* DST_RMV → DST_REM
* Add melody96:konstantin keymap
* Update custom SEND_STRING
* Move feature flags from userspace into keyboard rules
* Use "Vo-", "Vo+" instead of "VoD", "VoU" in keymap comments
* Add RGB controls and numpad Unicode to Melody96 keymap
* Add RGB_SET keycode to Melody96 and RGB files to userspace
* Generate UNICODE and UNICODEMAP constants using macros
* Avoid collisions with X_* send string constants
* Use two spaces before inline comments
* Add _keymap versions of other custom Quantum functions
Not added: eeconfig_update_keymap, eeconfig_read_keymap
* Switch to UNICODEMAP in keyboard rules
* Make toggle_numpad a nested function in process_record_user
* Set Melody96 underglow color to Godspeed blue on EEPROM reset
* Remove most _keymap and _user definitions in userspace
Some keyboards misuse _user functions by defining them in the base files
instead of the corresponding _kb functions (especially led_set_user and
matrix_init_user). Until this is fixed (#5148), I've removed definitions
in my userspace that could cause linking collisions.
* Update GODSPEED_BLUE values and RGB mode keys
* Add GODSPEED_YELLOW color
* Set preferred intervals for rgblight effects
* Update tap dance function names
* Replace td_lshift_fn with generic td_mod_layer, add TD_RCTL_FN
Move TD_FN_RCTL after TD_RCTL_FN
* Replace td_fn_rctrl with generic td_layer_mod
* Add blank lines, prefer explicit initialization
* ACTION_TAP_DANCE_DOUBLE_MODS → ACTION_TAP_DANCE_DOUBLE_MOD
* Update Godspeed colors
* Add media controls to Melody96 keymap
* Add SysRq, Break combos and other keys to Melody96 keymap
* Add HOME/END keys as upper/lower on arrow-up/down
* Reduce .hex file size by turning off unneeded options
* Put digit keypad onto left hand upon RAISE; this will sometimes be preferable to double-hits of right hand
* Latest super latest version merge
* cbbrowne keymap for XD75re
* starting notes on XD75re keymap plans
* First draft of bottom row of QWERTY
* Switch my special bottom line over to QCENT
* Dunno
* Filling in wanted keys, bit by bit...
* Add copyright, extra macro
* Clean up comments, remove some experimental code I didn't like
* TODO plans for xd75re
* clean up keyboard layout
* QCENT2 is my new experiment for the main keyboard...
* Add a few more main layer keys, and modify LOWER to shift things outwards to conform with main layer
* Clean up RAISE layer to conform with main layer, remove QCENT layer as QCENT2 is the new thing
* More xd75 changes, now that I actually have it in hand
* shift keymap around, as original attempt was a bit too aggressive in keeping to the edges
* more revs to XD75
* Dropping parts of the centre keypad in favor of Keys I Really Need
* Improve documentation to conform with how builds are done now
* Improve documentation to conform with how builds are done now
* Add cbbrowne rules file as alternative to having the rules in Makefile
* Makefile not needed anymore for individual keymap
* Some revs to my keymapping
* Add {}
* Add PGUP/PGDN
* Shifted some middle-range keys around
* Needed Tilde, Backquote, and to shift RESET onto FUNCTION layer
* Wanted ~
* cbbrowne hasn't anything to do with hadron keymaps
* trim unneeded bits
* I prefer OrgMode for my notes
* Have a right-alt
* Layer keys make LED colors change
* Add sample user rules for cbbrowne
* Add source of xd75 rules
* Individualized xd75 rules
* Adopt LAYOUT to genericize the layout as an ortholinear 5x15 keyboard
I'm a web designer and know there are several "decent" code editors out there, but I would figure not everyone into keyboards is, so I found Sublime text a bit of a hard sell for someone who just need to manipulate some text files. VS Code or Atom would b a much better suit for them instead of dropping $80 on a "decent" text editor.
* Tidy up 5x6.h
- replaced tabs with spaces (QMK convention)
- aligned layout macro visually
* Fix Configurator support for Dactyl Manuform 5x6
- layout macro had the wrong name in info.json
* Tidy up 5x7.h
- replaced tabs with spaces (QMK convention)
- aligned layout macro visually
* Fix Configurator support for Dactyl Manuform 5x7
- corrected keyboard height
- layout macro had the wrong name in info.json
* Tidy up 6x6.h
- replaced tabs with spaces (QMK convention)
- aligned layout macro visually
* Fix Configurator support for Dactyl Manuform 6x6
- layout macro had the wrong name in info.json
* Separate keymaps to VIA enabled/dissabled.
- Default rules.mk has been changed to disable via.
- VIA keymaps have been added for default keymaps.
* Update naming
* Add INSERT and EEP_RST to HS60 keymap
* Add INSERT to keymap
* Layer based RGB colors
* Move RGB code to layer_rgb.c
* New file with layer based RGB colors
* Use RGB code if RGBLIGHT is enabled
* Set RGB options in config.h
* Remove rgb enable from init user
Some keyboards misuse _user functions by defining them in the base files
instead of the corresponding _kb functions (especially led_set_user and
matrix_init_user). Until this is fixed (#5148), I've removed definitions
in my userspace that could cause linking collisions.
* Initial refactor of handwired bluetooth mod to keymap
* Initial refactor of handwired bluetooth mod to keymap - strip out unnecessary duplicate config, update readme
* Initial refactor of handwired bluetooth mod to keymap - reduce firmware size
* Initial refactor of handwired bluetooth mod to keymap - update readme image
* add dusty keymap
* change keymap folder to match my github username
* initial keymap completed in comments only
* layout without NAV completed in comments only
* disable Command to prevent interference with Space Cadet keys
* switch _ and \ in the symbol layer
* Layers complete through _NAV
* add thumb keys to _NAV
* complete _NUM
* all layouts complete; still needs `process_user_record()`
* completed first draft of keymap; still needs config.h to match
* corrected keycodes for Mac macro-volume keys
* fix Mac mute keycode
* add missing Mac keycodes for previous and next track
* placeholder for qwerty layout, not yet completed;
remove unnecessary breaks;
add todos
* eliminate Preonic branch before switching to Minidox branch:
• delete dustypomerleau Preonic keymap folder
• complete keymap.c (QWERTY layer, vanilla numbers layer)
TODO:
• add preferences to config.h
• complete the README
* edit commented keymap diagrams for clarity in dual function keys
* define initial config.h and add rules.mk for mouse key support
* fix redundant line after implementation of tap_code()
* fixed key_timer declaration, added README and rules
* formatting of keymap
* add CTPC to config
* cycle thumb keys to favor center position
* modify config.h for temporary Pro Micro compatibility
* remove superfluous call to use serial; homebrewed mod tap keys are still broken with OSL
* merge _SYS and _MEDIA on new Z_SYS key
* ALT_OP example of new MT macro complete
* initial narze-inspired MT fixes in PRU
* add (currently superfluous) custom keycode for the _SYS layer
* rudimentary `OSL` symbol macros that immediately register the mod and fail to reset the oneshot layer, but do output the proper keys—fix both of these things
* remove permissive hold to improve tapping performance
* remove calls to `clear_oneshot_layer_state()`, as they have no effect inside `process_record_user()`. Tapdance appears to be the way forward.
* final commit before tapdance code; correct layout in comments
* initial tapdance code for shifted mod taps
* add numeric and ergo NUM layers and pinky shifts for keycuts
* add TD() wrappers to tapdance codes and clean up commented layout guides
* add faux return to cur_dance to allow compilation - TODO: research what the default clause should be in cur_dance
* update commented schematics for better readability
* add backspace and delete to lockable layers, Z_SYS -> SYS_Z for consistency, fix schematic errors
* add `DOUBLE_SINGLE_TAP` to tapdance cases to allow doubling of the single tap character without waiting tapping term
* remove reduced oneshot tapping toggles
* update README
* newline tweak :)
* Update keyboards/minidox/keymaps/dustypomerleau/keymap.c
Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com>
* Update keyboards/minidox/keymaps/dustypomerleau/config.h
Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com>
* Update keyboards/minidox/keymaps/dustypomerleau/config.h
Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com>
* Update keyboards/minidox/keymaps/dustypomerleau/config.h
Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com>
* Update keyboards/minidox/keymaps/dustypomerleau/config.h
Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com>
* remove `PREVENT_STUCK_MODIFIERS`, as this is default behavior
* enable extrakey in rules to enable media keys
* enable extrakeys for media key compatibility on macOS
* add dash and slash to _NUM layers
* change to universal volume keycodes
* revert micro volume adjustments to macOS-specific codes due to lack of functionality (macro volume adjustments are still universal)
* keymap + alpha
* some fixes
* keymap + alpha
* some fixes
* drashna changes
* linked main Alpha repo in keyboards/alpha readme
* missed a spot
* there's another function called FUNC lol
* keymap + alpha
* some fixes
* keymap + alpha
* drashna changes
* Fixed include
* Revert "Fixed include"
This reverts commit ea92f261f8.
* messed up my git, fixed include
* starting work on TMO50 layout
* Update keyboards/tmo50/keymaps/default/keymap.c
Co-Authored-By: PyrooL <lm11887@gmail.com>
* Removed since options are in userspace
* Removed RGB option that was breaking one of my builds
* Remove unused options
* Removed options present in userspace, add board specific options here
* Removed code also present in userspace
* Turns out those lines were needed, added them back
* Testing changes
* Added code to ensure board read as ANSI instead of default ISO for HS60
* Setting \ key to "MOD" instead of "ALPHA" for lighting
* enable velocikey for my userspace and explicitly for my 75% layout
* add guards to only turn on RGB stuff if the RGB pin is actually defined
* update 60_ansi keymap
* update the 60_ansi_split_bs_rshift keymap
* update 66_ansi keymap
* update docs
* Update layouts/community/60_ansi/mechmerlin-ansi/keymap.c
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* Update layouts/community/60_ansi_split_bs_rshift/mechmerlin-split/keymap.c
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* Update layouts/community/60_ansi_split_bs_rshift/mechmerlin-split/keymap.c
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* Update layouts/community/66_ansi/mechmerlin/keymap.c
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* Update layouts/community/60_ansi_split_bs_rshift/mechmerlin-split/keymap.c
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* Update layouts/community/60_ansi/mechmerlin-ansi/keymap.c
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* Update layouts/community/60_ansi/mechmerlin-ansi/keymap.c
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* remove my attempt to find a good way to detect this
* move audio clicky into user space and do feature setting per keyboard
* fixup 66_ansi keymap
* update changelog
* update readme
* Added personal keymaps for Planck, Preonic, Vitamins Included by Juno
* Removing redundancies as suggested
* More removals that were missed out in the previous commits
* Updated Preonic to use new layout
* More redundancies missed out
* Updated more optimal code for FN layer LED indicator.
* Further codes clean up.
* Added a dual windows/osx layout
Default layer is normal ISO for windows. Second layout is Windows ISO layout but for OSX, but with the keys corrected so you will get the correct shifted and alt'd keys on OSX (keyboard keys match OSX keys without having to change your keyboard type in system preferences). Layer three is configuration and other functions, and layer four is where the shifting magic happens. Also tab and caps lock have been swapped around.
* made sure bootmagic is in a seperate rules.mk
made sure bootmagic is in a seperate rules.mk
* commiting the keymap rules.mk
commiting the keymap rules.mk
* Convert community layout to userspace for future use
* Big readme update
* Move layer toggle to CAPS
* Readme updates
* Deleted since unused
* Removed call to unused .c file
* [keymap] adding my Levinson keymap
pretty self explanatory, added the readme, just in case
tested it just now, seems to work fine for my needs
* Update keymap.c
removing the deprecated persistent layer function as Drashna kindly reminded me
* Apply suggestions from code review
incorporated the suggestions, and thanks again for taking care of me with my silly changes :)
Co-Authored-By: OMGVee <mateescu.victor@gmail.com>
* Fix up audio calls
* Add backlight controls
* Add backlight controls and remove RGB underglow
* Make HS60 board specific changes to readme
* Remove BL_TOGG as it isn't use on this board
* use #pragma once
* get rid of code for unused indicators
* pragma once and other small fixes for consistency
* use #pragma once
* pragma once and other small fixes for consistency
* add a short blurb to the readme
* turn on compiler optimization flags
* remove the compiler optimization
* remove compiler optimization for super16
* pragma once and turn on bootmagic lite
* pragma once changes and turning on bootmagic lite
* switch to using pragma once
* switch to using #pragma once
* switch to using #pramga once
* convert tabs to spaces
* fix#4578: don't call gemini protocol code when in bolt mode
Add missing break; statements in switch. The missing break resulted in
a fall through and an additional processing of the gemini code.
* Initial Clueboard 66% arm support
* Fix LAYOUT_66_ansi
* wip
* Bring this branch up to date with led_matrix
* Get Clueboard 66% hotswap working with led_matrix
* stm32 cleanup
* Fix compiling for clueboard 66% hotswap prototype
* Reduce the size of the prototype firmware
Many instances in the QMK Docs referenced KEYMAP macros, which is outdated terminology.
Replaced most instances of KEYMAP with LAYOUT, to reflect the desired usage.
* Draft commit of typing speed RGB control
* More information in the readme
* Support all RGB animation modes (Fixes#1)
* Added support for all RGB light modes to use typing speed
Except christmas lights because that is seizure-inducing at high speeds!
* Introduced a value range specific to each RGB mode
Because some modes are a little too much when running at full speed!
* Update readme.md
* Update readme.md
* Re-arrange typing_speed definitions (Fixes#5) (#6)
* Re-arrange variable definitions to avoid including quantum.h from rgblight.c
* Fix a compilation error when trying to run make test:all
* Tweaks to the typing speed decay rate
* Renamed to momentum; moved implementation into dedicated files
* Groundwork for toggling momentum on/off (currently always on)
* Add EEPROM toggle for momentum-matching
* Moved momentum out of RGBLIGHT_ENABLE toggles so it's more generic
* Move momentum decay task out of rgblight_task()
* Fix missing momentum.h in lufa.c
* Experimental LED support (untested)
* Draft commit of typing speed RGB control
* More information in the readme
* Support all RGB animation modes (Fixes#1)
* Added support for all RGB light modes to use typing speed
Except christmas lights because that is seizure-inducing at high speeds!
* Introduced a value range specific to each RGB mode
Because some modes are a little too much when running at full speed!
* Update readme.md
* Update readme.md
* Re-arrange typing_speed definitions (Fixes#5) (#6)
* Re-arrange variable definitions to avoid including quantum.h from rgblight.c
* Fix a compilation error when trying to run make test:all
* Tweaks to the typing speed decay rate
* Renamed to momentum; moved implementation into dedicated files
* Groundwork for toggling momentum on/off (currently always on)
* Add EEPROM toggle for momentum-matching
* Moved momentum out of RGBLIGHT_ENABLE toggles so it's more generic
* Move momentum decay task out of rgblight_task()
* Fix missing momentum.h in lufa.c
* Added documentation
* Renamed feature to velocikey
* Reverted readme to original state
* Correct the readme title
* Updated feature name in the docs
* Update EECONFIG name
* Add compile-time toggles for velocikey
* Update feature documentation
* Revert "Merge branch 'led-support' into master"
This reverts commit e123ff5feb, reversing
changes made to df111a55b9.
* Move velocikey EECONFIG definition to depend on VELOCIKEY_ENABLE
* Rename decay_task function to decelerate
* Apply suggestions from code review
Co-Authored-By: chrislewisdev <chris@chrislewisdev.com>
* Re-order eeconfig definitions
* Apply coding conventions
* Apply #ifdef check in lufa.c
* Refactored interval time checks into one functionc
* Small rename
* Fix unused function error for layouts not using all rgb effects
* Only update EEPROM if Velocikey is enabled
* Incorporate code review feedback
* Small adjustment to top-end decay rate
* Add Velocikey documentation to table of contents
* Bring tetris:default keymap size down by disabling audio
Descriptions for B5_AUDIO, B6_AUDIO, and B7_AUDIO under Hardware Options were partially italicized when parsed by Docsify, though rendered as intended by GitHub.
* initial commit
* get rid of vanilla cookie cutter code and replace with more correct info
* edit config file for pins and switch matrix size
* turn on bootmagic lite, and backlight/rgb settings
* copy pasta switch matrix from noroads tool
* create an appropriate keymap (copy pasta)
* disable some features to decrease firmware file size
* add qmk configurator support
* add in support for caps lock, scroll lock, and num lock leds
* add temporary pdhelix(Patched Helix) code
* add test code into quantum/split_common/matrix.c
* add test code into keyboards/handwired/pdhelix/
* Revert "add test code into keyboards/handwired/pdhelix/"
This reverts commit 9ed98f0797ddd962c99756689fc4ecb4cd067d3d.
* Revert "add test code into quantum/split_common/matrix.c"
This reverts commit 1876d3ed69f6c213153a9f6476192be839f16c1f.
* Revert "add temporary pdhelix(Patched Helix) code"
This reverts commit 41ac92b814e3f894eaf85bc3e5bb945895342fa8.
* fix quantum/split_common/matrix.c: select_col()/select_row()
* Changed use of '\s' in grep to '[ \t]' for portability
* Pushed DFU Keyboard.h into a shell script
* Fixed execution permissions on make_dfu_header,sh
* introduce wkl directory and readme
* move bface into winkeyless directory and edit readme for new make instructions
* move bmini into the winkeyless directory and edit readme
* move bmini ex into winkeyless directory
* edit readme some more
* add newbs guide to readmes
* fix path to bface
* temporarily turn off community layout support until we refactor this taking out all the custom ps2avrgb stuff
* Change Command keycode defaults to match corresponding Bootmagic codes
* Make alternate magic key keycodes consistent
* Reflect changes from previous commit in tmk_core/common/command.c
* Remove unnecessary MAGIC_KEY_* definitions from keymaps compatible with these changes
* Swap E and BSPACE for MAGIC_KEY_EEPROM
* Add MAGIC_KEY_EEPROM_CLEAR instead of MAGIC_KEY_EEPROM_ALT
* Remove BOOTMAGIC_ENABLE checks around EECONFIG stuff
* Update Command descriptions
* initial work to add eeprom to haptic feedback and decouple the feedback process from keyboards
* Haptic feedback enhancements: on/off toggle working, feedback order working
todo:
-work on modes switching
-get modes switching to save to eeprom
* haptic enhancement - eeprom and modes added
* Added set and get functions for haptic feedback
* initial implementation of solenoids under haptic feedback
* changed eeprom to 32 bits to reserve blocks for future features
* start documentation of haptic feedback
* change keycode per comment from reviewers
* typo fixes
* added eeprom for solenoid configs
* added solenoid and docs
* Add/fix default parameters configs, improve docs
* more doc cleanup
* add in solenoid buzz toggle, clean up doc
* some fixes for error in compiling solenoid
* fix a chibios specific i2c read function and added one for AVR controllers in DRV2605L.c
* fixes for avr side issues
* update keymap
* fix keymap compile error
* fix bugs found during solenoid testing
* set pin that is not powered during bootloader
* added warning about certain pins on the MCU may trip solenoid during DFU/bootloader
- flags for the linker
- added INSERT key as I kinda use it for work fairly often
- turned on more things in rules.mk since I recovered space via linker
flags and whatnot
Based on conversation with Drashna on Discord, we know that if ONE_SHOT_TAP_TOGGLE is 5, then tapping a one shot mod key 5 times holds the one shot key permanently, but to come out of this, you need to press the same key only once.
* Add support for using ranges for RGB
This patch adds support for controlling continuous ranges of RGB LEDs.
Helper functions for split boards are also available.
* RGB Range: Use hardware-platform agnostic wait
* Update KC_GESC documentation
- document caveats on OSX and expected behavior with KC_GESC and GUI
- clarify documentation slightly
- give examples of expected output in actual use
* Update OSX -> macOS
* Captilization
* remove simply
* added my own keymap
* changed thing
* updated keymap Samuel
* updated laypout for better one handed use
* updated stuff I want
* happy with my lagout
* formatting
* Added new literate config
* made everything nice
* cleaned
* fixed spelling and two small bugs in macros
* Made press and lift function for modifiers
* Remove problematic unicode_map stub definition in process_unicodemap.c
* Add unicode_map declaration to process_unicodemap.h
* Disable UNICODEMAP on converter boards that don't use it
* Added xeal60 via clone of lets split
* Delete removed other keymaps
* Basic keymap (no FN). Compiles.
* Removed NP_STAR and NP_SLSH.
* Removed "debounce_algo = manual" in all keyboards with CUSTOM_MATRIX = yes.
* Changed order of rules in TMK. Documented feature.
* Fixed missing whitespace in debounce documentation
Table wasn't working due to missing newline.
* Added bold in a few areas.
* DO NOT USE - Removed debounce from TMK.
* Remove accidental xeal60 commit
* DO NOT USE - debounce successfully compiled.
* DO NOT USE Revert back to original API to support split_keyboards.
* Working eager_pk
* Whitespace cleanup.
* Restored debounce.h since there wasnt any real change.
* Moved debouncing_time variable to inside #if debounce
* Removed check for custom_matrix. We can safely include the debounce file for compilation when custom_matrix is used.
* Removed #include "matrix.h" from debounce.h
* Bug fix - was using MATRIX_ROWS instead of num_rows
* Fixed compilation error with debounce_sym_g
* Renamed DEBOUNCE_ALGO to DEBOUNCE_TYPE
* Malloc array in debounce_eager_pk, since split keyboards only use MATRIX_ROWS/2.
* Fix compile error in debounce_eager_pk
* Stricter, leaner DEBOUNCE_TYPE section in common_features.mk. Cleanup debounce_type.mk
* Add suspend functions
* Disable RGB code if it's disabled
* Add keyboard_init functions
* Change where references so it will compile
* Wrong command chained in wake up kb function
* Fix non-feature file changes
* Add documentation
* Re-add matrix init docs
* add rgblight code to example
* Remove suspend code
* Clean up docs
* Fix docs
* Fix suspend code
* more doc fixes
* change function to startup_* rather than keyboard_init_
* fix spelling error
* fix up docs to finish removing keyboard_init
* Use Pre and Post init functions
* Update Documenation
* Remove changes to my keymap and userspace code
* Cleanup
* Revert changes to extra files
* Forgot a semicolon
* Make sure all protocols call keyboard_setup
* Cleanup functions
* Unset startup_user
* Remove changes from division keyboard
* Readd startup_user function
* Remove all to startup_user
* Update docs/custom_quantum_functions.md
Co-Authored-By: drashna <drashna@live.com>
* Update docs/custom_quantum_functions.md
Co-Authored-By: drashna <drashna@live.com>
* Add suggestion line
* Rebase fixes
* Update documentation to be more useful/accurate
* Cleanup of documentation
* Fix spacing inconsistency
* Revert unexpected change to keymap
* Add a mechanism for force building a particular community layout
* Add docs for FORCE_LAYOUT argument
* Update output name when FORCE_LAYOUT is enabled
* Don't click if turning audio off
On ARM, playing the click when turning off audio causes the audio get stuck and continually play the tone
* Fix Audio EEPROM support for ARM
* Update touched files to conform to QMK Coding Conventions
* Add better check for ARM EEPROM support
* Migrate fn_actions for default keymaps
* Rename the Grave/Escape Shift masks
* No need for shift_esc_shift_mask
* Change breaks to return false
* Right align pointers
* Add default case
* Separate cases with empty lines
* NUBS_Z: initial version
Create a keycode that is normally Z, but KC_NUBS when tapped while Alt is being held.
This removes the possibility of using an Alt+Z shortcut.
* NUBS_Z: modification
Modify NUBS_Z macro to only use alternate operation if Right Alt is being held, rather than responding to either Alt key.
Also add QMK version keycode to System layer, Equals key.
* Remove unneeded breaks from process_record_user
* Macro refactoring
- removed G_RST and G_C10R macros
- updated G_BRCH macro
- outputs `master` if used while Shift is held down; or my git alias for the current branch otherwise
- updated G_FTCH macro
- outputs `git pull upstream ` if used with Shift; `git fetch upstream ` otherwise
- swapped `modifiers` variable for `get_mods()` function directly for checking modifier state
- swapped keymap-level modifier mask macros for QMK-core mod mask macros (thanks vomindoraan #4337)
- renamed MODS_RALT_MASK to MOD_MASK_RALT (more consistent with the above change)
* Update readme files
* set bootmagic from no to lite and put in a note in the readme
* use pragma once
* discovered a compile error when testing with default keymap. The inlined led functions need to be externed in the .c file
* might as well turn on mouse keys as well
* [Keymap] Adding buhearns keymap
* Removing deprecated function
with fauxpark's help
* Update readme.md
* Switching to UNICODE_ENABLE
with drashna's help
* Update rules.mk
* Update config.h
* Update config.h
Tidying up
* Update keymap.c
Tidying up
* Update readme.md
Tidying up
* Update rules.mk
Tidying up
* Removing GESC and adding TILD
* initial commit with edits to vanilla code
* Add QMK Configurator support
* add an appropriately generated keymap
* pins, matrices, and features added in
* moved it all to a regular directory. It's called regular as that's what it's called in the group buy. In the future we will have other directories for the other PCBs that are delivered to customers.
* forgot caps lock led support
* Update keyboards/doro67/regular/keymaps/default/config.h
Use the NAME
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* Update keyboards/doro67/regular/readme.md
Be more explicit
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* Add stm32f072 base ck4x4 to handwired
* add prints
* Save these tries
* Save changes again
* Working hadron oled
* OLEd working but ws2812b still iffy:
* save another try
* Encoder feature + OLED
* RTC code
* Implement clock setting mode
* Whitespace
* Encoder hooked up to working LED PWM code
* Add missing files
* eeprom changes
* Save changes
* Move i2c master
* Move satisfaction75 under cannonkeys
* Set proper default folder
* Revert some core changes
* Undo paved iris changes
* Reorganize code for maintainability and prep for new features
* Add starting code for clock OLED mode
* Clock set mode finished
* Add custom encoder modes
* Actually add VIA keymap
* Gate to only 072
* fix gate for only 072
* Update header guards and includes
* Update i2c selection strategy
* Update board.c to handle software reset to DFU
* add dusty keymap
* change keymap folder to match my github username
* initial keymap completed in comments only
* layout without NAV completed in comments only
* disable Command to prevent interference with Space Cadet keys
* switch _ and \ in the symbol layer
* Layers complete through _NAV
* add thumb keys to _NAV
* complete _NUM
* all layouts complete; still needs `process_user_record()`
* completed first draft of keymap; still needs config.h to match
* corrected keycodes for Mac macro-volume keys
* fix Mac mute keycode
* add missing Mac keycodes for previous and next track
* placeholder for qwerty layout, not yet completed;
remove unnecessary breaks;
add todos
* eliminate Preonic branch before switching to Minidox branch:
• delete dustypomerleau Preonic keymap folder
• complete keymap.c (QWERTY layer, vanilla numbers layer)
TODO:
• add preferences to config.h
• complete the README
* edit commented keymap diagrams for clarity in dual function keys
* define initial config.h and add rules.mk for mouse key support
* fix redundant line after implementation of tap_code()
* fixed key_timer declaration, added README and rules
* formatting of keymap
* add CTPC to config
* cycle thumb keys to favor center position
* modify config.h for temporary Pro Micro compatibility
* remove superfluous call to use serial; homebrewed mod tap keys are still broken with OSL
* merge _SYS and _MEDIA on new Z_SYS key
* ALT_OP example of new MT macro complete
* initial narze-inspired MT fixes in PRU
* add (currently superfluous) custom keycode for the _SYS layer
* rudimentary `OSL` symbol macros that immediately register the mod and fail to reset the oneshot layer, but do output the proper keys—fix both of these things
* remove permissive hold to improve tapping performance
* remove calls to `clear_oneshot_layer_state()`, as they have no effect inside `process_record_user()`. Tapdance appears to be the way forward.
* final commit before tapdance code; correct layout in comments
* initial tapdance code for shifted mod taps
* add numeric and ergo NUM layers and pinky shifts for keycuts
* add TD() wrappers to tapdance codes and clean up commented layout guides
* add faux return to cur_dance to allow compilation - TODO: research what the default clause should be in cur_dance
* update commented schematics for better readability
* add backspace and delete to lockable layers, Z_SYS -> SYS_Z for consistency, fix schematic errors
* add `DOUBLE_SINGLE_TAP` to tapdance cases to allow doubling of the single tap character without waiting tapping term
* remove reduced oneshot tapping toggles
* update README
* newline tweak :)
* Update keyboards/minidox/keymaps/dustypomerleau/keymap.c
Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com>
* Update keyboards/minidox/keymaps/dustypomerleau/config.h
Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com>
* Update keyboards/minidox/keymaps/dustypomerleau/config.h
Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com>
* Update keyboards/minidox/keymaps/dustypomerleau/config.h
Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com>
* Update keyboards/minidox/keymaps/dustypomerleau/config.h
Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com>
* remove `PREVENT_STUCK_MODIFIERS`, as this is default behavior
* Grab HEX and BIN files from autogen
And push them to qmk.fm/compiled
* Make autogen copy extension agnostic
This way, when travis cl scrpit looks for hex files, it will actually grab bin files, and not hex files for ARM boards
* Handle the AUTOGEN in :bin target to properly handle edge cases
Both the TADA68 and ATSAM boards generate the hex file and then convert it to a bin file. The changes I made does not handle this well, at all. This removes the hex and replaces it with a bin, if a bin is normally generated.
* Revert hex target to original copy command
* Check hex and bin separately in compile push script
Since I don't know how to script this, well
* Simplify push to compiled folder
* Further simplify compiled push script
* Move AUTOGEN parsing to a more sane location to prevent tech debt
Thanks to skully!
* Remove AUTOGEN completely, as it's not needed
This has the benefit of making everything super simple, since we can pull every hex and bin from the root of the qmk_firmware folder, and move that to th compiled folder. This also removes old and unneeded code, and removes some tech debt that has been accrued, without adding more, in theory.
* Tweaks to default 1up60hte layout + support for HHKB style layout
* Added changes to layouts
* Fix config.h
* Fixed errant KC_NO in layout
* Added readme to keyboard... Will update with images/store link when avail.
* Update to use LAYOUT_60_hhkb default layout
* md formatting fix
* Update keyboards/1upkeyboards/1up60hte/readme.md
Co-Authored-By: bubnick <bubnick@users.noreply.github.com>
* Update keyboards/1upkeyboards/1up60hte/readme.md
Co-Authored-By: bubnick <bubnick@users.noreply.github.com>
* Added layout to rules.mk, fixed layout to be compatble with community HHKB keymaps
* Added image, updated store page to readme
* Add userspace files for vosechu
* Code review corrections
* Few more code review corrections
* Initial add of Laptreus code
* Initial add of Laptreus code
* Adding last punctuation to default
* Add some debug suggestions to the debug readme
* Fixes for PR feedback
* Fixing capitalization of readme files
* update auto detect connection logic
* remove unneeded file
* make an appropriate readme
* amend the LAYOUT macro to adhere to new QMK standards and create an appropriate keymap
* add QMK Configurator support
* a bunch of changes lol
* delete unneeded routines
* update date to modern times
* remove a useless prototype
* add in drashna's suggestions on PR
* Improvement of Space Cadet Shift by preventing to automatically apply a modifier on the key and allow to override the default modifier. Closesqmk/qmk_firmware#3815
* Improve the use of the DISABLE_SPACE_CADET_MODIFIER flag to avoid unregistering KC_LSFT when equals to LSPO_MOD
* change #if to if statement
* Added callbacks to one shot modifier changes
* Altered signature of callback functions
* Reordered the callback methods, shortened brief documentation
* Added One Shot Modifier callback documentation
* First attempt at unit tests
* Revert "First attempt at unit tests"
This reverts commit 5ec21a7822.
* Simplified oneshot function implementations
* Made clear_oneshot_locked_mods to be conform action_util.h, adhering to the (void) signature
* Made used datatypes for oneshot mods consistently unsigned integers
* Corrected callback to call clear callback when clear_oneshot_locked_mods is invoked
* Simplified oneshot equals statements
* Corrected return type and signature of get and set oneshot locked mods
* Consolidated one shot callbacks, added initial layer callback version
* Fixed non-updating one shot layer variable after timeout or other clear, added code comments
* Added better one shot key docs
* added keyboard jj4x4, a shorter version of the jj40
* removed useless file
* edited jj4x4 readme.md
* optimized array size in jj4x4 config.h, removed reference to jj40 layouts from rules.mk
* removed custom matrix for this ps2avrgb board, refactored column and row pins
* fix a bug in which the physical matrix did not match the physical layout. Top row was missing 1 key and bottom row had 1 extra key
* amend keymap to account for the new physical matrix
* 6.25u space bar is actually supported, so add a new layout that supports this
* fix keymap readme to no longer need the cautionary warning
* Moving sentraq keyboards to sentraq subdirectory.
* Updating readme markdown to correct make commands.
* Updating s60_x references to point to the new vendor subdirectory.
* Fixed stripped spaces in markdown.
* Updated help information in s60_x readme and linked to additional documentation.
* Make QMK Configurator work with e7-v1
This adds the missing info.json file for the e7-v1 keyboard which I
forgot to add to the original PR.
This allows to see the correct layout in QMK Configurator.
* Fix the ISO layout
The ISO layout has one extra key (hash/tilde) on row 3 right before
the enter key.
The e7-v1 PCB has this key wired at the same switch as the ANSI
backslash (since this switch is not used in ISO).
The tkl_ansi layout had an incorrect value for the grave/tilde key, and
number row keys were misnumbered. This fix removes the typo and adds the
missing K1C key.
* Fix mixed tabs and spaces in adb_usb and m0110_usb makefiles
* Fix typos in converter build options
* Tweak ordering and spacing in converter makefiles
* initial commit
* Do a nice write up for readme
* establish switch matrix and physical layout
* Put in the pins that are used
* QMK configurator support and keymap
* set bootloader to caterina because pro micro boohoo
* add ortho_4x4 support for user spaces
* got the columns reversed lol
* Tweaks to default 1up60hte layout + support for HHKB style layout
* Added changes to layouts
* Fix config.h
* Fixed errant KC_NO in layout
* Added readme to keyboard... Will update with images/store link when avail.
* Update to use LAYOUT_60_hhkb default layout
* md formatting fix
* Update keyboards/1upkeyboards/1up60hte/readme.md
Co-Authored-By: bubnick <bubnick@users.noreply.github.com>
* Update keyboards/1upkeyboards/1up60hte/readme.md
Co-Authored-By: bubnick <bubnick@users.noreply.github.com>
* Added layout to rules.mk, fixed layout to be compatble with community HHKB keymaps
* Create ISO HHKB keymapping for GH60
* Add media controls to Fn layer
* Use M(x) instead of F(x), add Copyright text
* Add README for additional information about TMO50 features/quirks
* Add indicator LED code
* Move indicator code to tmo50.c
* move over kbd19x into the kbdfans directory
* move over kbd4x into the kbdfans directory
* move kbd66 into the kbdfans directory
* move the kbd6x into the kbdfans directory
* move kbd8x into the kbdfans directory
* move kbd75 into the kbdfans directory
* move kbd67 into kbdfans directory
* add a fairly sparse readme for kbdfans directory
* update make instructions for keyboards and add the Complete Newbs Guide to readmes that was missing it
* get kbd75 compiling again
* remove repetitive #defines of KC_NO and KC_TRNS when QMK_KEYBOARD_H is already included in KBD75
* add links to kbdfans readme
* fix some readme formatting
* there is no reason to have two different keymaps with such a small difference, condensing to one
* turning on backlights by default
* enable backlight by default for kbd66
* noticed that the kbd75 had caps lock led code in every keymap. Moved it out to the keyboard.c so everyone can partake.
* Update keyboards/kbdfans/kbd66/readme.md
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* update readme link ordering
* Added QMK Config for Sentraq Number Pad keyboard.
* Sentraq Number Pad documentation cleanup.
* mend
* Added json for configurator.
* Small documentation tweaks.
* Updated the layouts to use the default layouts that match.
* Uncommended user level functions in keymap, left custom keycode/macro code commented but documented why.
* Switched to #pragma once from #ifndef structure in header file.
* Moved Sentraq number pad to sentraq creator directory.
* Renamed sentraq_number_pad to number_pad now that it's nested in the sentraq directory.
* Updated references inside the files for the keyboard rename and nesting.
* Adds keymaps for muzfuz
* Remove unused keys from adjust layer
* Bring in line with current QMK standards.
* Adds Preonic and adjusted Planck keymaps
* Make changes per review request
* update reset sequence info
* fix my rgb underglow led number flub
* add a more sensible keymap
* add caps lock led support
* remove unused #define
* swap the spacebar sizes around to match the space65
* use vomindoraan's suggestion in PR to use IS_LED_ON
* fixed arrow keys and left control
* added right shift
* latest version
* reverted arrow keys
* edited readme
* added osu layer
* updated osu layout
* updated osu layout
* added full arrow keys to osu layout
* in case i mess up creating macros
* added the best meme key in the world
* added plover steno layer
* updated boy314 layout
* removed unused layers
* added boy314 xd75 layout, inspired by preonic layout
* added boy314 xd75 layout, inspired by preonic layout
* version 2 of boy314's xd75 layout
* added readme notes
* updated readme for boy314 xd75 layout
* qwerty support, brackets on bottom row, caps lock underglow
* fixed readme/
* small changes to allow merging
* minor changes to format
* fixed up default readme
* added numpad and tweaked bottom row
* updated xd75 and preonic rev3 keymaps
* added initial half n half files
* fixed .h file
* updated names
* fixed layout in halfnhalf.h
* fixed manu name, changed bootloader in rules.mk
* removed redundancies in preonic and xd75 layouts
* readme updated
* initial commit
* get rid of vanilla code, and fix formatting
* write up a nice looking readme
* add in pins and enable features
* define keymap and switch/physical matrix
* add QMK Configurator support
* switch to bootmagic lite to decrease file size
* Move boards to cannonkeys and share resources
* Share common files between cannonkey boards
* Fix ortho60 keymap
* update LED numbers
* Add RGB keys to Ortho60 and Ortho48
* Add Backlight control to default layout Ortho60 and 48
* Remove unnecessary ws2812.c SRC from rules.mk
* Make Default standard layout
Move Mac OS layout to a separate layout. Basically Mac has the Alt and GUI keys swapped
* Fix typos
* Use Bootmagic keys instead of separate MacOS keymap
* Create ISO HHKB keymapping for GH60
* Add media controls to Fn layer
* Use M(x) instead of F(x), add Copyright text
* Add README for additional information about TMO50 features/quirks
* handwired/space_oddity: refactor
- config.h: updated to use #pragma once include guard
- rules.mk: replace `?=` with `=`
- space_oddity.h:
- updated to use #pragma once include guard
- layout macro KEYMAP renamed to LAYOUT
- default keymap:
- updated to use #include QMK_KEYBOARD_H
- replace references to Planck keycodes
- replace fn_actions-powered layer switch keycode
- rebuild keymap block comments
- keymap layers now use short-form keycodes
- refactor action_get_macro keycodes into process_record_user
* handwired/space_oddity: Configurator support
* handwired/space_oddity: readme cleanup
- update readme to better conform with QMK template
- fixed the make command.
* Add the e7-v1 keyboard
The e7-v1 is a 75% keyboard made by Exclusive based on an Atmega32u4
pub with RGB lights on top and backlighting.
This PR add supports for the regular ANSI layout and ANSI split
backspace layout. No ISO yet :(
* My e7-v1 keymap
Difference from base layout:
* split backspace
* Home & End on last keys of row 0 instead of Insert/Del
* Fn is on the End key when hold
* supports both a windows/linux keymap and osx keymap
* layer change is reflected in the rgb leds of the logo
* [BACKLIGHT_CAPS_LOCK_INDICATOR] Use backlight toggling as Caps Lock LED
I've implemented this feature because S65-X doesn't have LED indicators
and the existing led_set_kb(usb_led) function try to use backlight as
indicator but that creates an inconsistency with backlight_config state.
- define `BACKLIGHT_CAPS_LOCK_INDICATOR` to enable Caps Lock indicator
using backlight (for keyboards without dedicated LED)
- Don't turn off LED indicators when suspend because backlight is
already turned off. Else led_set(0) will turn back on backlight.
- Documentation has been updated
* [BACKLIGHT_CAPS_LOCK_INDICATOR] Turn off all LED indicators except Caps Lock if BACKLIGHT_CAPS_LOCK_INDICATOR
* [BACKLIGHT_CAPS_LOCK] Rename BACKLIGHT_CAPS_LOCK_INDICATOR
* [BACKLIGHT_CAPS_LOCK] Use new IS_LED_ON method
The following layouts were being rendered with 6.75u Spacebars instead of 7u:
- LAYOUT_ansi_blocker_7u
- LAYOUT_ansi_blocker_7u_small_lshift
- LAYOUT_ansi_blocker_7u_small_bspc
- LAYOUT_ansi_blocker_7u_small_lshift_small_bspc
- LAYOUT_iso_blocker_7u
This commit corrects this issue.
Flagged by yanfali on QMK Discord.
- layout macro and keymap layers refactored to more closely resemble physical keyboard layout
- added layout mockup to alice.h
- correct info.json data (was missing a key)
* Added southpole keyboard
added southpole keyboard folder and files including keymaps folder. Keymaps have errors and will not compile yet
* Add files via upload
added manufacturer and product name and description
* Update config.h
* Add files via upload
changed formating added layer
* cleaned up files, fixed foobeard keymap, and added maker info
* fixed keymap files
* Update keyboards/southpole/keymaps/foobeard/keymap.c
Co-Authored-By: ericduns <ericduns@gmail.com>
* Update keyboards/southpole/keymaps/default/keymap.c
Co-Authored-By: ericduns <ericduns@gmail.com>
* made changes fixing outdated lines and added readme.md
* made requested changes for pr to all files
* removed vs code and added new line to southpole.h
* moved some stuff around on my iris layout, but don't expect a lot of changes in the future
* good working setup
* [keymap] some mods to my (omgvee) Helidox keymap
* updated zlant keymap with diagram
* made edites to last post
* noticed slight error in default keymap due to my own mistake. fixed to be the same as default
* fixed spacing in second base layer second row from left
* Added xealousbrown keyboard.
* Changed to pragma once in config.h
* Update keyboards/handwired/xealousbrown/rules.mk
Added bootloader.
Co-Authored-By: alex-ong <the.onga@gmail.com>
* Update keyboards/handwired/xealousbrown/config.h
Commented out IS_COMMAND() since it is already default value.
Co-Authored-By: alex-ong <the.onga@gmail.com>
* Remove duplicated or unnecessary definitions in config.h and rules.mk
* Use IS_HOST_LED_ON() macro
* Add mouse acceleration to kbd6x:konstantin keymap
* Clear and restore mods when sending macros
* Make SEND_STRING_CLEAN a config option
* Add NO_ACTION_ONESHOT to userspace config
* Add files via upload
* Changed _____ to _______ as requested to meet QMK standards.
* Added readme.md
* Removed "PERMISSIVE_HOLD" as it is no longer used.
* Additional code changes made per request
* Added # to first line and removed redundant line.
* Modified Copyright information
* Added space after # for proper formatting
* Formatting changes and additional details
* Remove unnecessary IS_COMMAND definition in clueboard/66/rev4
* Replace keyboard_report->mods with get_mods() in IS_COMMAND definitions
* Update docs to use get_mods() instead of keyboard_report->mods
* Replace keyboard_report->mods with get_mods() in tmk_core/protocol/usb_hid/test
For some reason, this occurrence used KB_LSHIFT and KB_RSHIFT, which don't exist
* Replace keyboard_report->mods with get_mods() in Massdrop keyboards (as per @patrickmt)
* Move Iris via support to Via keymap
And move it out of the main keyboard files
* Actually add via keymap folder
Because using git when you're tired is apparently a very bad idea, and you do stupid things like not running git add
* Clean up config.h file for iris via keymap
* Add default value for IS_COMMAND for COMMAND feature
* Cleanup and consistency
* Update Templates to reflect change
* Fix IS_COMMAND in template
* Fix IS_COMMAND define
* Use consistent IS_COMMAND block in templates
* Remove unnecessary `#undef IS_COMMAND` directives
* Fix compile issue on orthodox
* Reomve IS_COMMAND option for newer boards
* Remove all existing definitions of IS_COMMAND if they use default LSHIFT and RSHIFT setting
* Remove a couple of additional IS_COMMAND defines
* Remove remaining redundant IS_COMMAND definitions
* Remove #undef IS_COMMAND from orthodox:drashna and whitefox:konstantin
* Remove multiple empty lines in modified config.h files
* Update additional boards
* Reomve IS_COMMAND from newer boards
* Update Alice keyboard
* Remove IS_COMMAND from additional boards
Jan 24th edition
* Only re-enable RGBLIGHT if it was on when going to sleep
* Reformat file to follow QMK Standards
* Fix check, since this is a loop, whoops
Much thanks to @Rockman18 for catching this and posting the additional code!
* Add ability to animate arm_atsam led matrix from the center of a circle
* Make arm_atsam led matrix circular animation circular rather than obloid
* Fix indentation in tmk_core led_matrix.c
* Basic Fanoe support (no LED yet)
* Enable RGB lights
* Backlighting support
* Change to reflect Wheat Field brand of Fanoe PCB
* Hot swap variant
* Fix review comment issues
* Fix review issues
* Corrected rules.mk
* Change naming to avoid using possibly copyrighted names
* Added info.json
* Corrected manufacturer name in info.json
* Keymap updates
* Add layout for use with ws2812b and such
* Fixes based on code review
I think `quantum.h` should contain only API declarations that `quantum.c` provides externally. `rgb.h` contains function weak definitions. This should not be in `quantum.h`.
I worked on those keymap to simplify the use of 60% keyboards for
coders. Instead of trying to mimic planck, this keymap remove
raise/lower layer complexity and keep some important sign keys for coder
in the upper right side pretty much the same way as they are on a full
keyboard.
A karabiner configuration is also provided to mimic most of the keymap
features on the macbook internal keyboard for when you are forced to use
it.
* Adding documentation for the LM layer modifier.
This will hopefully clear up some of the confusion around adding this layer modifier. I struggled with this a bit as well at first.
* Removing duplicate table.
* Changed section title to `Changing Layers`
* Retain name
* Custom keymap.
* Fix magic layer, enable Unicode.
* Update README.
* Make Unicode config change keymap-local.
* Move magic to AltGr, simplifying layout.
* Changes per Drashna.
* Fix magic+esc = backtick!
* Change reset implementation per Drashna's suggestion.
* Add a few more symbols so long as the commit is open - √ℜℂℤ⊙ℚℕ and the like.
* Typo fix.
* Slight simplification, drop an extra variable.
* Added busby222 config
* Fixed bug with leftover colemak and dvorak layouts
* Fixing dumb mistake
* Minor tweaks to layout. Need to use at work tomorrow to make more adjustments
* Added mouse controls for raised layer
* Update keymap.c
* Update keymap.c
* Update keymap.c
* Update keymap.c
* Update keymap.c
* Update config.h
Added mouse specific settings for smoother mouse movement (default is sort of hard to use)
* config.h cleanup
* Lowering max mouse speed (personal preference)
* Update keymap.c
* Update keymap.c
* Update keymap.c
* Update keymap.c
* Update keymap.c
* Update config.h
* Update rules.mk
* Added MIDI layer
* Switched the Adjust layer to an MO call
* Update keymap.c
* Fixing bugs related to midi layer
* Changed "Caps Lock" ctrl to RCTRL for use in VirtualBox
* Added shovelpaw keyamp
* Removed deprecated QUANTUM_DIR code block
* Switched midi layer to be only active when held
* Addressing requested changes
* Removed unnecessary include statement
* initial commit
* move the original kbd67 stuff into its own directory, rev1
* get rid of vanilla cookie cutter code
* put in the switch matrix pins, backlight pin, and rgb underglow pin. Number of underglow LEDs is questionable.
* switch matrix created for hotswap
* create a basic keymap for testing
* make info.json for QMK Configurator support
* rename kbd67 due to compile error
* kbd67 generic readme file
* fix make instructions for the new rev1
* comment out unneeded rgb light #defines
* Update keyboards/kbd67/readme.md
Add an extra space for proper markdown rendering
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* Update keyboards/kbd67/hotswap/hotswap.h
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* Update keyboards/kbd67/hotswap/keymaps/default/keymap.c
Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com>
* use pragma once
* proper format of MechMerlin
* Cluecard: refactor
- renamed layout macro KEYMAP to LAYOUT
- reformatted layout macro to more closely resemble physical device layout
- keymaps now use #include QMK_KEYBOARD_H
- config.h files updated to use #pragma once method
- deleted outdated QUANTUM_DIR code blocks from rules.mk files
- white space changes on rules.mk files (alignment/readability)
* Cluecard: Configurator support
* Cluecard: readme update
- added image
- updated Docs links
* Clueboard 66% HotSwap: corrected matrix and Configurator data
- removed k31 and k84 from LAYOUT
- both appear to be unsupported for this PCB according to images on clueboard.co
- updated block comment mock-ups to match changes
- rebuilt info.json file
- delete removed keys from default keymap.c
* Clueboard 66% HotSwap: readme update
- fix make example
- updated Docs links
* Clueboard 66% HotSwap: 66_ansi keymap update
Updated to use #include QMK_KEYBOARD_H
* Clueboard 60% refactor
- renamed layout macro KEYMAP to LAYOUT_all
- renamed layout macro KEYMAP_AEK to LAYOUT_aek
- removed redundant KC_TRNS definitions from keymaps
- all keymaps now use #include QMK_KEYBOARD_H
* Clueboard 17%: refactor
* Clueboard 17%: Configurator support
* Clueboard 17%: update Docs links in readme
* Cleanup the 2x1800 files
* Update Clueboard 60% to standard matrix
* Update the clueboard default keymaps
* Refresh and update clueboard 17
* Add the 66% hotswap to Clueboard's readme
* Clarify the 66% hotswap's readme
* change the image to imgur
* Update the clueboard 66 to follow modern standards
* update clueboard 66_hotswap to follow modern practices
* Move the logo to imgur
* update clueboard/card to follow modern practices
* remove clueboard/66 as a valid make target
* Address comments in #4902
* fix user keymaps after the changes
When this if statement is false, it will cause the report ID to be read as the LED state.
We already know there are two bytes in the endpoint, which is a reasonably good indicator that it contains a report ID, so we should always read both.
* Added TGR Alice keyboard support
This keyboard uses ps2avrGB firmware, so I used the same matrix
Bootmapper Client was using and was able to flash it appropriately.
* Refactor alice to use QMK core
* Fixed markdown line breaks on TGR Alice readme
* handwired/retro_refit: refactor
- retro_refit.h
- updated to use #pragma once include guard
- refactored layout macro to not auto-prepend KC_ to keycodes
- renamed to LAYOUT (from KEYMAP)
- aligned for readability
- default keymap.c
- now uses #include QMK_KEYBOARD_H
- removed unused fn_actions and action_get_macro blocks
* handwired/retro_refit: Configurator support
* handwired/retro_refit: readme update
Updated readme to format of current QMK template.
* Create ISO HHKB keymapping for GH60
* Add media controls to Fn layer
* Use M(x) instead of F(x), add Copyright text
* Create initial firmware for TMO50
* Correct year and author
* Fix repos README
* Remove unnecessary code
* Change include guard in tmo50.h
* Plain60: remove redundant include guard from plain60.h
Superseded by #pragma once.
* Plain60: add Docs links to readme file
* Plain60: Configurator support
* new hhkb keymap implementing movement layer + comfort features
* Apply suggestions from code review
Co-Authored-By: schaefer-dev <schaefer.dev@gmail.com>
* removed deprecated function action_get_macro and mousewheel configs that are no longer used
* handwired/reddot: refactor
- reddot.h
- updated to use #pragma once include guard
- renamed layout macro KEYMAP to LAYOUT
- refactored arguments to more closely resemble physical layout
- aligned for readability
- keymaps/default/keymap.c
- now uses #include QMK_KEYBOARD_H
- updated include path for keymap_french.h
- refactored to use short keycodes
- aligned for readability
* handwired/reddot: Configurator support
* handwired/reddot: readme update
- update readme to current QMK template
- add KLE permalink to my best guess at the layout
* Initial support for TKC Candybar
* Correct FN layer issue
Both shift keys were overloaded. Moved Caps Lock to FN + C.
* Update keyboard description in config.h.
* Info.json
* Update project information
* Update keyboards/candybar/readme.md
Co-Authored-By: TerryMathews <terry@terrymathews.net>
* handwired/qc60: refactor and Configurator update
- correct layout macro name (LAYOUT_ANSI_DEFAULT to LAYOUT_ansi_default)
- add layout data for remaining layout macros
- correct ISO layout macros (neither had a split left Shift)
- refactor LAYOUT_iso_alt (place KC_NUHS key on home row; consistent with LAYOUT_iso_default)
- proto.h refactored to use #pragma once include guard
* handwired/qc60: keymap refactor
- delete redundant KC_TRNS and KC_NO aliases
* handwired/qc60: readme update
- update header (made consistent with QMK template)
- update Docs links (Newbs Guide; grammar)
* handwired/ortho60: Configurator update
- correct labels for Up and Right keys
- add layout data for LAYOUT_1x2uC
* handwired/ortho60: readme update
- update readme file to use QMK template
* handwired/ortho60: deleted DEFAULT_FOLDER rule
Not needed as the keyboard currently has no revisions.
* TKC1800: refactor
- tkc1800.h
- updated to use #pragma once
- visual alignment
- update config.h files to use #pragma once
- update all keymaps to use #include QMK_KEYBOARD_H
- delete redundant mod mask, KC_TRNS, and KC_NO definitions
- reformat keymap layers for readability
- add block comment for Function layer in default keymap
- delete commented action_get_macro code blocks (deprecated function)
- update files to better conform with QMK coding conventions
- update smt keymap to use set_single_persistent_default_layer (instead of persistent_default_layer_set)
- replace instances of `?=` with `=` in rules.mk
* TKC1800: Configurator visual fixes
- correct key sizes and positioning
- reformat file so each physical key object has its own line for readability
- update and add `label` keys for readability
* TKC1800: readme update
- fix image gallery link
- update Hardware Supported and Hardware Availability lines
- update make example (add :default suffix)
- update QMK Docs links (Newbs Guide; grammar)
* Add missing semicolons to smt keymap
* Grammatical fixes for GPIO Control doc
I found the Advanced Settings section to be poorly written.
* Commit suggestions from fauxpark
* Change first instance of "microcontroller" to match suggestion
Discovered the LAYOUT_compact macro didn't compile in QMK Configurator. Realized the reason for that was that it automatically prepends `KC_` to every keycode received.
Renamed the macro to LAYOUT_kc so Configurator will ignore it.
Also changed the file to use the #pragma once include guard because I was in here anyway.
* change VENDOR_ID, PRODUCT_ID, and DEVICE_VER as step one in getting VIA support
* fix v1 product id
* VIA doesn't use the version, so we need to encode it into PRODUCT_ID
* Defined IS_(HOST_)LED_ON/OFF() and improved LED documentation
* Update docs/custom_quantum_functions.md
Co-Authored-By: DidierLoiseau <didierloiseau+github@gmail.com>
* Update docs/custom_quantum_functions.md
Co-Authored-By: DidierLoiseau <didierloiseau+github@gmail.com>
* Integrated @drashna and @fauxpark's PR comments
- changed all plurals of "LED" to "LEDs" in the file
- rewording of the note about host_keyboard_leds() vs. led_set_user()
* Update docs/custom_quantum_functions.md
Co-Authored-By: DidierLoiseau <didierloiseau+github@gmail.com>
* Eliminate separate slave loop
Both master and slave run the standard keyboard_task main loop now.
* Refactor i2c/serial specific code
Simplify some of the preprocessor mess by using common function names.
* Fix missing #endif
* Move direct pin mapping support from miniaxe to split_common
For boards with more pins than sense--sorry, switches.
* Reordering and reformatting only
* Don't run matrix_scan_quantum on slave side
* Clean up the offset/slaveOffset calculations
* Cut undebounced matrix size in half
* Refactor debouncing
* Minor fixups
* Split split_common transport and debounce code into their own files
Can now be replaced with custom versions per keyboard using
CUSTOM_TRANSPORT = yes and CUSTOM_DEBOUNCE = yes
* Refactor debounce for non-split keyboards too
* Update handwired/xealous to build using new split_common
* Fix debounce breaking basic test
* Dodgy method to allow a split kb to only include one of i2c/serial
SPLIT_TRANSPORT = serial or SPLIT_TRANSPORT = i2c will include only
that driver code in the binary.
SPLIT_TRANSPORT = custom (or anything else) will include neither, the
keyboard must supply it's own code
if SPLIT_TRANSPORT is not defined then the original behaviour (include
both avr i2c and serial code) is maintained.
This could be better but it would require explicitly updating all the
existing split keyboards.
* Enable LTO to get lets_split/sockets under the line
* Add docs for SPLIT_TRANSPORT, CUSTOM_MATRIX, CUSTOM_DEBOUNCE
* Remove avr-specific sei() from split matrix_setup
Not needed now that slave doesn't have a separate main loop.
Both sides (on avr) call sei() in lufa's main() after exiting
keyboard_setup().
* Fix QUANTUM_LIB_SRC references and simplify SPLIT_TRANSPORT.
* Add comments and fix formatting.
* Crawlpad: delete kbfirmware JSON file
* Crawlpad: refactor
- config.h and crawlpad.h updated to use #pragma once method
- layout macro renamed from KEYMAP to LAYOUT_ortho_4x4
- default keymap now uses #include QMK_KEYBOARD_H
- deleted deprecated action_get_macro function
- cleanup rules.mk file
- add LAYOUTS = ortho_4x4 to rules.mk
* Crawlpad: Configurator support
* Crawlpad: readme update
- update image link to direct link
- fully update Docs link line
- delete reference to deleted kbfirmware JSON file
* Add encoder support
* Add VIA support to Iris Rev. 3
* Update pinout and disable mouse keys to free up space
* Rollout VIA support to all Iris revisions
* Update default keymap
* Update vendor ID
* Add kbd6x:konstantin keymap
* Prevent tap dance from sending LShift as a weak mod in KBD6X
* Move config.h and rules.mk definitions into userspace
* Add UC_WIN to UNICODE_SELECTED_MODES
* Temporarily use Bootmagic until Command is fixed
* Move common behavior from keyboards into userspace
* Update kbd6x:konstantin keymap and userspace
* Make a RCTRL layer in kbd6x:konstantin
* Make KC_ESC turn off layers
* KC_ESC turns L_FN off only if it was locked on
* Add missing record->event.pressed checks
* Move numpad toggling logic into function
* Disable Bootmagic, enable KEYBOARD_SHARED_EP with Command
* Add support for THE50
A 50% custom keyboard designed and produced by LazyDesigners
* THE50 code-improvement
Implement the changes suggested by noroadsleft.
* changed ortho keymaps and userspace
* changed prime_o keymap
* changed userspace
* optimized keymaps and userspace
* removed permissive hold as it doesn't seem to do anything
* defined TAPPING_TERM in userspace config.h
* Commited into clean repo
* Gergo initial release
* Cleaning up
* Cleaning up
* Update readme.md
* Updated image, fixed MD formatting, added clairity
* Moved keymap to keyboard subdir, modified rules.mk
* Cleaned header guards
* Cleaned header guards. Read the rest of the PR comments
* Update keyboards/gergo/keymaps/default/keymap.c
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Update keyboards/gergo/readme.md
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Moved makefiles to keymap mod-area-thingy-with-overrides
* Update rules.mk
Slow the roll on the defaults while I wait for merge
* Update rules.mk
* Cleaning cleaning cleaning
* More housekeeping. Keeping optdefs
* moved keyboard specfic conf to config.h. Can we merge yet?
* added info.json
* Check the size of the SET_REPORT packet
If we have two bytes, that probably means the first is a report ID. The 6KRO interface may or may not have one, but the NKRO interface always does, so we need to check this regardless of whether KEYBOARD_SHARED_EP is defined.
* Fix indentation
* adds proton c base
* fixes custom matrix include
* adds readme.md
* initial proton coversion, no pin mapping
* start of mcu selection
* add pin mapping and sweet16 test
* add at90 to list
* disable backlight, fix d7
* update flag names
* doc updates
* proton c update for mcu selection
* initial prime_o commit
* Cleaned up comments, other things.
* Update bakingpy 4x12 keymap and add test mode for debugging/development (#4810)
* Keymap: ave-63's iris layout (#4812)
* Updated keymap to use standard seven-underscore KC_TRNS notation
* initial prime_o commit
* Cleaned up comments, other things.
* Updated keymap to use standard seven-underscore KC_TRNS notation
* Downbubble: Configurator fix
Fix the visual key alignment and some typos.
* Downbubble: refactor
Rename layout macros:
- LAYOUT_downbubble_standard to LAYOUT_standard
- LAYOUT_downbubble_splitbackspace to LAYOUT_split_bs
- LAYOUT_downbubble_splitrightshift to LAYOUT_split_rshift
- LAYOUT_downbubble_splitnumpad to LAYOUT_split_numpad
- LAYOUT_downbubble_spliteverything to LAYOUT_all
* Remove unused UNICODE(n) macro, update docs
* Add note about max length of unicode_map to docs
* QK_UNICODE_MAP → QK_UNICODEMAP
* Refactor process_unicode_map
* process_unicode_map → process_unicodemap
This is done for consistency: UNICODEMAP is the method (hence UNICODEMAP_ENABLE, process_unicodemap), whereas unicode_map is the mapping table itself.
* Update references and ordering in docs/understanding_qmk
* Add additional note to docs/understanding_qmk
* &unicode_map[index] → unicode_map + index
This avoids the issue of the compiler sometimes complaining about the array index being out of range
* Update docs/getting_started_make_guide
* Update method sections in docs/feature_unicode
Microsecond (us) delays are now handled by a busy wait loop according to MCU frequency. This replaces the system counter method which had an overhead of around 12us.
TC5 device and supporting routines removed as it was the old us delay counter.
wait_ms is now properly a macro to CLK_delay_ms.
wait_us is now properly a macro to CLK_delay_us.
Removed CLK_get_us as it has no use.
All calls to CLK_get_ms() have been replaced by timer_read64() with corrected typing.
All calls to CLK_delay_ms() have been replaced by wait_ms().
All calls to CLK_delay_us() have been replaced by wait_us() and timings verified or updated as needed after review on scope.
Corrected typing of variables using 64bit ms timer readings if needed.
* initial commit, this now mostly works
- RGB controls work
- Dynamic keymap still broken due to eeprom
- Via works
* STM32 eeprom update
- Update EEPROM emulation library to handle 8bit data like AVR.
- This library also allows for multiple page pairs resulting in greater EEPROM size flexibility
* hs60 changes
* HS60 hhkb added
* Update keyboards/hs60/v2/config.h
Co-Authored-By: yiancar <yiangosyiangou@cytanet.com.cy>
* Fractal: layout macro cleanup
Removed KEYMAP alias for LAYOUT_preonic_mit. Alias was unused, and the terminology usage is deprecated.
* Fractal: readme cleanup
Updated the line containing the documentation links in the readme.
* Fractal: disable preonic_mit community layout
QMK doesn't have a preonic_mit community layout at this time.
Disables preonic_mit as an option for community layout. Can be re-enabled when the layout is added.
* Numbrero: fix Configurator mismatch
Key object order in info.json didn't match the layout macro, leading to keys being assigned out-of-sequence.
* Numbrero: tidy
- white space changes in numbrero.h (alignment/readability/QMK conventions)
- minor changes to readme.md (grammar, mostly)
* Tradestation: tidy code
- correct JSON syntax on info.json
- visual key alignment on info.json
- white space changes on rules.mk and tradestation.h (readability/QMK conventions)
* Tradestation: readme refactor
Modify readme.md to more closely match QMK template.
* Tradestation: readme update
Update The Board podcast link for libsyn.
* S65-X: remove S65-Plus support
The original QMK codebase for the Sentraq S65-X actually supported both the S65-X and the S65-Plus. In the interim, the S65-Plus has been broken off into its own directory.
This commit removes support for the S65-Plus from the `keyboards/s65_x/` directory, as that code has been superseded by the code in the S65-Plus directory (`keyboards/s65_plus/`).
- deleted S65-Plus layout macros from s65_x.h and info.json
- deleted s65plus keymap directory
- removed references to the unused column pins
- removed the two unused columns for the switch matrices
- renamed switch K300 in LAYOUT_ansi to K301 (reflects matrix position)
- renamed switch K214 in LAYOUT_iso to K114 (reflects matrix position)
* S65-X: keymap refactor
- all keymaps now use #include QMK_KEYBOARD_H
- default and iso keymaps refactored for readability
- deleted redundant KC_TRNS and KC_NO keycode definitions from smt keymap
* S65-X: readme update
- updated Hardware Availability link
- updated Docs links
* S65-Plus: add LAYOUT_iso data
Adds LAYOUT_iso macro to s65_plus.h and info.json, and an ISO layout version of the default keymap.
* S65-Plus: refactor default keymap
- refactor for alignment/readability
- removed fn_actions code block
- add empty process_record_user block
* S65-Plus: readme update
- Hardware Availability link is now a hyperlink
- updated Docs links
* S65-X: enable 65_ansi and 65_iso community layouts
Thi commit allows the Sentraq S65-X to use the 65_ansi and 65_iso community layouts.
- LAYOUT_ansi renamed to LAYOUT_65_ansi
- LAYOUT_iso renamed to LAYOUT_65_iso
- added LAYOUTS rule to rules.mk
* Remove QUANTUM_DIR code blocks from keyboard rules
This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files that affect entire keyboards.
* remove QUANTUM_DIR code blocks from rules for default keymaps
This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files that affect default keymaps.
* remove QUANTUM_DIR code blocks from rules for user keymaps
This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files that affect "user" keymaps. (It's actually any keymap
that isn't named `default`.)
* remove QUANTUM_DIR code blocks from rules for community layouts
This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files for community layouts.
* remove QUANTUM_DIR code blocks from rules for userspaces
This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files for userspaces.
* Use standard KC_ALGR, remove language-specific redefinitions
* Use ALGR instead of ALTGR in BÉPO and Canadian multilingual keymaps
* Remove BE_LALT, BE_LGUI aliases
* adding default settings to support 3v ERM vibration motors
* set default settings of haptic motor for LV061228B-L64-A 2v LRA
* update ishtob keymap and fix config settings
* Bocaj Layout Revamp
* Pull in Upstream (#1)
* Various tweaks for some Input:Club build processes
* change KEYMAP to LAYOUT for all new keyboards made using this script
* Add support for rev3 of the Atom47 (#2672)
* Added support for rev3 of the Atom47
* Updated Atom47 readme's
* Fix redefine error on rev2 and add maartenwut's keymap
* Fix redefine error on LEdiodes keymap
* Add Nyquist keymap (#2692)
* nyquist
* danielhklein nyquist setup
* shift left controls
* remove readme
* cleanup before pr
* ready for pr
* Adds Phantom TKL support (#2696)
* Add an info.json to phantom keyboard
* Add layouts
- KEYMAP_WINKEYLESS
- KEYMAP_7BIT
- KEYMAP_ISO
- KEYMAP_ISO_WINKEYLESS
* Add key_counts
* Add 2 missing F-Row keys
* Add TKC1800 info.json
Created an info.json for the tkc1800.
* Clueboard 60 info.json
- adds
- LAYOUT_60_ansi
- LAYOUT_60_iso
- KEYMAP_AEK
- KEYMAP
- LAYOUT_60_ansi_split_bs_rshift
* Add the Speedo keyboard
* Fix KC60 info.json file (#2707)
* change KEYMAP to LAYOUT in all the KC60 files
* Redo the info.json file
* Small fixes to TKC1800
- adjust F-row to use 0.25 spacing
- split left shift
- add key_count
* Fix some Configurator Warnings regarding LAYOUT vs KEYMAP (#2708)
* change diverge 3 KC_KEYMAP to LAYOUT
* Change KEYMAP to LAYOUT for handwired arrow pad
* change M10A to LAYOUT for m10-a
* Change KC_KEYMAP to LAYOUT_kc and KEYMAP to LAYOUT for mf68
* change KC_KEYMAP to LAYOUT for nano
* Refactor to LAYOUT
* refactor to LAYOUT-ansi and LAYOUT_iso for s65
* LAYOUT conversions for lfkkeyboards
* missed a few renames
* mini1800 for lfkeyobards support of LAYOUT
* Improve state/chord handling and clean up namespace
Some values that can never, ever, change were held in local
variables, rather than in PROGMEM. Fixed.
Change "pressed" to a signed int so the test for < 0 makes
sense, and to avoid possible weird failure modes in the
case where a key release comes in when pressed is already
zero. (Shouldn't happen, sure, but computers are weird.)
A lot of things in process_steno had external linkage for no
particular reason. They've been marked static. Stuff still
builds.
Distinguish between currently-held keys and keys that have
been held, and expose these values through a nicely-named API
so other code could, say, check on the current set of steno
chording in order to make displays. Also in passing fix up the
"state" value having external linkage so it could clash with
other people's variable declarations.
The API also provides hooks for key processing and steno chord
events, so you can monitor those events without having to
run in matrix_scan_user and recheck the values directly. Also
document these.
There is no path through processing a key that doesn't
end with a return false, so the nested return foo() are
gone and we just return false.
* Pull information from config.h and rules.mk (#2711)
* Pull information from config.h and rules.mk
* Readd the kbd75 maintainer
* Remove obsolete info.json entries (#2712)
* Clean up some long-standing errors when populating the API (#2715)
* More Configurator Warning Fixes (#2716)
* mf68_ble did not have the correct .c and .h files
* Fix JC65 KEYMAP to LAYOUT
* Change KEYMAP to LAYOUT for s60_x
* Convert KEYMAP to LAYOUT for lets_split boards
* Convert KEYMAP to LAYOUT
* more fixes to keymap for iris
* convert KEYMAP to LAYOUT for levinson keyboard
* change losinggeneration's KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT for nyquist
* convert KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT for viterbi
* convert KEYMAP to LAYOUT
* convert KEYMAP and its subsidiries to the LAYOUT standard
* convert KEYMAP and its subsidiries to the new LAYOUT standard
* Normacos keymap for let's split keyboard (#2691)
* Cheers let's split keymap
* fixed typo on norman layer of cheers keymap for let's split
* fixed right handed mappings for home row
* cheers keymap for let's split redefinition
* updated Cheers keymap for let's split
* cheers keymap for let's split updated with some terminal macros
* renamed cheers let's split keymap to a more appropriate normacos
* updated normacos keymap doc / removed non functional keys
* reset let's split rules to default values
* added more spotlight search macros
* normalized keymap comments
* Moved numpad on lower layer
* hhkb jp personal keymap (#2698)
* Add JJ40 Cockpit personal keymap (#2713)
* Add JJ40 Cockpit keymap
* Fix lower layer symbols
* Add readme for "major" keyboards to eliminate more QMK Configurator errors (#2718)
* add readme to ktype keyboard
* add readme to m10a
* add readme to mini1800
* add readme to parent directory
* Revert "Pull in Upstream (#1)"
This reverts commit eeba0cec17.
* Updates to Bocaj Files
- Gave up on Tap Dance for ' -> '
+ Added another 'Secret'
+ Add ' -> ' to the Swap Hands key
+ Add Swap Hands to the ' -> ' key
+ Made Hand Swapping a momentary toggle
- Removed Auto Shift
+ Added Layer Toggle to KC_QUOTE for the _TOOLS layer
- Disabled Tap Dance
* Merge remote-tracking branch 'upstream/master'
* Updates to Bocaj
Added Game Layers, Removed Unused Macros
* Removed 'secrets.h'
* Updates to Bocaj
Remove 'secrets'.
Remove 'sendstring_workman.h' and set related layer back to qwerty due to macro compatibility issues
* Total revisioning of keymap and layout structure
* Missed readme.md file
* Bocaj - Permissive Hold setting enabled
* Switching from ErgoDox EZ centric configuration to the layout/user approach
* Bocaj - Create Userspace and Ergodox layout
* Update settings.json
* Pushing local updates
* Reverting .vscode/settings.json
* Adds pretty_osx and _win wrappers
* Utilize Windows and Mac Wrappers
* Update layouts/community/ergodox/bocaj/keymap.c
* Updates to Bocaj keymap.c
- Extended pretty_osx and pretty_win wrappers to allow modification of the bottom rows and thumb clusters.
- Fixed already wrapped layouts to align with the change
- Wrapped _NUMS and _CLICKY layers with the _osx wrapper because I main with a Mac
* Updates to Bocaj
Small documentation updates, added KC_MAKE from Drashna's layout, added KC_LOCK back to the diablo layer.
* Add LShift to _Adjust layer
* Minor changes to bocaj
Put wrappers in userspace and added RESET keycode to the Adjust layer
* Updates to Bocaj config & keymap; Fixed problem with process_leader.c
- Made lots of changes to the bocaj layout and userspace
- Pulled in latest upstream/master
- Attempted to compile with latest and found an unneccessary `break` in process_leader.c
* Bocaj - Updates to Layout and Userspace
* Adjust LEADER_TIMEOUT to 350
* Put KC_GRAVE on _ADJUST layer
* Eliminate _LOWER layer and associated definitions
* Adjusted layer indicating LEDs to match changes
* Fixed Diablo leader sequence
* Added build info leader sequence
* Got rid of obsoleted IGNORE_MOD_TAP_INTERRUPT/PERMISSIVE_HOLD/PREVENT_STUCK_MODIFIERS (may add STRICT_LAYER_RELEASE in the future)
* Remove type_traits
Not sure what in my VSCode config always brings this one in
* refactor stage 1
* Bocaj Refactor Phase II
* Made LED_2 brighter if both CTRL & GUI are being held
* Enabled unicode because I got it to work in Mac OS
* Finalized Build Info leader combination after testing in Mac OS
* Not sure why KC_D3_1 was set to ASDF if !TAP_DANCE_ENABLE. So I changed that back
* Experienced issues with `EXTRAFLAGS += -flto` using Docker in MacOS. Not sure what it does, but I don't seem to be missing anything
* Wrote obligatory readme.md files and mentioned Drashna too many times... I don't think I can actually take credit for much of anything here.
* Updates to Bocaj
Made LED changes, added LM_DFLT which is similar to the grave macro, enabled retro tapping, working on a unicode idea -- currently fails to build.
* Bocaj Refactor Phase 3 Part 2
- Continuation of implementing unicode switching based on default layer
- Slight adjustments to _DIABLO and base wrapper because LM_DFLT macro didn't function as I'd hoped
* Slight adjustment to KC_MAKE
* Added my Mechmini2 layout to qmk.
* Added more info to the readme.
* Made changes.
* Update keyboards/mechmini/v2/keymaps/lbibass_625_space/keymap.c
Co-Authored-By: lbibass <ewdries02@gmail.com>
* Update keyboards/mechmini/v2/keymaps/lbibass_split_space/keymap.c
Co-Authored-By: lbibass <ewdries02@gmail.com>
* Added brightness and volume controls to MechMini 625 layout.
* Make CRKBD keylogger output actually show tap keys
* check MT/LT for twinkling
* Add ortho 5x12 support for fractal keyboard
* Use newer interface for setting pins/ports
* Remove custom unicode methods
* Reomve unicode input info
* Odd rules issue
* Redefine REST note to be more pleasing
* Properly disable PM LEDs with GPIO commands
* Update gitlab CI yaml file
* Remove extra mod tap check
* Remove initial state on ergodox glow
* Rev6 Cleanup
* Fix KC_MAKE macro
* Update GitLab CI yaml file
* More GitLab CI changes
* One final GitLab CI change
* Remove unneeded unicode support
* Optimize KC_MAKE
* Change rgblight_get_mode's return type to uint8_t.
Since rgblight_get_mode() is just returning rgblight_config_t.mode,
it should match rgblight_config_t.mode's type: uint8_t.
* Update rgb_matrix_get_mode to return uint8_t.
It seems the led_mask is set incorrectly on the WhiteFox meaning that
the LED at C9-1 (the space bar) doesn't get lit. I can't see any reason
for this to be intentional so I am pretty sure it's a typo. At the very
least it fixes the space bar LED for me.
* Add my zeal60 keymap
* Temporarily remove failing community layout from zeal60 make rules
* Revert "Temporarily remove failing community layout from zeal60 make rules"
This reverts commit ffd0018fb1.
* refactored cyclops keyboard project
Moved the files into a subfolder to allow consistency in preparation for additional commits to come in the future.
made some small adjustments to the configuration and keymap
* Update keyboards/westfoxtrot/cyclops/keymaps/default/keymap.c
Co-Authored-By: westfoxtrot <17062872+westfoxtrot@users.noreply.github.com>
* Update keyboards/westfoxtrot/cyclops/readme.md
Co-Authored-By: westfoxtrot <17062872+westfoxtrot@users.noreply.github.com>
* Update keyboards/westfoxtrot/cyclops/readme.md
Co-Authored-By: westfoxtrot <17062872+westfoxtrot@users.noreply.github.com>
* Update keyboards/westfoxtrot/cyclops/readme.md
Co-Authored-By: westfoxtrot <17062872+westfoxtrot@users.noreply.github.com>
* Keep pressed keys on layer state change
* Add doc comment for clear_keyboard_but_mods_and_keys
* Keep pressed keys only if PREVENT_STUCK_MODIFIERS is on
* Check STRICT_LAYER_RELEASE instead of PREVENT_STUCK_MODIFIERS
* Update feature_advanced_keycodes.md
Probably a better way to word it, but I've solved this issue on reddit several times, had to solve this for friends, ect. It's something worth being in the docs as it's a common issue, and not always intuitive. I have offered this change as I was told by several people "It was never mentioned in the docs".
* Update feature_advanced_keycodes.md
Clear up what was meant to be said.
* Change spaces to tabs on two lines
The rest of the file uses tabs
* Read user input in a non-terrible, non-hacky way
* Remove unnecessary tee call
* read -p is not POSIX
* Add missing $ to echo GENTOO_WARNING
* Replace non-POSIX echo -n with printf
* Use cd ... || exit 1 in case git clone fails
* Add missing sudo
Thanks @snortwolf
* Undo replacing tee with >>
* XMMX: matrix and keymap refactor
- xmmx.h updated to use #pragma once
- renamed LAYOUT_ansi_wk macro to LAYOUT_tkl_ansi
- renamed LAYOUT_ansi_wkl macro to LAYOUT_tkl_ansi_wkl
- renamed LAYOUT_iso_wk macro to LAYOUT_tkl_iso
- renamed LAYOUT_iso_wkl macro to LAYOUT_tkl_iso_wkl
* XMMX: Configurator support
* XMMX: readme update
* Add support for reset to bootloader
Chibios_test/STM32_F072_ONEKEY wouldn't reset to bootloader on a
compatible Discovery board because the Chibios library board file was
lacking the __early_init(void) function necessary to read the magic key.
Borrowed code from Clueboard 60, tested working.
* Remove board.chcfg
* Add provisional Helix implementation to test the quantum/split_common.
* copy keyboards/helix/serial.[ch] to quantum/split_common/
* Make serial.c a pure driver.
Remove buffer name and buffer size from serial.c. They should be placed in the caller(matrix.c, split_utils.c).
* remove quantum/split_common/serial_backward_compatibility.h
* Changed array serial_master_buffer to structure serial_m2s_buffer.
* Changed array serial_slave_buffer to structure serial_s2m_buffer.
* Change keyboards/miniaxe/matrix.c
I also made changes to quantum/split_comon/matrix.c to keyboards/miniaxe/matrix.c.
Note: I contacted @ka2hiro, creator of miniaxe, and I got permission to change keyboards/miniaxe/matrix.c.
* update history comment in quantum/split_common/serial.c
* Revert "Add provisional Helix implementation to test the quantum/split_common."
This reverts commit 168c82ef82.
* fix keyboards/miniaxe/matrix.c, quantum/split_common/matrix.c
avr-gcc 4.9.[23] report error.
avr-gcc 5.4.0, avr-gcc 7.3.0 pass.
It is funny.
* update comment quantum/split_common/serial.c
* Reserve RGBLIGHT_SPLIT macro in quantum/split_common
* initial commit for Othi's HHKB layout keymap,
covering multiple modifiers hold and vim-like support and german characters. If there's
any suggestion i can be reached via mnpqraven on github or Othi#6661 on
discord
* added readme.md. TODO: update readme.md
* changed to default quantum keycode for `KC_TRNS`,
removed `PREVENT_STUCK_MODIFIERS`,
fixed tap dance using one shots
TODO: unicode implementation at https://docs.qmk.fm/#/feature_unicode
* keymap documentaion(readme) added
* unicode init
TODO: figure out what made the compose sequence not running
* update unicode and readme
* JD40: default keymap refactor
- Removed redundant action_layer.h include
- Refactored to use LAYOUT macro (from LAYOUT_kc)
- Refactored to use QMK-native keycodes
- Removed superseded TMK code blocks
* JD40: readme cleanup
Fixed and updated the links in the readme file
* Infinity60: refactor
- infinity60.h / keymap.c
- renamed layout macro to LAYOUT_60_ansi_split_bs_rshift; removed layout macro alias
- updated to #pragma once
- keymaps now use #include QMK_KEYBOARD_H
- keymaps/jpetermans/config.h updated to #pragma once
- keymaps/jpetermans/rules.mk deleted (complete contents were deprecated make instructions)
* Infinity 60%: Configurator support
* Infinity60: readme update
Updated the Docs links.
* Infinity60: bugfix depariel keymap
Had a typo.
* Infinity60: edit matrix.c
per @drashna
- https://github.com/qmk/qmk_firmware/pull/4707#issuecomment-449540676
* Fix up process_leader to be a bit more optimized
* Process dual function keys better
* Make leader start a callable function
* Fix per key timer call location
* Add escape if already leading
* Return false for KC_LEAD
* Add documentation
* add some comment about Helix customize and auto-setup RGBLIGHT_LIMIT_VAL
* add define USB_MAX_POWER_CONSUMPTION
* Helix keyboard OLED, RGBLIGHT enable/disable control integrate into rules.mk
rules.mk: add 4 Variables for compile control.
# Helix keyboard customize
# you can edit follows 4 Variables
# jp: 以下の4つの変数を必要に応じて編集します。
OLED_ENABLE = no # OLED_ENABLE
LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
config.h: auto set RGBLED_NUM by HELIX_ROWS and rules.mk's define
* HELIX_ROWS define move from config.h to rules.mk
* add readme.md
* rename readme.md to readme_jp.md
* add readme.md and modify readme_jp.md
* change helix/ssd1306.c for select glcdfont.c position
* add variable LOCAL_GLCDFONT into each keymaps rules.mk
* Add iPhone/iPad LED support to Helix default keymap
* renumber _ADJUST for shrink program size
* Fix Helix i2c wrong bit rate
* add helix serial debug code
* serial debug macro move from config.h to serial.h
* helix serial.c debugging...
* refine debug macros
* add some comments
* add SELECT_SERIAL_SPEED
* add comments
* debugging sync_send/sync_recv
* add very high speed
* fix sync_send/sync_recv
* fix com. start and switch send/recv
* debug mode off
* remove debug codes
* temporary change, compiling C, C++ and ASM without -g
* helix config.h refine
* Revert "temporary change, compiling C, C++ and ASM without -g"
This reverts commit e9730cbbfd.
* add change_reciver2sender()/change_sender2reciver()
This is a change to improve readability.
* txled, rxled off in matrix_init()
* add serial_send_packet() / serial_recive_packet()
This is a change to reduce object size.
* add serial_low() at ISR() top
* add __attribute__((always_inline)) to some functions
* modify serial_send_packet()/serial_recive_packet()
A little, object size reduction.
A little, speedup.
* add debug code to helix/serial.c
* Adjust sampling timing of serial signal being received
* add split_scomm.c/split_scomm.h and change serial.c/serial.h
serial.c was divided into 2 layers, split_scom.c and serial.c.
The upper layer split_scomm.c is called from matrix.c.
The lower layer serial.c accesses the hardware.
* add split_scomm.c/split_scomm.h into helix/rev1
* reduce object size helix/rev2/matrix.c
* remove checksum check, add parity check
* force occur parity error for test
* parity test ok. remove test code
* change some comment & add skip code when buffer_size == 0
* serial.c: multiple types of transaction support
Add 4 bits transaction-type field at packet top.
Select Transaction Descriptor Table entry by transaction-type.
* helix serial master-slave transaction optimize
Using multi-type transaction feature of serial.c, communication contents between master slaves were optimized.
* add debug code for retry
* add comment into each config.h
* fix ISR status drop
* add a debug macro 'debug_retry_chg()'
* reduce led_test size
* remove debug code from helix/serial.c and etc.
* helix:five_rows change TAPPING_TERM value 140
* Improved compatibility with let's split of serial.c. Finish helix/serial.c improvement.
- The difference with the original let's split's serial.c
- It's high-speed about 4 times.
- Stable bi-directional data transfer. (Helix need master to slave transfer)
- serial.h was divided 2 files, serial_config.h and sereial.h
- With multiple types of transaction support, communication contents can be optimized. (NEW flexible API)
- USE OLD Simple APIs (compatible with let's split serial.c)
- files :
- serial_config.h -- hardware configuration (need include by config.h)
- serial.c/serial.h -- serial communication
- USE NEW flexible APIs. (Support multi-type transaction function.)
serial.c was divided into 2 layers, split_scom.c and serial.c.
The upper layer split_scomm.c is called from matrix.c.
The lower layer serial.c accesses the hardware.
- files
- split_scomm.c -- communication buffer is defined in here. call by matrix.c.
- split_scomm.h -- buffer size is defined in here. include by matrix.c, split_util.c
- serial_config.h -- hardware configuration (need include by config.h)
To use the NEW API, specify #define SERIAL_USE_MULTI_TRANSACTION
- serial.c/serial.h -- serial communication lower layer
- NEW APIs for serial.c / serial.h (The lower layer)
// Soft Serial Transaction Descriptor
typedef struct _SSTD_t {
uint8_t *status;
uint8_t initiator2target_buffer_size;
uint8_t *initiator2target_buffer;
uint8_t target2initiator_buffer_size;
uint8_t *target2initiator_buffer;
} SSTD_t;
// initiator is transaction start side
void soft_serial_initiator_init(SSTD_t *sstd_table);
// target is interrupt accept side
void soft_serial_target_init(SSTD_t *sstd_table);
int soft_serial_transaction(int sstd_index);
int soft_serial_get_and_clean_target_status(int sstd_index);
- NEW APIs for split_scomm.c / split_scomm.h (The upper layer)
move from old serial.c the following buffer and functions
serial_slave_buffer[]
serial_master_buffer[]
void serial_master_init(void)
void serial_slave_init(void)
int serial_update_buffers(void)
define SERIAL_xxxxx_BUFFER_LENGTH move from serial_config.h to split_scomm.h
* fix comment typo
* Fix the value of helix:five_rows variable HELIX_ROWS to 5.
* led_test rules.mk some change
* Separate common parts of helix/rev2/keymaps/*/rules.mk into helix/rev2/keymaps_common.mk
* helix/rev2/keymaps/edvorakjp/rules.mk use helix/rev2/keymaps_common.mk
* Separate common parts of helix/pico/keymaps/*/rules.mk into helix/pico/keymaps_common.mk
* Helix each keymap's using rgblight mode symbol instead magic number
No change in build result.
* Helix pico keymaps: make rgblight modes selectable.
No change in build result.
* Helix rev2 keymaps: make rgblight modes selectable.
No change in build result.
* fixed Helix froggy/keymap.c: invalid rgblight mode value 0 to 1 (=RGBLIGHT_MODE_STATIC_LIGHT)
* Deselect RGB_TEST and ALTERNATING in Helix rev2,pico keymaps config.h.
* Merge branch 'master' of https://github.com/qmk/qmk_firmware
* revert 955dcbc
* delete keymaps_common.mk
* add LAYOUT_kc() to keyboards/helix/pico/pico.h
* Standardize the Unicode EEPROM code
* Remove unicode init from process_record_* functions
* Add unicode init to where it belongs: matrix_init_quantum
* Move Unicode proccessing to unicode common
* Add audio feedback to input mode keys to drive konstantin up a wall
* Tap_code cleanup
* Update keycodes
* Update unicode documentation
* Update unicode keycodes for consistency/easier merge
* Add Audio Feedback section
* Remove Functions from feature page
And link to the file instead. Link to specific lines later on.
* Fix spacing
Co-Authored-By: drashna <drashna@live.com>
* Because I missed it!
Co-Authored-By: drashna <drashna@live.com>
* Fix spacing
Co-Authored-By: drashna <drashna@live.com>
* SPAAAAAAAAAACing
Co-Authored-By: drashna <drashna@live.com>
* Add BSD for future compatibility
* Thought I fixed that!
Co-Authored-By: drashna <drashna@live.com>
* non-breaking
Co-Authored-By: drashna <drashna@live.com>
* Considered that
Co-Authored-By: drashna <drashna@live.com>
* Yuuup
Co-Authored-By: drashna <drashna@live.com>
* consistency
Co-Authored-By: drashna <drashna@live.com>
* white spaces .... copied from elsewhere
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* Update keycode defines
* Fix Linux Song
* Update all of the songs
* Cleanup
* Move and update check to ensure only one unicode method is enabled
* Update quantum/quantum_keycodes.h
* Update documentation
* Wordsmithing and cleanup
* Format unicode_common (#13)
* case alignment
* process_record_unicode_common → process_unicode_common
* Move song arrays into function where they're used, align preprocessor directives
* Swap the order of UC_WIN and UC_BSD
* Update Unicode docs
* Reorder Unicode mode stuff to match the order of input mode constants
* Fix capitalization in doc subtitle
* Readd BSD and OSX_RALT songs
* Reword BSD note in docs
* Readd BSD keycode description
* Reword explanation of input on different platforms
* Steal vomindoraan's input mode documentation
Co-Authored-By: vomindoraan (vomindoraan@gmail.com)
* Willingly give Drashna the rest of my Unicode doc improvements
* Wordsmithing
Co-Authored-By: drashna <drashna@live.com>
* remove merge artifacts
* Unicode common cleanup (#17)
* Standardize the Unicode EEPROM code
* Remove unicode init from process_record_* functions
* Add unicode init to where it belongs: matrix_init_quantum
* Move Unicode proccessing to unicode common
* Add audio feedback to input mode keys to drive konstantin up a wall
* Tap_code cleanup
* Update keycodes
* Update unicode documentation
* Update unicode keycodes for consistency/easier merge
* Add Audio Feedback section
* Remove Functions from feature page
And link to the file instead. Link to specific lines later on.
* Fix white spaces
Co-Authored-By: drashna <drashna@live.com>
* Fix spacing
Co-Authored-By: drashna <drashna@live.com>
* Because I missed it!
Co-Authored-By: drashna <drashna@live.com>
* Fix spacing
Co-Authored-By: drashna <drashna@live.com>
* SPAAAAAAAAAACing
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* Add BSD for future compatibility
* Thought I fixed that!
Co-Authored-By: drashna <drashna@live.com>
* non-breaking
Co-Authored-By: drashna <drashna@live.com>
* Considered that
Co-Authored-By: drashna <drashna@live.com>
* Yuuup
Co-Authored-By: drashna <drashna@live.com>
* consistency
Co-Authored-By: drashna <drashna@live.com>
* white spaces .... copied from elsewhere
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* Update keycode defines
* Fix Linux Song
* Update all of the songs
* Cleanup
* Move and update check to ensure only one unicode method is enabled
* Update quantum/quantum_keycodes.h
* Update documentation
* Wordsmithing and cleanup
* Format unicode_common (#13)
* case alignment
* process_record_unicode_common → process_unicode_common
* Move song arrays into function where they're used, align preprocessor directives
* Swap the order of UC_WIN and UC_BSD
* Update Unicode docs
* Reorder Unicode mode stuff to match the order of input mode constants
* Fix capitalization in doc subtitle
* Readd BSD and OSX_RALT songs
* Reword BSD note in docs
* Readd BSD keycode description
* Reword explanation of input on different platforms
* Steal vomindoraan's input mode documentation
Co-Authored-By: vomindoraan (vomindoraan@gmail.com)
* Willingly give Drashna the rest of my Unicode doc improvements
* Wordsmithing
Co-Authored-By: drashna <drashna@live.com>
* Rearrange process_unicode_common functions
* Make Unicode input mode constants (UC_*) an enum
* Simplify unicode_input_start/finish code
* Make the key used for WinCompose configurable
* Remove UC_OSX_RALT in favor of setting the key with UNICODE_OSX_KEY
* Update Unicode input mode doc
* Add descriptions and rearrange definitions in process_unicode_common.h
* Add registry command to Unicode docs + misc updates
* Reword an explanation in Unicode docs
* Add TODO comment
* Remove trailing whitespace
* Improve Cycling documentation
* Add Unicode Input method Cycling support (#19)
* Standardize the Unicode EEPROM code
* Remove unicode init from process_record_* functions
* Add unicode init to where it belongs: matrix_init_quantum
* Move Unicode proccessing to unicode common
* Add audio feedback to input mode keys to drive konstantin up a wall
* Tap_code cleanup
* Update keycodes
* Update unicode documentation
* Update unicode keycodes for consistency/easier merge
* Add Audio Feedback section
* Remove Functions from feature page
And link to the file instead. Link to specific lines later on.
* Fix white spaces
Co-Authored-By: drashna <drashna@live.com>
* Fix spacing
Co-Authored-By: drashna <drashna@live.com>
* Because I missed it!
Co-Authored-By: drashna <drashna@live.com>
* Fix spacing
Co-Authored-By: drashna <drashna@live.com>
* SPAAAAAAAAAACing
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* Add BSD for future compatibility
* Thought I fixed that!
Co-Authored-By: drashna <drashna@live.com>
* non-breaking
Co-Authored-By: drashna <drashna@live.com>
* Considered that
Co-Authored-By: drashna <drashna@live.com>
* Yuuup
Co-Authored-By: drashna <drashna@live.com>
* consistency
Co-Authored-By: drashna <drashna@live.com>
* white spaces .... copied from elsewhere
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* white spaces
Co-Authored-By: drashna <drashna@live.com>
* Update keycode defines
* Fix Linux Song
* Update all of the songs
* Cleanup
* Move and update check to ensure only one unicode method is enabled
* Update quantum/quantum_keycodes.h
* Update documentation
* Wordsmithing and cleanup
* Format unicode_common (#13)
* case alignment
* process_record_unicode_common → process_unicode_common
* Move song arrays into function where they're used, align preprocessor directives
* Swap the order of UC_WIN and UC_BSD
* Update Unicode docs
* Reorder Unicode mode stuff to match the order of input mode constants
* Fix capitalization in doc subtitle
* Readd BSD and OSX_RALT songs
* Reword BSD note in docs
* Readd BSD keycode description
* Reword explanation of input on different platforms
* Steal vomindoraan's input mode documentation
Co-Authored-By: vomindoraan (vomindoraan@gmail.com)
* Willingly give Drashna the rest of my Unicode doc improvements
* Wordsmithing
Co-Authored-By: drashna <drashna@live.com>
* Rearrange process_unicode_common functions
* Make Unicode input mode constants (UC_*) an enum
* Simplify unicode_input_start/finish code
* Make the key used for WinCompose configurable
* Remove UC_OSX_RALT in favor of setting the key with UNICODE_OSX_KEY
* Update Unicode input mode doc
* Add descriptions and rearrange definitions in process_unicode_common.h
* Add registry command to Unicode docs + misc updates
* Reword an explanation in Unicode docs
* Add TODO comment
* Add cycle_unicode_input_mode and UNICODE_SELECTED_MODES macro
* Add an option for making cycle changes persistent
* Add debug prints to functions that change input_mode
* Use cycle_unicode_input_mode in whitefox/konstantin
* Add persist_unicode_input_mode function
* Add offset to cycle to allow stepping in reverse
* Add keycodes: UNICODE_MODE_FORWARD, UNICODE_MODE_REVERSE
Aliases: UC_MOD, UC_RMOD (respectively)
* REVERT ME: Undo changes to whitefox/konstantin to avoid conflicts
* Fix wrong constant name
* Revert "REVERT ME: Undo changes to whitefox/konstantin to avoid conflicts"
This reverts commit 42676bf251.
* Change dprintf text
* Give selected modes priority over EEPROM when !UNICODE_CYCLE_PERSIST
* Remove trailing whitespace
* Cleanup of RALT code and unicode compilation stuff
* Remove else for unicode handling
* Espectro: layout macro refactor
- updated to #pragma once method
- restructure LAYOUT_all data as block comment
- Configurator was reading the LAYOUT_all macro even though it was commented out.
- updated all keyswitch arguments to use K<ROW><COLUMN> notation
- add LAYOUT_iso macro
- add info.json file for Configurator support
* Espectro: keymap refactor
- deleted unused MODS_CTRL_MASK definitions
- iso keymap refactored to use LAYOUT_iso macro
- default and iso keymaps refactored for readability
* A Planck style keymap with iris flair
- Re-arrange layers to be more planck like.
- move backspace to right thumb
- replace backspace with minus, more useful for coding
- replace center keys with brackets
- MT(MOD_LCTRL and ESCAPE)
- Use QMK-DFU for bootloader
- add a soft reset to keymap
* Feedback from reviewers
- remove redundant define (noroadsleft)
- remove unused layer switch case (drashna)
* Adding ortho60 to handwired
* update to use LAYOUT_ortho_5x12
* Address PR comments about layout macros
* Add default layout to info.json for configurator
* Hack to xyverz layout until RGB branch is merged
* Fix undef RGBDIPIN in xyverz 12x5 layout
* Revert change to xvyerz's layout
* Fix typo
* Fix order
* Revert xyverz rules.mk
* ErgoInu: Configurator update, part 1
Give each key its own line to make the file easier to debug.
* ErgoInu: Configurator update, part 2
- converted all JSON variables to lowercase (this was the bugfix)
- converted Tabs to Spaces
* ErgoInu: Configurator update, part 3
- break key data into chunks
* ErgoInu: Configurator update, part 4
Rebuilt the layout tree into a new file, taking the Y values from the original data. Copied relevant data from original file into the new file, and then overwrote the original file.
* Cospad: Configurator update
- added LAYOUT_gamepad_6x4 data
- renders as 4 rows by 6 columns visually
- fixed LAYOUT_numpad_6x4 data
- JSON objects were in the wrong order
* Cospad: readme update
- markdown formatting fixes
- made Hardware Availability address a hyperlink
- updated Docs links
* converter/ibm_5291: Configurator support
- added layout data to info.json file
- corrected keyboard_folder value
* converter/ibm_5291: readme cleanup
- Fixed "image" url (target of link was a web page; changed markdown formatting to text link)
- Sentence capitalization fixes
- markdown formatting fixes for readability
* Layout macro refactor
- Renamed KC_KEYMAP to LAYOUT_kc
- Renamed KEYMAP to LAYOUT
- moved LAYOUT above LAYOUT_kc (Hoping this encourages users to use LAYOUT.)
- updated layout macro name in info.json
- white space changes for readability
* Keymap refactor: default
Default keymap now uses `#include QMK_KEYBOARD_H` and LAYOUT macro (from KC_KEYMAP/LAYOUT_kc). Keymap was also refactored to use process_record_user function instead of deprecated action_get_macro from TMK.
Also moved LONGPRESS_DELAY and LAYER_TOGGLE_DELAY definitions to config.h.
* Keymap refactor: dcompact
- Changed chimera_ortho.h include for QMK_KEYBOARD_H
- Updated layout name on keymap layers
* Coding conventions fix in default keymap
* Keymap refactor: gordon
- Changed chimera_ortho.h include for QMK_KEYBOARD_H
- Removed redundant includes of action_layer.h and process_tap_dance.h (superseded by QMK_KEYBOARD_H)
- Removed redundant definitions for KC_NO and KC_TRNS
- Updated layout name on keymap layers
* add temporary compile test shell script
* Extended support of SKIP_VERSION to make invariant compile results during testing.
* build_keyboard.mk, tmk_core/rules.mk: add LIB_SRC, QUANTUM_LIB_SRC support
Support compiled object enclosed in library.
e.g.
```
LIB_SRC += xxxx.c
xxxx.c --> xxxx.o ---> xxxx.a
```
* remove 'ifdef/ifndef USE_I2C' from quantum/split_common/{i2c|serial}.c
* add SKIP_DEBUG_INFO into tmk_core/rules.mk
When SKIP_DEBUG_INFO=yes is specified, do not use the -g option at compile time.
* tmk_core/rules.mk: Library object need -fno-lto
* add SKIP_DEBUG_INFO=yes
* remove temporary compile test shell script
* add '#define SOFT_SERIAL_PIN D0' to keyboards/lets_split/rev?/config.h
* quantum/split_common/serial.c: Changed not to use USE_I2C.
* Refactor fourier to use split common code
* Refactor fourier to use split common code - fix handedness when not using EE_HANDS or MASTER_LEFT
* add SOFT_SERIAL_PIN config
* Add delay in Tap Code to avoid issues
I think a few people have reporting issues with it working properly, and it may be a timing issue. The 'register_code' uses this sort of delay in some of the functions, and
this is probably why.
Adding the 100ms delay should hopefully fix any issues with it.
* Make tap_code delay configurable
* Update documentation
* Bring tap_code16 inline with changes
* Fix type for tap_code16
Bad copy-paste job
* Just use the value check for the define
* Clarify timing in docs
Co-Authored-By: drashna <drashna@live.com>
* Wordsmithing
Co-Authored-By: drashna <drashna@live.com>
* handwired/CMD60: refactor
- renamed layout macro KEYMAP to LAYOUT
- removed K2C, K3B and K3C locations (indications are these locations were unused in hardware)
- keymap
- now uses #include QMK_KEYBOARD_H
- converted keycodes to short format
- deleted TMK fn_actions and action_get_macro blocks
- white space changes (readability/alignment)
* handwired/CMD60: Configurator support
* handwired/CMD60: readme update
- updated to conform to current QMK template
- added image and build gallery links
* handwired/cmd60: rename all files and folders to lowercase
* handwired/maartenwut: readme cleanup
- Fixed typo (Maarten's last name was misspelled)
- Updated Docs links
* handwired/maartenwut: Configurator support
* S7 Elephant: Configurator bugfix, part 1
Reformatted the JSON so each key is on its own line:
This makes the keys easier to rearrange.
* S7 Elephant: Configurator bugfix, part 2
Deleted the extra key from LAYOUT_iso_1u:
JSON contents stated this layout used a split Backspace, but the matrix is configured and intended to have a 2u Backspace.
Extended the Backspace to 2u width and deleted the extra key. (This fixes the error that broke LAYOUT_iso_1u's rendering in the Configurator.)
* S7 Elephant: Configurator bugfix, part 3
Fix ISO layouts:
Noticed JSON object for Enter on ISO layouts was immediately after Right Bracket. Inspection of s7_elephant.h revealed the expected and appropriate location to be after ISO Hash.
Moved Enter key to the proper location on all ISO layouts.
* Add standard ALGR defition, remove (re)definitions from language files
* Use ALGR(kc) consistently in ALTGR(kc) aliases
* Non-Nordic keymaps should not use NO_ALGR
* Add standard KC_ALGR definition
* Update docs with ALGR and KC_ALGR
* Update SS_ALGR and ALGR_T aliases
* handwired/numpad20: refactor
- layout macro no longer auto-prepends keycodes with KC_
- keymaps for this keyboard will now compile in QMK Configurator
- keymap now uses #include QMK_KEYBOARD_H
- deleted unused fn_actions code block
* handwired/numpad20: Configurator support
* Preonic: refactor layout macros
Unify layout macro names across AVR and ARM.
- all layouts and matrices have moved/duplicated to their appropriate revisions
- preonic.h now includes the appropriate header file from the selected revision
- revision header files only contain layouts appropriate for that revision
- Previously, all layouts were available in source for all revisions.
- removed KEYMAP layout macro alias (was unused)
- macros LAYOUT_preonic_1x2uC and LAYOUT_preonic_grid for AVR and ARM revisions
- LAYOUT_preonic_grid has alias LAYOUT_ortho_5x12 for all revisions
- deleted LAYOUT_ortho_4x12 alias (not appropriate for this keyboard)
- ARM-based revisions have 1x2uR, 1x2uL and 2x2u matrices
* Preonic: updated revision headers to #pragma once
* Preonic: update Configurator files
Updated the Configurator files to reflect the previous changes in this branch.
- Preonic revs. 1 and 2 will use keyboards/preonic/info.json
- Preonic rev. 3 will use keyboards/preonic/rev3/info.json
- This file will override keyboards/preonic/info.json when preonic/rev3 is selected in the Configurator.
* handwired/practice60: Configurator Support
* handwired/practice60: refactor
- layout macro rows did not have an equal number of arguments in all rows of the matrix
- white space changes for readability/alignment
* handwired/pilcrow: refactor
- layout macro renamed from KEYMAP to LAYOUT
- keymap now uses #include QMK_KEYBOARD_H
- layers reformatted for readability
- removed unused and deprecated fn_actions and action_get_macro blocks
- keymap config.h
- updated to use #pragma once
- removed redundant config.h include
* handwired/pilcrow: Configurator support
* handwired/pilcrow: readme update
Updated readme.md file to use modern template formatting.
On a laptop with god knows what mandatory security software (Cylance?), running up-to-date Windows 10 with msys2 mingw-64, attempting to install the AVR toolkit results in the following error:
```
1 [main] 7z (13316) C:\msys32\usr\lib\p7zip\7z.exe: *** fatal error - cygheap base mismatch detected - 0x612A5410/0x2375410.
This problem is probably due to using incompatible versions of the cygwin DLL.
Search for cygwin1.dll using the Windows Start->Find/Search facility
and delete all but the most recent version. The most recent version *should*
reside in x:\cygwin\bin, where 'x' is the drive on which you have
installed the cygwin distribution. Rebooting is also suggested if you
are unable to find another cygwin DLL.
```
This appears to be related in some way, based on my research, to ASLR functionality in security software. Since I'm unable to override whatever is enforcing ASLR on my system, after trying several other approaches (removing other copies of msys-2.0.dll, which is what this is apparently actually referencing, rebasing that file in Windows to address 0x61000000, a few other things) I simply edited the installation shell script to use `unzip` instead of 7zip; `unzip`'s binary does not provoke a mismatch error and the installation proceeds as it should.
I'm not aware of the reason why some parts of the install script use `unzip` (e.g. `install_arm`) and others use 7zip, but it seems that for broader compatibility and sparing users on locked down machines the 120 minutes or so of futzing this took me to fix, it might be better to just use `unzip` in all cases.
Note: There is another function that uses 7zip, `extract_flip`. The line is `7z -oflip x FlipInstaller.exe`. I'm not sure what this is doing, or whether it's possible to do it with `unzip`, but it produces the same error. I haven't attempted to fix that in this PR, but it might be good to fix it for the same reason.
MCU Pins for debugging, LED, boot tracing, and shift registers are now configurable at keyboard level.
Macros led_* replaced by DBG_LED_*
Macros m15_* replaced by DBG_1_*
Macros m27_* replaced by DBG_2_*
Macros m28_* replaced by DBG_3_*
For CTRL and ALT keyboards, debug boot tracing pin default now set to pad M27 instead of M28 since although M28 is not being used, it is technically a signal for USB port detection.
m15_print(...) renamed to dbg_print(...) to get away from hard coded port names.
dbg_print function now follows similar pattern to debug led output.
* Added RGB toggle and cycle to default mapping. This is present on layouts on 'http://qmkeyboard.cn/' but not here.
* Added addition keycodes for hue/sat/val.
* Add a Docker build script
* Add usage and error messages
* Add -r to reads
Thanks mechmerlin
* Add keyboard:keymap form, improve script
* Add target argument, change usage forms in script
* Add check for more than 3 args in keyboard:keymap:target form
* Change Docker base image to debian, use community repo
This matches what qmk_compiler uses (https://github.com/qmk/qmk_compiler/blob/master/Dockerfile#L1).
I've removed the maintainer as we now have a community build on Docker Hub (https://hub.docker.com/r/qmkfm/qmk_firmware). This Dockerfile will also be maintained by the community.
* Change build command format to keyboard:keymap
* Call make directly in container run command
* Simplify script, remove 3-arg form
* Add COPY to Dockerfile so images are usable in and of themselves
Also change WORKDIR from /qmk to /qmk_firmware
* Add USB pass-through for Linux and docker-machine hosts
* Read directly into variables instead of array
* Alphabetically sort dependencies in Dockerfile
* Set executable bit on util/docker_build.sh
* Update Docker docs
* Add warning about Docker on Windows
* Expand comment in docs
* Check docker-machine exit code instead of string
* Only match --help with whole arguments
* Make script POSIX-compliant
* Convert script indentation to tabs
* handwired/minorca: refactor
- Refactored keymaps to use a layout macro, which was added to minorca.h.
- keymaps now use QMK_KEYBOARD_H include
- removed redundant KC_TRNS and KC_NO definitions
- rgb keymap refactor to use QMK core layer switching and Mod-Tap keycodes
* handwired/minorca: Configurator support
* handwired/minorca: readme cleanup
Restructure readme file to current QMK template.
* Update alps64 aek layout to work
I tried using the layout provided with my alp64 board in AEK
configuration, but keys weren't mapping correctly until I made this fix.
* Update crd's alps64 aek keymp to match other boards
(inspired by mechmerlin)
* Fix minor whitespace issue
* Initial palm_usb support
* removing left over sun .c file
* fixing licenses
* actually adding updated files
* fixing build error
* more include cleanup
* handwired/gamenum: refactor
- layout macro KEYMAP renamed to LAYOUT
- white space changes for alignment
- default keymap
- now uses #include QMK_KEYBOARD_H
- updated layout macro names
- white space changes (for readability)
* handwired/gamenum: Configurator support
* handwired/gamenum: readme cleanup
- renamed file to lowercase
- updated to match current QMK template more closely
- edits to reflect the other changes in this PR
* Add initial support for vertically-oriented animations
* DRY up vertical animation support
* Fix animation code for arm_atsam led_matrix to work in all directions
* Adjust py calculation to base off bottom rather than top
Adds Configurator support for the Sol rev. 1 by RGBKB.
Notes:
The Sol keyboard supports split thumb keys like the Ergodox - any of the 2u thumb keys can be split into two 1u keys. The matrix here is configured for fully 1u keys on the thumbs.
The Sol also supports installing a rotary encoder on each half. The key matrix given includes the encoders' functions, which are shown in the Configurator as two 1u keys side by side below each half's main key block. The left key of the two (for each side) represents that half's rotary encoder's counter-clockwise function, and the right key is that encoder's clockwise function.
* handwired/fivethirteen: refactor
- Layout macro KEYMAP renamed to LAYOUT
- Default keymap
- now uses #include QMK_KEYBOARD_H
- Removed redundant KC_TRNS definition
- Removed deprecated fn_actions and action_get_macro functions.
* handwired/fivethirteen: Configurator support
* handwired/fivethirteen: readme cleanup
Restructured readme file to be closer to current QMK template.
Couldn't find a photo of an assembled fivethirteen, so deleted the
reference to the photograph.
Renamed to readme.md
* handwired/dactyl_manuform/4x5: Configurator support
* handwired/dactyl_manuform/4x6: Configurator support
* handwired/dactyl_manuform/5x6: Configurator support
* handwired/dactyl_manuform/5x7: Configurator support
* handwired/dactyl_manuform/6x6: Configurator support
* Update to work with Planck Rev. 6
Still something that needs to be worked with under keymap.c
Qwerty layer tap-toggle function seems to be a little laggy? Not instantaneous
* Changes
Deleted some unneeded lines
* deleting unneeded lines
* my XD75 builds for idobo and XD75
these are my xd75 layouts for the 2 versions of the board
* clearing of free space
spring cleaning
* additional cleaning
more spring cleaning
* removed lighting commands
don't need lighting on the idobo board so removal of such commands to keep the sizing down
* update for readme.md
* Update config.h
* commiting with keymap erros on idobo for review
* syntax fix for idobo and xd75 revok75, addition of del key switch on fn layer
* config edit to config user and keymap QMK_KEYBOARD_H
* update to vol controls for both idobo and xd75 for revok75 keymap
* filename changes
Specifically, moved the shifted keycodes to the top of the 'Feature' list, so it's more visible. This way, all of the keycodes are at the top of the list, rather than having the shifted keys at the bottom, so they should be easier to find since they're all in one place.
* Refactor lets split to use split common code
* Refactor lets split to use split common code
* Build fixes for OLED_sample keymap
* Build fixes for OLED_sample keymap - attempt to reduce firmware size
* preonic-kuatsure: ctrl / esc in one key + hello ` again
* preonic-kuatsure: remove esc on lower
* preonic-kuatsure: programmy macros
* user-kuatsure: turn off console all the time
* preonic-kuatsure: auto shift, but only for numbers
* preonic-kuatsure: remove programmery macros
* preonic-kuatsure: move braces, parens, etc over to raise
backwards compat
move &*() on lower
* preonic-kuatsure: stop with the full rep of game layer
* Add tsangan bottom row hhkb layout for dz60
* Add crd's tsangan hhkb layout for dz60
* Resort to native key aliases when they exist
* Update crd's dz60 ansi keymap to match updates for hhkb fn layer
* Add tsangan hhkb layout to dz60 info.json for KLE
* Fix JSON nesting in dz60 layouts block
* Minor adjustments to crd layouts to make them more consistent
* Update layout naming to 60_tsangan_hhkb
* Hacker Dvorak
Programmer Dvorak based layout for the Ergodox EZ.
* Address drashna comments.
* Fix RGB and drop OSL for MO.
* Add gulp file to automate development.
* Fix gulpfile.
* Caps, num and scroll lock indicators.
* Fix scroll lock.
* Add final RGBKB Sol firmware
* Apply suggestions from code review
Apply most of the changes noroadsleft has suggested
Co-Authored-By: Legonut <legonut3@gmail.com>
* Cleanup readme
* Cleanup keymaps per @noroadslefts suggestions
* Remove eeproms, use set_single_persistent_default_layer
* Suggestions from @noroadsleft and @drashna
some small cleanup
* Change RGB_SMOD to RGB_RMOD
* fix RGB_SMOD
* Apply suggestions from code review
Remove redundant lines
Co-Authored-By: Legonut <legonut3@gmail.com>
* Break up files to make more readable
* Add comments to ortho 4x12 layout rules.mk
* Small tweaks
* Update GitLab CI scripts
* Make ortho boards smaller
* add initial support for hadron ver3
* add initial support for hadron ver3
* pull qwiic support for micro_led to be modified for use in hadron's 64x24 ssd1306 oled display
* initial work on OLED using qwiic driver
* early work to get 128x32 oled working by redefining qwiic micro oled parameters. Currently working, but would affect qwiic's micro oled functionality
* moved oled defines to config.h and added ifndef to micro_oled driver
* WORKING :D - note, still work in progress to get the start location correct on the 128x32 display.
* added equation to automatically calculate display offset based on screen width
* adding time-out timer to oled display
* changed read lock staus via read_led_state
* lock indications fixes
* Added scroll lock indication to oled
* add support for DRV2605 haptic driver
* Improve readabiity of DRV2605 driver.
-added typedef for waveform library
-added unions for registers
* Update keyboards/hadron/ver2/keymaps/default/config.h
Co-Authored-By: ishtob <ishtob@gmail.com>
* Update keyboards/hadron/ver2/keymaps/default/config.h
Co-Authored-By: ishtob <ishtob@gmail.com>
* Update keyboards/hadron/ver2/keymaps/default/config.h
Co-Authored-By: ishtob <ishtob@gmail.com>
* Update keyboards/hadron/ver2/keymaps/default/config.h
Co-Authored-By: ishtob <ishtob@gmail.com>
* Fixes for PR
* PR fixes
* fix old persistent layer function to use new set_single_persistent_default_layer
* fix issues with changing makefile defines that broken per-key haptic pulse
* Comment fixes
* Add definable parameter and auto-calibration based on motor choice
* keymap + alpha
* some fixes
* keymap + alpha
* some fixes
* drashna changes
* linked main Alpha repo in keyboards/alpha readme
* missed a spot
* there's another function called FUNC lol
* keymap + alpha
* some fixes
* keymap + alpha
* drashna changes
* Fixed include
* Revert "Fixed include"
This reverts commit ea92f261f8.
* messed up my git, fixed include
* add zh-cn readme
* edit readme
* Round 1 of edits
- Mandarin translation of QMK products is off, best to use the English name.
- Fix some terminology and grammar.
* trying re-translating the first paragraph
* add fallback langurages
* Create LANGS.md
* Rename docs/zh-cn/README.md to docs/zh/README.md
* Update LANGS.md
* Update index.html
* Delete README.md
* add sidebar for zh
* add zh-cn readme
* edit readme
* Round 1 of edits
- Mandarin translation of QMK products is off, best to use the English name.
- Fix some terminology and grammar.
* trying re-translating the first paragraph
* add fallback langurages
* Create LANGS.md
* Rename docs/zh-cn/README.md to docs/zh/README.md
* Update LANGS.md
* Update index.html
* handwired/atreus50: refactor
- layout macro renames:
- KEYMAP is now LAYOUT
- COMPACT_KEYMAP is now LAYOUT_kc
- keymap updates:
- both keymaps now use #include QMK_KEYBOARD_H
- removed redundant KC_TRNS and KC_NO definitions
- default keymap now uses LAYOUT macro instead of LAYOUT_kc
* handwired/atreus50: readme cleanup
Reformatted the readme to be more closely aligned to current QMK
template, and fixed some typos/grammar.
* handwired/atreus50: Configurator support
* add 60_hhkb support
* add qmk configurator support for the new 60_hhkb layout
* allow community layout support for the 60_hhkb
* fixup readme to adhere to new QMK standards
* handwired/promethium: refactor
- config.h files
- updated to use #pragma once
- removed redundant config.h includes
- layout macro moved from config.h to promethium.h
- layout macro renamed from KEYMAP_CUSTOM to LAYOUT
* handwired/promethium: Configurator support
* Add support for S7 Elephant
A high-end 70% custom keyboard designed and produced by jacky from Geekhack.
* Polish S7 Elephant code
Implement drashna's suggestions:
- specify bootloader
- remove unnecessary defines
- use led_set_user() for LED logic
* Correct info.json and s7_elephant.h
Correct info.json and s7_elepant.h to follow QMK convention and fix a
missing curly bracket.
* Add a layout to support tsangan bottom row with split bs and rshift
* Move the new layout to defaults
* Rename layout to be more accurately representative
* Rename files to match renamed layout def
* Refactored M6-B to use Zeal60 RGB backlight code
* Fixed M6-B LED co-ordinates
* Minor changes to RGB config for Zeal65
* Added dynamic keymaps to WT80-A, WT60-A, WT-80A, U80-A
* Macro implementation
* Implemented macros, API protocol version 8, RGB backlight fixes
* Improved radial effects for M6-B
* Fixed undefined references when building an RGB keyboard after M6-A
* add zh-cn readme
* edit readme
* Round 1 of edits
- Mandarin translation of QMK products is off, best to use the English name.
- Fix some terminology and grammar.
* trying re-translating the first paragraph
* handwired/arrow_pad: layout macro and keymap refactor
- Layout macros moved from the keymaps to arrow_pad.h.
- LAYOUT_pad21 refactored to only accept keys that are physical present (no KC_NO entries required in keymap)
- Keymaps now use #include QMK_KEYBOARD_H
- Keymaps refactored to use process_record_user function (from action_get_macro)
* handwired/arrow_pad: Readme cleanup
Fixed the make commands and updated the layout macro.
* handwired/arrow_pad: Configurator support
* Fix reversed bool check in layer_state_set
* Add Quefrency 65 for a friend
* Add Ergodox EZ Glow keymap
* Add RGB Matrix Code
* Further changes to rgb matrix ErgoDox EZ
* Update bjohnson keymaps
* Fix CRKBD display
* Overhaul to corne keyboard
* Narrow scope for keylogger
* Minor layout tweaks to Corne Keyboard
* additional CRKBD tweaks
* Minor tweaks to CRKBD
* Add all characters for keylogger
* Ergodox EZ Glow overhaul
* Fix Ergodox EZ Glow layer colors
* Increase Tapping Term for Corne Keyboard
* Fix unicode-ish
* Revert some changes
* Add layer specific lighting effects
* Some minor tweaks to ergodox glow config
* revert changes to ergodox files
* Update Glow readme
* Add more tapping term defines
* Fix changes
* Fix ergodox keymap
* Hopefully fix sleeping
* Disable layer indications if rgb matrix is disabled
* Add support for sleeping and rgb layer change toggle to ergodox ez glow
* Make RGB Layer Indication Great Again
* Make Unicode Great Again
* Remove placeholder define
Co-Authored-By: drashna <drashna@live.com>
* Remove placeholder define
Co-Authored-By: drashna <drashna@live.com>
* Remove old EEPROM Reset keycode
* Enable ortho_4x12 community layouts for lets_split_eh
* Keymap build fixes now that ortho_4x12 is enabled
* Keymap build fixes now that ortho_4x12 is enabled
* compiles but is not working
* still testing 5291
* compiles but is not working
* still testing 5291
* fixed a but in the layout (reversed key order in row)
* compiles but is not working
* still testing 5291
* fixed a but in the layout (reversed key order in row)
* fixed some issues
* doumentation needed
* doumentation needed
* documentation needed
* documentation needed
* Update readme.md
documentation
* Update readme.md
i dislike markdown <_>
* merge preperation
* Enable 4x4 and 5x5 community keymap support
* Pull 4x4 community keymap fixes from @noroadsleft
* Build fixes for guidoism keymap - move keymap to layouts/community/planck_mit as it uses the LAYOUT_planck_mit macro
* remove clmk and dvrk and backlight; switch esc and enter to be modtap; add meh key
* change songs
* space cadet; move enter; move '"; move pgup pgdn
* remove extra songs
* update from noahfredrick keymap
* make it easier to type ../../thing/*/*
* move pipe
* requested changes
* add interrobang support
* add shift-insert to raise-v and lower-v, move pipe to raise-/lower-n
* Adding my new keymap, based of xd75, with leds enabled via the rules.mk file
* cleaned up the rules file
* Per Change Requests: removed deprecated functions along with updated the map to use the layout macro instead of raw matrix
This is the final version of my layout.
Overall changes
===============
* Updated to work with QMK master.
Miscellaneous
=============
* The `😂` symbol can be entered with UCIS.
* `LEAD r` now inputs `Right Alt`.
Signed-off-by: Gergely Nagy <me@gergo.csillger.hu>
* Fix firmware to work with latest Wilba changes (i.e. dynamic keymap) and M60a.
* Get back RGB Backlight codes.
* More tweaks.
* Update users/talljoe/rules.mk
Co-Authored-By: Talljoe <jwasson+github@gmail.com>
* Include both base keyboards
* Merge the keymap
* Merge the configs
* Add wiring diagram for clarity of documentation
* Merge rules
* Merge keyboard sources
* Change names to compile
* Update documentation to suit
* Add qwerty layout to 108keyTrackpoint
* Separate the dvorak standard layout from a media focused one
* Update documentation to reflect new keymaps
* [style] Add empty lines at ends of files
* [style] Meet current QMK style guide
* Bring READEME closer to the QMK template
* [style] Change all "108keyTrackpoint" to "108key_trackpoint"
* [style] Use "LAYOUT" instead of "KEYMAP"
QMK terminology has changed
Co-Authored-By: mkem114 <20897849+mkem114@users.noreply.github.com>
* Add two spaces after maintainer in README
This is required to render properly
Co-Authored-By: mkem114 <20897849+mkem114@users.noreply.github.com>
* Remove redundant line
"PREVENT_STUCK_MODIFIERS" is default on for QMK
Co-Authored-By: mkem114 <20897849+mkem114@users.noreply.github.com>
* Change include of keymaps to use QMK_KEYBOARD_H
This includes automatically
* Update make rules to match template
* Change from KC_MENU to KC_APP
The button functionality actually wanted is the context menu key
* [style] Change "dvorakMedia" to "dvorak_media"
* Update README to reflect minor changes
The debounce filtering reports a key/switch change directly, without any extra delay. After that the debounce logic will filter all further changes, until the key/switch reports the same state for the given count of scans.
So a perfect switch will get a short debounce period and a bad key will get a much longer debounce period. The result is an adaptive debouncing period for each switch.
This value defines how often the same key/switch state has to be detected in successive reads until the next key state can be reported.
In other words this value defines the minimum debouncing period for a switch.
* fix formatting of keymap
* update readme with boards I currently own
* made the wrong assumption that every board would use the same space for backspace
* update readme with boards I currently own
* Allows disabling animations in user space
* Describe disabling effects in the docs
* Allows disabling individual reactive modes
* Adds the list ode defines
* Add TKL JIS layout for Pegasus Hoof
Tested with a JIS Majestouch 2 TKL
* Add default_jis keymap for Pegasus Hoof
* Remove unnecessary keycode definition
* Remove legacy fn_actions in favor of MO(1)
* Remove unnecessary build directive
* fix to prime o keymap
* changed ortho keymaps
* added some symbols to lower layer
* set lower to be a higher layer than raise
* added split layout option with center numpad to prime_o keymap
* added some gaming functionality
* added alt f4 ortho keymaps and userspace
* fixed small error
* fixed arrow keys and left control
* added right shift
* latest version
* reverted arrow keys
* edited readme
* added osu layer
* updated osu layout
* updated osu layout
* added full arrow keys to osu layout
* in case i mess up creating macros
* added the best meme key in the world
* added plover steno layer
* updated boy314 layout
* removed unused layers
* added boy314 xd75 layout, inspired by preonic layout
* added boy314 xd75 layout, inspired by preonic layout
* version 2 of boy314's xd75 layout
* added readme notes
* updated readme for boy314 xd75 layout
* qwerty support, brackets on bottom row, caps lock underglow
* fixed readme/
* small changes to allow merging
* minor changes to format
* fixed up default readme
* added numpad and tweaked bottom row
* Move 68keys keymap to mf68 folder
* Remove 68keys keyboard now its been migrated to mf68 keymap
* Migrate 68keys build config to mf68 keymap overrides
* Unify multiple HID interfaces into one
This reduces the number of USB endpoints required, which frees them up
for other things.
NKRO and EXTRAKEY always use the shared endpoint.
By default, MOUSEKEY also uses it. This means it won't work as a Boot
Procotol mouse in some BIOSes, etc. If you really think your
keyboard needs to work as a mouse in your BIOS, set
MOUSE_SHARED_EP = no in your rules.mk.
By default, the core keyboard does not use the shared endpoint, as not
all BIOSes are standards compliant and that's one place you don't want
to find out your keyboard doesn't work.. If you are really confident,
you can set KEYBOARD_SHARED_EP = yes to use the shared endpoint here
too.
* unify endpoints: ChibiOS protocol implementation
* fixup: missing #ifdef EXTRAKEY_ENABLEs
broke build on AVR with EXTRAKEY disabled
* endpoints: restore error when too many endpoints required
* lufa: wait up to 10ms to send keyboard input
This avoids packets being dropped when two reports are sent in quick
succession (eg. releasing a dual role key).
* endpoints: fix compile on ARM_ATSAM
* endpoint: ARM_ATSAM fixes
No longer use wrong or unexpected endpoint IDs
* endpoints: accommodate VUSB protocol
V-USB has its own, understandably simple ideas about the report formats.
It already blasts the mouse and extrakeys through one endpoint with
report IDs. We just stay out of its way.
* endpoints: document new endpoint configuration options
* endpoints: respect keyboard_report->mods in NKRO
The caller(s) of host_keyboard_send expect to be able to just drop
modifiers in the mods field and not worry about whether NKRO is in use.
This is a good thing. So we just shift it over if needs be.
* endpoints: report.c: update for new keyboard_report format
* Docs: Configurator Support
* Minor updates
* Updated keyboard.h example to use #pragma once
per @drashna
https://github.com/qmk/qmk_firmware/pull/4396#discussion_r232140934
* Add link to doc under Reference section
Added to _sidebar.md and _summary.md
* Changed doc title; minor tweaks
Re-titled the doc as "Supporting Your Keyboard in QMK Configurator".
Made some minor changes to the keyboard.h examples.
* Added tags object to JSON example
* add functions to set specific backlight state
* add function to query backlight state
* update documentation with new backlight functions
* Update tmk_core/common/backlight.c
Co-Authored-By: codyd51 <phillip.ennen@gmail.com>
* Update tmk_core/common/backlight.h
Co-Authored-By: codyd51 <phillip.ennen@gmail.com>
* update docs for is_backlight_enabled() name change
* Add 412-64 keyboard firmware
It's pretty barebones for now, but the Model 00 is also a pretty barebones machine. Model 01 won't be better, but plenty of pins exist for things like LEDs on Model 02.
* MANU/PROD ID changes.
Changed around the MANUFACTURER and PRODUCT IDs to be more polite when viewed in qmk toolbox.
* Fixing PROD again.
For the love of all that is good and holy, that was ugly. This new one looks better. This stuff matters to me for some reason.
* Yep, updating MANU again.
There we go. That's better - From my name to my "design firm".
* Update keyboards/412_64/keymaps/default/keymap.c
Co-Authored-By: FateEverywhere <41215461+FateEverywhere@users.noreply.github.com>
* Update keyboards/412_64/rules.mk
Co-Authored-By: FateEverywhere <41215461+FateEverywhere@users.noreply.github.com>
* Update keyboards/412_64/rules.mk
Co-Authored-By: FateEverywhere <41215461+FateEverywhere@users.noreply.github.com>
* Update keyboards/412_64/rules.mk
Co-Authored-By: FateEverywhere <41215461+FateEverywhere@users.noreply.github.com>
* Update keyboards/412_64/rules.mk
Co-Authored-By: FateEverywhere <41215461+FateEverywhere@users.noreply.github.com>
* Refactored M6-B to use Zeal60 RGB backlight code
* Fixed M6-B LED co-ordinates
* Minor changes to RGB config for Zeal65
* Added dynamic keymaps to WT80-A, WT60-A, WT-80A, U80-A
* initial commit for kbd67 keyboard
* add in a standard matrix
* get the correct matrix for layout_all
* add a layout_65_ansi LAYOUT macro
* get a default keymap in
* add caps lock led support
* fix formatting of my name in the comments
* add QMK Configurator support
* turn on bootmagic
* Starting point for blue pill based practice60
* Changes
* add
* try raw bin no botloader
* swap back to bootloader version
* edit
* Remove debug LED flash
* Disable JTAG to open up B3 and B4
* Add led backlight support (no breathing yet)
* Update matrix for correctness
* RGB Underglow working in a very simple state
* not as bright
* Move to handwired
* revert ChibiOS_Test changes
* Changes based on PR comments
* Address PR comments v2
* Move files
* Fix up screen off timer of helix
* Fix Up ScreenOffInterval exceeded uint16_t
* Fix Up never waking up once screen off if in case of matrix are not dirty
* Changing referenIng incorrect constant name
* OLED_ENABLED => SSD1306OLED
* Improve internal processing of process_record_kb()
* Use the return value of process_record_gfx()
* Move a include statement into #ifdef block
Move #include "ssd1306.h` statement into #ifdef block
* Move process_record_kbI()
Move process_record_kb() from helix.c to rev1.c/rev2.c/pico.c
* Move process_record_kb()
* fix about screen off timer
* Fix Up ScreenOffInterval exceeded uint16_t
* Fix Up never waking up once screen off if in case of matrix are not dirty.
* Revert "fix about screen off timer"
This reverts commit 3d175f2340.
* Fix up screen off timer of crkbd
* Fix Up ScreenOffInterval exceeded uint16_t
* Fix Up never waking up once screen off if in case of matrix are not dirty.
* Fix up screen off timer of helix
* Fix Up ScreenOffInterval exceeded uint16_t
* Fix Up never waking up once screen off if in case of matrix are not dirty
* Revert "Fix up screen off timer of helix"
This reverts commit f0efb82443.
* Improve internal processing of process_record_kb()
* Use the return value of process_record_gfx()
* Fix a indent
Fix a indent
* Remove unnecessary re-definitions for XXXXXXX and _______
* Update 6lit to use KC_NO in layout macros
* Update rules.mk to follow current template
* Remove use of deprecated function action_get_macro - unused and contents were from old template
* Remove use of deprecated function action_get_macro - all code was commented out
* Remove use of deprecated function action_get_macro - convert macro to use process_record_user
* Convert keymap to consistent use of _______
* fix use of old style header guards
* Swap KC_NO for XXXXXXX macro since the swap to the macro for KC_TRANS
* Resolve use of ?= in rules.mk files
* Remove duplication of rules.mk and config.h in gherkin mjt keymap
* Remove unnecessary #includes
* Align layout macros so foobar can use gherkin keymaps
* Align 6lit layout macros with foobar
* Remove ifndef QUANTUM_DIR from keymaps
* Initial 25 port
* Initial 25 port - fix info.json and hand_swap_config
* Review comments - fix layout macros, copyright comments, and duplicated use of layering macros
* Add support for slackware distribution (linux_install.sh)
The required packages are not provided by the official repository. The packages
need to be installed from slackbuilds.org either manually or with the help of
third party tools like sbotools.
* Modify linux_install.sh according to code review
Modifies the Slackware section of the linux_install.sh script based on the
suggestions from the code review.
* Modify utils/linux_install.sh according to suggestions
* Improve new_project script
- use git user.name if available to replace the boilerplate name in
files we generate
- fix shellshock warnings
* Test for git repo
Suggestion by @skullydazed
* Fix shellshock warning
* Incorporate feedback from reviewers
- thanks @vomindoraan
- use a heredoc instead of echo for console
- factor out common paths
* I2C driver docs
- Added I2C driver docs.
- Changed arm master i2c driver to have a weak i2c_init as it is impossible to account for all possible port configuration in the STM32 world.
* Update docs/i2c_driver.md
Co-Authored-By: yiancar <yiangosyiangou@cytanet.com.cy>
* Update docs/i2c_driver.md
Co-Authored-By: yiancar <yiangosyiangou@cytanet.com.cy>
* Update docs/i2c_driver.md
Co-Authored-By: yiancar <yiangosyiangou@cytanet.com.cy>
* Update docs/i2c_driver.md
Co-Authored-By: yiancar <yiangosyiangou@cytanet.com.cy>
* GPIO release fix
* initial commit
* put my name everywhere
* get the switch matrix correct
* add a basic keymap
* use a better LAYOUT macro
* update readme
* Add QMK Configurator support
* Added support for backlight , and a UK iso layout
Added support for backlight , and a UK iso layout. Now uses the SPLIT_KEYBOARD #define rather than relying on lets split
* Update keyboards/diverge3/keymaps/isoUK/keymap.c
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Update keyboards/diverge3/keymaps/isoUK/keymap.c
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Simplified the lower layer
Simplified the lower layer
* dir rename to snake case
dir rename to snake case
* changed dir case
changed dir case
* Update keyboards/diverge3/rules.mk
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Update keyboards/diverge3/keymaps/iso_uk/config.h
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Update keyboards/diverge3/config.h
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Update keyboards/diverge3/keymaps/iso_uk/keymap.c
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Update keyboards/diverge3/keymaps/iso_uk/keymap.c
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Update keyboards/diverge3/keymaps/iso_uk/keymap.c
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Update keyboards/diverge3/config.h
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Update keyboards/diverge3/keymaps/iso_uk/config.h
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Update keyboards/diverge3/keymaps/iso_uk/config.h
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* Update keyboards/diverge3/keymaps/iso_uk/config.h
Co-Authored-By: mcmadhatter <mcmadhatter@hotmail.com>
* aligned and tidyied up
aligned and tidyied up
* dlg's keymap
* fix list order
* remove cruft
* pragma
Co-Authored-By: dlgoodr <dlg@dsrw.org>
* turn on bootmagic, enable swapping ` and Esc while I figure out which compromise is least bad
* Initial move of 40percent.club boards to common parent folder.
* Refactor readme files to be consistent
* Refactor readme files to be consistent - fix make command examples.
* Refactor readme files to be consistent - align readme filenames.
* Refactor readme files to be consistent - fix repo url.
* Disable Community keymap builds as they are currently failing due to missing functionality
* Move more of 40percent.club boards to common parent folder.
* Refactor readme files to be consistent - align readme filenames.
* Refactor readme files to be consistent - fix make command examples.
* Preliminary 30wer firmware. Not tested on real board yet.
* Added a layer to default 30wer keymap.
* Wrote readme for 30wer.
* Added 30wer info.json.
* Configurable Rainbow Swirl range
This allows tweaking of the rainbow effect to
get different effects on keyboards with varied
LED layouts. We found the value 1950 works on
the RGBKB.net Sol to get a cool striped effect
across the keyboard.
* Document RGBLIGHT_RAINBOW_SWIRL_RANGE
* Better wording for the documentation
The new simple API can be selected.
Previous version, can select two way.
* use old API (compatible with let's split serial.c)
* use new API (multi-type transaction)
This version, can select three way.
* use old API (compatible with let's split serial.c)
* use new API (single-type transaction)
* use new API (multi-type transaction)
There is no change in the code generated by this change.
* Consistency fixes and more eeprom defaults
* Handle setting Unicode mode on eeprom reset better
* Unicode EEPROM hack
* Re-enable permissive hold and ignore mod tap
* Set unicode input mode
* More unicode stuff
* more haaaaaacks
* Attempted RGB Cleanup
* Fix compiler issue
* Add GitLab CI config for personal compiling
* Add avr gcc version to GitLab CI script
* Add rgblight init to matrix init
* Use Magic+Esc for entering bootloader mode
* Expand rules.mk
* Improve FN_RCTL tap dance
* Avoid one-line if statements
* Add PROGMEM to keymaps definition
* td_fn_rctl_* → td_fn_rctrl_*
* Fix FN_RCTL tap dance bug when count is 4, 8, 12 etc.
* Add ACTION_TAP_DANCE_DOUBLE_MODS
* Rearrange/rename keycode defines
* Use RAL_RGU and RCT_RSF in keymaps
* Replace keymap ASCII art with box drawing characters
* Add FN_FNLK and use it
* Set Unicode input mode in eeconfig_init_user instead of matrix_init_user
* Update userspace with common config.h
* Add my dz60, satan and xd75 keyboard keymaps
* Fixing executable bits changed during last upstream merge
* Cleanup unnecessary files and defines
* Remove unnecessary defines from userspace config
* Add underglow controls to dz60 function layer
* Fixing merge conflicts
* Fixing exectable bits changed during merge
After further testing and feedback from others, the bottom row matrix was incorrect. Also RGB number was incorrect (I was tired when building this, really shouldn't do that).
* converter/adb_usb: Configurator support
Note: LAYOUT_ext_ansi has a blank space between the Spacebar and the
Right Alt/Option key when loaded in the Configurator. This is
deliberate.
Stock Apple Extended Keyboards and AEK IIs send the scan code for Left
Command when either Command key is used. (This is noted already in the
readme.) That being the case, the Command keys cannot be assigned to
different functions. Whichever keycode is placed on Left Command will be
used for both Command keys.
* converter/adb_usb: adb_usb.h cleanup
- replaced KEYMAP_COMMON_H with ADB_USB_H
- white space changes for visual alignment in LAYOUT_ext_ansi macro
* port over Rozakiin https://github.com/Rozakiin/Noxary_Firmware/tree/master/noxary_x268
* rename LAYOUT to LAYOUT_65_ansi default layout
* add configurator support
* add community layout support
* put Rozakiin's name everywhere
* update readme
* problems with the 65_ansi keymap to be diagnosed later
* Add distro support for sabayon
Sabayon is a gentoo based distro with a different package manager. Does
not need any use flags or masking for the required packages.
* Add missing backslash
* Put echo string in quotes, remove extra newline
* Order gentoo/sabayon packages alphabetically.
Rewrote USB state tracking for implementation of suspend state.
Updated suspend.c in entirety.
Main subtasks (generally hardware related) are now run prior to keyboard task.
* add computed pins from mcu type
* update for atmega32a
* doc typo
* add atmega16 chips, link to references
* remove avr include from config
* exclude assembler in config.h includes
* consolodate options, add 646
* fix typo in pindef
* Keymap: add jyh levinson keymaps
remove tap dance number keys due to sluggish responses
simplify I2C configuration
reverse hyper and meh positions
reduce tapping term to allow fast typing with mod tap space keys
remove Alt hold on right space key. too many false touches.
add vim-style arrows (hjkl) on asdf; semicolon/quote on raise
correct documentation string for jyh levinson layout
add alternative levinson layout for jyh
more inspiration from atreus keyboard. keeps shift in the expected
places. reduces number of layers. puts numpad layout easily
accessible. places important keys on palms and meta keys on top
corners for xmonad.
correct layer switching in jyh2 levinson layout
I was getting stuck on the numpad layer because the numpad hold key
was remapped once the layer was activated. Bad idea. Minor other
refinements.
use curly bracket { instead of brace [ on raise layer
add RGB keys on adjust layer
bootmagic key is confusing. turn it off.
try out permissive hold setting to make mod-tap better
remove hold for right control on quote key. too many mistakes
turn off permissive hold. it was causing unexpected behavior
enable rgb underglow animations
add make it pink/blue key to levinson layout
prevent stuck modifiers in jyh2 levinson keymap
* fix up deprecated code after code review
* remove PREVENT_STUCK_MODIFIERS because it is default
Co-Authored-By: yamad <jyamada1@gmail.com>
Added JTAG disable code to the split_common slave code since the slave never calls keyboard_init(). In the future the slave should likely be modified to call keyboard_init() in some way, but without calling any of the unnecessary USB initialization code.
* added initial config files for vinta
* added readme
* changed product id and device ver
* fixed keymap illustration
* updated rules.mk to enable more commands
* removed a bunch of pre-code text; changed some grammar woopsies
* removed bootmagic lite
* updated developer's note
* updated readme.md
* Initial commit of guidoism
* created movement layer
* movement layer works!
* removed unnecessary layers
* moved enter key up and recreated caps lock
* cleaned up
* num pad
* checkpoint
* checkpoint
* checkpoint
* Added num pad
* changed max power draw so i can use this on ipad
* move around quotes
* added tri layer for a homed numpad
* moved layout to new style
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* added keys to unicode conversion
* removed adjust layer since its not used anymore
* moved esc to seperate key
* tweaked python
* checkpoint
* new code put into function
* new code put into function
* cleanup
* cleanup
* new code works perfect
* removed old code
* removed old code
* generate_c.py now replaces code within keymap.c
* added function layer
* updated readme
* updated readme
* updated readme
* updates readme
* updates readme
* updates readme
* Tweaks based on CR
* Remove old guidoism
* Use MO(_FUNCTION) directly
* Preliminary additon of bootmagic lite functionality
* Cleanup code
* Clean up bootmagic code
* Add documentation and clean up code
* Make 'lite' an option for BOOTMAGIC_ENABLE
* Update Templates with note about Bootmagic Lite option
* Detect Debounce variable
* Make sure debounce is a non-zero number
* Capitalize Bootmagic
* Capitalize bootmagic
* Update wording
* Re-add EEPROM reset, by popular demand
And add eeprom-less version to drashna userspace for his sanity
* Fix spacing
* Set BOOTMAGIC_ENABLE to use full/lite/off
And default yes to "full" for compatibility
* Add Bootmagic lite info to templates
* Remove text from makefiles
* Cleanup of makefile
* mention yes in bootmagic docs
* Wordsmitthing the docs
* Fix white spaces
* Readd default bootmagic setting, because it's necessary
* layer locked breathing, layer changed brighter leds
* move config for tapping term into config.h
* Respect LED off even with layer indicators, add readme and update config
to new standard
* update Readme with note about both sides of board being required to flash
* use ctl_t
* spruce up readme and add a changelog
* add comment about using CTL_T
* add more description
* use RSFT_T so I can still have a right shift key even on the _AL layer
* add config.h for rgblight_sleep
* update readme to talk about rgblight_sleep
* update changelog with new changes
When comparing the pins in this file to the Ergodox Infinity schematic, it seems that the first section is describing the rows and the second section is describing the columns.
- config.h deleted (file was redundant)
- layout macro LAYOUT_JD45 removed (identical to new macro LAYOUT)
- ../../config.h include line redundant due to past changes to build script
- keymap.c
- updated to use macro LAYOUT
- redundant KC_TRNS and KC_NO definitions removed
- config.h
- updated to more-preferred format
- layout macro LAYOUT_JD45 removed (identical to new macro LAYOUT)
- keymap.c
- updated to use macro LAYOUT
- redundant KC_TRNS and KC_NO definitions removed
The macro that was LAYOUT prepended KC_ to all the keycode arguments, preventing the Configurator from working with the JD45. This macro is now LAYOUT_kc.
The macro LAYOUT is a more-standard macro.
Switch identifiers have changed throughout. Format is k<row><column>.
* Added my Mechmini2 layout to qmk.
* Added more info to the readme.
* Made changes.
* Update keyboards/mechmini/v2/keymaps/lbibass_625_space/keymap.c
Co-Authored-By: lbibass <ewdries02@gmail.com>
* Update keyboards/mechmini/v2/keymaps/lbibass_split_space/keymap.c
Co-Authored-By: lbibass <ewdries02@gmail.com>
* added userspace readme
* small fix to userspace readme
* another fix to userspace readme
* changed and improved userspace readme
* Update readme.md
* Update readme.md
* changes to readme again
* readme again
* Added my(194h) atreus62 keymap
* Fixed what noroadsleft remarked in my pull request, hopefully got it all.
* Followed drashna's suggestion.
* Removed unused functionality from my keymap, added tap dance æøå and changed Layer 1 and Layer 2
* Removed unused functionality from my keymap, added tap dance æøå and changed Layer 1 and Layer 2
* change window focus shortcuts
* hangul
* macos goodness
* re-arrange tab keys
* remove tab switching keys
* left hand func
* glorious macro pad
* workspace rotation keys
* tabbing hotkeys
* left hand tab change keys
* SEND_STRING("!") on KC_EXLM
* use SEND_STRING for all shifted symbols
* SEND_STRING even for non shifted symbols so they play nicely with the shifted ones
* Made DZ60 layout with calculator
* Cleaned up and commented, preparing to fix bug with negative in front of open parenthesis as first character
* Fixed bug where negative sign infront of parenthesis as first character was parsed incorrectly
* Made a better solution for the bug from the previous commit
* Modularized and added a userfile so that this code can be used on various keyboards, found in doogle999
* Removed commented code from keymap
* Made the layer that is used for calculations a define so that it can be changed per keyboard
* Made the readme
* Made the readme in the correct place
* Revert "Made the readme in the correct place"
This reverts commit 7f8b59ed9e.
* Manually synced with qmk upstream
* Stopped repeat, made keys print character that they are defined as rather than what the keyboard wants them to do
* Added support for numpad, might make all keycodes custom so that there is no need to change doogle999.c if you want to change the keycode that is associated with a function, also made numpad automatically activating an option
* Fixed some bugs with backspacing, updated the readme
* Fixed some bugs with numlock turning on at the wrong times when a shift key was down
* Made the return to layer work automatically instead of just forcing it to layer 0
* fixes and style changes, 20% decreased binary size
* Fixed some bugs with double printing and compilation errors on my side
* Fixed bug with exceeding the buffer size
* Removed changes that added const-ness
* Made changes so that backspace does not repeat to remove backspace bugs, still some bugs with recalculating without having typed anything
* Fixed obo error with calc main loop
* Made includes more accurate in keymap for dz60
* Moved flags to user makefile
* keymap for 1upkeyboards/sweet16 multilayers rgb lighting and tapdance
* Update config.h
typo
* cleanup
Co-Authored-By: ridingintraffic <michael.j.fettis@gmail.com>
* layers are using layout macro
replaced the include guard (the ifndef, define, and endif at the end) with just #pragma once
changed undergrow to use layer-change-code
emoji macros are using send_hex_code_string
cleaned up the includes
* tap() removed
maxtrix_scan_user updated
conf.h cleanup
* Matrix/keymap refactor
- Deleted `KC_KEYMAP` macro
- Renamed `KEYMAP` macro to `LAYOUT_ortho_4x12`
- Default keymap updated to current QMK standards
- #include QMK_KEYBOARD_H
- Refactored from `KC_KEYMAP` to `LAYOUT_ortho_4x12` macro
- `action_get_macro()` deprecated in favor of `process_record_user()`
`rules.mk` *not* updated to include `LAYOUTS = ortho_4x12` because I have no idea if and how that works on a split and/or wireless keyboard.
* readme cleanup: markdown formatting
* Add Configurator support
* added support for ortho_4x12 layout
* Macro and readme updates
Macros updated to use `KC_NO` directly.
Readme updates and cleanup.
* Keyboard: initial support for XD87
* Add row/col pin configuration for XD87 PCB
* Add default ISO layout
* Fix incorrect KC in default_tkl_iso
The KC_NUBS is duplicated in the TKL ISO layout.
Compare with the fullsize ISO which has a KC_NUHS
in the corresponding place.
* Add support for community layouts
* Add TKL ANSI layout
* Enable TKL ISO/ANSI community layout
* Fix LAYOUT_all
* Configure backlighting for XD87
* Various documentation changes
* Converter: add XT USB converter from TMK
* Converter: port TMK code for USB converter to QMK
* Apply requested changes after code review by @drashna
- use "pragma once" instead of include guards
- use LAYOUT instead of KEYMAP
- allow customisation with matrix_init_user() and matrix_scan_user()
- set BOOTLOADER instead of BOOTLOADER_SIZE
- Add XT_ENABLE to OPT_DEFS
* Remove unnecessary lines
* Matrix/keymap refactor
White space and readability updates
* Configurator support
Added info.json file.
* Readme update
Markdown formatting
* Add support for ortho_4x12 keymaps
* Added planck_mit layout support
* Disable SWAP_HANDS_ENABLE for zlant:wanleg keymap
* Disable BACKLIGHT_ENABLE for zlant:bakingpy keymap
* Add caveats for shifted characters
And some formatting and grammar corrections.
Closes#1037
* Fix spelling of remote
* Fix spelling error
* Remote not Remove
* Remote not Remove
* an attempt at own layout
* typematrixed dvorak
* columns shifted
columns shifted out, second pinky column moved to the inside.
* Update users/romus/romus.h
* code cleanup
Changes requested by Drashna + Tap Dance enabled
* Fixed EOF
Fixed the no newline at the end of file alert.
* rgblight fight eeprom writes
* rgb code simplification
* Update users/romus/README.md
* Update quantum/keymap_extras/keymap_slovenian.h
* Main folder
Main folder with some changes like the base layout and matrix for uploading in a future to the qmk repositorie
* First Commit
Firsts non previously commited changes:
-Changed to keyboards/handwired
-Basic credit to Xydane
-70% Layout
* Modified file structure for several keyboards
As I don't want to create several folders and overcrowd the main folders I made a few modifications to being able of configure several keyboards as revisions of the main keyboard.
Added a second variant.
Compiling tests went right but I haven't tried it on the controller.
* Starting leds
* Started dual color leds PWM functions and configs
I started to create the PWM functions and configs based on internet examples, it doesn't compile yet
* Backtraced a bit to establish and try debug before continuing the pwm
Just this, algo some doc as a new pinout image, space cadet modification to try if it works and little more
* Deleted unuseful stuff
After trying the reestructure to being compatible with several keyboards and that it worked I deleted the other keyboard.
Added space cadet shift to ISO.
Finally I couldn't debug everything and I'm getting quite frustrated to continue much more than just adding pwm leds
* Changed again Iso fix for Space Cadet
* Renamed keyboard, future pull
I just renamed the keyboard and made some simplifying changes in order to make a pull request sometime soon.
I'm too frustrated, tired and knowledge limited to achive using the PWM for leds, I didn't even get to use the debug mode...
I intend to end basic led color change using layers (if I can), document everything properly and make a pull request so other users can continue/use this project.
* Writed Readme.md file
I also corrected a previous compilation problem and ordered a bit the keymaps
* Corrected readme
* Try to add layer activated light
* Revert "Try to add layer activated light"
This reverts commit 205af820d8.
* Progress to fork
Coming back to work, upcoming pull
* Linked image
Corrected readme
* Some cleanning
Added images to readme, som cleaning, burning after commit.
* Almost finished (working)
Finally
* Finished bluepill firmware
Just finished and tried layer dependant led colors. Going for merge
* Deleted innecesary stuff and trailing spaces
Just as commit title said.
* Coding conventions
Just modified some files to respect coding conventions
* Deleted XXXXXX define
Checking some other PR seen this improvement
* Changes suggested on PR
Firs doing the easy changes
* More changes for the PR
-I also deleted one unused function for led toggling on matrix.c (Now it uses layer dependent baklight, algo on of on start)
-Deleted commented function on keymaps.
Right now only needs testing and all pragma replaces.
* Almost every pragma change on PR
That's almost finished, only waiting for reply due to compiling errors
* Revert "Almost every pragma change on PR"
This reverts commit 07f23aa862.
* Revert last commit
I moddified by mistake a file from another keyboard
* Solved last pragma
Compiles fine.
Now I only need to test it, I say you if it works to include it in the main repository.
* helix/serial.c add support PD1,PD3,PE6 and configuration simplify
* Add comment about ATmega32U4 I2C
* Add compile time check for ATmega32U4 I2C
* change TAB code to 8 SPACE code
* Helix serial.c PORTD,PD0 test. OK
OK PD0
- PD1
OK PD2
- PD3
- PE6
* Helix serial.c PORTD,PD1 test. OK
OK PD0
OK PD1
OK PD2
- PD3
- PE6
* Helix serial.c PORTD,PD3 test. OK
OK PD0
OK PD1
OK PD2
OK PD3
- PE6
* Helix serial.c PORTE,PD6 test. OK
OK PD0
OK PD1
OK PD2
OK PD3
OK PE6
* Helix serial.c: PD0,PD1,PD3,PE6 all test end
* Helix serial.c: rename SOFT_SERIAL_PORT to SOFT_SERIAL_PIN
* Helix serial.c add debug code
* Helix serial.c: add transaction ID range check
* Helix serial.c debug code update
* Helix serial.c debug code update
* Helix serial.c: Strict checking of the value of tid.
* adjust the delay of serial.c
* Helix serial.c: remove debug code
* remove EXTRAFLAGS += -DCONSOLE_ENABLE from five_rows/rules.mk
tmk_core/common.mk has
>ifeq ($(strip $(CONSOLE_ENABLE)), yes)
> TMK_COMMON_DEFS += -DCONSOLE_ENABLE
* Fix error handling in split_scomm.c
* add some comment to serial.c
* add some comment about SELECT_SOFT_SERIAL_SPEED
* adding my keymap
* updated pull request comments from dashna, including redundancies and DVORAK entirely
* changed over visual representation to use 'LAYOUT_preonic_grid()'
* added a ReadMe and commented out AUDIO_ENABLED related stuff in keymap.c until I can align with current QMK standards
* Update readme.md
* readme corrections and adjustments
* Docs: newbs_learn_more_resources.md: formatting
* Added QMK Git Conventions doc, initial version
* Renamed contributing_qmk.md to newbs_best_practices.md
* Updated per review by @drashna
* Added navigation links
* Updated to Best Practices doc
* Minor updates to Learn More Resources doc
Markdown formatting consistency because I'm particular about it.
* Added Merge Conflict section to Best Practices doc
rgblight_effect_alternating (void) calls rgblight_sethsv_at () RGBLED_NUM times. As a result, rgblight_set () is called RGBLED_NUM + 1 times. This is wasteful processing.
* remove clmk and dvrk and backlight; switch esc and enter to be modtap; add meh key
* change songs
* space cadet; move enter; move '"; move pgup pgdn
* remove extra songs
* update from noahfredrick keymap
* make it easier to type ../../thing/*/*
* move pipe
* requested changes
* Added base keymap
* Added initial layers and mirrored most of Pok3r behavior.
* Some stuff for Space Captain
* Added new Marianas keymap for DZ60
* Included suggestions to remove unnecessary line regarding MODS_CTRL_MASK, and added names for layers.
Added enum to define names for layers, and removed unused #DEFINE
* Added DVORAK and COLEMAK
* Caps + enter + space for flashing mode.
* Added RGB status
* added flash script
* Changed lighting modes to make layers more apparent
* fixed issue with not being able to exit gaming mode.
* Added abbreviation constructor
* Changed lighting modes to make layers more apparent
* fixed issue with not being able to exit gaming mode.
* Added abbreviation constructor
* Fixed bug with SQL Table Macro generator.
* restructured file. No Logical changes.
* literals only for smart macros
* removed extraneous pointer declaration.
* Smart Macros
* Added Makefile and header file
* extended smart macros to be able to cover the whole alphas.
* removed non-relavent keymaps.
* didn't mean to include this guy.
* added my keymap
* Adde more changes
* Moved to pevecyan folder
* Added slovenian mapping
* Slovenian keymap completed
* Suggestions updates
* Fixes on slovenian keymap
Made some typos in previous iteration
* Fix LAYOUT define generation
Prior to this, only the full keyboard path was defined. Eg `KEYBOARD_planck_rev6`.
But the docs mention `KEYBOAD_planck`, which never actually gets defined.
This addresses this, and creates a define for each level of the keyboard folder, so that stuff like `KEYBOARD_planck` actually exists.
* Clean up changes to make it more readable
* Make some keys more accessible, prevent mistypings
* Add "Gaming" layer which maps L-Ctrl to space (left-handed jumping compatibility-mode for all games)
* Fix up userspace after feature merges
* Add new macros for keyboard layouts
* Keep new layouts in keymap for easy reference
* Cleanup layouts
* Fix CRKBD wrappers
* Fix up comments
* Fix spacing in orthodox base layer
* ergodox related cleanup
* Make KC_MAKE only flash when holding shift
* Add option to fast compile boards
* Clean up rgb modes to save space
* Re-enable Swap Hands on my Iris
* Add files via upload
* Delete config.h
* Delete keymap.c
* Delete rules.mk
* Keymap w/mirror mode and steno support.
Keymap w/mirror mode and steno support. Can be used entirely one handed.
* Fixed some niggling issues.
It was not properly including the "config_common" files, and was causing it to break on the configurator.
Additionally, updated this to use the split common code.
* RGB toggle button
* Remove custom lighting effects
* Fix small bug in Symbols layer
* Ignore mod tap interrupt in XD75 for skewwhiffy, and split layers into two for more flexibility and fix persistent layer issue
* Replace shift in nav layer with IntelliJ omnibox shortcut to avoid a sticky shift
* Remove custom setting in config, because it were annoying, it were.
* Move navigation buttons in one key
* Some review markups
* Use enums for layers
* Use LAYOUT_ortho_5x15
* Revert some capitalization changes made by accident
* DZ60 layout based on stephengrier's with customisations.
* CapsLock is used as Fn key.
* Del is available as Fn+Backspace & Shift+Backspace (using a macro)
* PgUp / PgDn / Home / End = Fn+Arrows (as on macOS, Microsoft Surface)
* Tilde = Shift+Esc
* Backtick = Fn+Esc
* Underglow toggle and mode selection are available as Fn+Q and Fn+W
* Reset (bootloader mode) = Fn+B
* Standardised layout formatting and Ctrl+Del & Shift+Del support.
Using 7 underscores for KC_TRNS in layouts and aligning the keycodes
according to LAYOUT_directional.
Del is now only Fn+Del, Ctrl+Backspace translates to Ctrl+Del,
Shift+Backspace translates to Shift+Del.
* Documented new Backspace/Del related macros.
Del is now just Fn+Backspace, pressing Ctrl+Backspace sends Ctrl+Del,
pressing Shift+Backspace sends Shift+Del
* Orange75: cleanup and Configurator support update
`orange75.h`:
Moved `K014` to the second (number row) as the left half of a split Backspace (guessing at its true location; will need to be checked/tested after merge).
`info.json`:
Updated to match new `LAYOUT` macro.
`keymaps/default/keymap.c`:
- Updated to match new `LAYOUT` macro.
- Added layer mock-ups as block comments.
- Formatted to be a bit more readable.
* Orange75: deleted an extra comma from keymap.c
* Helix each keymap's using rgblight mode symbol instead magic number
No change in build result.
* Helix pico keymaps: make rgblight modes selectable.
No change in build result.
* Helix rev2 keymaps: make rgblight modes selectable.
No change in build result.
* fixed Helix froggy/keymap.c: invalid rgblight mode value 0 to 1 (=RGBLIGHT_MODE_STATIC_LIGHT)
* Deselect RGB_TEST and ALTERNATING in Helix rev2,pico keymaps config.h.
Added hid_listen USB device for arm_atsam USB protocol.
Debug printing is now done through the console device (CONSOLE_ENABLE = yes) rather than the virtser device, for viewing in hid_listen.
Function dpf(...) renamed to CDC_printf(...) and should now be called directly if intending to print to the virtual serial device.
* IRIS Keyboard Keymap
I wanted a keymap that really changed things up. I also found that as a programmer I need as many symbols as I can get.
* Make cmd-option-escape work on a mac
* Add more prettyfication.
* Add other types of hold
* More work on the layer keys
* tweaks
* More tweaks.
* more tweaks
* Remove OSL/OSM they didnt seem to work very well
* DC01 updates and I2C avr speed overwrite
- General updating of DC01
- Made F_SCL define in AVR I2C driver overwritable from config.h
* Update drivers/avr/i2c_master.c
* syncing upstream
* Bluetooth Doc update
More Description in bluetooth section, Addition to Config options rules.mk section.
* merge upstream
chibios
* lib/chibios checkout
* Additional EZ key Section
added back EZ-Key diy link, Cleaned up some errors
* Personal Nyquist keymap added.
* Responded to comments for PR.
Removed unnecessary imports.
Updated way of macros.
Removed tick from unicode inputs.
* formatting in keymap
* Update and clarify Unicode documentation
* Fixed UCIS info based on feedback from algernon
* Further clarifications and cleanup
* Formatting
* Add an example for unicode map
* fix AutoHotKey title
* Implement macro recording
* Remove off-by-one from the macro recorder
* Holding both modifiers enables the third layer
* Exit the 3rd layer into one of the secondary ones
* Regular Enter and Escape on the secondary layers
Useful for the macro recording because the "tap" modifiers always act as
modifiers there.
* Remove the buffer overflow from the macro recorder
When the limit is reached, the backlight blinks with each keypress.
* More robust macro recording implementation
* Macro record refactoring and improvement
- support for a second macro (saved using the end of the macro buffer)
- improved reliability
* Add comments to my macros
* Macro recording: remove a redundant code
* Separate the raise+lower layer from the special layer
* Add back/forward keys
* Bind mouse movement
* More readable KC_TRNS
* Improve the mouse bindings
* Use a convenience macro instead of the low-level ACTION macro
* Add mouse to the Dual layer; make most of the layer transparent
* New "mouse" layer; clean up the "special" layer
* CapsLock, NumLock and ScrollLock on the Special layer
* Enable my fix for the stuck modifiers and adjust the dual layer to it
* Fix the macro recording after enabling the stuck mods fix
* Click with Lower/Raise+Space
* Reduce the memory used by the macro recording
Previously the auxiliary layers were numbered 30 and 31 which resulted
in all 32 array elements being allocated regardless of the actually
used layers in the user code.
* Optimize source_layers_cache for the cache memory
Swapping the array indices should increase the locality of the memory access.
* Remove the mouse layer
* Use update_tri_layer to simplify the code
* Add some custom per-keymap build options
* Add ShiftLock
* Secure the reset button
* Add numeric layer
* Remove explicit layer keys on LW and RS layers
* Replace Alt+left/right with Back/Forward keys
* Sleep/delay key (for macro recording)
* App/menu key
* Fix stuff after merging to master
* Local per-keymap config.h; minor cleanup
* Remove the old macro_record.h
Replaced with dynamic_macro.h
* Adjust my keymap to the current API
* Pure Pro Gaming layer
Accessible by double tapping the Pure Pro layer. It features switched
Lower and Raise layers, for one-handed access to numbers.
* Pure Pro Gaming layer: no Mod4, persistent number layer under RShift
* Pure Pro Gaming layer activated with long press, not double press
* Reduce the size of the vifon keymap
See: issue #930
* Increase the dynamic macro buffer
The default was actually decreased. The actual used value didn't change.
* Add the context menu key
* No more strange ideas in the gaming layer
* Reduce the firmware size by disabling API_SYSEX_ENABLE
* Make slash available on the PP layer (replaces the RESET key)
* Add a generic "hold this key" macro
* Add a missing undef
* Turn LGUI in the gaming layer into LW instead of disabling it
It's not as disruptive as LGUI and it makes the LW/RS order kind of
more consistent (LW on the left, RS on the right).
* Refactor the Pure Pro Gaming layer
* Try out the 1st party qmk KC_LOCK (vs my own KM_HOLD)
* Alternative way to switch keyboard layouts with the left hand
* Add dot & slash to the Pure Pro layer (but not to the Gaming layer)
* Now that there is a second KM_LW, we can simplify the layout a bit
It was confusing to have the modifiers completely swapped. Just
moving them is much more natural.
* Disable the console now that qmk got bigger
* Update the keymap for the modern qmk standards
Adds maximized DZ60 Plate B layout macros in ANSI and ISO, featuring 2.25u Left Shift (1.25u/1u split for ISO) and 1.75u Right Shift with Inverted-T arrow keys. Also supports Split Spacebar and Split Backspace.
- [ ] Alteration (enhancement/optimization) of existing feature(s)
- [ ] New behavior
## Description
<!-- A few sentences describing what it is that you'd like to see in QMK. Additional information (such as links to spec sheets, licensing info, other related issues or PRs, etc) would be helpful. -->
about: Anything else that doesn't fall into the above categories.
---
<!--- Provide a general summary of the changes you want in the title above. -->
<!--- Anything on lines wrapped in comments like these will not show up in the final text. -->
<!-- Please check https://docs.qmk.fm/#/support for additional resources first. If that doesn't answer your question, choose the bug report template instead, as that may be more appropriate. -->
This page describes how to setup debugging for ARM MCUs using an SWD adapter and open-source/free tools. In this guide we will install GNU MCU Eclipse IDE for C/C++ Developers and OpenOCD together with all the necessary dependencies.
This guide is catered towards advance users and assumes you can compile an ARM compatible keyboard on your machine using the MAKE flow.
## Installing the software
The main objective here is to get the MCU Eclipse IDE correcly installed on our machine. The necesarry instructions are derived from [this](https://gnu-mcu-eclipse.github.io/install/) install guide.
### The xPack Manager
This tool is a software package manager and it is used to help us get the necesarry depencencies.
XPM runs using Node.js so grab that form [here](https://nodejs.org/en/). After installation, open a terminal and type `npm -v`. A reply with the version number means that the instalation was successful.
XPM instalation instructions can be found [here](https://www.npmjs.com/package/xpm) and are OS specific. Entering `xpm --version` to your terminal should return the software version.
### The ARM Toolchain
Using XPM it is very easy to install the ARM toolchain. Enter the command `xpm install --global @gnu-mcu-eclipse/arm-none-eabi-gcc`.
### Windows build tools
If you are using windows you need to install this!
Now its the time to install your programer's drivers. This tutorial was made using an ST-Link v2 which you can get from almost anywhere.
If you have an ST-Link the drivers can be found [here](https://www.st.com/en/development-tools/stsw-link009.html) otherwise consult the manufuturer of your tool.
### OpenOCD
This dependency allows SWD access from GDB and it is essential for debugging. Run `xpm install --global @gnu-mcu-eclipse/openocd`.
### Java
Java is needed by Eclipse so please download it from [here](https://www.oracle.com/technetwork/java/javase/downloads/index.html).
### GNU MCU Eclipse IDE
Now its finally time to install the IDE. Use the Release page [here](https://github.com/gnu-mcu-eclipse/org.eclipse.epp.packages/releases/) to get the latest version.
## Configuring Eclipse
Open up the Eclipse IDE we just downloaded. To import our QMK directory select File -> Import -> C/C++ -> Existing code as Makefile Project. Select next and use Browse to select your QMK folder. In the tool-chain list select ARM Cross GCC and select Finish.
Now you can see the QMK folder on the left hand side. Right click it and select Properties. On the left hand side, expand MCU and select ARM Toolchain Paths. Press xPack and OK. Repeat for OpenOCD Path and if you are on windows for Build Tool Path. Select Apply and Close.
Now its time to install the necessary MCU packages. Go to Packs perspective by selecting Window -> Open Perspective -> Others -> Packs. Now select the yellow refresh symbol next to the Packs tab. This will take a long time as it is requesting the MCU definitions from various places. If some of the links fail you can probably select Ignore.
When this finishes you must find the MCU which we will be building/debugging for. In this example I will be using the STM32F3 series MCUs. On the left, select STMicroelectonics -> STM32F3 Series. On the middle window we can see the pack. Right click and select Install. Once that is done we can go back to the default perspective, Window -> Open Perspective -> Others -> C/C++.
We need to let eclipse know the device we intent to build QMK on. Right click on the QMK folder -> Properties -> C/C++ Build -> Settings. Select the Devices tab and under devices select the appropriate variant of your MCU. For my example it is STM32F303CC
While we are here let's setup the build command as well. Select C/C++ Build and then the Behavior tab. On the build command, replace `all` with your necessary make command. For example for a rev6 Planck with the default keymap this would be `planck/rev6:default`. Select Apply and Close.
## Building
If you have setup everything correctly pressing the hammer button should build the firmware for you and a .bin file should appear.
## Debugging
### Connecting the Debugger
ARM MCUs use the Single Wire Debug (SWD) protocol which comprises of the clock (SWCLK) signal and the data (SWDIO) signal. Connecting this two wires and ground should be enough to allow full manipulation of the MCU. Here we assume that the keyboard will be powered though USB. The RESET signal is not necessary as we can manually assert it using the reset button. For a more advance setup, the SWO signal can be used which pipes printf and scanf asynchronously to the host but for our setup we will ignore it.
NOTE: Make sure the SWCLK and SWDIO pins are not used in the matrix of your keyboard. If they are you can temporarily switch them for some other pins.
### Configuring the Debugger
Right click on your QMK folder, select Debug As -> Debug Configuration. Here double click on GDB OpenOCD Debugging. Select the debugger tab and enter the configuration necessary for your MCU. This might take some fiddling and googleing to find out. The default script for the STM32F3 is called stm32f3discovery.cfg. To let OpenOCD know, in the Config options enter `-f board/stm32f3discovery.cfg`.
NOTE: In my case this configuration script requires editing to disable the reset assertion. The locations of the scripts can be found in the actual executable field usually under the path `openocd/version/.content/scripts/board`. Here I edited `reset_config srst_only` to `reset_config none`.
Select Apply and Close.
### Running the Debugger.
Reset your keyboard.
Press the bug icon and if all goes well you should soon find yourself in the debug perspective. Here the program counter will pause at the beginning of the main function and way for you to press Play. Most of the features of all debuggers work on ARM MCUs but for exact details google is your friend!
@@ -59,6 +59,8 @@ This is a C header file that is one of the first things included, and will persi
* define is matrix has ghost (unlikely)
*`#define DIODE_DIRECTION COL2ROW`
* COL2ROW or ROW2COL - how your matrix is configured. COL2ROW means the black mark on your diode is facing to the rows, and between the switch and the rows.
* key combination that allows the use of magic commands (useful for debugging)
*`#define USB_MAX_POWER_CONSUMPTION`
* sets the maximum power (in mA) over USB for the device (default: 500)
*`#define SCL_CLOCK 100000L`
* sets the SCL_CLOCK speed for split keyboards. The default is `100000L` but some boards can be set to`400000L`.
*`#define F_SCL 100000L`
* sets the I2C clock rate speed for keyboards using I2C. The default is `400000L`, except for keyboards using `split_common`, where the default is`100000L`.
## Features That Can Be Disabled
@@ -109,9 +111,9 @@ If you define these options you will disable the associated feature, which can s
*`#define NO_ACTION_ONESHOT`
* disable one-shot modifiers
*`#define NO_ACTION_MACRO`
* disable all macro handling
* disable old style macro handling: MACRO() & action_get_macro
*`#define NO_ACTION_FUNCTION`
* disable the action function (deprecated)
* disable calling of action_function() from the fn_actions array (deprecated)
## Features That Can Be Enabled
@@ -126,22 +128,30 @@ If you define these options you will enable the associated feature, which may in
*`#define TAPPING_TERM 200`
* how long before a tap becomes a hold, if set above 500, a key tapped during the tapping term will turn it into a hold too
*`#define TAPPING_TERM_PER_KEY`
* enables handling for per key `TAPPING_TERM` settings
*`#define RETRO_TAPPING`
* tap anyway, even after TAPPING_TERM, if there was no other key interruption between press and release
* See [Retro Tapping](feature_advanced_keycodes.md#retro-tapping) for details
*`#define TAPPING_TOGGLE 2`
* how many taps before triggering the toggle
*`#define PERMISSIVE_HOLD`
* makes tap and hold keys work better for fast typers who don't want tapping term set above 500
* makes tap and hold keys trigger the hold if another key is pressed before releasing, even if it hasn't hit the `TAPPING_TERM`
* See [Permissive Hold](feature_advanced_keycodes.md#permissive-hold) for details
*`#define IGNORE_MOD_TAP_INTERRUPT`
* makes it possible to do rolling combos (zx) with keys that convert to other keys on hold
* See [Mod tap interrupt](feature_advanced_keycodes.md#mod-tap-interrupt) for details
* makes it possible to do rolling combos (zx) with keys that convert to other keys on hold, by enforcing the `TAPPING_TERM` for both keys.
* See [Mod tap interrupt](feature_advanced_keycodes.md#ignore-mod-tap-interrupt) for details
*`#define TAPPING_FORCE_HOLD`
* makes it possible to use a dual role key as modifier shortly after having been tapped
* See [Hold after tap](feature_advanced_keycodes.md#hold-after-tap)
* See [Hold after tap](feature_advanced_keycodes.md#tapping-force-hold)
* Breaks any Tap Toggle functionality (`TT` or the One Shot Tap Toggle)
*`#define LEADER_TIMEOUT 300`
* how long before the leader key times out
* If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped.
*`#define LEADER_PER_KEY_TIMING`
* sets the timer for leader key chords to run on each key press rather than overall
*`#define LEADER_KEY_STRICT_KEY_PROCESSING`
* Disables keycode filtering for Mod-Tap and Layer-Tap keycodes. Eg, if you enable this, you would need to specify `MT(MOD_CTL, KC_A)` if you want to use `KC_A`.
*`#define ONESHOT_TIMEOUT 300`
* how long before oneshot times out
*`#define ONESHOT_TAP_TOGGLE 2`
@@ -155,15 +165,29 @@ If you define these options you will enable the associated feature, which may in
going to produce the 500 keystrokes a second needed to actually get more than a
few ms of delay from this. But if you're doing chording on something with 3-4ms
scan times? You probably want this.
*`#define COMBO_COUNT 2`
* Set this to the number of combos that you're using in the [Combo](feature_combo.md) feature.
*`#define COMBO_TERM 200`
* how long for the Combo keys to be detected. Defaults to `TAPPING_TERM` if not defined.
*`#define TAP_CODE_DELAY 100`
* Sets the delay between `register_code` and `unregister_code`, if you're having issues with it registering properly (common on VUSB boards). The value is in milliseconds.
*`#define TAP_HOLD_CAPS_DELAY 200`
* Sets the delay for Tap Hold keys (`LT`, `MT`) when using `KC_CAPSLOCK` keycode, as this has some special handling on MacOS. The value is in milliseconds, and defaults to 200ms if not defined.
## RGB Light Configuration
*`#define RGB_DI_PIN D7`
* pin the DI on the ws2812 is hooked-up to
* pin the DI on the WS2812 is hooked-up to
*`#define RGBLIGHT_ANIMATIONS`
* run RGB animations
*`#define RGBLED_NUM 15`
*`#define RGBLED_NUM 12`
* number of LEDs
*`#define RGBLIGHT_SPLIT`
* Needed if both halves of the board have RGB LEDs wired directly to the RGB output pin on the controllers instead of passing the output of the left half to the input of the right half
*`#define RGBLED_SPLIT { 6, 6 }`
* number of LEDs connected that are directly wired to `RGB_DI_PIN` on each half of a split keyboard
* First value indicates number of LEDs for left half, second value is for the right half
* When RGBLED_SPLIT is defined, RGBLIGHT_SPLIT is implicitly defined.
*`#define RGBLIGHT_HUE_STEP 12`
* units to step when in/decreasing hue
*`#define RGBLIGHT_SAT_STEP 25`
@@ -185,12 +209,58 @@ If you define these options you will enable the associated feature, which may in
Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk
*`SPLIT_TRANSPORT = custom`
* Allows replacing the standard split communication routines with a custom one. ARM based split keyboards must use this at present.
### Setting Handedness
One thing to remember, the side that the USB port is plugged into is always the master half. The side not plugged into USB is the slave.
There are a few different ways to set handedness for split keyboards (listed in order of precedence):
1. Set `SPLIT_HAND_PIN`: Reads a pin to determine handedness. If pin is high, it's the left side, if low, the half is determined to be the right side
2. Set `EE_HANDS` and flash `eeprom-lefthand.eep`/`eeprom-righthand.eep` to each half
* For boards with DFU bootloader you can use `:dfu-split-left`/`:dfu-split-right` to flash these EEPROM files
* For boards with Caterina bootloader (like stock Pro Micros), use `:avrdude-split-left`/`:avrdude-split-right`
3. Set `MASTER_RIGHT`: Half that is plugged into the USB port is determined to be the master and right half (inverse of the default)
4. Default: The side that is plugged into the USB port is the master half and is assumed to be the left half. The slave side is the right half
#### Defines for handedness
*`#define SPLIT_HAND_PIN B7`
* For using high/low pin to determine handedness, low = right hand, high = left hand. Replace 'B7' with the pin you are using. This is optional and you can still use the EEHANDS method or MASTER_LEFT / MASTER_RIGHT defines like the stock Let's Split uses.
* For using high/low pin to determine handedness, low = right hand, high = left hand. Replace `B7` with the pin you are using. This is optional, and if you leave `SPLIT_HAND_PIN` undefined, then you can still use the EE_HANDS method or MASTER_LEFT / MASTER_RIGHT defines like the stock Let's Split uses.
*`#define EE_HANDS` (only works if `SPLIT_HAND_PIN` is not defined)
* Reads the handedness value stored in the EEPROM after `eeprom-lefthand.eep`/`eeprom-righthand.eep` has been flashed to their respective halves.
*`#define MASTER_RIGHT`
* Master half is defined to be the right half.
### Other Options
*`#define USE_I2C`
* For using I2C instead of Serial (defaults to serial)
*`#define SOFT_SERIAL_PIN D0`
* When using serial, define this. `D0` or `D1`,`D2`,`D3`,`E6`.
*`#define MATRIX_ROW_PINS_RIGHT { <row pins> }`
*`#define MATRIX_COL_PINS_RIGHT { <col pins> }`
* If you want to specify a different pinout for the right half than the left half, you can define `MATRIX_ROW_PINS_RIGHT`/`MATRIX_COL_PINS_RIGHT`. Currently, the size of `MATRIX_ROW_PINS` must be the same as `MATRIX_ROW_PINS_RIGHT` and likewise for the definition of columns.
*`#define RGBLED_SPLIT { 6, 6 }`
* See [RGB Light Configuration](#rgb-light-configuration)
*`#define SELECT_SOFT_SERIAL_SPEED <speed>` (default speed is 1)
* Sets the protocol speed when using serial communication
* Speeds:
* 0: about 189kbps (Experimental only)
* 1: about 137kbps (default)
* 2: about 75kbps
* 3: about 39kbps
* 4: about 26kbps
* 5: about 20kbps
# The `rules.mk` File
This is a [make](https://www.gnu.org/software/make/manual/make.html) file that is included by the top-level `Makefile`. It is used to set some information about the MCU that we will be compiling for as well as enabling and disabling certain features.
@@ -234,21 +304,62 @@ Use these to enable or disable building certain features. The more you have enab
* Console for debug(+400)
*`COMMAND_ENABLE`
* Commands for debug and configuration
*`COMBO_ENABLE`
* Key combo feature
*`NKRO_ENABLE`
* USB N-Key Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
*`AUDIO_ENABLE`
* Enable the audio subsystem.
*`RGBLIGHT_ENABLE`
* Enable keyboard underlight functionality
*`LEADER_ENABLE`
* Enable leader key chording
*`MIDI_ENABLE`
* MIDI controls
*`UNICODE_ENABLE`
* Unicode
*`BLUETOOTH_ENABLE`
* Enable Bluetooth with the Adafruit EZ-Key HID
* Legacy option to Enable Bluetooth with the Adafruit EZ-Key HID. See BLUETOOTH
*`BLUETOOTH`
* Current options are AdafruitEzKey, AdafruitBLE, RN42
*`SPLIT_KEYBOARD`
* Enables split keyboard support (dual MCU like the let's split and bakingpy's boards) and includes all necessary files located at quantum/split_common
*`CUSTOM_MATRIX`
* Allows replacing the standard matrix scanning routine with a custom one.
*`DEBOUNCE_TYPE`
* Allows replacing the standard key debouncing routine with an alternative or custom one.
*`WAIT_FOR_USB`
* Forces the keyboard to wait for a USB connection to be established before it starts up
*`NO_USB_STARTUP_CHECK`
* Disables usb suspend check after keyboard startup. Usually the keyboard waits for the host to wake it up before any tasks are performed. This is useful for split keyboards as one half will not get a wakeup call but must send commands to the master.
*`LINK_TIME_OPTIMIZATION_ENABLE`
= Enables Link Time Optimization (`LTO`) when compiling the keyboard. This makes the process take longer, but can significantly reduce the compiled size (and since the firmware is small, the added time is not noticable). However, this will automatically disable the old Macros and Functions features automatically, as these break when `LTO` is enabled. It does this by automatically defining `NO_ACTION_MACRO` and `NO_ACTION_FUNCTION`
## USB Endpoint Limitations
In order to provide services over USB, QMK has to use USB endpoints.
These are a finite resource: each microcontroller has only a certain number.
This limits what features can be enabled together.
If the available endpoints are exceeded, a build error is thrown.
The following features can require separate endpoints:
*`MOUSEKEY_ENABLE`
*`EXTRAKEY_ENABLE`
*`CONSOLE_ENABLE`
*`NKRO_ENABLE`
*`MIDI_ENABLE`
*`RAW_ENABLE`
*`VIRTSER_ENABLE`
In order to improve utilisation of the endpoints, the HID features can be combined to use a single endpoint.
By default, `MOUSEKEY`, `EXTRAKEY`, and `NKRO` are combined into a single endpoint.
The base keyboard functionality can also be combined into the endpoint,
by setting `KEYBOARD_SHARED_EP = yes`.
This frees up one more endpoint,
but it can prevent the keyboard working in some BIOSes,
as they do not implement Boot Keyboard protocol switching.
Combining the mouse also breaks Boot Mouse compatibility.
The mouse can be uncombined by setting `MOUSE_SHARED_EP = no` if this functionality is required.
@@ -56,21 +56,60 @@ Never made an open source contribution before? Wondering how contributions work
Most of our style is pretty easy to pick up on, but right now it's not entirely consistent. You should match the style of the code surrounding your change, but if that code is inconsistent or unclear use the following guidelines:
* We indent using two spaces (soft tabs)
* We use One True Brace Style
* We indent using four (4) spaces (soft tabs)
* We use a modified One True Brace Style
* Opening Brace: At the end of the same line as the statement that opens the block
* Closing Brace: Lined up with the first character of the statement that opens the block
* Else If: Place the closing brace at the beginning of the line and the next opening brace at the end of the same line.
* Optional Braces: Always include optional braces.
* Good: if (condition) { return false; }
* Bad: if (condition) return false;
* We use C style comments: `/* */`
* We encourage use of C style comments: `/* */`
* Think of them as a story describing the feature
* Use them liberally to explain why particular decisions were made.
* Do not write obvious comments
* If you not sure if a comment is obvious, go ahead and include it.
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
* We use `#pragma once` at the start of header files rather than old-style include guards (`#ifndef THIS_FILE_H`, `#define THIS_FILE_H`, ..., `#endif`)
* We accept both forms of preprocessor if's: `#ifdef DEFINED` and `#if defined(DEFINED)`
* If you are not sure which to prefer use the `#if defined(DEFINED)` form.
* Do not change existing code from one style to the other, except when moving to a multiple condition `#if`.
* Do not put whitespace between `#` and `if`.
* When deciding how (or if) to indent directives keep these points in mind:
* Readability is more important than consistency.
* Follow the file's existing style. If the file is mixed follow the style that makes sense for the section you are modifying.
* When choosing to indent you can follow the indention level of the surrounding C code, or preprocessor directives can have their own indent level. Choose the style that best communicates the intent of your code.
Here is an example for easy reference:
```c
/* Enums for foo */
enumfoo_state{
FOO_BAR,
FOO_BAZ,
};
/* Returns a value */
intfoo(void){
if(some_condition){
returnFOO_BAR;
}else{
return-1;
}
}
```
# Auto-formatting with clang-format
[Clang-format](https://clang.llvm.org/docs/ClangFormat.html) is part of LLVM and can automatically format your code for you, because ain't nobody got time to do it manually. We supply a configuration file for it that applies most of the coding conventions listed above. It will only change whitespace and newlines, so you will still have to remember to include optional braces yourself.
Use the [full LLVM installer](http://llvm.org/builds/) to get clang-format on Windows, or use `sudo apt install clang-format` on Ubuntu.
If you run it from the command-line, pass `-style=file` as an option and it will automatically find the .clang-format configuration file in the QMK root directory.
If you use VSCode, the standard C/C++ plugin supports clang-format, alternatively there is a [separate extension](https://marketplace.visualstudio.com/items?itemName=LLVMExtensions.ClangFormat) for it.
Some things (like LAYOUT macros) are destroyed by clang-format, so either don't run it on those files, or wrap the sensitive code in `// clang-format off` and `// clang-format on`.
# General Guidelines
@@ -98,6 +137,20 @@ Documentation is one of the easiest ways to get started contributing to QMK. Fin
You'll find all our documentation in the `qmk_firmware/docs` directory, or if you'd rather use a web based workflow you can click "Suggest An Edit" at the top of each page on http://docs.qmk.fm/.
When providing code examples in your documentation, try to observe naming conventions used elsewhere in the docs. For example, standardizing enums as `my_layers` or `my_keycodes` for consistency:
```c
enummy_layers{
_FIRST_LAYER,
_SECOND_LAYER
};
enummy_keycodes{
FIRST_LAYER=SAFE_RANGE,
SECOND_LAYER
};
```
## Keymaps
Most first-time QMK contributors start with their personal keymaps. We try to keep keymap standards pretty casual (keymaps, after all, reflect the personality of their creators) but we do ask that you follow these guidelines to make it easier for others to discover and learn from your keymap.
@@ -106,7 +159,7 @@ Most first-time QMK contributors start with their personal keymaps. We try to ke
* All Keymap PR's are squashed, so if you care about how your commits are squashed you should do it yourself
* Do not lump features in with keymap PR's. Submit the feature first and then a second PR for the keymap.
* Do not include `Makefile`s in your keymap folder (they're no longer used)
* Update copyrights in file headers (look for `REPLACE_WITH_YOUR_NAME`)
* Update copyrights in file headers (look for `%YOUR_NAME%`)
## Keyboards
@@ -119,7 +172,7 @@ We also ask that you follow these guidelines:
* Do not lump core features in with new keyboards. Submit the feature first and then submit a separate PR for the keyboard.
* Name `.c`/`.h` file after the immediate parent folder, eg `/keyboards/<kb1>/<kb2>/<kb2>.[ch]`
* Do not include `Makefile`s in your keyboard folder (they're no longer used)
* Update copyrights in file headers (look for `REPLACE_WITH_YOUR_NAME`)
* Update copyrights in file headers (look for `%YOUR_NAME%`)
Call this function to get the last received LED state. This is useful for reading the LED state outside `led_set_*`, e.g. in [`matrix_scan_user()`](#matrix-scanning-code).
For convenience, you can use the `IS_HOST_LED_ON(led_name)` and `IS_HOST_LED_OFF(led_name)` macros instead of calling and checking `host_keyboard_leds()` directly.
Before a keyboard can be used the hardware must be initialized. QMK handles initialization of the keyboard matrix itself, but if you have other hardware like LED's or i²c controllers you will need to set up that hardware before it can be used.
## Setting Physical LED State
Some keyboard implementations provide convenience methods for setting the state of the physical LEDs.
### Example `matrix_init_user()` Implementation
### Ergodox Boards
This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
The Ergodox implementations provide `ergodox_right_led_1`/`2`/`3_on`/`off()` to turn individual LEDs on or off, as well as `ergodox_right_led_on`/`off(uint8_t led)` to turn them on or off by their index.
In addition, it is possible to specify the brightness level of all LEDs with `ergodox_led_all_set(uint8_t n)`; of individual LEDs with `ergodox_right_led_1`/`2`/`3_set(uint8_t n)`; or by index with `ergodox_right_led_set(uint8_t led, uint8_t n)`.
Ergodox boards also define `LED_BRIGHTNESS_LO` for the lowest brightness and `LED_BRIGHTNESS_HI` for the highest brightness (which is the default).
# Keyboard Initialization Code
There are several steps in the keyboard initialization process. Depending on what you want to do, it will influence which function you should use.
These are the three main initialization functions, listed in the order that they're called.
*`keyboard_pre_init_*` - Happens before most anything is started. Good for hardware setup that you want running very early.
*`matrix_init_*` - Happens midway through the firmware's startup process. Hardware is initialized, but features may not be yet.
*`keyboard_post_init_*` - Happens at the end of the firmware's startup process. This is where you'd want to put "customization" code, for the most part.
!> For most people, the `keyboard_post_init_user` function is what you want to call. For instance, this is where you want to set up things for RGB Underglow.
## Keyboard Pre Initialization code
This runs very early during startup, even before the USB has been started.
Shortly after this, the matrix is initialized.
For most users, this shouldn't be used, as it's primarily for hardware oriented initialization.
However, if you have hardware stuff that you need initialized, this is the best place for it (such as initializing LED pins).
### Example `keyboard_pre_init_user()` Implementation
This example, at the keyboard level, sets up B0, B1, B2, B3, and B4 as LED pins.
This is called when the matrix is initialized, and after some of the hardware has been set up, but before many of the features have been initialized.
This is useful for setting up stuff that you may need elsewhere, but isn't hardware related nor is dependant on where it's started.
### `matrix_init_*` Function Documentation
* Keyboard/Revision: `void matrix_init_kb(void)`
* Keymap: `void matrix_init_user(void)`
## Keyboard Post Initialization code
This is ran as the very last task in the keyboard initialization process. This is useful if you want to make changes to certain features, as they should be initialized by this point.
### Example `keyboard_post_init_user()` Implementation
This example, running after everything else has initialized, sets up the rgb underglow configuration.
```c
voidkeyboard_post_init_user(void){
// Call the post init code.
rgblight_enable_noeeprom();// enables Rgb, without saving settings
rgblight_sethsv_noeeprom(180,255,255);// sets the color to teal/cyan without saving
rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING+3);// sets mode to Fast breathing without saving
Whenever possible you should customize your keyboard by using `process_record_*()` and hooking into events that way, to ensure that your code does not have a negative performance impact on your keyboard. However, in rare cases it is necessary to hook into the matrix scanning. Be extremely careful with the performance of code in these functions, as it will be called at least 10 times per second.
@@ -176,34 +260,30 @@ This example has been deliberately omitted. You should understand enough about Q
This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LED's or a display) or other functionality that you want to trigger regularly even when the user isn't typing.
You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LEDs or a display) or other functionality that you want to trigger regularly even when the user isn't typing.
# Keyboard Idling/Wake Code
If the board supports it, it can be "idled", by stopping a number of functions. A good example of this is RGB lights or backlights. This can save on power consumption, or may be better behavior for your keyboard.
This is controlled by two functions: `suspend_power_down_*` and `suspend_wakeup_init_*`, which are called when the system is board is idled and when it wakes up, respectively.
This is controlled by two functions: `suspend_power_down_*` and `suspend_wakeup_init_*`, which are called when the system board is idled and when it wakes up, respectively.
### Example suspend_power_down_user() and suspend_wakeup_init_user() Implementation
This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
```c
voidsuspend_power_down_user(void)
{
voidsuspend_power_down_user(void){
rgb_matrix_set_suspend_state(true);
}
voidsuspend_wakeup_init_user(void)
{
voidsuspend_wakeup_init_user(void){
rgb_matrix_set_suspend_state(false);
}
```
### `keyboard_init_*` Function Documentation
### Keyboard suspend/wake Function Documentation
* Keyboard/Revision: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
* Keymap: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](keymap.md#keymap-layer-status)
@@ -256,13 +337,13 @@ Keep in mind that EEPROM has a limited number of writes. While this is very high
* If you don't understand the example, then you may want to avoid using this feature, as it is rather complicated.
### Example Implementation
### Example Implementation
This is an example of how to add settings, and read and write it. We're using the user keymap for the example here. This is a complex function, and has a lot going on. In fact, it uses a lot of the above functions to work!
In your keymap.c file, add this to the top:
```
```c
typedefunion{
uint32_traw;
struct{
@@ -275,11 +356,11 @@ user_config_t user_config;
This sets up a 32 bit structure that we can store settings with in memory, and write to the EEPROM. Using this removes the need to define variables, since they're defined in this structure. Remember that `bool` (boolean) values use 1 bit, `uint8_t` uses 8 bits, `uint16_t` uses up 16 bits. You can mix and match, but changing the order can cause issues, as it will change the values that are read and written.
We're using `rgb_layer_change`, for the `layer_state_set_*` function, and use `matrix_init_user` and `process_record_user` to configure everything.
We're using `rgb_layer_change`, for the `layer_state_set_*` function, and use `keyboard_post_init_user` and `process_record_user` to configure everything.
Now, using the `matrix_init_user` code above, you want to add `eeconfig_read_user()` to it, to populate the structure you've just created. And you can then immediately use this structure to control functionality in your keymap. And It should look like:
```
void matrix_init_user(void) {
Now, using the `keyboard_post_init_user` code above, you want to add `eeconfig_read_user()` to it, to populate the structure you've just created. And you can then immediately use this structure to control functionality in your keymap. And It should look like:
```c
void keyboard_post_init_user(void){
// Call the keymap level matrix init.
// Read the user config from EEPROM
@@ -295,7 +376,7 @@ void matrix_init_user(void) {
```
The above function will use the EEPROM config immediately after reading it, to set the default layer's RGB color. The "raw" value of it is converted in a usable structure based on the "union" that you created above.
This will cause the RGB underglow to be changed ONLY if the value was enabled. Now to configure this value, create a new keycode for `process_record_user` called `RGB_LYR` and `EPRM`. Additionally, we want to make sure that if you use the normal RGB codes, that it turns off Using the example above, make it look this:
```
This will cause the RGB underglow to be changed ONLY if the value was enabled. Now to configure this value, create a new keycode for `process_record_user` called `RGB_LYR`. Additionally, we want to make sure that if you use the normal RGB codes, that it turns off Using the example above, make it look this:
And lastly, you want to add the `eeconfig_init_user` function, so that when the EEPROM is reset, you can specify default values, and even custom actions. For example, if you want to set rgb layer indication by default, and save the default valued.
And lastly, you want to add the `eeconfig_init_user` function, so that when the EEPROM is reset, you can specify default values, and even custom actions. To force an EEPROM reset, use the `EEP_RST` keycode or [Bootmagic](feature_bootmagic.md) functionallity. For example, if you want to set rgb layer indication by default, and save the default valued.
```
```c
voideeconfig_init_user(void){// EEPROM is getting reset!
user_config.raw=0;
user_config.rgb_layer_change=true;// We want this enabled by default
eeconfig_update_user(user_config.raw);// Write default value to EEPROM now
@@ -384,3 +461,31 @@ And you're done. The RGB layer indication will only work if you want it to. And
* Keymap: `void eeconfig_init_user(void)`, `uint32_t eeconfig_read_user(void)` and `void eeconfig_update_user(uint32_t val)`
The `val` is the value of the data that you want to write to EEPROM. And the `eeconfig_read_*` function return a 32 bit (DWORD) value from the EEPROM.
# Custom Tapping Term
By default, the tapping term is defined globally, and is not configurable by key. For most users, this is perfectly fine. But in come cases, dual function keys would be greatly improved by different timeouts than `LT` keys, or because some keys may be easier to hold than others. Instead of using custom key codes for each, this allows for per key configurable `TAPPING_TERM`.
To enable this functionality, you need to add `#define TAPPING_TERM_PER_KEY` to your `config.h`, first.
## Example `get_tapping_term` Implementation
To change the `TAPPING TERM` based on the keycode, you'd want to add something like the following to your `keymap.c` file:
```c
uint16_tget_tapping_term(uint16_tkeycode){
switch(keycode){
caseSFT_T(KC_SPC):
returnTAPPING_TERM+1250;
caseLT(1,KC_GRV):
return130;
default:
returnTAPPING_TERM;
}
}
```
### `get_tapping_term` Function Documentation
Unlike many of the other functions here, there isn't a need (or even reason) to have a quantum or keyboard level function. Only a user level function is useful here, so no need to mark it as such.
### Serial device is not detected in bootloader mode on Linux
Make sure your kernel has appropriate support for your device. If your device uses USB ACM, such as
Pro Micro (Atmega32u4), make sure to include `CONFIG_USB_ACM=y`. Other devices may require `USB_SERIAL` and any of its sub options.
## Unknown Device for DFU Bootloader
If you're using Windows to flash your keyboard, and you are running into issues, check the Device Manager. If you see an "Unknown Device" when the keyboard is in "bootloader mode", then you may have a driver issue.
Re-running the installation script for MSYS2 may help (eg run `./util/qmk_install.sh` from MSYS2/WSL) or reinstalling the QMK Toolbox may fix the issue.
If that doesn't work, then you may need to grab the [Zadig Utility](https://zadig.akeo.ie/). Download this, find the device in question, and select the `WinUSB` option, and hit "Reinstall driver". Once you've done that, try flashing your board, again. If that doesn't work, try all of the options, until one works.
?> There isn't a best option for which driver should be used here. Some options work better on some systems than others. libUSB and WinUSB seem to be the best options here.
If the bootloader doesn't show up in the list for devices, you may need to enable the "List all devices" option in the `Options` menu, and then find the bootloader in question.
## WINAVR is Obsolete
It is no longer recommended and may cause some problem.
This is an issue with updating on brew, causing symlinks that avr-gcc depend on getting mangled.
This is an issue with updating on brew, causing symlinks that avr-gcc depend on getting mangled.
The solution is to remove and reinstall all affected modules.
The solution is to remove and reinstall all affected modules.
```
brew rm avr-gcc
brew rm dfu-programmer
brew rm dfu-util
brew rm gcc-arm-none-eabi
brew rm avrdude
brew install avr-gcc
brew install dfu-programmer
brew install dfu-util
brew install gcc-arm-none-eabi
brew install avrdude
```
@@ -115,6 +140,14 @@ For now, you need to rollback avr-gcc to 7 in brew.
```
brew uninstall --force avr-gcc
brew install avr-gcc@7
brew link avr-gcc@7
brew install avr-gcc@8
brew link --force avr-gcc@8
```
### I just flashed my keyboard and it does nothing/keypresses don't register - it's also ARM (rev6 planck, clueboard 60, hs60v2, etc...) (Feb 2019)
Due to how EEPROM works on ARM based chips, saved settings may no longer be valid. This affects the default layers, and *may*, under certain circumstances we are still figuring out, make the keyboard unusable. Resetting the EEPROM will correct this.
[Planck rev6 reset EEPROM](https://cdn.discordapp.com/attachments/473506116718952450/539284620861243409/planck_rev6_default.bin) can be used to force an eeprom reset. After flashing this image, flash your normal firmware again which should restore your keyboard to _normal_ working order.
If bootmagic is enabled in any form, you should be able to do this too (see [Bootmagic docs](feature_bootmagic.md) and keyboard info for specifics on how to do this).
@@ -11,8 +11,8 @@ Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_f
There are 3 standard keyboard layouts in use around the world- ANSI, ISO, and JIS. North America primarily uses ANSI, Europe and Africa primarily use ISO, and Japan uses JIS. Regions not mentioned typically use either ANSI or ISO. The keycodes corresponding to these layouts are shown here:
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/070a530eedaed36a2d77f3f6fd455677 -->
Your keymap can include keycodes that are more advanced than normal, for example keys that switch layers or send modifiers when held, but send regular keycodes when tapped. This page documents the functions that are available to you.
### Assigning Custom Names
## Assigning Custom Names
People often define custom names using `#define`. For example:
@@ -11,22 +11,23 @@ People often define custom names using `#define`. For example:
#define ALT_TAB LALT(KC_TAB)
```
This will allow you to use `FN_CAPS` and `ALT_TAB` in your `KEYMAP()`, keeping it more readable.
This will allow you to use `FN_CAPS` and `ALT_TAB` in your keymap, keeping it more readable.
### Caveats
## Caveats
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored.
Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored. If you need to apply modifiers to your tapped keycode, [Tap Dance](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
# Switching and Toggling Layers
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers)
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers). When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
*`DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
*`MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
*`LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers.
*`LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped.
*`LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers: `MOD_LCTL`, `MOD_LSFT`, `MOD_LALT`, `MOD_LGUI` (note the use of `MOD_` constants instead of `KC_`). These modifiers can be combined using bitwise OR, e.g. `LM(_RAISE, MOD_LCTL | MOD_LALT)`.
*`LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
*`OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](#one-shot-keys) for details and additional functionality.
*`TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
*`TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
*`TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
@@ -35,7 +36,7 @@ These functions allow you to activate layers in various ways. Note that layers a
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
### Beginners
## Beginners
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
@@ -43,11 +44,11 @@ If you are just getting started with QMK you will want to keep everything simple
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
### Intermediate Users
## Intermediate Users
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
### Advanced Users
## Advanced Users
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
@@ -59,22 +60,21 @@ Sometimes, you might want to switch between layers in a macro or as part of a ta
These allow you to combine a modifier with a keycode. When pressed, the keydown event for the modifier, then `kc` will be sent. On release, the keyup event for `kc`, then the modifier will be sent.
|`LCTL_T(kc)`|`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|`RSFT_T(kc)`| |Right Shift when held, `kc` when tapped |
|`LALT_T(kc)`|`ALT_T(kc)`|Left Alt when held, `kc` when tapped |
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|`LGUI_T(kc)`|`LCMD_T(kc)`, `RWIN_T(kc)`, `GUI_T(kc)`|Left GUI when held, `kc` when tapped |
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|`ALL_T(kc)` | |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped|
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
|`LCTL_T(kc)`|`CTL_T(kc)`|Left Control when held, `kc` when tapped |
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|`LALT_T(kc)`|`ALT_T(kc)`|Left Alt when held, `kc` when tapped |
|`LGUI_T(kc)`|`LCMD_T(kc)`, `LWIN_T(kc)`, `GUI_T(kc)`, `CMD_T(kc)`, `WIN_T(kc)`|Left GUI when held, `kc` when tapped |
|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
|`RSFT_T(kc)`||Right Shift when held, `kc` when tapped |
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped|
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|`HYPR_T(kc)`|`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
## Caveats
Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since any modifiers specified in the keycode are ignored.
Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
# One Shot Keys
@@ -133,60 +141,173 @@ For example, if you define a key as `OSM(MOD_LSFT)`, you can type a capital A ch
One shot keys also work as normal modifiers. If you hold down a one shot key and type other keys, your one shot will be released immediately after you let go of the key.
Additionally, hitting keys five times in a short period will lock that key. This applies for both One Shot Modifiers and One Shot Layers, and is controlled by the `ONESHOT_TAP_TOGGLE` define.
You can control the behavior of one shot keys by defining these in `config.h`:
```c
#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped this number of times again. */
#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped once again. */
#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
```
*`OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes.
*`OSL(layer)` - momentary switch to *layer*.
Sometimes, you want to activate a one-shot layer as part of a macro or tap dance routine. To do this, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`. For more complicated actions, take a look at the oneshot implementation in [`process_record`](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action.c#L429).
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop.
For one shot layers, you need to call`set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
# Permissive Hold
For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.
!> If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop.
## Callbacks
When you'd like to perform custom logic when pressing a one shot key, there are several callbacks you can choose to implement. You could indicate changes in one shot keys by flashing an LED or making a sound, for example.
There is a callback for `OSM(mod)`. It is called whenever the state of any one shot modifier key is changed: when it toggles on, but also when it is toggled off. You can use it like this:
```c
voidoneshot_mods_changed_user(uint8_tmods){
if(mods&MOD_MASK_SHIFT){
println("Oneshot mods SHIFT");
}
if(mods&MOD_MASK_CTRL){
println("Oneshot mods CTRL");
}
if(mods&MOD_MASK_ALT){
println("Oneshot mods ALT");
}
if(mods&MOD_MASK_GUI){
println("Oneshot mods GUI");
}
if(!mods){
println("Oneshot mods off");
}
}
```
The `mods` argument contains the active mods after the change, so it reflects the current state.
When you use One Shot Tap Toggle (by adding `#define ONESHOT_TAP_TOGGLE 2` in your `config.h` file), you may lock a modifier key by pressing it the specified amount of times. There's a callback for that, too:
Last, there is also a callback for the `OSL(layer)` one shot key:
```c
voidoneshot_layer_changed_user(uint8_tlayer){
if(layer==1){
println("Oneshot layer 1 on");
}
if(!layer){
println("Oneshot layer off");
}
}
```
If any one shot layer is switched off, `layer` will be zero. When you're looking to do something on any layer change instead of one shot layer changes, `layer_state_set_user` is a better callback to use.
If you are making your own keyboard, there are also `_kb` equivalent functions:
```c
voidoneshot_locked_mods_changed_kb(uint8_tmods);
voidoneshot_mods_changed_kb(uint8_tmods);
voidoneshot_layer_changed_kb(uint8_tlayer);
```
As with any callback, be sure to call the `_user` variant to allow for further customizability.
# Tap-Hold Configuration Options
While Tap-Hold options are fantastic, they are not without their issues. We have tried to configure them with reasonal defaults, but that may still cause issues for some people.
These options let you modify the behavior of the Tap-Hold keys.
## Permissive Hold
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
```
```c
#define PERMISSIVE_HOLD
```
This makes it easier for fast typists to use dual-function keys. Without this, if you let go of a held key inside the tapping term, it won't register.
This makes tap and hold keys (like Mod Tap) work better for fast typist, or for high `TAPPING_TERM` settings.
Example: (Tapping Term = 200ms)
If you press a Mod Tap key, tap another key (press and release) and then release the Mod Tap key, all within the tapping term, it will output the "tapping" function for both keys.
- SHFT_T(KC_A) Down
- KC_X Down
- KC_X Up
- SHFT_T(KC_A) Up
For Instance:
With defaults, if above is typed within tapping term, this will emit `ax`. With permissive hold, if above is typed within tapping term, this will emit `X` (so, Shift+X).
-`SFT_T(KC_A)` Down
-`KC_X` Down
-`KC_X` Up
-`SFT_T(KC_A)` Up
# Mod tap interrupt
Normally, if you do all this within the `TAPPING_TERM` (default: 200ms) this will be registered as `ax` by the firmware and host system. With permissive hold enabled, this modifies how this is handled by considering the Mod Tap keys as a Mod if another key is tapped, and would registered as `X` (`SHIFT`+`x`).
When a dual role key used for a modifier is quickly followed by another keys, it is interpreted as held even before the tapping term elapsed. This is a problem if a key is used for example inside a rolling combo because the second key will be pressed before the first key is released.
?> If you have `Ignore Mod Tap Interrupt` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
For example, when trying to type the rolling combo "zx" and z being configured to send Ctrl when hold, z rapidly followed by x actually sends Ctrl-x. That's bad.
## Ignore Mod Tap Interrupt
You can disable this behavior by defining `IGNORE_MOD_TAP_INTERRUPT` in`config.h`.
To enable this setting, add this to your`config.h`:
Note that this only concerns modifiers and not layer switching keys.
```c
#define IGNORE_MOD_TAP_INTERRUPT
```
# Hold after tap
Similar to Permissive Hold, this alters how the firmware processes input for fast typist. If you press a Mod Tap key, press another key, release the Mod Tap key, and then release the normal key, it would normally output the "tapping" function for both keys. This may not be desirable for rolling combo keys.
When the user holds a key after tap, this repeats the tapped key rather to hold a modifier key. This allows to use auto repeat for the tapped key. If you prefer to hold a modifier instead, define `TAPPING_FORCE_HOLD` in `config.h`.
Setting `Ignore Mod Tap Interrupt` requires holding both keys for the `TAPPING_TERM` to trigger the hold function (the mod).
For Instance:
-`SFT_T(KC_A)` Down
-`KC_X` Down
-`SFT_T(KC_A)` Up
-`KC_X` Up
Normally, this would send `X` (`SHIFT`+`x`). With `Ignore Mod Tap Interrupt` enabled, holding both keys are required for the `TAPPING_TERM` to register the hold action. A quick tap will output `ax` in this case, while a hold on both will still output `X` (`SHIFT`+`x`).
?> __Note__: This only concerns modifiers and not layer switching keys.
?> If you have `Permissive Hold` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
## Tapping Force Hold
To enable `tapping force hold`, add the following to your `config.h`:
```c
#define TAPPING_FORCE_HOLD
```
When the user holds a key after tap, this repeats the tapped key rather to hold a modifier key. This allows to use auto repeat for the tapped key.
Example:
- SHFT_T(KC_A) Down
- SHFT_T(KC_A) Up
- SHFT_T(KC_A) Down
- SFT_T(KC_A) Down
- SFT_T(KC_A) Up
- SFT_T(KC_A) Down
- wait more than tapping term...
- SHFT_T(KC_A) Up
- SFT_T(KC_A) Up
With default settings, `a` will be sent on the first release, then `a` will be sent on the second press allowing the computer to trigger its auto repeat function.
@@ -194,8 +315,14 @@ With `TAPPING_FORCE_HOLD`, the second press will be interpreted as a Shift, allo
!> `TAPPING_FORCE_HOLD` will break anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tapping Toggle).
# Retro Tapping
## Retro Tapping
When you hold a dual function key, and haven't pressed anything when you release the key, normally nothing happens. However, if you enable this, if you release the key without pressing another key, it will send the original key, even if it is outside of the tapping term.
To enable `retro tapping`, add the following to your `config.h`:
For instance, if you're using `LT(2, KC_SPACE)`, if you hold the key, don't hit anything else and then release it, normally, nothing happens. But with `RETRO_TAPPING` defined in your `config.h`, it will send `KC_SPACE`.
```c
#define RETRO_TAPPING
```
Holding and releasing a dual function key without pressing another key will result in nothing happening. With retro tapping enabled, releasing the key without pressing another will send the original keycode even if it is outside the tapping term.
For instance, holding and releasing `LT(2, KC_SPACE)` without hitting another key will result in nothing happening. With this enabled, it will send `KC_SPACE` instead.
@@ -61,10 +61,19 @@ It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif
The available keycodes for audio are:
*`AU_ON` - Turn audio mode on
*`AU_OFF` - Turn audio mode off
*`AU_TOG` - Toggle audio mode
*`AU_ON` - Turn Audio Feature on
*`AU_OFF` - Turn Audio Feature off
*`AU_TOG` - Toggle Audio Feature state
!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely.
## ARM Audio Volume
For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `DAC_SAMPLE_MAX` in your `config.h`:
```c
#define DAC_SAMPLE_MAX 65535U
```
## Music Mode
@@ -91,6 +100,16 @@ In music mode, the following keycodes work differently, and don't pass through:
*`KC_UP` - speed-up playback
*`KC_DOWN` - slow-down playback
The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, add something like this to your `config.h`:
#define PITCH_STANDARD_A 432.0f
You can completely disable Music Mode as well. This is useful, if you're pressed for space on your controller. To disable it, add this to your `config.h`:
#define NO_MUSIC_MODE
### Music Mask
By default, `MUSIC_MASK` is set to `keycode < 0xFF` which means keycodes less than `0xFF` are turned into notes, and don't output anything. You can change this by defining this in your `config.h` like this:
#define MUSIC_MASK keycode != KC_NO
@@ -111,13 +130,26 @@ For a more advanced way to control which keycodes should still be processed, you
Things that return false are not part of the mask, and are always processed.
The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, add something like this to your `config.h`:
### Music Map
#define PITCH_STANDARD_A 432.0f
By default, the Music Mode uses the columns and row to determine the scale for the keys. For a board that uses a rectangular matrix that matches the keyboard layout, this is just fine. However, for boards that use a more complicated matrix (such as the Planck Rev6, or many split keyboards) this would result in a very skewed experience.
You can completely disable Music Mode as well. This is useful, if you're pressed for space on your controller. To disable it, add this to your `config.h`:
However, the Music Map option allows you to remap the scaling for the music mode, so it fits the layout, and is more natural.
#define NO_MUSIC_MODE
To enable this feature, add `#defineMUSIC_MAP` to your `config.h` file, and then you will want to add a `uint8_t music_map` to your keyboard's `c` file, or your `keymap.c`.
You will want to use whichever `LAYOUT` macro that your keyboard uses here. This maps it to the correct key location. Start in the bottom left of the keyboard layout, and move to the right, and then upwards. Fill in all the entries until you have a complete matrix.
You can look at the [Planck Keyboard](https://github.com/qmk/qmk_firmware/blob/e9ace1487887c1f8b4a7e8e6d87c322988bec9ce/keyboards/planck/planck.c#L24-L29) as an example of how to implement this.
## Audio Click
@@ -143,15 +175,16 @@ You can configure the default, min and max frequencies, the stepping and built i
| `AUDIO_CLICKY_FREQ_DEFAULT` | 440.0f | Sets the default/starting audio frequency for the clicky sounds. |
| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. |
| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. |
| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. This is a multiplicative factor. The default steps the frequency up/down by a musical minor third. |
| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. |
| `AUDIO_CLICKY_DELAY_DURATION` | 1 | An integer note duration where 1 is 1/16th of the tempo, or a sixty-fourth note (see `quantum/audio/musical_notes.h` for implementation details). The main clicky effect will be delayed by this duration. Adjusting this to values around 6-12 will help compensate for loud switches. |
## MIDI Functionality
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
This is still a WIP, but check out `quantum/process_keycode/process_midi.c` to see what's happening. Enable from the Makefile.
@@ -30,7 +30,32 @@ You should then be able to use the keycodes below to change the backlight level.
This feature is distinct from both the [RGB underglow](feature_rgblight.md) and [RGB matrix](feature_rgb_matrix.md) features as it usually allows for only a single colour per switch, though you can obviously use multiple different coloured LEDs on a keyboard.
Hardware PWM is only supported on certain pins of the MCU, so if the backlighting is not connected to one of them, a software implementation will be used, and backlight breathing will not be available. Currently the supported pins are `B5`, `B6`, `B7`, and `C6`.
Hardware PWM is only supported on certain pins of the MCU, so if the backlighting is not connected to one of them, a software PWM implementation triggered by hardware timer interrupts will be used.
Hardware PWM is supported according to the following table:
| Backlight Pin | Hardware timer |
|---------------|-------------------------|
|`B5` | Timer 1 |
|`B6` | Timer 1 |
|`B7` | Timer 1 |
|`C6` | Timer 3 |
|`D4` | Timer 1 (ATmega32A only)|
| other | Software PWM |
The [audio feature](feature_audio.md) also uses hardware timers. Please refer to the following table to know what hardware timer the software PWM will use depending on the audio configuration:
When all timers are in use for [audio](feature_audio.md), the backlight software PWM will not use a hardware timer, but instead will be triggered during the matrix scan. In this case the backlight doesn't support breathing and might show lighting artifacts (for instance flickering), because the PWM computation might not be called with enough timing precision.
## Configuration
@@ -39,9 +64,31 @@ To change the behaviour of the backlighting, `#define` these in your `config.h`:
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PINS` |*Not defined*|experimental: see below for more information |
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 15 excluding off) |
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if hardware PWM is used |
|`BACKLIGHT_CAPS_LOCK`|*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if supported |
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
|`BACKLIGHT_ON_STATE` |`0` |The state of the backlight pin when the backlight is "on" - `1` for high, `0` for low |
## Backlight On State
Most backlight circuits are driven by an N-channel MOSFET or NPN transistor. This means that to turn the transistor *on* and light the LEDs, you must drive the backlight pin, connected to the gate or base, *low*.
Sometimes, however, a P-channel MOSFET, or a PNP transistor is used. In this case you must `#define BACKLIGHT_ON_STATE 1`, so that when the transistor is on, the pin is driven *high* instead.
## Multiple backlight pins
Most keyboards have only one backlight pin which control all backlight LEDs (especially if the backlight is connected to an hardware PWM pin).
In software PWM, it is possible to define multiple backlight pins. All those pins will be turned on and off at the same time during the PWM duty cycle.
This feature allows to set for instance the Caps Lock LED (or any other controllable LED) brightness at the same level as the other LEDs of the backlight. This is useful if you have mapped LCTRL in place of Caps Lock and you need the Caps Lock LED to be part of the backlight instead of being activated when Caps Lock is on.
To activate multiple backlight pins, you need to add something like this to your user `config.h`:
~~~c
#define BACKLIGHT_LED_COUNT 2
#undef BACKLIGHT_PIN
#define BACKLIGHT_PINS { F5, B2 }
~~~
## Hardware PWM Implementation
@@ -52,16 +99,28 @@ In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus th
The breathing effect is achieved by registering an interrupt handler for `TIMER1_OVF_vect` that is called whenever the counter resets, roughly 244 times per second.
In this handler, the value of an incrementing counter is mapped onto a precomputed brightness curve. To turn off breathing, the interrupt handler is simply disabled, and the brightness reset to the level stored in EEPROM.
## Software PWM Implementation
When `BACKLIGHT_PIN` is not set to a hardware backlight pin, QMK will use a hardware timer configured to trigger software interrupts. This time will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
When resetting to 0, the CPU will fire an OVF (overflow) interrupt that will turn the LEDs on, starting the duty cycle.
The desired brightness is calculated and stored in the `OCRxx` register. When the counter reaches this value, the CPU will fire a Compare Output match interrupt, which will turn the LEDs off.
In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus the brightness, where `0x0000` is completely off and `0xFFFF` is completely on.
The breathing effect is the same as in the hardware PWM implementation.
Currently Bluetooth support is limited to AVR based chips. For Bluetooth 2.1 Qmk has support for RN-42 HID Firmware and Bluefruit EZ Key the later of which is not produced anymore. For more recent BLE protocols currently only the Adafruit Bluefruit SPI friend is directly supported. BLE is needed to connect to iOS devices. Note iOS does not support Mouse Input.
|Board |Bluetooth Protocol |Connection Type |Rules.mk |Bluetooth Chip|
|[Bluefruit LE SPI Friend](https://www.adafruit.com/product/2633)|Bluetooth Low Energy | SPI | BLUETOOTH = AdafruitBLE | nRF5182 |
Not Supported Yet but possible:
* [Bluefruit LE UART Friend](https://www.adafruit.com/product/2479). [Possible tmk implementation found in](https://github.com/tmk/tmk_keyboard/issues/514)
* HC-05 boards flashed with RN-42 firmware. They apparently both use the CSR BC417 Chip. Flashing it with RN-42 firmware gives it HID capability.
* [Sparkfun Bluetooth mate](https://www.sparkfun.com/products/14839)
* HM-13 based boards
### Adafruit BLE SPI Friend
Currently The only bluetooth chipset supported by QMK is the Adafruit Bluefruit SPI Friend. It's a Nordic nRF5182 based chip running Adafruit's custom firmware. Data is transmitted via Adafruit's SDEP over Hardware SPI. The [Feather 32u4 Bluefruit LE](https://www.adafruit.com/product/2829) is supported as it's an AVR mcu connected via SPI to the Nordic BLE chip with Adafruit firmware. If Building a custom board with the SPI friend it would be easiest to just use the pin selection that the 32u4 feather uses but you can change the pins in the config.h options with the following defines:
*#define AdafruitBleResetPin D4
*#define AdafruitBleCSPin B4
*#define AdafruitBleIRQPin E6
A Bluefruit UART friend can be converted to an SPI friend, however this [requires](https://github.com/qmk/qmk_firmware/issues/2274) some reflashing and soldering directly to the MDBT40 chip.
## Adafruit EZ-Key hid
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
<!-- FIXME: Document bluetooth support more completely. -->
@@ -11,7 +11,15 @@ There are three separate but related features that allow you to change the behav
On some keyboards Bootmagic is disabled by default. If this is the case, it must be explicitly enabled in your `rules.mk` with:
```make
BOOTMAGIC_ENABLE=yes
BOOTMAGIC_ENABLE=full
```
?> You may see `yes` being used in place of `full`, and this is okay. However, `yes` is deprecated, and ideally `full` (or `lite`) should be used instead.
Additionally, you can use [Bootmagic Lite](#bootmagic-lite) (a scaled down, very basic version of Bootmagic) by adding the following to your `rules.mk` file:
```make
BOOTMAGIC_ENABLE= lite
```
## Hotkeys
@@ -99,3 +107,47 @@ If you would like to change the hotkey assignments for Bootmagic, `#define` thes
|`BOOTMAGIC_KEY_DEFAULT_LAYER_5` |`KC_5` |Make layer 5 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_6` |`KC_6` |Make layer 6 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_7` |`KC_7` |Make layer 7 the default layer |
# Bootmagic Lite
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.
To enable this version of Bootmagic, you need to enable it in your `rules.mk` with:
```make
BOOTMAGIC_ENABLE= lite
```
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
```c
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 1
```
By default, these are set to 0 and 0, which is usually the "ESC" key on a majority of keyboards.
And to trigger the bootloader, you hold this key down when plugging the keyboard in. Just the single key.
!> Using bootmagic lite will **always reset** the EEPROM, so you will lose any settings that have been saved.
## Advanced Bootmagic Lite
The `bootmagic_lite` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed.
To replace the function, all you need to do is add something like this to your code:
You can additional feature here. For instance, resetting the eeprom or requiring additional keys to be pressed to trigger bootmagic. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.
The Combo feature is a chording type solution for adding custom actions. It lets you hit multiple keys at once and produce a different effect. For instance, hitting `A` and `S` within the tapping term would hit `ESC` instead, or have it perform even more complex tasks.
To enable this feature, yu need to add `COMBO_ENABLE = yes` to your `rules.mk`.
Additionally, in your `config.h`, you'll need to specify the number of combos that you'll be using, by adding `#define COMBO_COUNT 1` (replacing 1 with the number that you're using).
<!-- At this time, this is necessary -->
Also, by default, the tapping term for the Combos is set to the same value as `TAPPING_TERM` (200 by default on most boards). But you can specify a different value by defining it in your `config.h`. For instance: `#define COMBO_TERM 300` would set the time out period for combos to 300ms.
Then, your `keymap.c` file, you'll need to define a sequence of keys, terminated with `COMBO_END`, and a structure to list the combination of keys, and it's resulting action.
This will send Ctrl+C if you hit Z and C, and Ctrl+V if you hit X and V. But you could change this to do stuff like change layers, play sounds, or change settings.
## Additional Configuration
If you're using long combos, or even longer combos, you may run into issues with this, as the structure may not be large enough to accommodate what you're doing.
In this case, you can add either `#define EXTRA_LONG_COMBOS` or `#define EXTRA_EXTRA_LONG_COMBOS` in your `config.h` file.
You may also be able to enable action keys by defining `COMBO_ALLOW_ACTION_KEYS`.
@@ -16,35 +16,36 @@ To use Command, hold down the key combination defined by the `IS_COMMAND()` macr
If you would like to change the key assignments for Command, `#define` these in your `config.h` at either the keyboard or keymap level. All keycode assignments here must omit the `KC_` prefix.
| Not defined | Use the default algorithm, currently sym_g | Nothing |
| custom | Use your own debounce.c | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
| anything_else | Use another algorithm from quantum/debounce/* | Nothing |
**Regarding split keyboards**:
The debounce code is compatible with split keyboards.
# Use your own debouncing code
* Set ```DEBOUNCE_TYPE = custom ```.
* Add ```SRC += debounce.c```
* Add your own ```debounce.c```. Look at current implementations in ```quantum/debounce``` for examples.
* Debouncing occurs after every raw matrix scan.
* Use num_rows rather than MATRIX_ROWS, so that split keyboards are supported correctly.
# Changing between included debouncing methods
You can either use your own code, by including your own debounce.c, or switch to another included one.
Included debounce methods are:
* eager_pr - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE_DELAY``` milliseconds of no further input for that row.
For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive / low scan rate, and fingers usually only hit one row at a time. This could be
appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use.
* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` milliseconds of no further input for that key
* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE_DELAY``` milliseconds of no changes has occured, all input changes are pushed.
@@ -4,7 +4,11 @@ If you're using a 60% keyboard, or any other layout with no F-row, you will have
## Usage
Replace the `KC_GRAVE` key in your keymap (usually to the left of the `1` key) with `KC_GESC`. When pressed it will behave like `KC_ESC`, but with Shift or GUI held it will send`KC_GRAVE`.
Replace the `KC_GRAVE` key in your keymap (usually to the left of the `1` key) with `KC_GESC`. Most of the time this key will output `KC_ESC` when pressed. However, when Shift or GUI are held down it will output`KC_GRV` instead.
## What Your OS Sees
If Mary presses GESC on her keyboard, the OS will see an KC_ESC character. Now if Mary holds Shift down and presses GESC it will output `~`, or a shifted backtick. Now if she holds GUI/CMD/WIN, it will output a simple <code>`</code> character.
## Keycodes
@@ -12,6 +16,10 @@ Replace the `KC_GRAVE` key in your keymap (usually to the left of the `1` key) w
|`KC_GESC`|`GRAVE_ESC`|Escape when pressed, <code>`</code> when Shift or GUI are held|
### Caveats
On macOS, Command+<code>`</code> is by default mapped to "Move focus to next window" so it will not output a backtick. Additionally, Terminal always recognises this shortcut to cycle between windows, even if the shortcut is changed in the Keyboard preferences.
## Configuration
There are several possible key combinations this will break, among them Control+Shift+Escape on Windows and Command+Option+Escape on macOS. To work around this, you can `#define` these options in your `config.h`:
|`HPT_RST` | Reset haptic feedback config to default |
|`HPT_FBK` | Toggle feedback to occur on keypress, release or both |
|`HPT_BUZ` | Toggle solenoid buzz on/off |
|`HPT_MODI` | Go to next DRV2605L waveform |
|`HPT_MODD` | Go to previous DRV2605L waveform |
|`HPT_DWLI` | Increase Solenoid dwell time |
|`HPT_DWLD` | Decrease Solenoid dwell time |
### Solenoids
First you will need a build a circuit to drive the solenoid through a mosfet as most MCU will not be able to provide the current needed to drive the coil in the solenoid.
[Wiring diagram provided by Adafruit](https://playground.arduino.cc/uploads/Learning/solenoid_driver.pdf)
Select a pin that has PWM for the signal pin
```
#define SOLENOID_PIN *pin*
```
Beware that some pins may be powered during bootloader (ie. A13 on the STM32F303 chip) and will result in the solenoid kept in the on state through the whole flashing process. This may overheat and damage the solenoid. If you find that the pin the solenoid is connected to is triggering the solenoid during bootloader/DFU, select another pin.
### DRV2605L
DRV2605L is controlled over i2c protocol, and has to be connected to the SDA and SCL pins, these varies depending on the MCU in use.
#### Feedback motor setup
This driver supports 2 different feedback motors. Set the following in your `config.h` based on which motor you have selected.
##### ERM
Eccentric Rotating Mass vibration motors (ERM) is motor with a off-set weight attached so when drive signal is attached, the off-set weight spins and causes a sinusoidal wave that translate into vibrations.
#define FB_LOOPGAIN 1 /* For Low:0, Medium:1, High:2, Very High:3 */
/* Please refer to your datasheet for the optimal setting for your specific motor. */
#define RATED_VOLTAGE 3
#define V_PEAK 5
```
##### LRA
Linear resonant actuators (LRA, also know as a linear vibrator) works different from a ERM. A LRA has a weight and magnet suspended by springs and a voice coil. When the drive signal is applied, the weight would be vibrate on a single axis (side to side or up and down). Since the weight is attached to a spring, there is a resonance effect at a specific frequency. This frequency is where the LRA will operate the most efficiently. Refer to the motor's datasheet for the recommanded range for this frequency.
#define FB_LOOPGAIN 1 /* For Low:0, Medium:1, High:2, Very High:3 */
/* Please refer to your datasheet for the optimal setting for your specific motor. */
#define RATED_VOLTAGE 2
#define V_PEAK 2.8
#define V_RMS 2.0
#define V_PEAK 2.1
#define F_LRA 205 /* resonance freq */
```
#### DRV2605L waveform library
DRV2605L comes with preloaded library of various waveform sequences that can be called and played. If writing a macro, these waveforms can be played using `DRV_pulse(*sequence name or number*)`
List of waveform sequences from the datasheet:
|seq# | Sequence name |seq# | Sequence name |seq# |Sequence name |
@@ -5,10 +5,11 @@ If you've ever used Vim, you know what a Leader key is. If not, you're about to
That's what `KC_LEAD` does. Here's an example:
1. Pick a key on your keyboard you want to use as the Leader key. Assign it the keycode `KC_LEAD`. This key would be dedicated just for this -- it's a single action key, can't be used for anything else.
2. Include the line `#define LEADER_TIMEOUT 300` in your config.h. The 300 there is 300ms -- that's how long you have for the sequence of keys following the leader. You can tweak this value for comfort, of course.
3. Within your `matrix_scan_user` function, do something like this:
2. Include the line `#define LEADER_TIMEOUT 300` in your `config.h`. This sets the timeout for the `KC_LEAD` key. Specifically, when you press the `KC_LEAD` key, you only have a certain amount of time to complete the Leader Key sequence. The `300` here sets that to 300ms, and you can increase this value to give you more time to hit the sequence. But any keys pressed during this timeout are intercepted and not sent, so you may want to keep this value low. .
* By default, this timeout is how long after pressing `KC_LEAD` to complete your entire sequence. This may be very low for some people. So you may want to increase this timeout. Optionally, you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped. This allows you to maintain a low value here, but still be able to use the longer sequences. To enable this option, add `#define LEADER_PER_KEY_TIMING` to your `config.h`.
3. Within your `matrix_scan_user` function, add something like this:
```
```c
LEADER_EXTERNS();
voidmatrix_scan_user(void){
@@ -44,6 +45,102 @@ Each of these accepts one or more keycodes as arguments. This is an important po
To add support for Leader Key you simply need to add a single line to your keymap's `rules.mk`:
```
```make
LEADER_ENABLE= yes
```
## Per Key Timing on Leader keys
Rather than relying on an incredibly high timeout for long leader key strings or those of us without 200wpm typing skills, we can enable per key timing to ensure that each key pressed provides us with more time to finish our stroke. This is incredibly helpful with leader key emulation of tap dance (read: multiple taps of the same key like C, C, C).
In order to enable this, place this in your `config.h`:
```c
#define LEADER_PER_KEY_TIMING
```
After this, it's recommended that you lower your `LEADER_TIMEOUT` to something less that 300ms.
```c
#define LEADER_TIMEOUT 250
```
Now, something like this won't seem impossible to do without a 1000MS leader key timeout:
```c
SEQ_THREE_KEYS(KC_C,KC_C,KC_C){
SEND_STRING("Per key timing is great!!!");
}
```
## Strict Key Processing
By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](feature_advanced_keycodes.md#mod-tap) and [`Layer Tap`](feature_advanced_keycodes.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This well then disable the filtering, and you'll need to specify the whole keycode.
## Customization
The Leader Key feature has some additional customization to how the Leader Key feature works. It has two functions that can be called at certain parts of the process. Namely `leader_start()` and `leader_end()`.
The `leader_start()` function is called when you tap the `KC_LEAD` key, and the `leader_end()` function is called when either the leader sequence is completed, or the leader timeout is hit.
You can add these functions to your code (`keymap.c` usually) to add feedback to the Leader sequences (such as beeping or playing music).
```c
voidleader_start(void){
// sequence started
}
voidleader_end(void){
// sequence ended (no success/failuer detection)
}
```
### Example
This example will play the Mario "One Up" sound when you hit `KC_LEAD` to start the Leader Sequence, and will play "All Star" if it completes successfully or "Rick Roll" you if it fails.
This feature allows you to use LED matrices driven by external drivers. It hooks into the backlight system so you can use the same keycodes as backlighting to control it.
If you want to use RGB LED's you should use the [RGB Matrix Subsystem](feature_rgb_matrix.md) instead.
## Driver configuration
### IS31FL3731
There is basic support for addressable LED matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
LED_MATRIX_ENABLE = IS31FL3731
You can use between 1 and 4 IS31FL3731 IC's. Do not specify `LED_DRIVER_ADDR_<N>` defines for IC's that are not present on your keyboard. You can define the following items in `config.h`:
| Variable | Description | Default |
|----------|-------------|---------|
| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages | 100 |
| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
| `LED_DRIVER_COUNT` | (Required) How many LED driver IC's are present | |
| `LED_DRIVER_LED_COUNT` | (Required) How many LED lights are present across all drivers | |
| `LED_DRIVER_ADDR_1` | (Required) Address for the first LED driver | |
| `LED_DRIVER_ADDR_2` | (Optional) Address for the second LED driver | |
| `LED_DRIVER_ADDR_3` | (Optional) Address for the third LED driver | |
| `LED_DRIVER_ADDR_4` | (Optional) Address for the fourth LED driver | |
Here is an example using 2 drivers.
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | LED address
* | | */
{0, C3_3},
....
}
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
## Keycodes
All LED matrix keycodes are currently shared with the [backlight system](feature_backlight.md).
## LED Matrix Effects
Currently no LED matrix effects have been created.
## Custom layer effects
Custom layer effects can be done by defining this in your `<keyboard>.c`:
void led_matrix_indicators_kb(void) {
led_matrix_set_index_value(index, value);
}
A similar function works in the keymap as `led_matrix_indicators_user`.
## Suspended state
To use the suspend feature, add this to your `<keyboard>.c`:
We first define a new custom keycode in the range not occupied by any other keycodes.
Then we use the `process_record_user` function, which is called whenever a key is pressed or released, to check if our custom keycode has been activated.
If yes, we send the string `"QMK is the best thing ever!"` to the computer via the `SEND_STRING` macro (this is a C preprocessor macro, not to be confused with QMK macros).
We return `false` to indicate to the caller that the key press we just processed need not be processed any further.
We return `true` to indicate to the caller that the key press we just processed should continue to be processed as normal (as we didn't replace or alter the functionality).
Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button.
You might want to add more than one macro.
@@ -45,28 +49,42 @@ You can do that by adding another keycode and adding another case to the switch
This defines two macros which will be run when the key they are assigned to is pressed. If instead you'd like them to run when the key is released you can change the if statement:
if (!record->event.pressed) {
### Macro Commands
A macro can include the following commands:
* I() change interval of stroke in milliseconds.
* D() press key.
* U() release key.
* T() type key(press and release).
* W() wait (milliseconds).
* END end mark.
### Mapping a Macro to a Key
Use the `M()` function within your `KEYMAP()` to call a macro. For example, here is the keymap for a 2-key keyboard:
When you press the key on the left it will type "Hi!" and when you press the key on the right it will type "Bye!".
### Naming Your Macros
If you have a bunch of macros you want to refer to from your keymap while keeping the keymap easily readable you can name them using `#define` at the top of your file.
There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro, if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
### `record->event.pressed`
This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
```c
if(record->event.pressed){
// on keydown
}else{
// on keyup
}
if(record->event.pressed){
// on keydown
}else{
// on keyup
}
```
### `register_code(<kc>);`
@@ -232,6 +175,14 @@ Parallel to `register_code` function, this sends the `<kc>` keyup event to the c
This will send `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
If you're having issues with taps (un)registering, you can add a delay between the register and unregister events by setting `#define TAP_CODE_DELAY 100` in your `config.h` file. The value is in milliseconds.
### `register_code16(<kc>);`, `unregister_code16(<kc>);` and `tap_code16(<kc>);`
These functions work similar to their regular counterparts, but allow you to use modded keycodes (with Shift, Alt, Control, and/or GUI applied to them).
Eg, you could use `register_code16(S(KC_5));` instead of registering the mod, then registering the keycode.
### `clear_keyboard();`
This will clear all mods and keys currently pressed.
@@ -244,22 +195,145 @@ This will clear all mods currently pressed.
This will clear all keys besides the mods currently pressed.
## Advanced Example: Single-Key Copy/Paste
## Advanced Example:
### Super ALT↯TAB
This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.
This defines two macros which will be run when the key they are assigned to is pressed. If instead you'd like them to run when the key is released you can change the if statement:
if (!record->event.pressed) {
### Macro Commands
A macro can include the following commands:
* I() change interval of stroke in milliseconds.
* D() press key.
* U() release key.
* T() type key(press and release).
* W() wait (milliseconds).
* END end mark.
### Mapping a Macro to a Key
Use the `M()` function within your keymap to call a macro. For example, here is the keymap for a 2-key keyboard:
When you press the key on the left it will type "Hi!" and when you press the key on the right it will type "Bye!".
### Naming Your Macros
If you have a bunch of macros you want to refer to from your keymap while keeping the keymap easily readable you can name them using `#define` at the top of your file.
Mouse keys is a feature that allows you to emulate a mouse using your keyboard. You can move the pointer at different speeds, press 5 buttons and scroll in 8 directions.
Mousekeys is a feature that allows you to emulate a mouse using your keyboard. You can move the pointer around, click up to 5 buttons, and even scroll in all 4 directions. QMK uses the same algorithm as the X Window System MouseKeysAccel feature. You can read more about it [on Wikipedia](https://en.wikipedia.org/wiki/Mouse_keys).
## Adding mouse keys to your keyboard
## Adding Mousekeys to a Keymap
To use mousekeys, you must at least enable mouse keys support and map mouse actions to keys on your keyboard.
There are two steps to adding Mousekeys support to your keyboard. You must enable support in the `rules.mk` file and you must map mouse actions to keys on your keyboard.
### Enabling mouse keys
### Adding Mousekeys Support in the `rules.mk`
To enable mousekeys, add the following line to your keymap’s `rules.mk`:
To add support for Mousekeys you simply need to add a single line to your keymap's `rules.mk`:
```
```c
MOUSEKEY_ENABLE=yes
```
You can see an example here: https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/66/keymaps/mouse_keys/rules.mk
### Mapping mouse actions
### Mapping Mouse Actions to Keyboard Keys
In your keymap you can use the following keycodes to map key presses to mouse actions:
You can use these keycodes within your keymap to map button presses to mouse actions:
|`KC_MS_ACCEL0` |`KC_ACL0`|Set mouse acceleration to 0|
|`KC_MS_ACCEL1` |`KC_ACL1`|Set mouse acceleration to 1|
|`KC_MS_ACCEL2` |`KC_ACL2`|Set mouse acceleration to 2|
## Configuring mouse keys
You can see an example in the `_ML` here: https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/66/keymaps/mouse_keys/keymap.c#L46
Mouse keys supports two different modes to move the cursor:
## Configuring the Behavior of Mousekeys
* **Accelerated (default):** Holding movement keys accelerates the cursor until it reaches its maximum speed.
* **Constant:** Holding movement keys moves the cursor at constant speeds.
The default speed for controlling the mouse with the keyboard is intentionally slow. You can adjust these parameters by adding these settings to your keymap's `config.h` file. All times are specified in milliseconds (ms).
The same principle applies to scrolling.
```
#define MOUSEKEY_DELAY 300
#define MOUSEKEY_INTERVAL 50
#define MOUSEKEY_MAX_SPEED 10
#define MOUSEKEY_TIME_TO_MAX 20
#define MOUSEKEY_WHEEL_MAX_SPEED 8
#define MOUSEKEY_WHEEL_TIME_TO_MAX 40
Configuration options that are times, intervals or delays are given in milliseconds. Scroll speed is given as multiples of the default scroll step. For example, a scroll speed of 8 means that each scroll action covers 8 times the length of the default scroll step as defined by your operating system or application.
### Accelerated mode
This is the default mode. You can adjust the cursor and scrolling acceleration using the following settings in your keymap’s `config.h` file:
|`MOUSEKEY_DELAY` |300 |Delay between pressing a movement key and cursor movement|
|`MOUSEKEY_INTERVAL` |50 |Time between cursor movements |
|`MOUSEKEY_MAX_SPEED` |10 |Maximum cursor speed at which acceleration stops |
|`MOUSEKEY_TIME_TO_MAX` |20 |Time until maximum cursor speed is reached |
|`MOUSEKEY_WHEEL_MAX_SPEED` |8 |Maximum number of scroll steps per scroll action |
|`MOUSEKEY_WHEEL_TIME_TO_MAX`|40 |Time until maximum scroll speed is reached |
Tips:
* Setting `MOUSEKEY_DELAY` too low makes the cursor unresponsive. Setting it too high makes small movements difficult.
* For smoother cursor movements, lower the value of `MOUSEKEY_INTERVAL`. If the refresh rate of your display is 60Hz, you could set it to `16` (1/60). As this raises the cursor speed significantly, you may want to lower `MOUSEKEY_MAX_SPEED`.
* Setting `MOUSEKEY_TIME_TO_MAX` or `MOUSEKEY_WHEEL_TIME_TO_MAX` to `0` will disable acceleration for the cursor or scrolling respectively. This way you can make one of them constant while keeping the other accelerated, which is not possible in constant speed mode.
Cursor acceleration uses the same algorithm as the X Window System MouseKeysAccel feature. You can read more about it [on Wikipedia](https://en.wikipedia.org/wiki/Mouse_keys).
### Constant mode
In this mode you can define multiple different speeds for both the cursor and the mouse wheel. There is no acceleration. `KC_ACL0`, `KC_ACL1` and `KC_ACL2` change the cursor and scroll speed to their respective setting.
You can choose whether speed selection is momentary or tap-to-select:
* **Momentary:** The chosen speed is only active while you hold the respective key. When the key is raised, mouse keys returns to the unmodified speed.
* **Tap-to-select:** The chosen speed is activated when you press the respective key and remains active even after the key has been raised. The default speed is that of `KC_ACL1`. There is no unmodified speed.
The default speeds from slowest to fastest are as follows:
When one of the mouse movement buttons is pressed this setting is used to define the delay between that button press and the mouse cursor moving. Some people find that small movements are impossible if this setting is too low, while settings that are too high feel sluggish.
When a movement key is held down this specifies how long to wait between each movement report. Lower settings will translate into an effectively higher mouse speed.
### `MOUSEKEY_MAX_SPEED`
As a movement key is held down the speed of the mouse cursor will increase until it reaches `MOUSEKEY_MAX_SPEED`.
### `MOUSEKEY_TIME_TO_MAX`
How long you want to hold down a movement key for until `MOUSEKEY_MAX_SPEED` is reached. This controls how quickly your cursor will accelerate.
### `MOUSEKEY_WHEEL_MAX_SPEED`
The top speed for scrolling movements.
### `MOUSEKEY_WHEEL_TIME_TO_MAX`
How long you want to hold down a scroll key for until `MOUSEKEY_WHEEL_MAX_SPEED` is reached. This controls how quickly your scrolling will accelerate.
| SH1106 | 128x64 | AVR | No rotation or scrolling |
Hardware configurations using ARM-based microcontrollers or different sizes of OLED modules may be compatible, but are untested.
!> Warning: This OLED Driver currently uses the new i2c_master driver from split common code. If your split keyboard uses I2C to communicate between sides, this driver could cause an address conflict (serial is fine). Please contact your keyboard vendor and ask them to migrate to the latest split common code to fix this. In addition, the display timeout system to reduce OLED burn-in also uses split common to detect keypresses, so you will need to implement custom timeout logic for non-split common keyboards.
## Usage
To enable the OLED feature, there are three steps. First, when compiling your keyboard, you'll need to set `OLED_DRIVER_ENABLE=yes` in `rules.mk`, e.g.:
```
OLED_DRIVER_ENABLE = yes
```
This enables the feature and the `OLED_DRIVER_ENABLE` define. Then in your `keymap.c` file, you will need to implement the user task call, e.g:
```C++
#ifdef OLED_DRIVER_ENABLE
void oled_task_user(void) {
// Host Keyboard Layer Status
oled_write_P(PSTR("Layer: "), false);
switch (biton32(layer_state)) {
case _QWERTY:
oled_write_P(PSTR("Default\n"), false);
break;
case _FN:
oled_write_P(PSTR("FN\n"), false);
break;
case _ADJ:
oled_write_P(PSTR("ADJ\n"), false);
break;
default:
// Or use the write_ln shortcut over adding '\n' to the end of your string
In split keyboards, it is very common to have two OLED displays that each render different content and oriented flipped differently. You can do this by switching which content to render by using the return from `is_keyboard_master()` or `is_keyboard_left()` found in `split_util.h`, e.g:
| `OLED_DISPLAY_ADDRESS` | `0x3C` | The i2c address of the OLED Display |
| `OLED_FONT_H` | `"glcdfont.c"` | The font code file to use for custom fonts |
| `OLED_FONT_START` | `0` | The starting characer index for custom fonts |
| `OLED_FONT_END` | `224` | The ending characer index for custom fonts |
| `OLED_FONT_WIDTH` | `6` | The font width |
| `OLED_FONT_HEIGHT` | `8` | The font height (untested) |
| `OLED_DISABLE_TIMEOUT` | *Not defined* | Disables the built in OLED timeout feature. Useful when implementing custom timeout rules. |
| `OLED_IC` | `OLED_IC_SSD1306` | Set to `OLED_IC_SH1106` if you're using the SH1106 OLED controller. |
| `OLED_COLUMN_OFFSET` | `0` | (SH1106 only.) Shift output to the right this many pixels.<br />Useful for 128x64 displays centered on a 132x64 SH1106 IC. |
## 128x64 & Custom sized OLED Displays
The default display size for this feature is 128x32 and all necessary defines are precalculated with that in mind. We have added a define, `OLED_DISPLAY_128X64`, to switch all the values to be used in a 128x64 display, as well as added a custom define, `OLED_DISPLAY_CUSTOM`, that allows you to provide the necessary values to the driver.
OLED displays driven by SSD1306 drivers only natively support in hard ware 0 degree and 180 degree rendering. This feature is done in software and not free. Using this feature will increase the time to calculate what data to send over i2c to the OLED. If you are strapped for cycles, this can cause keycodes to not register. In testing however, the rendering time on an `atmega32u4` board only went from 2ms to 5ms and keycodes not registering was only noticed once we hit 15ms.
90 Degree Rotated Rendering is achieved by using bitwise operations to rotate each 8 block of memory and uses two precalculated arrays to remap buffer memory to OLED memory. The memory map defines are precalculated for remap performance and are calculated based on the OLED Height, Width, and Block Size. For example, in the 128x32 implementation with a `uint8_t` block type, we have a 64 byte block size. This gives us eight 8 byte blocks that need to be rotated and rendered. The OLED renders horizontally two 8 byte blocks before moving down a page, e.g:
| | | | | | |
|---|---|---|---|---|---|
| 0 | 1 | | | | |
| 2 | 3 | | | | |
| 4 | 5 | | | | |
| 6 | 7 | | | | |
However the local buffer is stored as if it was Height x Width display instead of Width x Height, e.g:
| | | | | | |
|---|---|---|---|---|---|
| 3 | 7 | | | | |
| 2 | 6 | | | | |
| 1 | 5 | | | | |
| 0 | 4 | | | | |
So those precalculated arrays just index the memory offsets in the order in which each one iterates its data.
This feature allows you to use RGB LED matrices driven by external drivers. It hooks into the RGBLIGHT system so you can use the same keycodes as RGBLIGHT to control it.
If you want to use single color LED's you should use the [LED Matrix Subsystem](feature_led_matrix.md) instead.
## Driver configuration
---
### IS31FL3731
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
RGB_MATRIX_ENABLE = IS31FL3731
```C
RGB_MATRIX_ENABLE=IS31FL3731
```
Configure the hardware via your `config.h`:
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 0b1110100 AD <-> GND
// 0b1110111 AD <-> VCC
// 0b1110101 AD <-> SCL
// 0b1110110 AD <-> SDA
#define DRIVER_ADDR_1 0b1110100
#define DRIVER_ADDR_2 0b1110110
```C
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
!> Note the parentheses, this is so when `DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`.
Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | R location
* | | G location
* | | | B location
* | | | | */
{0, C1_3, C2_3, C3_3},
....
}
```C
constis31_ledg_is31_leds[DRIVER_LED_TOTAL]={
/* Refer to IS31 manual for these locations
* driver
* | R location
* | | G location
* | | | B location
* | | | | */
{0,C1_3,C2_3,C3_3},
....
}
```
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
### IS31FL3733
---
### IS31FL3733/IS31FL3737
!> For the IS31FL3737, replace all instances of `IS31FL3733` below with `IS31FL3737`.
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
RGB_MATRIX_ENABLE = IS31FL3733
```C
RGB_MATRIX_ENABLE=IS31FL3733
```
Configure the hardware via your `config.h`:
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 00 <-> GND
// 01 <-> SCL
// 10 <-> SDA
// 11 <-> VCC
// ADDR1 represents A1:A0 of the 7-bit address.
// ADDR2 represents A3:A2 of the 7-bit address.
// The result is: 0b101(ADDR2)(ADDR1)
#define DRIVER_ADDR_1 0b1010000
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
```C
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 00 <-> GND
// 01 <-> SCL
// 10 <-> SDA
// 11 <-> VCC
// ADDR1 represents A1:A0 of the 7-bit address.
// ADDR2 represents A3:A2 of the 7-bit address.
// The result is: 0b101(ADDR2)(ADDR1)
#define DRIVER_ADDR_1 0b1010000
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
#define DRIVER_COUNT 1
#define DRIVER_1_LED_TOTAL 64
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 64
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
```
Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1`
Define these arrays listing all the LEDs in your `<keyboard>.c`:
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | R location
* | | G location
* | | | B location
* | | | | */
{0, B_1, A_1, C_1},
....
}
```C
constis31_ledg_is31_leds[DRIVER_LED_TOTAL]={
/* Refer to IS31 manual for these locations
* driver
* | R location
* | | G location
* | | | B location
* | | | | */
{0,B_1,A_1,C_1},
....
}
```
Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
From this point forward the configuration is the same for all the drivers.
---
const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
/* {row | col <<4}
*|{x=0..224,y=0..64}
*||modifier
*|||*/
{{0|(0<<4)},{20.36*0,21.33*0},1},
{{0|(1<<4)},{20.36*1,21.33*0},1},
....
}
### WS2812 (AVR only)
The formatforthematrixpositionusedinthisarrayis`{row | (col << 4)}`.The`x`isbetween(inclusive)0-224,and`y`isbetween(inclusive)0-64.Theeasiestwaytocalculatethesepositionsis:
There is basic support for addressable RGB matrix lighting with a WS2811/WS2812{a,b,c} addressable LED strand. To enable it, add this to your `rules.mk`:
From this point forward the configuration is the same for all the drivers. The `led_config_t` struct provides a key electrical matrix to led index lookup table, what the physical position of each LED is on the board, and what type of key or usage the LED if the LED represents. Here is a brief example:
The first part, `// Key Matrix to LED Index`, tells the system what key this LED represents by using the key's electrical matrix row & col. The second part, `// LED Index to Physical Position` represents the LED's physical `{ x, y }` position on the keyboard. The default expected range of values for `{ x, y }` is the inclusive range `{ 0..224, 0..64 }`. This default expected range is due to effects that calculate the center of the keyboard for their animations. The easiest way to calculate these positions is imagine your keyboard is a grid, and the top left of the keyboard represents `{ x, y }` coordinate `{ 0, 0 }` and the bottom right of your keyboard represents `{ 224, 64 }`. Using this as a basis, you can use the following formula to calculate the physical position:
```C
x=224/(NUMBER_OF_COLS-1)*COL_POSITION
y=64/(NUMBER_OF_ROWS-1)*ROW_POSITION
```
Where NUMBER_OF_COLS, NUMBER_OF_ROWS, COL_POSITION, & ROW_POSITION are all based on the physical layout of your keyboard, not the electrical layout.
As mentioned earlier, the center of the keyboard by default is expected to be `{ 112, 32 }`, but this can be changed if you want to more accurately calculate the LED's physical `{ x, y }` positions. Keyboard designers can implement `#define RGB_MATRIX_CENTER { 112, 32 }` in their config.h file with the new center point of the keyboard, or where they want it to be allowing more possibilities for the `{ x, y }` values. Do note that the maximum value for x or y is 255, and the recommended maximum is 224 as this gives animations runoff room before they reset.
`// LED Index to Flag` is a bitmask, whether or not a certain LEDs is of a certain type. It is recommended that LEDs are set to only 1 type.
*`RGB_SPI`- increasespeedeffect (no EEPROMsupport)
*`RGB_SPD`- decreasespeedeffect (no EEPROMsupport)
*`RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
## RGB Matrix Effects
Thesearethe effects that are currently available:
All effects have been configured to support current configuration values (Hue, Saturation, Value, & Speed) unless otherwise noted below. These are the effectsthat are currentlyavailable:
enumrgb_matrix_effects{
RGB_MATRIX_SOLID_COLOR =1,
RGB_MATRIX_ALPHAS_MODS,
RGB_MATRIX_DUAL_BEACON,
RGB_MATRIX_GRADIENT_UP_DOWN,
RGB_MATRIX_RAINDROPS,
RGB_MATRIX_CYCLE_ALL,
RGB_MATRIX_CYCLE_LEFT_RIGHT,
RGB_MATRIX_CYCLE_UP_DOWN,
RGB_MATRIX_RAINBOW_BEACON,
RGB_MATRIX_RAINBOW_PINWHEELS,
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
RGB_MATRIX_JELLYBEAN_RAINDROPS,
RGB_MATRIX_DIGITAL_RAIN,
#ifdefRGB_MATRIX_KEYPRESSES
RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_SPLASH,
RGB_MATRIX_MULTISPLASH,
RGB_MATRIX_SOLID_SPLASH,
RGB_MATRIX_SOLID_MULTISPLASH,
#endif
RGB_MATRIX_EFFECT_MAX
};
```C
enumrgb_matrix_effects{
RGB_MATRIX_NONE=0,
RGB_MATRIX_SOLID_COLOR=1,// Static single hue, no speed support
RGB_MATRIX_ALPHAS_MODS,// Static dual hue, speed is hue for secondary hue
RGB_MATRIX_GRADIENT_UP_DOWN,// Static gradient top to bottom, speed controls how much gradient changes
RGB_MATRIX_BREATHING,// Single hue brightness cycling animation
RGB_MATRIX_BAND_SAT,// Single hue band fading saturation scrolling left to right
RGB_MATRIX_BAND_VAL,// Single hue band fading brightness scrolling left to right
RGB_MATRIX_BAND_PINWHEEL_SAT,// Single hue 3 blade spinning pinwheel fades saturation
RGB_MATRIX_BAND_PINWHEEL_VAL,// Single hue 3 blade spinning pinwheel fades brightness
RGB_MATRIX_BAND_SPIRAL_SAT,// Single hue spinning spiral fades saturation
RGB_MATRIX_BAND_SPIRAL_VAL,// Single hue spinning spiral fades brightness
RGB_MATRIX_CYCLE_ALL,// Full keyboard solid hue cycling through full gradient
RGB_MATRIX_CYCLE_LEFT_RIGHT,// Full gradient scrolling left to right
RGB_MATRIX_CYCLE_UP_DOWN,// Full gradient scrolling top to bottom
RGB_MATRIX_CYCLE_OUT_IN,// Full gradient scrolling out to in
RGB_MATRIX_CYCLE_OUT_IN_DUAL,// Full dual gradients scrolling out to in
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,// Full gradent Chevron shapped scrolling left to right
RGB_MATRIX_CYCLE_PINWHEEL,// Full gradient spinning pinwheel around center of keyboard
RGB_MATRIX_CYCLE_SPIRAL,// Full gradient spinning spiral around center of keyboard
RGB_MATRIX_DUAL_BEACON,// Full gradient spinning around center of keyboard
RGB_MATRIX_RAINBOW_BEACON,// Full tighter gradient spinning around center of keyboard
RGB_MATRIX_RAINBOW_PINWHEELS,// Full dual gradients spinning two halfs of keyboard
RGB_MATRIX_RAINDROPS,// Randomly changes a single key's hue
RGB_MATRIX_JELLYBEAN_RAINDROPS,// Randomly changes a single key's hue and saturation
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
RGB_MATRIX_TYPING_HEATMAP,// How hot is your WPM!
RGB_MATRIX_DIGITAL_RAIN,// That famous computer simulation
By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rule.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks something like this:
`rgb_matrix_user.inc` should go in the root of the keymap directory.
`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
```C
// !!! DO NOT ADD #pragma once !!! //
// Step 1.
// Declare custom effects using the RGB_MATRIX_EFFECT macro
// (note the lack of semicolon after the macro!)
RGB_MATRIX_EFFECT(my_cool_effect)
RGB_MATRIX_EFFECT(my_cool_effect2)
// Step 2.
// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
// e.g: A simple effect, self-contained within a single method
staticboolmy_cool_effect(effect_params_t*params){
RGB_MATRIX_USE_LIMITS(led_min,led_max);
for(uint8_ti=led_min;i<led_max;i++){
rgb_matrix_set_color(i,0xff,0xff,0x00);
}
returnled_max<DRIVER_LED_TOTAL;
}
// e.g: A more complex effect, relying on external methods and state, with
#defineRGB_MATRIX_KEYPRESSES // reacts to keypresses
#defineRGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#defineRGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#defineRGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
#defineRGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
```
## EEPROM storage
The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:
#defineEECONFIG_RGB_MATRIX(uint32_t*)16
```C
#define EECONFIG_RGB_MATRIX (uint32_t *)28
```
Where`16`is an unused index from`eeconfig.h`.
Where `28` is an unusedindexfrom `eeconfig.h`.
## Suspended state
To use the suspend feature, add this to your `<keyboard>.c`:
At minimum you must define the data pin your LED strip is connected to, and the number of LEDs in the strip, in your `config.h`. If your keyboard has onboard RGB LEDs, and you are simply creating a keymap, you usually won't need to modify these.
Check out [this video](https://youtube.com/watch?v=VKrpPAHlisY) for a demonstration.
The following options can be used to tweak the various animations:
Note: For versions older than 0.6.117, The mode numbers were written directly. In `quantum/rgblight.h` there is a contrast table between the old mode number and the current symbol.
### Effect and Animation Toggles
Use these defines to add or remove animations from the firmware. When you are running low on flash space, it can be helpful to disable animations you are not using.
If you need to change your RGB lighting in code, for example in a macro to change the color whenever you switch layers, QMK provides a set of functions to assist you. See [`rgblight.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight.h) for the full list, but the most commonly used functions include:
|`rgblight_enable()` |Turn LEDs on, based on their previous state |
|`rgblight_enable_noeeprom()` |Turn LEDs on, based on their previous state (not written to EEPROM) |
|`rgblight_disable()` |Turn LEDs off |
|`rgblight_disable_noeeprom()` |Turn LEDs off (not written to EEPROM) |
|`rgblight_mode(x)` |Set the mode, if RGB animations are enabled |
|`rgblight_mode_noeeprom(x)` |Set the mode, if RGB animations are enabled (not written to EEPROM) |
|`rgblight_setrgb(r, g, b)` |Set all LEDs to the given RGB value where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|`rgblight_setrgb_at(r, g, b, led)` |Set a single LED to the given RGB value, where `r`/`g`/`b` are between 0 and 255 and `led` is between 0 and `RGBLED_NUM` (not written to EEPROM) |
|`rgblight_sethsv(h, s, v)` |Set all LEDs to the given HSV value where `h` is between 0 and 360 and `s`/`v` are between 0 and 255 |
|`rgblight_sethsv_noeeprom(h, s, v)`|Set all LEDs to the given HSV value where `h` is between 0 and 360 and `s`/`v` are between 0 and 255 (not written to EEPROM) |
|`rgblight_sethsv_at(h, s, v, led)` |Set a single LED to the given HSV value, where `h` is between 0 and 360, `s`/`v` are between 0 and 255, and `led` is between 0 and `RGBLED_NUM` (not written to EEPROM)|
|`sethsv(hue, sat, val, ledbuf)` |Set ledbuf to the given HSV value |
|`sethsv_raw(hue, sat, val, ledbuf)` |Set ledbuf to the given HSV value without RGBLIGHT_LIMIT_VAL check |
|`setrgb(r, g, b, ledbuf)` |Set ledbuf to the given RGB value where `r`/`g`/`b` |
Additionally, [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h) defines several predefined shortcuts for various colors. Feel free to add to this list!
|`rgblight_setrgb_at(r, g, b, index)` |Set a single LED to the given RGB value, where `r`/`g`/`b` are between 0 and 255 and `index` is between 0 and `RGBLED_NUM` (not written to EEPROM) |
|`rgblight_sethsv_at(h, s, v, index)` |Set a single LED to the given HSV value, where `h`/`s`/`v` are between 0 and 255, and `index` is between 0 and `RGBLED_NUM` (not written to EEPROM) |
|`rgblight_setrgb_range(r, g, b, start, end)`|Set a continuous range of LEDs to the given RGB value, where `r`/`g`/`b` are between 0 and 255 and `start`(included) and `stop`(excluded) are between 0 and `RGBLED_NUM` (not written to EEPROM)|
|`rgblight_sethsv_range(h, s, v, start, end)`|Set a continuous range of LEDs to the given HSV value, where `h`/`s`/`v` are between 0 and 255, and `start`(included) and `stop`(excluded) are between 0 and `RGBLED_NUM` (not written to EEPROM)|
|`rgblight_setrgb(r, g, b)` |Set effect range LEDs to the given RGB value where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|`rgblight_setrgb_master(r, g, b)` |Set the LEDs on the master side to the given RGB value, where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|`rgblight_setrgb_slave(r, g, b)` |Set the LEDs on the slave side to the given RGB value, where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|`rgblight_sethsv_master(h, s, v)` |Set the LEDs on the master side to the given HSV value, where `h`/`s`/`v` are between 0 and 255 (not written to EEPROM) |
|`rgblight_sethsv_slave(h, s, v)` |Set the LEDs on the slave side to the given HSV value, where `h`/`s`/`v` are between 0 and 255 (not written to EEPROM) |
Example:
```c
rgblight_sethsv(HSV_WHITE,0);// led 0
rgblight_sethsv(HSV_RED,1);// led 1
rgblight_sethsv(HSV_GREEN,2);// led 2
// The above functions automatically calls rgblight_set(), so there is no need to call it explicitly.
// Note that it is inefficient to call repeatedly.
|`rgblight_increase_hue()` |Increase the hue for effect range LEDs. This wraps around at maximum hue |
|`rgblight_increase_hue_noeeprom()` |Increase the hue for effect range LEDs. This wraps around at maximum hue (not written to EEPROM) |
|`rgblight_decrease_hue()` |Decrease the hue for effect range LEDs. This wraps around at minimum hue |
|`rgblight_decrease_hue_noeeprom()` |Decrease the hue for effect range LEDs. This wraps around at minimum hue (not written to EEPROM) |
|`rgblight_increase_sat()` |Increase the saturation for effect range LEDs. This wraps around at maximum saturation |
|`rgblight_increase_sat_noeeprom()` |Increase the saturation for effect range LEDs. This wraps around at maximum saturation (not written to EEPROM) |
|`rgblight_decrease_sat()` |Decrease the saturation for effect range LEDs. This wraps around at minimum saturation |
|`rgblight_decrease_sat_noeeprom()` |Decrease the saturation for effect range LEDs. This wraps around at minimum saturation (not written to EEPROM) |
|`rgblight_increase_val()` |Increase the value for effect range LEDs. This wraps around at maximum value |
|`rgblight_increase_val_noeeprom()` |Increase the value for effect range LEDs. This wraps around at maximum value (not written to EEPROM) |
|`rgblight_decrease_val()` |Decrease the value for effect range LEDs. This wraps around at minimum value |
|`rgblight_decrease_val_noeeprom()` |Decrease the value for effect range LEDs. This wraps around at minimum value (not written to EEPROM) |
|`rgblight_sethsv(h, s, v)` |Set effect range LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 |
|`rgblight_sethsv_noeeprom(h, s, v)` |Set effect range LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 (not written to EEPROM) |
#### query
|Function |Description |
|-----------------------|-----------------|
|`rgblight_get_mode()` |Get current mode |
|`rgblight_get_hue()` |Get current hue |
|`rgblight_get_sat()` |Get current sat |
|`rgblight_get_val()` |Get current val |
## Colors
These are shorthands to popular colors. The `RGB` ones can be passed to the `setrgb` functions, while the `HSV` ones to the `sethsv` functions.
|RGB |HSV |
|-------------------|-------------------|
|`RGB_WHITE` |`HSV_WHITE` |
|`RGB_RED` |`HSV_RED` |
|`RGB_CORAL` |`HSV_CORAL` |
|`RGB_ORANGE` |`HSV_ORANGE` |
|`RGB_GOLDENROD` |`HSV_GOLDENROD` |
|`RGB_GOLD` |`HSV_GOLD` |
|`RGB_YELLOW` |`HSV_YELLOW` |
|`RGB_CHARTREUSE` |`HSV_CHARTREUSE` |
|`RGB_GREEN` |`HSV_GREEN` |
|`RGB_SPRINGGREEN` |`HSV_SPRINGGREEN` |
|`RGB_TURQUOISE` |`HSV_TURQUOISE` |
|`RGB_TEAL` |`HSV_TEAL` |
|`RGB_CYAN` |`HSV_CYAN` |
|`RGB_AZURE` |`HSV_AZURE` |
|`RGB_BLUE` |`HSV_BLUE` |
|`RGB_PURPLE` |`HSV_PURPLE` |
|`RGB_MAGENTA` |`HSV_MAGENTA` |
|`RGB_PINK` |`HSV_PINK` |
```c
rgblight_setrgb(RGB_ORANGE);
rgblight_sethsv_noeeprom(HSV_GREEN);
rgblight_setrgb_at(RGB_GOLD,3);
rgblight_sethsv_range(HSV_WHITE,0,6);
```
These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h). Feel free to add to this list!
## Changing the order of the LEDs
If you want to make the logical order of LEDs different from the electrical connection order, you can do this by defining the `RGBLIGHT_LED_MAP` macro in your `config.h`.
Normally, the contents of the LED buffer are output to the LEDs in the same order.
For keyboards that use the RGB LEDs as a backlight for each key, you can also define it as in the example below.
```c
// config.h
#define RGBLED_NUM 30
/* RGB LED Conversion macro from physical array to electric array */
#define LED_LAYOUT( \
L00, L01, L02, L03, L04, L05, \
L10, L11, L12, L13, L14, L15, \
L20, L21, L22, L23, L24, L25, \
L30, L31, L32, L33, L34, L35, \
L40, L41, L42, L43, L44, L45 ) \
{ \
L05, L04, L03, L02, L01, L00, \
L10, L11, L12, L13, L14, L15, \
L25, L24, L23, L22, L21, L20, \
L30, L31, L32, L33, L34, L35, \
L46, L45, L44, L43, L42, L41 \
}
/* RGB LED logical order map */
/* Top->Bottom, Right->Left */
#define RGBLIGHT_LED_MAP LED_LAYOUT( \
25, 20, 15, 10, 5, 0, \
26, 21, 16, 11, 6, 1, \
27, 22, 17, 12, 7, 2, \
28, 23, 18, 13, 8, 3, \
29, 24, 19, 14, 9, 4 )
```
## Clipping Range
Using the `rgblight_set_clipping_range()` function, you can prepare more buffers than the actual number of LEDs, and output some of the buffers to the LEDs. This is useful if you want the split keyboard to treat left and right LEDs as logically contiguous.
You can set the Clipping Range by executing the following code.
Steve Losh described the [Space Cadet Shift](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) quite well. Essentially, when you tap Left Shift on its own, you get an opening parenthesis; tap Right Shift on its own and you get the closing one. When held, the Shift keys function as normal. Yes, it's as cool as it sounds, and now even cooler supporting Control and Alt as well!
## Usage
Firstly, in your keymap, do one of the following:
- Replace the Left Shift key with `KC_LSPO` (Left Shift, Parenthesis Open), and Right Shift with `KC_RSPC` (Right Shift, Parenthesis Close).
- Replace the Left Control key with `KC_LCPO` (Left Control, Parenthesis Open), and Right Control with `KC_RCPC` (Right Control, Parenthesis Close).
- Replace the Left Alt key with `KC_LAPO` (Left Alt, Parenthesis Open), and Right Alt with `KC_RAPC` (Right Alt, Parenthesis Close).
- Replace any Shift key in your keymap with `KC_SFTENT` (Right Shift, Enter).
|`KC_LSPO` |Left Shift when held, `(` when tapped |
|`KC_RSPC` |Right Shift when held, `)` when tapped |
|`KC_LCPO` |Left Control when held, `(` when tapped |
|`KC_RCPC` |Right Control when held, `)` when tapped |
|`KC_LAPO` |Left Alt when held, `(` when tapped |
|`KC_RAPC` |Right Alt when held, `)` when tapped |
|`KC_SFTENT`|Right Shift when held, Enter when tapped |
## Caveats
Space Cadet's functionality can conflict with the default Command functionality when both Shift keys are held at the same time. See the [Command feature](feature_command.md) for info on how to change it, or make sure that Command is disabled in your `rules.mk` with:
```make
COMMAND_ENABLE= no
```
## Configuration
By default Space Cadet assumes a US ANSI layout, but if your layout uses different keys for parentheses, you can redefine them in your `config.h`. In addition, you can redefine the modifier to send on tap, or even send no modifier at all. The new configuration defines bundle all options up into a single define of 3 key codes in this order: the `Modifier` when held or when used with other keys, the `Tap Modifer` sent when tapped (no modifier if `KC_TRNS`), finally the `Keycode` sent when tapped. Now keep in mind, mods from other keys will still apply to the `Keycode` if say `KC_RSFT` is held while tapping `KC_LSPO` key with `KC_TRNS` as the `Tap Modifer`.
|`LSPO_KEYS` |`KC_LSFT, LSPO_MOD, LSPO_KEY` |Send `KC_LSFT` when held, the mod and key defined by `LSPO_MOD` and `LSPO_KEY`. |
|`RSPC_KEYS` |`KC_RSFT, RSPC_MOD, RSPC_KEY` |Send `KC_RSFT` when held, the mod and key defined by `RSPC_MOD` and `RSPC_KEY`. |
|`LCPO_KEYS` |`KC_LCTL, KC_LSFT, KC_9` |Send `KC_LCTL` when held, the mod `KC_LSFT` with the key `KC_9` when tapped. |
|`RCPC_KEYS` |`KC_RCTL, KC_RSFT, KC_0` |Send `KC_RCTL` when held, the mod `KC_RSFT` with the key `KC_0` when tapped. |
|`LAPO_KEYS` |`KC_LALT, KC_LSFT, KC_9` |Send `KC_LALT` when held, the mod `KC_LSFT` with the key `KC_9` when tapped. |
|`RAPC_KEYS` |`KC_RALT, KC_RSFT, KC_0` |Send `KC_RALT` when held, the mod `KC_RSFT` with the key `KC_0` when tapped. |
|`SFTENT_KEYS` |`KC_RSFT, KC_TRNS, SFTENT_KEY` |Send `KC_RSFT` when held, no mod with the key `SFTENT_KEY` when tapped. |
|`SPACE_CADET_MODIFIER_CARRYOVER` |*Not defined* |Store current modifiers before the hold mod is pressed and use them with the tap mod and keycode. Useful for when you frequently release a modifier before triggering Space Cadet. |
## Obsolete Configuration
These defines are used in the above defines internally to support backwards compatibility, so you may continue to use them, however the above defines open up a larger range of flexibility than before. As an example, say you want to not send any modifier when you tap just `KC_LSPO`, with the old defines you had an all or nothing choice of using the `DISABLE_SPACE_CADET_MODIFIER` define. Now you can define that key as: `#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_9`. This tells the system to set Left Shift if held or used with other keys, then on tap send no modifier (transparent) with the `KC_9`.
Steve Losh described the [Space Cadet Shift](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) quite well. Essentially, when you tap Left Shift on its own, you get an opening parenthesis; tap Right Shift on its own and you get the closing one. When held, the Shift keys function as normal. Yes, it's as cool as it sounds.
## Usage
Replace the Left Shift key in your keymap with `KC_LSPO` (Left Shift, Parenthesis Open), and Right Shift with `KC_RSPC` (Right Shift, Parenthesis Close).
|`KC_LSPO`|Left Shift when held, `(` when tapped |
|`KC_RSPC`|Right Shift when held, `)` when tapped|
## Caveats
Space Cadet's functionality can conflict with the default Command functionality when both Shift keys are held at the same time. Make sure that Command is disabled in your `rules.mk` with:
```make
COMMAND_ENABLE= no
```
## Configuration
By default Space Cadet assumes a US ANSI layout, but if your layout uses different keys for parentheses, you can redefine them in your `config.h`.
You can also disable the rollover, allowing you to use the opposite Shift key to cancel the Space Cadet state in the event of an erroneous press, instead of emitting a pair of parentheses when the keys are released.
Based on the [Space Cadet Shift](feature_space_cadet_shift.md) feature. Tap the Shift key on its own, and it behaves like Enter. When held, the Shift functions as normal.
## Usage
Replace any Shift key in your keymap with `KC_SFTENT` (Shift, Enter), and you're done.
@@ -26,6 +26,8 @@ This array specifies what actions shall be taken when a tap-dance key is in acti
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
!> Keep in mind that only [basic keycodes](keycodes_basic.md) are supported here. Custom keycodes are not supported.
And that's the bulk of it!
And now, on to the explanation of how it works!
@@ -183,29 +185,11 @@ Below is a specific example:
## Setup
You will need a few things that can be used for 'Quad Function Tap-Dance'. The suggested setup is to create a user directory for yourself. This directory will contain rules.mk `<your_name>.c` and `<your_name>.h`. This directory should be called `<your_name>`, and located in the top level `users` directory. There should already be a few examples to look at there.
You will need a few things that can be used for 'Quad Function Tap-Dance'.
### In `/qmk_firmware/users/<your_name>/rules.mk`
Put the following:
```c
TAP_DANCE_ENABLE=yes
SRC+=your_name.c
```
Pretty simple. It is a nice way to keep some rules common on all your keymaps.
### In `/qmk_firmware/users/<your_name>/<your_name>.h`
You will need a few things in this file:
You'll need to add these to the top of your `keymap.c` file, before your keymap.
```c
#pragma once
#include"quantum.h"
#include"process_keycode/process_tap_dance.h"
typedefstruct{
boolis_press_action;
intstate;
@@ -232,18 +216,12 @@ int cur_dance (qk_tap_dance_state_t *state);
//for the x tap dance. Put it here so it can be used in any keymap
And then simply use `TD(X_CTL)` anywhere in your keymap after including `<your_name>.h`.
And then simply use `TD(X_CTL)` anywhere in your keymap.
If you want to implement this in your userspace, then you may want to check out how [DanielGGordon](https://github.com/qmk/qmk_firmware/tree/master/users/gordon) has implemented this in their userspace.
### Example 5: Using tap dance for advanced mod-tap and layer-tap keys
Tap dance can be used to emulate `MT()` and `LT()` behavior when the tapped code is not a basic keycode. This is useful to send tapped keycodes that normally require `Shift`, such as parentheses or curly braces—or other modified keycodes, such as `Control + X`.
Below your layers and custom keycodes, add the following:
```c
// tapdance keycodes
enumtd_keycodes{
ALT_LP// Our example key: `LALT` when held, `(` when tapped. Add additional keycodes for each tapdance.
};
// define a type containing as many tapdance states as you need
typedefenum{
SINGLE_TAP,
SINGLE_HOLD,
DOUBLE_SINGLE_TAP
}td_state_t;
// create a global instance of the tapdance state type
statictd_state_ttd_state;
// declare your tapdance functions:
// function to determine the current tapdance state
intcur_dance(qk_tap_dance_state_t*state);
// `finished` and `reset` functions for each tapdance keycode
There are three Unicode keymap definition method available in QMK:
There are three Unicode keymap definition methods available in QMK:
## UNICODE_ENABLE
## `UNICODE_ENABLE`
Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in
keymap file, where *n* is a 4 digit hexadecimal.
Supports Unicode up to `0x7FFF`. This covers characters for most modern languages, as well as symbols, but it doesn't cover emoji. The keycode function is `UC(c)` in the keymap, where _c_ is the code point's number (preferably hexadecimal, up to 4 digits long). For example: `UC(0x45B)`, `UC(0x30C4)`.
## UNICODEMAP_ENABLE
## `UNICODEMAP_ENABLE`
Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping
table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file.
The keycode function is `X(n)` where *n* is the array index of the mapping
table.
Supports Unicode up to `0x10FFFF` (all possible code points). You need to maintain a separate mapping table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file. The keycode function is `X(i)`, where _i_ is an array index into the mapping table. The table may contain at most 16384 entries.
## UCIS_ENABLE
You may want to have an enum to make referencing easier. So, you could add something like this to your keymap file:
TBD
```c
enumunicode_names{
BANG,
IRONY,
SNEK,
};
Unicode input in QMK works by inputing a sequence of characters to the OS,
sort of like macro. Unfortunately, each OS has different ideas on how Unicode is input.
constuint32_tPROGMEMunicode_map[]={
[BANG]=0x203D,// ‽
[IRONY]=0x2E2E,// ⸮
[SNEK]=0x1F40D,// 🐍
};
```
This is the current list of Unicode input method in QMK:
Then you can use `X(BANG)`, `X(SNEK)` etc. in your keymap.
* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
* UC_OSX_RALT: Same as UC_OSX, but sends the Right Alt key for unicode input
* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
### Lower and Upper Case
To type multiple characters for things like (ノಠ痊ಠ)ノ彡┻━┻, you can use `send_unicode_hex_string()` much like `SEND_STRING()` except you would use hex values seperated by spaces.
Characters often come in lower and upper case pairs, for example: å, Å. To make inputting these characters easier, you can use `XP(i, j)` in your keymap, where _i_ and _j_ are the mapping table indices of the lower and upper case character, respectively. If you're holding down Shift or have Caps Lock turned on when you press the key, the second (upper case) character will be inserted; otherwise, the first (lower case) version will appear.
This is most useful when creating a keymap for an international layout with special characters. Instead of having to put the lower and upper case versions of a character on separate keys, you can have them both on the same key by using `XP`. This blends Unicode keys in with regular alphas.
Due to keycode size constraints, _i_ and _j_ can each only refer to one of the first 128 characters in your `unicode_map`. In other words, 0 ≤ _i_ ≤ 127 and 0 ≤ _j_ ≤ 127. This is enough for most use cases, but if you'd like to customize the index calculation, you can override the [`unicodemap_index()`](https://github.com/qmk/qmk_firmware/blob/71f640d47ee12c862c798e1f56392853c7b1c1a8/quantum/process_keycode/process_unicodemap.c#L40) function. This also allows you to, say, check Ctrl instead of Shift/Caps.
## `UCIS_ENABLE`
Supports Unicode up to `0x10FFFF` (all possible code points). As with `UNICODEMAP`, you need to maintain a mapping table in your keymap file. However, there are no built-in keycodes for this feature — you have to add a keycode or function that calls `qk_ucis_start()`. Once this function has been called, you can type the corresponding mnemonic for your character, then hit Space or Enter to complete it, or Esc to cancel. If the mnemonic matches an entry in your table, the typed text will automatically be erased and the corresponding Unicode character inserted.
For instance, you could define a table like this in your keymap file:
To use it, call `qk_ucis_start()`, then type "rofl" and hit Enter. QMK should erase the "rofl" text and insert the laughing emoji.
### Customization
There are several functions that you can define in your keymap to customize the functionality of this feature.
*`void qk_ucis_start_user(void)`– This runs when you call the "start" function, and can be used to provide feedback. By default, it types out a keyboard emoji.
*`void qk_ucis_success(uint8_t symbol_index)`– This runs when the input has matched something and has completed. By default, it doesn't do anything.
*`void qk_ucis_symbol_fallback (void)`– This runs when the input doesn't match anything. By default, it falls back to trying that input as a Unicode code.
You can find the default implementations of these functions in [`process_ucis.c`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_ucis.c).
## Input Modes
Unicode input in QMK works by inputting a sequence of characters to the OS, sort of like a macro. Unfortunately, the way this is done differs for each platform. Specifically, each platform requires a different combination of keys to trigger Unicode input. Therefore, a corresponding input mode has to be set in QMK.
The following input modes are available:
* **`UC_OSX`**: macOS built-in Unicode hex input. Supports code points up to `0xFFFF` (`0x10FFFF` with `UNICODEMAP`).
To enable, go to _System Preferences > Keyboard > Input Sources_, add _Unicode Hex Input_ to the list (it's under _Other_), then activate it from the input dropdown in the Menu Bar.
By default, this mode uses the left Option key (`KC_LALT`) for Unicode input, but this can be changed by defining [`UNICODE_KEY_OSX`](#input-key-configuration) with another keycode.
!> Using the _Unicode Hex Input_ input source may disable some Option based shortcuts, such as Option + Left Arrow and Option + Right Arrow.
* **`UC_LNX`**: Linux built-in IBus Unicode input. Supports code points up to `0x10FFFF` (all possible code points).
Enabled by default and works almost anywhere on IBus-enabled distros. Without IBus, this mode works under GTK apps, but rarely anywhere else.
By default, this mode uses Ctrl+Shift+U (`LCTL(LSFT(KC_U))`) to start Unicode input, but this can be changed by defining [`UNICODE_KEY_LNX`](#input-key-configuration) with another keycode. This might be required for IBus versions ≥1.5.15, where Ctrl+Shift+U behavior is consolidated into Ctrl+Shift+E.
* **`UC_WIN`**: _(not recommended)_ Windows built-in hex numpad Unicode input. Supports code points up to `0xFFFF`.
To enable, create a registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad` and set its value to `1`. This can be done from the Command Prompt by running `reg add "HKCU\Control Panel\Input Method" -v EnableHexNumpad -t REG_SZ -d 1` with administrator privileges. Reboot afterwards.
This mode is not recommended because of reliability and compatibility issues; use the `UC_WINC` mode instead.
* **`UC_BSD`**: _(non implemented)_ Unicode input under BSD. Not implemented at this time. If you're a BSD user and want to help add support for it, please [open an issue on GitHub](https://github.com/qmk/qmk_firmware/issues).
* **`UC_WINC`**: Windows Unicode input using [WinCompose](https://github.com/samhocevar/wincompose). As of v0.9.0, supports code points up to `0x10FFFF` (all possible code points).
To enable, install the [latest release](https://github.com/samhocevar/wincompose/releases/latest). Once installed, WinCompose will automatically run on startup. Works reliably under all version of Windows supported by the app.
By default, this mode uses right Alt (`KC_RALT`) as the Compose key, but this can be changed in the WinCompose settings and by defining [`UNICODE_KEY_WINC`](#input-key-configuration) with another keycode.
### Switching Input Modes
There are two ways to set the input mode for Unicode: by keycode or by function. Keep in mind that both methods write to persistent storage (EEPROM), and are loaded each time the keyboard starts. So once you've set it the first time, you don't need to set it again unless you want to change it, or you've reset the EEPROM settings.
You can switch the input mode at any time by using one of the following keycodes. The easiest way is to add the ones you use to your keymap.
|`UNICODE_MODE_FORWARD`|`UC_MOD` |Next in list|[Cycle](#input-mode-cycling) through selected modes |
|`UNICODE_MODE_REVERSE`|`UC_RMOD`|Prev in list|[Cycle](#input-mode-cycling) through selected modes in reverse|
|`UNICODE_MODE_OSX` |`UC_M_OS`|`UC_OSX` |Switch to macOS input |
|`UNICODE_MODE_LNX` |`UC_M_LN`|`UC_LNX` |Switch to Linux input |
|`UNICODE_MODE_WIN` |`UC_M_WI`|`UC_WIN` |Switch to Windows input |
|`UNICODE_MODE_BSD` |`UC_M_BS`|`UC_BSD` |Switch to BSD input (not implemented) |
|`UNICODE_MODE_WINC` |`UC_M_WC`|`UC_WINC` |Switch to Windows input using WinCompose |
You can also switch the input mode by calling `set_unicode_input_mode(x)` in your code, where _x_ is one of the above input mode constants (e.g. `UC_LNX`). Since the function only needs to be called once, it's recommended that you do it in `eeconfig_init_user()` (or a similar function). For example:
```c
voideeconfig_init_user(void){
set_unicode_input_mode(UC_LNX);
}
```
### Audio Feedback
If you have the [Audio feature](feature_audio.md) enabled on the board, you can set melodies to be played when you press the above keys. That way you can have some audio feedback when switching input modes.
For instance, you can add these definitions to your `config.h` file:
```c
#define UNICODE_SONG_OSX COIN_SOUND
#define UNICODE_SONG_LNX UNICODE_LINUX
#define UNICODE_SONG_BSD MARIO_GAMEOVER
#define UNICODE_SONG_WIN UNICODE_WINDOWS
#define UNICODE_SONG_WINC UNICODE_WINDOWS
```
### Additional Customization
Because Unicode is a large and versatile feature, there are a number of options you can customize to make it work better on your system.
#### Start and Finish Input Functions
The functions for starting and finishing Unicode input on your platform can be overridden locally. Possible uses include customizing input mode behavior if you don't use the default keys, or adding extra visual/audio feedback to Unicode input.
*`void unicode_input_start(void)`– This sends the initial sequence that tells your platform to enter Unicode input mode. For example, it presses Ctrl+Shift+U on Linux and holds the Option key on macOS.
*`void unicode_input_finish(void)`– This is called to exit Unicode input mode, for example by pressing Space or releasing the Option key.
You can find the default implementations of these functions in [`process_unicode_common.c`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_unicode_common.c).
#### Input Key Configuration
You can customize the keys used to trigger Unicode input for macOS, Linux and WinCompose by adding corresponding defines to your `config.h`. The default values match the platforms' default settings, so you shouldn't need to change this unless Unicode input isn't working, or you want to use a different key (e.g. in order to free up left or right Alt).
You can choose which input modes are available for cycling through. By default, this is disabled. If you want to enable it, limiting it to just the modes you use makes sense. Note that the values in the list are comma-delimited.
You can cycle through the selected modes by using the `UC_MOD`/`UC_RMOD` keycodes, or by calling `cycle_unicode_input_mode(offset)` in your code (`offset` is how many modes to move forward by, so +1 corresponds to `UC_MOD`).
By default, when the keyboard boots, it will initialize the input mode to the last one you used. You can disable this and make it start with the first mode in the list every time by adding the following to your `config.h`:
```c
#define UNICODE_CYCLE_PERSIST false
```
!> Using `UNICODE_SELECTED_MODES` means you don't have to initially set the input mode in `matrix_init_user()` (or a similar function); the Unicode system will do that for you on startup. This has the added benefit of avoiding unnecessary writes to EEPROM.
## `send_unicode_hex_string`
To type multiple characters for things like (ノಠ痊ಠ)ノ彡┻━┻, you can use `send_unicode_hex_string()` much like `SEND_STRING()` except you would use hex values separate by spaces.
For example, the table flip seen above would be `send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B")`
There are many ways to get a hex code, but an easy one is [this site](https://r12a.github.io/app-conversion/). Just make sure to convert to hexadecimal, and that is your string.
# Additional Language Support
## Additional Language Support
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware.
# International Characters on Windows
## International Characters on Windows
[AutoHotkey](https://autohotkey.com) allows Windows users to create custom hotkeys among others.
### AutoHotkey allows Windows users to create custom hotkeys among others.
The method does not require Unicode support in the keyboard itself but depends instead of AutoHotkey running in the background.
The method does not require Unicode support in the keyboard itself but depends instead of [AutoHotkey](https://autohotkey.com) running in the background.
First you need to select a modifier combination that is not in use by any of your programs.
CtrlAltWin is not used very widely and should therefore be perfect for this.
@@ -57,3 +201,11 @@ In the default script of AutoHotkey you can define custom hotkeys.
The hotkeys above are for the combination CtrlAltGui and CtrlAltGuiShift plus the letter a.
AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
### US International
If you enable the US International layout on the system, it will use punctuation to accent the characters.
For instance, typing "`a" will result in à.
You can find details on how to enable this [here](https://support.microsoft.com/en-us/help/17424/windows-change-keyboard-layout).
@@ -110,7 +110,7 @@ QMK has a bunch of [functions](custom_quantum_functions.md) that have [`_quantum
However, you can actually add support for keymap version, so that you can use it in both your userspace and your keymap!
For instance, lets looks at the `layer_state_set_user` function. Lets enable the [Tri Layer State](ref_functions.md#olkb-tri-layers) functionalitly to all of our boards, and then still have your `keymap.c` still able to use this functionality.
For instance, let's look at the `layer_state_set_user()` function. You can enable the [Tri Layer State](ref_functions.md#olkb-tri-layers) functionality on all of your boards, while also retaining the Tri Layer functionality in your `keymap.c` files.
caseKC_MAKE:// Compiles the firmware, and adds the flash command based on keyboard bootloader
if(!record->event.pressed){
uint8_ttemp_mod=get_mods();
uint8_ttemp_osm=get_oneshot_mods();
clear_mods();clear_oneshot_mods();
SEND_STRING("make "QMK_KEYBOARD":"QMK_KEYMAP);
#ifndef FLASH_BOOTLOADER
if((temp_mod|temp_osm)&MOD_MASK_SHIFT)
#endif
{//
#if defined(__arm__) // only run for ARM boards
SEND_STRING(":dfu-util");
#elif defined(BOOTLOADER_DFU) // only run for DFU boards
SEND_STRING(":dfu");
#elif defined(BOOTLOADER_HALFKAY) // only run for teensy boards
SEND_STRING(":teensy");
#elif defined(BOOTLOADER_CATERINA) // only run for Pro Micros
SEND_STRING(":avrdude");
#endif // bootloader options
}
if((temp_mod|temp_osm)&MOD_MASK_CTRL){
SEND_STRING(" -j8 --output-sync");
}
SEND_STRING(SS_TAP(X_ENTER));
set_mods(temp_mod);
}
break;
}
returnprocess_record_keymap(keycode,record);
}
```
For boards that may not have a shift button (such as on a macro pad), we need a way to always include the bootloader option. To do that, add the following to the `rules.mk` in your userspace folder:
```make
ifeq ($(strip $(FLASH_BOOTLOADER)), yes)
OPT_DEFS += -DFLASH_BOOTLOADER
endif
```
This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap>`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time.
Additionally, this should flash the newly compiled firmware automatically, using the correct utility, based on the bootloader settings (or default to just generating the HEX file). However, it should be noted that this may not work on all systems. AVRDUDE doesn't work on WSL, namely (and will dump the HEX in the ".build" folder instead).
Also, holding `shift` will add the appropriate flashing command (`:dfu`, `:teensy`, `:avrdude`, `:dfu-util`) for a majority of keyboards. Holding `control` will add some commands that will speed up compiling time by processing multiple files at once.
And for the boards that lack a shift key, or that you want to always attempt the flashing part, you can add `FLASH_BOOTLOADER = yes` to the `rules.mk` of that keymap.
?> This should flash the newly compiled firmware automatically, using the correct utility, based on the bootloader settings (or default to just generating the HEX file). However, it should be noted that this may not work on all systems. AVRDUDE doesn't work on WSL, namely. And this doesn't support BootloadHID or mdloader.
Velocikey is a feature that lets you control the speed of lighting effects (like the Rainbow Swirl effect) with the speed of your typing. The faster you type, the faster the lights will go!
## Usage
For Velocikey to take effect, there are two steps. First, when compiling your keyboard, you'll need to set `VELOCIKEY_ENABLE=yes` in `rules.mk`, e.g.:
```
BOOTMAGIC_ENABLE = no
MOUSEKEY_ENABLE = no
STENO_ENABLE = no
EXTRAKEY_ENABLE = yes
VELOCIKEY_ENABLE = yes
```
Then, while using your keyboard, you need to also turn it on with the VLK_TOG keycode, which toggles the feature on and off.
The following light effects will all be controlled by Velocikey when it is enabled:
- RGB Breathing
- RGB Rainbow Mood
- RGB Rainbow Swirl
- RGB Snake
- RGB Knight
Support for LED breathing effects is planned but not available yet.
As long as Velocikey is enabled, it will control the speed regardless of any other speed setting that your RGB lights are currently on.
## Configuration
Velocikey doesn't currently support any configuration via keyboard settings. If you want to adjust something like the speed increase or decay rate, you would need to edit `velocikey.c` and adjust the values there to achieve the kinds of speeds that you like.
* [Grave Escape](feature_grave_esc.md) - Lets you use a single key for Esc and Grave.
* [Haptic Feedback](feature_haptic_feedback.md) - Add haptic feedback drivers to your board.
* [HD44780 LCD Display](feature_hd44780.md) - Support for LCD character displays using the HD44780 standard.
* [Key Lock](feature_key_lock.md) - Lock a key in the "down" state.
* [Layouts](feature_layouts.md) - Use one keymap with any keyboard that supports your layout.
* [Leader Key](feature_leader_key.md) - Tap the leader key followed by a sequence to trigger custom behavior.
* [LED Matrix](feature_led_matrix.md) - LED Matrix single color lights for per key lighting (Single Color, not RGB).
* [Macros](feature_macros.md) - Send multiple key presses when pressing only one physical key.
* [Mouse keys](feature_mouse_keys.md) - Control your mouse pointer from your keyboard.
* [OLED Driver](feature_oled_driver.md) - Add OLED screens to your keyboard.
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys) - Sticky Keys, lets you hit a key rather than holding it.
* [Pointing Device](feature_pointing_device.md) - Framework for connecting your custom pointing device to your keyboard.
* [PS2 Mouse](feature_ps2_mouse.md) - Driver for connecting a PS/2 mouse directly to your keyboard.
* [RGB Light](feature_rgblight.md) - RGB lighting for your keyboard.
* [RGB Matrix](feature_rgb_matrix.md) - RGB Matrix lights for per key lighting.
* [Space Cadet](feature_space_cadet_shift.md) - Use your left/right shift keys to type parenthesis and brackets.
* [Space Cadet](feature_space_cadet.md) - Use your left/right shift keys to type parenthesis and brackets.
* [Stenography](feature_stenography.md) - Put your keyboard into Plover mode for stenography use.
* [Swap Hands](feature_swap_hands.md) - Mirror your keyboard for one handed usage.
* [Tap Dance](feature_tap_dance.md) - Make a single key do as many things as you want.
@@ -27,3 +37,4 @@ QMK has a staggering number of features for building your keyboard. It can take
* [Thermal Printer](feature_thermal_printer.md) - Connect a thermal printer to your keyboard to be able to toggle on a printed log of everything you type.
@@ -49,9 +49,18 @@ To generate this bootloader, use the `bootloader` target, eg `make planck/rev4:d
To generate a production-ready .hex file (containing the application and the bootloader), use the `production` target, eg `make planck/rev4:default:production`.
### DFU commands
There are a number of DFU commands that you can use to flash firmware to a DFU device:
*`:dfu` - This is the normal option and waits until a DFU device is available, and then flashes the firmware. This will check every 5 seconds, to see if a DFU device has appeared.
*`:dfu-ee` - This flashes an `eep` file instead of the normal hex. This is uncommon.
*`:dfu-split-left` - This flashes the normal firmware, just like the default option (`:dfu`). However, this also flashes the "Left Side" EEPROM file for split keyboards. _This is ideal for Elite C based split keyboards._
*`:dfu-split-right` - This flashes the normal firmware, just like the default option (`:dfu`). However, this also flashes the "Right Side" EEPROM file for split keyboards. _This is ideal for Elite C based split keyboards._
## Caterina
Arduino boards and their clones use the [Caterina bootloader](https://github.com/arduino/Arduino/tree/master/hardware/arduino/avr/bootloaders/caterina) (any keyboard built with a Pro Micro, or clone), and uses the avr109 protocol to communicate through virtual serial. Bootloaders like [A-Star](https://www.pololu.com/docs/0J61/9) are based on Caterina.
Arduino boards and their clones use the [Caterina bootloader](https://github.com/arduino/ArduinoCore-avr/tree/master/bootloaders/caterina) (any keyboard built with a Pro Micro, or clone), and uses the avr109 protocol to communicate through virtual serial. Bootloaders like [A-Star](https://www.pololu.com/docs/0J61/9) are based on Caterina.
To ensure compatibility with the Caterina bootloader, make sure this block is present your `rules.mk`:
@@ -71,8 +80,8 @@ Flashing sequence:
1. Press the `RESET` keycode, or short RST to GND quickly (you only have 7 seconds to flash once it enters)
2. Wait for the OS to detect the device
4. Flash a .hex file
5. Wait for the device to reset automatically
3. Flash a .hex file
4. Wait for the device to reset automatically
or
@@ -84,6 +93,7 @@ or if you want to flash multiple boards, use the following command
When you're done flashing boards, you'll need to hit Ctrl + C or whatever the correct keystroke is for your operating system to break the loop.
## Halfkay
Halfkay is a super-slim protocol developed by PJRC that uses HID, and come on all Teensys (namely the 2.0).
@@ -106,5 +116,37 @@ Flashing sequence:
1. Press the `RESET` keycode, or short RST to GND quickly (you only have 7 seconds to flash once it enters)
2. Wait for the OS to detect the device
4. Flash a .hex file
5. Reset the device into application mode (may be done automatically)
3. Flash a .hex file
4. Reset the device into application mode (may be done automatically)
## STM32
All STM32 chips come preloaded with a factory bootloader that cannot be modified nor deleted. Some STM32 chips have bootloaders that do not come with USB programming (e.g. STM32F103) but the process is still the same.
At the moment, no `BOOTLOADER` variable is needed on `rules.mk` for STM32.
1. Enter the bootloader using any of the following methods:
* Tap the `RESET` keycode (may not work on STM32F042 devices)
* If a reset circuit is present, tap the RESET button
* Otherwise, you need to bridge BOOT0 to VCC (via BOOT0 button or bridge), short RESET to GND (via RESET button or bridge), and then let go of the BOOT0 bridge
2. Wait for the OS to detect the device
3. Flash a .bin file
* You will receive a warning about the DFU signature; Just ignore it
4. Reset the device into application mode (may be done automatically)
* If you are building from command line (e.g. `make planck/rev6:default:dfu-util`), make sure that `:leave` is passed to the `DFU_ARGS` variable inside your `rules.mk` (e.g. `DFU_ARGS = -d 0483:df11 -a 0 -s 0x08000000:leave`) so that your device resets after flashing
### STM32 Commands
There are a number of DFU commands that you can use to flash firmware to a STM32 device:
*`:dfu-util` - The default command for flashing to STM32 devices.
*`:dfu-util-wait` - This works like the default command, but it gives you a (configurable) 10 second timeout before it attempts to flash the firmware. You can use `TIME_DELAY=20` from the command line to change the timeout.
@@ -4,11 +4,13 @@ This page describes setting up the build environment for QMK. These instructions
<!-- FIXME: We should have ARM instructions somewhere. -->
Note: If it is your first time here, Check out the "Complete Newbs guide" instead
**Note:** If this is your first time here, check out the [Complete Newbs Guide](newbs.md) page.
Before continuing, double check that your submodules (third-party libraries) are up to date by running `make git-submodule`.
## Linux
To ensure you are always up to date, you can just run `sudo util/install_dependencies.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
To ensure you are always up to date, you can just run `sudo util/qmk_install.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
You can also install things manually, but this documentation might not be always up to date with all requirements.
@@ -56,12 +62,14 @@ If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr
brew tap PX4/homebrew-px4
brew update
brew install avr-gcc@7
brew install avr-gcc@8
brew link --force avr-gcc@8
brew install dfu-programmer
brew install dfu-util
brew install gcc-arm-none-eabi
brew install avrdude
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of avr-libc can take over 20 minutes and exhibit high CPU usage.
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of `avr-gcc@8` can take over 20 minutes and exhibit high CPU usage.
## Windows with msys2 (recommended)
@@ -69,9 +77,9 @@ The best environment to use, for Windows Vista through any later version (tested
* Install msys2 by downloading it and following the instructions here: http://www.msys2.org
* Open the ``MSYS2 MingGW 64-bit`` shortcut
* Navigate to your qmk checkout. For example, if it's in the root of your c drive:
* Navigate to your QMK repository. For example, if it's in the root of your c drive:
*`$ cd /c/qmk_firmware`
* Run `util/msys2_install.sh` and follow the prompts
* Run `util/qmk_install.sh` and follow the prompts
## Windows 10 (deprecated)
These are the old instructions for Windows 10. We recommend you use [MSYS2 as outlined above](#windows-with-msys2-recommended).
@@ -121,24 +129,27 @@ If you have trouble and want to ask for help, it is useful to generate a *Win_Ch
## Docker
If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker](https://www.docker.com/products/docker), run the following command at the root of the QMK folder to build a keyboard/keymap:
If this is a bit complex for you, Docker might be the turnkey solution you need. After installing [Docker CE](https://docs.docker.com/install/#supported-platforms), run the following command from the `qmk_firmware` directory to build a keyboard/keymap:
```bash
# You'll run this every time you want to build a keymap
# modify the keymap and keyboard assignment to compile what you want
# defaults are ergodox/default
util/docker_build.sh keyboard:keymap
# For example: util/docker_build.sh ergodox_ez:steno
```
This will compile the desired keyboard/keymap and leave the resulting `.hex` or `.bin` file in the QMK directory for you to flash. If `:keymap` is omitted, the `default` keymap is used. Note that the parameter format is the same as when building with `make`.
docker run -e keymap=gwen -e keyboard=ergodox_ez --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
You can also start the script without any parameters, in which case it will ask you to input the build parameters one by one, which you may find easier to use:
```bash
util/docker_build.sh
# Reads parameters as input (leave blank for defaults)
```
On Windows Docker seems to have issues with the VOLUME tag in Dockerfile, and `$('pwd')` won't print a Windows compliant path; use full path instead, like this:
There is also support for building _and_ flashing the keyboard straight from Docker by specifying the `target` as well:
```bash
docker run -e keymap=default -e keyboard=ergodox_ez --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware
util/docker_build.sh keyboard:keymap:target
# For example: util/docker_build.sh planck/rev6:default:dfu-util
```
If you're on Linux, this should work out of the box. On Windows and macOS, it requires [Docker Machine](http://gw.tnode.com/docker/docker-machine-with-usb-support-on-windows-macos/) to be running. This is tedious to set up, so it's not recommended; use [QMK Toolbox](https://github.com/qmk/qmk_toolbox) instead.
This will compile the targeted keyboard/keymap and leave it in your QMK directory for you to flash.
!> Docker for Windows requires [Hyper-V](https://docs.microsoft.com/en-us/virtualization/hyper-v-on-windows/quick-start/enable-hyper-v) to be enabled. This means that it cannot work on versions of Windows which don't have Hyper-V, such as Windows 7, Windows 8 and **Windows 10 Home**.
## Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](getting_started_vagrant.md).
@@ -8,7 +8,7 @@ Start on the [QMK Github page](https://github.com/qmk/qmk_firmware), and you'll

If you're apart of an organization, you'll need to choose which account to fork it to. In most circumstances, you'll want to fork it to your personal account. Once your fork is completed (sometimes this takes a little while), click the "Clone or Download" button:
If you're apart of an organization, you'll need to choose which account to fork it to. In most circumstances, you'll want to fork it to your personal account. Once your fork is completed (sometimes this takes a little while), click the "Clone or Download" button:

@@ -12,11 +12,17 @@ Within the folder `users` is a directory for each user. This is a place for user
### Keyboard Project Structure
Within the folder `keyboards` and its subfolder `handwired` is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard`. Within it you'll find the following structure:
Within the folder `keyboards`, its subfolder `handwired` and its vendor and manufacture subdirectories e.g. `clueboard` is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard/2x1800`. Within it, you'll find the following structure:
*`keymaps/`: Different keymaps that can be built
*`rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `rules.mk`.
*`config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`.
*`info.json`: The file used for setting layout for QMK Configurator. See [Configurator Support](reference_configurator_support.md) for more information.
*`readme.md`: A brief overview of the keyboard.
*`<keyboardName>.h`: This file is where the keyboard layout is defined against the keyboard's switch matrix.
*`<keyboardName>.c`: This file is where you can find custom code for the keyboard.
For more information on project structure, see [QMK Keyboard Guidelines](hardware_keyboard_guidelines.md).
@@ -93,19 +93,17 @@ This enables MIDI sending and receiving with your keyboard. To enter MIDI send m
`UNICODE_ENABLE`
This allows you to send unicode symbols via`UC(<unicode>)` in your keymap. Only codes up to 0x7FFF are currently supported.
This allows you to send Unicode characters using`UC(<code point>)` in your keymap. Code points up to `0x7FFF` are supported. This covers characters for most modern languages, as well as symbols, but it doesn't cover emoji.
`UNICODEMAP_ENABLE`
This allows sending unicode symbols using `X(<unicode>)` in your keymap. Codes
up to 0xFFFFFFFF are supported, including emojis. You will need to maintain
a separate mapping table in your keymap file.
This allows you to send Unicode characters using `X(<map index>)` in your keymap. You will need to maintain a mapping table in your keymap file. All possible code points (up to `0x10FFFF`) are supported.
Known limitations:
- Under Mac OS, only codes up to 0xFFFF are supported.
- Under Linux ibus, only codes up to 0xFFFFF are supported (but anything important is still under this limit for now).
`UCIS_ENABLE`
Characters out of range supported by the OS will be ignored.
This allows you to send Unicode characters by inputting a mnemonic corresponding to the character you want to send. You will need to maintain a mapping table in your keymap file. All possible code points (up to `0x10FFFF`) are supported.
For further details, as well as limitations, see the [Unicode page](feature_unicode.md).
`BLUETOOTH_ENABLE`
@@ -117,7 +115,7 @@ This allows you output audio on the C6 pin (needs abstracting). See the [audio p
`FAUXCLICKY_ENABLE`
Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as AUDIO_ENABLE.
Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as `AUDIO_ENABLE`.
`VARIABLE_TRACE`
@@ -137,6 +135,18 @@ This enables [key lock](feature_key_lock.md). This consumes an additional 260 by
This enables split keyboard support (dual MCU like the let's split and bakingpy's boards) and includes all necessary files located at quantum/split_common
`SPLIT_TRANSPORT`
As there is no standard split communication driver for ARM-based split keyboards yet, `SPLIT_TRANSPORT = custom` must be used for these. It will prevent the standard split keyboard communication code (which is AVR-specific) from being included, allowing a custom implementation to be used.
`CUSTOM_MATRIX`
Lets you replace the default matrix scanning routine with your own code. You will need to provide your own implementations of matrix_init() and matrix_scan().
`DEBOUNCE_TYPE`
Lets you replace the default key debouncing routine with an alternative one. If `custom` you will need to provide your own implementation.
## Customizing Makefile Options on a Per-Keymap Basis
If your keymap directory has a file called `rules.mk` any options you set in that file will take precedence over other `rules.mk` options for your particular keyboard.
@@ -185,21 +185,30 @@ When you're done with the columns, start with the rows in the same process, from
As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain!
## Additional guides
If you're more of a visual learner, or want some additional tips and something more to follow along, these two visual step by step guides may be helpful:
- [BrownFox's step by step guide](https://deskthority.net/viewtopic.php?f=7&t=6050)
- [Cribbit's modern hand wiring guide](https://geekhack.org/index.php?topic=87689.0)
# Getting Some Basic Firmware Set Up
From here, you should have a working keyboard once you program a firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch.
To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - we'll be using my (Jack's) fork of TMK called QMK/Quantum. We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/).
To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - we'll be using my (Jack's) fork of TMK called QMK/Quantum. We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/) (paid) or [Visual Studio Code](https://code.visualstudio.com) (free).
The first thing we're going to do is create a new project using the script in the root directory of the firmware. In your terminal, run this command with `<project_name>` replaced by the name of your project - it'll need to be different from any other project in the `keyboards/` folder:
The first thing we're going to do is create a new keyboard. In your terminal, run this command, which will ask you some questions and generate a basic keyboard project:
```
util/new_project.sh <project_name>
./util/new_keyboard.sh
```
You'll want to navigate to the `keyboards/<project_name>/` folder by typing, like the print-out from the script specifies:
cd keyboards/<project_name>
```
cd keyboards/<project_name>
```
### `config.h`
@@ -209,7 +218,7 @@ Farther down are `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`. Change their definitio
### `<project_name>.h`
The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `KEYMAP` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix.
The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `LAYOUT` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix.
We'll dive into how this will work with the following example. Say we have a keyboard like this:
@@ -231,10 +240,10 @@ This can be described by saying the top row is 3 1u keys, and the bottom row is
└─────┴─────┘
```
The middle column is unused on the bottom row in this example. Our `KEYMAP` definition would look like this:
The middle column is unused on the bottom row in this example. Our `LAYOUT` definition would look like this:
```
#define KEYMAP( \
#define LAYOUT( \
k00, k01, k02, \
k10, k11, \
) \
@@ -256,10 +265,10 @@ Let's say that instead, we wired our keyboard like this (a fair thing to do):
└─────┴─────┘
```
This would require our `KEYMAP` definition to look like this:
This would require our `LAYOUT` definition to look like this:
```
#define KEYMAP( \
#define LAYOUT( \
k00, k01, k02, \
k10, k11, \
) \
@@ -269,7 +278,7 @@ This would require our `KEYMAP` definition to look like this:
}
```
Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `KEYMAP` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `LAYOUT` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
### `keymaps/<variant>/default.c`
@@ -291,7 +300,7 @@ This can be accomplished by using the following `keymaps` definition:
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [Keycodes](keycodes.md) - there are also a lot of aliases to condense your keymap file.
It's also important to use the `KEYMAP` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
It's also important to use the `LAYOUT` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
## Compiling Your Firmware
@@ -319,7 +328,7 @@ Carefully flip your keyboard over, open up a new text document, and try typing -
2. Check the solder joints on the diode - if the diode is loose, part of your row may register, while the other may not.
3. Check the solder joints on the columns - if your column wiring is loose, part or all of the column may not work.
4. Check the solder joints on both sides of the wires going to/from the Teensy - the wires need to be fully soldered and connect to both sides.
5. Check the <project_name>.h file for errors and incorrectly placed `KC_NO`s - if you're unsure where they should be, instead duplicate a k*xy* variable.
5. Check the `<project_name>.h` file for errors and incorrectly placed `KC_NO`s - if you're unsure where they should be, instead duplicate a k*xy* variable.
6. Check to make sure you actually compiled the firmware and flashed the Teensy correctly. Unless you got error messages in the terminal, or a pop-up during flashing, you probably did everything correctly.
If you've done all of these things, keep in mind that sometimes you might have had multiple things affecting the keyswitch, so it doesn't hurt to test the keyswitch by shorting it out at the end.
@@ -328,4 +337,4 @@ If you've done all of these things, keep in mind that sometimes you might have h
Now that you have a working board, it's time to get things in their permanent positions. I've often used liberal amounts of hot glue to secure and insulate things, so if that's your style, start spreading that stuff like butter. Otherwise, double-sided tape is always an elegant solution, and electrical tape is a distant second. Due to the nature of these builds, a lot of this part is up to you and how you planned (or didn't plan) things out.
There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](http://docs.qmk.fm) for a full feature list, and dive into the different project (Planck, Clueboard, Ergodox EZ, etc) to see how people use all of them. You can always stop by [the OLKB subreddit for help!](http://reddit.com/r/olkb)
There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](http://docs.qmk.fm) for a full feature list, and dive into the different keyboards (Planck, Clueboard, Ergodox EZ, etc) to see how people use all of them. You can always stop by [the OLKB subreddit for help!](http://reddit.com/r/olkb)
@@ -6,14 +6,26 @@ If you have not yet you should read the [Keyboard Guidelines](hardware_keyboard_
## Adding Your AVR Keyboard to QMK
QMK has a number of features to simplify working with AVR keyboards. For most keyboards you don't have to write a single line of code. To get started run the `util/new_project.sh` script:
QMK has a number of features to simplify working with AVR keyboards. For most keyboards you don't have to write a single line of code. To get started, run the `util/new_keyboard.sh` script:
To start working on things, cd into keyboards/mycoolkb,
or open the directory in your favourite text editor.
```
This will create all the files needed to support your new keyboard, and populate the settings with default values. Now you just need to customize it for your keyboard.
@@ -30,7 +42,7 @@ This is where all the custom logic for your keyboard goes. Many keyboards do not
This is the file you define your [Layout Macro(s)](feature_layouts.md) in. At minimum you should have a `#define LAYOUT` for your keyboard that looks something like this:
```
```c
#define LAYOUT( \
k00, k01, k02, \
k10, k11 \
@@ -57,7 +69,7 @@ At the top of the `config.h` you'll find USB related settings. These control how
Do change the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` lines to accurately reflect your keyboard.
```
```c
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
@@ -66,20 +78,20 @@ Do change the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` lines to accurately r
#define DESCRIPTION A custom keyboard
```
?> Note: On Windows and macOS the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` fields will be displayed in the list of USB devices. On Linux these values will not be visible in `lsusb`, since Linux takes that information from the list published by the USB-IF.
?> Note: On Windows and macOS the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` fields will be displayed in the list of USB devices. ?> On Linux these values will not be visible in lsusb by default, since Linux takes the information from the list maintained by [USB ID Repository](http://www.linux-usb.org/usb-ids.html) by default. lsusb will show the information reported by the device when executed with -v option. It is also present in kernel logs after plugging in the device.
### Keyboard Matrix Configuration
The next section of the `config.h` file deals with your keyboard's matrix. The first thing you should set is the matrix's size. This is usually, but not always, the same number of rows and columns as the physical key arrangement.
```
```c
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
```
Once you've defined the size of your matrix you need to define which pins on your MCU are connected to rows and columns. To do so simply specify the names of those pins:
```
```c
#define MATRIX_ROW_PINS { D0, D5 }
#define MATRIX_COL_PINS { F1, F0, B0 }
#define UNUSED_PINS
@@ -87,26 +99,42 @@ Once you've defined the size of your matrix you need to define which pins on you
The number of `MATRIX_ROW_PINS` entries must be the same as the number you assigned to `MATRIX_ROWS`, and likewise for `MATRIX_COL_PINS` and `MATRIX_COLS`. You do not have to specify `UNUSED_PINS`, but you can if you want to document what pins are open.
Finally, you can specify the direction your diodes point. This can be `COL2ROW`,`ROW2COL`, or `CUSTOM_MATRIX`.
Finally, you can specify the direction your diodes point. This can be `COL2ROW` or`ROW2COL`.
```
```c
#define DIODE_DIRECTION COL2ROW
```
#### Direct Pin Matrix
To configure a keyboard where each switch is connected to a separate pin and ground instead of sharing row and column pins, use `DIRECT_PINS`. The mapping defines the pins of each switch in rows and columns, from left to right. Must conform to the sizes within `MATRIX_ROWS` and `MATRIX_COLS`, use `NO_PIN` to fill in blank spaces. Overrides the behaviour of `DIODE_DIRECTION`, `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`.
```c
// #define MATRIX_ROW_PINS { D0, D5 }
// #define MATRIX_COL_PINS { F1, F0, B0 }
#define DIRECT_PINS { \
{ F1, E6, B0, B2, B3 }, \
{ F5, F0, B1, B7, D2 }, \
{ F6, F7, C7, D5, D3 }, \
{ B5, C6, B6, NO_PIN, NO_PIN } \
}
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
//#define DIODE_DIRECTION
```
### Backlight Configuration
By default QMK supports backlighting on pins `B5`, `B6`, and `B7`. If you are using one of those you can simply enable it here. For more details see the [Backlight Documentation](feature_backlight.md).
```
```c
#define BACKLIGHT_PIN B7
#define BACKLIGHT_LEVELS 3
#define BACKLIGHT_BREATHING
#define BREATHING_PERIOD 6
```
{% hint style='info' %}
You can use backlighting on any pin you like, but you will have to do more work to support that. See the [Backlight Documentation](feature_backlight.md) for more details.
{% endhint %}
?> You can use backlighting on any pin you like, but you will have to do more work to support that. See the [Backlight Documentation](feature_backlight.md) for more details.
### Other Configuration Options
@@ -120,7 +148,7 @@ You use the `rules.mk` file to tell QMK what files to build and what features to
These options tell the build system what CPU to build for. Be very careful if you change any of these settings, you can render your keyboard inoperable.
```
```make
MCU= atmega32u4
F_CPU=16000000
ARCH= AVR8
@@ -128,26 +156,26 @@ F_USB = $(F_CPU)
OPT_DEFS+= -DINTERRUPT_CONTROL_ENDPOINT
```
### Bootloader Size
### Bootloaders
The bootloader is a special section of your MCU that allows you to upgrade the code stored on the MCU. Think of it like a Rescue Partition for your keyboard. If you are using a teensy 2.0, or a device like the Ergodox EZ that uses the teensy bootloader you should set this to `512`. Most other bootloaders should be set to `4096`, but `1024` and `2048` are other possible values you may encounter.
The bootloader is a special section of your MCU that allows you to upgrade the code stored on the MCU. Think of it like a Rescue Partition for your keyboard.
@@ -14,9 +14,9 @@ QMK is used on a lot of different hardware. While support for the most common MC
Support for addressing pins on the ProMicro by their Arduino name rather than their AVR name. This needs to be better documented, if you are trying to do this and reading the code doesn't help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) and we can help you through the process.
## SSD1306 (AVR Only)
## SSD1306 OLED Driver
Support for SSD1306 based OLED displays. This needs to be better documented, if you are trying to do this and reading the code doesn't help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) and we can help you through the process.
Support for SSD1306 based OLED displays. For more information see the [OLED Driver Feature](feature_oled_driver.md) page.
## uGFX
@@ -32,4 +32,4 @@ Support for up to 2 drivers. Each driver impliments 2 charlieplex matrices to in
## IS31FL3733
Support for up to a single driver with room for expansion. Each driver can control 192 individual LEDs or 64 RGB LEDs. For more information on how to setup the driver see the [RGB Matrix](feature_rgb_matrix.md) page.
Support for up to a single driver with room for expansion. Each driver can control 192 individual LEDs or 64 RGB LEDs. For more information on how to setup the driver see the [RGB Matrix](feature_rgb_matrix.md) page.
We welcome all keyboard projects into QMK, but ask that you try to stick to a couple guidelines that help us keep things organised and consistent.
Since starting, QMK has grown by leaps and bounds thanks to people like you who contribute to creating and maintaining our community keyboards. As we've grown we've discovered some patterns that work well, and ask that you conform to them to make it easier for other people to benefit from your hard work.
## Naming Your Keyboard/Project
All names should be lowercase alphanumeric, and separated by an underscore (`_`), but not begin with one. Your directory and your `.h` and `.c` files should have exactly the same name. All folders should follow the same format. `test`, `keyboard`, and `all` are reserved by make and are not a valid name for a keyboard.
All keyboard names are in lowercase, consisting only of letters, numbers, and underscore (`_`). Names may not begin with an underscore. Forward slash (`/`) is used as a sub-folder separation character.
## `readme.md`
The names `test`, `keyboard`, and `all` are reserved for make commands and may not be used as a keyboard or subfolder name.
All projects need to have a `readme.md` file that explains what the keyboard is, who made it, where it is available, and links to more information. Please follow the [published template](documentation_templates.md#keyboard-readmemd-template).
Valid Examples:
*`412_64`
*`chimera_ortho`
*`clueboard/66/rev3`
*`planck`
*`v60_type_r`
## Sub-folders
QMK uses sub-folders both for organization and to share code between revisions of the same keyboard. You can nest folders up to 4 levels deep:
If a sub-folder has a `rules.mk` file it will be considered a compilable keyboard. It will be available in QMK Configurator and tested with `make all`. If you are using a folder to organize several keyboards from the same maker you should not have a `rules.mk` file.
Example:
Clueboard uses sub-folders for both purposes, organization and keyboard revisions.
* [`clueboard`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard) ← This is the organization folder, there's no `rules.mk` file
* [`60`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/60) ← This is a compilable keyboard, it has a `rules.mk` file
* [`66`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66) ← This is also compilable- it uses `DEFAULT_FOLDER` to specify `rev3` as the default revision
* [`rev3`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev3) ← compilable: `make clueboard/66/rev3` or `make clueboard/66`
## Keyboard Folder Structure
Your keyboard should be located in `qmk_firmware/keyboards/` and the folder name should be your keyboard's name as described in the previous section. Inside this folder should be several files:
*`readme.md`
*`info.json`
*`config.h`
*`rules.mk`
*`<keyboard_name>.c`
*`<keyboard_name>.h`
### `readme.md`
All projects need to have a `readme.md` file that explains what the keyboard is, who made it and where it's available. If applicable, it should also contain links to more information, such as the maker's website. Please follow the [published template](documentation_templates.md#keyboard-readmemd-template).
### `info.json`
This file is used by the [QMK API](https://github.com/qmk/qmk_api). It contains the information [QMK Configurator](https://config.qmk.fm/) needs to display a representation of your keyboard. You can also set metadata here. For more information see the [reference page](reference_info_json.md).
### `config.h`
All projects need to have a `config.h` file that sets things like the matrix size, product name, USB VID/PID, description and other settings. In general, use this file to set essential information and defaults for your keyboard that will always work.
### `rules.mk`
The presence of this file means that the folder is a keyboard target and can be used in `make` commands. This is where you setup the build environment for your keyboard and configure the default set of features.
### `<keyboard_name.c>`
This is where you will write custom code for your keyboard. Typically you will write code to initialize and interface with the hardware in your keyboard. If your keyboard consists of only a key matrix with no LEDs, speakers, or other auxillary hardware this file can be blank.
The following functions are typically defined in this file:
This file is used to define the matrix for your keyboard. You should define at least one C macro which translates an array into a matrix representing the physical switch matrix for your keyboard. If it's possible to build your keyboard with multiple layouts you should define additional macros.
If you have only a single layout you should call this macro `LAYOUT`.
When defining multiple layouts you should have a base layout, named `LAYOUT_all`, that supports all possible switch positions on your matrix, even if that layout is impossible to build physically. This is the macro you should use in your `default` keymap. You should then have additional keymaps named `default_<layout>` that use your other layout macros. This will make it easier for people to use the layouts you define.
Layout macro names are entirely lowercase, except for the word `LAYOUT` at the front.
As an example, if you have a 60% PCB that supports ANSI and ISO you might define the following layouts and keymaps:
| Layout Name | Keymap Name | Description |
|-------------|-------------|-------------|
| LAYOUT_all | default | A layout that supports both ISO and ANSI |
| LAYOUT_ansi | default_ansi | An ANSI layout |
| LAYOUT_iso | default_iso | An ISO layout |
## Image/Hardware Files
In an effort to keep the repo size down, we're no longer accepting images of any format in the repo, with few exceptions. Hosting them elsewhere (imgur) and linking them in the `readme.md` is the preferred method.
In an effort to keep the repo size down we're no longer accepting binary files of any format, with few exceptions. Hosting them elsewhere (such as <https://imgur.com>) and linking them in the `readme.md` is preferred.
Any sort of hardware file (plate, case, pcb) can't be stored in qmk_firmware, but we have the [qmk.fm repo](https://github.com/qmk/qmk.fm) where such files (as well as in-depth info) can be stored and viewed on [qmk.fm](http://qmk.fm). Downloadable files are stored in `/<keyboard>/` (name follows the same format as above) which are served at `http://qmk.fm/<keyboard>/`, and pages are generated from `/_pages/<keyboard>/` which are served at the same location (.md files are generated into .html files through Jekyll). Check out the `lets_split`directory for an example.
Hardware files (such as plates, cases, pcb) can be contributed to the [qmk.fm repo](https://github.com/qmk/qmk.fm) and they will be made available on [qmk.fm](http://qmk.fm). Downloadable files are stored in `/<keyboard>/` (name follows the same format as above) which are served at `http://qmk.fm/<keyboard>/`, and pages are generated from `/_pages/<keyboard>/` which are served at the same location (.md files are generated into .html files through Jekyll). Check out the `lets_split`folder for an example.
## Keyboard Defaults
@@ -32,77 +116,6 @@ If your keyboard does not have 2 shift keys you should provide a working default
As documented on [Customizing Functionality](custom_quantum_functions.md) you can define custom functions for your keyboard. Please keep in mind that your users may want to customize that behavior as well, and make it possible for them to do that. If you are providing a custom function, for example `process_record_kb()`, make sure that your function calls the `_user()` version of the call too. You should also take into account the return value of the `_user()` version, and only run your custom code if the user returns `true`.
## Keyboard Metadata
As QMK grows so does the ecosystem surrounding QMK. To make it easier for projects in that ecosystem to tie into QMK as we make changes we are developing a metadata system to expose information about keyboards in QMK.
You can create `info.json` files at every level under `qmk_firmware/keyboards/<name>` to specify this metadata. These files are combined, with more specific files overriding keys in less specific files. This means you do not need to duplicate your metadata information. For example, `qmk_firmware/keyboards/clueboard/info.json` specifies `manufacturer` and `maintainer`, while `qmk_firmware/keyboards/clueboard/66/info.json` specifies more specific information about Clueboard 66%.
### `info.json` Format
The `info.json` file is a JSON formatted dictionary with the following keys available to be set. You do not have to set all of them, merely the keys that apply to your keyboard.
*`keyboard_name`
* A free-form text string describing the keyboard.
* Example: `Clueboard 66%`
*`url`
* A URL to the keyboard's product page, [QMK.fm/keyboards](https://qmk.fm/keyboards) page, or other page describing information about the keyboard.
*`maintainer`
* GitHub username of the maintainer, or `qmk` for community maintained boards
*`width`
* Width of the board in Key Units
*`height`
* Height of the board in Key Units
*`layouts`
* Physical Layout representations. See the next section for more detail.
#### Layout Format
Within our `info.json` file the `layouts` portion of the dictionary contains several nested dictionaries. The outer layer consists of QMK layout macros, for example `LAYOUT_ansi` or `LAYOUT_iso`. Within each layout macro are keys for `width`, `height`, and `key_count`, each of which should be self-explanatory.
*`width`
* Optional: The width of the layout in Key Units
*`height`
* Optional: The height of the layout in Key Units
*`key_count`
* **Required**: The number of keys in this layout
*`layout`
* A list of Key Dictionaries describing the physical layout. See the next section for more details.
#### Key Dictionary Format
Each Key Dictionary in a layout describes the physical properties of a key. If you are familiar with the Raw Code for <http://keyboard-layout-editor.com> you will find many of the concepts the same. We re-use the same key names and layout choices wherever possible, but unlike keyboard-layout-editor each key is stateless, inheriting no properties from the keys that came before it.
All key positions and rotations are specified in relation to the top-left corner of the keyboard, and the top-left corner of each key.
*`X`
* **Required**: The absolute position of the key in the horizontal axis, in Key Units.
*`Y`
* **Required**: The absolute position of the key in the vertical axis, in Key Units.
*`W`
* The width of the key, in Key Units. Ignored if `ks` is provided. Default: `1`
*`H`
* The height of the key, in Key Units. Ignored if `ks` is provided. Default: `1`
*`R`
* How many degrees clockwise to rotate the key.
*`RX`
* The absolute position of the point to rotate the key around in the horizontal axis. Default: `x`
*`RY`
* The absolute position of the point to rotate the key around in the vertical axis. Default: `y`
*`KS`
* Key Shape: define a polygon by providing a list of points, in Key Units.
* **Important**: These are relative to the top-left of the key, not absolute.
* Example ISO Enter: `[ [0,0], [1.5,0], [1.5,2], [0.25,2], [0.25,1], [0,1], [0,0] ]`
### How is the Metadata Exposed?
This metadata is primarily used in two ways:
* To allow web-based configurators to dynamically generate UI
* To support the new `make keyboard:keymap:qmk` target, which bundles this metadata up with the firmware to allow QMK Toolbox to be smarter.
Configurator authors can see the [QMK Compiler](https://docs.compile.qmk.fm/api_docs.html) docs for more information on using the JSON API.
## Non-Production/Handwired Projects
We're happy to accept any project that uses QMK, including prototypes and handwired ones, but we have a separate `/keyboards/handwired/` folder for them, so the main `/keyboards/` folder doesn't get overcrowded. If a prototype project becomes a production project at some point in the future, we'd be happy to move it to the main `/keyboards/` folder!
| User |-------->| Key |------>| Firmware |----->| USB wire |---->| OS |
+------+ +-----+ +----------+ +----------+ |----+
+------+ +-----+ +----------+ +----------+ +----+
```
This scheme is a very simple view of what's going on, and more details follow
@@ -27,17 +27,17 @@ This usually happens with a periodic scan of key presses. This speed often is li
## 2. What the Firmware Sends
The [HID specification](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) tells what a keyboard can actually send through USB to have a chance to be properly recognised. This includes a pre-defined list of scancodes which are simple numbers from `0x00` to `0xE7`. The firmware assigns a scancode to each key of the keyboard.
The [HID specification](https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf) tells what a keyboard can actually send through USB to have a chance to be properly recognised. This includes a pre-defined list of scancodes which are simple numbers from `0x00` to `0xE7`. The firmware assigns a scancode to each key of the keyboard.
The firmware does not send actually letters or characters, but only scancodes.
Thus, by modifying the firmware, you only can modify what scancode is sent over
The firmware does not send actual letters or characters, but only scancodes.
Thus, by modifying the firmware, you can only modify what scancode is sent over
USB for a given key.
## 3. What the Operating System Does
Once the keycode reaches the operating system, a piece of software has to have
it match an actual character thanks to a keyboard layout. For example, if your
layout is set to QWERTY, a sample of the matching table is as follow:
layout is set to QWERTY, a sample of the matching table is as follows:
| keycode | character |
|---------|-----------|
@@ -55,18 +55,18 @@ As the layout is generally fixed (unless you create your own), the firmware can
## List of Characters You Can Send
Putting aside shortcuts, having a limited set of keycodes mapped to a limited layout means that **the list of characters you can assign to a given key only is the ones present in the layout**.
Putting aside shortcuts, having a limited set of keycodes mapped to a limited layout means that **the list of characters you can assign to a given key are only the ones present in the layout**.
For example, this means that if you have a QWERTY US layout, and you want to assign 1 key to produce `€` (euro currency symbol), you are unable to do so, because the QWERTY US layout does not have such mapping. You could fix that by using a QWERTY UK layout, or a QWERTY US International.
For example, this means that if you have a QWERTY US layout, and you want to assign one key to produce `€` (euro currency symbol), you are unable to do so, because the QWERTY US layout does not have such mapping. You could fix that by using a QWERTY UK layout, or a QWERTY US International.
You may wonder why a keyboard layout containing all of Unicode is not devised then? The limited number of keycode available through USB simply disallow such a thing.
You may wonder why a keyboard layout containing all of Unicode is not devised then? The limited number of keycodes available through USB simply disallows such a thing.
## How to (Maybe) Enter Unicode Characters
You can have the firmware send *sequences of keys* to use the [software Unicode Input Method](https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input) of the target operating system, thus effectively entering characters independently of the layout defined in the OS.
You can have the firmware send *sequences of keys* to use the [software Unicode Input Method](https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_input) of the target operating system, thus effectively entering characters independently of the layout defined in the OS.
Yet, it does come with multiple disadvantages:
- Tied to a specific OS a a time (need recompilation when changing OS);
- Tied to a specific OS at a time (need recompilation when changing OS);
- Within a given OS, does not work in all software;
|`void i2c_init(void);` |Initializes the I2C driver. This function should be called once before any transaction is initiated. |
|`uint8_t i2c_start(uint8_t address);` |Starts an I2C transaction. Address is the 7-bit slave address without the direction bit. |
|`uint8_t i2c_transmit(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);` |Transmit data over I2C. Address is the 7-bit slave address without the direction. Returns status of transaction. |
|`uint8_t i2c_receive(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);` |Receive data over I2C. Address is the 7-bit slave address without the direction. Saves number of bytes specified by `length` in `data` array. Returns status of transaction. |
|`uint8_t i2c_writeReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);` |Same as the `i2c_transmit` function but `regaddr` sets where in the slave the data will be written. |
|`uint8_t i2c_readReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);` |Same as the `i2c_receive` function but `regaddr` sets from where in the slave the data will be read. |
|`uint8_t i2c_stop(void);` |Ends an I2C transaction. |
### Function Return
All the above functions, except `void i2c_init(void);` return the following truth table:
|`#STM32_I2C_USE_XXX` |Enable/Disable the hardware driver XXX (each driver should be explicitly listed) |FALSE |
|`#STM32_I2C_BUSY_TIMEOUT` |Time in ms until the I2C command is aborted if no response is received |50 |
|`#STM32_I2C_XXX_IRQ_PRIORITY` |Interrupt priority for hardware driver XXX (THIS IS AN EXPERT SETTING) |10 |
|`#STM32_I2C_USE_DMA` |Enable/Disable the ability of the MCU to offload the data transfer to the DMA unit |TRUE |
|`#STM32_I2C_XXX_DMA_PRIORITY` |Priority of DMA unit for hardware driver XXX (THIS IS AN EXPERT SETTING) |1 |
Secondly, in the `halconf.h` file, `#define HAL_USE_I2C` must be set to `TRUE`. This allows ChibiOS to load its I2C driver.
Lastly, we need to assign the correct GPIO pins depending on the I2C hardware driver we want to use.
By default the I2C1 hardware driver is assumed to be used. If another hardware driver is used, `#define I2C_DRIVER I2CDX` should be added to the `config.h` file with X being the number of hardware driver used. For example is I2C3 is enabled, the `config.h` file should contain `#define I2C_DRIVER I2CD3`. This aligns the QMK I2C driver with the Chibios I2C driver.
STM32 MCUs allows a variety of pins to be configured as I2C pins depending on the hardware driver used. By default B6 and B7 are set to I2C. You can use these defines to set your i2c pins:
| `I2C1_SCL_BANK` | The bank of pins (`GPIOA`, `GPIOB`, `GPIOC`) to use for SCL | `GPIOB` |
| `I2C1_SDA_BANK` | The bank of pins (`GPIOA`, `GPIOB`, `GPIOC`) to use for SDA | `GPIOB` |
| `I2C1_SCL` | The pin number for the SCL pin (0-9) | `6` |
| `I2C1_SDA` | The pin number for the SDA pin (0-9) | `7` |
| `I2C1_BANK` (deprecated) | The bank of pins (`GPIOA`, `GPIOB`, `GPIOC`), superceded by `I2C1_SCL_BANK`, `I2C1_SDA_BANK` | `GPIOB` |
STM32 MCUs allow for different timing parameters when configuring I2C. These can be modified using the following parameters, using https://www.st.com/en/embedded-software/stsw-stm32126.html as a reference:
| Variable | Default |
|-----------------------|---------|
| `I2C1_TIMINGR_PRESC` | `15U` |
| `I2C1_TIMINGR_SCLDEL` | `4U` |
| `I2C1_TIMINGR_SDADEL` | `2U` |
| `I2C1_TIMINGR_SCLH` | `15U` |
| `I2C1_TIMINGR_SCLL` | `21U` |
STM32 MCUs allow for different "alternate function" modes when configuring GPIO pins. These are required to switch the pins used to I2C mode. See the respective datasheet for the appropriate values for your MCU.
| Variable | Default |
|---------------------|---------|
| `I2C1_SCL_PAL_MODE` | `4` |
| `I2C1_SDA_PAL_MODE` | `4` |
You can also overload the `void i2c_init(void)` function, which has a weak attribute. If you do this the configuration variables above will not be used. Please consult the datasheet of your MCU for the available GPIO configurations. The following is an example initialization function:
```C
voidi2c_init(void)
{
setPinInput(B6);// Try releasing special pins for a short time
setPinInput(B7);
wait_ms(10);// Wait for the release to happen
palSetPadMode(GPIOB,6,PAL_MODE_ALTERNATE(4)|PAL_STM32_OTYPE_OPENDRAIN|PAL_STM32_PUPDR_PULLUP);// Set B6 to I2C function
palSetPadMode(GPIOB,7,PAL_MODE_ALTERNATE(4)|PAL_STM32_OTYPE_OPENDRAIN|PAL_STM32_PUPDR_PULLUP);// Set B7 to I2C function
QMK has a GPIO control abstraction layer which is micro-controller agnostic. This is done to allow easy access to pin control across different platforms.
QMK has a GPIO control abstraction layer which is microcontroller agnostic. This is done to allow easy access to pin control across different platforms.
## Functions
@@ -12,12 +12,12 @@ The following functions can provide basic control of GPIOs and are found in `qua
|`setPinInputHigh(pin)`|Set pin as input with build in pull-up |
|`setPinInputLow(pin)` |Set pin as input with build in pull-down (Supported only on STM32)|
|`setPinOutput(pin)` |Set pin as output |
|`writePinHige(pin)` |Set pin level as high, assuming it is an output |
|`writePinHigh(pin)` |Set pin level as high, assuming it is an output |
|`writePinLow(pin)` |Set pin level as low, assuming it is an output |
|`writePin(pin, level)`|Set pin level, assuming it is an output |
|`readPin(pin)` |Returns the level of the pin |
## Advance settings
## Advanced Settings
Each micro-controller can have multiple advance settings regarding its GPIO. This abstraction layer does not limit the use of architecturespecific functions. Advance users should consult the datasheet of there desired device and include any needed libraries. For AVR the standard avr/io.h library is used and for STM32 the Chibios [PAL library](http://chibios.sourceforge.net/docs3/hal/group___p_a_l.html) is used.
Each microcontroller can have multiple advanced settings regarding its GPIO. This abstraction layer does not limit the use of architecture-specific functions. Advanced users should consult the datasheet of their desired device and include any needed libraries. For AVR, the standard avr/io.h library is used; for STM32, the ChibiOS [PAL library](http://chibios.sourceforge.net/docs3/hal/group___p_a_l.html) is used.
@@ -53,7 +53,7 @@ This is pretty straight-forward - we'll be connecting like-things to like-things
The only difference between the .hex files below is which pin is connected to RESET. You can use them on other boards as well, as long as you're aware of the pins being used. If for some reason neither of these pins are available, [create an issue](https://github.com/qmk/qmk_firmware/issues/new), and we can generate one for you!
If you're not sure what your board uses, look in the `rules.mk` file for the keyboard in QMK. The `MCU =` line will have the value you need. It may differ between different versions of the board.
@@ -113,6 +114,10 @@ Since our keyboard uses an `atmega32u4` (common), that is the chip we'll specify
|`MO(layer)` |Momentarily turn on `layer` when pressed (requires `KC_TRNS` on destination layer)|
|`OSL(layer)` |Momentarily activates `layer`until a key is pressed. See [One Shot Keys](https://docs.qmk.fm/#/feature_advanced_keycodes?id=one-shot-keys) for details. |
|`LM(layer, mod)`|Momentarily turn on `layer` (like MO) with `mod` active as well. Where `mod` is a mods_bit. Mods can be viewed [here](https://docs.qmk.fm/#/feature_advanced_keycodes?id=mod-tap). Example Implementation: `LM(LAYER_1, MOD_LALT)`|
|`LT(layer, kc)` |Turn on `layer` when held, `kc` when tapped |
|`TG(layer)`|Toggle `layer` on or off |
|`TO(layer)`|Turns on `layer` and turns off all other layers, except the default layer |
|`TT(layer)` |Normally acts like MO unless it's tapped multiple times, which toggles `layer` on |
## [Mouse Keys](feature_mouse_keys.md)
@@ -318,44 +324,44 @@ This is a reference only. Each group of keys links to the page documenting their
|`LCTL_T(kc)`|`CTL_T(kc)`|Left Control when held, `kc` when tapped |
|`RCTL_T(kc)`||Right Control when held, `kc` when tapped |
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|`RSFT_T(kc)`||Right Shift when held, `kc` when tapped |
|`LALT_T(kc)`|`ALT_T(kc)`|Left Alt when held, `kc` when tapped |
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|`LGUI_T(kc)`|`LCMD_T(kc)`, `RWIN_T(kc)`, `GUI_T(kc)`|Left GUI when held, `kc` when tapped |
|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
|`RCAG_T(kc)`||Right Control, Alt and GUI when held, `kc` when tapped |
|`ALL_T(kc)` | |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|`LCA_T(kc)`| |Left Control and Alt when held, `kc` when tapped|
|`MT(mod, kc)`| |`mod` when held, `kc` when tapped |
|`LCTL_T(kc)` |`CTL_T(kc)` |Left Control when held, `kc` when tapped |
|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
|`LALT_T(kc)` |`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
|`LGUI_T(kc)`|`LCMD_T(kc)`, `LWIN_T(kc)`, `GUI_T(kc)`, `CMD_T(kc)`, `WIN_T(kc)`|Left GUI when held, `kc` when tapped |
|`RCTL_T(kc)` | |Right Control when held, `kc` when tapped |
|`RSFT_T(kc)` | |Right Shift when held, `kc` when tapped |
|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
|`RGUI_T(kc)` |`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
|`SGUI_T(kc)` |`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped|
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
|`LCAG_T(kc)` | |Left Control, Alt and GUI when held, `kc` when tapped |
|`RCAG_T(kc)` | |Right Control, Alt and GUI when held, `kc` when tapped |
|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
|`HYPR_T(kc)` |`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
## [RGB Lighting](feature_rgblight.md)
@@ -429,18 +435,6 @@ This is a reference only. Each group of keys links to the page documenting their
The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) with the exception of `KC_NO`, `KC_TRNS` and keycodes in the `0xA5-DF` range. See below for more details.
The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07)](https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf) with the exception of `KC_NO`, `KC_TRNS` and keycodes in the `0xA5-DF` range. See below for more details.
## Letters and Numbers
@@ -97,14 +97,14 @@ The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07
@@ -6,6 +6,10 @@ These keycodes correspond to characters that are "shifted" on a standard US ANSI
Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since any modifiers specified in the keycode are ignored.
Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
QMK keymaps are defined inside a C source file. The data structure is an array of arrays. The outer array is a list of layer arrays while the inner layer array is a list of keys. Most keyboards define a `KEYMAP()` macro to help you create this array of arrays.
QMK keymaps are defined inside a C source file. The data structure is an array of arrays. The outer array is a list of layer arrays while the inner layer array is a list of keys. Most keyboards define a `LAYOUT()` macro to help you create this array of arrays.
## Keymap and Layers
@@ -119,7 +119,7 @@ The main part of this file is the `keymaps[]` definition. This is where you list
> This `fn_actions[]` interface is mostly for backward compatibility. In QMK, you don't need to use `fn_actions[]`. You can directly use `ACTION_FUNCTION(N)` or any other action code value itself normally generated by the macro in `keymaps[][MATRIX_ROWS][MATRIX_COLS]`. N in `F(N)` can only be 0 to 31. Use of the action code directly in `keymaps` unlocks this limitation.
@@ -6,13 +6,18 @@ Not sure if your keyboard can run QMK? If it's a mechanical keyboard you built y
## Overview
There are 4 main sections to this guide:
There are 7 main sections to this guide:
* [Getting Started](newbs_getting_started.md)
* [Building Your First Firmware](newbs_building_firmware.md)
* [Building Your First Firmware using the command line](newbs_building_firmware.md)
* [Building Your First Firmware using the online GUI](newbs_building_firmware_configurator.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
* [Git Best Practices](newbs_best_practices.md)
* [Learn More with these Resources](newbs_learn_more_resources.md)
This guide is focused on helping someone who has never compiled software before. It makes choices and recommendations based on that viewpoint. There are alternative methods for many of these procedures, and we support most of those alternatives. If you have any doubt about how to accomplish a task you can [ask us for guidance](getting_started_getting_help.md).
## Additional Resources
* [Thomas Baart's QMK Basics Blog](https://thomasbaart.nl/category/mechanical-keyboards/firmware/qmk/qmk-basics/) – A user-created blog covering the basics of how to use QMK Firmware, as seen from a new user's perspective.
## Or, "How I Learned to Stop Worrying and Love Git."
This document aims to instruct novices in the best ways to have a smooth experience in contributing to QMK. We will walk through the process of contributing to QMK, detailing some ways to make this task easier, and then later we'll break some things in order to teach you how to fix them.
This document assumes a few things:
1. You have a GitHub account, and have [forked the qmk_firmware repository](getting_started_github.md) to your account.
2. You've [set up your build environment](newbs_getting_started.md?id=environment-setup).
## Your fork's master: Update Often, Commit Never
It is highly recommended for QMK development, regardless of what is being done or where, to keep your `master` branch updated, but ***never*** commit to it. Instead, do all your changes in a development branch and issue pull requests from your branches when you're developing.
To reduce the chances of merge conflicts — instances where two or more users have edited the same part of a file concurrently — keep your `master` branch relatively up-to-date, and start any new developments by creating a new branch.
### Updating your master branch
To keep your `master` branch updated, it is recommended to add the QMK Firmware repository ("repo") as a remote repository in git. To do this, open your Git command line interface and enter:
Now that this is done, you can check for updates to the repo by running `git fetch upstream`. This retrieves the branches and tags — collectively referred to as "refs" — from the QMK repo, which now has the nickname `upstream`. We can now compare the data on our fork `origin` to that held by QMK.
To update your fork's master, run the following, hitting the Enter key after each line:
```
git checkout master
git fetch upstream
git pull upstream master
git push origin master
```
This switches you to your `master` branch, retrieves the refs from the QMK repo, downloads the current QMK `master` branch to your computer, and then uploads it to your fork.
### Making Changes
To make changes, create a new branch by entering:
```
git checkout -b dev_branch
git push --set-upstream origin dev_branch
```
This creates a new branch named `dev_branch`, checks it out, and then saves the new branch to your fork. The `--set-upstream` argument tells git to use your fork and the `dev_branch` branch every time you use `git push` or `git pull` from this branch. It only needs to be used on the first push; after that, you can safely use `git push` or `git pull`, without the rest of the arguments.
!> With `git push`, you can use `-u` in place of `--set-upstream`—`-u` is an alias for `--set-upstream`.
You can name your branch nearly anything you want, though it is recommended to name it something related to the changes you are going to make.
By default `git checkout -b` will base your new branch on the branch that is checked out. You can base your new branch on an existing branch that is not checked out by adding the name of the existing branch to the command:
```
git checkout -b dev_branch master
```
Now that you have a development branch, open your text editor and make whatever changes you need to make. It is recommended to make many small commits to your branch; that way, any change that causes issues can be more easily traced and undone if needed. To make your changes, edit and save any files that need to be updated, add them to Git's *staging area*, and then commit them to your branch:
```
git add path/to/updated_file
git commit -m "My commit message."
```
`git add` adds files that have been changed to Git's *staging area*, which is Git's "loading zone." This contains the changes that are going to be *committed* by `git commit`, which saves the changes to the repo. Use descriptive commit messages so you can know what was changed at a glance.
!> If you've changed a lot of files, but all the files are part of the same change, you can use `git add .` to add all the changed files that are in your current directory, rather than having to add each file individually.
### Publishing Your Changes
The last step is to push your changes to your fork. To do this, enter `git push`. Git now publishes the current state of `dev_branch` to your fork.
## Resolving Merge Conflicts
Sometimes when your work in a branch takes a long time to complete, changes that have been made by others conflict with changes you have made to your branch when you open a pull request. This is called a *merge conflict*, and is what happens when multiple people edit the same parts of the same files.
### Rebasing Your Changes
A *rebase* is Git's way of taking changes that were applied at one point, reversing them, and then applying the same changes to another point. In the case of a merge conflict, you can rebase your branch to grab the changes that were made between when you created your branch and the present time.
The `git rev-list` command entered here returns the number of commits that differ between the current branch and QMK's master branch. We run `git fetch` first to make sure we have the refs that represent the current state of the upstream repo. The output of the `git rev-list` command entered returns two numbers:
The first number represents the number of commits on the current branch since it was created, and the second number is the number of commits made to `upstream/master` since the current branch was created, and thus, the changes that are not recorded in the current branch.
Now that the current states of both the current branch and the upstream repo are known, we can start a rebase operation:
```
git rebase upstream/master
```
This tells Git to undo the commits on the current branch, and then reapply them against QMK's master branch.
```
$ git rebase upstream/master
First, rewinding head to replay your work on top of it...
Applying: Commit #1
Using index info to reconstruct a base tree...
M conflicting_file_1.txt
Falling back to patching base and 3-way merge...
Auto-merging conflicting_file_1.txt
CONFLICT (content): Merge conflict in conflicting_file_1.txt
error: Failed to merge in the changes.
hint: Use 'git am --show-current-patch' to see the failed patch
Patch failed at 0001 Commit #1
Resolve all conflicts manually, mark them as resolved with
"git add/rm <conflicted_files>", then run "git rebase --continue".
You can instead skip this commit: run "git rebase --skip".
To abort and get back to the state before "git rebase", run "git rebase --abort".
```
This tells us that we have a merge conflict, and gives the name of the file with the conflict. Open the conflicting file in your text editor, and somewhere in the file, you'll find something like this:
```
<<<<<<< HEAD
<p>For help with any issues, email us at support@webhost.us.</p>
=======
<p>Need help? Email support@webhost.us.</p>
>>>>>>> Commit #1
```
The line `<<<<<<< HEAD` marks the beginning of a merge conflict, and the `>>>>>>> Commit #1` line marks the end, with the conflicting sections separated by `=======`. The part on the `HEAD` side is from the QMK master version of the file, and the part marked with the commit message is from the current branch and commit.
Because Git tracks *changes to files* rather than the contents of the files directly, if Git can't find the text that was in the file previous to the commit that was made, it won't know how to edit the file. Re-editing the file will solve the conflict. Make your changes, and then save the file.
```
<p>Need help? Email support@webhost.us.</p>
```
Now run:
```
git add conflicting_file_1.txt
git rebase --continue
```
Git logs the changes to the conflicting file, and continues applying the commits from our branch until it reaches the end.
The [QMK Configurator](https://config.qmk.fm) is an online graphical user interface that generates QMK Firmware hex files.
?> **Please follow these steps in order.**
Watch the [Video Tutorial](https://youtu.be/7RH-1pAbjvw)
The QMK Configurator works best with Chrome/Firefox.
!> **Files from other tools such as KLE, or kbfirmware will not be compatible with QMK Configurator. Do not load them, do not import them. QMK Configurator is a DIFFERENT tool. **
## Selecting your keyboard
Click the drop down box and select the keyboard you want to create a keymap for.
?> If your keyboard has several versions, make sure you select the correct one.**
I'll say that again because it's important
!> **MAKE SURE YOU SELECT THE RIGHT VERSION!**
If your keyboard has been advertised to be powered by QMK but is not in the list, chances are a developer hasn't gotten to it yet or we haven't had a chance to merge it in yet. File an issue at [qmk_firmware](https://github.com/qmk/qmk_firmware/issues) requesting to support that particular keyboard, if there is no active [Pull Request](https://github.com/qmk/qmk_firmware/pulls?q=is%3Aopen+is%3Apr+label%3Akeyboard) for it. There are also QMK powered keyboards that are in their manufacturer's own github accounts. Double check for that as well.
## Selecting your keyboard layout
Choose the layout that best represents the keymap you want to create. Some keyboards do not have enough layouts or correct layouts defined yet. They will be supported in the future.
## Keymap Name
Call this keymap what you want.
?> If you are running into issues when compiling, it may be worth changing this name, as it may already exist in the QMK Firmware repo.
## Creating Your Keymap
Keycode Entry is accomplished in 3 ways.
1. Drag and dropping
2. Clicking on an empty spot on the layout and clicking the keycode you desire
3. Clicking on an empty spot on the layout, pressing the physical key on your keyboard.
Hover your mouse over a key and a short blurb will tell you what that keycode does. For a more verbose description please see
In the event that you can't find a layout that supports your keymap, for example three spots for spacebar, or two spots for backspace, or 2 spots for shift etc etc, Fill them ALL up.
### Example:
3 spots for spacebar: Fill them ALL with spacebar
2 spots for backspace: Fill them BOTH with backspace
2 spots for right shift: Fill them BOTH with right shift
1 spot for left shift and 1 spot for iso support: Fill them both with left shift
5 spots, but only 4 keys: Guess and check or ask someone who has done it before.
## Saving Your Keymap for Future Edits
When you're satisfied with your keymap or just want to work on it later, press the `Export Keymap` button. It will save your keymap as the name you chose above appended with .json.
You can then load this .json file in the future by pressing the `Import Keymap` button.
!> **CAUTION:** This is not the same type of .json file used for kbfirmware.com or any other tool. If you try to use this for those tools, or the .json from those tools with QMK Configurator, there is a chance your keyboard will **explode**.
## Generating your firmware file
Press the green `Compile` button.
When the compilation is done, you will be able to press the green `Download Firmware` button.
## Flashing Your Keyboard
Please refer to [Flashing Firmware](newbs_flashing.md)
## Troubleshooting
#### My .json file is not working
If the .json file was generated with QMK Configurator, congratulations you have stumbled upon a bug. File an issue at [qmk_configurator](https://github.com/qmk/qmk_configurator/issues)
If not....how did you miss my big bold message at the top saying not to use other .json files?
#### There are extra spaces in my layout? What do I do?
If you're referring to having three spots for space bar, the best course of action is to just fill them all with space bar. The same can be done for backspace and shifts
@@ -86,7 +86,7 @@ If you know what bootloader that you're using, then when compiling the firmware,
### DFU
For the DFU bootloader, when you're ready to compile and flash your firmware, open up your terminal window and run the built command:
For the DFU bootloader, when you're ready to compile and flash your firmware, open up your terminal window and run the build command:
make <my_keyboard>:<my_keymap>:dfu
@@ -131,9 +131,19 @@ If you have any issues with this, you may need to this:
sudo make <my_keyboard>:<my_keymap>:dfu
#### DFU commands
There are a number of DFU commands that you can use to flash firmware to a DFU device:
* `:dfu` - This is the normal option and waits until a DFU device is available, and then flashes the firmware. This will check every 5 seconds, to see if a DFU device has appeared.
* `:dfu-ee` - This flashes an `eep` file instead of the normal hex. This is uncommon.
* `:dfu-split-left` - This flashes the normal firmware, just like the default option (`:dfu`). However, this also flashes the "Left Side" EEPROM file for split keyboards. _This is ideal for Elite C based split keyboards._
* `:dfu-split-right` - This flashes the normal firmware, just like the default option (`:dfu`). However, this also flashes the "Right Side" EEPROM file for split keyboards. _This is ideal for Elite C based split keyboards._
### Caterina
For Arduino boards and their close (such as the SparkFun ProMicro), when you're ready to compile and flash your firmware, open up your terminal window and run the built command:
For Arduino boards and their clones (such as the SparkFun ProMicro), when you're ready to compile and flash your firmware, open up your terminal window and run the build command:
make <my_keyboard>:<my_keymap>:avrdude
@@ -199,9 +209,17 @@ If you have any issues with this, you may need to this:
sudo make <my_keyboard>:<my_keymap>:avrdude
Additionally, if you want to flash multiple boards, use the following command:
make <keyboard>:<keymap>:avrdude-loop
When you're done flashing boards, you'll need to hit Ctrl + C or whatever the correct keystroke is for your operating system to break the loop.
## HalfKay
For the PJRC devices (Teensy's), when you're ready to compile and flash your firmware, open up your terminal window and run the built command:
For the PJRC devices (Teensy's), when you're ready to compile and flash your firmware, open up your terminal window and run the build command:
make <my_keyboard>:<my_keymap>:teensy
@@ -226,12 +244,61 @@ Waiting for Teensy device...
For a majority of ARM boards (including the Proton C, Planck Rev 6, and Preonic Rev 3), when you're ready to compile and flash your firmware, open up your terminal window and run the build command:
make <my_keyboard>:<my_keymap>:dfu-util
For example, if your keymap is named "xyverz" and you're building a keymap for the Planck Revision 6 keyboard, you'll use this command and then reboot the keyboard to the bootloader (before it finishes compiling):
make planck/rev6:xyverz:dfu-util
Once the firmware finishes compiling, it will output something like this:
```
Linking: .build/planck_rev6_xyverz.elf [OK]
Creating binary load file for flashing: .build/planck_rev6_xyverz.bin [OK]
Creating load file for flashing: .build/planck_rev6_xyverz.hex [OK]
Your computer keyboard has a processor inside of it, not unlike the one inside your computer. This processor runs software that is responsible for detecting button presses and sending reports about the state of the keyboard when they are pressed or released. QMK fills the role of that software, detecting button presses and passing that information on to the host computer. When you build your custom layout you are creating the equivalent of an .exe for your keyboard.
Your computer keyboard has a processor inside of it, not unlike the one inside your computer. This processor runs software that is responsible for detecting button presses and sending reports about the state of the keyboard when buttons are pressed or released. QMK fills the role of that software, detecting button presses and passing that information on to the host computer. When you build your custom keymap, you are creating the equivalent of an executable program for your keyboard.
QMK tries to put a lot of power into your hands by making easy things easy, and hard things possible. You don't have to know how to program to create powerful layouts, you only have to follow a few simple syntax rules.
QMK tries to put a lot of power into your hands by making easy things easy, and hard things possible. You don't have to know how to program to create powerful keymaps — you only have to follow a few simple syntax rules.
# Getting Started
Before you can build keymaps you need to install some software and setup your build environment. This only has to be done one time no matter how many keyboards you want to compile firmware for.
Before you can build keymaps, you need to install some software and setup your build environment. This only has to be done once no matter how many keyboards you plan to compile firmware for.
If you would prefer a more graphical user interface approach, please consider using the online [QMK Configurator](https://config.qmk.fm). Please refer to [Building Your First Firmware using the online GUI](newbs_building_firmware_configurator.md).
## Download Software
### Text Editor
You'll need a program that can edit and save **plain text** files. If you are on Windows you can make due with Notepad, and on Linux you can use Gedit, both of which are simple but functional text editors. On macOS be careful with TextEdit.app, it will not save plain text files unless you make sure to select "Make Plain text" from the "Format" menu, or you can use another program such as Sublime Text.
You'll need a program that can edit and save **plain text** files. If you're on Windows you can make do with Notepad, and on Linux you can use gedit. Both of these are simple but functional text editors. On macOS, be careful with the default TextEditapp: it will not save plain text files unless you explicitly select _Make Plain Text_ from the _Format_ menu.
You can also download and install a dedicated text editor like [Sublime Text](https://www.sublimetext.com/) or [VS Code](https://code.visualstudio.com/). This is probably the best way to go regardless of platform, as these programs are specifically made for editing code.
?> Not sure which text editor to use? Laurence Bradford wrote [a great introduction](https://learntocodewith.me/programming/basics/text-editors/) to the subject.
### QMK Toolbox
QMK Toolbox is an optional graphical Windows and macOS program that allows you to both program and debug your custom keyboard. You will likely prefer it to easily flash your keyboard and receive the debugging messages that your keyboard will print.
QMK Toolbox is an optional graphical program for Windows and macOS that allows you to both program and debug your custom keyboard. You will likely find it invaluable for easily flashing your keyboard and viewing debug messages that it prints.
Download the files from the links below:
[Download the latest release here.](https://github.com/qmk/qmk_toolbox/releases/latest)
For Windows: "qmk_toolbox.exe" or "qmk_toolbox_install.exe" (with installer)
*For Windows: `qmk_toolbox.exe` (portable) or `qmk_toolbox_install.exe` (installer)
* For macOS: `QMK.Toolbox.app.zip` (portable) or `QMK.Toolbox.pkg` (installer)
For Mac: "QMK.Toolbox.app.zip" or "QMK.Toolbox.pkg" (with installer)
We've tried to make QMK as easy to set up as possible. You only have to prepare your Linux or Unix environment, then let QMK install the rest.
## Environment Setup
We've tried to make QMK as easy to setup as possible. You only have to prepare your Linux or Unix environment and let QMK install the rest.
?> If you haven't worked with the Linux/Unix command line before there are a few basic concepts and commands you should learn. These resources will teach you enough to work with QMK:<br>
?> If you haven't worked with the Linux/Unix command line before, there are a few basic concepts and commands you should learn. These resources will teach you enough to be able to work with QMK:<br>
[Must Know Linux Commands](https://www.guru99.com/must-know-linux-commands.html)<br>
* Follow the installation instructions on the msys2 homepage: http://www.msys2.org
* Close any open msys2 terminals, and open a new terminal
* Install git by running this command: `pacman -S git`
* Follow the installation instructions on the [MSYS2 homepage](http://www.msys2.org).
* Close any open MSYS2 terminals and open a new MSYS2 MinGW 64-bit terminal.
* Install Git by running this command: `pacman -S git`.
### macOS
You will need to install homebrew. Follow the instructions on the homebrew homepage: https://brew.sh
You will need to install Homebrew. Follow the instructions on the [Homebrew homepage](https://brew.sh).
After homebrew is installed continue with "Download QMK", following step "Setup QMK" runs a script that will install other packages.
After Homebrew is installed, continue with _Set Up QMK_. In that step you will run a script that will install other packages.
### Linux
You will need to install git. It's extremely likely you already have it, but if not one of the following commands should install it:
You will need to install Git. It's very likely that you already have it, but if not, one of the following commands should install it:
* Debian/Ubuntu/Devuan: `apt-get install git`
* Fedora/Redhat/Centos: `yum install git`
* Debian / Ubuntu / Devuan: `apt-get install git`
* Fedora / Red Hat / CentOS: `yum install git`
* Arch: `pacman -S git`
## Download QMK
?> Docker is also an option on all platforms. [Click here for details.](getting_started_build_tools.md#docker)
Once you have setup your Linux/Unix environment you are ready to download QMK. We will do this by using git to "clone" the QMK repository. Open a Terminal or MSYS2 Console window and leave it open for the remainder of this guide. Inside that window run these two commands:
## Set Up QMK
git clone https://github.com/qmk/qmk_firmware.git
cd qmk_firmware
Once you have set up your Linux/Unix environment, you are ready to download QMK. We will do this by using Git to "clone" the QMK repository. Open a Terminal or MSYS2 MinGW window and leave it open for the remainder of this guide. Inside that window run these two commands:
?> If you already know [how to use GitHub](getting_started_github.md) we recommend you create and clone your own fork instead. If you don't know what that means you can safely ignore this message.
?> If you already know [how to use GitHub](getting_started_github.md), we recommend that you create and clone your own fork instead. If you don't know what that means, you can safely ignore this message.
QMK comes with a script to help you setup the rest of what you'll need. You should run it now by typing in this command:
QMK comes with a script to help you setup the rest of what you'll need. You should run it now by typing in this command:
./util/qmk_install.sh
util/qmk_install.sh
## Test Your Build Environment
Now that your QMK build environment is setup you can build a firmware for your keyboard. Start by trying to build the default layout for your keyboard. You should be able to do that with a command in this format:
Now that your QMK build environment is setup, you can build a firmware for your keyboard. Start by trying to build the keyboard's default keymap. You should be able to do that with a command in this format:
make <keyboard>:default
For example, to build a firmware for a Clueboard 66% use:
For example, to build a firmware for a Clueboard 66% you would use:
make clueboard/66/rev3:default
When it is done you should have a lot of output that ends similar to this:
[QMK Toolbox](https://github.com/qmk/qmk_toolbox) will show messages from your keyboard if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DEBUG` keycode in your keymap, or use the [Command](feature_command.md) feature to enable debug mode.
Your keyboard will output debug information if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DEBUG` keycode in your keymap, use the [Command](feature_command.md) feature to enable debug mode, or add the following code to your keymap.
```c
voidkeyboard_post_init_user(void){
// Customise these values to desired behaviour
debug_enable=true;
debug_matrix=true;
//debug_keyboard=true;
//debug_mouse=true;
}
```
### Debugging With QMK Toolbox
For compatible platforms, [QMK Toolbox](https://github.com/qmk/qmk_toolbox) can be used to display debug messages from your keyboard.
### Debugging With hid_listen
Prefer a terminal based solution? [hid_listen](https://www.pjrc.com/teensy/hid_listen.html), provided by PJRC, can also be used to display debug messages. Prebuilt binaries for Windows,Linux,and MacOS are available.
<!-- FIXME: Describe the debugging messages here. -->
@@ -28,6 +46,54 @@ Sometimes it's useful to print debug messages from within your [custom code](cus
After that you can use a few different print functions:
*`print("string")`: Print a simple string.
*`sprintf("%s string", var)`: Print a formatted string
*`uprintf("%s string", var)`: Print a formatted string
*`dprint("string")` Print a simple string, but only when debug mode is enabled
*`dprintf("%s string", var)`: Print a formatted string, but only when debug mode is enabled
## Debug Examples
Below is a collection of real world debugging examples. For additional information, refer to [Debugging/Troubleshooting QMK](faq_debug.md).
### Which matrix position is this keypress?
When porting, or when attempting to diagnose pcb issues, it can be useful to know if a keypress is scanned correctly. To enable logging for this scenario, add the following code to your keymaps `keymap.c`
When testing performance issues, it can be useful to know the frequency at which the switch matrix is being scanned. To enable logging for this scenario, add the following code to your keymaps `config.h`
# Setting up Visual Studio Code for QMK Development
[Visual Studio Code](https://code.visualstudio.com/) (VS Code) is an open-source code editor that supports many different programming languages.
Using a full-featured editor such as VS Code provides many advantages over a plain text editor, such as:
* intelligent code completion
* convenient navigation in the code
* refactoring tools
* build automation (no need for the command-line)
* a graphical front end for GIT
* many other tools such as debugging, code formatting, showing call hierarchies etc.
The purpose of this page is to document how to set up VS Code for developing QMK Firmware.
This guide covers how to configure everything needed on Windows and Ubuntu 18.04
# Set up VS Code
Before starting, you will want to make sure that you have all of the build tools set up, and QMK Firmware cloned. Head to the the [Newbs Getting Started Guide](newbs_getting_started.md) to get things set up, if you haven't already.
## Windows
### Prerequisites
* [Git for Windows](https://git-scm.com/download/win) (This link will prompt to save/run the installer)
1. Disable all of the options but `Git LFS (Large File Support)` and `Check daily for Git for Windows updates`.
2. Set the default editor to `Use Visual Studio Code as Git's default editor`
3. Select the `Use Git from Git Bash only` option, since that's the option that you should use here.
4. For the `Choosing HTTPS transport backend`, either option should be fine.
5. Select the `Checkout as-is, commit Unix-style line endings` option. QMK Firmware uses Unix style commits.
6. For the extra options, leave the default options as is.
This software is needed for Git support in VS Code. It may be possible to not include this, but it is much simpler to just use this.
* [Git Credential Manager for Windows](https://github.com/Microsoft/Git-Credential-Manager-for-Windows/releases) (Optional)
This software provides better support for Git by providing secure storage for git credentials, MFA and personal access token generation.
This isn't strictly needed, but we would recommend it.
### Installing VS Code
1. Head to [VS Code](https://code.visualstudio.com/) and download the installer
2. Run the installer
This part is super simple. However, there is some configuration that we need to do to ensure things are configured correctly.
### Configuring VS Code
First, we need to set up IntelliSense. This isn't strictly required, but it will make your life a LOT easier. To do this, we need to create the `.vscode/c_cpp_properies.json` file in the QMK Firmware folder, You can do this all manually, but I've done most of the work already.
Grab [this file](https://gist.github.com/drashna/48e2c49ce877be592a1650f91f8473e8) and save it. You may need to edit this file, if you didn't install MSYS2 to the default location, or are using WSL/LxSS.
Once you have saved this file, you will need to reload VS Code, if it was already running.
?> You should see an `extensions.json` and `settings.json` file in the `.vscode` folder, as well.
Now, we will set up the MSYS2 window to show up in VSCode as the integrated terminal. This has a number of advantages. Mostly, you can control+click on errors and jump to those files. This makes debugging much easier. It's also nice, in that you don't have to jump to another window.
If there are settings here already, then just add everything between the first and last curly brackets.
?> If you installed MSYS2 to a different folder, then you'll need to change the path for `terminal.integrated.shell.windows` to the correct path for your system.
4. Hit Ctrl-` (grave) to bring up the terminal.
This should start the terminal in the workspace's folder (so the `qmk_firmware` folder), and then you can compile your keyboard.
## Every other Operating System
1. Head to [VS Code](https://code.visualstudio.com/) and download the installer
2. Run the installer
3. That's it
No, really, that's it. The paths needed are already included when installing the packages, and it is much better about detecting the current workspace files and parsing them for IntelliSense.
## Plugins
There are a number of extensions that you may want to install:
This installs a bunch of Git related tools that may make using Git with QMK Firmware easier.
* [EditorConfig for VS Code](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) - _[Optional]_ - Helps to keep the code to the QMK Coding Conventions.
* [Bracket Pair Colorizer 2](https://marketplace.visualstudio.com/items?itemName=CoenraadS.bracket-pair-colorizer-2) - _[Optional]_ - This color codes the brackets in your code, to make it easier to reference nested code.
* [Github Markdown Preview](https://marketplace.visualstudio.com/items?itemName=bierner.github-markdown-preview) - _[Optional]_ - Makes the markdown preview in VS Code more like GitHub's.
* [VS Live Share Extension Pack](https://marketplace.visualstudio.com/items?itemName=MS-vsliveshare.vsliveshare-pack) - _[Optional]_ - This extension allows somebody else to access your workspace (or you to access somebody else's workspace) and help out. This is great if you're having issues and need some help from somebody.
* [VIM Keymap](https://marketplace.visualstudio.com/items?itemName=GiuseppeCesarano.vim-keymap) - _[Optional]_ - For those that prefer VIM style keybindings. There are other options for this, too.
* [Travis CI Status](https://marketplace.visualstudio.com/items?itemName=felixrieseberg.vsc-travis-ci-status) - _[Optional]_ - This shows the current Travis CI status, if you have it set up.
Setting up your ARM based PCB is a little more involved than an Atmel MCU, but is easy enough. Start by using `util/new_project.sh <keyboard>` to create a new project:
Setting up your ARM based PCB is a little more involved than an Atmel MCU, but is easy enough. Start by running `util/new_keyboard.sh`:
To start working on things, cd into keyboards/mycoolkb,
or open the directory in your favourite text editor.
```
# END OF NEW ARM DOC, OLD ATMEL DOC FOLLOWS
## `/keyboards/<keyboard>/config.h`
@@ -22,6 +32,8 @@ The `MATRIX_ROW_PINS` and `MATRIX_COL_PINS` are the pins your MCU uses on each r
For the `DIODE_DIRECTION`, most hand-wiring guides will instruct you to wire the diodes in the `COL2ROW` position, but it's possible that they are in the other - people coming from EasyAVR often use `ROW2COL`. Nothing will function if this is incorrect.
To configure a keyboard where each switch is connected to a separate pin and ground instead of sharing row and column pins, use `DIRECT_PINS`. The mapping defines the pins of each switch in rows and columns, from left to right. Must conform to the sizes within `MATRIX_ROWS` and `MATRIX_COLS`, use `NO_PIN` to fill in blank spaces. Overrides the behaviour of `DIODE_DIRECTION`, `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`.
`BACKLIGHT_PIN` is the pin that your PWM-controlled backlight (if one exists) is hooked-up to. Currently only B5, B6, and B7 are supported.
`BACKLIGHT_BREATHING` is a fancier backlight feature that adds breathing/pulsing/fading effects to the backlight. It uses the same timer as the normal backlight. These breathing effects must be called by code in your keymap.
@@ -54,10 +66,10 @@ This is where all of the custom logic for your keyboard goes - you may not need
## `/keyboards/<keyboard>/<keyboard>.h`
Here is where you can (optionally) define your `KEYMAP` function to remap your matrix into a more readable format. With ortholinear boards, this isn't always necessary, but it can help to accommodate the dead spots on your matrix, where there are keys that take up more than one space (2u, staggering, 6.25u, etc). The example shows the difference between the physical keys, and the matrix design:
Here is where you can (optionally) define your `LAYOUT` function to remap your matrix into a more readable format. With ortholinear boards, this isn't always necessary, but it can help to accommodate the dead spots on your matrix, where there are keys that take up more than one space (2u, staggering, 6.25u, etc). The example shows the difference between the physical keys, and the matrix design:
If a board currently supported in QMK uses a Pro Micro (or compatible board) and you want to use the Proton C, you can generate the firmware by appending `CONVERT_TO_PROTON_C=yes` (or `CTPC=yes`) to your make argument, like this:
make 40percentclub/mf68:default CTPC=yes
You can add the same argument to your keymap's `rules.mk`, which will accomplish the same thing.
This exposes the `CONVERT_TO_PROTON_C` flag that you can use in your code with `#ifdef`s, like this:
#ifdef CONVERT_TO_PROTON_C
// Proton C code
#else
// Pro Micro code
#endif
Before being able to compile, you may get some errors about `PORTB/DDRB`, etc not being defined, so you'll need to convert the keyboard's code to use the [GPIO Controls](internals_gpio_control.md) that will work for both ARM and AVR. This shouldn't affect the AVR builds at all.
The Proton C only has one on-board LED (C13), and by default, the TXLED (D5) is mapped to it. If you want the RXLED (B0) mapped to it instead, add this like to your `config.h`:
Quantum keycodes allow for easier customisation of your keymap than the basic ones provide, without having to define custom actions.
Quantum keycodes allow for easier customization of your keymap than the basic ones provide, without having to define custom actions.
All keycodes within quantum are numbers between `0x0000` and `0xFFFF`. Within your `keymap.c` it may look like you have functions and other special cases, but ultimately the C preprocessor will translate those into a single 4 byte integer. QMK has reserved `0x0000` through `0x00FF` for standard keycodes. These are keycodes such as `KC_A`, `KC_1`, and `KC_LCTL`, which are basic keys defined in the USB HID specification.
@@ -8,15 +8,21 @@ On this page we have documented keycodes between `0x00FF` and `0xFFFF` which are
# List of Useful Core Functions To Make Your Keyboard Better
There are a lot of hidden functions in QMK that are incredible useful, or may add a bit of functionality that you've been wanting. Functions that are specific to certain features are not included here, as those will be on their respective feature page.
There are a lot of hidden functions in QMK that are incredible useful, or may add a bit of functionality that you've been wanting. Functions that are specific to certain features are not included here, as those will be on their respective feature page.
## (OLKB) Tri Layers
There are actually separate functions that you can use there, depending on what you're after.
There are actually separate functions that you can use there, depending on what you're after.
The first is the `update_tri_layer(x, y, z)` function. This function check to see if layers `x` and `y` are both on. If they are both on, then it runs on layer `z`. Otherwise, if both `x` and `y` are not both on (either only one is, or neither is), then it runs off layer `z`.
### `update_tri_layer(x, y, z)`
This function is useful if you want to create specific keys that have this functionality, but other layer keycodes won't do this.
The first is the `update_tri_layer(x, y, z)` function. This function check to see if layers `x` and `y` are both on. If they are both on, then it runs on layer `z`. Otherwise, if both `x` and `y` are not both on (either only one is, or neither is), then it runs off layer `z`.
The other function is `update_tri_layer_state(state, x, y, z)`. This function is meant to be called from they [`layer_state_set_*` functions](custom_quantum_functions.md#layer-change-code). This means that any time that you use a keycode to change the layer, this will be checked. So you could use `LT(layer, kc)` to change the layer and it will trigger the same layer check.
This function is useful if you want to create specific keys that have this functionality, but other layer keycodes won't do this.
The caveat to this method is that you cannot access the `z` layer without having `x` and `y` layers on, since if you try to activate just layer `z`, it will run this code and turn off layer `z` before you could use it.
The other function is `update_tri_layer_state(state, x, y, z)`. This function is meant to be called from they [`layer_state_set_*` functions](custom_quantum_functions.md#layer-change-code). This means that any time that you use a keycode to change the layer, this will be checked. So you could use `LT(layer, kc)` to change the layer and it will trigger the same layer check.
The caveat to this method is that you cannot access the `z` layer without having `x` and `y` layers on, since if you try to activate just layer `z`, it will run this code and turn off layer `z` before you could use it.
Alternatively, you don't have to immediately "return" the value. This is useful if you want to add multiple tri layers, or if you want to add additional effects.
Do you want to set the default layer, so that it's retained even after you unplug the board? If so, this is the function for you.
Do you want to set the default layer, so that it's retained even after you unplug the board? If so, this is the function for you.
To use this, you would use `set_single_persistent_default_layer(layer)`. If you have a name defined for your layer, you can use that instead (such as _QWERTY, _DVORAK or _COLEMAK).
To use this, you would use `set_single_persistent_default_layer(layer)`. If you have a name defined for your layer, you can use that instead (such as _QWERTY, _DVORAK or _COLEMAK).
This will set the default layer, update the persistent settings, and play a tune if you have [Audio](feature_audio.md) enabled on your board, and the default layer sounds set.
This will set the default layer, update the persistent settings, and play a tune if you have [Audio](feature_audio.md) enabled on your board, and the default layer sounds set.
To configure the default layer sounds, you would want to define this in your `config.h` file, like this:
To configure the default layer sounds, you would want to define this in your `config.h` file, like this:
@@ -36,13 +87,33 @@ To configure the default layer sounds, you would want to define this in your `co
## Reseting the keyboard
There is the `RESET` quantum keycode that you can use. But if you want to reset the board as part of a macro, rather than hitting a key separately, you can do that.
There is the `RESET` quantum keycode that you can use. But if you want to reset the board as part of a macro, rather than hitting a key separately, you can do that.
And to do so, add `reset_keyboard()` to your function or macro, and this will reset to bootloader.
## Wiping the EEPROM (Persistent Storage)
If you're having issues with Audio, RGB Underglow, backlighting or keys acting weird, then you can reset the EEPROM (persistent setting storage). Bootmagic is one way to do this, but if that isn't enabled, then you can use a custom macro to do so.
If you're having issues with Audio, RGB Underglow, backlighting or keys acting weird, then you can reset the EEPROM (persistent setting storage). Bootmagic is one way to do this, but if that isn't enabled, then you can use a custom macro to do so.
To wipe the EEPROM, run `eeconfig_init()` from your function or macro to reset most of the settings to default.
To wipe the EEPROM, run `eeconfig_init()` from your function or macro to reset most of the settings to default.
## Tap random key
If you want to send a random character to the host computer, you can use the `tap_random_base64()` function. This [pseudorandomly](https://en.wikipedia.org/wiki/Pseudorandom_number_generator) selects a number between 0 and 63, and then sends a key press based on that selection. (0–25 is `A`–`Z`, 26–51 is `a`–`z`, 52–61 is `0`–`9`, 62 is `+` and 63 is `/`).
?> Needless to say, but this is _not_ a cryptographically secure method of generating random Base64 keys or passwords.
## Software Timers
It's possible to start timers and read values for time-specific events. Here's an example:
This page covers how to properly support keyboards in the [QMK Configurator](https://config.qmk.fm/).
## How the Configurator Understands Keyboards
To understand how the Configurator understands keyboards, first one must understand layout macros. For this exercise, we're going to imagine a 17-key numpad PCB, which we're going to call `numpad`.
```
┌───┬───┬───┬───┐
│NLk│ / │ * │ - │
├───┼───┼───┼───┤
│7 │8 │9 │ + │
├───┼───┼───┤ │
│4 │5 │6 │ │
├───┼───┼───┼───┤
│1 │2 │3 │Ent│
├───┴───┼───┤ │
│0 │ . │ │
└───────┴───┴───┘
```
?> For more on layout macros, see [Understanding QMK: Matrix Scanning](understanding_qmk.md?id=matrix-scanning) and [Understanding QMK: Matrix to Physical Layout Map](understanding_qmk.md?id=matrix-to-physical-layout-map).
The Configurator's API reads the keyboard's `.h` file from `qmk_firmware/keyboards/<keyboard>/<keyboard>.h`. For our numpad, this file would be `qmk_firmware/keyboards/numpad/numpad.h`:
```c
#pragma once
#define LAYOUT( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, \
k30, k31, k32, k33, \
k40, k42 \
) { \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, KC_NO }, \
{ k30, k31, k32, k33 }, \
{ k40, KC_NO, k42, KC_NO } \
}
```
QMK uses `KC_NO` to designate places in the switch matrix where there is no switch. Sometimes, `XXX`, `___` or `____` are used as shorthand to make this section easier to read if it needs to be debugged. This is usually defined near the beginning of the `.h` file:
```c
#pragma once
#define XXX KC_NO
#define LAYOUT( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, \
k30, k31, k32, k33, \
k40, k42 \
) { \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, XXX }, \
{ k30, k31, k32, k33 }, \
{ k40, XXX, k42, XXX } \
}
```
!> This usage differs from that of keymap macros, which almost always use `XXXXXXX` (seven capital X's) for `KC_NO` and `_______` (seven underscores) for `KC_TRNS`.
!> To prevent user confusion, using `KC_NO` is preferred.
The layout macro tells the Configurator that our keyboard has 17 keys, arranged in five rows of four columns each. Our switch positions are named `k<row><column>`, counting from 0. The names themselves actually don't matter, as long as they match between the top section, which receives the keycodes from the keymap, and the bottom half which designates where each key is in the matrix.
To display our keyboard in a way that resembles the physical keyboard, we need to build a JSON file that tells the Configurator how to tie the physical locations and sizes of our keys to our switch matrix.
## Building the JSON file
To build the JSON file, the easiest way is to build the layout in [Keyboard Layout Editor](http://www.keyboard-layout-editor.com/) ("KLE"), from which we'll feed the Raw Data into a QMK tool that converts this data into a JSON the Configurator will read and use. Since KLE opens by default with a numpad layout, we're just going to remove the Getting Started instructions, and use what's left.
Once the layout is as desired, move to the Raw Data tab in KLE, and copy the contents:
```
["Num Lock","/","*","-"],
["7\nHome","8\n↑","9\nPgUp",{h:2},"+"],
["4\n←","5","6\n→"],
["1\nEnd","2\n↓","3\nPgDn",{h:2},"Enter"],
[{w:2},"0\nIns",".\nDel"]
```
To convert this data into our JSON, go to the [QMK KLE-JSON Converter](https://qmk.fm/converter/), paste the Raw Data into the Input field, and click the Convert button. After a moment, our JSON data will appear in the Output field. Copy the contents to a new text document, and name the document `info.json`, saving it in the same folder that contains `numpad.h`.
Use the `keyboard_name` object to set the name of the keyboard. For instruction purposes, we will put each key's object on its own line. This is only to make the file more human-readable, and does not affect the Configurator's functionality.
```json
{
"keyboard_name":"Numpad",
"url":"",
"maintainer":"qmk",
"tags":{
"form_factor":"numpad"
},
"width":4,
"height":5,
"layouts":{
"LAYOUT":{
"layout":[
{"label":"Num Lock","x":0,"y":0},
{"label":"/","x":1,"y":0},
{"label":"*","x":2,"y":0},
{"label":"-","x":3,"y":0},
{"label":"7","x":0,"y":1},
{"label":"8","x":1,"y":1},
{"label":"9","x":2,"y":1},
{"label":"+","x":3,"y":1,"h":2},
{"label":"4","x":0,"y":2},
{"label":"5","x":1,"y":2},
{"label":"6","x":2,"y":2},
{"label":"1","x":0,"y":3},
{"label":"2","x":1,"y":3},
{"label":"3","x":2,"y":3},
{"label":"Enter","x":3,"y":3,"h":2},
{"label":"0","x":0,"y":4,"w":2},
{"label":".","x":2,"y":4}
]
}
}
}
```
The `layouts` object contains the data that represents the physical layout of the keyboard. It has an object `LAYOUT`, which needs to match the name of our layout macro from `numpad.h`. The `LAYOUT` object itself has an object named `layout`, which contains one JSON object for each physical key on our keyboard, formatted as follows:
```
┌ The name of the key. Not displayed in the Configurator.
│ ┌ The key's X-axis location, in key units from the
│ │ keyboard's left edge.
│ │ ┌ The key's Y-axis location, in key units from
│ │ │ the keyboard's top (rear-facing) edge.
↓ ↓ ↓
{"label":"Num Lock", "x":0, "y":0},
```
Some objects will also have `"w"` and `"h"` keys, which represent a key's width and height, respectively.
?> For more on the `info.json` files, see [QMK Keyboard Guidelines: Keyboard Metadata](hardware_keyboard_guidelines.md?id=keyboard-metadata)
## How the Configurator Programs Keys
The Configurator's API uses the layout macro and the JSON file we've given it to create a visual representation of the keyboard that has each visual object tied to a specific key, in sequence:
key in layout macro | JSON object used
:---: | :----
k00 | {"label":"Num Lock", "x":0, "y":0}
k01 | {"label":"/", "x":1, "y":0}
k02 | {"label":"*", "x":2, "y":0}
k03 | {"label":"-", "x":3, "y":0}
k10 | {"label":"7", "x":0, "y":1}
k11 | {"label":"8", "x":1, "y":1}
k12 | {"label":"9", "x":2, "y":1}
k13 | {"label":"+", "x":3, "y":1, "h":2}
k20 | {"label":"4", "x":0, "y":2}
k21 | {"label":"5", "x":1, "y":2}
k22 | {"label":"6", "x":2, "y":2}
k30 | {"label":"1", "x":0, "y":3}
k31 | {"label":"2", "x":1, "y":3}
k32 | {"label":"3", "x":2, "y":3}
k33 | {"label":"Enter", "x":3, "y":3, "h":2}
k40 | {"label":"0", "x":0, "y":4, "w":2}
k42 | {"label":".", "x":2, "y":4}
When a user selects the top-left key in the Configurator, and assigns Num Lock to it, the Configurator builds a keymap file with `KC_NLCK` as the first key, and so on as the keymap is built. The `label` keys are not used; they are only for the user's reference in identifying specific keys when debugging the `info.json` file.
## Issues and Hazards
Currently, the Configurator does not support key rotation or non-rectangular key shapes like ISO Enter. Additionally, keys that are vertically-offset from their "row" — the arrow keys on 1800-layouts like the [TKC1800](https://github.com/qmk/qmk_firmware/tree/4ac48a61a66206beaf2fdd5f2939d8bbedd0004c/keyboards/tkc1800/) being a prominent example — confuse the KLE-to-JSON Converter, if not adjusted for by the contributor of the `info.json` file.
### Workarounds
#### Non-rectangular keys
For ISO Enter keys, QMK custom is to display it as a rectangular key, 1.25u wide and 2u high, aligned so its right edge is aligned with the right edge of the alphanumeric key block.

*A 60% keyboard in standard ISO layout, as rendered by QMK Configurator.*
#### Vertically-offset keys
For vertically-offset keys, place them in KLE as if they were not offset, then edit the Y-values as needed in the converted JSON file

*An 1800-layout keyboard as rendered in Keyboard Layout Editor, without the vertical offset applied to the arrow keys.*

*A Unix diff file, showing the changes needed to vertically-offset the arrow keys in our keyboard's JSON file.*
@@ -128,7 +128,7 @@ The standard Deutsche (German) keyboard layout. Named for the first 6 letters on
The term for pressing a key while a key is already held down. Variants include 2KRO, 6KRO, and NKRO.
## Scancode
A 1 byte number that is sent as part of a HID report over USB that represents a single key. These numbers are documented in the [HID Usage Tables](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) published by the [USB-IF](http://www.usb.org/).
A 1 byte number that is sent as part of a HID report over USB that represents a single key. These numbers are documented in the [HID Usage Tables](https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf) published by the [USB-IF](http://www.usb.org/).
## Space Cadet Shift
A special set of shift keys which allow you to type various types of braces by tapping the left or right shift one or more times.
This file is used by the [QMK API](https://github.com/qmk/qmk_api). It contains the information [QMK Configurator](https://config.qmk.fm/) needs to display a representation of your keyboard. You can also set metadata here.
You can create `info.json` files at every level under `qmk_firmware/keyboards/<name>` to specify this metadata. These files are combined, with more specific files overriding keys in less specific files. This means you do not need to duplicate your metadata information. For example, `qmk_firmware/keyboards/clueboard/info.json` specifies `manufacturer` and `maintainer`, while `qmk_firmware/keyboards/clueboard/66/info.json` specifies more specific information about Clueboard 66%.
## `info.json` Format
The `info.json` file is a JSON formatted dictionary with the following keys available to be set. You do not have to set all of them, merely the keys that apply to your keyboard.
*`keyboard_name`
* A free-form text string describing the keyboard.
* Example: `Clueboard 66%`
*`url`
* A URL to the keyboard's product page, [QMK.fm/keyboards](https://qmk.fm/keyboards) page, or other page describing information about the keyboard.
*`maintainer`
* GitHub username of the maintainer, or `qmk` for community maintained boards
*`width`
* Width of the board in Key Units
*`height`
* Height of the board in Key Units
*`layouts`
* Physical Layout representations. See the next section for more detail.
### Layout Format
Within our `info.json` file the `layouts` portion of the dictionary contains several nested dictionaries. The outer layer consists of QMK layout macros, for example `LAYOUT_ansi` or `LAYOUT_iso`. Within each layout macro are keys for `width`, `height`, and `key_count`, each of which should be self-explanatory.
*`width`
* Optional: The width of the layout in Key Units
*`height`
* Optional: The height of the layout in Key Units
*`key_count`
* **Required**: The number of keys in this layout
*`layout`
* A list of Key Dictionaries describing the physical layout. See the next section for more details.
### Key Dictionary Format
Each Key Dictionary in a layout describes the physical properties of a key. If you are familiar with the Raw Code for <http://keyboard-layout-editor.com> you will find many of the concepts the same. We re-use the same key names and layout choices wherever possible, but unlike keyboard-layout-editor each key is stateless, inheriting no properties from the keys that came before it.
All key positions and rotations are specified in relation to the top-left corner of the keyboard, and the top-left corner of each key.
*`x`
* **Required**: The absolute position of the key in the horizontal axis, in Key Units.
*`y`
* **Required**: The absolute position of the key in the vertical axis, in Key Units.
*`w`
* The width of the key, in Key Units. Ignored if `ks` is provided. Default: `1`
*`h`
* The height of the key, in Key Units. Ignored if `ks` is provided. Default: `1`
*`r`
* How many degrees clockwise to rotate the key.
*`rx`
* The absolute position of the point to rotate the key around in the horizontal axis. Default: `x`
*`ry`
* The absolute position of the point to rotate the key around in the vertical axis. Default: `y`
*`ks`
* Key Shape: define a polygon by providing a list of points, in Key Units.
* **Important**: These are relative to the top-left of the key, not absolute.
* Example ISO Enter: `[ [0,0], [1.5,0], [1.5,2], [0.25,2], [0.25,1], [0,1], [0,0] ]`
*`label`
* What to name this position in the matrix.
* This should usually be the same name as what is silkscreened on the PCB at this location.
## How is the Metadata Exposed?
This metadata is primarily used in two ways:
* To allow web-based configurators to dynamically generate UI
* To support the new `make keyboard:keymap:qmk` target, which bundles this metadata up with the firmware to allow QMK Toolbox to be smarter.
Configurator authors can see the [QMK Compiler](https://docs.api.qmk.fm/using-the-api) docs for more information on using the JSON API.
If you need help with something, the best place to get quick support is going to be on our [Discord Server](https://discord.gg/Uq7gcHh). There is usually somebody online, and there are a bunch of very helpful people there.
Don't forget to read our [Code of Conduct](https://qmk.fm/coc/).
## Help! I don't know where to start!
If this is the case, then you should start with our [Newbs Guide](https://docs.qmk.fm/#/newbs). There is a lot of great info there, and that should cover everything you need to get started.
If that's an issue, hop onto the [QMK Configurator](https://config.qmk.fm), as that will handle a majority of what you need there.
## Help! I'm having issues flashing!
First, head to the [Compiling/Flashing FAQ Page](https://docs.qmk.fm/#/faq_build). There is a good deal of info there, and you'll find a bunch of solutions to common issues there.
## Help, I have an issue that isn't covered by the links above
Okay, that's fine. Then please check the [open issues in our GitHub](https://github.com/qmk/qmk_firmware/issues) to see if somebody is experiencing the same thing (make sure it's not just similar, but actually the same).
If you can't find anything, then please open a [new issue](https://github.com/qmk/qmk_firmware/issues/new)!
## What if I found a bug?
Then please open an [issue](https://github.com/qmk/qmk_firmware/issues/new), and if you know how to fix it, open up a Pull Request on GitHub with the fix.
## But `git` and `GitHub` are intimidating!
Don't worry, we have some pretty nice [Guidelines](https://docs.qmk.fm/#/newbs_best_practices) on how to start using `git` and GitHub to make things easier to develop.
Additionally, you can find additional `git` and GitHub related links [here](https://docs.qmk.fm/#/newbs_learn_more_resources).
## I have a Keyboard that I want to add support for
Awesome! Open up a Pull Request for it. We'll review the code, and merge it!
### What if I want to do brand it with `QMK`?
That's amazing! We would love to assist you with that!
In fact, we have a [whole page](https://qmk.fm/powered/) dedicated to adding QMK Branding to your page and keyboard. This covers pretty much everything you need (knowledge and images) to officially support QMK.
If you have any questions about this, open an issue or head to [Discord](https://discord.gg/Uq7gcHh).
@@ -12,7 +12,7 @@ You can think of QMK as no different from any other computer program. It is star
The reason for this is the different platforms that QMK supports. The most common platform is `lufa`, which runs on AVR processors such at the atmega32u4. We also support `chibios` and `vusb`.
We'll focus on AVR processors for the moment, which use the `lufa` platform. You can find the `main()` function in [tmk_core/protocol/lufa/lufa.c](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/tmk_core/protocol/lufa/lufa.c#L1019). If you browse through that function you'll find that it initializes any hardware that has been configured (including USB to the host) and then it starts the core part of the program with a [`while(1)`](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/tmk_core/protocol/lufa/lufa.c#L1060). This is [The Main Loop](#the-main-loop).
We'll focus on AVR processors for the moment, which use the `lufa` platform. You can find the `main()` function in [tmk_core/protocol/lufa/lufa.c](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/tmk_core/protocol/lufa/lufa.c#L1028). If you browse through that function you'll find that it initializes any hardware that has been configured (including USB to the host) and then it starts the core part of the program with a [`while(1)`](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/tmk_core/protocol/lufa/lufa.c#L1069). This is [The Main Loop](#the-main-loop).
## The Main Loop
@@ -22,7 +22,7 @@ This section of code is called "The Main Loop" because it's responsible for loop
keyboard_task();
```
This is where all the keyboard specific functionality is dispatched. The source code for `keyboard_task()` can be found in [tmk_core/common/keyboard.c](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/tmk_core/common/keyboard.c#L206), and it is responsible for detecting changes in the matrix and turning status LED's on and off.
This is where all the keyboard specific functionality is dispatched. The source code for `keyboard_task()` can be found in [tmk_core/common/keyboard.c](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/tmk_core/common/keyboard.c#L216), and it is responsible for detecting changes in the matrix and turning status LED's on and off.
Within `keyboard_task()` you'll find code to handle:
@@ -57,10 +57,10 @@ Matrix Scanning runs many times per second. The exact rate varies but typically
Once we know the state of every switch on our keyboard we have to map that to a keycode. In QMK this is done by making use of C macros to allow us to separate the definition of the physical layout from the definition of keycodes.
At the keyboard level we define a C macro (typically named `KEYMAP()`) which maps our keyboard's matrix to physical keys. Sometimes the matrix does not have a switch in every location, and we can use this macro to pre-populate those with KC_NO, making the keymap definition easier to work with. Here's an example `KEYMAP()` macro for a numpad:
At the keyboard level we define a C macro (typically named `LAYOUT()`) which maps our keyboard's matrix to physical keys. Sometimes the matrix does not have a switch in every location, and we can use this macro to pre-populate those with KC_NO, making the keymap definition easier to work with. Here's an example `LAYOUT()` macro for a numpad:
```c
#define KEYMAP( \
#define LAYOUT( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, \
@@ -75,17 +75,17 @@ At the keyboard level we define a C macro (typically named `KEYMAP()`) which map
}
```
Notice how the second block of our `KEYMAP()` macro matches the Matrix Scanning array above? This macro is what will map the matrix scanning array to keycodes. However, if you look at a 17 key numpad you'll notice that it has 3 places where the matrix could have a switch but doesn't, due to larger keys. We have populated those spaces with `KC_NO` so that our keymap definition doesn't have to.
Notice how the second block of our `LAYOUT()` macro matches the Matrix Scanning array above? This macro is what will map the matrix scanning array to keycodes. However, if you look at a 17 key numpad you'll notice that it has 3 places where the matrix could have a switch but doesn't, due to larger keys. We have populated those spaces with `KC_NO` so that our keymap definition doesn't have to.
You can also use this macro to handle unusual matrix layouts, for example the [Clueboard rev 2](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/keyboards/clueboard/66/rev2/rev2.h). Explaining that is outside the scope of this document.
You can also use this macro to handle unusual matrix layouts, for example the [Clueboard rev 2](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/keyboards/clueboard/66/rev2/rev2.h). Explaining that is outside the scope of this document.
##### Keycode Assignment
At the keymap level we make use of our `KEYMAP()` macro above to map keycodes to physical locations to matrix locations. It looks like this:
At the keymap level we make use of our `LAYOUT()` macro above to map keycodes to physical locations to matrix locations. It looks like this:
Notice how all of these arguments match up with the first half of the `KEYMAP()` macro from the last section? This is how we take a keycode and map it to our Matrix Scan from earlier.
Notice how all of these arguments match up with the first half of the `LAYOUT()` macro from the last section? This is how we take a keycode and map it to our Matrix Scan from earlier.
##### State Change Detection
@@ -130,31 +130,35 @@ Comparing against our keymap we can see that the pressed key is KC_NLCK. From he
##### Process Record
The `process_record()` function itself is deceptively simple, but hidden within is a gateway to overriding functionality at various levels of QMK. The chain of events is listed below, using cluecard whenever we need to look at the keyboard/keymap level functions. Depending on options set in rule.mk or elsewhere, only a subset of the functions below will be included in final firmware.
The `process_record()` function itself is deceptively simple, but hidden within is a gateway to overriding functionality at various levels of QMK. The chain of events is listed below, using cluecard whenever we need to look at the keyboard/keymap level functions. Depending on options set in `rules.mk` or elsewhere, only a subset of the functions below will be included in final firmware.
* [Identify and process quantum specific keycodes](https://github.com/qmk/qmk_firmware/blob/661ca4440cc42f3b60697e98985c44b0571ccfc1/quantum/quantum.c#L287)
* [Identify and process Quantum-specific keycodes](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/quantum/quantum.c#L291)
At any step during this chain of events a function (such as `process_record_kb()`) can `return false` to halt all further processing.
The kerpleplork was intermittently failing with error code 23. The root cause was the fronzlebop setting, which causes the kerpleplork to activate every N iterations.
Limited experimentation on the devices I have available shows that 7 is high enough to avoid confusing the kerpleplork, but I'd like to get some feedback from people with ARM devices to be sure.
case RGB_LYR: // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>underglow<6F><77>Ϊ<EFBFBD><CEAA>ָʾ<D6B8><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD>á<EFBFBD>
case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD>RGB<47><42><EFBFBD><EFBFBD> (see quantum_keycodes.h, L400 <20><><EFBFBD>Բο<D4B2>)
if (record->event.pressed) { //<2F><><EFBFBD><EFBFBD>ʧ<EFBFBD>ܲ<EFBFBD>ָʾ<D6B8><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (user_config.rgb_layer_change) { // <20><><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9>ʱ
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