* Specify hex as the default FIRMWARE_FORMAT which is copied to qmk_firmware root folder
* Specify hex as the default FIRMWARE_FORMAT which is copied to qmk_firmware root folder
Co-authored-by: sadkins <sadkins@iMac-Pro.local>
* use XXX for KC_NO in hex4b.h
* add matrix diagram to hex4b.h
* rename LAYOUT to LAYOUT_all
* remove reference to KBFirmware JSON Parser
* info.json: add line breaks between rows
* rename LAYOUT_all to LAYOUT_split_bs
- LAYOUT alias for backward compatibility
- LAYOUT_all alias to signify support for every matrix position
* add LAYOUT_2u_bs
* add LAYOUT_tsangan_split_bs
* add LAYOUT_tsangan_2u_bs
* info.json: remove meta key
* use XXX for KC_NO in rev1.h
* add matrix diagram to rev1.h
* remove reference to KBFirmware JSON Parser from rev1.h
* use XXX for KC_NO in rev2.h
* add matrix diagram to rev2.h
* add LAYOUT_60_ansi and LAYOUT_60_iso
* enable Community Layout support
* update info.json metadata
- specify keyboard revision in keyboard_name
- use GitHub username in maintainer field
* remove reference to KBFirmware JSON Parser from main rules.mk
* add LAYOUT_numpad_6x4
* tidy-up info.json data
* use GitHub account name for maintainer field
* remove meta key
* add matrix diagram to delphine.h
* update Community Layout support
* add layout variants with 2.75u Right Shift
* move layout alias to info.json
* match info.json labels to matrix positions
Edits the label keys in info.json to match the matrix position identifiers in adelais.h.
* info.json: add line breaks between keyboard rows
* info.json: use GitHub username in maintainer field
* Initial compatibility with bm80
* move files to kprepublic directory, see #12159
* fix pin assignment
* Revert "fix pin assignment"
This reverts commit 5a53a74953a23bb5064c11d5d9e6daf007a54872.
* add testing setup (peepeetee keymap, will use for personal purposes later), fix LED assignment, add indicator LED, LED location, count, and flags are broken
* fixed flags( not sure, please check)
* fixed number of LEDs
* add comment about f11
* remove comment about f11, change capslock flag to be 1 rather than 1+8 as there is a standalone indicator LED
* readme.md
* add via keymap
* add info.json with help from noroadsleft's converter
* add suspended state implementation, I don't think it's working
* update to my testing setup
* restore erroneously included bm68rgb config
* Update keyboards/kprepublic/bm80/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add reset instructions
* change reset instruction grammar
* remove not working sleep function, add comment for RGB flags
* add LED mapping comments
* change readme grammar
* replace rgb light paremeters with rgb matrix paremeters, enable framebuffer effects
* re-enable peepeetee/config.h, updating my disabled effect list
* updating my disabled effect list
* update LED struct documentation
* update readme with RGB matrix effect information
* Update keyboards/kprepublic/bm80/rules.mk
Co-authored-by: Drashna Jaelre <drashna@live.com>
* move files back to keyboard from keyboard/kprepublic, see 85b33d6 and qmk#12159
* Apply suggestions from code review
Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
* cleanup peepeetee keymap
* update peepeetee keymap; rebase on current master
* moved to /kprepublic, see #12159
* Apply suggestions from code review
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Genesis Hotswap: rename LAYOUT to LAYOUT_tkl_ansi
* Genesis Hotswap: delete blank layers from default keymap
Results in a smaller compiled firmware size.
* Genesis Hotswap: tidy-up via keymap
Fixes the visual alignment of keycodes.
* Genesis Hotswap: specify Hotswap in info.json
* Genesis Hotswap: enable Community Layout support
* Genesis Hotswap: remove KBFirmware Parser references
* Genesis Hotswap: specify Hotswap in config.h
* Genesis Solder: correct keyboard layout
* Genesis Solder: rename LAYOUT to LAYOUT_all
I don't actually know with certainty that this *is* LAYOUT_all, but in the absence of more concrete information, I'm going with this.
* Genesis Solder: delete blank layers from default keymap
Results in a smaller compiled firmware size.
* Genesis Solder: tidy-up via keymap
Fixes the visual alignment of keycodes.
* Genesis Solder: specify Hotswap in info.json
* Genesis Solder: add LAYOUT_tkl_ansi
* Genesis Solder: enable Community Layout support
* Genesis Solder: remove KBFirmware Parser references
* Genesis Solder: specify Solder in config.h
* update pr_checklist.md translation
* update file based on comments
* add id on feature_led_indicators.md and update text based on comments
* update file based on comments
* update file based on comment
* clean up amj96.h
- use #pragma once include guard
- remove extra comments
- update matrix position alignment (easier readability)
* info.json: apply human-friendly formatting
* rename LAYOUT to LAYOUT_all
* clean up rules.mk
Align to QMK's AVR template.
* clean up default keymap
- use four-space indent
- add RESET keycode (Fn+R)
- remove unnecessary functions
* clean up config.h
- use #pragma once include guard
- move lighting settings to the middle of the file (QMK template conformance)
- remove Magic and MIDI configuration blocks
* update readme.md file
- update keyboard info list
- add flashing instructions
- update Docs links
- remove trailing spaces
* remove "empty" config.h and readme.md from default keymap
* mammoth20x: edit size of RightEncode key in Configurator
* physically arrange layout macro
Arranges the keycodes to resemble the assembled board.
* rename LAYOUT_default to LAYOUT
Includes "layout_aliases" tree in info.json for backwards compatibility.
* rules.mk touch-up
* convert tabs to spaces
* add line break before ENCODER_ENABLE (not included in QMK's template)
* readme.md touch-up
* remove zero-width space characters
* markdown fix for info paragraph
* update link text
* clean up keyboard header files
* use #pragma once include guard
* convert tabs to spaces
* remove redundant #include statements
* update revision references to main header (`../meira.h` -> `meira.h`)
* refactor default keymap
* use LAYOUT as layout macro reference
* use enum statement for layer indexes; make layers contiguous
* use four-space indent
* update keycode grid alignment
* update layout macro aliases
* move layout macro aliases to info.json
* alias KEYMAP to LAYOUT_ortho_4x12 so the user keymaps don't have to be edited
* touch up meira.h
There's no Planck MIT layout reference here.
* add copyright headers
* workaround patch for grahampheath keymap
The `matrix_init_kb()` function in `meira.c` calls `backlight_set()`, but the grahampheath keymap disables Backlight to make space for Audio, causing the firmware to fail to compile.
This commit wraps the `backlight_set()` call in an ifdef statement, so the call is excluded if Backlight is disabled.
* clean up rules.mk inline comments
* re-order rules.mk settings
* clean up readme.md
* correct link to keyboard image
* change metadata section to unordered list
* spelling corrections
* update make instructions and Docs links
* Add initial implementation of 5 keyboards supported by the OverNumpad Controller.
* Apply suggestions from code review
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Apply changes similar to other code review suggestions.
* Apply suggestions from code review
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Apply changes similar to other code review suggestions.
* overnumpad controller info.jsons: update maintainer and url.
* classic_ultracl_pre_2013: added support for the default 'fullsize_ansi' layout
* classic_ultracl_pre_2013: moved the order of the iso enter key in the layout macro to be considered to be on the bottom row, like in the default fullsize_iso layout. Rename the iso layout to fullsize_iso, and enable it in rules.mk
* Removed QMKBEST and QMKURL
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* Deleting empty files
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Moved gergoplex to seperate PR
* vendor + cformat
* Update keyboards/gboards/k/gergoplex/matrix.c
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* lifiting keyboards up
* Update readme.md
* Update keyboards/gboards/gergoplex/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* remove English dicts
* cformatted
* Prettify keymap
* Remove via keymaps
Via doesn't support chords/combos, and this makes the keymap on such a
small keyboard quite uncomfortable and incomplete.
* Address QMK pull code review notes
* Cleanup (tabs, excessive comments)
* Fix keymap typos
* Use enum to define layers
* Multiple changes
- got rid of LAYOUT_kc in favour of LAYOUT_split_3x5_3
- fixed matrix custom C code to build with updated external dependencies (gcc)
- fixed used combo docs
keyboards/gboards/gergoplex/matrix.c:189:9: error: implicit declaration of function 'phex' [-Werror=implicit-function-declaration]
phex(row);
^~~~
keyboards/gboards/gergoplex/matrix.c:191:9: error: implicit declaration of function 'pbin_reverse16'; did you mean 'print_bin_reverse16'? [-Werror=implicit-function-declaration]
pbin_reverse16(matrix_get_row(row));
* Remove apparently redundant macros
* Replace direct pin control with IO functions
* config mouse enable and combo delay fix
The default delay is 200:
#define COMBO_TERM 200
how long for the Combo keys to be detected. Defaults to TAPPING_TERM if not defined.
tmk_core/common/action_tapping.h|22| 13:# define TAPPING_TERM 200
* Remove redundant defines
* Unambiguously refer to the Special layer
* Fix formatting
* gboards/gergoplex set IGNORE_MOD_TAP_INTERRUPT
This solves my issue was with KC_CTL_A working correctly and it was set in @germ's repo
39c86e080d/keyboards/gboards/k/gergoplex/config.h (L49)https://beta.docs.qmk.fm/using-qmk/software-features/tap_hold#ignore-mod-tap-interrupt
* Name change
See commit 581368596e
* Wording change
* Update keyboards/gboards/gergoplex/keymaps/default/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Add copyright headers
* Fix debounce type
| avr-gcc: error: .build/obj_gboards_gergoplex_default/quantum/debounce/eager_pr.o: No such file or directory
* Implement colemak-dhm keymap
Co-authored-by: Germ <jeremythegeek@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Brian Tannous <Brian@BrianTannous.com>
* update grid alignment of keycodes
* update key assignments on via keymap
A seemingly-misplaced key assignment on Layers 1 through 3 of the via keymap led to keys being off by one in comparison to the default keymap.
* switch Backslash and Backspace on via keymap base layer
Matches the via keymap's key mapping to that of the default keymap.
* use QMK 3-character notation in oxalys80.h
* add matrix diagram; remove Planck reference
* add LAYOUT_tkl_ansi and LAYOUT_tkl_ansi_wkl layout macros
* add LAYOUT_tkl_ansi_tsangan macro
* add ISO layouts
Add LAYOUT_tkl_iso, LAYOUT_tkl_iso_tsangan, and LAYOUT_tkl_iso_wkl macros.
* enable Community Layouts support
* tidy up rules.mk
* readme tidy-up
* Added new keymap for crkbd/rarick
* Delete flash.sh
Deleted rarick crkbd flashing script, as it will not be used by most users.
* Applied feedback, and fixed build error caused by builder updates
* Update keyboards/crkbd/keymaps/rarick/config.h
Removed USE_MATRIX_I2C, no longer used.
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* grid-align keycodes; use short-form keycodes
No logic change.
* info.json: correct layout macro reference
* info.json: correct LAYOUT_64key data
Removes an extra key from the layout data.
* 64_ansi Community Layout support
* rename LAYOUT_64key to LAYOUT_64_ansi (with alias for backwards compatibility)
* add LAYOUTS = 64_ansi to rules.mk
* remove width and height keys from info.json
* 60_tsangan_hhkb Community Layout support
* rename LAYOUT to LAYOUT_60_tsangan_hhkb
* add LAYOUTS = 60_tsangan_hhkb to rules.mk
* correct maintainer field in info.json
* remove width and height keys from info.json
* fix GitHub account link on readme
* 65_ansi_blocker Community Layout support
* rename LAYOUT to LAYOUT_65_ansi_blocker (with alias for backwards compatibility)
* add LAYOUTS = 65_ansi_blocker to rules.mk
* remove width and height keys from info.json
* [Keyboard] Add some last minute tweaks to Work board
* Additional fixes
* Fix rgb pin
* Fix ws2812 hackery
* additional led tweaks
* Add indicator LEDs
* fix bootmagic settings
* Fix up RGB stuff
* Limit power draw for entire board
* fixup lights and such
* change LED order on loop
* Fix indicators if via is not enabled
* Enable Sleep for rgb matrix
* Even more LED tweaks
* Final tweaks?
* Tweak keycodes
* apply human-friendly formatting to info.json
* update key labels; correct maintainer field
* add LAYOUT_all data to info.json
* remove width and height keys from info.json (per fauxpark)
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Without this build would fail, if a keyboard had haptic feedback enabled,
TAPPING_TOGGLE was not overridden in a config.h, and if NO_HAPTIC_MOD was
defined in config.h.
* Nix: Allow calls to `bin/qmk` even when the build was started by `qmk`
The `$PATH` modifications performed by the Nix wrapper for the `qmk`
executable prevent `bin/qmk` from working properly (the changed `$PATH`
contains a wrong `python3` executable which does not have the needed
Python modules in its module path). As a workaround, disable the
generation of that wrapper for the `qmk` Python package (there is yet
another wrapper generated while building the Python environment, which
would still set the Python module path properly when running `qmk`).
Although `bin/qmk` is officially deprecated, QMK CLI still invokes it in
some cases (at least `qmk doctor` and `qmk pytest`), therefore keeping
these invocations working is useful.
* Nix: Update `util/nix/pyproject.toml` to match `requirements*.txt`
Update the Python dependency information used by Poetry to match the
current state of the qmk_firmware code.
* Nix: Bump QMK CLI dependency to 1.0.0; bump other Python deps
Update Python dependencies for nix-shell to the most recent releases:
- dotty-dict: 1.3.0 -> no longer used
- milc: 1.4.2 -> 1.6.2
- pep8-naming: 0.11.1 -> 0.12.1
- pygments: 2.9.0 -> 2.10.0
- pyrsistent: 0.17.3 -> 0.18.0
- pyusb: 1.1.1 -> 1.2.1
- setuptools-scm: 6.0.1 -> no longer used
- qmk: 0.1.0 -> 1.0.0
- qmk-dotty-dict: not used -> 1.3.0.post1
- yapf: 0.30.0 -> 0.31.0
Note to self: The command to update Python dependencies changed to:
( cd util/nix && nix run 'nixpkgs#poetry' -- update --lock )
* Revert "Short term bodge for firmware size bloat (#14144)"
This reverts commit a8d6547346.
* Revert "Tidy up quantum.c now some of tmk_core has been merged (#14083)"
This reverts commit c4dbf4bf01.
Specifically, if you enable the shared endpoint for mouse reports (or keyboard, which force enables it for mouse), and you don't have mousekeys enabled, it does not properly enable shared mouse EP for pointing device (which uses mouse reports). This cause it to error out in compiling. This fixes up some of the logic to ensure that all use cases are supported, and consolidates some of the code.
* Add keyboard Q1
* Update keyboards/keychron/q1/readme.md
* Update keyboards/keychron/q1/rev_0100/rules.mk
* Update keyboards/keychron/q1/readme.md
* Change layer switch function to "default_layout_set"
* Update keyboards/keychron/q1/rev_0100/info.json
* Update keyboards/keychron/q1/q1.c
* Mask out the DIP switch to fix sleeping issue when switch is ON
* Added and changed readme.md
Added keyboards\q1\rev_0100\readme.md
Changed keyboards\q1\readme.md since different MCU may used in other version.
* update
* update keymap name
* update keymap for keychron/q1/rev_0102
* Update info.json
* adding uf2 flash support for blackpill 401
* forgot to add blackpill to keyboard header file
* making changes requested by drashna
* fixing tzarc s comments
* removing the keyboard
* undo the change to dactyl_manuform.h
This patch corrects 2 issues with the LED matrix of the KDBFans KBD67 Lite (v3)
* Incorrect mapping of the right-shift, down-arrow, and right-arrow. (i.e. `NO_LED` positions of the `g_led_config` key matrix in the .c file do not match the `LAYOUT_65_ansi_blocker` matrix in the .h file.
* Remapping of the *LED Index to Physical Position* using physical measurements from actual keyboard and accounting for the southpaw LED position to define the true centre of the keyboard (more relevant to circular animations).
* Make solo half of split keyboards (more) usable.
Using only one half of a split keyboard (that's using the split_common
framework to communicate) is not a great experience, since several read
timeouts per scan cycle cause an unusably slow scan rate.
This change blocks all split communication attempts for 500 ms
(configurable) after an error occurs, causing the scan rate to become at
least _more_ usable, but might need some tweaking to work fully on most
keyboards. One read timeout still needs to occur after the 500 ms has
passed, and if that timeout isn't low enough, some scan cycles may still
be too slow.
* Fix lint complaint.
* Require 25 consecutive comm errors to see comms as disconnected.
The number of max errors can be overridden by defining
`SPLIT_MAX_CONNECTION_ERRORS`.
* Add comments to new defines, and ability to disable disconnection check.
Also increase `SPLIT_MAX_CONNECTION_ERRORS` to 40, since it's divisible
by most relevant numbers for the description.
* Make lint happy ...again
* Only update `connection_check_timer` when needed.
* Add new defines to split keyboard documentation.
* Move connection timeout logic to transport.c, add `is_transport_connected`.
* Use split_common disconnection logic in matrix.c.
Instead of doing more or less the same thing twice.
* Move disconnection logic to `transport_master`.
Is a cleaner implementation, and causes the scan rate while disconnected
to increase instead of decrease.
* Lint fixes.
* Lower default `SERIAL_USART_TIMEOUT` to 20 ms.
The read timeout must be low enough to not cause exessively long scan
cycles when using a solo split half. 10 ms was determined from testing
to work fine even with the slowest defined baudrate of 19200 (5 ms was
too low for that case), so 20 ms should be fine for most cases.
* Remove `SERIAL_USART_TIMEOUT` from ergodox_infinity/config.h
Was somewhat mistakenly included in an earlier PR.
* Fix building with `USE_I2C`.
* Reduce built firmware size.
Not really sure why this works, the idea was taken from tzarc's work on
split disconnection.
* Tweak and improve opt-out for split disconnection logic.
There are now two ways to opt out from this feature:
* Set `SPLIT_MAX_CONNECTION_ERRORS` to 0. This will completely disable
the connection status checks (also affects the slave matrix reset logic in
matrix.c, though).
* Set `SPLIT_CONNECTION_CHECK_TIMEOUT` to 0. This will only disable the
communication throttling while disconnected. Will make the firmware
smaller.
* Make split disconnection logic work with custom transports.
Includes a fallback implementation for keyboards using a custom
split_util.c but not a custom matrix.c (currently no such keyboard seems
to be merged, though).
* Remove unnecessary include of timer.h
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* Fill the oleds with right mods
* Enable double mods on x32 oleds
* Disable forced NKRO
* Make oleds fancy only on good MCUs
* Overhaul oled display
* Further enhance oled, with kitty!
* Final oled form
* Not working transport
* Transport id of woring
* Add acceleration
* fix button placement for accel macro
* Fix accelartion location and behavior
* Remove OLED sync code
* Fix alignment issue
* Remove audio hack
* Fix up zima keymap
* Add matrix slave scan function and cleanup drashna.h
* Clean up user space
* Allow userspace sync to be disable-able
* Fix weird issue with audio
* Fix alignment issue with user split sync
* Disable second rgb matrix task
* Disable additional animations
* Change dynamic keymap settings
* Hacky fix for borked corne
* Add Blackpill (F411) support to tractyl manuform
* remove manual via eeprom reset
* Remove all references to rgblight twinkle
* Fix issues with config processing
* Support using a timer for wait_us() on ChibiOS-based boards (#12198)
There are spare GPT timers that can be used to get a more accurate
wait_ms() time. This is required for the matrix scan unselect delay (30µs)
to be shorter than the system tick rate of 100µs.
This is limited to the maximum GPT duration of 65535 so values above that
will automatically use the previous implementation based on the system
tick.
Using a specific timer means it can't be shared by another thread at the
same time so when wait_us() is called from anything other than the main
thread it will use the system tick implementation too.
* Update tmk_core/common/chibios/wait.c
* Update tmk_core/common/chibios/wait.c
Co-authored-by: Joel Challis <git@zvecr.com>
* rename LAYOUT to LAYOUT_all
* add info.json
* override DYNAMIC_KEYMAP_LAYER_COUNT for via keymap
The via keymap only initialized two layers without overriding the default value of DYNAMIC_KEYMAP_LAYER_COUNT (4).
This commit sets DYNAMIC_KEYMAP_LAYER_COUNT for the via keymap to 2.
* noah_avr.h: use QMK 3-character notation for matrix positions
* Community Layout support, Stage 1
- rename LAYOUT_ansi to LAYOUT_65_ansi_blocker
- rename LAYOUT_ansi_splitbs to LAYOUT_65_ansi_blocker_split_bs
- enable Community Layout support
* info.json: add line breaks between rows
* info.json: correct LAYOUT_iso data
- unsplit the Backspace
- change ANSI Enter to ISO Enter
- split the left Shift
* Community Layout support, Stage 2
- rename LAYOUT_iso to LAYOUT_65_iso_blocker
- update Community Layout support
* Community Layout support, Stage 3
- add LAYOUT_65_iso_blocker_split_bs
- update Community Layout support
* noah_avr.h: add matrix diagram
* info.json: human-friendly formatting
* info.json: remove "w":1 instances
* info.json: correct positions of Left, Down and Right Arrow keys
* info.json: add LAYOUT_all data
* move Home key to end of home row
According to photographs of the keyboard, the fourth key down on the right side is physically on the home row. This commit moves the key argument and keycodes to the home row.
* whale75.h: use QMK 3-character notation for matrix
* whale75.h: add matrix diagram
* add keyboard-level encoder functionality
* info.json: correct key sequence on ISO layouts
* Update new community universal keymaps
* Revert bottom row to default for better use of WIN_MODS and MAC_MODS
* Revert to use public domain songs
* Update Dpad layer in junonum to tailor for StarCraft group control
* Remove junonum512
* Update junonum readme
* Define custom songs in the keymap
* Move DP_OFF location
* Update DPAD modifiers
* Update F-row placement in junonum dpad layer
* Update CapsLock location and rectify KC_APP
* Update keymap & readme
-Keymap.c: Key combinations removed for resetting and added a new way to reset. Also removed unused timer code.
-config.h & rules.mk: Removed on kemap level (these were there for the key combo's)
-Readme.md: Changed the preview image and changed the description to reset the keyboard. Also added what connector type is used.
* Update readme.md
Better wording on how to get the keyboard in bootloader mode
* Update keymap.c
Switched + and - around, same with / and *.
* add info.json for Quefrency rev1
* add info.json for Quefrency rev2
* add info.json for Quefrency rev3
* add info.json for Quefrency rev4
* remove "global" Quefrency info.json
* remove layout macro aliases from keyboard headers
These were moved into the info.json files.
* rename layout macros
The existing layout macro names were not accurate to QMK's standard for the names that were given.
- rename LAYOUT_65_ansi_blocker to LAYOUT_65_ansi_blocker_split_bs
- rename LAYOUT_65_iso_blocker to LAYOUT_65_iso_blocker_split_bs
* correct info.json data
* add LAYOUT_65_iso_blocker
* add LAYOUT_65_ansi_blocker
* add Community Layout support
* update grid alignment on layout macros
* add LAYOUT_all
* refactor default and via keymaps
- use LAYOUT_all macro
- use _______ for KC_TRNS
- via keymap fixes
- swap KC_BSPC for KC_DEL on Layer 1 (matches default keymap)
- remove KC_PGUP from Layers 2 and 3 (makes both layers fully transparent)
* Add config.h and rules.mk support for data driven keymaps
* tidy up after rebase
* Rename key as it can contain more than just keyboard overrides
* tidy up after rebase
* Add validation
* Remove hysteresis on 4x encoders
Sometimes, controller skips encoder pulses and when it returns to default position, the encoder_pulses variable isn't equals 0. And when I turn encoder in opposite direciton, it skips first click becase of encoder_pulses crosses zero. To prevent this, I add the ENCODER_DEFAULT_POS constant, and reset encoder_pulses into 0 when the state variable equals ENCODER_DEFAULT_POS.
* Documentation for ENCODER_DEFAULT_POS
* Added gmmk pro paddlegame keymap
* Replaced config.h with my own
* Adjust code to better fit style guide
* Update readme to include layout
* Fixed keymap, was missing a few keys
* Replaced all instances of _isWinKeyDisabled with keymap_config.no_gui
* Update keyboards/gmmk/pro/ansi/keymaps/paddlegame/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Tomas Guinan <bngrybt@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Add digitizer HID interface for setting the mouse cursor position at
absolute screen coordinates. Tested on Pro Micro, Proton C and
Blackpill.
* Update docs/feature_digitizer.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update tmk_core/protocol/usb_descriptor.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add missing copyrights
Add V-USB support
* Add support for digitizer dedicated endpoint for lufa and chibios.
Fix formatting issues
Move digitizer_task definition to the feature's base implementation file
* Run cformat on modified files
* Change digitizer report usage to Digitizer instead of Pen to avoid
pointer disappearing on Windows.
* Update tmk_core/protocol/vusb/vusb.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Run cformat from docker image
* Remove send_digitizer from host_driver_t and instead rely on the
declaration being the interface to the implementation in each
HW-specific usb implementation.
* Fix build : send_digitizer shouldn't be static in vusb and add
weak-linkage implementation for tests without usb implementation
* Change digitizer user interface to match pointing device's
* Update documentation with new API
Co-authored-by: a-chol <nothing@none.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add alternate ldscript for STM32duino (F103xB)
* Refactor out common ldscript stuff
* Move ldscripts into stm32duino board dir, add search path to ldflags
* Change animations to require explicet activation
* Add support for legacy config
* Make default for now
* Add LED Matrix support
* change LED Matrix docs
* add some split data to info.json
* add tags
* add half of config_options.md to info.json
* add support for designating master split
* sort out split transport and primary
* fix bad data in UNUSED_PINS
* fixup custom transport
* wip
* allow for setting split right half keyboard matrix
* add SPLIT_USB_DETECT
* minor cleanup
* fix an erroneous message
* rework split.usb_detect
* adding missing rgblight vars to info.json
* add mouse_key to info.json
* add all remaining options from docs/config_options.md
* fix audio voices
* qmk info: Change text output to use dotted notation
* tweak layout output
* resolve alias names
* break out some functions to make flake8 happy
* add a field for bootloader instructions
* qmk generate-info-json: add a write-to-file argument
Adds an argument that instructs qmk generate-info-json to write the output to a file instead of just to the terminal.
* -arg_only, +action
Because it was never my intention that one would have to specify a value for the argument that enables writing the file.
* Bring qmk generate-info-json inline with other generate commands
* pytest fixup
* fix esca/getawayvan
* fix data driven errors for bpiphany converters
* features.force_nkro -> usb.force_nkro
* split.primary->split.main
* fix esca/getawayvan_f042
* fix the bpiphany converters for real
* fix bpiphany/tiger_lily
* Apply suggestions from code review
Co-authored-by: Nick Brassel <nick@tzarc.org>
* fix generate-api errors
* fix matrix pin extraction for split boards
* fix ploopyco/trackball_nano/rev1_001
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
* info.json: apply human-friendly formatting
* info.json: correct key sequence
Places the arrow keys in the proper place in sequence.
* correct maintainer's GitHub link in readme
User changed their GitHub username; previous URL was Error 404.
* correct LAYOUT_tkl_ansi data
Number row was positioned 0.25u too low.
* correct LAYOUT_tkl_ansi macro
- remove position K027 (right half of Split Backspace)
- remove position K096 (right portion of Split Right Shift)
* correct LAYOUT_tkl_iso macro
- remove position K027 (right half of Split Backspace)
- remove position K096 (right portion of Split Right Shift)
* enable Community Layout support
* add LAYOUT_tkl_ansi_split_bs_rshift and LAYOUT_tkl_iso_split_bs_rshift
* Enable sync of OLED/ST7565 display on/off state on Splits
* Only send if states are not matched
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: Nick Brassel <nick@tzarc.org>
* new keyboard: handwired/directpins
* fix promicro keyboard_name
* add teensy2 and teensy2++ support
* align with handwired/onekey
* tweak pids
* add teensy 3.2 and teensy lc to directpins
* move directpins from handwired to ez_maker
* add docs for easy maker
* move rotary encoder to top row of layout macro
Makes the layout macro and keycodes resemble the assembled keyboard.
* update info.json data
- convert tabs to spaces
- use human-friendly formatting
- fill in key object labels
- adjust object sequence for layout macro changes
- Dump key buffer when combos are disabled.
- Recursive calls to `dump_key_buffer` need to start dumping the buffer
from index i+1 to avoid possible infinite loops.
- Handle combo key releases even though combo processing is disabled.
* rename LAYOUT_default to LAYOUT_all
* apply human-friendly formatting to info.json
* correct keyboard dimensions
* correct data for LAYOUT_tsangan
* add labels to LAYOUT_ansi data
* add labels to LAYOUT_all data
* add labels to LAYOUT_iso data
* crin.h: update grid alignment of matrix identifiers
* crin.h: add matrix diagram
* physically position matrix identifiers for LAYOUT_all
- move k2d to top row (right half of split Backspace)
- move k41 to fourth row (right half of split Left Shift [KC_NUBS])
* physically position matrix identifiers for LAYOUT_iso
- move k1d to top row ([KC_NUHS])
- add k41 to fourth row ([KC_NUBS], previously missing)
* refactor keymaps
- grid-align keycodes
- use four-space indent
* correct data for LAYOUT_iso
- move Enter key to home row
* rename LAYOUT_tsangan to LAYOUT_ansi_tsangan
* add LAYOUT_iso_tsangan
* update readme.md
- add `make` command for building
- add "Flashing example..."
- touch-up bootloader jump instructions (previous Markdown didn't render ideally on GitHub)
* extend keymap functionality
- add Grave Accent, Function keys, Print Screen, Scroll Lock and Pause keycodes to keymaps
- add RESET keycode (Fn+R)
- use KC_RGHT for Right arrow
* touch-up bootloader instructions on readme
- note that Bootmagic Lite jump erases persistent settings
- note that Fn+R is RESET keycode by default
- Remove disused dz60/jdelkins_ss keymap
- Manage configured features for firmware size
- Improve build configuration for the secrets feature
- Various keymap tweaks
- Clean up formatting in various places
* add support for m65 and simple 5x13 ortholinear
* Update keyboards/m65/keymaps/default/keymap.c
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
* Update keyboards/m65/keymaps/default/keymap.c
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
* Update keyboards/m65/keymaps/default/keymap.c
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
* Update keyboards/m65/keymaps/default/keymap.c
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
* Update keyboards/m65/keymaps/default/keymap.c
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
* Update keyboards/m65/keymaps/default/keymap.c
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
* updates as per @sigprof review plus reformat
* pins all now are defined at microcontroller level
* profuct id defined at microcontroller level
* put leds on when _ADJ is on
* add danish keymap
* make default uk centric iso as per readme
* default is now iso generic, uk is its own business
* add license
* update imgur links to reflect the layout
* leds for _ADJ layer now do not prevent the other layers leds to get on
* Update keyboards/m65/keymaps/uk/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/m65/keymaps/dk/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/m65/keymaps/uk/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/m65/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* add support for gd32f303cct6 by we act in rev2
* Revert "add support for gd32f303cct6 by we act in rev2"
This reverts commit 4ad3834925.
* Update keyboards/m65/rev1/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/m65/keymaps/dk/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/m65/keymaps/uk/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/m65/keymaps/default/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* remove empty hal
* add capslock
* Update keyboards/m65/readme.md
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/m65/config.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Alin M Elena <alin-marin.elena@stfc.ac.uk>
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Support all the 0.2 Ferris variants
For the Compact, the High and the Mini, create a new directory so each
keyboard may have the correct USB descriptor and a readme with more
specific information about it.
For the Bling, also add support for the underglow functionality.
Change the "MANUFACTURER" string to "Cuddly Keyboards Ltd.", the
name of the company I incorporated to sell keyboards, and change the
default descriptor from "Ferris the keeb" to "Ferris 0.2" which is more
descriptive.
I didn't update the 0.1 variants as I don't intend to sell these kits
with "Cuddly Keyboards". The firmware is mostly there to support
existing users.
Update the "hardware availability" to point to my new website:
cuddlykeyboards.com.
* Add RGB mode toggle to my keymap and to the default keymap
* Improve wording in the readme
* squashed commits to master
* Fix in case of missing user_song_list
Substitutes missing songs with safe versions
Also updated and added detail to keymap readme
* Adjust Readme to match qmk contrib conventions
* Update keyboards/planck/keymaps/rootiest/config.h
* Update keyboards/planck/keymaps/rootiest/keymap.c
* Update keyboards/planck/keymaps/rootiest/keymap.c
* Update keyboards/planck/keymaps/rootiest/keymap.c
* Update keyboards/planck/keymaps/rootiest/keymap.c
* Fixed license header to GPLv2+
* Fix Volume key delay
Use a static number instead of removed MEDIA_KEY_DELAY
* Use TAP_CODE_DELAY
* added license to config.h
* Clean up formatting
- Fixed markdown in readme
- Removed extra commented line from config.h
* Update keyboards/planck/keymaps/rootiest/config.h
* quantum/command.c: coalesce `print()`s in `command_common_help()` & `print_version()`
Also undo some damage by clang-format in b624f32f94
* quantum/command.c: replace `print(…); print_{,val_}{dec,hex}*(…);` sequences with single `xprintf(…)`
`print_{dec,hex}*(…)` are just `#define`s for `xprintf(…)` anyway.
Each additional `xprintf(…)` costs ~8 bytes: the call instructions,
plus an additional NUL terminator.
This _really_ adds up: this commit saves 814 bytes on my ATmega32.
* quantum/command.c: optimise `mousekey_console()` for size & legibility
Made various tweaks to the interface, but still functionally identical.
Assume `KC_1`…`KC_0` to be contiguous, and removed `numkey2num(…)` entirely.
It was exported in `command.h` by 1a0bac8bcc for no obvious reason, before
which it was `static`. I doubt anyone uses it.
`mousekey_console()` is now enabled regardless of `MK_3_SPEED`.
Needs fleshing out for things other than the X11 variant though.
This commit saves 638 bytes on my ATmega32.
* disambiguate Bootmagic rules in keymaps
The files edited by this commit were added at a point in time where `BOOTMAGIC_ENABLE = yes` enabled full Bootmagic.
This commit edits the files to specify that full Bootmagic is intended.
* remove BOOTMAGIC_ENABLE=full setting
* unify commented BOOTMAGIC_ENABLE rules in keyboards
Explicitly sets `BOOTMAGIC_ENABLE = no` in keyboards where the rule was commented out.
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;#[ \t]*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-zA-Z]\+\).*;\1 = no # Virtual DIP switch configuration;g' {} +
```
* remove commented Bootmagic rules from keymap/user level
Command:
```
find keyboards/ layouts/ users/ -type f -name 'rules.mk' -exec sed -i -e '/#.*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*/d' {} +
```
* update keyboard BOOTMAGIC_ENABLE rule formatting
Sets the formatting of BOOTMAGIC_ENABLE rules to `BOOTMAGIC_ENABLE = [value]`, without the inline comments (which will be replaced later).
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
```
* update keyboards' BOOTMAGIC_ENABLE settings
Updates keyboard `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used.
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = \)full;\1lite;g' '{}' +
```
* update keymap/user BOOTMAGIC_ENABLE settings
Updates keymap/user `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used.
Commands:
```
find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' +
find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' +
```
* remove and replace inline comments in keyboards and keymap/user files
Removes and replaces the inline comments, which have been updated to read `Enable Bootmagic Lite`.
Commands:
```
find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = lite\);\1 # Enable Bootmagic Lite;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = yes\);\1 # Enable Bootmagic Lite;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = no\);\1 # Enable Bootmagic Lite;g' '{}' +
```
* rename improperly named makefiles
Some files intended to be used as makefiles had improper names causing them to not be used as intended when building.
This commit corrects the filenames of the affected files.
* update renamed file with new rule formatting
* update QMK's template files
Updates QMK's `rules.mk` templates to use the new inline comment.
* update QMK Docs
- remove documentation of full Bootmagic
- update links to Bootmagic Lite doc
- add doc for Magic Keycodes
* rules.mk patch for coarse/ixora and coarse/vinta
* Add HOLD_ON_OTHER_KEY_PRESS option for dual-role keys
Implement an additional option for dual-role keys which converts the
dual-role key press into a hold action immediately when another key is
pressed (this is different from the existing PERMISSIVE_HOLD option,
which selects the hold action when another key is tapped (pressed and
then released) while the dual-role key is pressed). The Mod-Tap keys
already behave in a similar way, unless the IGNORE_MOD_TAP_INTERRUPT
option is enabled (but with some additional delays); the added option
makes this behavior available for all other kinds of dual-role keys.
* [Docs] Update tap-hold docs for HOLD_ON_OTHER_KEY_PRESS
Document the newly added HOLD_ON_OTHER_KEY_PRESS option and update the
documentation for closely related options (PERMISSIVE_HOLD and
IGNORE_MOD_TAP_INTERRUPT).
Use Layer Tap instead of Mod Tap in examples for PERMISSIVE_HOLD and
HOLD_ON_OTHER_KEY_PRESS, because the effect of using these options with
Mod Tap keys is mostly invisible without IGNORE_MOD_TAP_INTERRUPT.
Add comments before return statements in sample implementations of
`get_ignore_mod_tap_interrupt()`, `get_hold_on_other_key_press()` and
`get_permissive_hold()`.
Thanks to @Erovia and @precondition for comments and suggestions to
improve the documentation.
* info.json: use human-friendly formatting
* info.json: fix key sequences for ISO layouts
All the ISO layouts had the Enter key out-of-sequence, causing key-assignment mismatches in QMK Configurator.
* Combo processing improvements.
Now it is possible to use ModTap and LayerTap keys as part of combos.
Overlapping combos also don't trigger all the combos, just exactly the
one that you press.
New settings:
- COMBO_MUST_HOLD_MODS
- COMBO_MOD_TERM
- COMBO_TERM_PER_COMBO
- COMBO_MUST_HOLD_PER_COMBO
- COMBO_STRICT_TIMER
- COMBO_NO_TIMER
* Remove the size flags from combo_t struct boolean members.
This in the end actually saves space as the members are accessed so many
times. The amount of operations needed to access the bits uses more
memory than setting the size saves.
* Fix `process_combo_key_release` not called correctly with tap-only combos
* Fix not passing a pointer when NO_ACTION_TAPPING is defined.
* Docs for `COMBO_ONLY_FROM_LAYER`
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Update quantum/process_keycode/process_combo.c
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Add `EXTRA_SHORT_COMBOS` option.
Stuff combo's `disabled` and `active` flags into `state`. Possibly can
save some space.
* Add more examples and clarify things with dict management system.
- Simple examples now has a combo that has modifiers included.
- The slightly more advanced examples now are actually more advanced
instead of just `tap_code16(<modded-keycode>)`.
- Added a note that `COMBO_ACTION`s are not needed anymore as you can
just use custom keycodes.
- Added a note that the `g/keymap_combo.h` macros use the
`process_combo_event` function and that it is not usable in one's
keymap afterwards.
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Change "the" combo action example to "email" example.
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Fix sneaky infinite loop with `combo_disable()`
No need to call `dump_key_buffer` when disabling combos because the
buffer is either being dumped if a combo-key was pressed, or the buffer is empty
if a non-combo-key is pressed.
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* ps2_mouse on ARM: an interrupt-version of the ps2-mouse code ported to ARM/chibios
* ps2_mouse on ARM: link EXT callback-channel selection to the user defined PS2_LINE_CLOCK
* ps2_mouse on ARM: replace DELAY_X defines with hardware-agnostic wait_X
* ps2_mouse on ARM: replace chibios-specific defines for the pins/lines with defines from quantum/config_common.h
and drop the '_LINE' component from teh define name
* ps2_mouse on ARM: expose the software-intterupt port as a user editable define
* Update docs/feature_ps2_mouse.md
Co-Authored-By: Hugo van Kemenade <hugovk@users.noreply.github.com>
* Update feature_ps2_mouse.md
* use a define to deduce the PS_DATA_PORT instead
* reduce all-zero extcfg to oneliner
* ps2_mouse: use generic wait instead of avr-delay
* Update docs/feature_ps2_mouse.md
* ps2_mouse: changes for new chibios version
(17.6.0 -> 19.1.0)
replacing the legacy externa-interrupt driver with pal-callbacks
* ps2_mouse: use PLATFORM_KEY
Co-Authored-By: Joel Challis <git@zvecr.com>
* ps2_mouse: clang-format corrections
* ps2_mouse: add systemlocks
using the chibios equivalent to AVRs cli: chSys[Unl|L]ock
Co-authored-by: Johannes <you@example.com>
Co-authored-by: Hugo van Kemenade <hugovk@users.noreply.github.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* Initial Ducky One 2 Mini keyboard and keymap
* Keymap macro issue, together with general polish suggestions
* Separate default keymap into proper default, iso and ansi versions
* info.json updates (Configurator support). DEBOUNCE define adjust.
* Unused keymap defines removed.
* update requested ducky one mini2 board changes
* ducky: don't trigger app key with left shift
* ducky: make default mouse key behavior more linear
* ducky: add GRAVE_ESC_GUI_OVERRIDE to allow for win+esc to work
* ducky: playpause on fn space
* ducky: disable RGB_MATRIX until driver is merged
* ducky: clang-format matrix and one2mini.c
* ducky: update requested changes
Remove WFI_IDLE since it's already in the rules.mk CORTEX_ENABLE_WFI_IDLE=TRUE
* ducky: update requested changes
* ducky: move winkey grave esc to default keymap
* ducky: remove dipswitch from keymap and use DIP_SWITCH_MATRIX_GRID instead
* ducky: info.json lint
* ducky: enable DIP_SWITCH_ENABLE rule
* ducky: update readme
* ducky: fix backslash on default keymap
* ducky: remove unused USB_LED_CAPSLOCK_INDEX 28
* ducky: move mbi5042 led driver to ducky keyboard
* ducky: cosmetics
* ducky: requested changes
* ducky: refactor matrix.c again so we can better compare it to other boards
* ducky: remove bootmagic_lite as the boards bootloader trigger is actually handled in its own bootloader
* ducky: remove custom matrix
* ducky: update for chibios-contrib changes
* ducky: debug new USB driver
* ducky: debug usb issues
* ducky: update chibios version
* ducky: remove halconf.h
* ducky: update rules.mk
* ducky: update chconf.h
* Matching submodules.
* Restructure to explicitly define which board is in use, remove RGB driver pending followup PR.
* Revert "Matching submodules."
This reverts commit 2fbb34e0c6.
Co-authored-by: GitWellBack <48095880+GitWellBack@users.noreply.github.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
* Add bootloader section to keyboard template
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
This change fixes the warning caused by deprecated way of configuring terminal profiles.
The warning caused by old settings.json is the following:
This is deprecated, the new recommended way to configure your default shell is by creating a terminal profile in `#terminal.integrated.profiles.windows#` and setting its profile name as the default in `#terminal.integrated.defaultProfile.windows#`. This will currently take priority over the new profiles settings but that will change in the future.
Refer to the link below for more information:
https://code.visualstudio.com/docs/editor/integrated-terminal#_configuration
* Fix overflow in WPM calculations.
First, the "fresh" WPM calculation could end up being up to 12000 (with
default `WPM_ESTIMATED_WORD_SIZE`) if keys were pressed more or less
simultaneously. This value has now been clamped down to 255, in effect
clamping WPM to its max value of 255.
Second, with `WPM_ALLOW_COUNT_REGRESSION` enabled, it was possible to
regress the WPM below 0 (i.e. to 255) by just repeatedly pressing
backspace.
* Fix WPM being limited to 235 due to float/int logic.
After a USB Reset event the device must, according to the spec wake up
from any suspend state, so the Configured event that arrives afterwards
should be interpreted as an implicit wakeup.
* Remove the #10088 hotfix for K20x MCU:s.
It seems to _cause_ the issue it intended to solve there.
* Cleaner way of removing #10088 hotfix.
Now only affects Ergodox Infinity, Whitefox and K-type, though.
Switches over Ergodox Infinity to the `IC_TEENSY_3_1` board, since that
was a nice place to implement the `restart_usb_driver` override.
However, I would guess this issue is present for other K20x/Teensy 3.1
boards as well...
* Fix comment regarding `IC_TEENSY_3_1` for all keyboards using it.
* momoka_ergo.h: use modified QMK 3-character notation
Renames the matrix position arguments to use QMK's K<row><column> notation, but using L or R for the left and right halves, respectively.
* physically arrange layout macro
Arrange the layout macro and keycodes to resemble the assembled keyboard.
* info.json: rebuild LAYOUT data
Fixes mispositioned keys in QMK Configurator.
* remove K214 from LAYOUT_1065_ansi macro
Position K214 is only used by the ISO layout (as KC_NUHS); it doesn't get used here. Removing it so the layout macro matches the info.json layout data.
Also updates info.json to use human-friendly formatting.
* add layout macros
Adds:
- LAYOUT_1065_ansi_split_bs macro
- LAYOUT_1065_iso macro
- LAYOUT_1065_iso_split_bs macro
- `default_iso` keymap
* add LAYOUT_all macro
Adds LAYOUT_all macro and a `default_all` keymap.
This PCB is unusual in that the ANSI Backslash and ANSI Enter do not share their matrix positions with the Non-US Backslash or ISO Enter keys at all. This layout macro supports both the ANSI and ISO positions in one macro/keymap.
* info.json: human-friendly formatting
- one key per line
- line breaks between physical rows
- four-space indent
* info.json: add data for LAYOUT_grid
* fix keymap paths
This commit corrects the paths for three keymaps that were in the wrong directory.
* refactor and bugfix abienz keymap
- remove extra commas
- use QMK-native aliases for KC_TRNS and KC_NO
- add include for Colemak keycode support
- use four-space indent
* refactor and bugfix michelle keymap
- remove inline comments for keymap layout
- remove extra commas
- use QMK-native aliases for KC_TRNS and KC_NO
- use four-space indent
* refactor and bugfix twolayer keymap
- remove extra commas
- refactor action_get_macro() keycode to QMK-native keycode
- use QMK-native aliases for KC_TRNS
- use four-space indent
- adjust grid alignment
* rename LAYOUT_grid to LAYOUT_ortho_5x15
* refactor config.h file
- use #pragma once include guard
- update MANUFACTURER and PRODUCT strings to be consistent with other OLKB boards
- remove Magic config (all settings are default)
* refactor atomic.c
- add license header
- use GPIO control functions
* refactor atomic.h
- add license header
- use #pragma once include guard
- remove redundant file includes
* refactor rules.mk
- remove Bootloader selection comments
- unify Build Option header comment to QMK template
- unify Build Option rules and inline comments
* alias LAYOUT_grid to LAYOUT_ortho_5x15
* info.json: human-friendly formatting
* use QMK 3-character notation for layout macro/data
* alu84.h: use #pragma once include guard
* clean up alu84.c
Remove unnecessary includes and functions.
* refactor config.h
- use #pragma once include guard
- enable Backlight Breathing
- align comments to QMK AVR template
* refactor default keymap
- add license header
- use layer_names enum
- refactor keymap to be more generic
- remove unnecessary and empty functions
* refactor turbomech keymap.c
- edit license header
- refactor keymap for readability (use QMK-native keycode aliases)
- remove unnecessary and empty functions
* refactor turbomech config.h
- use #pragma once include guard
- align to QMK template
* refactor turbomech rules.mk
Edit the file to make it conform to QMK template.
* align rules.mk to QMK template
* touch-up default keymap
* touch-up alu84.h
* rename LAYOUT to LAYOUT_75_ansi
Also enables Community Layout Support
* modernize readme.md
- update description
- convert keyboard data to list
- add flashing and bootloader instructions
- update Docs links
* alias LAYOUT to LAYOUT_75_ansi
* change readme image URL per fauxpark
* touch up turbomech keymap rules.mk per fauxpark
* rules.mk: convert tab to spaces
* info.json: human-friendly formatting
- one key object per line; line breaks between physical rows
- four-space indent
- remove trailing whitespace
* info.json: correct key object order for LAYOUT_numpad_6x4
Added a `default` case in `switch(ql_tap_state.state)` at line 493 and 494.
Without it compile firmware with Example 6 code will encounter 2 errors:
`enumeration value 'TD_NONE' not handled in switch`
`enumeration value 'TD_UNKNOWN' not handled in switch`
* Add bootloader size
Bootloader size needs to be 6144 to allow QMK to jump to the correct location with bootmagic
* Include dz60rgb v2.1
Add boot loader size to this pcb also
* [Keyboard] Added Compound keyboard support
* Small fixes for Compound keyboard
* Fixed readme and header file for Compound keyboard
* Update keyboards/compound/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Changed info.json and readme.md for Compound Keyboard
info.json - removed key_count
readme.md - changed PCB picture url to low-resolution
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
This takes up about 700 bytes of space, and needs to be swapped to
opt-in, rather than opt-out. Build failures in general on AVR due to the
scarcity of available flash. People can re-enable it by adding to their
keymap's config.h files:
```
#define RGBLIGHT_EFFECT_TWINKLE
```
PR #13296 changed the name of the `cformat` and `pyformat` commands to
`format-c` and `format-py` respectively. This PR updates the documentation
and some parts of the CLI to use the new names.
Also add documentation for the new `format-text` subcommand, introduced
in the same PR.
Currently, this feature isn't supported on splits, spent about an hour troubleshooting my board and firmware before asking, and turns out it's not in place. Note added to save others from this in the future.
* use human-friendly formatting in info.json
* move layout macro aliases to info.json
* correct and complete layout data
Corrects the layout data for a few layouts, adds the missing data, and renames some of the layout macros.
- rename LAYOUT_wkl_ansi_2_right_mods to LAYOUT_65_ansi_wkl
- rename LAYOUT_wkl_ansi_3_right_mods to LAYOUT_65_ansi_lwkl
- rename LAYOUT_wkl_iso_2_right_mods to LAYOUT_65_iso_wkl
- rename LAYOUT_wkl_iso_3_right_mods to LAYOUT_65_iso_lwkl
* modernize acr60.h
- use #pragma once include guard
- add license header
- use four-space indent
- use QMK three-character notation for layout macro arguments
* human-friendly format info.json
* remove `key_count` keys from info.json
* rename LAYOUT_2_shifts to LAYOUT_all
* move LAYOUT_all to top
* use QMK three-character notation in info.json
* refactor default keymap
- add license header
- remove third layer (does nothing)
- replace Shift-Escape keycode with KC_GESC
- use LAYOUT_all macro instead of LAYOUT
* modernize readme.md
- update header
- convert metadata section to list
- add flashing and bootloader jump instructions
- update Docs links
* use #pragma once include guard in config.h
* update LED Indicator API
* add license headers
* correct layout macro references
The keyboard's header file and info.json referenced different layout macro names.
* correct layout data
Insert an object for the Non-US Backslash key, which was previously missing.
* 2x1800 2021
* add support for writing a whole frame at a time
* improvements
* wip
* fix scrolling
* small tweak
* add a buffer that's larger than the display
* add the start of a font
* working upper and lower case letters
* add qmk animation
* integrate the message sign into the qmk task system
* add encoder defaults
* add MAX7219_LED_CUSTOM to config.h
* tweaks
* remove unneeded keymaps
* add a keymap showing how to control the signboard
* cleanup
* cleanup
* add a way to disable the startup test
* make it easier to define options at the keymap level
* Fix define names
Co-authored-by: Greg Cochard <gcochard@users.noreply.github.com>
* Apply suggestions from gcochard
Co-authored-by: Greg Cochard <gcochard@users.noreply.github.com>
* feedback from noroads
* format info.json
Co-authored-by: Greg Cochard <gcochard@users.noreply.github.com>
* Added iso layer support for the GMMK Pro iso version
* Adjusted the mapping
* aligning with best practises
* aligning with comments from PR
* Added iso layout to info.json
Moves the ISO Enter keycode to the home row for more consistency with the rest of QMK. Also grid-aligns the keycodes and adds a block comment for the layout macro.
* human-friendly formatting
Add line breaks between rows and halves.
* fix rounding issues
Fixes issues with y-offset values due to rounding in KLE.
* remove layout dead space; re-mirror halves
Removes the empty white space from the layout, and aligns the keys on the right half so they are a mirror of the left half.
* rename LAYOUT to LAYOUT_all
* refactor default keymap
- add license header
- use layer_names enum
- use LAYOUT_all macro
- update keymap to be more generic
- use QMK-native keycode aliases
* info.json: human-friendly formatting
* convert LAYOUT_iso into a proper LAYOUT_60_iso
* LAYOUT_all bugfix
In the physical sense, position k3d is to the left of k3c.
* rework LAYOUT_max into LAYOUT_60_ansi_split_bs_rshift
* remove LAYOUT_iso_splitrshift and iso_split_rshift keymap
* rework LAYOUT_hhkb into LAYOUT_60_hhkb
* amj60.h cleanup
- add license header
- use #pragma once include guard
- concatenate layout block comments
- remove unnecessary function headers
* add license header to amj60.c
* align config.h to QMK template
* align rules.mk to QMK template
* enable Community Layout support
* modernize readme.md
- add PCB image
- convert keyboard data to list
- add flashing and bootloader instructions
- update Docs links
The prototype of matrix_output_unselect_delay() has been changed as follows.
```c
void matrix_output_unselect_delay(uint8_t line, bool key_pressed);
```
Currently, no keyboard seems to be redefining `matrix_output_unselect_delay()`, so there is no change in the system behavior.
With this change, the keyboard level code can get some optimization hints, for example, the following.
```c
void matrix_output_unselect_delay(uint8_t line, bool key_pressed) {
/* If none of the keys are pressed,
* there is no need to wait for time for the next line. */
if (key_pressed) {
#ifdef MATRIX_IO_DELAY
# if MATRIX_IO_DELAY > 0
wait_us(MATRIX_IO_DELAY);
# endif
#else
wait_us(30);
#endif
}
}
```
* scale layout data
Seems the KLE data that was imported to make the original file was scaled 1.25x. This commit removes the scaling.
* human-friendly formatting
Insert line breaks between physical layout rows.
* remove instances where width or height is set to 1
The width and height of a key is defaulted to 1 if not provided by the JSON data, so there's no reason to set it manually.
* correct layout data
Fix incorrect key sizes/positions.
* rename LAYOUT to LAYOUT_65_ansi_blocker
* tweak human-friendly formatting for info.json
Add new lines for new rows.
* adjust keycode alignment in via keymap
* clean up extra lines in readme file
* enable 65_ansi_blocker Community Layout support
* clean up rules.mk
Aligns the inline comments.
Two occurrences of `MATRIX_ROWS` weren't properly changed to
`ROWS_PER_HAND` in #13330, causing a crash during boot on at least my
Ergodox Infinity (including #13481).
According to `helix/rev2/keymaps/fraanrosi/readme.md`, this keymap should be compiled with the following command:
```
make helix/rev2/under:fraanrosi
```
Therefore, when compiling all helix keymaps with the following command, an error occurs when compiling `fraanrosi`.
```
make helix:all
```
Therefore, add `LED_UNDERGLOW_ENABLE = yes` to `keymaps/fraanrosi/rules.mk` to suppress the error.
- Major change in the keymap to work with EurKey. Which relaxes some
constraints it had before when it had to take in consideration two
layouts.
With this the parenthesis can be moved to a better location instead
of being in the top right corner.
This also allows esc, del and rctrl to be moved to the base layer.
Only downside is that ctrl+lalt needed to be removed and instead
AltGr takes it's place. Add rctrl on right thumb cluster to
compensate for this which need some reorganization on the thumb
cluster.
- Split the symbol and function keys layer into two layers, one for
each hand. Make it easier to press symbols and function keys.
- Add some symbols specific for the EurKey layout.
- Change from running C-<tab> S-C-<tab> to page up/down for the right
rotary. As holding ctrl and using page up/down works the same in
firefox. Which allows the rotary to be useful for other things.
- Move scroll lock and insert to right rotary.
- Introducing close tap (CLO_TAP), which is a combination of the
double tap feature and my macros. E.g. pressing CLO_TAP and ( will
generate ()←. Which removes the need of the macros and makes it more
useful than DBL_TAP as it now saves me some keypresses. CLO_TAP exist
on both the left and right hand layers to make it easy to use.
- Use text for the secondary oled, firmware is too big after rebasing
on upstream master.
- Update image in the readme to reflect my new layout.
* Updated docs/ja/proton_c_conversion.md original tag.
* Updated docs/ja/other_vscode.md original tag.
* Updated docs/ja/feature_swap_hands.md original tag.
* Updated docs/ja/faq_general.md original tag.
* Updated docs/ja/feature_userspace.md original tag.
* Updated git co docs/ja/config_options.md original tag.
* [Keyboard] Set reasonable defaults for Corne keyboard
* Add note about bootmagic
* Make bootmagic config super weak
* cleanup
* Apply suggestions from code review
* Update keyboards/crkbd/readme.md
This prevents gcc from incorrectly trying to validate array bounds.
```
tmk_core/common/chibios/bootloader.c: error: '__builtin_memcpy' offset [0, 21] is out of the bounds [0, 0] [-Werror=array-bounds]
107 | __builtin_memcpy((void *) VBAT, (const void *)sys_reset_to_loader_magic, sizeof(sys_reset_to_loader_magic));
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```
See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=99578#c16Fixes#12925
* correct info.json data
Removes an extra key object, and corrects the layout macro reference.
* refactor rules.mk file
- remove invalid `LAYOUTS` rule
- edits the rules.mk file to more closely resemble the file from QMK's AVR template.
* additional rules.mk cleanup per fauxpark
Apply suggestions from code review
* adjust key positioning in Configurator
Some of the keys were visually overlapping when rendered. Adjusted the key positioning to remove the overlaps.
* update readme.md
- fix a broken URL
- rewrite the Bootloader access instructions
- remove trailing whitespace
* added support for inverting the hand pin for split keyboards
* Added docs about SPLIT_HAND_LOW_IS_LEFT
* Update docs/feature_split_keyboard.md
bring #define for split hand pin low for left half name in line with grid pin define
Co-authored-by: Joel Challis <git@zvecr.com>
* Update quantum/split_common/split_util.c
update split hand pin low is left name to match split hand grid define
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Fix reddit link
Duplicate open parenthesis next to close parenthesis on NSSL
Add customisation instructions
Add lily58
Add gergo
Co-authored-by: Jonathan Dayton <jonathandayton23@gmail.com>
Clean up LAYOUT macro formatting
Add alternative vi-style navigation layout
Add kyria
Add minidox
Change order of keyboards
Add iris
Expand TOC
Re-order userspace subheadings
Add atreus
Add customisation section
Add split_3x5_3 and split_3x6_3 layouts
Add for_science
Fix wrong paths in keyboard config.h and keymap.c headings
Fix keyboard ordering
Fix blank lines around headings
Add compatibility with new org-mode version.
Remove keyboards/crkbd now covered by layouts/split_3x6_3
Add Halmak
Alphabetise alternative alpha arrangements
Move build options out of base layer alphas headings
Add list of keyboards supporting split_3x5_3 layout
Enable Auto Shift and Retro Shift
Add Retro Shift (Auto Shift for Tap Hold via Retro Tapping)
Change kyria thumb key mapping
Add planck_mit layout
Remove alternative bottom row support from ortho_4x12
Remove minidox
- Covered by split_3x5_3 layout
Add moonlander
Remove KC_ macros
Add 60_ansi layout
Add ortho_5x15 layout
Closesmanna-harbour/qmk_firmware#5
Co-authored-by: Rob <rob@debank.tv>
Fix typo (manna-harbour/qmk_firmware#7)
Author: sonnius <sonnius@users.noreply.github.com>
Add redox_w (manna-harbour/qmk_firmware#8)
Author: Brian Romanko <hello@bromanko.com>
Co-authored-by: Manna Harbour <51143715+manna-harbour@users.noreply.github.com>
Add AUTO_SHIFT_NO_SETUP to reduce firmware size
Update image paths
Add instructions to checkout development branch
Add kyria extended thumbs option, change default, add KLE
Change clipboard keys
- Change order to be mirror of windows bindings
- Change default to use CUA bindings for Cut, Copy, and Paste, and Fun Cluster
bindings for Undo and Redo
- Add alternative bindings
- Fun Cluster (original miryoku bindings)
- Mac
- Windows
- Change prefix for local macros from X_ to U_
Disable Retro Shift, enable Auto Shift for non-alphas
Revert "Add Retro Shift (Auto Shift for Tap Hold via Retro Tapping)"
Add Experimental Features section
Update miryoku image link
Update cover image link
Add dactyl_manuform/4x5
Add cutomisation examples
Add https to remote example
Fix dactyl_manuform/4x5 subset mapping
Add extended thumbs to ortho_4x12
Update Colemak Mod-DH naming
Closesmanna-harbour/qmk_firmware#13
Add dactyl_manuform/5x6
Resolvesmanna-harbour/qmk_firmware#14
Co-authored-by: Sebastian Morales <sebastian.moralesd@gmail.com>
Add note on FORCE_LAYOUT
- Needed to use EXTENDED_THUMBS on planck
Add parent directories to keyboard headings and re-order
Add keyboardio/atreus
Resolvesmanna-harbour/qmk_firmware#15
Add torn
Resolvesmanna-harbour/qmk_firmware#16
Author: Brian Romanko <hello@bromanko.com>
Co-authored-by: Manna Harbour <51143715+manna-harbour@users.noreply.github.com>
Change map to zip
- Adds support for python3, still compatible with python2.
Resolvesmanna-harbour/qmk_firmware#10Resolvesmanna-harbour/qmk_firmware#19
Co-authored-by: Ori <ori@oribarbut.com>
Add python-version
Add sofle
Add ergotravel
Add ortho_5x12
Add ortho_4x10
Add :main no header argument to C code blocks
resolvesmanna-harbour/qmk_firmware#11resolvesmanna-harbour/qmk_firmware#12
Co-authored-by: RubioJr9 <u0893472@utah.edu>
Add flipped layers and inverted-T nav alternative layouts
- Separate tap_table into alphas_table and thumbs_table
- Add mode argument to table-layout-half
- Remove layer_name
- Rename layers
- Add mods and clipboard to MBO and mirror
- Add MIRYOKU_LAYERS=FLIP
- Add MIRYOKU_NAV=INVERTEDT
Add layer diagrams
Update contact section
Update links for Bilateral Combinations and Retro Shift
Add description and no reverse angle option to 60_ansi layout
Update list of keyboards supporting community layouts
- and example build command lines
Change moonlander thumb keys
Update list of keyboards supporting split_3x5_3
Add license to tangled C source files
* Unite half-duplex and full-duplex serial driver.
* Add full duplex operation mode to the interrupt based driver
* Delete DMA UART based full duplex driver
* The new driver targets #11930
* Fix freezes with failing transactions in half-duplex
* Increase default serial TX/RX buffer size to 128 bytes
* Correctly use bool instead of size_t
Co-authored-by: Nick Brassel <nick@tzarc.org>
* Updated docs/ja/how_a_matrix_works.md original tag.
* Updated docs/ja/api_overview.md original tag.
* Updated docs/ja/contributing.md original tag
* Updated docs/ja/coding_conventions_c.md original tag
* Updated docs/ja/reference_configurator_support.md original tag
* Updated docs/ja/reference_glossary.md original tag
* Updated docs/ja/api_docs.md original tag
* Updated docs/ja/feature_stenography.md original tag
* Updated docs/ja/documentation_templates.md original tag
* Updated docs/ja/faq_keymap.md original tag
* Updated docs/ja/understanding_qmk.md original tag
* cleaning up
* deleting to undelete
* Stub out defaults
* Jabberwocky firmware WIP
* Stubbing out keymap spacing
* Default keymap and layout updates
* start stubbing out JSON for configurator
* more WIP
* Update jabberwocky.h
* Add Readme
* Apply suggestions from code review
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Fix layout capitalization
* Updates to personal and default keymaps
* Add instructions for jumping the bootloader
* Update keyboards/nopunin10did/jabberwocky/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add easier ctrl-alt-del to my keymap
* Undo changes from other master
* Add back DYNAMIC_KEYMAP_LAYER_COUNT constant
* Fix readme markup to use list items
* Give my layout VIA compatibility
Co-authored-by: Rossman360 <rmontsinger@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* grid align layout macro and keymaps
* physically arrange layout macro, phase 1
* physically arrange layout macro, phase 2
* replace KC_PAUSE with KC_PAUS
Makes the grid alignment nice. :)
* rename LAYOUT_65_ansi to LAYOUT_all
The included layout macro isn't actually correct for QMK's 65% ANSI community layout.
* add an actual LAYOUT_65_ansi
This is a semi-educated guess as to this macro; it may be wrong.
* error log cleanup: 40percentclub/25
40percentclub/25: Claims to support a community layout that does not exist: ortho_5x5
* error log cleanup: 40percentclub/4x4
☒ 40percentclub/4x4: Claims to support a community layout that does not exist: ortho_4x8
☒ 40percentclub/4x4: Claims to support a community layout that does not exist: ortho_4x16
* error log cleanup: 40percentclub/5x5
☒ 40percentclub/5x5: Claims to support a community layout that does not exist: ortho_5x5
* error log cleanup: 40percentclub/nori
☒ 40percentclub/nori: Claims to support a community layout that does not exist: ortho_4x8
* error log cleanup: barracuda
☒ barracuda: Claims to support a community layout that does not exist: ortho_3x11
* error log cleanup: bpiphany/frosty_flake
☒ keyboards/bpiphany/frosty_flake/frosty_flake.h: LAYOUT_tkl_ansi: Nested layout macro detected. Matrix data not available!
* error log cleanup: bpiphany/pegasushoof/2013
☒ keyboards/bpiphany/pegasushoof/2013/2013.h: LAYOUT_tkl_ansi: Nested layout macro detected. Matrix data not available!
* error cleanup: bpiphany/pegasushoof/2015
☒ keyboards/bpiphany/pegasushoof/2015/2015.h: LAYOUT_tkl_ansi: Nested layout macro detected. Matrix data not available!
☒ keyboards/bpiphany/pegasushoof/2015/2015.h: LAYOUT_tkl_iso: Nested layout macro detected. Matrix data not available!
* error log cleanup: 40percentclub
☒ 40percentclub/25: Claims to support a community layout that does not exist: ortho_5x10
☒ 40percentclub/5x5: Claims to support a community layout that does not exist: ortho_5x10
* error cleanup: converter/usb_usb
☒ keyboards/converter/usb_usb/usb_usb.h: LAYOUT_ansi: Nested layout macro detected. Matrix data not available!
☒ keyboards/converter/usb_usb/usb_usb.h: LAYOUT_iso: Nested layout macro detected. Matrix data not available!
☒ keyboards/converter/usb_usb/usb_usb.h: LAYOUT_jis: Nested layout macro detected. Matrix data not available!
☒ keyboards/converter/usb_usb/usb_usb.h: LAYOUT_ansi: Nested layout macro detected. Matrix data not available!
☒ keyboards/converter/usb_usb/usb_usb.h: LAYOUT_iso: Nested layout macro detected. Matrix data not available!
☒ keyboards/converter/usb_usb/usb_usb.h: LAYOUT_jis: Nested layout macro detected. Matrix data not available!
☒ keyboards/converter/usb_usb/usb_usb.h: LAYOUT_ansi: Nested layout macro detected. Matrix data not available!
☒ keyboards/converter/usb_usb/usb_usb.h: LAYOUT_iso: Nested layout macro detected. Matrix data not available!
☒ keyboards/converter/usb_usb/usb_usb.h: LAYOUT_jis: Nested layout macro detected. Matrix data not available!
* error cleanup: ergo42
☒ ergo42/rev1: Claims to support a community layout that does not exist: ortho_4x14
* error cleanup: handwired/412_64
☒ handwired/412_64: Claims to support a community layout that does not exist: ortho_4x16
* error log cleanup: handwired/tritium_numpad
☒ handwired/tritium_numpad: Claims to support a community layout that does not exist: nontra_6x4
* error log cleanup: handwired/xealous/rev1
☒ handwired/xealous/rev1: Claims to support a community layout that does not exist: split60
* error log cleanup: kbdfans/kbd67/rev2
⚠ kbdfans/kbd67/rev2: info.json uses alias name LAYOUT_65_ansi_blocker_splitbs instead of LAYOUT_65_ansi_blocker_split_bs
* error cleanup: keebio/nyquist
☒ keyboards/keebio/nyquist/nyquist.h: LAYOUT_ortho_4x12: Nested layout macro detected. Matrix data not available!
☒ keyboards/keebio/nyquist/nyquist.h: LAYOUT_ortho_4x12: Nested layout macro detected. Matrix data not available!
☒ keyboards/keebio/nyquist/nyquist.h: LAYOUT_ortho_4x12: Nested layout macro detected. Matrix data not available!
* error cleanup: kindakeyboards/conone65
☒ kindakeyboards/conone65: Claims to support a community layout that does not exist: 65_iso_split_bs
* error cleanup: latinpadble
☒ latinpadble: Claims to support a community layout that does not exist: pad
* error cleanup: masterworks/classy_tkl/rev_a
☒ masterworks/classy_tkl/rev_a: Claims to support a community layout that does not exist: tkl_ansi_wkl
* error cleanup: meira
⚠ meira/featherble: info.json uses alias name LAYOUT_ortho_4x12 instead of LAYOUT
⚠ meira/promicro: info.json uses alias name LAYOUT_ortho_4x12 instead of LAYOUT
* error cleanup: nopunin10did/jabberwocky
⚠ nopunin10did/jabberwocky: MANUFACTURER in config.h is overwriting manufacturer in info.json
* error cleanup: ok60
☒ ok60: Claims to support a community layout that does not exist: 60_ansi_split_bksp_rshift
* error cleanup: ok60
☒ ok60: Claims to support a community layout that does not exist: 60_ansi_split_bksp_rshift
* error cleanup: planck
☒ keyboards/planck/ez/ez.h: LAYOUT_ortho_4x12: Nested layout macro detected. Matrix data not available!
☒ keyboards/planck/ez/ez.h: LAYOUT_ortho_4x12: Nested layout macro detected. Matrix data not available!
⚠ planck/thk: DEBOUNCE in config.h is overwriting debounce in info.json
⚠ planck/thk: DEVICE_VER in config.h is overwriting usb.device_ver in info.json
⚠ planck/thk: DIODE_DIRECTION in config.h is overwriting diode_direction in info.json
⚠ planck/thk: MANUFACTURER in config.h is overwriting manufacturer in info.json
⚠ planck/thk: PRODUCT_ID in config.h is overwriting usb.pid in info.json
⚠ planck/thk: VENDOR_ID in config.h is overwriting usb.vid in info.json
⚠ planck/thk: QMK_ESC_OUTPUT in config.h is overwriting qmk_lufa_bootloader.esc_output in info.json
⚠ planck/thk: QMK_ESC_INPUT in config.h is overwriting qmk_lufa_bootloader.esc_input in info.json
⚠ planck/thk: QMK_LED in config.h is overwriting qmk_lufa_bootloader.led in info.json
⚠ planck/thk: QMK_SPEAKER in config.h is overwriting qmk_lufa_bootloader.speaker in info.json
⚠ planck/thk: Matrix pins are specified in both info.json and config.h, the config.h values win.
⚠ planck/thk: LAYOUTS in rules.mk is overwriting community_layouts in info.json
⚠ planck/thk: Feature mousekey is specified in both info.json and rules.mk, the rules.mk value wins.
⚠ planck/thk: Feature extrakey is specified in both info.json and rules.mk, the rules.mk value wins.
⚠ planck/thk: Feature console is specified in both info.json and rules.mk, the rules.mk value wins.
⚠ planck/thk: Feature command is specified in both info.json and rules.mk, the rules.mk value wins.
⚠ planck/thk: Feature sleep_led is specified in both info.json and rules.mk, the rules.mk value wins.
⚠ planck/thk: Feature nkro is specified in both info.json and rules.mk, the rules.mk value wins.
⚠ planck/thk: Feature backlight is specified in both info.json and rules.mk, the rules.mk value wins.
⚠ planck/thk: Feature rgblight is specified in both info.json and rules.mk, the rules.mk value wins.
⚠ planck/thk: Feature bluetooth is specified in both info.json and rules.mk, the rules.mk value wins.
⚠ planck/thk: Feature audio is specified in both info.json and rules.mk, the rules.mk value wins.
⚠ planck/thk: Feature encoder is specified in both info.json and rules.mk, the rules.mk value wins.
⚠ planck/thk: Feature dip_switch is specified in both info.json and rules.mk, the rules.mk value wins.
⚠ planck/thk: Feature bootmagic_lite is specified in both info.json and rules.mk, the rules.mk value wins.
* error cleanup: primekb/prime_m
☒ primekb/prime_m: Claims to support a community layout that does not exist: ortho_5x6
* error cleanup: rgbkb/sol/rev2
⚠ rgbkb/sol/rev2: RGBLED_NUM->rgblight.led_count: invalid literal for int() with base 10: '(BACKLIGHT_LEDS + FULLHAND_LEDS)'
* error log cleanup: shk9
☒ shk9: Claims to support a community layout that does not exist: ortho_3x3
* error log cleanup: sowbug
⚠ sowbug/68keys: RGBLED_NUM->rgblight.led_count: invalid literal for int() with base 10: 'DRIVER_LED_TOTAL'
⚠ sowbug/ansi_tkl: RGBLED_NUM->rgblight.led_count: invalid literal for int() with base 10: '(DRIVER_LED_TOTAL)'
* error log cleanup: torn
☒ torn: Claims to support a community layout that does not exist: split_3x6_4
* error cleanup: ymdk/np24/u4rgb6
☒ ymdk/np24/u4rgb6: Claims to support a community layout that does not exist: ortho_4x6
* error cleanup: masterworks/classy_tkl/rev_a
☒ masterworks/classy_tkl/rev_a: Claims to support a community layout that does not exist: tkl_iso_wkl
* physically arrange layout macro
Arranges the layout macro and keycodes to resemble the assembled keyboard.
* correct info.json data
Corrects the key sequence and positioning in info.json.
* correct layout data
* use LAYOUT as layout macro name
The defined LAYOUT_daisy is functional, but Configurator expects LAYOUT through the info.json file. As the board only supports one layout according to the open-source PCB files, use LAYOUT as the defined macro per QMK guidelines.
* add layout macro alias
* fix some broken info.json files
* optimize our jsonschema using refs
* fix formatting after vscode broke it
* make flake8 happy
* cleanup
* make our schema validation more compact and flexible
* grid-align layout macro and keymaps
* physically align layout macro and keycodes
Arrange the layout macro and keycodes to resemble the assembled keyboard.
* update info.json data
Updates the info.json data to be correct to the new layout macro.
The Teensy 3.6 comes with 4096 bytes of EEPROM.
This is commit 1 of 2 to make the EEPROM work.
The next commit changes the core code to wire up the EEPROM.
* Add SquishyTKL
* Add SquishyTKL-FRL
* Adjust readme.md and info.json
* Add JIS support for SquishyTKL
* Fix JIS layout macro
* Fix via layout and keymap
* Migrate SquishyTKL to STM32duino bootloader
* Make chibios conf files generic
* Change TKL via keymap to match number of layers
* Apply chibios changes to FRL as well
* Adjust README regarding flashing with dfu-util
* Add license and header guard
* Added custom Keymap
* Added Images to README
* Added Layer 1 Keys for RGB control
* Added GPL2+ License to keymap.c
* Removed extra json files and added a few lines to README
It so happens that when releasing the control key prior to the main key (C-h, C-i, C-n,
...), the substituted keycode was continuously sent in a loop after that (even when
releasing said key). The workaround so far was to type any other key to stop the loop.
This commit fixes such behavior by resetting the substitution keycode sent when the ctrl
released situation conditional is detected (and that the substitution keycode was on).
* add keyboard new macro pad "Kuro"
* change main readme.md
* remove not used code from default/keymap.c
* Remove unnecessary code
* Supports info.json
* removed back slash and not used functions.
* update at product link. add japanese messages.
* Merge All
* [Shiro]Add MacKeymap
* Change key code. Numpad→Numkey
* Made OLED splash screen optional to reduce memory and fixed OLED i2c execution time saving
* moved OLED address updates into their respective conditional checks
* Avoid zero or overflow from user's rgb_matrix_config.speed
* Avoid zero tick for reactive splash.
* Avoid zero time for animation runner.
Co-authored-by: filterpaper <filterpaper@localhost>
* adding revision A
* Update keyboards/4pplet/eagle_viper_rep/rev_a/rev_a.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/4pplet/eagle_viper_rep/rev_a/rev_a.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/4pplet/eagle_viper_rep/rev_a/rev_a.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/4pplet/eagle_viper_rep/rev_a/rev_a.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/4pplet/eagle_viper_rep/rev_a/rev_a.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update readme.md
Adding instruction on how to enter bootloader
* adding instruction on how to enter bootloader (DFU)
adding instruction on how to enter bootloader (DFU)
* updated description
* Update keyboards/4pplet/eagle_viper_rep/rev_a/halconf.h
Co-authored-by: Nick Brassel <nick@tzarc.org>
* Update keyboards/4pplet/eagle_viper_rep/rev_a/rev_a.c
Co-authored-by: Nick Brassel <nick@tzarc.org>
* Update keyboards/4pplet/eagle_viper_rep/rev_a/config.h
Co-authored-by: Nick Brassel <nick@tzarc.org>
* Update keyboards/4pplet/eagle_viper_rep/rev_a/chconf.h
Co-authored-by: Nick Brassel <nick@tzarc.org>
* Update keyboards/4pplet/eagle_viper_rep/rev_a/chconf.h
Co-authored-by: Nick Brassel <nick@tzarc.org>
* Update keyboards/4pplet/eagle_viper_rep/keymaps/default/keymap.c
Co-authored-by: Nick Brassel <nick@tzarc.org>
* Restoring palSetLineMode for working underglow
I was experiencing the same issue as this: https://github.com/qmk/qmk_firmware/issues/12655#issuecomment-844104659
sigprof helped me resolve this issue.
* Update rev_a.c
removing palSetLineMode again, works great after rebase. Thanks!
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
The rev3 boards use RGBLIGHT_ENABLE now instead of BACKLIGHT_ENABLE.
This resolves the issue of flashing and losing functionality with the default keymap.
Added missing closing comment bit */
This seems to cause the QMK configurator to break when clicking the compile button:
Compiling: keyboards/handwired/split89/split89.c In file included from [K:
ent]
/* COL2ROW, ROW2COL */
[K
cc1: all warnings being treated as errors
|
|
|
make: *** ine/keyboards/handwired/split89/split89.o] Error 1
* Extensible split data sync capability through transactions.
- Split common transport has been split up between the transport layer
and data layer.
- Split "transactions" model used, with convergence between I2C and
serial data definitions.
- Slave matrix "generation count" is used to determine if the full slave
matrix needs to be retrieved.
- Encoders get the same "generation count" treatment.
- All other blocks of data are synchronised when a change is detected.
- All transmissions have a globally-configurable deadline before a
transmission is forced (`FORCED_SYNC_THROTTLE_MS`, default 100ms).
- Added atomicity for all core-synced data, preventing partial updates
- Added retries to AVR i2c_master's i2c_start, to minimise the number of
failed transactions when interrupts are disabled on the slave due to
atomicity checks.
- Some keyboards have had slight modifications made in order to ensure
that they still build due to firmware size restrictions.
* Fixup LED_MATRIX compile.
* Parameterise ERROR_DISCONNECT_COUNT.
* Intended usage is data validation in split transport code.
* Default space efficient algorithm.
* Opt-in fast table based algorithmn with #define CRC8_USE_TABLE switch.
* Define switches for size and speed optimized versions, the default is size
optimized by using uint_least8_t as datatype for calculations.
* #define CRC8_OPTIMIZE_SPEED uses uint_fast8_t as datatype for
calculations, this only affects 32-bit Archs like ARM and RISC-V.
* Placeholder crc_init() function for hardware backed crc calculation,
not implemented yet.
This binary keymap for ANAVI Macro Pad 2 helps with 0 and 1:
left key: 0
right key: 1
Combo press both keys to control the backlit.
Suggested-by: Chris <christopher.walker@crowdsupply.com>
Signed-off-by: Leon Anavi <leon@anavi.org>
* Top level heading for common config
Prior to this, the some of the common config looks like a detail of the APA102 driver
* Change heading to Common Config (RGB Matrix)
This commit makes atmel-dfu and chibios-dfu bootloaders retry to detect the bootloader
every 0,5 seconds (now configurable via the BOOTLOADER_RETRY_TIME makefile variable),
and a period is printed after every try. This is a much more pleasant behaviour than
the 5s retry timeout.
* Set saturation limit to jellybean_raindrops_anim.h
* Use faster bit-shift maths and qadd8
* Remove extra parenthesis
* Single bitmask operation is sufficient.
Co-authored-by: filterpaper <filterpaper@localhost>
This keymap for ANAVI Macro Pad 2 contains a couple of Skype
shortcuts for MS Windows and GNU/Linux distributions:
- Ctrl+M: Mute/unmute microphone
- Ctrl+Shift+K: Start/stop camera
Signed-off-by: Leon Anavi <leon@anavi.org>
* Enable SPI1 for GMMK pro
* Setup initial boilerplate for new LED driver
* RGB matrix minimally functional
* Map full LED matrix
* Return keymap to default
* Fix printscreen LED mapping
* Reduce max brightness
* Default values for AW20216
* Add documentation for AW20216
* Disable console and warnings
* Run cformat
* Update drivers/awinic/aw20216.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* make aw struct match issi struct
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add led location defines
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Use led pin definitions in keyboard.c
* Add driver indices to led map
* Fix elif typo
* Run cformat
* Update docs
* Fix typo in docs
* Document global brightness limits
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Add fast_timer_t that is 16-bit or 32-bit based on architecture
A 16-bit timer will overflow sooner but be faster to compare on AVR.
* Avoid 8-bit timer overflows in debounce algorithms
Count down remaining elapsed time instead of trying to do 8-bit timer
comparisons.
Add a "none" implementation that is automatically used if DEBOUNCE is
0 otherwise it will break the _pk/_pr count down.
* Avoid unnecessary polling of the entire matrix in sym_eager_pk
The matrix only needs to be updated when a debounce timer expires.
* Avoid unnecessary polling of the entire matrix in sym_eager_pr
The matrix only needs to be updated when a debounce timer expires.
The use of the "needed_update" variable is trying to do what
"matrix_need_update" was added to fix but didn't work because it only
applied when all keys finished debouncing.
* Fix sym_defer_g timing inconsistency compared to other debounce algorithms
DEBOUNCE=5 should process the key after 5ms, not 6ms
* Add debounce tests
* Use memcmp to determine if matrix changed.
* Firmware size issues.
* Add documentation for the lack of need of MATRIX_ROW_PINS/MATRIX_COL_PINS, when overriding low-level matrix functions.
* Set bootloader to stm32-dfu for STM32F303
* Set bootloader to stm32-dfu for STM32F0x2
* Set bootloader to stm32-dfu for STM32F4x1
* Set bootloader to stm32duino for sowbug
* Delete redundant bootloader_defs headers
* Add some missing MCU name comments
* Move APM32 dfu-suffix overrides underneath bootloader
* Remove redundant STM32_BOOTLOADER_ADDRESS defines/rules
* add readPort() and some API to 'tmk_core/common/*/gpio.h'
The following macros have been added to gpio.h.
* readPort(port)
* setPortBitInput(port, bit)
* setPortBitInputHigh(port, bit)
* setPortBitOutput(port, bit)
* writePortBitLow(port, bit)
* writePortBitHigh(port, bit)
* add data type 'port_data_t' into gpio.h
* rename qmk_pin to pin
Debian bullseye (testing at the moment, but seems close to release) has
avr-libc 1:2.0.0+Atmel3.6.2-1.1 with some changes taken from the
Atmel-distributed toolchain. In particular, the <avr/io.h> header for
ATmega32A (avr/iom32a.h) now defines the FLASHEND constant as `0x7FFFU`,
and that `U` suffix breaks the firmware size check code, because the
shell arithmetic expansion that is used to calculate `MAX_SIZE` does not
support those C-specific suffixes.
As a workaround, add `-D__ASSEMBLER__` to the C preprocessor invocation
that is used to expand those macros; in this case avr/iom32a.h defines
`FLASHEND` without the `U` suffix, and everything works as it did before
with older avr-libc versions.
The exact same code is present in two places; they are both changed,
even though the code in `tmk_core/avr.mk` is actually never used for
ATmega32A (and the header for ATmega32U4 does not add that `U` suffix to
`FLASHEND` for some reason).
* [Keymap] merge jdelkins userspace and associated keymaps
* Add copyright & license info
* Change rgblight_config.enable to rgblight_is_enabled()
* Update keyboards/dz60/keymaps/jdelkins/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/dz60/keymaps/jdelkins/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/dz60/keymaps/jdelkins/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Remove superfluous includes
* Change EXTRAFLAGS+=-flto to LTO_ENABLE=yes
* Remove unnecessary jdelkins_ss symlink in users
* Add copyright and license notices
* Use preferred way to determine capslock / numlock state
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Add #pragma once to a header
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Include QMK_KEYBOARD_H only once, in userspace header
* Remove unnecessary initialization in matrix_init_keymap
* Do process_record_keymap before cases handled in process_record_user
* Reorganize & simplify secrets feature enablement
* Use tap_code16
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove superfluous break
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove copyright from rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove copyright from rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Use tap_code16
Co-authored-by: Ryan <fauxpark@gmail.com>
* include "print.h" instead of <print.h>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Use tap_cod16
Co-authored-by: Ryan <fauxpark@gmail.com>
* Use tap_code16
Co-authored-by: Ryan <fauxpark@gmail.com>
* Use tap_code16
Co-authored-by: Ryan <fauxpark@gmail.com>
* Use tap_code16
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove copyright from rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* add #pragma once to a header
Co-authored-by: Ryan <fauxpark@gmail.com>
* include "print.h" instead of <print.h>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove copyright from rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove copyright from rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove copyright from rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Use tap_code16
Co-authored-by: Ryan <fauxpark@gmail.com>
* Use tap_code16
Co-authored-by: Ryan <fauxpark@gmail.com>
* Use :flash target where possible
* Remove special case flash target and use PROGRAM_CMD
* dz60/jdelkins_ss: use tap_code16
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update ChibiOS, ChibiOS-Contrib.
* Add instructions.
* Wrong remote name
* Explicit version tag.
* Add link to procedure on the breaking changes page.
The code using sprintf() did not fit into flash when `merge/um70:via`
was compiled with avr-gcc 5.4.0:
* The firmware is too large! 29756/28672 (1084 bytes over)
Replacing `sprintf(wpm_str, " %03d", current_wpm);` with custom
formatting code reduces the firmware size by 1504 bytes, which is enough
to make the `merge/um70:via` firmware fit:
* The firmware size is approaching the maximum - 28252/28672 (98%, 420 bytes free)
* Add Per Key functionality for AutoShift (#11536)
* LED Matrix: Reactive effect buffers & advanced indicators (#12588)
* [Keyboard] kint36: switch to sym_eager_pk debouncing (#12626)
* [Keyboard] kint2pp: reduce input latency by ≈10ms (#12625)
* LED Matrix: Split (#12633)
* [CI] Format code according to conventions (#12650)
* feat: infinite timeout for leader key (#6580)
* feat: implement leader_no_timeout logic
* docs(leader_key): infinite leader timeout docs
* Format code according to conventions (#12680)
* Update ADC driver for STM32F1xx, STM32F3xx, STM32F4xx (#12403)
* Fix default ADC_RESOLUTION for ADCv3 (and ADCv4)
Recent ChibiOS update removed ADC_CFGR1_RES_10BIT from the ADCv3 headers
(that macro should not have been there, because ADCv3 has CFGR instead of
CFGR1). Fix the default value for ADC_RESOLUTION to use ADC_CFGR_RES_10BITS
if it is defined (that name is used for ADCv3 and ADCv4).
* Update ADC docs to match the actually used resolution
ADC driver for ChibiOS actually uses the 10-bit resolution by default
(probably to match AVR); fix the documentation accordingly. Also add
both ADC_CFGR_RES_10BITS and ADC_CFGR1_RES_10BIT constants (these names
differ according to the ADC implementation in the particular MCU).
* Fix pinToMux() for B12 and B13 on STM32F3xx
Testing on STM32F303CCT6 revealed that the ADC mux values for B12 and
B13 pins were wrong.
* Add support for all possible analog pins on STM32F1xx
Added ADC mux values for pins A0...A7, B0, B1, C0...C5 on STM32F1xx
(they are the same at least for STM32F103x8 and larger F103 devices, and
also F102, F105, F107 families). Actually tested on STM32F103C8T6
(therefore pins C0...C5 were not tested).
Pins F6...F10, which are present on STM32F103x[C-G] in 144-pin packages,
cannot be supported at the moment, because those pins are connected only
to ADC3, but the ChibiOS ADC driver for STM32F1xx supports only ADC1.
* Add support for all possible analog pins on STM32F4xx
Added ADC mux values for pins A0...A7, B0, B1, C0...C5 and optionally
F3...F10 (if STM32_ADC_USE_ADC3 is enabled). These mux values are
apparently the same for all F4xx devices, except some smaller devices may
not have ADC3.
Actually tested on STM32F401CCU6, STM32F401CEU6, STM32F411CEU6 (using
various WeAct “Blackpill” boards); only pins A0...A7, B0, B1 were tested.
Pins F3...F10 are inside `#if STM32_ADC_USE_ADC3` because some devices
which don't have ADC3 also don't have the GPIOF port, therefore the code
which refers to Fx pins does not compile.
* Fix STM32F3xx ADC mux table in documentation
The ADC driver documentation had some errors in the mux table for STM32F3xx.
Fix this table to match the datasheet and the actual code (mux settings for
B12 and B13 were also tested on a real STM32F303CCT6 chip).
* Add STM32F1xx ADC pins to the documentation
* Add STM32F4xx ADC pins to the documentation
* Add initial support for tinyuf2 bootloader (when hosted on F411 blackpill) (#12600)
* Add support for jumping to tinyuf2 bootloader. Adds blackpill UF2 example.
* Update flashing.md
* Update chconf.h
* Update config.h
* Update halconf.h
* Update mcuconf.h
* eeprom driver: Refactor where eeprom driver initialisation (and EEPROM emulation initialisation) occurs to make it non-target-specific. (#12671)
* Add support for MCU = STM32F446 (#12619)
* Add support for MCU = STM32F446
* Update platforms/chibios/GENERIC_STM32_F446XE/configs/config.h
* Restore mcuconf.h to the one used by RT-STM32F446RE-NUCLEO64
* stm32f446: update mcuconf.h and board.h for 16MHz operation, with USB enabled, and other peripherals disabled.
* Format code according to conventions (#12682)
* Format code according to conventions (#12687)
* Add STM32L433 and L443 support (#12063)
* initial L433 commit
* change to XC
* fix L433
* disable all peripherals
* update system and peripheral clocks
* 433 change
* use its own board files
* revert its own board files
* l433 specific change
* fix stm32l432xx define
* remove duplicate #define
* fix bootloader jump
* move to L443xx and add i2c2, spi2, usart3 to mcuconf.h
* move to L443
* move to L443
* fix sdmmc in mcuconf.h
* include STM32L443
* add L443
* Include L443 in compatible microcontrollers
* Include L443 in compatible microcontrollers
* Update config bootloader jump description
* Update ChibiOS define reasoning
* Update quantum/mcu_selection.mk
* fix git conflict
* Updated Function96 with V2 files and removed chconf.h and halconf.h (#12613)
* Fix bad PR merge for #6580. (#12721)
* Change RGB/LED Matrix to use a simple define for USB suspend (#12697)
* [CI] Format code according to conventions (#12731)
* Fixing transport's led/rgb matrix suspend state logic (#12770)
* [CI] Format code according to conventions (#12772)
* Fix comment parsing (#12750)
* Added OLED fade out support (#12086)
* fix some references to bin/qmk that slipped in (#12832)
* Resolve a number of warnings in `qmk generate-api` (#12833)
* New command: qmk console (#12828)
* stash poc
* stash
* tidy up implementation
* Tidy up slightly for review
* Tidy up slightly for review
* Bodge environment to make tests pass
* Refactor away from asyncio due to windows issues
* Filter devices
* align vid/pid printing
* Add hidapi to the installers
* start preparing for multiple hid_listeners
* udev rules for hid_listen
* refactor to move closer to end state
* very basic implementation of the threaded model
* refactor how vid/pid/index are supplied and parsed
* windows improvements
* read the report directly when usage page isn't available
* add per-device colors, the choice to show names or numbers, and refactor
* add timestamps
* Add support for showing bootloaders
* tweak the color for bootloaders
* Align bootloader disconnect with connect color
* add support for showing all bootloaders
* fix the pyusb check
* tweaks
* fix exception
* hide a stack trace behind -v
* add --no-bootloaders option
* add documentation for qmk console
* Apply suggestions from code review
* pyformat
* clean up and flesh out KNOWN_BOOTLOADERS
* Remove pointless SERIAL_LINK_ENABLE rules (#12846)
* Make Swap Hands use PROGMEM (#12284)
This converts the array that the Swap Hands feature uses to use PROGMEM,
and to read from that array, as such. Since this array never changes at
runtime, there is no reason to keep it in memory. Especially for AVR
boards, as memory is a precious resource.
* Fix another bin/qmk reference (#12856)
* [Keymap] Turn OLED off on suspend in soundmonster keymap (#10419)
* Fixup build errors on `develop` branch. (#12723)
* LED Matrix: Effects! (#12651)
* Fix syntax error when compiling for ARM (#12866)
* Remove KEYMAP and LAYOUT_kc (#12160)
* alias KEYMAP to LAYOUT
* remove KEYMAP and LAYOUT_kc
* Add setup, clone, and env to the list of commands we allow even with broken modules (#12868)
* Rename `point_t` -> `led_point_t` (#12864)
* [Keyboard] updated a vendor name / fixed minor keymap issues (#12881)
* Add missing LED Matrix suspend code to suspend.c (#12878)
* LED Matrix: Documentation (#12685)
* Deprecate `send_unicode_hex_string()` (#12602)
* Fix spelling mistake regarding LED Matrix in split_common. (#12888)
* [Keymap] Fix QWERTY/DVORAK status output for kzar keymap (#12895)
* Use milc.subcommand.config instead of qmk.cli.config (#12915)
* Use milc.subcommand.config instead
* pyformat
* remove the config test
* Add function to allow repeated blinking of one layer (#12237)
* Implement function rgblight_blink_layer_repeat to allow repeated blinking of one layer at a time
* Update doc
* Rework rgblight blinking according to requested change
* optimize storage
* Fixup housekeeping from being invoked twice per loop. (#12933)
* matrix: wait for row signal to go HIGH for every row (#12945)
I noticed this discrepancy (last row of the matrix treated differently than the
others) when optimizing the input latency of my keyboard controller, see also
https://michael.stapelberg.ch/posts/2021-05-08-keyboard-input-latency-qmk-kinesis/
Before this commit, when tuning the delays I noticed ghost key presses when
pressing the F2 key, which is on the last row of the keyboard matrix: the
dead_grave key, which is on the first row of the keyboard matrix, would be
incorrectly detected as pressed.
After this commit, all keyboard matrix rows are interpreted correctly.
I suspect that my setup is more susceptible to this nuance than others because I
use GPIO_INPUT_PIN_DELAY=0 and hence don’t have another delay that might mask
the problem.
* ensure we do not conflict with existing keymap aliases (#12976)
* Add support for up to 4 IS31FL3733 drivers (#12342)
* Convert Encoder callbacks to be boolean functions (#12805)
* [Keyboard] Fix Terrazzo build failure (#12977)
* Do not hard set config in CPTC files (#11864)
* [Keyboard] Corne - Remove legacy revision support (#12226)
* [Keymap] Update to Drashna keymap and user code (based on develop) (#12936)
* Add Full-duplex serial driver for ARM boards (#9842)
* Document LED_MATRIX_FRAMEBUFFER_EFFECTS (#12987)
* Backlight: add defines for default level and breathing state (#12560)
* Add dire message about LUFA mass storage bootloader (#13014)
* [Keyboard] Remove redundant legacy and common headers for crkbd (#13023)
Was causing compiler errors on some systems.
* Fix keyboards/keymaps for boolean encoder callback changes (#12985)
* `backlight.c`: include `eeprom.h` (#13024)
* Add changelog for 2021-05-29 Breaking Changes merge (#12939)
* Add ChangeLog for 2021-05-29 Breaking Changes Merge: initial version
* Add recent develop changes
* Sort recent develop changes
* Remove sections for ChibiOS changes per tzarc
No ChibiOS changes this round.
* Add and sort recent develop changes
* add notes about keyboard moves/deletions
* import changelog for PR 12172
Documents the change to BOOTMAGIC_ENABLE.
* update section headings
* re-sort changelog
* add additional note regarding Bootmagic changes
* remove changelog timestamp
* update dates in main Breaking Changes docs
* fix broken section anchors in previous changelogs
* add link to backlight/eeprom patch to changelog
* highlight some more changes
* link PRs from section headers
* Restore standard readme
* run: qmk cformat --core-only
* Align our subprocess usage with current best practices.
* remove unused import
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* fix the cpp invocation for older python
* allow for unprompted installation
* make sure qmk new-keyboard works on windows
Co-authored-by: Ryan <fauxpark@gmail.com>
I noticed this discrepancy (last row of the matrix treated differently than the
others) when optimizing the input latency of my keyboard controller, see also
https://michael.stapelberg.ch/posts/2021-05-08-keyboard-input-latency-qmk-kinesis/
Before this commit, when tuning the delays I noticed ghost key presses when
pressing the F2 key, which is on the last row of the keyboard matrix: the
dead_grave key, which is on the first row of the keyboard matrix, would be
incorrectly detected as pressed.
After this commit, all keyboard matrix rows are interpreted correctly.
I suspect that my setup is more susceptible to this nuance than others because I
use GPIO_INPUT_PIN_DELAY=0 and hence don’t have another delay that might mask
the problem.
* Implement function rgblight_blink_layer_repeat to allow repeated blinking of one layer at a time
* Update doc
* Rework rgblight blinking according to requested change
* optimize storage
This keymap contains the following shortcuts for Microsoft Teams
on MS Windows and GNU/Linux distributions:
- Ctrl+Shift+M: Toggle mute
- Ctrl+Shift+O: Toggle video (doesn't work in a web browser)
NOTE: Mac users should replace Ctrl with Command in all shortcuts
Signed-off-by: Leon Anavi <leon@anavi.org>
* Create piv3rt's keymap
* Use tabs's LED as a caps lock indicator
* Fix indentation (tabs -> spaces)
* Set inital LED matrix color & mode
* Rename layers and add an RGBRST keycode
* Disable unused RGB effects
* Add RGB profiles
* Use ESC's LED as a num lock indicator
* Light up the keypad when _NUM layer is active
* Realign layers
* Remove legacy layer
* Fix CAPS key macro
* Reduce TAPPING_TERM to 100
* Change the caps LED to red and display the numlock one on special layers
* Add french accentuated caps + minor improvements on layers
* Remove left numpad
* Add french quotation marks
* Add key KC_NUBS
* Add terminal copy/paste
* Disable led profile on wakeup
* Change the default color
* Add AMD replay and record keys
* Add a MacOS layer
* Move Numpad
* Add GPLv2 license information
* Optimise custom RGB matrix
* Move keypad toggle and disable MAC led indicator
* Remove unnecessary check for RGB matrix
* Initial configuration with led and three layers
+ First layer contains classic keys
+ Second layer contains F keys and media keys
+ Third layer contains numbers in the top portion of the letter keys
+ Default LEDs configuration
* RGB toggle
* Documentation and minor changes
* Added LGUI key and remapped layer 2 on layer 1
* Removed backlight and led keys
* Updated keymap graphical representation
* Switched LGui with Lalt to emulate macOS layout
* Updated keymap with GNU License
* Some fixes for the Bakeneko variant DB60s
* Add copyright to header
* Add .python-version to gitignore for people who use pyenv or similar
* update readme
* Add more readmes
* Add more readmes
* Update the versions to have different product IDs
* Update readme
* Add missing rules.mk
* Fix matrix on hotswap
* remove iso from hotswap
* Fix hotswap spacebar
* Revert gitignore changes
* Fix layouts
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add split configs
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add license to config
* or equivalent
Co-authored-by: Ryan <fauxpark@gmail.com>
* add custom keymaps for BM68rgb
* add user keymap for bm68rgb
* fix grammar
* add custom hub16 keymap
* Apply suggestions from code review
* fix errorenously included hub16 file
* add GPL headers
* revert defining dfa_state in keymap.h
* Update keyboards/bm68rgb/keymaps/peepeetee/keymap.h
* enable tap dance, add tap dance to left alt
* move the module checking and updating to lib/python
* make flake8 happy
* Update lib/python/qmk/cli/__init__.py
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
* prompt the user to disable developer mode
* pyformat
* flake8
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
* add a test and dry-run to qmk generate-api
* add a dry-run to qmk pyformat
* Add a --dry-run to qmk cformat
* reverse the order of nose2 and flake8 tests
* run CI test against cformat and pyformat
* fix programming errors
* tweak job name
* fix argument
* refine the files we select
* fix stack trace in --ci
* make cformat exit clean
* fix c file extensions
* decouple CI from pyformat
* remove --ci arg
* make ci happy
* use the environment var instead
* change output to text
* fix log message
* replace tabs
This converts the array that the Swap Hands feature uses to use PROGMEM,
and to read from that array, as such. Since this array never changes at
runtime, there is no reason to keep it in memory. Especially for AVR
boards, as memory is a precious resource.
* stash poc
* stash
* tidy up implementation
* Tidy up slightly for review
* Tidy up slightly for review
* Bodge environment to make tests pass
* Refactor away from asyncio due to windows issues
* Filter devices
* align vid/pid printing
* Add hidapi to the installers
* start preparing for multiple hid_listeners
* udev rules for hid_listen
* refactor to move closer to end state
* very basic implementation of the threaded model
* refactor how vid/pid/index are supplied and parsed
* windows improvements
* read the report directly when usage page isn't available
* add per-device colors, the choice to show names or numbers, and refactor
* add timestamps
* Add support for showing bootloaders
* tweak the color for bootloaders
* Align bootloader disconnect with connect color
* add support for showing all bootloaders
* fix the pyusb check
* tweaks
* fix exception
* hide a stack trace behind -v
* add --no-bootloaders option
* add documentation for qmk console
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* pyformat
* clean up and flesh out KNOWN_BOOTLOADERS
Co-authored-by: zvecr <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* resynced with upstream, and adjusted keymap layout for planck
* updated keyboard layout
Signed-off-by: Sean Johnson <sean@ttys0.net>
* swapped out bspc for del on symb layer
Signed-off-by: Sean Johnson <sean@ttys0.net>
* fixed typo with brightness media keys
* turns out my brightness config was correct, it was macOS that had gone sideways
* updated to bring in line with requirements for merging into upstream
* removed redundant config from rules.mk
moved media controls to FUNC layer for Planck layout
* added GPL2+ compatible license header
Signed-off-by: Sean Johnson <sean@skj.dev>
* removed unused MIDI comment
Signed-off-by: Sean Johnson <sean@skj.dev>
* removed extraneous MIDI comments
* removed extraneous comments
* update for LTO and guard RGBLED_SPLIT
* Revert "update for LTO and guard RGBLED_SPLIT"
This reverts commit ce81177cbe.
* Revert "Revert "update for LTO and guard RGBLED_SPLIT""
This reverts commit 67da0ce9f3.
* update iris keymap for keymap_kc removal and overhaul userspace
* add licenses
* fix tap_dance error when rgblight is disabled and update/clean iris/sinc maps
The easiest way to install QMK CLI and all the necessary
dependencies on FreeBSD is to use the packages
from the official FreeBSD Ports Collection.
This is possible since QMK CLI has been added to the Ports Collection:
https://www.freshports.org/sysutils/py-qmk/
When the USB device is connected, FreeBSD creates not one, but three
device nodes in /dev, e.g.: /dev/ttyU0, /dev/ttyU0.init, and
/dev/ttyU0.lock.
As a result, this leads to the USB variable containing 3 paths
(and therefore, whitespace) and messages like this one:
Device /dev/ttyU0
/dev/ttyU0.init
/dev/ttyU0.lock has appeared; assuming it is the controller.
This changes fixes the use of the -z flag of "[" (see test(1)). Also, it
removes undesired paths from the USB variable, leaving only
one path there (i.e., "/dev/ttyU0").
* Add andromeda to qmk
* Fix
* Another fix
* Fix via map
* Update andromeda
* Update confs for new qmk master
* Apply suggestions from code review
* Remove the ch hal and mcu conf as the andromeda does not need extra peripherals
* Update keyboards/ai03/andromeda/rules.mk
* Apply suggestions from code review
* Add bootloader note to readme
* [Keyboard] added Time 80 Reforged by Fox Lab
* added Time 80 Reforged by Fox Lab
* split to two sub directories for universal and hotswap pcb
* Apply suggestions from code review
* Modified codes as suggested
* update code as suggested
* rgb log light keymaps added
* update code as suggested
* enable rgblight right to TIME logo, and add keymaps for it's control
* Apply suggestions from code review
* enable built-in switch LED support
* Apply suggestions from code review
* Apply suggestions from code review
* Apply suggestions from code review
* Apply suggestions from code review
* Set Dvorak as the standard base layer
* Remove unneeded includes
* Remove custom handling for Quake 2
Have now rewritten my in-game configuration to use Dvorak mapping instead of QWERTY, which means I don't need any of this stuff.
* Clean up comments in KC60 keymap
* Allow <keyboard>.h to be optional when going data driven
* Remove stub files as no longer required
* Rename function
* Remove include of layouts.h for now
* Take advantage of type=keyboard_folder
* Take advantage of type=keyboard_folder - kb should still be mandatory
* add info.json file
* refactor keymaps for readability
* rework layout macro
Arranges the layout macro and keycodes to resemble the physical layout.
* readme touch-up
Corrections to capitalization and spelling, and removal of extra white space.
* Added WholesomeDucky keymap for GMMK Pro
* Finalized keymap & added 1000hz polling for GMMK Pro
* Corrected for RAlt and Fn being swapped
* Fixed RAlt and Fn being swapped in the layout definition. Updated personal keymap to reflect fixed layout.
* Removed an old comment from personal keymap for GMMK Pro
* added VIA support
* Defined bootmagic row and column for GMMK Pro Esc key
* Update keyboards/gmmk/pro/config.h
* Update keyboards/gmmk/pro/keymaps/via/keymap.c
* Update keyboards/gmmk/pro/keymaps/via/keymap.c
* Add support for MCU = STM32F446
* Update platforms/chibios/GENERIC_STM32_F446XE/configs/config.h
Co-authored-by: Nick Brassel <nick@tzarc.org>
* Restore mcuconf.h to the one used by RT-STM32F446RE-NUCLEO64
* stm32f446: update mcuconf.h and board.h for 16MHz operation, with USB enabled, and other peripherals disabled.
Co-authored-by: Nick Brassel <nick@tzarc.org>
* peepeetee's bodged hub16 keymap
* add layer 3 lighting
* actually adds layer 3 lighting
* fixes layer 0; behavior is that layor 0 is unaltered from base pattern, while other states have distinct solid colors
Tap dance callbacks may register weak mods; one case when it happens
is when a tap dance registers a key with modifiers. When the tap
dance is interrupted by pressing another key, these weak mods could
affect the interrupting key (normally any stale weak mods are cleared
at the start of action_exec() when handling a keypress event, but the
tap dance interrupt check code is called later, and the weak mods left
by that code were not cleared). Add another clear_weak_mods() call to
preprocess_tap_dance() to make sure that the interrupting keypress is
not affected by unrelated weak mods from the previous tap dance.
Fixes#12445.
* Fix how USB queue overflow is handled in chibios.
This commit reverts PR 12472 (commit c823fe2d3f),
and it implements the original intent of the commit in a better way.
The original intent of the above mentioned commit was to not deadlock the
keyboard when console is enabled, and hid_listen is not started.
The above mentioned commit had a few drawbacks:
1) When a lot of data was printed to the console, the queue would get full,
and drop data, even if hid_listen was running. (For example having matrix debug
enabled just didn't work right at all)
2) I believe the function in which this was implemented is used by all other
USB endpoints, so with the above change, overflow, and data loss could
happen in other important functions of QMK as well.
This commit implements deadlock prevention in a slightly similar way to how
it's done on AVR. There is an additional static local variable, that memorizes
whether the console has timeouted before. If we are in the timeouted=false
state, then we send the character normally with a 5ms timeout. If it does
time out, then hid_listen is likely not running, and future characters should
not be sent with a timeout, but those characters should still be sent if there
is space in the queue. The difference between the AVR implementation and this
one is that the AVR implementation checks the queue state directly, but this
implementation instead attempts to write the character with a zero timeout.
If it fails, then we remain in the timeouted=true state, if it succeeds, then
hid_listen started removing data from the queue, so we can go out of the
timeouted=true state.
* Added comment explaining the timeouted logic to console flow control.
* Console flow control: refactor chibios flowcontrol code to make it more readable, and rename the timeouted variable to timed_out on both chibios and lufa. Changed comments to says timed_out is an approximation of listener_disconnected, to make it clear that it's not the same thing
* fix typo
* Add RGB matrix suspend wake function for Planck/rev6
* Update suggested definition to allow user override.
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: filterpaper <filterpaper@localhost>
Co-authored-by: Nick Brassel <nick@tzarc.org>
* Fix default ADC_RESOLUTION for ADCv3 (and ADCv4)
Recent ChibiOS update removed ADC_CFGR1_RES_10BIT from the ADCv3 headers
(that macro should not have been there, because ADCv3 has CFGR instead of
CFGR1). Fix the default value for ADC_RESOLUTION to use ADC_CFGR_RES_10BITS
if it is defined (that name is used for ADCv3 and ADCv4).
* Update ADC docs to match the actually used resolution
ADC driver for ChibiOS actually uses the 10-bit resolution by default
(probably to match AVR); fix the documentation accordingly. Also add
both ADC_CFGR_RES_10BITS and ADC_CFGR1_RES_10BIT constants (these names
differ according to the ADC implementation in the particular MCU).
* Fix pinToMux() for B12 and B13 on STM32F3xx
Testing on STM32F303CCT6 revealed that the ADC mux values for B12 and
B13 pins were wrong.
* Add support for all possible analog pins on STM32F1xx
Added ADC mux values for pins A0...A7, B0, B1, C0...C5 on STM32F1xx
(they are the same at least for STM32F103x8 and larger F103 devices, and
also F102, F105, F107 families). Actually tested on STM32F103C8T6
(therefore pins C0...C5 were not tested).
Pins F6...F10, which are present on STM32F103x[C-G] in 144-pin packages,
cannot be supported at the moment, because those pins are connected only
to ADC3, but the ChibiOS ADC driver for STM32F1xx supports only ADC1.
* Add support for all possible analog pins on STM32F4xx
Added ADC mux values for pins A0...A7, B0, B1, C0...C5 and optionally
F3...F10 (if STM32_ADC_USE_ADC3 is enabled). These mux values are
apparently the same for all F4xx devices, except some smaller devices may
not have ADC3.
Actually tested on STM32F401CCU6, STM32F401CEU6, STM32F411CEU6 (using
various WeAct “Blackpill” boards); only pins A0...A7, B0, B1 were tested.
Pins F3...F10 are inside `#if STM32_ADC_USE_ADC3` because some devices
which don't have ADC3 also don't have the GPIOF port, therefore the code
which refers to Fx pins does not compile.
* Fix STM32F3xx ADC mux table in documentation
The ADC driver documentation had some errors in the mux table for STM32F3xx.
Fix this table to match the datasheet and the actual code (mux settings for
B12 and B13 were also tested on a real STM32F303CCT6 chip).
* Add STM32F1xx ADC pins to the documentation
* Add STM32F4xx ADC pins to the documentation
Git keymap for ANAVI Macro Pad 8 with the following shortcuts.
On the first row from left to right:
- git status
- git log
- git pull
- git push
On the second row from left to right:
- git diff
- git add
- git commit
- FN key to switch to the 2nd layout and control lights
Reduce the number of supported RGB animations and effects in
config.h to shrink the firmware size and fit it on the device.
Signed-off-by: Leon Anavi <leon@anavi.org>
The keymap for this PCB as of April 5, 2020 has a 4rth, largely superfluous layer, creating a total of 5 layers.
When ported to VIA, this results in a layer that users can access but cannot edit. I propose removing this layer completely along with it's access from the default.
The dac_basic driver did not work properly with `#define AUDIO_PIN A4`
(instead of configuring the A4 pin, the driver actually was switching
the A5 pin to analog mode, breaking any other usage of that pin in
addition to emitting a distorted signal on the improperly configured
A4 pin). Fix the code to configure the A4 pin as intended.
- Use normal ChibiOS I2C driver.
- Move drawing code to housekeeping -- previously it was during matrix
scan, which gets executed during bootmagic checks. However, bootmagic
is invoked before QWIIC subsystem is enabled, which means I2C isn't
configured yet. All I2C calls to the OLED fail with timeouts while
bootmagic is being checked. Housekeeping ensures this is executed once
the system has initialised and settled.
- QWIIC OLED driver: properly clear out OLED buffer when clearing screen.
This keymap for ANAVI Macro Pad 2 contains a couple of shortcuts
for Google Meet:
- left key: turn on/off the microphone (mute button)
- right key: turn on/off the camera
Signed-off-by: Leon Anavi <leon@anavi.org>
Clarify that the link to the github/forking instructions is a link to how to fork this project. Previous wording implied that the link was to a how-to-use github in general page.
Before this commit, attaching an ARM-based (i.e. ChibiOS-based) keyboard that
uses CONSOLE_ENABLE = yes and produces debug messages would deadlock the
keyboard unless one was running hid_listen.
With this commit, dead-locking writes to the queue are detected and prevented.
fixes#5631
* cleanup keyboards/helix/{rev2|rev3_5rows}/keymaps/five_rows
* Made the layout data easier to read.
* helix/rev2/keymaps/five_rows/keymap.c
* helix/rev3_5rows/keymaps/five_rows/keymap.c
* The following two were made the same.
* keymaps/five_rows/config.h
* keymaps/five_rows/oled_display.c
The binary of the compilation result has not changed.
* update keyboards/helix/rev2/keymaps/five_rows/rules.mk
KEYBOARD_LOCAL_FEATURES_MK was moved to the end.
* add '#define DISABLE_SYNC_TIMER' into helix/rev3_5rows/keymaps/five_rows/config.h
The sync timer features worsen the matrix scan rate of the Helix keyboard. I'm not sure if it makes sense to have sync timer features enabled on the Helix keyboard. So in my keymap I disable this.
This resolves to <https://pypi.org/project/Wave/>, but the places where
the `wave` module is imported make it clear that the standard library
module <https://docs.python.org/3/library/wave.html> was intended.
Was originally added in #11820 and used in the following files:
* `util/sample_parser.py`
* `util/wavetable_parser.py`
* [nix] Update nixpkgs to avoid issues with Big Sur
The older nixpkgs snapshot did not contain nix changes to the
compiler/linker hooks that are necessary for compatibility with MacOS
Big Sur. The fix is simply to update to a newer snapshot.
* [nix] Add a poetry manifest and use poetry to build the Python env
* [nix] Use niv to manage upstream sources like nixpkgs
* [nix] Update to newer nixpkgs snapshot
* [nix] Bump python package versions
The right-most top-most key on the Kinesis Advantage keyboard is labeled
“Progrm” and was meant to enter the Teensy bootloader as per the comment.
However, the keycode was set to KC_1, which just produces a “1”.
It should be RESET instead.
This commit fixes KC_1 to RESET in all files where the fix is needed.
The other files have already been fixed independently.
This moves the config_common.h into the files that include ../config.h,
so that the kint36/config.h does not include it (which would cause
compilation errors).
* Add IO Warning to WSL section of Getting Started
* FauxPark suggestion (thanks!)
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* In split keyboards fix connection issue when slave and OLED are connected via I2C. Fix#9335
* Revert "In split keyboards fix connection issue when slave and OLED are connected via I2C. Fix#9335"
This reverts commit 3ee639e1f3.
* In split keyboards fix connection issue when slave and OLED are connected via I2C. Fix#9335
* Update drivers/oled/oled_driver.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: osenchenko <osechenko@chiefmate.io>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* added adns5050 sensor code, as well as implementations for the Ploopy Mini and the Ploopy Nano
* fixed spurious scrolling issue
* recommended fixes for pr linting and cleanup
* Minor improvements to BM68RGB
* Add grave esc and LTO support
* Move comments to end of line
* Document the use of qmk script for compiling and flashing
* Revert arrow key flags back to mod
* Update keyboards/bm68rgb/bm68rgb.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/bm68rgb/bm68rgb.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove grave escape
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update tab spacing
Co-authored-by: Ryan <fauxpark@gmail.com>
* Reverted make default
Co-authored-by: Ryan <fauxpark@gmail.com>
* Reverted make flash
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: filterpaper <filterpaper@localhost>
Co-authored-by: Ryan <fauxpark@gmail.com>
* update keyboards/helix/pico/keymaps/mtei/keymap.c
Stopped using the LAYOUT_kc macro. (this is response to #12160)
There is no change in the generated binary.
* small update pico/keymaps/mtei/keymap.c
This keymap for ANAVI Macro Pad 2 contains popular git commands
typed out and executed with a single key:
- left key: git commit -s
- right key: git push
Signed-off-by: Leon Anavi <leon@anavi.org>
* Add suspend wake functions for RGB Matrix
* Add suspension RGB functions to Planck/rev6 and Preonic/rev3
* Add suspend wake to Mark 65
* Revert changes to planck and preonic
* Remove changes to The Mark65
Co-authored-by: filterpaper <filterpaper@localhost>
* Improve upon the 'Caveats' section of the Layers and Mod-Tap documentation
* Update docs/mod_tap.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update docs/feature_layers.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update docs/mod_tap.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Added a line saying that remote desktop problems may also be mitigated by defining TAP_CODE_DELAY
* Update docs/mod_tap.md
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add a command to format json files
* change to work after rebase
* add test for qmk format-json
* add documentation for qmk format-json
* Update lib/python/qmk/cli/format/json.py
* initial rgb driver fix
* added underglow LEDs and fixed typo in RGB locations
* removed test code
* added my key maps
* updated rgb keymap to work with changes
* refactored my code to make it more maintainable and updated keymaps.
* added GPL licence
* Turned off matrix scan rate debug info
* added checks if RGB matrix is enabled to fix errors when building keymaps without RGB matrix enabled
* Apply suggestions from code review by fauxpark
Co-authored-by: Ryan <fauxpark@gmail.com>
* Renamed led driver file to be less ambiguous
* Renamed is31fl3733 driver files to is31fl3733-dual
Co-authored-by: Ryan <fauxpark@gmail.com>
* Fix USER_PRINT on avr/atsam
* Update tmk_core/common/arm_atsam/_print.h
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Format code according to conventions
* Update lib/python/qmk/cli/generate/api.py
* Update lib/python/qmk/cli/generate/api.py
Co-authored-by: QMK Bot <hello@qmk.fm>
Co-authored-by: Zach White <skullydazed@gmail.com>
* Add support for qmk_configurator style aliases
* add the keyboard aliases to the api data
* add support for a keyboard metadata file
* make flake8 happy
* [Keyboard] YMDK YM68
Converted from a KBFirmware JSON file provided via the vendor's product listing.
PCB supports Backlight on B6 and RGB Underglow on E2, but the LEDs are not pre-soldered according to the PCB photos.
* update VENDOR_ID and PRODUCT_ID
* Durgod keyboard refactor in preparation for adding additional durgod keyboards
* Moving Durgod board configuration into a common location
* Reformatting layout macro whitespace
* Moving TGUI key functionality to the keyboard level
* Replacing default keymap.c with keymap.json
* Changing default and default_toggle_mac_windows keymaps to LAYOUT_all
* Increasing EEPROM size to support more VIA layers
* Fixing media keys; KC_MRWD/KC_MFFD => KC_MPRV/KC_NXT
* Move ISO Enter key to the correct row in Durgod K320
* Minor whitespace and readme cleanup for K320
* Changing durgod/k320 debounce back to default
* Simplifying DURGOD_STM32_F070's chconf.h
Co-authored-by: Simon Arlott <sa.me.uk>
Co-authored-by: Tyler Tidman <tyler.tidman@draak.ca>
* added Vanana / Vaguette Lite / Waaffle
* changed extra GPIO allocations of Waaffle and Vanana
* Apply suggestions from code review
changed layout name of vaguette Lite / requested by drashna
* Apply suggestions from code review
Requested keymap changes have been made.
* all changes requested by collaborators are made
* RGB config updated / keymap updated
* fixed vaguette lite info.json
* fixed vaguette lite info.json
* fixed vaguette lite info.json
* Apply suggestions from code review
request changes are made
* pre rename h
* vaguettelite reanmed to lowercases
* fixed vanana keymap
* Apply suggestions from code review
* changed Bootmagic key of VaguetteLite as suggested
* Updated via keymap of Vaguette Lite as suggested
* add vaguette lite 6.25 layout
* added vaguette lite noclew keymap
* updated vaguette lite 6.25u keymap description
* updated vanana default keymap
* updated keymap spacing
* reabased from the official repo
* Update keymap.c
fixed vaguette lite keymap
* Apply suggestions from code review
All the requested changes by a collaborator were made.
* updated info.json of Vanana and readme files of Vanana and waffle
* rename LAYOUT_waaffle to LAYOUT_ortho_5x16
Also adjusts the info.json data to put a visual gap between the extension and main PCBs.
* make rules.mk and info.json specific to rev3
Removes nckiibs/waaffle as a build target, as it redirects to the only extant revision in the repository.
* add controller board build targets
Adds build targets for Pro Micro and Elite-C builds, with appropriate defaults for each.
Running `make nckiibs/waaffle/rev3` defaults to a Pro Micro-based build.
* fork rules.mk to be version-specific
* remove pimentoso/paddino02 as a keyboard target
This commit makes it so QMK API doesn't identify pimentoso/paddino02 as a build target on its own, because there's no actionable code here.
* add image to readme.md
* unify rules.mk files to QMK AVR template
- remove Bootloader selection comment block
- sort Build Option rules
- unify inline comments
Recent changes to QMK Configurator's API have made it so an info.json file is required for QMK Configurator to know how to render the keyboard in question.
This PR adds info.json files for keyboards that did not have them, with a few exceptions for boards whose layouts I was unable to determine.
* add info.json file for 2key2crawl
* add info.json file for 40percentclub/4x4
* add info.json file for 40percentclub/5x5
* add info.json file for 4pplet/aekiso60/rev_a
* add info.json file for 4pplet/steezy60/rev_a
* add info.json file for 6ball
* add info.json file for 7c8/framework
* add info.json file for aeboards/constellation
* add info.json file for alpine65
* add info.json file for aplyard/aplx6
* add info.json file for arch_36
* add info.json file for arisu
* add info.json file for box75
* add info.json file for butterstick
* add info.json file for four_banger
* add info.json file for geekboards/tester
* add info.json file for handwired/2x5keypad
* add info.json file for handwired/412_64
* add info.json file for handwired/42
* add info.json file for handwired/aplx2
* add info.json file for handwired/brain
* add info.json file for handwired/cans12er
* add info.json file for handwired/ck4x4
* add info.json file for handwired/d48
* add info.json file for handwired/dactyl_manuform/dmote/62key
* add info.json file for handwired/daishi
* add info.json file for handwired/hexon38
* add info.json file for handwired/jot50
* add info.json file for handwired/jotanck
* add info.json file for handwired/jotpad16
* add info.json file for handwired/k8split
* add info.json file for handwired/myskeeb
* add info.json file for handwired/nicekey
* add info.json file for handwired/onekey
* add info.json file for handwired/postageboard
* add info.json file for handwired/riblee_f401
* add info.json file for handwired/riblee_f411
* add info.json file for handwired/rs60
* add info.json file for handwired/splittest
* add info.json file for handwired/trackpoint
* add info.json file for handwired/traveller
* add info.json file for hhkb_lite_2
* add info.json file for honeycomb
* add info.json file for ivy/rev1
* add info.json file for keebio/viterbi
* add info.json file for laptreus
* add info.json file for latin47ble
* add info.json file for latin64ble
* add info.json file for launchpad/rev1
* add info.json file for lets_split_eh/eh
* add info.json file for mechmini/v1
* add info.json file for meira
* add info.json file for meishi
* add info.json file for merge/iso_macro
* add info.json file for mschwingen/modelm
* add info.json file for pabile/p20
* add info.json files for pimentoso/paddino02
rev1, rev2/left, and rev2/right
* add info.json file for rgbkb/pan
* add info.json files for runner3680
3x6, 3x7, 3x8, 4x6, 4x7, 4x8, 5x6, 5x7, and 5x8
* add info.json file for sck/gtm
* add info.json file for splitish
* add info.json file for standaside
* add info.json file for ungodly/launch_pad
* add info.json file for xelus/trinityxttkl
* Revert "add info.json file for rgbkb/pan"
This reverts commit 280b89bc61.
* correct maintainer for ivy/rev1
* Fix keycode mappings for via and ensure they don't change within protocol
* Update keycodes
* Fix broken keyboards
* added the missing keycodes found in via
* Remove invalid keycodes
Co-authored-by: David Hoelscher <infinityis@users.noreply.github.com>
* Convert to config
* Convert to config
* Convert to config
* Convert to config
* Convert to config
* Convert to config
* Convert to config
* Convert to config
* revert changes
The code was moved to the "ferris" directory.
Fixes the following commands:
```
qmk compile ~/qmk_firmware/keyboards/ferris/keymaps/default/keymap.json
qmk compile ~/qmk_firmware/keyboards/ferris/keymaps/pierrec83/keymap.json
```
Addresses this issue:
https://github.com/pierrechevalier83/ferris/issues/5
* add support for Bbm68rgb
* pull request changes filled
* pull request changes filled(this time for real)
* added new line to files that did not have new lines at end of file
* updated modifier keys for rgb effects
* Update keyboards/bm68rgb/readme.md
* Apply suggestions from code review
* Apply suggestions from code review
* add nkro suppport
* Update keyboards/bm68rgb/rules.mk
* modified keymap to better correspond to physical layout
* updated comment style
* Adding Files for Zodiark
* zodiark.h and keymap.c layout corrections
* Apply suggestions from code review
Applied all suggestions from zvecr.
Co-authored-by: Joel Challis <git@zvecr.com>
* Applied all suggestions from fauxpark
Co-authored-by: Ryan <fauxpark@gmail.com>
* Defined matrix driver
* Update keymap with GPL2
* Added GPL2+ to All keymap.c, cleaned up config.h, and removed the rgbmatrixwip keymap
* Apply suggestions from code review
Removed the two lines from the config.h and changed to the smaller resolution picture on the Readme.
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Added VIA keymap
* Corrected VIA Keymap oled.c
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Because the matrix scanning is slower for splits, in general,
the frequent updating of the OLEDs can slow down the matrix scanning.
To help prevent that, set the update interval for the OLEDs to not
update as frequently.
* Added boston keyboard
* Added Boston keyboard
* Changed some keycodes, added layers, added encoder layer change, added RGB layer indicator
* Cleaned up whitespace
* Update config.h
Cleaned up whitespace
* Cleaned up whitespace
* Added keyboard_post_init_kb code for RGBLEDs so that they start on a defined color
* Modified layout so that split backspace right is at a more intuitive location for configurator
* Cleaned up whitespace, changed some labels
* Modified keymap to accommodate revised layout in boston.h
* Removed "on port C6" from Line 20 (committed suggestion)
* Removed "Encoder Enable" from Line 8 (committed suggestion)
* Removed empty #define DESCRIPTION as suggested
* Implemented lock LED changes as suggested by drashna
* Implemented lock LED changes as suggested by Drashna, changed WS2812 driver byte order
* Updated HSV color codes to reflect WS2812 byte order change
* Implemented suggestion from noroadsleft
* Implemented suggestion from noroadsleft
* Updated readm.md per suggestions from noroadsleft
* Update keyboards/boston/readme.md per noroadsleft's suggestion
* Removed empty layers from default keymap
* Stripped empty layers and much code from default keymap ; moved to RGB Light Layers keycap
* Support for XO87 solderable version
* cleanup
* Remove abandoned code
* replaced KEYMAP with LAYOUT and moved LAYOUT macro to solderable.h. deleted unneeded files.
* Update keyboards/monstargear/xo87/solderable/keymaps/via/keymap.c
* update info.json with missing keys
* Apply suggestions from code review
* Apply suggestions from code review
correct layout macro
Keymap Minivan: configurable dual layout, many symbols, speed/text-size measuring
* Made center led color follow last activated layer color. Some led code clean up
* Reordered the _RAR layer, also putting GUI on the _ACC layer.
* Some issue with _FUN (see keymap.c FIXME), removed _FUN nested 'go to layer' key on _FUN.
* markdown formatting
* Update readme about _FUN top row issue (see keymap.c at XXX)
* Sentence order final bit was wrong by topic. White space fiddles.
* Minor comment editing
* minor comment adjustments
* leds are not modifiers, moved
* _FUN persistance on base layer only (XXX)
* The up/left to go to _LTR layer, now always goes to BASE (_LTR or _DDL).
Led indicators refldect this. No _DRA hold on base layer but _ACC. No
one shot to _FUN layer (seemed to make things confusing), but a TO().
* Some chatter about how to configure this map to your needs.
* language fixing
* Tried to make sense explaining how to access the descramble.
* language fix
* Seems there was a stale CSET_LTR/.*DDL, should be BASE_LTR/.*DDL, fixed.
* language, blabla
* Corrected stale _LTR into BASE
* Some documentation finetuning and trying to make it simple to understand
* language fixing
* language fixing
* Doing the utmost to explain it in a way I understand it too.
* language fixing, going ultra-verbose
* language fixing and formatting
* language fixing
* language fixing, formatting
* attempt to simplify explanations as much as possible
* added License to keymap.c (GPL), noted that _ACC and _DRA need work to
function in 'descramble' mode
* fixes regarding layer order, adding two layers, started on descramble
layers for _ACC and _DRA Unicode
* Noted some coming changes about F-layer and more descramble.
* changed globals to type 'bool'
* Changed F-layer by removing pre-modifier F keys, moved BASE direction
switches, added new incomplete descramble layers
* _FUN layer changes (comment fix)
* Led color fixes. Changed order of layers in the source (no user consequence).
* Added copyright authors (hope that is correct in GPL style/requirements).
* Switched on BASE layers the keys to activate _MOV with leftside _NSY:
more harmoneous, and _MOV can also be held by right hand.
* Follow Quantum indentation style more (mostly).
* On _NSY & _DDN, Tab follows _LTR. '-' moved to LShift, '.' moved, ','
created, shift(tab) removed.
* Added Linux Unicode input mode Accented characters on layers _DDA, _DDD
* added to Todo
* Added ijIJ to _ACC and _DDA layers (2nd last letter of Dutch alphabet).
* add todo point about navigation, fix -> "8th key"
* added 「」《》 to _DRA and _DDA
* Added 〇, ƒƑ. Altered Nav clusters with paging on outside, added thumb Page up/down to _MOV, brought _REV in line with recent _NSY changes (tab,-,enter,dot,comma). Harmonized tab on _Mov with other layer tabs (also a move command, moving cells).
* Added super- and sub-script for numbers on _DRA, _DDD.
* Added quotation marks „ “ ” to layers _DRA and _DDD.
* Added °〇•· to _DRA, _DDA
* § as an enumeration grouped with • (bullet), · as possibly math (middot or multiply) grouped with ±.
* Changed numbers to be on home-rows both hands, because thumb layer key does
not interfere alternating between hands for longer numbers (previous
reason for one-handed numbers). The unshifted symbols went left 2nd row,
because then the shifted versions can be accessed with shift if the
layout is replicated on a Pok3r (which is non-programmable right hand 2nd row.)
The logic has been harmonized with layers _DDN, _DRA & _DDD, _FUN, which
have number(-like) keys. It seems better this way. The symbols are layed
out more spaciously, each finger now does two symbols (2nd row, 4th
row). The numbers are more like they normally are, which feels more
natural, and should even the load between both hands and help with
alternating between hands when typing numbers.
Reason to change was looking into pressing ;, q, j, with ring-, middle-,
index-finger (moved one to the right from default Dvorak), because the
stagger makes it easier to reach that way, less loss of home row contact,
bending fingers more straight up and down. Downside became that left
index type 5 numbers, and that the normal finger matching (0 is pinky,
etc) was lost. With the new layout these potential problems are also resolved.
* Made descramble _DDN, _DDL representation show both raw and resulting layouts.
layouts.
* Added arrows, fleur and heart on _DRA and _DDD.
* Changed _FUN layer switching to incorporate the 'descramble' system
seemlessly. The 4 layer with a descramble twin will switch to either
depending on the descramble mode.
* Descramble mode with normal Unicode layers mostly done, except costum LT() to share the key with Delete/Alt on _DDL.
* Changed descramble mode keys to be just one on a cycle. Added full set
of Alt/Control/Shift multimodifiers to `_FUN` layer.
* Changed descramble mode keys to be just one on a cycle. Added full set
of Alt/Control/Shift multimodifiers to `_FUN` layer.
* format fix
* Descramble cycle key moved from row 1 to row 4 far right, to avoid
accidental press,
* The 'descramble' mode with normal Unicode encoding finished. Fixed
mistaken non-transparent key on _DRA and _DDD, removed tab from _RAR.
* stale layer comment fix _LTR/_DDL
* New layer-tap timed keys proved unreliable, longer tap term fixed it.
* The _FUN layer is a one-shot layer for the F-keys, but that can be toggled by the FUN< key on the _FUN layer (top row, 3rd).
Some additions to the readme.
* Comment improvements (layout tables)
* minor
* Made #defines to allow a user to easily switch to a WASD arrow layout.
* Added keys to switch leds on/off, to _RAR layer. Fixed wrong comment on 'APP' key in _RAR.
* comments fix regarding MLed, SLeds
* Added BASE to same key as _FUN on base layer, except layers with numbers/symbols.
Removed capital ƒ, and moved ± to that key. Added … on old spot of ±.
Some readme language editing, adding something about other keyboards, etc.
* small language fix
* Config.h: Removed unused #defines.
Readme: minor edits.
* minor language edits.
* Minor comment edit.
* Minor language fix.
* Minor language style edit.
* Removed unnecessary section 'personal remarks'
* Changed the top row in _DRA and _DDD. Super-/sub-script parenthesis to that location on _NSY, added currency symbols, reduced emoticons.
* minor formatting
* Added LGUI and RGUI on the _DRA/_DDD layer(s).
* Put RGUI on the base layer, on the _FUN layer switch key. This probably causes side-effects on
systems without where RGUI is not merely a modifier.
* Changed _FUN toggle on BASE to Rshift, because RGUI on some systems has a consequence when tapped by itself.
* Changed LGUI and RGUI around because LGUI is mostly used and on BASE layer. Some edits to last part of readme.md.
* Minor language fixed (L/R-GUI, use-case).
* some more blabla on use case of the map generally
* Changed name KC__[LR]GUI to KC__[XY]GUI for clarity wrt switching them.
* Removed left-arrow on Alt on _ACC and _DRA, for faster use with pointer device.
* Added the same system as is on RShift, to LShift, pointed it to _MOV layer.
* Changed left shift layer toggle to _DRA, because it has uncluttered shift, alt, control, for using those with a pointer device (mouse, stylus).
* Changed base layer left-shift tap from _DRA to _MOV, because _MOV toggled can be convenient generally, and it is a less dangerous layer to accidentally press, and it makes more sense to activate the navigation layer when editing in 3D software.
* The Power keys on _RAR now require Shift to be activated (accident prevention).
* fiddled with title
* more title fiddles
* Added RGUI on _FUN for future proofing the layout, harmonizing layers.
* Added ',' on _REV (number fraction division). Minor fix to documentation format.
* title fiddle
* Added LGUI, RGUI to _RAR, to harmonize with other layers and for potential future uses.
* Changed unnecessary transparent keycode on _AcC and _DDA to be 'nop', minor comment fixes.
* Added on _DRA and _DDD: ─━┄┅.
Fixed a bug in led layer colors (forgotten 'else', causing wrong color for _DDD).
* Some changes to conform to QMK readme.md standards (more necessary).
* Changed _REV into a numbers pad layer called _PAD, put on Lshift in BASE.
_REV layer (not used anyway) replaced with a layer that is basically
a layer where symbols that exist on _NSY (mostly) and on _LTR (few)
are existing in the same locations, but in the number pad variant of
that symbol. The goal is to make it easy to find, it is not meant for
single hand access quickly. The use is to deal with special shortcuts
like Blender has, which differentiate normal and numpad numbers/symbols.
For quick access it was put on the left shift in BASE layer.
* Added navigation arrangements to _PAD. Changed location of shift on _RAR.
The numbers on numpad are easy to find, but when these keys are in their
navigation variant with numlock on it becomes almost impossible. There
was room on the map to add an arrow row, and a row for the remaining
navigation keys, hence they where added. They are in a left handed
order, because there already is a right handed order on _MOV.
It still proved possible to accidentally trigger Power, due to erroneous
hitting 'shift' in BASE and then messing around by accident. With shift
on (BASE) space in _RAR, accidents should be reduced further, since it
is a combination never used.
* Added Tab on _ACC and _PAD
To facilitate Control-Tab (a blender shortcut). On _ACC the Tab is in its
correct place. On _PAD it messy because not on its correct place. Leaving
it there for now: easier to access Tab+Control with left hand only on the
modifiers in _PAD, and other hand on a pointer device. Tab has a potential
use to jump input cells, which may be used in combination with a numpad.
* _MOV layer: switched default layout to trangle navigation layout.
This only required to set the already existing #defines. I found
the flat layout not intuitive, the triangle layout has no left/rigth hand problem.
The higher buttons for the mouse where not correctly ordered, so they where re-ordered.
* Triangle navigation by default. Added pictures of layout to readme.md
* Layer names on images.
* Changed image for layer _DRAW slightly.
The shifted symbol to the lower right.
* Image for _PAD corrected for no-action and Tab.
* Added a paragraph about why this layout is good to use.
* removed 'modifiers' paragraph
* Some text improvements in paragraph on what is good about this layout.
Fiddle on the title as well.
* Added Del on _DRAW layer.
Some minor text fiddles here and there.
* Removed word "descramble" in image layer _RAR.
* Improved key 'sticky' and altered image size (test).
* Rescaled image for layer FUN
* Unicode in its own file. Bug fix: _DDA 'ï' printed a capital.
Upon a suggestion from QMK Discord #programming, the macros and
unicode is put in a separate file, because keymap.c got large.
An erroneous numerical value for ï was fixed.
Author e-mail is updated to a new e-mail adres.
* Added an image to illustrate 'descramble' mode.
* Changed explicit e-mail to link, to reduce spam bot trolling.
* Added a Qwerty+Dvorak compile time version.
It seemed the overall design (accented, Unicode, stuff) could be useful
for Qwerty typers (of which there are so many). This was done by #if(n)def
out/in a fair amount of code here and there, and creating 4 replacement
layers in a new file qwerty_dvorak.c, also with its own readme in
qwerty_dvorak.md. The 'descramble' switch system is re-used here to
switch from Qwerty to Dvorak.
The new code is put in qwerty_dvorak.c, which starts with an extensive
comment about why and how it works.
Fix: Docs, a stale "_MOV" was replaced with "_PAD" in the readme.md for _DDL.
* Changed image hosting.
Downtime, problems registering: resorting to my own domain.
* minor text order changes
* Some text improvements.
* Added a compile option to easily change what layer is active on startup.
This layer can be plain Dvorak or 'descrambled' Dvorak, if
QWERTY_DVORAK is not set. It can be Qwerty or Dvorak if it is set.
Just some simple #define statements.
* Added graphics for Qwerty+Dvorak, and improved documentation.
Added the whole set of layers also to qwerty_dvorak.md, because
it seemed it would get even more confusing to have a user cross
reference it between the two files.
* Some simple text improvements
* Numbers/symbols layer keys on BASE to DRAW when both pressed.
The two keys besides the space bars go to DRAW layer when pressed
simultaneously. (This is inspired on the Planck's 'adjust' layer,
pressing both 'lower' and 'raise' together.) All layers can now
(relatively) comfortably be reached. This change was necessary
because it was cumbersome to reach the DRAW layer with the right
pinky and then type with the right hand. _RAR is now not super
easy, but it is a 'rare' layer anyway.
* Added compile + flash section in readme.
* Corrected documentation: 'mouse on ... hand'
* Removed up/down arrow ⮙⮛ on _DRA and _DDD, because the hex file was too large.
Due to pulling the master repository, changing nothing in this keymap, the
code compiled as 2 bytes too large, where before it had been 2 bytes left free.
Some compile options have been created, to make it easy to cut out up/down
arrow on the 'descramble' _DDD layer, and/or the normal _DRA layer, and/or
dashes ┄┅ on the 'descramble' _DDD layer. The 'normal' layer cut out of arrows
yields little benefit, but it keeps all layers exactly the same between 'descramble'
and normal mode. For Qwerty compilation, you will want to not cut out anything,
requiring to edit the user compile options in keymap.c (top).
* Resolved size issue with QMK #defines, re-instated ⮙⮛, removed RGUI on _FUN.
Various #defines tested to reduce space, NO_ACTION_MACRO NO_ACTION_FUNCTION
worked. Therefore the cutting out of the up/down arrows was no longer
needed. The #defines to easily remove them have been left in place.
RGUI made _FUN confusing with the multi-modifiers, thus taken out. Multi-
modifiers now logically cascade without skipping a key.
* Improved image files with led colors and some tweaks.
* Updated graphics file for Dvorak in QWERTY_DVORAK compile option.
The led colors where not correct because the graphics for standard
Dvorak was being re-used.
* Fixed for re-instating arrow up/down for space.
* Activation marker on _FUN layer in documentation altered.
It looked like it was a symbol.
* Made startup layer explicit in code.
Startup layer follows 'descramble' on/off user #define setting.
* Marker for BASE activation for _PAD, _MOV: fixed.
There was a stale marker in the documentation layouts for _MOV: removed.
The same marker for _PAD was improved.
* Code optimizations suggested on pull request #8066https://github.com/qmk/qmk_firmware/pull/8066
Some things moved to config.h, rules.mk
Changed layer_on/_off to layer_move(..)
Removed a global variable, changed literal type on a function.
Code is now a lot smaller, hence removed readme.md entry on that.
Removed "not shown" on 'descramble' leds in qwerty readme (mistake).
* Compile option to change ƒ into €.
Since it's a west european keymap, maybe someone likes the euro currency on it.
(It was not on it because I don't like ...)
* default to ƒ on keymap
* Removed print sheet for layout *.odt file.
Changing this to text/markdown seems to reduce the use of this file
to a point that it may be better to delete it. There is also the
graphics now, which might be better to print.
* Updated the seller/maintainer of the board to: The Key Dot Company LLC.
https://thekey.company/blogs/blog-updates/thekey-company-acquires-minivan
* Changed external links to website to plain text.
The markdown link is caught by the github cammo system.
* Last free spot on the map made easy to configure.
One spot was still free (Unicode _DRA/_DDD layer). This puts a #define
on top of unicode_macros.c, to make it easy for a user to put in their
own symbol.
Put placeholder 🛠 in there. That symbol is not represented in the
documentation (maybe it should, it is a nice symbol).
* Removed space saving #defines.
These became obsolete clutter, now that there is enough space thanks to
LINK_TIME_OPTIMIZATION_ENABLE.
* Added tokens to simplify compiling for 45/46 keys.
An attempt to make it easy to switch on a #define between
various hardware configurations (44, 45, 46 keys) failed.
This: #define J1 , KC_A // seems to have failed to be
recognized as a key definition.
error: error: macro "LAYOUT_command" requires 45 arguments, but only 44 given
Left in are some code tokens (J1-J4) and #defines that need
at least bulk replacement in keymap.c and optionally qwerty_dvorak.c,
to compile for such hardware configurations. It would be nice
if this could be done better.
* User can easily compile for 45, 46 hardware keys.
Added some #ifdefs around optional keys in the keymap, to allow
compiling for 45 and 46 keys. Left the earlier made code with the
J1_J2 etc. tokens, which could still be used to port the map to
a board with even more keys. This fixes earlier mentioned problem.
* Arrow cluster for 'arrow' hardware configuration.
This is a user configurations option in the keymap.c, to have
an arrow cluster around the additional key for 'arrow' hardware.
The arrow cluster is however not on the base layer (no room). The
additional key is used to switch to the _MOV layer. There it becomes
a down arrow in the arrow cluster.
To make this work with the default _MOV layer, the right hand
keys on the 2nd row where moved one spot to the left, for the 'triangle'
arrow configuration (mouse right). This is a trivial change.
There was a bunch of language improvements to the documentation,
including graphics.
The symbol 🛠 is now listed.
The program seems to be reliable, as far as used and tested.
* Correction of mark-down formatting.
_MOV layer 'arrow' cluster documentation rendered incorrectly
(attempt to add newline).
* Markdown formatting mistake correction.
Adding a newline at 'Layers (text)' chapter.
* Moving the graphics about 'arrow' to topic.
The graphic explaining what 'arrow' with arrow cluster means,
should be where that is mentioned under compile options.
* Editor token J3_J4 moved to avoid arrow cluster.
If one wants to insert a key by bulk replacing J3_J4, and has
activated the 'arrow' layout arrow cluster, this new key would
be inside the arrow cluster, hence it was moved to the left.
* Æstethics of image 'arrow' layout, arrow cluster.
Shading corrected/nicer.
* Corrected image link in readme.md
Illustration 'arrow' layout, arrow cluster.
* Fix: Toggle to BASE layer leaked. South-paw key.
When toggling to a non-BASE layer, either on the _FUN layer or
using the 'arrow' cluster for 'arrow' layout, on the BASE layer to
toggle to _MOV, the layer changed on the down-stroke, causing a
character to leak. These layer switch macros now alter layer on the
up stroke.
There seems to have been an accidental code deletion: #define MORE_key1.
This defines what the additional hardware key for 'South Paw' ('Command')
should be.
* User compile option comments easier to read.
The phrases "uncomment" and "comment out" are confusing.
Replaced by _activate_ and _remove_.
* Put user compile options back to default Minivan.
Accidentally left the compile options for number of Minivan keys
in the wrong state while git pushing.
* Rewording a comment in the user compile options.
Clearer language.
* Leds indicate Caps/Num-lock.
Leds green/blue switch depending on numlock for numbers-pad layer _PAD.
BASE layer led brightens when capslock is on.
* _PAD had the wrong period, fixed.
_PAD layer had the KC_DOT instead of KC_KP_DOT.
* Options for navigation keys arrow hardware key.
Compile options added to have a complete navigation cluster around
the additional hardware key for 'arrow' layout, both for triangle
left handed arrows and flat right handed arrows.
* Added _FUN layer in text Qwerty.
_FUN text layer was by mistake missing/deleted in the qwerty-dvorak readme.
* Added graphical visualization of all layers.
* Graphics: _RAR 'Capslock', _NSY '~' corrected.
Text representation of layers was correct, graphics corrected.
* Compile Option arrows in a vi(1) editor layout.
Vi(1) is a much loved editor, with its own peculiar arrow layout
on HJKL (as it appears in Qwerty). It seems possible some Qwerty
vi users might find it fun this way for regular arrows as well.
The 'arrow' hardware layout, compiled with arrow cluster, follows
the vi(1) arrow arrangement.
* More layer overview graphics files for the readmes.
Added a '40% x 400%' to the 3D layer overview image (top).
Added overview of all layers in a readable way (Dvorak² only).
Added a guide to show where what is similar on layers. This should help with learning.
Added a graphic showing what key activates what layer.
Added graphics that show what layer subsets are active in certain modes (Dvorak² and Qwerty/Dvorak).
Fixed mistake: _Tab_ missing in layer `_PAD` graphics file.
* 'Tab' inserted in overview graphics for _PAD layer.
* Corrected mistake in similar layer keys.
LGUI on _ACC
* Added overview graphics for Qwerty/Dvorak.
Overview of layers, similar keys on similar layers, activation.
* Compile option to change ⮘ ⮙ ⮚ ⮛ into ☐ ☒ ☑ 🗹
Layer _DRA, _DDD. Checkboxes seem handy for lists. Set default on in
keymap.c. Pointers seem rarely useful. Right arrow sometimes as a bullet
point marker. All affected graphics updated.
* First overview image correction.
Last layer is not 'symbols' due to its numbers.
Some art improvement.
* Minor tekst correction (author Minivan config).
* Short features overview and git lib fix.
* note⁴ as example
* Improvements all over the place.
The keymap is now modular dual layout. There is a common system,
and there can then be two letter/numbers layer pairs be compiled
with it, which are separately defined and documented in ./bases…
files.
Speed measuring and text size counting added.
There is an additional Unicode layer, for a total of three.
The “descramble Dvorak” layer is now just a function, as was
originally intended.
* Wrong link to Dvorak manual, stray ‛r’ character.
* Splitting the layouts so they are not pairs of 4.
The layers had been configurable only as a set of a BASE and letter
layer with another BASE and letter layer: Dvorak + Dvorak² and
Qwerty+Dvorak.
Now Dvorak, Dvorak² and Qwerty can be individually configured, to
be on either the Default or Alternate spots in the dual layout
(Dvorak² only supports Alternate, due to its “_HALF_ descramble” mode).
* Added Colemak layout.
Some tidying up of documentation wrt DEF/ALT base layer identifiers.
Fixed missing ‛:’ on the graphics for Qwerty.
* stale letter
* fix modified submodules
* removed redundant code
testing twice for non-zero
* Speed measuring precision fix.
The calculation of “int speed;” caused great loss of precision.
* Added overview of layers by key.
Makes it easier to see the associations of meanings per key.
* Dvorak descramble by key overview
Forgot to add.
* Minor readme format fiddle.
* Graphics: blank keys are grey, fix one mistake.
* Compilation as a single layout.
Layer definitions _ALT_BASE and _ALT_NSY (enum) are simply #redefined
as preprocessor numbers equal to _DEF_BASE and _DEF_NSY (see user_config.h,
lowest reference to MINIFAN_SINGLE_LAYOUT).
* Single layout compile option
See user_config.h lowest reference to MINIFAN_SINGLE_LAYOUT for the why of the how.
* RShift toggles to _RAR when held ≥ 500 ms.
“Qwerty with arrows on BASE”, will need a key to _RAR layer.
It mirrors the behavior of LShift. It is generally useful.
Removed useless user options regarding LShift layer toggle.
It will have to be _PAD.
* Layer switch graphic update per last push.
Forgot to update the default base layer switching graphic.
* Preconfigured optional ‛Command’ hold key to _RAR layer.
This is a third way to reach the _RAR layer, useful if the furthest
right key on row 1 is changed to an uncluttered BASE layer arrow.
This further prepares the way for a Qwerty layout with arrows on BASE.
* Changed ‛Command’ hardware key to TG(_RAR)
MO(_RAR) doesn't work, because it doesn't follow a change in base
layers, which happens on _RAR.
* Corrected wrong all-layers-by-key upload readme.md
* More graphics = more fun: keycap view in readme.
Preparing to integrate a number pad base layer.
Shortened hold time for right/left Shift layer toggles to 200 ms.
* Too light grey for “1470” on three layout graphics.
* Added a numbers pad Base layout option.
This numbers pad layer is in the format of a numbers pad keyboard/cluster.
It has a second layer, which is normal for all Base layers. In this case,
the second layer provides sub-/super-script versions of the numbers, in the
same layout.
* Keycap view numpad improvements.
* Graphics: forgot to cut off southpaw/arrow on two keycap views.
* Preprocessor identifier for “MIT” Planck spacebar.
Trans-minivan preprocessor statements augmented with an identifier
which might work for a Planck keyboard with two unit spacebar.
At this point, the “trans minivan” code only could make porting
to other keyboards less of a chore. It remains untested. Only
visual inspection of the preprocessing regarding the amount of
keys in the layout has been done.
* Tweak of common layout graphic impression.
This would also allow indication of a number pad.
* Improved dual numpad layer & graphics.
All numbers/symbols seem to get affected by NumLock, hence they
all needed to show that in the graphic documentation. Tab was
removed in favor of Numpad ‛=’, and comma replaced by numpad-comma.
* Committing partial job on numpad Base layers.
Hardware problem here, don't want to loose the data.
* Three issues: header file, numpad Base, Tab key.
This should complete previous unexpected commit.
① Documentation and precedent for a base layer with its own header file,
base_NAME.h. This allows someone writing a new Base layer pair, to
(un)set user configuration options in user_config.h.
② Numbers pad Base layer added, different variants.
The common numbers pad also has a new optional layout (square), and can be
removed by user configuration option (because one might already compile with
the Base layer numbers pad)..
③ It turns out there was an easy solution to the Tab key anomaly.
Uncluttered Tab is now located both on BON and ACC layers, on intuitive
locations opposing Control, which is also in the right spot. Basic
modifiers for Tab works well now.
* Graphics for Base numpad single square: correction.
Showed wrong insertion key for 'command' / 'south paw' hardware key.
…
* ‛South paw’ default GUI. Graphics. TOC user config.
Made ‛south paw’ be GUI by default.
Improved graphics appearance.
Ordered options in user_config.h, added table of contents.
* User config cleanup & added a compact alternate.
The normal user configuration, which is heavily documented and
therefore a bit unwieldy, can now optionally be done in another
file, without any documentation.
* Base graphics fix, _ACC/_NSY hold switch option
* Added a Qwerty with arrows on base.
Added a graphic in readme for Dvorak descramble (for documentation predictability).
* Put `~ on the _BON layer.
① There was no uncluttered `~ available. On Qwerty Base Arrow
the `~ key got even more sidelined.
② Improved Qwerty Base Arrow manual.
* Option to harmonize Qwerty with Qwerty Base Arrow
Key ‛/?’ is different on Qwerty Base Arrow, which will lead
to typing arrows for people who have both kinds of Qwerty
running. This option adds this key in the same spot as where
it is on Qwerty Base Arrow, but only if Qwerty Base Arrow is
being compiled.
* See previous commit (Qwerty harmonization)
* Efficiency fix. +Workman layout.
Workman layout added.
Serious efficiency mistakes discovered and fixed:
① There was no check on Delete on Base layer, to see if another
key had been pressed. Fixed.
② The Shifts on Base did not provide a Shift for the _BON layer
accented characters. Fixed.
Fixing was painless, proving the code is stable and maintainable.
* Changed Tab/CTL on _ACC/_DRA, μ, T.O.C. readme.md
μ was forgotten (French), added on _ACC.
This caused Tab to get displaced and stacked with Control, which
ends up being better anyway. This also meant _ACC needed Left-Control,
and therefore _DRA needed to switch Tab and Control, because it needs
to complement _ACC with Right-Control (to be able to type all modifiers
with Tab).
➡ Overview graphics are not yet updated. _DRA and _ACC are now out of sync
in the graphics documentation. To be fixed soon.
Chapter on language support added in readme.
Table of Contents added to readme.
* Updated all graphics (_BON/_DRA Tab/Control/μ).
Some fiddles with readme.
* Led on/off at startup, RAlt on Base option.
It is hard to believe, but the todo que seems empty!
* Minor changes in readme.
* Minor documentation improvement (RAlt/_RAR).
* Minor changes readme.
Removed “not tested yet …”, because that becomes wrong once it is tested.
* Added a blank keycaps graphic.
* Lower saturation letters Dvorak-descramble keycap.
;-]
* One key change in personal keycap graphic.
;-]
* Forgot _NSY layer in keycap qwerty basearrow
* Moved speed/count startup setting in user_config.h
Moved to chapter startup settings.
(These last commits are more like some loose ends with the last
ongoing topics. It isn't active development, nothing new gets
started. If QMK requests more changes, even if it is a typo,
just let me know.)
* Travis Cl: “The LINK_TIME_OPTIMIZATION_ENABLE flag…
… has been renamed to LTO_ENABLE.. Stop.”
Changed it.
* Adds a link to external resources in readme.
A place to put gimp .xcf files if someone wants to
modify/port the keymap. Perhaps links to varieties
of Minifan on github. Maybe a video about the keymap,
and such. Stuff that doesn't belong/fit on github,
and is easy to update without pull requests.
* RGBLIGHT_ENABLE rules.mk fixed, leds off for nop
rules.mk RGBLIGHT_ENABLE can now be set to “no” without issue.
Compile option to have leds off in Default Base layer.
* Transparency bug fixed.
Default layer was not set. This remained a hidden mistake, until Qwerty
Base Arrow had a different layer hold key in one place.
* Graphics doc correction, L/Rshift toggle config
Qwerty Base Arrow fix: Keycap view showed unneeded and empty ‛South Paw’ key.
All layers by key shows 45 Minivan version, title said “44”.
Added user configuration options to alter what is on the short and long
toggle on Left and Right Shift.
* Improved “why this layout” in readme.
Wanted to add that numbers & symbols layer can be reached by both
thumbs. It seems quite a drawback if that is not possible, to
constantly need to hold down the same thumb, especially for programming ?
It seemed worthwhile to mention.
* Reduced size of readme, dvorak-descramble, todo.
Stuff got a bit out of hand.
* one letter typo
* renumbered readme, _fun_stay initialization
Renumbered readme chapters to start from 1 not 0. Other minor edits.
Sticky on/off for _FUN layer seemed to be unpredictable on startup.
* Letter Ñ (capital) fix.
I seem to remember messing with this recently,
must have damaged this letter :-(. Capital was missing.
* Bare bones base numpad all layer by key.
I seemed to have forgotten to hide the common layers for this version.
Which doesn't matter a whole lot but this is a bit better and as it was meant.
* Fix triggering of adjust layer in default lily58 keymap
* Remove unused extern
* Swap raise/lower in update_tri_layer_state call to match recommendation in PR checklist
* Modified tmk_core/rules.mk to avoid linking errors
Added -fcommon flag to avoid linking errors due to multiple variable definitions. Though this is neither a definitive nor good solution, proper changes and use of extern keyword to avoid those multiple definitions must be made
* Comment updated
* Initial refactor of ARM SLEEP_LED to enable more platforms
* fix build issues
* Disable SLEEP_LED for boards with no caps lock code
* Enable GPT14 for boards with caps lock code and SLEEP_LED enabled
* Enable GPT for boards with caps lock code and SLEEP_LED enabled
* [Keyboard] spiderisland/split78: add MCP23018 reset code
Now, communication with the right side gets re-established
after unplugging it and plugging it back in.
* [Keyboard] spiderisland/split78: configure debouncing
I've been experiencing particularly bad bounce on the 'A' key.
Also, update maintainer github username
* concatenate config.h to 64key directory
* move rules.mk to 64key directory
This commit makes the firmware actually compile.
* insert complete rules.mk contents
Conforms the file to QMK's template.
* move info.json to 64key directory
* remove concertina.h
This file no longer serves a purpose now that everything is in the 64key directory.
* complete 64key readme.md
Conforms the file more to QMK's template.
* VEA Support
* Update LEDs to use QMK methods
* Enable Backlight
* Update Vendor ID
* Updates to enable split RGB
* Update readme
* Update to split RGB
* remove unnecessary reference
* Knight animation starts at the back
* remove hardcoded variable
Co-authored-by: Major Koos <MajorKoos@noreply.users.github.com>
* [Keyboard] Add 'LAYOUT_65_ansi_split_bs' support to KBDfans KBD67 rev2
This is already supported by VIA.
* [Keymap] Fix kbd67 catrielmuller_camilad keymap
* [Keyboard] Add my keymap for KBDfans KBD67 rev2 using 'LAYOUT_65_ansi_split_bs'
* Create Alter folder
* Revert "Create Alter folder"
This reverts commit 361103b821.
* Added n60_s folder
* Fixed the url of the image in the readme
* Updated readme
* Updated readme
* Updated readme
* Added new section to docs: Checking Modifier State
* Added id anchors to all headers in modifiers docs
* Added a Wikipedia link to bitwise operators and...
crosslinked to the QMK macro docs.
* Added an explanation on the format of mod bitmask
* Added .md extension to hyperlinks to macros docs
* Corrected mod mask order and changed notation
* Documented add_oneshot_mods and del_oneshot_mods
* Mentioned modifier checks in the macro docs
* Explained strict modifier checking
i.e. using `get_mods() & MOD_MASK == MOD_MASK` instead of simply
`get_mods() & MOD_MASK`
* Added (un)register_mods to the docs
* Put left term of comparison in parens
* initial rgb driver fix
* added underglow LEDs and fixed typo in RGB locations
* removed test code
* added my key maps
* updated rgb keymap to work with changes
* refactored my code to make it more maintainable and updated keymaps.
* added GPL licence
* add podman support to docker_build.sh script
* break out runtime into the RUNTIME variable
* allows RUNTIME to be set by the user
* decides on docker or podman if docker isn't avaible
* rewrote check for docker-machine to account only for docker runtime
* put --user arg into a variable only to be used with docker
this is not needed with podman as podman maps the containers root id
to the users id.
* add podman to getting_started_docker documentation
* Add suggestion for indirect unicode input on Linux
I have used this approach myself with great success, and it seems to be the only good solution that doesn't involve IBus.
* Elaborate on keyboard layout on Linux
This should be enough to allow people to figure out how to add custom characters to a Linux keyboard layout.
* restore main readme.md
* add ChangeLog entry for 2021-02-27 develop branch - initial version
* update Docs; consolidate sidebar entries to new Breaking Changes History doc
* Changelog update
- concatenate similar changes as one list item
- unify change formatting (remove [bracketed] headings and trailing periods)
- item sorting improvement
* update Changes Requiring User Action section
Detail the changes regarding keyboard relocations/additions/deletions.
* add entry for fauxpark's user keymap cleanup for config.h/rules.mk
* add link to Jacky Studio bugfix PR
* add link for "ChibiOS conf migrations... take 15"
* add links for "Make LAYOUT parsing more robust" and "Massdrop develop rgb fix"
* remove sort sequence numbers
* rename Breaking Changes History page
Renames the Breaking Changes History page to "Past Breaking Changes".
* update schedule in Breaking Changes Overview
* suggestions/changes per tzarc
* skully's changes
* add entry for "Fix develop" (PR 12039)
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: Zach White <skullydazed@gmail.com>
Fixes file encoding errors on Windows, and layouts not correctly merging into info.json.
* force utf8 encoding
* correctly merge layouts and layout aliases
* show what aliases point to
PR 10528 was intended to move the source for the Bear 65 and S7 Elephant to the new `jacky_studio` vendor directory. Instead of moving the source files, that PR added the source as if they were newly-supported. The result is that the Bear 65 and both revisions of the S7 Elephant have working, identical firmware in two different directories.
This commit removes the source from the old directories.
* tmk_core/common/report.h: define `enum mouse_buttons` in terms of `#define MOUSE_BTN_MASK()`
* tmk_core/common/action.c: collapse multiple `case KC_MS_BTN[1-8]:` into single `MOUSE_BTN_MASK(action.key.code - KC_MS_BTN1)`
We all love tapping on our keyboards but this is taking the piss.
This saves ~134 bytes on my ATmega32.
ANAVI Macro Pad 2 is an open source mini mechanical keyboard with
2 keys and backlit. Powered by ATtiny 85 microcontroller and with
microUSB connector. Designed with KiCad.
Provides the following keymaps for ANAVI Macro Pad 2:
- Default (with a, b and combo to control the LEDs)
- Copy & paste
- Tap dance example with a, b and c
- Mute
- Volume
- Zoom
- Jitsi Meet
Co-authored-by: Drashna Jaelre <drashna@live.com>
Signed-off-by: Leon Anavi <leon@anavi.org>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Latam version of Helix/rev2/back
. Latam adaptation of keymap(whit "ñ")
. 3 layers (Qwerty, Lower, Raise)
. Underglow light changes while pressing Lower(BLUE) and Raise(RED), then it returns to prior mode.
(cherry picked from commit 974be350115b2d33b55edbc02e3b5281e1f856d7)
* Se añade Keymap.
* Agrego un pdf preliminar del mapeo y reubico el keymap a carpeta correspondiente.
* Ajustes en mapeo para simplificar.
Agrego Mark Down con mapeo.
Creo carpeta "layers mapping" para guardar lo correspondiente a mapeo.
* Update keymap.md
* Rename keymap.md to readme.md
* Organización en general y cambio de configuración de "back" a "under"(que era la que correspondía).
.Ahora los leds underglow responden mejor.
* -Se agrega indicador rgb para el bloq mayús.
-Se agrega manejo del rgb_tog.
-Se agrega botón para reset(del teclado).
-Ajustes de keymap varios.
-Limpieza de código.
* Update readme.md
* Update readme.md
* Update readme.md
* adding helix-keyboard.png
* Update readme.md
* -Se agregan Mouse Keys (para manejo del mouse con el teclado).
-Se hace fix en el modo "Bloq. Mayús" (Se persiste el cambio de RGB mode mientras el Bloq. Mayús está activado).
* Cambios en el Keymap para mayor comodidad del uso del mouse.
* Update readme.md
* Update readme.md
* -Fixeo de comportamiento del "Bloq. Mayús":
Cuando se presionaba una Layer mientras estaba activado Bloq. Mayús, quedaba el rgb_mode como el de la capa LOWER o RAISE.
-Ajuste en mapeo:
Cambié las mouse keys y las de teclas de brillo.
* Update readme.md
* Se borra carpeta /rev2_latam, para dejar todo enlatado y andando desde /rev2.
Esto para que el PR solo sea agregar el keymap "fraanrosi".
* Quito cambio de helix.h
Quito lo que ya no es necesario, para hacer el pull request limpio.
* Update Readme.mp
* Revert "Update Readme.mp"
This reverts commit eb9a2712b0.
* Update readme.md
* Clean up, organization, indent fixes
* Update readme.md
* Latam version of Helix/rev2/back
. Latam adaptation of keymap(whit "ñ")
. 3 layers (Qwerty, Lower, Raise)
. Underglow light changes while pressing Lower(BLUE) and Raise(RED), then it returns to prior mode.
(cherry picked from commit 974be350115b2d33b55edbc02e3b5281e1f856d7)
* Se añade Keymap.
* Agrego un pdf preliminar del mapeo y reubico el keymap a carpeta correspondiente.
* Ajustes en mapeo para simplificar.
Agrego Mark Down con mapeo.
Creo carpeta "layers mapping" para guardar lo correspondiente a mapeo.
* Update keymap.md
* Rename keymap.md to readme.md
* Organización en general y cambio de configuración de "back" a "under"(que era la que correspondía).
.Ahora los leds underglow responden mejor.
* -Se agrega indicador rgb para el bloq mayús.
-Se agrega manejo del rgb_tog.
-Se agrega botón para reset(del teclado).
-Ajustes de keymap varios.
-Limpieza de código.
* Update readme.md
* Update readme.md
* Update readme.md
* adding helix-keyboard.png
* Update readme.md
* -Se agregan Mouse Keys (para manejo del mouse con el teclado).
-Se hace fix en el modo "Bloq. Mayús" (Se persiste el cambio de RGB mode mientras el Bloq. Mayús está activado).
* Cambios en el Keymap para mayor comodidad del uso del mouse.
* Update readme.md
* Update readme.md
* -Fixeo de comportamiento del "Bloq. Mayús":
Cuando se presionaba una Layer mientras estaba activado Bloq. Mayús, quedaba el rgb_mode como el de la capa LOWER o RAISE.
-Ajuste en mapeo:
Cambié las mouse keys y las de teclas de brillo.
* Update readme.md
* Se borra carpeta /rev2_latam, para dejar todo enlatado y andando desde /rev2.
Esto para que el PR solo sea agregar el keymap "fraanrosi".
* Quito cambio de helix.h
Quito lo que ya no es necesario, para hacer el pull request limpio.
* Update Readme.mp
* Revert "Update Readme.mp"
This reverts commit eb9a2712b0.
* Update readme.md
* Update readme.md
* Clean up, organization, indent fixes
* Update readme.md
Latam version of Helix/rev2/back
. Latam adaptation of keymap(whit "ñ")
. 3 layers (Qwerty, Lower, Raise)
. Underglow light changes while pressing Lower(BLUE) and Raise(RED), then it returns to prior mode.
(cherry picked from commit 974be350115b2d33b55edbc02e3b5281e1f856d7)
Se añade Keymap.
Agrego un pdf preliminar del mapeo y reubico el keymap a carpeta correspondiente.
Ajustes en mapeo para simplificar.
Agrego Mark Down con mapeo.
Creo carpeta "layers mapping" para guardar lo correspondiente a mapeo.
Update keymap.md
Rename keymap.md to readme.md
Organización en general y cambio de configuración de "back" a "under"(que era la que correspondía).
.Ahora los leds underglow responden mejor.
-Se agrega indicador rgb para el bloq mayús.
-Se agrega manejo del rgb_tog.
-Se agrega botón para reset(del teclado).
-Ajustes de keymap varios.
-Limpieza de código.
Update readme.md
Update readme.md
Update readme.md
adding helix-keyboard.png
Update readme.md
-Se agregan Mouse Keys (para manejo del mouse con el teclado).
-Se hace fix en el modo "Bloq. Mayús" (Se persiste el cambio de RGB mode mientras el Bloq. Mayús está activado).
Cambios en el Keymap para mayor comodidad del uso del mouse.
Update readme.md
Update readme.md
-Fixeo de comportamiento del "Bloq. Mayús":
Cuando se presionaba una Layer mientras estaba activado Bloq. Mayús, quedaba el rgb_mode como el de la capa LOWER o RAISE.
-Ajuste en mapeo:
Cambié las mouse keys y las de teclas de brillo.
Update readme.md
Se borra carpeta /rev2_latam, para dejar todo enlatado y andando desde /rev2.
Esto para que el PR solo sea agregar el keymap "fraanrosi".
Quito cambio de helix.h
Quito lo que ya no es necesario, para hacer el pull request limpio.
Update Readme.mp
Revert "Update Readme.mp"
This reverts commit eb9a2712b0.
Update readme.md
Clean up, organization, indent fixes
Update readme.md
* Changes and corrections were made to Pull Request.
* Since the last change, readme.md and comment in keymap.c were to be updated.
The initialization of the submodules would succeed, but the result of the subsequent
check_submodules() run wasn't checked correctly.
Co-authored-by: Stefan Schulze <stefan.andre.schulze@posteo.de>
Current wording of IGNORE_MOD_TAP_INTERRUPT is incorrect, and very confusing when attempting to correct a somewhat common issue for quick typists that have Mod-Tap on a commonly used key. Research indicates this wording has been incorrect for some time, and has tripped up others attempting to solve the issue of Mod + Key being sent, when Tap + Key is expected after quickly pressing keys.
* Redo Arm DAC implementation for additive, wavetable synthesis, sample playback
changes by Jack Humbert on an implementation for DAC audio on arm/chibios platforms
this commits bundles the changes from the arm-dac-work branch focused on audio/audio_arm.* into one commit (leaving out the test-keyboard)
f52faeb5d (origin/arm-dac-work) add sample and wavetable examples, parsers for both
-> only the changes on audio_arm_.*, the keyboard related parts are split off to a separate commit
bfe468ef1 start morphing wavetable
474d100b5 refined a bit
208bee10f play_notes working
3e6478b0b start in-place documentation of dac settings
3e1826a33 fixed blip (rounding error), other waves, added key selection (left/right)
73853d651 5 voices at 44.1khz
dfb401b95 limit voices to working number
9632b3379 configuration for the ez
6241f3f3b notes working in a new way
* Redo Arm DAC implementation for additive, wavetable synthesis, sample playback
changes by Jack Humbert on an implementation for DAC audio on arm/chibios platforms
this commit splits off the plank example keymap from commit
f52faeb5d (origin/arm-dac-work) add sample and wavetable examples, parsers for both
* refactoring: rename audio_ to reflect their supported hardware-platform and audio-generation method: avr vs arm, and pwm vs dac
* refactoring: deducplicate ISR code to update the pwm duty-cycle and period in the avr-pwm-implementation
pulls three copies of the same code into one function
which should improve readability and maintainability :-)
* refactoring: move common code of arm and avr implementation into a separate/new file
* refactoring: audio_avr_pwm, renaming defines to decouple them from actually used timers, registers and ISRs
* refactoring: audio_avr_pwm - replacing function defines with plain register defines
aligns better with other existing qmk code (and the new audio_arm_pwm) doing similar pwm thing
* add audio-arm-pwm
since not all STM32 have a DAC onboard (STM32F2xx and STM32F3xx), pwm-audio is an alternative (STM32F1xx)
this code works on a "BluePill" clone, with an STM32F103C8B
* clang-format changes on quantum/audio/* only
* audio_arm_dac: stopping the notes caused screeching when using the DAC audio paths
* audio_arm_pwm: use pushpull on the pin; so that a piezzo can be hooked up direclty without additional components (opendrain would require an external pullup)
* refactoring: remove unused file from/for atmel-avr chips
* refactoring: remove unused (avr) wavetable file
* audio_arm_dac: adapt dac_end callback to changed chibios DAC api
the previous chibios (17.6.0) passed along a pointer into the buffer plus a sample_count (which are/already where included in the DACDrivre object) - the current chibios (19.1.0) only passes the driver object.
this patch ports more or less exactly what the previous chibios ISR code did: either have the user-callback work the first or second half of the buffer (dacsample_t pointer, with half the DAC_BUFFER_SIZE samples) by adjusting the pointer and sample count
* audio-arm-dac: show a compile-warning on undefined audio-pins
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* audio_arm_dac: switch from exemplary wavetable generation to sine only
sine+triangle+squrare is exemplary, and not realy fit for "production" use
'stairs' are usefull for debugging (hardware, with an oscilloscope)
* audio_arm_dac: enable output buffers in the STM32
to drive external loads without any additional ciruitry - external opamps and such
* audio: prevent out-of-bounds array access
* audio_arm_dac: add output-frequency correcting factor
* audio_arm_pwm: get both the alternate-function and pm-callback variants back into working condition
and do some code-cleanup, refine documentation, ...
* audio_arm_pwm: increase pwm frequency for "higher fidelity"
on the previous .frequency=100000 higher frequency musical notes came out wrong
(frequency measured on a Tektronix TDS2014B)
note | freq | arm-pwm
C2 | 65.4 | 65.491
C5 | 523.25 | 523.93
C6 | 1046.5 | 1053.38
C7 | 2093 | 2129
C8 | 4186 | 4350.91
with .frequency = 500000
C8 | 4186 | 4204.6
* audio refactoring: remove unused variables
* audio_arm_dac: calibrate note tempo: with a tempo of 60beats-per-second a whole-note should last for exactly one second
* audio: allow feature selection in rules.mk
so the user can switch the audio driver between DAC and PWM on STM32 boards which support both (STM32F2 and up)
or select the "pin alternate" pwm mode, for example on STM32F103
* audio-refactoring: move codeblocks in audio.[ch] into more coherent groups
and add some inline documentation
* audio-refactoring: cleanup and streamline common code between audio_arm_[dac|pwm]
untangeling the relation between audio.c and the two drivers
and adding more documenting comments :-)
* audio_avr_pwm: getting it back into working condition, and cleanup+refactor
* audio-refactoring: documentation and typo fixes
Co-Authored-By: Nick Brassel <nick@tzarc.org>
* audio-refactoring: cleanup defines, inludes and remove debug-prints
* audio_chibios_dac: define&use a minimal sampling rate, based on the available tone-range
to ease up on the cpu-load, while still rendering the higher notes/tones sufficiently
also reenable the lower tones, since with the new implementation there is no evidence of them still beeing 'bugged'
* audio-refactoring: one common AUDIO_MAX_VOICES define for all audio-drivers
* audio-chibios-pwm: pwm-pin-allternate: make the the timer, timer-channel and alternate function user-#definable
* audio_chibios_dac: math.h has fmod for this
* Redo Arm DAC implementation for additive, wavetable synthesis, sample playback
update Jack Humberts dac-example keymaps for the slight changes in the audio-dac interface
* audio-refactoring: use a common AUDIO_PIN configuration switch instead of defines
have the user select a pin by configuration in rules.mk instead of a define in config.h
has the advantage of beeing in a common form/pattern across all audio-driver implementations
* audio-refactoring: switch backlight_avr.c to the new AUDIO_PIN defines
* audio-common: have advance_note return a boolean if the note changed, to the next one in the melody beeing played
* audio-chibios-pwm: fix issue with ~130ms silence between note/frequency changes while playing a SONG
through trial,error and a scope/logic analyzer figured out Chibios-PWMDriver (at least in the current version) misbehaves if the initial period is set to zero (or one; two seems to work); when thats the case subsequent calls to 'pwmChhangePeriod' + pwmEnableChannel took ~135ms of silence, before the PWM continued with the new frequency...
* audio-refactoring: get 'play_note' working again
with a limited number of available voices (say AUDIO_VOICES_MAX=1) allow new frequencies to be played, by discarding the oldest one in the 'frequencies' queue
* audio: set the fallback driver to DAC for chibios and PWM for all others (==avr at the moment)
* audio-refactoring: moore documentation
and some cleanup
* audio-avr-pwm: no fallback on unset AUDIO_PIN
this seems to be the expected behaviour by some keyboards (looking at ckeys/handwire_101:default) which otherwise fail to build because the firmware-image ends up beeing too large for the atmega... so we fail silently instead to keep travis happy
* audio-refactoring: untangling terminology: voice->tone
the code actually was working on tones (combination of pitch/frequency, duration, timbre, intensity/volume) and not voices (characteristic sound of an instrument; think piano vs guitar, which can be played together, each having its own "track" = voice on a music sheet)
* audio-pwm: allow freq=0 aka a pause/rest in a SONG
continue processing, but do not enable pwm units, since freq=0 wouldn't produce any sound anyway (and lead to division by zero on that occasion)
* audio-refactoring: audio_advance_note -> audio_advance_state
since it does not only affect 'one note', but the internally kept state as a whole
* audio-refactoring: untangling terminology: polyphony
the feature om the "inherited" avr code has little to do with polyphony (see wikipedia), but is more a time-multiplexing feature, to work around hardware limitations - like only having one pwm channel, that could on its own only reproduce one voice/instrument at a time
* audio-chibios-dac: add zero-crossing feature
have tones only change/stop when the waveform approaches zero - to avoid audible clicks
note that this also requires the samples to start at zero, since the internally kept index into the samples is reset to zero too
* audio-refactoring: feature: time-multiplexing of tones on a single output channel
this feature was in the original avr-pwm implementation misnomed as "polyphony"
with polyphony_rate and so on; did the same thing though: time-multiplexing multiple active notes so that a single output channel could reproduce more than one note at a time (which is not the same as a polyphony - see wikipedia :-) )
* audio-avr-pwm: get music-mode working (again) on AVRs
with both pwm channels, or either one of the two :-)
play_notes worked already - but music_mode uses play_note
* audio-refactoring: split define MAX_SIMULTANEOUS_TONES -> TONE_STACKSIZE
since the two cases are independant from one another, the hardware might impose limitations on the number of simultaneously reproducable tones, but the audio state should be able to track an unrelated number of notes recently started by play_note
* audio-arm-dac: per define selectable sample-luts
plus generation script in ./util
* audio-refactoring: heh, avr has a MIN...
* audio-refactoring: add basic dac audio-driver based on the current/master implementation
whereas current=d96380e65496912e0f68e6531565f4b45efd1623
which is the state of things before this whole audio-refactoring branch
boiled down to interface with the refactored audio system = removing all
redundant state-managing and frequency calculation
* audio-refactoring: rename audio-drivers to driver_$PLATFORM_$DRIVER
* audio-arm-pwm: split the software/hardware implementations into separate files
which saves us partially from a 'define hell', with the tradeoff that now two somewhat similar chibios_pwm implementations have to be maintained
* audio-refactoring: update documentation
* audio-arm-dac: apply AUDIO_PIN defines to driver_chibios_dac_basic
* audio-arm-dac: dac_additive: stop the hardware when the last sample completed
the audio system calls for a driver_stop, which is delayed until the current sample conversion finishes
* audio-refactoring: make function-namespace consistent
- all (public) audio functions start with audio_
- also refactoring play*_notes/tones to play*_melody, to visually distance it a bit from play*_tone/_note
* audio-refactoring: consistent define namespace: DAC_ -> AUDIO_DAC_
* audio-arm-dac: update (inline) documentation regarding MAX for sample values
* audio-chibios-dac: remove zero-crossing feature
didn't quite work as intended anyway, and stopping the hardware on close-to-zero seems to be enought anyway
* audio-arm-dac: dac_basic: respect the configured sample-rate
* audio-arm-pwm: have 'note_timbre' influence the pwm-duty cycle
like it already does in the avr implementation
* audio-refactoring: get VIBRATO working (again)
with all drivers (verified with chibios_[dac|pwm])
* audio-arm-dac: zero-crossing feature (Mk II)
wait for the generated waveform to approach 'zero' before either turning off the output+timer or switching to the current set of active_tones
* audio-refactoring: re-add note-resting -> introduce short_rest inbetween
- introduce a short pause/rest between two notes of the same frequency, to separate them audibly
- also updating the refactoring comments
* audio-refactoring: cleanup refactoring remnants
remove the former avr-isr code block - since all its features are now refactored into the different parts of the current system
also updates the TODOS
* audio-refactoring: reserve negative numbers as unitialized frequencies
to allow the valid tone/frequency f=0Hz == rest/pause
* audio-refactoring: FIX: first note of melody was missing
the first note was missing because 'goto_next_note'=false overrode a state_change=true of the initial play_tone
and some code-indentations/cleanup of related parts
* audio-arm-dac: fix hardware init-click
due to wron .init= value
* audio-refactoring: new conveniance function: audio_play_click
which can be used to further refactor/remove fauxclicky (avr only) and/or the 'clicky' features
* audio-refactoring: clang-format on quantum/audio/*
* audio-avr-pwm: consecutive notes of the same frequency get a pause inserted inbetween by audio.c
* audio-refactoring: use milliseconds instead of seconds for 'click' parameters
clicks are supposed to be short, seconds make little sense
* audio-refactoring: use timer ticks instead of counters
local counters were used in the original (avr)ISR to advance an index into the lookup tables (for vibrato), and something similar was used for the tone-multiplexing feature
decoupling these from the (possibly irregular) calls to advance_state made sesne, since those counters/lookups need to be in relation to a wall-time anyway
* audio-refactoring: voices.c: drop 'envelope_index' counter in favour of timer ticks
* audio-refactoring: move vibrato and timbre related parts from audio.c to voices.c
also drops the now (globally) unused AUDIO_VIBRATO/AUDIO_ENABLE_VIBRATO defines
* audio.c: use system-ticks instead of counters the drivers have to take care of for the internal state posision
since there already is a system-tick with ms resolution, keeping count separatly with each driver implementation makes little sense; especially since they had to take special care to call audio_advance_state with the correct step/end parameters for the audio state to advance regularly and with the correct pace
* audio.c: stop notes after new ones have been started
avoids brief states of with no notes playing that would otherwise stop the hardware and might lead to clicks
* audio.c: bugfix: actually play a pause
instead of just idling/stopping which lead the pwm drivers to stop entirely...
* audio-arm-pwm: pwm-software: add inverted output
new define AUDIO_PIN_ALT_AS_NEGATIVE will generate an inverted signal on the alternate pin, which boosts the volume if a piezo is connected to both AUDIO_PIN and AUDIO_PIN_ALT
* audio-arm-dac: basic: handle piezo configured&wired to both audio pins
* audio-refactoring: docs: update for AUDIO_PIN_ALT_AS_NEGATIVE and piezo wiring
* audio.c: bugfix: use timer_elapsed32 instad of keeping timestamps
avoids running into issues when the uint32 of the timer overflows
* audio-refactoring: add 'pragma once' and remove deprecated NOTE_REST
* audio_arm_dac: basic: add missing bracket
* audio.c: fix delta calculation
was in the wrong place, needs to use the 'last_timestamp' before it was reset
* audio-refactoring: buildfix: wrong legacy macro for set_timbre
* audio.c: 16bit timerstamps suffice
* audio-refactoring: separate includes for AVR and chibios
* audio-refactoring: timbre: use uint8 instead of float
* audio-refactoring: duration: use uint16 for internal per-tone/note state
* audio-refactoring: tonemultiplexing: use uint16 instead of float
* audio-arm-dac: additive: set second pin output-low
used when a piezo is connected to AUDIO_PIN and AUDIO_PIN_ALT, with PIN_ALT_AS_NEGATIVE
* audio-refactoring: move AUDIO_PIN selection from rules.mk to config.h
to be consistent with how other features are handled in QMK
* audio-refactoring: buildfix: wrong legacy macro for set_tempo
* audio-arm-dac: additive: set second pin output-low -- FIXUP
* audio.c: do duration<>ms conversion in uint instead of float
on AVR, to save a couple of bytes in the firmware size
* audio-refactoring: cleanup eeprom defines/usage
for ARM, avr is handled automagically through the avr libc and common_features.mk
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* audio.h: throw an error if OFF is larger than MAX
* audio-arm-dac: basic: actually stop the dac-conversion on a audio_driver_stop
to put the output pin in a known state == AUDIO_DAC_OFF_VALUE, instead of just leaving them where the last conversion was... with AUDIO_PIN_ALT_AS_NEGATIVE this meant one output was left HIGH while the other was left LOW
one CAVEAT: due to this change the opposing squarewave when using both A4 and A5 with AUDIO_PIN_ALT_AS_NEGATIVE
show extra pulses at the beginning/end on one of the outputs, the two waveforms are in sync otherwise.
the extra pusles probably matter little, since this is no high-fidelity sound generation :P
* audio-arm-dac: additive: move zero-crossing code out of dac_value_generate
which is/should be user-overridable == simple, and doing one thing: providing sample values
state-transitions necessary for the zero crossing are better handled in the surrounding loop in the dac_end callback
* audio-arm-dac: dac-additive: zero-crossing: ramping up or down
after a start trigger ramp up: generate values until zero=OFF_VALUE is reached, then continue normally
same in reverse for strop trigger: output values until zero is reached/crossed, then keep OFF_VALUE on the output
* audio-arm-dac: dac-additive: BUGFIX: return OFF_VALUE when a pause is playing
fixes a bug during SONG playback, which suddenly stopped when it encoutnered a pause
* audio-arm-dac: set a sensible default for AUDIO_DAC_VALUE_OFF
1/2 MAX was probably exemplary, can't think of a setup where that would make sense :-P
* audio-arm-dac: update synth_sample/_wavetable for new pin-defines
* audio-arm-dac: default for AUDIO_DAC_VALUE_OFF
turned out that zero or max are bad default choices:
when multiple tones are played (>>5) and released at the same time (!), due to the complex waveform never reaching 'zero' the output can take quite a while to reach zero, and hence the zero-crossing code only "releases" the output waaay to late
* audio-arm-dac: additive: use DAC for negative pin
instead of PAL, which only allows the pin to be configured as output; LOW or HIGH
* audio-arm-dac: more compile-time configuration checks
* audio-refactoring: typo fixed
* audio-refactoring: clang-format on quantum/audio/*
* audio-avr-pwm: add defines for B-pin as primary/only speaker
also updates documentation.
* audio-refactoring: update documentation with proton-c config.h example
* audio-refactoring: move glissando (TODO) to voices.c
refactored/saved from the original glissando implementation in then upstream-master:audio_avr.c
still needs some work though, as it is now the calculation *should* work, but the start-frequency needs to be tracked somewhere/somehow; not only during a SONG playback but also with user input?
* audio-refactoring: cleanup: one round of aspell -c
* audio-avr-pwm: back to AUDIO_PIN
since config_common.h expands them to plain integers, the AUDIO_PIN define can directly be compared to e.g. B5
so there is no need to deal with separate defines like AUDIO_PIN_B5
* audio-refactoring: add technical documentation audio_driver.md
which moves some in-code documentation there
* audio-arm-dac: move AUDIO_PIN checks into c-code
instead of doing everything with the preprocessor, since A4/A5 do not expand to simple integers, preprocessor int-comparison is not possible. but necessary to get a consistent configuration scheme going throughout the audio-code... solution: let c-code handle the different AUDIO_PIN configurations instead (and leave code/size optimizations to the compiler)
* audio-arm-dac: compile-fix: set AUDIO_PIN if unset
workaround to get the build going again, and be backwarts compatible to arm-keyboards which not yet set the AUDIO_PIN define. until the define is enforced through an '#error"
* audio-refactoring: document tone-multiplexing feature
* audio-refactoring: Apply suggestions from documentation review
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* audio-refactoring: Update docs/audio_driver.md
* audio-refactoring: docs: fix markdown newlines
Terminating a line in Markdown with <space>-<space>-<linebreak> creates an HTML single-line break (<br>).
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* audio-arm-dac: additive: fix AUDIO_PIN_ALT handling
* audio-arm-pwm: align define naming with other drivers
Co-authored-by: Joel Challis <git@zvecr.com>
* audio-refactoring: set detault tempo to 120
and add documentation for the override
* audio-refactoring: update backlight define checks to new AUDIO_PIN names
* audio-refactoring: reworking PWM related defines
to be more consistent with other QMK code
Co-authored-by: Joel Challis <git@zvecr.com>
* audio-arm: have the state-update-timer user configurable
defaulting to GPTD6 or GPTD8 for stm32f2+ (=proton-c)
stm32f1 might need to set this to GPTD4, since 6 and 8 are not available
* audio-refactoring: PLAY_NOTE_ARRAY was already removed in master
* Add prototype for startup
* Update chibiOS dac basic to disable pins on stop
* Add defaults for Proton C
* avoid hanging audio if note is completely missed
* Don't redefine pins if they're already defined
* Define A4 and A5 for CTPC support
* Add license headers to keymap files
* Remove figlet? comments
* Add DAC config to audio driver docs
* Apply suggestions from code review
Co-authored-by: Jack Humbert <jack.humb@gmail.com>
* Add license header to py files
* correct license header
* Add JohSchneider's name to modified files
AKA credit where credit's due
* Set executable permission and change interpeter
* Add 'wave' to pip requirements
* Improve documentation
* Add some settings I missed
* Strip AUDIO_DRIVER to parse the name correctly
* fix depreciated
* Update util/audio_generate_dac_lut.py
Co-authored-by: Jack Humbert <jack.humb@gmail.com>
* Fix type in clueboard config
* Apply suggestions from tzarc
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: Johannes <you@example.com>
Co-authored-by: JohSchneider <JohSchneider@googlemail.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joshua Diamond <josh@windowoffire.com>
Co-authored-by: Jack Humbert <jack.humb@gmail.com>
* Fixed some comments in the defines file.
* Replaced the Git command layer with a Windows Terminal shortcut layer.
* Added numbered tab switching to the Windows Terminal layer.
* Added 'new tab' and 'command pane' commands to the Windows Terminal layer.
* Shortened the USB polling interval for the Iris to 1 millisecond.
* Disabled old style macros and functions for the Iris.
* add feature_unicode.md translation
* consolidate sentence end
* update based on comment
* update based on comment
* update based on comment
* update based on comment
* [Keyboard] YMDK YMD40 v2
* fork default keymap into default and factory
- factory keymap is as assigned by the extracted JSON provided by the vendor
- default keymap is based on the Planck
* add AUDIO_SUPPORTED rule per drashna
* modify factory keymap's readme
Recommend users copy the default keymap instead.
* Remove GCC check from debug
* Remove platform logic from common.mk
* Refactor platform logic within print.h
* restore debug.c format
* headers
* Rename function pointer type
* review comments
* Update tmk_core/common/printf.c
Co-authored-by: Nick Brassel <nick@tzarc.org>
* Format
Co-authored-by: Nick Brassel <nick@tzarc.org>
* LED Matrix: add led_matrix_types.h and implement g_led_config
* Set correct flags for non-"modifier" LEDs
* Clean up docs a little
* Add license headers for [led,rgb]_matrix_types.h
* Add default ISO Windows layout for Durgod/K320
* Duplicate default_iso to default_iso_mac
Swap the L{GUI,ALT} keys to match the mac layout, and remove the
windows key lock functionality.
* Remove windows-key lock in default_iso
* Fixup wonky macro layout inherited from ansi keymap
* Add Z70Ultra which is a Hotsawp RGB 65% keyboard
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/rev1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update readme.md
* Update info.json
update the name of layout to consistent the keyboard.
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/info.json
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add Z70Ultra
* Support Z70Ultra
[Modified] info.json to support two different layouts
[Add] rules.mk to support default folder
* Update keyboards/melgeek/z70ultra/rev1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* remove excessive arguments from LAYOUT_split_space
* Update keyboards/melgeek/z70ultra/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/rev1/rules.mk
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Use macro replace with the literal for CS & SW
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* [Keyboard] Support MJ61 which is a 60% ANSI STD Hotswap RGB keyboard
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* [Keyboard] MJ61 Add license header for files and the link for readme
* Update keyboards/melgeek/mj61/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/rev1/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/rev1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add GPL for files
* Update keymaps/default/keymap.c
* Update keymaps/via/keymap.c
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* [Keyboard] Update MOJO75 to support multi version and Update the LED's
ID of RGB Matrix
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* added default as a starting point
* added readme per guidelines
* made necessary changed to keymap to follow guidelines
* changed debounce mode for more smooth usage at the cost of mem
* increased polling interval
* Revert "made necessary changed to keymap to follow guidelines"
yikes! I modified the WRONG directory. reverted.
This reverts commit 8ba3d97af5.
* reverted commit that modified file in incorrect directory. modified intended file.
* added license tp config.h
* enable LTO for smaller firmware size
* delete since this was added to userspace rules.mk
* readme updates and new images
* Add -j to compile and flash commands in userpsace
* Enable NKRO
* Enable NKRO, VIA, LTO by default
* Stanrc85-ansi readme update
* Stanrc85-alice readme
* quick RGB layer indicator fix in keymap
* Simplify encoder code and clean up keymaps.
-Removed overly complex VIA encoder code. It wasn't adding any value and was confusing users who were trying to customize encoder functionality on VIA keymaps.
-Replaced KC_TILDE with KC_HOME in all keymaps, as KC_TILDE sends a left shift, which was confusing some folks as they tested their build.
-Move layer names to enum
* Change encoder_update_kb to encoder_update_user per PR feedback
* ws2812: Fix number of nops for AVR at 8 MHz
When trying to calculate the number of nops for AVR running at 8 MHz,
the value of `w3` is expected to be negative; however, because `F_CPU`
is defined in tmk_core/avr.mk with the `UL` suffix, the preprocessor
performs its calculations using `unsigned long`, getting a very large
positive number instead of the expected negative number; this then
results in generating code with a huge number of nops. Fix the broken
calculations by performing a comparison before subtraction, so that the
unsigned number wraparound does not occur.
The keyboard which triggers the problem is `handwired/promethium`; the
buggy code silently compiles, but the resulting timings would be
completely wrong.
* ws2812: Clean up the code after the 8 MHz fix
Remove old code which was unsuccessfully trying to clamp negative w1, w2
and w3 values to 0, and set w1_nops, w2_nops and w3_nops directly.
* Don't block keys during startup animation
* More refinements related to startup and debug state
* restore key logging
* some cleanup on scan rate reporting
* trim some fat
* better lighting to indicate jumped to bootloader
* use eeprom for state restoration
* a little reorganization
* report version immediately when turn on debug
* hold-to-adjust for hue, sat, val
* cformat
* reorg rules.mk settings, fix compile with CONSOLE_ENABLE=no
* simplify spidey3 userspace
* NULL in layer list caused buggy behavior
* more bugfix
* update numpad layout to match matt30 MT3 /dev/tty keycaps
* swap emdash and endash
* map shift+backspace to delete
* removing NO_ACTION_ONSHOT makes the firmware SMALLER ?!
* cformat
* improve spi_glow
* disable shift-backspace = delete by default
* update lck75 json
* Create info.json
* wrong json file extension
* updated layout height and width in json
* Update info.json
* reverted changes from last update to json
an error was made
* Update info.json
found an extra key in the kle raw data
* Changed product ID
* Update keyboards/lck75/info.json
understood
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* Add Z70Ultra which is a Hotsawp RGB 65% keyboard
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/rev1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update readme.md
* Update info.json
update the name of layout to consistent the keyboard.
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/info.json
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add Z70Ultra
* Support Z70Ultra
[Modified] info.json to support two different layouts
[Add] rules.mk to support default folder
* Update keyboards/melgeek/z70ultra/rev1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/z70ultra/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* remove excessive arguments from LAYOUT_split_space
* Update keyboards/melgeek/z70ultra/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/z70ultra.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/rev1/rules.mk
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/default/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/melgeek/z70ultra/keymaps/via/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Use macro replace with the literal for CS & SW
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* [Keyboard] Support MJ61 which is a 60% ANSI STD Hotswap RGB keyboard
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* [Keyboard] MJ61 Add license header for files and the link for readme
* Update keyboards/melgeek/mj61/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/rev1/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/rev1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/melgeek/mj61/mj61.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add GPL for files
* Update keymaps/default/keymap.c
* Update keymaps/via/keymap.c
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/melgeek/z70ultra/z70ultra.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Fix the LED's ID of ISSI for MJ64 REV2
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Add support VIA support to v60 Type R
* Update keyboards/v60_type_r/config.h
Revert combining product and manufacturer
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/v60_type_r/keymaps/via/keymap.c
Remove empty `led_set_user` function
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/v60_type_r/rules.mk
Don't enable bootmagic lite
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add missing empty layers for VIA
* Update keyboards/v60_type_r/rules.mk
Fix comment formatting
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update the VENDOR_ID
Co-authored-by: Ryan <fauxpark@gmail.com>
* added Pursuit40 PCB for Panc40
Pursuit40 is another PCB option for the Panc40 that was sold on Panc.co/store
* added via support
* Apply suggestions from code review
* Apply suggestions from code review
* deleted extra row in VIA keymap
sorry about that - extra row was a holdover from a copy-paste
* deleted commented extra row
extra row was a holdover from a copy-paste
* updated VIA keymap
empty layer added
* fixed bug
* Apply suggestions from code review
committed
* Improve Pointing Device report sending
* Hide old report behind preprocessors too
* put host_mouse_send() in curly brackets
* Remove POINTING_DEVICE_ALWAYS_SEND_REPORT functionality
* Fix typo
* fix function ref in docs
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Add lck75 keyboard
A 75% THT keyboard with an OLED and rotary encoder
* added info.json
* fixed rules.mk
* changed vendor id
* Update keyboards/lck75/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/lck75/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/lck75/keymaps/default/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/lck75/keymaps/default/keymap.c
moved code to the rules.mk folder
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update rules.mk
moved oled driver enable to rules.mk code
* Update keyboards/lck75/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update oled.c
id like to keep the copyright there as it's my friend that helped me with the OLED specifically. also updated the old_task_user
* Update keyboards/lck75/oled.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lck75/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lck75/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lck75/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update rules.mk
* merged oled.c code into keymap.c file
tested and works correctly on my board
* merged code from this file into the keymap.c file
this file is no longer needed
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Fix DEBUG_MATRIX_SCAN_RATE on chibiOS when console is enabled
* update type in dprintf
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* resolve race condition between suspend and wake in LUFA
* avoid multiple calls to suspend_power_down() / suspend_wakeup_init()
* Remove duplicate suspend_power_down_kb() call
* pause on wakeup to wait for USB state to settle
* need the repeated suspend_power_down() (that's where the sleep is)
* more efficient implementation
* fine tune the pause after sending wakeup
* speculative chibios version of pause-after-wake
* make wakeup delay configurable, and adjust value
* better location for wakeup delay
* Add SCRAMBLE
* Make requested changes to PR
* Add all layers to VIA keymap
Implement drashna's PR feedback in order to avoid random data within the layers in VIA.
* Make requested changes to PR
Implement fauxpark's PR feedback to clean up readme.md and rules.mk.
* Make changes based on PR feedback
-Changed VIA layers to enum
-Added info on how to enter the bootloader to readme
* generate rules.mk from a json mapping
* generate rules.mk from a json mapping
* support for config.h from json maps
* improve the mapping system
* document the mapping system
* move data/maps to data/mappings
* fix flake8 errors
* fixup LED_MATRIX_DRIVER
* remove product and description from the vision_division keymap level
* reduce the complexity of generate-rules-mk
* add tests for the generate commands
* fix qmk doctor when submodules are not clean
* Initial attempt at allowing keyboards to indicate what features they do not support
* try to use a for loop instead
* Update disable_features.mk
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add a few more features
* remove my test fixture
* disable things that make all:all suggested"
Co-authored-by: Zach White <skullydazed@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* at90usb162 support
* fix missing bracket
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add support for 8 buttons to mouse report
This includes support for 8 buttons in mousekeys. However, this does move the keys around due to the fact that the last mousekey keycode is already 0xFF, so any past that would not work with register_code and the like, breaking them for tap hold keys, encoders, and other features.
* Update mouse key docs
* Add changes based on feedback
* Fix VUSB report size comment
Because drashna red gud
* Fix typo in action.c
* Fix IS_MOUSE_BUTTON check
* Change start range for mousekeys so that the end is 0xFF properly
* condense mousekeys check
* First version of keymap
* cleaned up code, made some tweaks, added readme
* extended oled timeout
* resolved final issues, all features functional
* added some leader-key combos
* added missing RGB keys to layout diagram
* removed lines for older elite-c v3
* make filename lowercase
* add old update interval
* fix spacing
* Initial support for Durgod K320 with BootMagic Lite
- Adding missing files
- Add Unicode Map Support & new user keymap
- Remove personalized features from Default keymap
- Added Unicode Map to both Default and kuenhlee keymap.c
- Updated readme.md
- Added additional Fn Shortcut keys
* Additional support for Durgod K320
- Simplifying default keymap
- Renaming durgod_k320 => durgod/k320
- Removing copy of ST_NUCLEO64_F070RB from K320. Replacing with local board.h
- Adding Mac keyboard layout for K320 as alternative via Fn+F12
- Implementing Windows Key lock on K320
- Cleaning up duplicated core functionality
- Adding default_toggle_mac_windows keymap with:
- Ability to toggle between Windows and MacOS layout
- Mac Media Lock functionality.
* Updating K320 keymap readme
Co-authored-by: kuenhlee <eos.camera.lee@gmail.com>
* Knobgoblin keyboard initial commit
New macropad initial commit. Keyboard and keymap
* corrected bracket and layout name
* attempting info file fix again
* info file line 33 hanging comma fix
* Update keyboards/knobgoblin/config.h
per fauxpark review
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/knobgoblin/readme.md
per fauxpark review
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/knobgoblin/readme.md
per fauxpark review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
The LED anodes of the pockettype are connected to the bus voltage when a
pro micro is used, but other controllers like the Elite-C (v4) connect this
pin to GPIO B0. This means that LEDs do not work by default for those
controllers.
This commit implements a fix for that by setting the B0 pin high.
* Add RGB Matrix support for Mark 65 keyboard
* Update drive LED count
* Removed unnecessary define line
* Corrected typo
Co-authored-by: filterpaper <filterpaper@localhost>
* initial commit Dawn keyboard
* fixing some matrix
* final tweaks to keymaps and info.json layout
* fix info.json missing delimiter
* missing elements in info.json layout, resolved through lint
* fixed missing link image in readme
* Update keyboards/mechstudio/dawn/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: David <david@tarpit.be>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Fix minor typo in "General FAQ"
"want to do brand it with QMK" -> "want to brand it with QMK"
* Reword some of "Debugging FAQ" & "Miscellaneous FAQ".
Mostly grammatical wording of some parts and missing capitalization
* Initial commit on new clean branch. Testing out functionality of oled and encoder for default features.
* Cleaned up the initial push and removed the fancy keymap until the extra features and functionality can be tested and made more user friendly.
* Cleaned up the readme some more, compiled and tested both default and via keymaps, and did another round of checks to prepare for starting the PR.
* Cleaning up the keymap to meet expected formatting in a couple places and also adding in the TAP_CODE_DELAY after newly encoutnered encoder issues and inconsistencies.
* Initial commit of branch specifically for implementing the more complicated fancy keymap as I expect the main PR to be approved first.
* testing bongo cat out
* Progress with intended OLED behavior. Needs to be cleaned up still.
* Cleaned up bongocat and added WPM display on it.
* Almost there. Need to rethink the layer checking in encoder.
* Fixing all the merge issues I didn't check before doing the last commit. Learn from my mistakes, check your commits.
* Fixed and updated fancy firmware and bongocat firmware.
* Updating license year since I will be doing a PR anyway.
* Update keyboards/mechwild/mercutio/keymaps/fancy/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* split config.h for each variant
* split rules.mk for each variant
* split source and header files for each variant
* move keymaps to the appropriate variant
* update keyboard readme
* update keymap readmes
* differentiate Staggered and Ortho USB Device Strings
* clean up formatting in info.json
* split info.json files for each variant
* break up the info.json for readability
* correct key positioning and board dimensions
* correct key object sequences
* add weak encoder function to keyboard level
Allows Configurator-compiled firmware to have encoder functionality.
* add variant-specific readme files and bootloader instructions
* QMK Configurator layout support for Pinky
3-row and 4-row versions
* refactor default keymaps
- use an enum for layer names
- remove redundant definitions
- qmk cformat pass
- modify pinky/4 via keymap to mirror pinky/4 default functionality
* remove LAYOUT_kc macros
This usage is not endorsed by QMK as it has been found to be confusing to novice users.
* add VIA support to pinky/3
* update config.h files
Removes unnecessary definitions for Backlight, RGB Underglow, Magic config and MIDI.
* update main rules.mk file
Updates the rules.mk file to match the formatting of the current QMK-provided template. Removes sample bootloader comments, feature rules that are no longer included in the template, and updates the in-line comments.
* update and split keyboard readme
Updates the main readme file's formatting, adds instructions to access bootloader mode, and adds more specific readmes for each version.
* add line breaks between rows in the info.json files
* rename layout macros for Community Layout forward compatibility
The layouts of the Pinky3 and Pinky4 aren't currently Community Layouts, but support for them could be added with a rules.mk edit should the layouts be added to QMK.
* Update other keyboards for rgb matrix changes
* Remove customized bootmagic code
* Fix corne layout compilation error
* Fix compiler errors with all keymaps
* Add Simple Visualizer for ergodox infinity
* Fix compile issue with Corne
* Fix keymap stuff
* Add alias for mouse layer
* Add Halmak Keyboard layout
* Updates for Kyria
* Add support for oled interval
* Change RGB stuff
[CHANGE] Fix coexistence issues
* Fix rgb_stuff
* Add custom ploopyco mouse keymap
* Decrease default dwell time
* Updates based on last breaking changes update
* Disable command on dactyl
* Update ergodox to use proper commands for rgb matrix indicators
* Update all rgb matrix indicator functions
* Update rules for dactyl-manuform
* Reduce wait time for mouse layer off event
* Add more info to logger
* Add wrappers for get_tapping term
* Move version.h include into only file that actually needs it
* Update rgb sleep stuff
* Update key print function
* Change DM keymap settings
* Change pin for DM Manuform
* Add Proton C stuff for Corne keymap
* more arm corne tinkering
* Even more arm stuff for corne
* Cleanup corne stuff
* redirect default keymap to drashna
because I am a very bad man
* change corne rgb priority
* Update tractyl manuform to not conflict
* Add more secret stuff
* more dactyl tweaks
* Add more options to split transport
* Changes of oled support
* Change split settings
* Improve keylogger formatting more
* tweak oled stuff
* Oled and such tweaks
* Reduce brightness due to leds
* Decrease brightness more
* Only run layer code if master
* info.json: human-friendly formatting
* info.json: update key object labels
Some of the characters in the original file don't play nicely with `qmk info -l` on Windows.
* info.json: correct key object order
* exclude 'helix/rev3_4rows' from CI
Since helix/rev3_4rows is almost the same as helix/rev3_5rows, there is no point in checking with travis-ci.
* include 'helix/pico/back' to CI
helix pico and helix rev2 are still available. I would like to check both by travis-ci, but here I will add a check only for helix pico.
* first pass
* firmware firmware?
* Split out debug + testing docs
* tidy up duplicate css
* Add extra info to debug example
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add support for bigknob
Add support for bigknob macropad
* corrected files
* Apply suggestions from code review
Co-authored-by: Joel Challis <git@zvecr.com>
* corrected tap dance
* Update config.h
* correct image link
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* added GPL headers
* Update readme.md
* update rules to disable tap dance
* remove tap dance
* Update rules.mk
trying to get to pass travis test
* Update rules.mk
remove tap dance
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
With MAJOR_MODE (= major scale), keys in one octave is not 12 but 7.
To solve this problem, change divisor number from 12 to 7 at %(Modulo) and /(Division).
NOTE:
The last 12 represents half step keys in one octave for pitch calculation.
* Add keyboard: Mesa TKL
* Fix image link in readme
* Update keyboards/mesa/mesa_tkl/mesa_tkl.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/mesa/mesa_tkl/rules.mk
White space changes
Co-authored-by: Ryan <fauxpark@gmail.com>
* Replace tabs with spaces per C coding conventions.
* Update keyboards/mesa/mesa_tkl/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* new repo: create cmm.studio folder, add saka qmk firmware
new folder for cmm.studio line up keyboard
added saka68 keyboard qmk and via firmware support
* Update keyboards/cmm.studio/saka68/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cmm.studio/saka68/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cmm.studio/saka68/keymaps/via/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cmm.studio/saka68/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* fix on keymap, readme
fix on keymap, readme
* Update keyboards/cmm.studio/saka68/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cmm.studio/saka68/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* update vendor name with _ instead of .
update vendor name with _ instead of .
* Update readme.md
change the make format
* Update keyboards/cmm_studio/saka68/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* deleted some files from cmm.studio, changes to cmm_studio
deleted some files from cmm.studio, changes to cmm_studio
* Update readme.md
make command changed
* Update keyboards/cmm_studio/saka68/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update readme.md
added pic for pcb
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update keyboards/cmm_studio/saka68/config.h
tested and does work now. deleting these lines
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update keyboards/cmm_studio/saka68/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update readme.md
added use physical reset button instruction
* change to the cmm saka folder
making the changes to cmm saka firmware
seperated solder version firmware and hotswap version firmware
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* change to the cmm saka hotswap folder
Co-authored-by: Ryan <fauxpark@gmail.com>
* feat(kyria): new keymaps with KC_LGUI on another key
add also possibility to scroll with encoder and finally play with olded
screen to replace default kyria logo by Magic the Gathering mana color
icon.
* Update keyboards/kyria/keymaps/benji/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add magic logo
* add mouse button
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add support for --clean to compile and flash
* compile standalone JSON keymaps without polluting the tree
* Add support for passing environment vars to make
* make flake8 happy
* document changes to qmk compile and flash
* add -e support to json export compiling
* Fix python 3.6
* honor $MAKE
* add support for parallel builds
* add byte order bgr for ws2812
* update docs for driver change
* Update ws2812_driver.md
* Update docs/ws2812_driver.md
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* WIP working on new keymap
* tweaking keymap
* updated keymap
* cleaned up a little bit
* New preonic keymap
* my preonic keymap
* added mac layout
* preonic map update
* cleaning up old repo
* cleaning up to match upstream
* more cleanup
* removing old keymaps
* cleaned up commit history for bm60poker via support
* cleaned up via keymap
* fixed copywrite
Co-authored-by: Peter Peterson <ppeterson@noao.edu>
* 1st trial on 1_2
* remove keymaps/default/km_default.c
* fix cool836A.h
* fix keymap.c into 3x12
* rename to cool836a (not 'A')
* remove cool836A (not a)
* remove backslashes at keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* update keymap.c (add licence)
* Update keyboards/cool836a/keymaps/default/readme.md
removed "<br>" in line 2
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cool836a/keymaps/default/readme.md
remove "<br>" in line 4
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cool836a/keymaps/default/readme.md
remove "<br>" in line 8
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cool836a/cool836a.h
remove cool836a.h line 30:36
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Initialize domnantas layout
* Update oled status display
* Layout and oled changes
* Updates to keymap
* Add F keys and page moves
* Add media keys, rearrange home and end
* Add instructions
* Swap backspace and enter
* Remove unnecesary Enter keymap
* - Change display timeout
- Update minus sign to work on both English and Lithuanian layouts
* Add copyright header
* Replace static strings with PSTR
* Update keyboards/lily58/keymaps/domnantas/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lily58/keymaps/domnantas/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lily58/keymaps/domnantas/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lily58/keymaps/domnantas/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lily58/keymaps/domnantas/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add VIA support
made changes to add VIA support for the CA66
- added VIA keymap.c, readme.md, rules.mk
- changes made to main rules.mk to keep firmware size down (mousekey_enable = no; backlight_enable = no)
- changed VENDOR_ID in config.h from 0xFEED to 0x504B (PK)
* Minor changes to CA66 for VIA support
edited keymap info
enabled backlight
* Update vendorID
Change to vendorID to remove conflict with previously chosen vendorID already in use
* Update keyboards/playkbtw/ca66/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/playkbtw/ca66/keymaps/via/readme.md
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/playkbtw/ca66/keymaps/via/keymap.c
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* add Hub20 support
* Keymap formatting cleanup
Co-authored-by: Ryan <fauxpark@gmail.com>
* Delete bootloader_defs.h as no longer required
* Correct make / flashing example
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* new keymap
* Update keyboards/primekb/prime_e/keymaps/gwillad/keymap.c
use a more concise pin setting method
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Adam Gwilliam <agwilliam@yaharasoftware.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* [Keymap] own Lily58 keymap
Signed-off-by: Christian Eiden <christian@eiden.ch>
* adjustments of personal keymap
Signed-off-by: Christian Eiden <christian@eiden.ch>
* added urbanvanilla keymap
Urbanvanilla's keymap for massdrop/alt keyboard
adds in an idle timer to turn off RGB after set amount of time.
poor unsuccessful attempt at replicating a velocikey like functionality.
Grave escape is enabled on ESC.
* Update readme.md
* updating documentation
* Create readme.md
* restoring default documentation
* update with review changes implemented
removed unnecessary lines and files.
increased wait_us() parameter to 40 as was still getting chatter at 20.
removed some code for the terrible rudimentary attempt at velocikey for rgb matrix
* Update matrix.c
* Revert "Merge pull request #3 from urbanvanilla/dev_branch"
This reverts commit deb55d797a4629965c990ab507251489c578573d, reversing
changes made to ba8817356f6c0881cf7f3214f7f1ebd31febceb5.
* Update keymap.c
* added urbanvanilla keymap
Urbanvanilla's keymap for massdrop/alt keyboard
adds in an idle timer to turn off RGB after set amount of time.
poor unsuccessful attempt at replicating a velocikey like functionality.
Grave escape is enabled on ESC.
* Update readme.md
* updating documentation
* Create readme.md
* restoring default documentation
* update with review changes implemented
removed unnecessary lines and files.
increased wait_us() parameter to 40 as was still getting chatter at 20.
removed some code for the terrible rudimentary attempt at velocikey for rgb matrix
* Update matrix.c
* Revert "Merge pull request #3 from urbanvanilla/dev_branch"
This reverts commit deb55d797a4629965c990ab507251489c578573d, reversing
changes made to ba8817356f6c0881cf7f3214f7f1ebd31febceb5.
* Delete matrix.c
* Update keyboards/massdrop/alt/keymaps/urbanvanilla/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keymap.c
* Update keymap.c
* Update keyboards/massdrop/alt/keymaps/urbanvanilla/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add bongo cat animation
* Map all keys on base layer
... to make it easier to test newly built keyboards. The encoders
are optional and can be placed in different locations.
* Fix Torn in QMK configurator
This removes additional variables defined in the keymap.c file, so
that the default firmware can be compiled by the configurator.
Co-authored-by: Richard Titmuss <richardt@spotify.com>
* init
init
* Update keyboards/hp69/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/hp69/keymaps/via/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/hp69/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* re-added audio support
re-added audio support
* Update keyboards/hp69/readme.md
reduced the size of the default image
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/hp69/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/hp69/info.json
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* initial commit- copy of default
* beginnings of ergodox layout conversion
* from scratch 2020 RJH ergodox layout!
* remove extra line in keymap
* only shift to layers, led work
* Fleshed out readme
* tweak alt placement
* updated readme
* PR feedback, updated default layer
* Update keyboards/ergodox_infinity/keymaps/rjhilgefort/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* fix matrix_io_delay() timing in quantum/matrix.c
* Updated comments explaining the need for matrix_io_delay() in quantum/matrix.c
* fix matrix_io_delay() timing in quantum/split_common/matrix.c
* Update quantum/matrix.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update quantum/split_common/matrix.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update quantum/matrix.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update quantum/split_common/matrix.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* add waitOutputPinValid() and wait_cpuclock() into quantum/quantum.h and tmk_core/common/wait.h
* add matrix_output_select_delay() and matrix_output_unselect_delay()
* fix quantum/matrix_common.c, tmk_core/common/matrix.h
* fix tmk_core/common/wait.h
* fix quantum/quantum.h, tmk_core/common/wait.h
* waitOutputPinValid() rename to waitInputPinDelay() in quantum/quantum.h.
* waitOutputPinValid() rename to waitInputPinDelay() in quantum/matrix_common.c
* update tmk_core/common/wait.h
* update comment in quantum/matrix.c, quantum/split_common/matrix.c
* update quantum/quantum.h: Make more margin in the GPIO_INPUT_PIN_DELAY default value.
Co-authored-by: Ryan <fauxpark@gmail.com>
* Acheron Lasgewloth: layout macro rework
Arrange the layout macro to match the assembled board.
* rename layout macro
The layout supported is equivalent to 60% ANSI with split Backspace and split Right Shift, and supports every extant switch position.
Adds community layout support.
* add LAYOUT_60_ansi support
* add Configurator data
* convert tabs to spaces in lasgweloth.h
* Allow recording of the last matrix activity time, to simplify implementation of display timeouts and the like.
* Add requested changes from code review.
* Simplify split matrix last changed.
The previous implementation generated accents in NFKD -- e.g., i
followed by fn+e would generate í, which is actually an ordinary i
followed by U+0301 COMBINING ACUTE ACCENT. Unfortunately, it turns
out that a bunch of websites and apps (especially European ones
written in languages that use these a lot) were very poorly written,
and will misparse and/or crash if presented with Unicode NFKD. They
require and expect NFKC, with characters like í (U+00ED LATIN SMALL
I WITH ACUTE) that look visually identical -- and are in fact
normalization-equivalent -- but have to be encoded differently.
The new accent implementation handles this in a very flexible way.
Many new comments added as well, as it's also clear that this is going
to need a bit more expansion before it becomes a true polyglot keymap.
Co-authored-by: Yonatan Zunger <zunger@desiderata.lan>
* rework layout macro
Rework the layout macro so it's arranged the way the hardware is.
* info.json: use debug linting
* info.json: rebuild to correct key sequence
* white-space formatting
Makes the keymap and layout macro a bit more representative of where everything is.
* Add Borsdorf
* Delete config.h
* Add basic VIA keymap
* Update default keymap
* Default now uses layout_all
* Default now has layer with reset key
* Fix missing comma in borsdorf keymap
* Update rules.mk to be less specific
* Update chibiOS files
* Update keymaps to swap GUI and Alt keys
* Delete unnecessary readme
* Update VIA keymap to match default
* Remove boilerplate from readme
* Udate Copyright message
* Remove unused key from LAYOUT_rshift
* Update borsdorf.c
Remove unnecessary boiler plate
Co-authored-by: Joel Challis <git@zvecr.com>
* Add copyright message to VIA keymap
Co-authored-by: Joel Challis <git@zvecr.com>
* Fix missing directory in readme
Co-authored-by: Joel Challis <git@zvecr.com>
* Fix incorrect rules.mk
* Update BOOTMAGIC_ENABLE to the preferred lite
Co-authored-by: Joel Challis <git@zvecr.com>
* Remove redundant description from config
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/cutie_club/borsdorf/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cutie_club/borsdorf/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Initial CK60i support
* Update README, add HAL_PWM and remove AUDIO and BLUETOOTH from rules.mk
* VIA support
* Fix VIA_ENABLE to 'yes'
* Remove CONSOLE_ENABLE from rules.mk
* attribute weak for encoder callback
* Remove KC_NO definition from default keymap
Co-authored-by: Gondolindrim <alvaro.augusto.volpato@gmail.com>
* Update feature_rgblight.md
The note is meant to let people know that this is specific to RGB Backlight and does not work with RGB Matrix based implementations.
* Update docs/feature_rgblight.md
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* chore: pulled the latest from master
Bring my redox layout from my latest redox branch
Bring my latest user stuff from my redox branch
* Update users/danielo515/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* chore: some more layouts
* feat: add gaming layer (has a bug)
* chore: more gaming layout
* chore: deactivate gaming layer when switching
* chore: simplify gaming toggle
* Update .vscode/settings.json
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add support for idobao id80 iso layout
* This change is required as there is a logic bug on the board that C7
(capslock) is inverted thus lowercase is with light on. Mind the ! in
the write to the pin.
* Apply suggestions from code review
All fine for me, thanks for the additional information!
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* move device information to separate config.h for id80 iso and ansi
* commit via keymap similar to default. There is a problem with mapping compiling vor via, resulting in KC_ENT residing on KC_PGDN. Switching off via support in rules.mk makes the keyboard behave fine
* change KC_BSLS to KC_NUHS as this is an iso board
Co-authored-by: Carsten <modebm@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
The pcb used for wheatfield/split75 supports ANSI and ISO layout. This
commit adds the ISO variant.
With suggestions from code review:
Co-authored-by: Drashna Jael're <drashna@live.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Create Alter folder
* Revert "Create Alter folder"
This reverts commit 361103b821.
* Added the n40_o folder
* Edited info.json, n40_o.h and rules.mk
* Edited readme as per comment
* Add Herringbone Pro, reorganize herringbone folder
* Finish encoder functionality
* Change image in readme
* Fix info.json
* Flip encoder direction
* Update keyboards/ramonimbao/herringbone/pro/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/ramonimbao/herringbone/pro/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/ramonimbao/herringbone/pro/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/ramonimbao/herringbone/pro/readme.md
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Add OLED support, split space, default folder
* Fix LAYOUT_all in info.json
* Remove WPM feature
* Add readme to top level herringbone folder
* Re-add WPM because now the OLED won't turn back on lol
* Add missing timer_read32
* Add OLED wakeup on knob use
* Update keyboards/ramonimbao/herringbone/v1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/ramonimbao/herringbone/v1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/ramonimbao/herringbone/pro/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/ramonimbao/herringbone/pro/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add small QoL improvments for tapping
* Update keyboards/ramonimbao/herringbone/readme.md
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
* Add bootloader instructions and improve LAYOUT_all a bit
* Update keyboards/ramonimbao/herringbone/pro/pro.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/ramonimbao/herringbone/pro/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/ramonimbao/herringbone/pro/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/ramonimbao/herringbone/pro/keymaps/iso/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/ramonimbao/herringbone/v1/readme.md
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
* noop; indent and comment cleanup
* config for rogthefrog layout
* removed encoder function as there is no encoder on this pcb
* removed unnecessary declaration
* replaced individual constants with an enum for extensibility
* removed unused enum
* Added GPL license language
* added copyright for my changes, per GPL
* noop; removed unneeded line continuations; fixed indentation
* Add oddballl v2
- add CPI options
- add scroll support
- add click-and-drag support
- PMW3360 implementation
- ADNS9800 improvements
* Set default make directory
* Update readme with PMW config
* Change bootloader
* Update unused pins on v2
* Remove diode switch
* Move bootloader selection to keyboard version level
* Change default keyboard folder to v1
* Move sensor selection to keymap
* Remove PK debounce
* Change to only send mouse report on change
* Change CPI function cpi type
* Remove EEPROM state check
* Update CPI to only change on key down
* Fix incorrect F8 in keymap
* Add v2.1 with more convenient controller pinout
* Add keyboard readmes
* Update keyboards/oddball/pmw/pmw3360_srom_0x04.h
Remove direct AVR reference
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove direct AVR reference
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Alexander Tulloh <alex@riberry.io>
Co-authored-by: Ryan <fauxpark@gmail.com>
* add support for specifying BOARD in info.json
* move BOARD from rules.mk to info.json for clueboard
* fix keyboards that do not require board
* remove out of compliance values
* use the schema to eliminate custom code
* Update docs/reference_info_json.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* make flake8 happy
* bugfix
* do not overwrite make vars from json
Co-authored-by: Ryan <fauxpark@gmail.com>
* Initial commit for my Corne keyboard layout.
* Updates to Corne, etc.
Finished working on primary layout for Corne keyboard.
Cleaned up some comments for my 4x12 Ortho layout.
* Changes for crkbd layout
* Fixed the config.h to reflect using ee_hands
* Added RGB configs to crkbd/corne layout
Co-authored-by: Ian Sterling <503326@MC02YT9K9LVCF.tld>
* add support for bigknob
Add support for bigknob macropad
* corrected files
* Apply suggestions from code review
Co-authored-by: Joel Challis <git@zvecr.com>
* corrected tap dance
* Update config.h
* correct image link
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* added GPL headers
* Update readme.md
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* added my keymap
* Tidy up
Add readme, run clang-format, remove some comments
* Fixed some formatting issues
* Update after reading PR checklist
Add GPL header to keymap.c, remove backslash in LAYOUT macro
* Use integer constants for switch labels
* Remove unneeded code, remove F-keys from raise layer
* Use program memory for some text on OLED
* Fixed left over debug code
* tidy up config.h and rules.mk
Remove all unused defines from config.h, and remove options which are the same as the keyboard level make file. Enabled command to be able to toggle NKRO.
* Sagittarius keyboard
* Update Sagittarius keyboard
* fix
* remove info.json as it's very hard to make
* Add license and address PR comments
* Apply suggestions from code review
Co-authored-by: Joel Challis <git@zvecr.com>
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add info json, update keymap
* Fix info json
* Update keymap
* Update keyboards/cannonkeys/sagittarius/info.json
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Initial support for Evolv75
* Fix encoder directional and layer support
* Invert knob directions
* Remove info.json and updated README
* Update keyboards/evolv/evolv.c
Update encoder_update call
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/evolv/config.h
Remove description field from USB descriptors
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Remove KC_NO define from default keymap
* Update config.h
New USB descriptor ID numbers
* Update keyboards/evolv/rules.mk
Remove words from bluetooth and audio enable comments
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/evolv/rules.mk
Enable full bootmagic
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add info.json for QMK Configurator
* Edit copyright info, add VIA initial support
* Fix KC_NO seven underscores issue in keymap definitions
* Update info.json
* Update info.json
* ANSI and ISO layouts, info.json file with both
* Reorganized layouts to match info.json order
Co-authored-by: Gondolindrim <alvaro.augusto.volpato@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add proper prototypes for Tap-Hold Per Key functions
* Fix handwired/tennie default keymap
* Remove unneeded references
* Fix tapping term per key check in space cadet
* Pre-emptive fix for tap dance
* Fix marksard/leftover30
* Replace hard coded tapping term with define
QMK strives to be an inclusive, tolerant, and welcoming community. We encourage participation from anyone regardless of age, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, political belief, race, religion, or sexual identity and orientation.
> “A gentle word turns away wrath, but a harsh word stirs up anger."
Our users, contributors, and collaborators are expected to treat each other with kindness and respect, to assume good intentions, and to gently correct, where possible, rather than react with escalation. While our goal is to be as accurate as possible, kindness and understanding are more valuable than correctness. Some examples of behavior we will not tolerate include, but is not limited to:
* The use of sexualized language or imagery
* Unwelcome advances, sexual or otherwise
* Deliberate intimidation, stalking, or following
* Insults or derogatory comments, or personal or political attacks
* Publishing others’ private information without explicit permission
* Sustained disruption of talks or other events
* Other conduct which could reasonably be considered inappropriate in a professional setting
* Advocating for, or encouraging, any of the above behaviour
# Reporting
If someone is violating this Code of Conduct, please email hello@qmk.fm or reach out to one of the Collaborators to bring it to our attention. All complaints will be reviewed and investigated.
QMK will seek to use the least punitive means available to resolve an issue. If the circumstances require asking an offender to leave, we will do that.
Reports will be taken and kept in strict confidence. You will not be required to confront an offender directly.
* Hardware Availability: *Links to where you can find this hardware*
Make example for this keyboard (after setting up your build environment):
make %KEYBOARD%:default
Flashing example for this keyboard:
make %KEYBOARD%:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
* Hardware Availability: *Links to where you can find this hardware*
Make example for this keyboard (after setting up your build environment):
make %KEYBOARD%:default
Flashing example for this keyboard ([after setting up the bootloadHID flashing environment](https://docs.qmk.fm/#/flashing_bootloadhid))
make %KEYBOARD%:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **BootloadHID reset**: Hold down the key connected to the `A0` and `B0` pins on the MCU if it is known (often top left or bottom left) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
# QMK Breaking Changes - 2021 February 27 Changelog
## Changes Requiring User Action
The following keyboards have had their source moved within QMK:
Old Keyboard Name | New Keyboard Name
:---------------- | :----------------
bear_65 | jacky_studio/bear_65
s7_elephant/rev1 | jacky_studio/s7_elephant/rev1
s7_elephant/rev2 | jacky_studio/s7_elephant/rev2
aplx6 | aplyard/aplx6/rev1
southpaw75 | fr4/southpaw75
The [Aplyard Aplx6 rev2](https://github.com/qmk/qmk_firmware/tree/0.12.0/keyboards/aplyard/aplx6/rev1) and the [FR4Boards Unix60](https://github.com/qmk/qmk_firmware/tree/0.12.0/keyboards/fr4/unix60) have also been added as part of these changes.
Additionally, the `handwired/bluepill/bluepill70` keyboard has been removed.
## Core Changes
### ChibiOS Update and Config Migration
QMK's ChibiOS and ChibiOS-Contrib submodules have been updated to version 20.3.2.
Along with this, QMK now provides default configuration files for all commonly-supported ARM microcontrollers running on ChibiOS. As such, keyboards are now only required to define settings which differ from the defaults, thereby reducing the size of pull requests for keyboards running atop ChibiOS.
### QMK Infrastructure and Internals
Python is now required to build QMK. The minimum Python version has been increased to 3.7.
The power of `info.json` has been massively expanded. Most keyboard parameters can now be expressed in `info.json` instead of `config.h`/`rules.mk`. This should make maintaining keyboards easier, and will enable tooling that can allow non-technical users to add and maintain QMK keyboards without writing any code.
To ease migration a new command has been provided, `qmk generate-info-json -kb <keyboard>`. You can use this command to generate a complete `info.json` file for a keyboard and then remove the duplicate information from `config.h` and `rules.mk`.
Detailed example showing how to generate a new info.json and identify duplicate keys:
* Fixed up build dependencies so that generated files are made available before compiling any object files ([#11435](https://github.com/qmk/qmk_firmware/pull/11435))
* Include `stdbool.h` in `uart.h` to fix compiler errors ([#11728](https://github.com/qmk/qmk_firmware/pull/11728))
* Decouple USB events from the USB interrupt handler in ChibiOS ([#10437](https://github.com/qmk/qmk_firmware/pull/10437))
* Fixes an issue while using Backlight and External EEPROM at the same time that would cause the MCU to lock up.
* Address wake from sleep instability ([#11450](https://github.com/qmk/qmk_firmware/pull/11450))
* Fix pressing media key on a momentarily activated layer may lead to missing key up events ([#11162](https://github.com/qmk/qmk_firmware/pull/11162))
* Fix an RGB initialisation bug on Massdrop keyboards ([#12022](https://github.com/qmk/qmk_firmware/pull/12022))
* Fix file encoding errors on Windows, and layouts not correctly merging into info.json ([#12039](https://github.com/qmk/qmk_firmware/pull/12039))
### Additions and Enhancements
* Allow configuration of serial USART timeout ([#11057](https://github.com/qmk/qmk_firmware/pull/11057))
* Added Sync Timer feature for Split Common keyboards ([#10997](https://github.com/qmk/qmk_firmware/pull/10997))
* Add modifier state to the Split Common transport ([#10400](https://github.com/qmk/qmk_firmware/pull/10400))
* Add Pix keyboard by sendz (`sendyyeah/pix`) ([#11154](https://github.com/qmk/qmk_firmware/pull/11154))
* Implement option for kinetic mouse movement algorithm for mouse keys ([#6739](https://github.com/qmk/qmk_firmware/pull/6739))
* Improved Language Specific Keycodes for US International and Extended Layouts ([#11307](https://github.com/qmk/qmk_firmware/pull/11307))
* Modified `QWIIC_ENABLE` in `rules.mk` to be yes/no choice, adding `QWIIC_DRIVERS` to allow for inclusion of specific drivers ([#11426](https://github.com/qmk/qmk_firmware/pull/11426))
* Allow AVR-based keyboards to override the `bootloader_jump` function ([#11418](https://github.com/qmk/qmk_firmware/pull/11418))
* Refine RGBLight Twinkle effect to be smoother (use breathing curve) ([#11350](https://github.com/qmk/qmk_firmware/pull/11350))
* Keep track of last matrix activity ([#10730](https://github.com/qmk/qmk_firmware/pull/10730), [`ab375d3`](https://github.com/qmk/qmk_firmware/commit/ab375d3d075c105f09a1ddd0e155f178225518bc), [#11552](https://github.com/qmk/qmk_firmware/pull/11552))
* fix `matrix_io_delay()` timing in `quantum/matrix.c` ([#9603](https://github.com/qmk/qmk_firmware/pull/9603))
* Keep track of encoder activity ([#11595](https://github.com/qmk/qmk_firmware/pull/11595))
* Backport ChibiOS Audio changes from ZSA ([#11687](https://github.com/qmk/qmk_firmware/pull/11687))
* Add support for 8 buttons to mouse report ([#10807](https://github.com/qmk/qmk_firmware/pull/10807))
* Allow `post_config.h` to be implemented in userspace ([#11519](https://github.com/qmk/qmk_firmware/pull/11519))
* Adds AT90USB162 support ([#11570](https://github.com/qmk/qmk_firmware/pull/11570))
* Stop sounds when suspended ([#11553](https://github.com/qmk/qmk_firmware/pull/11553))
* Revamp spidey3 userspace and keymaps ([#11768](https://github.com/qmk/qmk_firmware/pull/11768))
* Add support for analog USBPD on STM32G4xx ([#11824](https://github.com/qmk/qmk_firmware/pull/11824))
* Master matrix can now be transported to the slave side in Split Common keyboards ([#11046](https://github.com/qmk/qmk_firmware/pull/11046))
* Refactor platform logic within `print.h` ([#11863](https://github.com/qmk/qmk_firmware/pull/11863))
* Audio system overhaul ([#11820](https://github.com/qmk/qmk_firmware/pull/11820))
* Output selection: Remove "USB and BT" option for Bluetooth ([#11940](https://github.com/qmk/qmk_firmware/pull/11940))
*`tmk_core/common/action.c`: refactor for code size; merge multiple `case`s into one ([#11943](https://github.com/qmk/qmk_firmware/pull/11943))
* Remove rules and settings from user keymaps that are already defined at keyboard level ([#11966](https://github.com/qmk/qmk_firmware/pull/11966))
### QMK Infrastructure and Internals
* bump to python 3.7 ([#11408](https://github.com/qmk/qmk_firmware/pull/11408))
*`develop` branch is now formatted as part of CI tasks ([#11893](https://github.com/qmk/qmk_firmware/pull/11893), [#11905](https://github.com/qmk/qmk_firmware/pull/11905), [#11907](https://github.com/qmk/qmk_firmware/pull/11907), [#11928](https://github.com/qmk/qmk_firmware/pull/11928), [#11936](https://github.com/qmk/qmk_firmware/pull/11936))
* Configure keyboard matrix from info.json ([#10817](https://github.com/qmk/qmk_firmware/pull/10817))
* Validate our JSON data using json_schema ([#11101](https://github.com/qmk/qmk_firmware/pull/11101))
* Use the schema to eliminate custom code ([#11108](https://github.com/qmk/qmk_firmware/pull/11108))
* Add support for specifying BOARD in `info.json` ([#11492](https://github.com/qmk/qmk_firmware/pull/11492))
* Document how to add data driven configurations ([#11502](https://github.com/qmk/qmk_firmware/pull/11502))
* Process info.json rules ahead of userspace rules ([#11542](https://github.com/qmk/qmk_firmware/pull/11542))
### RGB Matrix support for split common ([#11055](https://github.com/qmk/qmk_firmware/pull/11055)) :id=rgb-matrix-split-common
Split boards can now use RGB Matrix without defining a custom matrix.
### Teensy 3.6 support ([#12258](https://github.com/qmk/qmk_firmware/pull/12258)) :id=teensy-3-6-support
Added support for MK66F18 (Teensy 3.6) microcontroller.
### New command: qmk console ([#12828](https://github.com/qmk/qmk_firmware/pull/12828)) :id=new-command-qmk-console
A new `qmk console` command has been added for attaching to your keyboard's console. It operates similiarly to QMK Toolbox by allowing you to connect to one or more keyboard consoles to display debugging messages.
We've updated the `qmk config` command to show only the configuration items you have actually set. You can now display (almost) all of the available configuration options, along with their default values, using `qmk config -a`.
The [Function96 V2](https://github.com/qmk/qmk_firmware/tree/0.13.0/keyboards/function96/v2) has also been added as part of these changes.
The codebase for the [Durgod K320](https://github.com/qmk/qmk_firmware/tree/0.13.0/keyboards/durgod/k320) has been reworked in anticipation of additional Durgod keyboards gaining QMK support.
Additionally, the `crkbd/rev1/legacy` keyboard has been removed.
### Bootmagic Deprecation and Refactor ([#12172](https://github.com/qmk/qmk_firmware/pull/12172)) :id=bootmagic-deprecation-and-refactor
QMK has decided to deprecate the full Bootmagic feature and leave Bootmagic Lite as the only remaining option.
This pull request changes the behavior of `BOOTMAGIC_ENABLE` such that specifying `BOOTMAGIC_ENABLE = yes` enables Bootmagic Lite instead of full Bootmagic.
If attempts to use Bootmagic functionality result in unexpected behavior, check your `rules.mk` file and change the `BOOTMAGIC_ENABLE` setting to specify either `lite` or `full`.
#### Tentative Deprecation Schedule
This is the current planned roadmap for the behavior of `BOOTMAGIC_ENABLE`:
- From 2021 May 29, setting `BOOTMAGIC_ENABLE = yes` will enable Bootmagic Lite instead of full Bootmagic.
- From 2021 Aug 28, `BOOTMAGIC_ENABLE` must be either `yes`, `lite`, or `no`– setting `BOOTMAGIC_ENABLE = full` will cause compilation to fail.
- From 2021 Nov 27, `BOOTMAGIC_ENABLE` must be either `yes` or `no`– setting `BOOTMAGIC_ENABLE = lite` will cause compilation to fail.
### Removal of LAYOUT_kc ([#12160](https://github.com/qmk/qmk_firmware/pull/12160)) :id=removal-of-layout-kc
We've removed support for `LAYOUT_kc` macros, if your keymap uses one you will need to update it use a regular `LAYOUT` macro.
### Encoder callbacks are now boolean ([#12805](https://github.com/qmk/qmk_firmware/pull/12805), [#12985](https://github.com/qmk/qmk_firmware/pull/12985)) :id=encoder-callback-boolean
To allow for keyboards to override (or not) keymap level code the `encoder_update_kb` function has been changed from `void` to `bool`. You will need to update your function definition to reflect this and ensure that you return a `true` or `false` value.
// If you return true, this will allow the keyboard level code to run, as well.
//Returning false will override the keyboard level code. Depending on how the keyboard level function is set up.
}
```
## Core Changes :id=core-changes
### Fixes :id=core-fixes
* Fix connection issue in split keyboards when slave and OLED display are connected via I2C (fixes #9335) ([#11487](https://github.com/qmk/qmk_firmware/pull/11487))
* Terrazzo: Fix wrong LED Matrix function names ([#12561](https://github.com/qmk/qmk_firmware/pull/12561))
* Apply the "NO_LIMITED_CONTROLLER_CONNECT" fix to atmega16u2 ([#12482](https://github.com/qmk/qmk_firmware/pull/12482))
* Enhancement of WPM feature ([#11727](https://github.com/qmk/qmk_firmware/pull/11727))
* Add Per Key functionality for AutoShift ([#11536](https://github.com/qmk/qmk_firmware/pull/11536))
* LED Matrix: Reactive effect buffers & advanced indicators ([#12588](https://github.com/qmk/qmk_firmware/pull/12588))
* LED Matrix: support for Split keyboards ([#12633](https://github.com/qmk/qmk_firmware/pull/12633))
* add setting to enable infinite timeout for leader key ([#6580](https://github.com/qmk/qmk_firmware/pull/6580), [#12721](https://github.com/qmk/qmk_firmware/pull/12721 "Fix bad PR merge for #6580"))
* Update ADC driver for STM32F1xx, STM32F3xx, STM32F4xx ([#12403](https://github.com/qmk/qmk_firmware/pull/12403))
* Add initial support for tinyuf2 bootloader (when hosted on F411 blackpill) ([#12600](https://github.com/qmk/qmk_firmware/pull/12600))
* Add support for STM32F446 MCU ([#12619](https://github.com/qmk/qmk_firmware/pull/12619))
* Add STM32L433 and L443 support ([#12063](https://github.com/qmk/qmk_firmware/pull/12063))
* Added OLED fade out support ([#12086](https://github.com/qmk/qmk_firmware/pull/12086))
* New command: `qmk console` ([#12828](https://github.com/qmk/qmk_firmware/pull/12828))
* LED Matrix: Effects! ([#12651](https://github.com/qmk/qmk_firmware/pull/12651))
* Add setup, clone, and env to the list of commands we allow even with broken modules ([#12868](https://github.com/qmk/qmk_firmware/pull/12868))
* LED Matrix: Documentation ([#12685](https://github.com/qmk/qmk_firmware/pull/12685))
* Add function to allow repeated blinking of one layer ([#12237](https://github.com/qmk/qmk_firmware/pull/12237))
* Add support for up to 4 IS31FL3733 drivers ([#12342](https://github.com/qmk/qmk_firmware/pull/12342))
* Convert Encoder callbacks to be boolean functions ([#12805](https://github.com/qmk/qmk_firmware/pull/12805), [#12985](https://github.com/qmk/qmk_firmware/pull/12985))
* [Keymap] Update to Drashna keymap and user code (based on develop) ([#12936](https://github.com/qmk/qmk_firmware/pull/12936))
* Add Full-duplex serial driver for ARM boards ([#9842](https://github.com/qmk/qmk_firmware/pull/9842))
* Backlight: add defines for default level and breathing state ([#12560](https://github.com/qmk/qmk_firmware/pull/12560), [#13024](https://github.com/qmk/qmk_firmware/pull/13024))
* Add dire message about LUFA mass storage bootloader ([#13014](https://github.com/qmk/qmk_firmware/pull/13014))
### Clean-ups and Optimizations :id=core-optimizations
* Overhaul bootmagic logic to have single entrypoint ([#8532](https://github.com/qmk/qmk_firmware/pull/8532))
* Refactor of USB code within split_common ([#11890](https://github.com/qmk/qmk_firmware/pull/11890))
* Begin the process of deprecating `bin/qmk` in favor of the global CLI ([#12109](https://github.com/qmk/qmk_firmware/pull/12109))
* LED Matrix: decouple from Backlight ([#12054](https://github.com/qmk/qmk_firmware/pull/12054))
* Move gpio wait logic to wait.h ([#12067](https://github.com/qmk/qmk_firmware/pull/12067))
* LED Matrix: Clean up includes ([#12197](https://github.com/qmk/qmk_firmware/pull/12197))
* Consistently use bin/qmk when that script is called ([#12286](https://github.com/qmk/qmk_firmware/pull/12286))
* LED Matrix: Additional common_features.mk tweaks ([#12187](https://github.com/qmk/qmk_firmware/pull/12187))
* LED Matrix: Fix up eeconfig code ([#12327](https://github.com/qmk/qmk_firmware/pull/12327))
* Big quantum_keycodes cleanup ([#12249](https://github.com/qmk/qmk_firmware/pull/12249))
* Fix up builds that are now too big for `develop` branch. ([#12495](https://github.com/qmk/qmk_firmware/pull/12495))
* [Keyboard] kint36: switch to sym_eager_pk debouncing ([#12626](https://github.com/qmk/qmk_firmware/pull/12626))
* [Keyboard] kint2pp: reduce input latency by ≈10ms ([#12625](https://github.com/qmk/qmk_firmware/pull/12625))
* eeprom driver: Refactor where eeprom driver initialisation (and EEPROM emulation initialisation) occurs to make it non-target-specific. ([#12671](https://github.com/qmk/qmk_firmware/pull/12671))
* Change RGB/LED Matrix to use a simple define for USB suspend ([#12697](https://github.com/qmk/qmk_firmware/pull/12697), [#12770](https://github.com/qmk/qmk_firmware/pull/12770 "Fixing transport's led/rgb matrix suspend state logic"))
Combo processing has been reordered with respect to keypress handling, allowing for much better compatibility with mod taps.
It is also now possible to define combos that have keys overlapping with other combos, triggering only one. For example, a combo of `A`, `B` can coexist with a longer combo of `A`, `B`, `C` -- previous functionality would trigger both combos if all three keys were pressed.
QMK now has a new feature: [key overrides](https://docs.qmk.fm/#/feature_key_overrides). This feature allows for overriding the output of key combinations involving modifiers. As an example, pressing <kbd>Shift+2</kbd> normally results in an <kbd>@</kbd> on US-ANSI keyboard layouts -- the new key overrides allow for adding similar functionality, but for any <kbd>modifier + key</kbd> press.
To illustrate, it's now possible to use the key overrides feature to translate <kbd>Shift + Backspace</kbd> into <kbd>Delete</kbd> -- an often-requested example of where this functionality comes in handy.
There's far more to describe that what lives in this changelog, so head over to the [key overrides documentation](https://docs.qmk.fm/#/feature_key_overrides) for more examples and info.
### Digitizer support ([#12851](https://github.com/qmk/qmk_firmware/pull/12851))
QMK gained the ability to pretend to be a digitizer device -- much like a tablet device. A mouse uses delta-coordinates -- move up, move right -- but a digitizer works with absolute coordinates -- top left, bottom right.
## Changes Requiring User Action :id=changes-requiring-user-action
### Bootmagic Full Removal ([#13846](https://github.com/qmk/qmk_firmware/pull/13846)) :id=bootmagic-full-removal
As noted during last breaking changes cycle, QMK has decided to deprecate the full Bootmagic feature and leave Bootmagic Lite as the only remaining option.
This pull request changes the behavior of `BOOTMAGIC_ENABLE` such that specifying `full` results in an error, allowing only `no`, `yes`, or `lite`.
Currently `lite` is the equivalent of `yes` in `rules.mk`. Next cycle the use of the `lite` keyword will be prevented in favour of `yes` -- any new submissions should now be using `yes` or `no` to minimise disruption.
#### Bootmagic Full Deprecation Schedule
This is the current roadmap for the behavior of `BOOTMAGIC_ENABLE`:
- (done) From 2021 May 29, setting `BOOTMAGIC_ENABLE = yes` will enable Bootmagic Lite instead of full Bootmagic.
- (now) From 2021 Aug 28, `BOOTMAGIC_ENABLE` must be either `yes`, `lite`, or `no`– setting `BOOTMAGIC_ENABLE = full` will cause compilation to fail.
- (next) From 2021 Nov 27, `BOOTMAGIC_ENABLE` must be either `yes` or `no`– setting `BOOTMAGIC_ENABLE = lite` will cause compilation to fail.
### DIP switch callbacks are now boolean ([#13399](https://github.com/qmk/qmk_firmware/pull/13399)) :id=dip-switch-boolean
To match the encoder change last breaking changes cycle, DIP switch callbacks now return `bool`, too.
returntrue;// Returning true allows keyboard code to execute, false will tell the keyboard code "I've already handled it".
}
```
## Notable core changes :id=notable-core
### Split transport improvements :id=split-transport-improvements
Split keyboards gained a significant amount of improvements during this breaking changes cycle, specifically:
* Extensible split data sync ([#11930](https://github.com/qmk/qmk_firmware/pull/11930)) -- rewritten data sharing between sides, allowing for data transfer only when required, as well as enabling keyboards and keymaps to define their own shared data.
* Full-duplex ARM USART split ([#13081](https://github.com/qmk/qmk_firmware/pull/13081)) -- adds to the previous half-duplex driver and now allows for full-duplex support on ARM.
* Make solo half of split keyboards (more) usable. ([#13523](https://github.com/qmk/qmk_firmware/pull/13523)) -- allows the slave to be disconnected, enabling one-handed use.
* Switch split_common to CRC subsystem ([#13418](https://github.com/qmk/qmk_firmware/pull/13418))
!> If you're updating your split keyboard, you will need to flash both sides of the split with the your firmware.
### Teensy 4.x support ([#13056](https://github.com/qmk/qmk_firmware/pull/13056), [#13076](https://github.com/qmk/qmk_firmware/pull/13076), [#13077](https://github.com/qmk/qmk_firmware/pull/13077)) :id=teensy-4-x-support
Updated ChibiOS and ChibiOS-Contrib, which brought in support for Teensy 4.x dev boards, running NXP i.MX1062.
### Data Driven Improvements ([#13366](https://github.com/qmk/qmk_firmware/pull/13366))
QMK's pursuit of data-driven keyboards has progressed, allowing substantially more configurable options to be specified in `info.json`.
#### Tags
Tags will let you categorize your keyboard, and will be used in the future to allow browsing and sorting through keyboards in QMK. Tags are free-form text identifiers that identify attributes about your keyboard. To add tags you simply add a `tags` key to your `info.json`:
"tags": ["tkl", "backlight", "encoder"]
#### Dot Notation
With this release we are moving towards using JSON dot notation in more places. For example, when using `qmk info -f text`:
```
$ qmk info -f text -kb clueboard/card
bootloader: atmel-dfu
debounce: 20
diode_direction: ROW2COL
features.audio: True
features.backlight: True
features.bluetooth: False
features.bootmagic: False
features.command: True
features.console: True
features.extrakey: True
features.lto: True
features.midi: False
features.mousekey: True
features.nkro: False
features.rgblight: True
features.unicode: False
height: 8
keyboard_folder: clueboard/card
keyboard_name: Cluecard
layout_aliases.LAYOUT: LAYOUT_all
layouts: LAYOUT_all
maintainer: skullydazed
manufacturer: Clueboard
matrix_pins.cols: F1, F6, F7
matrix_pins.rows: B4, F0, F4, F5
platform: unknown
processor: atmega32u4
processor_type: avr
protocol: LUFA
rgblight.brightness_steps: 17
rgblight.hue_steps: 10
rgblight.led_count: 4
rgblight.pin: E6
rgblight.saturation_steps: 17
split.transport.protocol: serial
usb.device_ver: 0x0001
usb.pid: 0x2330
usb.vid: 0xC1ED
width: 10
```
#### New configuration keys
We've added dozens of new keys to `info.json` so that you can configure more than ever without writing a single line of code. A quick overview of the new items you can configure:
### Codebase restructure and cleanup :id=codebase-restructure
QMK was originally based on TMK, and has grown in size considerably since its first inception. To keep moving things forward, restructure of some of the core areas of the code is needed to support new concepts and new hardware, and progress is happening along those lines:
* Move RGBLight code into its own folder ([#13312](https://github.com/qmk/qmk_firmware/pull/13312))
* Migrate platform independent code from tmk_core -> quantum ([#13673](https://github.com/qmk/qmk_firmware/pull/13673))
QMK (*Quantum Mechanical Keyboard*) is an open source community centered around developing computer input devices. The community encompasses all sorts of input devices, such as keyboards, mice, and MIDI devices. A core group of collaborators maintains [QMK Firmware](https://github.com/qmk/qmk_firmware), [QMK Configurator](https://config.qmk.fm), [QMK Toolbox](https://github.com/qmk/qmk_toolbox), [qmk.fm](https://qmk.fm), and this documentation with the help of community members like you.
## Get Started
Totally new to QMK? There are two ways to get started:
<divclass="flex-container">
*Basic: [QMK Configurator](https://config.qmk.fm)
* Just select your keyboard from the dropdown and program your keyboard.
* We have an [introductory video](https://www.youtube.com/watch?v=-imgglzDMdY) you can watch.
* There is also an overview [document you can read](newbs_building_firmware_configurator.md).
@@ -47,73 +47,79 @@ Note that some of these pins are doubled-up on ADCs with the same channel. This
Also note that the F0 and F3 use different numbering schemes. The F0 has a single ADC and the channels are 0-indexed, whereas the F3 has 4 ADCs and the channels are 1-indexed. This is because the F0 uses the `ADCv1` implementation of the ADC, whereas the F3 uses the `ADCv3` implementation.
<sup>¹ As of ChibiOS 20.3.4, the ADC driver for STM32F1xx devices supports only ADC1, therefore any configurations involving ADC2 or ADC3 cannot actually be used. In particular, pins `F6`…`F10`, which are present at least on some STM32F103x[C-G] devices, cannot be used as ADC inputs because of this driver limitation.</sup>
<sup>² Not all STM32F4xx devices have ADC2 and/or ADC3, therefore some configurations shown in this table may be unavailable; in particular, pins `F4`…`F10` cannot be used as ADC inputs on devices which do not have ADC3. Check the device datasheet to confirm which pin functions are supported.</sup>
## Functions
@@ -141,10 +147,10 @@ Also note that the F0 and F3 use different numbering schemes. The F0 has a singl
The ARM implementation of the ADC has a few additional options that you can override in your own keyboards and keymaps to change how it operates. Please consult the corresponding `hal_adc_lld.h` in ChibiOS for your specific microcontroller for further documentation on your available options.
|`ADC_CIRCULAR_BUFFER`|`bool`|`false` |If `true`, then the implementation will use a circular buffer. |
|`ADC_NUM_CHANNELS` |`int` |`1` |Sets the number of channels that will be scanned as part of an ADC operation. The current implementation only supports `1`. |
|`ADC_BUFFER_DEPTH` |`int` |`2` |Sets the depth of each result. Since we are only getting a 12-bit result by default, we set this to 2 bytes so we can contain our one value. This could be set to 1 if you opt for an 8-bit or lower result.|
|`ADC_SAMPLING_RATE` |`int` |`ADC_SMPR_SMP_1P5` |Sets the sampling rate of the ADC. By default, it is set to the fastest setting. |
|`ADC_RESOLUTION` |`int` |`ADC_CFGR1_RES_12BIT`|The resolution of your result. We choose 12 bit by default, but you can opt for 12, 10, 8, or 6 bit. |
|`ADC_CIRCULAR_BUFFER`|`bool`|`false` |If `true`, then the implementation will use a circular buffer. |
|`ADC_NUM_CHANNELS` |`int` |`1` |Sets the number of channels that will be scanned as part of an ADC operation. The current implementation only supports `1`. |
|`ADC_BUFFER_DEPTH` |`int` |`2` |Sets the depth of each result. Since we are only getting a 10-bit result by default, we set this to 2 bytes so we can contain our one value. This could be set to 1 if you opt for an 8-bit or lower result.|
|`ADC_SAMPLING_RATE` |`int` |`ADC_SMPR_SMP_1P5` |Sets the sampling rate of the ADC. By default, it is set to the fastest setting. |
|`ADC_RESOLUTION` |`int` |`ADC_CFGR1_RES_10BIT` or `ADC_CFGR_RES_10BITS`|The resolution of your result. We choose 10 bit by default, but you can opt for 12, 10, 8, or 6 bit. Different MCUs use slightly different names for the resolution constants. |
@@ -28,7 +28,7 @@ As you can see the payload describes all aspects of a keyboard necessary to crea
To compile your keymap into a firmware simply POST your JSON to the `/v1/compile` endpoint. In the following example we've placed the JSON payload into a file named `json_data`.
The QMK API provides an asynchronous API that Web and GUI tools can use to compile arbitrary keymaps for any keyboard supported by [QMK](http://qmk.fm/). The stock keymap template supports all QMK keycodes that do not require supporting C code. Keyboard maintainers can supply their own custom templates to enable more functionality.
The QMK API provides an asynchronous API that Web and GUI tools can use to compile arbitrary keymaps for any keyboard supported by [QMK](https://qmk.fm/). The stock keymap template supports all QMK keycodes that do not require supporting C code. Keyboard maintainers can supply their own custom templates to enable more functionality.
The [Audio feature](feature_audio.md) breaks the hardware specifics out into separate, exchangeable driver units, with a common interface to the audio-"core" - which itself handles playing songs and notes while tracking their progress in an internal state, initializing/starting/stopping the driver as needed.
Not all MCUs support every available driver, either the platform-support is not there (yet?) or the MCU simply does not have the required hardware peripheral.
## AVR :id=avr
Boards built around an Atmega32U4 can use two sets of PWM capable pins, each driving a separate speaker.
The possible configurations are:
| | Timer3 | Timer1 |
|--------------|-------------|--------------|
| one speaker | C4,C5 or C6 | |
| one speaker | | B4, B5 or B7 |
| two speakers | C4,C5 or C6 | B4, B5 or B7 |
Currently there is only one/default driver for AVR based boards, which is automatically configured to:
```make
AUDIO_DRIVER= pwm_hardware
```
## ARM :id=arm
For Arm based boards, QMK depends on ChibiOS - hence any MCU supported by the later is likely usable, as long as certain hardware peripherals are available.
Supported wiring configurations, with their ChibiOS/MCU peripheral requirement are listed below;
piezo speakers are marked with :one: for the first/primary and :two: for the secondary.
| `AUDIO_DAC_SAMPLE_MAX` | `4095U` | Highest value allowed. Lower value means lower volume. And 4095U is the upper limit, since this is limited to a 12 bit value. Only effects non-pregenerated samples. |
| `AUDIO_DAC_OFF_VALUE` | `AUDIO_DAC_SAMPLE_MAX / 2` | The value of the DAC when notplaying anything. Some setups may require a high (`AUDIO_DAC_SAMPLE_MAX`) or low (`0`) value here. |
| `AUDIO_MAX_SIMULTANEOUS_TONES` | __see next table__ | The number of tones that can be played simultaneously. A value that is too high may freeze the controller or glitch out when too many tones are being played. |
| `AUDIO_DAC_SAMPLE_RATE` | __see next table__ | Effective bit rate of the DAC (in hertz), higher limits simultaneous tones, and lower sacrifices quality. |
There are a number of predefined quality settings that you can use, with "sane minimum" being the default. You can use custom values by simply defining the sample rate and number of simultaneous tones, instead of using one of the listed presets.
This driver uses the ChibiOS-PWM system to produce a square-wave on specific output pins that are connected to the PWM hardware.
The hardware directly toggles the pin via its alternate function. See your MCU's data-sheet for which pin can be driven by what timer - looking for TIMx_CHy and the corresponding alternate function.
A configuration example for the STM32F103C8 would be:
``` c
//halconf.h:
#define HAL_USE_PWM TRUE
#define HAL_USE_PAL TRUE
#define HAL_USE_GPT TRUE
#include_next <halconf.h>
```
``` c
// mcuconf.h:
#include_next <mcuconf.h>
#undef STM32_PWM_USE_TIM1
#define STM32_PWM_USE_TIM1 TRUE
#undef STM32_GPT_USE_TIM4
#define STM32_GPT_USE_TIM4 TRUE
```
If we now target pin A8, looking through the data-sheet of the STM32F103C8, for the timers and alternate functions
- TIM1_CH1 = PA8 <- alternate0
- TIM1_CH2 = PA9
- TIM1_CH3 = PA10
- TIM1_CH4 = PA11
with all this information, the configuration would contain these lines:
``` c
//config.h:
#define AUDIO_PIN A8
#define AUDIO_PWM_DRIVER PWMD1
#define AUDIO_PWM_CHANNEL 1
#define AUDIO_STATE_TIMER GPTD4
```
ChibiOS uses GPIOv1 for the F103, which only knows of one alternate function.
On 'larger' STM32s, GPIOv2 or GPIOv3 are used; with them it is also necessary to configure `AUDIO_PWM_PAL_MODE` to the correct alternate function for the selected pin, timer and timer-channel.
### PWM software :id=pwm-software
This driver uses the PWM callbacks from PWMD1 with TIM1_CH1 to toggle the selected AUDIO_PIN in software.
During the same callback, with AUDIO_PIN_ALT_AS_NEGATIVE set, the AUDIO_PIN_ALT is toggled inversely to AUDIO_PIN. This is useful for setups that drive a piezo from two pins (instead of one and Gnd).
You can also change the timer used for software PWM by defining the driver. For instance:
```c
#define AUDIO_STATE_TIMER GPTD8
```
### Testing Notes :id=testing-notes
While not an exhaustive list, the following table provides the scenarios that have been partially validated:
ChibiOS and ChibiOS-Contrib need to be updated in tandem -- the latter has a branch tied to the ChibiOS version in use and should not be mixed with different versions.
## Getting ChibiOS
*`svn` Initialisation:
* Only needed to be done once
* You might need to separately install `git-svn` package in your OS's package manager
It is possible to speed up compilation by adding the `-j`/`--parallel` flag.
```
qmk compile -j <num_jobs> -kb <keyboard_name>
```
The `num_jobs` argument determines the maximum number of jobs that can be used. Setting it to zero will enable parallel compilation without limiting the maximum number of jobs.
```
qmk compile -j 0 -kb <keyboard_name>
```
## `qmk flash`
This command is similar to `qmk compile`, but can also target a bootloader. The bootloader is optional, and is set to `:flash` by default. To specify a different bootloader, use `-bl <bootloader>`. Visit the [Flashing Firmware](flashing.md) guide for more details of the available bootloaders.
@@ -82,13 +93,13 @@ This command is directory aware. It will automatically fill in KEYBOARD and/or K
This command lets you connect to keyboard consoles to get debugging messages. It only works if your keyboard firmware has been compiled with `CONSOLE_ENABLE=yes`.
Connect to all available keyboards and show their console messages:
```
qmk console
```
List all devices:
```
qmk console -l
```
Show only messages from clueboard/66/rev3 keyboards:
```
qmk console -d C1ED:2370
```
Show only messages from the second clueboard/66/rev3:
```
qmk console -d C1ED:2370:2
```
Show timestamps and VID:PID instead of names:
```
qmk console -n -t
```
Disable bootloader messages:
```
qmk console --no-bootloaders
```
## `qmk doctor`
This command examines your environment and alerts you to potential build or flash problems. It can fix many of them if you want it to.
@@ -131,6 +190,16 @@ Check your environment and report problems only:
qmk doctor -n
## `qmk format-json`
Formats a JSON file in a (mostly) human-friendly way. Will usually correctly detect the format of the JSON (info.json or keymap.json) but you can override this with `--format` if neccesary.
**Usage**:
```
qmk format-json [-f FORMAT] <json_file>
```
## `qmk info`
Displays information about keyboards and keymaps in QMK. You can use this to get information about a keyboard, show the layouts, display the underlying key matrix, or to pretty-print JSON keymaps.
**Note:** Parsing C source files is not easy, therefore this subcommand may not work your keymap. In some cases not using the C pre-processor helps.
**Note:** Parsing C source files is not easy, therefore this subcommand may not work with your keymap. In some cases not using the C pre-processor helps.
**Usage**:
@@ -218,6 +287,18 @@ This command is directory aware. It will automatically fill in KEYBOARD if you a
qmk list-keymaps -kb planck/ez
```
## `qmk new-keyboard`
This command creates a new keyboard based on available templates.
Any arguments that are not provided will prompt for input. If `-u` is not passed and `user.name` is set in .gitconfig, it will be used as the default username in the prompt.
This command creates a new keymap based on a keyboard's existing default keymap.
@@ -244,7 +325,18 @@ qmk clean [-a]
# Developer Commands
## `qmk cformat`
## `qmk format-text`
This command formats text files to have proper line endings.
Every text file in the repository needs to have Unix (LF) line ending.
If you are working on **Windows**, you must ensure that line endings are corrected in order to get your PRs merged.
```
qmk format-text
```
## `qmk format-c`
This command formats C code using clang-format.
@@ -255,35 +347,36 @@ Run it with `-a` to format all core code, or pass filenames on the command line
**Usage for specified files**:
```
qmk cformat [file1] [file2] [...] [fileN]
qmk format-c [file1] [file2] [...] [fileN]
```
**Usage for all core files**:
```
qmk cformat -a
qmk format-c -a
```
**Usage for only changed files against origin/master**:
```
qmk cformat
qmk format-c
```
**Usage for only changed files against branch_name**:
```
qmk cformat -b branch_name
qmk format-c -b branch_name
```
## `qmk docs`
This command starts a local HTTP server which you can use for browsing or improving the docs. Default port is 8936.
Use the `-b`/`--browser` flag to automatically open the local webserver in your default browser.
**Usage**:
```
qmk docs [-p PORT]
qmk docs [-b] [-p PORT]
```
## `qmk generate-docs`
@@ -298,7 +391,7 @@ qmk generate-docs
## `qmk generate-rgb-breathe-table`
This command generates a lookup table (LUT) header file for the [RGB Lighting](feature_rgblight.md) feature's breathing animation. Place this file in your keyboard or keymap directory as `rgblight_breathe_table.h` to override the default LUT in `quantum/`.
This command generates a lookup table (LUT) header file for the [RGB Lighting](feature_rgblight.md) feature's breathing animation. Place this file in your keyboard or keymap directory as `rgblight_breathe_table.h` to override the default LUT in `quantum/rgblight/`.
If you are using Bash 4.2 or later, Zsh, or FiSH you can enable Tab Completion for the QMK CLI. This will let you tab complete the names of flags, keyboards, files, and other `qmk` options.
## Setup
There are several ways you can setup tab completion.
### For Your User Only
Add this to the end of your `.profile` or `.bashrc`:
source ~/qmk_firmware/util/qmk_tab_complete.sh
If you put `qmk_firmware` into another location you will need to adjust this path.
### System Wide Symlink
If you want the tab completion available to all users of the system you can add a symlink to the `qmk_tab_complete.sh` script:
In some cases a symlink may not work. Instead you can copy the file directly into place. Be aware that updates to the tab complete script may happen from time to time, you will want to recopy the file periodically.
[Clang-format](https://clang.llvm.org/docs/ClangFormat.html) is part of LLVM and can automatically format your code for you, because ain't nobody got time to do it manually. We supply a configuration file for it that applies most of the coding conventions listed above. It will only change whitespace and newlines, so you will still have to remember to include optional braces yourself.
Use the [full LLVM installer](http://llvm.org/builds/) to get clang-format on Windows, or use `sudo apt install clang-format` on Ubuntu.
Use the [full LLVM installer](https://llvm.org/builds/) to get clang-format on Windows, or use `sudo apt install clang-format` on Ubuntu.
If you run it from the command-line, pass `-style=file` as an option and it will automatically find the .clang-format configuration file in the QMK root directory.
@@ -51,8 +51,10 @@ This is a C header file that is one of the first things included, and will persi
* the number of columns in your keyboard's matrix
*`#define MATRIX_ROW_PINS { D0, D5, B5, B6 }`
* pins of the rows, from top to bottom
* may be omitted by the keyboard designer if matrix reads are handled in an alternate manner. See [low-level matrix overrides](custom_quantum_functions.md?id=low-level-matrix-overrides) for more information.
* may be omitted by the keyboard designer if matrix reads are handled in an alternate manner. See [low-level matrix overrides](custom_quantum_functions.md?id=low-level-matrix-overrides) for more information.
*`#define MATRIX_IO_DELAY 30`
* the delay in microseconds when between changing matrix pin state and reading values
*`#define UNUSED_PINS { D1, D2, D3, B1, B2, B3 }`
@@ -67,16 +69,22 @@ This is a C header file that is one of the first things included, and will persi
* turns on the alternate audio voices (to cycle through)
*`#define C4_AUDIO`
* enables audio on pin C4
* Deprecated. Use `#define AUDIO_PIN C4`
*`#define C5_AUDIO`
* enables audio on pin C5
* Deprecated. Use `#define AUDIO_PIN C5`
*`#define C6_AUDIO`
* enables audio on pin C6
* Deprecated. Use `#define AUDIO_PIN C6`
*`#define B5_AUDIO`
* enables audio on pin B5 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* enables audio on pin B5 (duophony is enabled if one of B pins is enabled along with one of C pins)
* Deprecated. Use `#define AUDIO_PIN B5`, or use `#define AUDIO_PIN_ALT B5` if a `C` pin is enabled with `AUDIO_PIN`
*`#define B6_AUDIO`
* enables audio on pin B6 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* enables audio on pin B6 (duophony is enabled if one of B pins is enabled along with one of C pins)
* Deprecated. Use `#define AUDIO_PIN B6`, or use `#define AUDIO_PIN_ALT B6` if a `C` pin is enabled with `AUDIO_PIN`
*`#define B7_AUDIO`
* enables audio on pin B7 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* enables audio on pin B7 (duophony is enabled if one of B pins is enabled along with one of C pins)
* Deprecated. Use `#define AUDIO_PIN B7`, or use `#define AUDIO_PIN_ALT B7` if a `C` pin is enabled with `AUDIO_PIN`
*`#define BACKLIGHT_PIN B7`
* pin of the backlight
*`#define BACKLIGHT_LEVELS 3`
@@ -97,6 +105,8 @@ This is a C header file that is one of the first things included, and will persi
* sets the maximum power (in mA) over USB for the device (default: 500)
*`#define USB_POLLING_INTERVAL_MS 10`
* sets the USB polling rate in milliseconds for the keyboard, mouse, and shared (NKRO/media keys) interfaces
*`#define USB_SUSPEND_WAKEUP_DELAY 200`
* set the number of milliseconde to pause after sending a wakeup packet
*`#define F_SCL 100000L`
* sets the I2C clock rate speed for keyboards using I2C. The default is `400000L`, except for keyboards using `split_common`, where the default is `100000L`.
@@ -178,13 +188,27 @@ If you define these options you will enable the associated feature, which may in
few ms of delay from this. But if you're doing chording on something with 3-4ms
scan times? You probably want this.
*`#define COMBO_COUNT 2`
* Set this to the number of combos that you're using in the [Combo](feature_combo.md) feature.
* Set this to the number of combos that you're using in the [Combo](feature_combo.md) feature. Or leave it undefined and programmatically set the count.
*`#define COMBO_TERM 200`
* how long for the Combo keys to be detected. Defaults to `TAPPING_TERM` if not defined.
*`#define COMBO_MUST_HOLD_MODS`
* Flag for enabling extending timeout on Combos containing modifers
*`#define COMBO_MOD_TERM 200`
* Allows for extending COMBO_TERM for mod keys while mid-combo.
*`#define COMBO_MUST_HOLD_PER_COMBO`
* Flag to enable per-combo COMBO_TERM extension and `get_combo_must_hold()` function
*`#define COMBO_TERM_PER_COMBO`
* Flag to enable per-combo COMBO_TERM extension and `get_combo_term()` function
*`#define COMBO_STRICT_TIMER`
* Only start the combo timer on the first key press instead of on all key presses.
*`#define COMBO_NO_TIMER`
* Disable the combo timer completely for relaxed combos.
*`#define TAP_CODE_DELAY 100`
* Sets the delay between `register_code` and `unregister_code`, if you're having issues with it registering properly (common on VUSB boards). The value is in milliseconds.
*`#define TAP_HOLD_CAPS_DELAY 80`
* Sets the delay for Tap Hold keys (`LT`, `MT`) when using `KC_CAPSLOCK` keycode, as this has some special handling on MacOS. The value is in milliseconds, and defaults to 80 ms if not defined. For macOS, you may want to set this to 200 or higher.
*`#define KEY_OVERRIDE_REPEAT_DELAY 500`
* Sets the key repeat interval for [key overrides](feature_key_overrides.md).
## RGB Light Configuration
@@ -264,7 +288,7 @@ There are a few different ways to set handedness for split keyboards (listed in
### Other Options
*`#define USE_I2C`
* For using I2C instead of Serial (defaults to serial)
* For using I2C instead of Serial (default is serial; serial transport is supported on ARM -- I2C is AVR-only)
*`#define SOFT_SERIAL_PIN D0`
* When using serial, define this. `D0` or `D1`,`D2`,`D3`,`E6`.
@@ -272,6 +296,7 @@ There are a few different ways to set handedness for split keyboards (listed in
*`#define MATRIX_ROW_PINS_RIGHT { <row pins> }`
*`#define MATRIX_COL_PINS_RIGHT { <col pins> }`
* If you want to specify a different pinout for the right half than the left half, you can define `MATRIX_ROW_PINS_RIGHT`/`MATRIX_COL_PINS_RIGHT`. Currently, the size of `MATRIX_ROW_PINS` must be the same as `MATRIX_ROW_PINS_RIGHT` and likewise for the definition of columns.
* may be omitted by the keyboard designer if matrix reads are handled in an alternate manner. See [low-level matrix overrides](custom_quantum_functions.md?id=low-level-matrix-overrides) for more information.
* If you want to specify a different direct pinout for the right half than the left half, you can define `DIRECT_PINS_RIGHT`. Currently, the size of `DIRECT_PINS` must be the same as `DIRECT_PINS_RIGHT`.
@@ -292,7 +317,7 @@ There are a few different ways to set handedness for split keyboards (listed in
*`#define SPLIT_USB_DETECT`
* Detect (with timeout) USB connection when delegating master/slave
* Default behavior for ARM
* Required for AVR Teensy
* Required for AVR Teensy (without hardware mods)
*`#define SPLIT_USB_TIMEOUT 2000`
* Maximum timeout when detecting master/slave when using `SPLIT_USB_DETECT`
@@ -300,6 +325,34 @@ There are a few different ways to set handedness for split keyboards (listed in
*`#define SPLIT_USB_TIMEOUT_POLL 10`
* Poll frequency when detecting master/slave when using `SPLIT_USB_DETECT`
*`#define FORCED_SYNC_THROTTLE_MS 100`
* Deadline for synchronizing data from master to slave when using the QMK-provided split transport.
*`#define SPLIT_TRANSPORT_MIRROR`
* Mirrors the master-side matrix on the slave when using the QMK-provided split transport.
*`#define SPLIT_LAYER_STATE_ENABLE`
* Ensures the current layer state is available on the slave when using the QMK-provided split transport.
*`#define SPLIT_LED_STATE_ENABLE`
* Ensures the current host indicator state (caps/num/scroll) is available on the slave when using the QMK-provided split transport.
*`#define SPLIT_MODS_ENABLE`
* Ensures the current modifier state (normal, weak, and oneshot) is available on the slave when using the QMK-provided split transport.
*`#define SPLIT_WPM_ENABLE`
* Ensures the current WPM is available on the slave when using the QMK-provided split transport.
*`#define SPLIT_OLED_ENABLE`
* Syncs the on/off state of the OLED between the halves.
*`#define SPLIT_ST7565_ENABLE`
* Syncs the on/off state of the ST7565 screen between the halves.
*`#define SPLIT_TRANSACTION_IDS_KB .....`
*`#define SPLIT_TRANSACTION_IDS_USER .....`
* Allows for custom data sync with the slave when using the QMK-provided split transport. See [custom data sync between sides](feature_split_keyboard.md#custom-data-sync) for more information.
# The `rules.mk` File
This is a [make](https://www.gnu.org/software/make/manual/make.html) file that is included by the top-level `Makefile`. It is used to set some information about the MCU that we will be compiling for as well as enabling and disabling certain features.
@@ -344,8 +397,8 @@ However, this will automatically disable the legacy TMK Macros and Functions fea
* `qmk-dfu`
* `halfkay`
* `caterina`
* `bootloadHID`
* `USBasp`
* `bootloadhid`
* `usbasploader`
## Feature Options :id=feature-options
@@ -365,8 +418,12 @@ Use these to enable or disable building certain features. The more you have enab
* Key combo feature
* `NKRO_ENABLE`
* USB N-Key Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
* `RING_BUFFERED_6KRO_REPORT_ENABLE`
* USB 6-Key Rollover - Instead of stopping any new input once 6 keys are pressed, the oldest key is released and the new key is pressed.
This page describes the web architecture behind QMK Configurator at a high level. If you are interested in the architecture of the QMK Configurator code itself you should start at the [qmk_configurator](https://github.com/qmk/qmk_configurator) repository.
QMK Configurator is a [Single Page Application](https://en.wikipedia.org/wiki/Single-page_application) that allows users to create custom keymaps for their QMK-compatible keyboard. They can export JSON representation of their keymaps and compile firmware binaries that can be flashed to their keyboard using a tool like [QMK Toolbox](https://github.com/qmk/qmk_toolbox).
Configurator gets metadata about keyboards from the Keyboard Metadata store and submits compile requests to the QMK API. The results of those compile requests will be made available on [Digital Ocean Spaces](https://www.digitalocean.com/products/spaces/), an S3-compatible data store.
## Configurator Frontend
Address: <https://config.qmk.fm>
The [Configurator Frontend](https://config.qmk.fm) is compiled into a set of static files that are served by Github Pages. This action happens every time a commit is pushed to the [qmk_configurator `master`](https://github.com/qmk/qmk_configurator) branch. You can view the status of these jobs on the [qmk_configurator actions tab](https://github.com/qmk/qmk_configurator/actions/workflows/build.yml).
## Keyboard Metadata
Address: <https://keyboards.qmk.fm>
The Keyboard Metadata is generated every time a keyboard in [qmk_firmware](https://github.com/qmk/qmk_firmware) changes. The resulting JSON files are uploaded to Spaces and used by Configurator to generate UI for each keyboard. You can view the status of this job on the [qmk_firmware actions tab](https://github.com/qmk/qmk_firmware/actions/workflows/api.yml). If you are a QMK Collaborator you can manually run this job using the `workflow_dispatch` event trigger.
## QMK API
Address: <http://api.qmk.fm>
The QMK API accepts `keymap.json` files for compilation. These are the same files you can use directly with `qmk compile` and `qmk flash`. When a `keymap.json` is submitted the browser will poll the status of the job periodically (every 2 seconds or longer, preferably) until the job has completed. The final status JSON will contain pointers to source and binary downloads for the keymap.
QMK API always presents the source and binary downloads side-by-side to comply with the GPL.
There are 3 non-error status responses from the API-
1. Compile Job Queued
2. Compile Job Running
3. Compile Job Finished
### Compile Job Queued
This status indicates that the job has not yet been picked up by a [QMK Compiler](#qmk-compiler) node. Configurator shows this status as "Waiting for an oven".
### Compile Job Running
This status indicates that the job has started compiling. Configurator shows this status as "Baking".
### Compile Job Finished
This status indicates that the job has completed. There will be keys in the status JSON for source and binary downloads.
## Redis/RQ
QMK API uses RQ to distribute jobs to the available [QMK Compiler](#qmk-compiler) nodes. When a `keymap.json` is received it's put into the RQ queue, where a `qmk_compiler` node will pick it up from.
## QMK Compiler
[QMK Compiler](https://github.com/qmk/qmk_compiler) is what actually performs the compilation of the `keymap.json`. It does so by checking out the requested `qmk_firmware` branch, running `qmk compile keymap.json`, and then uploading the resulting source and binary to Digital Ocean Spaces.
When users download their source/binary, API will redirect them to the authenticated Spaces download URL.
@@ -23,7 +23,7 @@ Please keep these things in mind:
# Project Overview
QMK is largely written in C, with specific features and parts written in C++. It targets embedded processors found in keyboards, particularly AVR ([LUFA](http://www.fourwalledcubicle.com/LUFA.php)) and ARM ([ChibiOS](http://www.chibios.com)). If you are already well versed in Arduino programming you'll find a lot of the concepts and limitations familiar. Prior experience with Arduino is not required to successfully contribute to QMK.
QMK is largely written in C, with specific features and parts written in C++. It targets embedded processors found in keyboards, particularly AVR ([LUFA](https://www.fourwalledcubicle.com/LUFA.php)) and ARM ([ChibiOS](https://www.chibios.org)). If you are already well versed in Arduino programming you'll find a lot of the concepts and limitations familiar. Prior experience with Arduino is not required to successfully contribute to QMK.
<!-- FIXME: We should include a list of resources for learning C here. -->
@@ -148,7 +148,7 @@ Feature and Bug Fix PR's affect all keyboards. We are also in the process of res
Here are some things to keep in mind when working on your feature or bug fix.
* **Disabled by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, please talk with us about it.
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! You should always make sure your changes compile before opening a pull request.
* **Consider revisions and different chip-bases** - there are several keyboards that have revisions that allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled on platforms it doesn't work on.
* **Explain your feature** - Document it in `docs/`, either as a new file or as part of an existing file. If you don't document it other people won't be able to benefit from your hard work.
* This needs to perform the low-level initialisation of all row and column pins. By default this will initialise the input/output state of each of the GPIO pins listed in `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`, based on whether or not the keyboard is set up for `ROW2COL`, `COL2ROW`, or `DIRECT_PINS`. Should the keyboard designer override this function, no initialisation of pin state will occur within QMK itself, instead deferring to the keyboard's override.
* These three functions need to perform the low-level retrieval of matrix state of relevant input pins, based on the matrix type. Only one of the functions should be implemented, if needed. By default this will iterate through `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`, configuring the inputs and outputs based on whether or not the keyboard is set up for `ROW2COL`, `COL2ROW`, or `DIRECT_PINS`. Should the keyboard designer override this function, no manipulation of matrix GPIO pin state will occur within QMK itself, instead deferring to the keyboard's override.
## Keyboard Post Initialization code
@@ -206,11 +214,11 @@ This is controlled by two functions: `suspend_power_down_*` and `suspend_wakeup_
```c
voidsuspend_power_down_user(void){
rgb_matrix_set_suspend_state(true);
// code will run multiple times while keyboard is suspended
And lastly, you want to add the `eeconfig_init_user` function, so that when the EEPROM is reset, you can specify default values, and even custom actions. To force an EEPROM reset, use the `EEP_RST` keycode or [Bootmagic](feature_bootmagic.md) functionallity. For example, if you want to set rgb layer indication by default, and save the default valued.
And lastly, you want to add the `eeconfig_init_user` function, so that when the EEPROM is reset, you can specify default values, and even custom actions. To force an EEPROM reset, use the `EEP_RST` keycode or [Bootmagic Lite](feature_bootmagic.md) functionallity. For example, if you want to set rgb layer indication by default, and save the default valued.
```c
voideeconfig_init_user(void){// EEPROM is getting reset!
This page describes how QMK's data driven JSON configuration system works. It is aimed at developers who want to work on QMK itself.
## History
Historically QMK has been configured through a combination of two mechanisms- `rules.mk` and `config.h`. While this worked well when QMK was only a handful of keyboards we've grown to encompass nearly 1500 supported keyboards. That extrapolates out to 6000 configuration files under `keyboards/` alone! The freeform nature of these files and the unique patterns people have used to avoid duplication have made ongoing maintenance a challenge, and a large number of our keyboards follow patterns that are outdated and sometimes harder to understand.
We have also been working on bringing the power of QMK to people who aren't comformable with a CLI, and other projects such as VIA are working to make using QMK as easy as installing a program. These tools need information about how a keyboard is laid out or what pins and features are available so that users can take full advantage of QMK. We introduced `info.json` as a first step towards this. The QMK API is an effort to combine these 3 sources of information- `config.h`, `rules.mk`, and `info.json`- into a single source of truth that end-user tools can use.
Now we have support for generating `rules.mk` and `config.h` values from `info.json`, allowing us to have a single source of truth. This will allow us to use automated tooling to maintain keyboards saving a lot of time and maintenance work.
## Overview
On the C side of things nothing changes. When you need to create a new rule or define you follow the same process:
1. Add it to `docs/config_options.md`
1. Set a default in the appropriate core file
1. Add your ifdef statements as needed
You will then need to add support for your new configuration to `info.json`. The basic process is:
1. Add it to the schema in `data/schemas/keyboards.jsonschema`
1. Add a mapping in `data/maps`
1. (optional and discoraged) Add code to extract/generate it to:
*`lib/python/qmk/info.py`
*`lib/python/qmk/cli/generate/config_h.py`
*`lib/python/qmk/cli/generate/rules_mk.py`
## Adding an option to info.json
This section describes adding support for a `config.h`/`rules.mk` value to info.json.
### Add it to the schema
QMK maintains [jsonschema](https://json-schema.org/) files in `data/schemas`. The values that go into keyboard-specific `info.json` files are kept in `keyboard.jsonschema`. Any value you want to make available to end users to edit must go in here.
In some cases you can simply add a new top-level key. Some examples to follow are `keyboard_name`, `maintainer`, `processor`, and `url`. This is appropriate when your option is self-contained and not directly related to other options.
In other cases you should group like options together in an `object`. This is particularly true when adding support for a feature. Some examples to follow for this are `indicators`, `matrix_pins`, and `rgblight`. If you are not sure how to integrate your new option(s) [open an issue](https://github.com/qmk/qmk_firmware/issues/new?assignees=&labels=cli%2C+python&template=other_issues.md&title=) or [join #cli on Discord](https://discord.gg/heQPAgy) and start a conversation there.
### Add a mapping
In most cases you can add a simple mapping. These are maintained as JSON files in `data/mappings/info_config.json` and `data/mappings/info_rules.json`, and control mapping for `config.h` and `rules.mk`, respectively. Each mapping is keyed by the `config.h` or `rules.mk` variable, and the value is a hash with the following keys:
*`info_key`: (required) The location within `info.json` for this value. See below.
*`value_type`: (optional) Default `str`. The format for this variable's value. See below.
*`to_json`: (optional) Default `true`. Set to `false` to exclude this mapping from info.json
*`to_c`: (optional) Default `true`. Set to `false` to exclude this mapping from config.h
*`warn_duplicate`: (optional) Default `true`. Set to `false` to turn off warning when a value exists in both places
#### Info Key
We use JSON dot notation to address variables within info.json. For example, to access `info_json["rgblight"]["split_count"]` I would specify `rgblight.split_count`. This allows you to address deeply nested keys with a simple string.
Under the hood we use [Dotty Dict](https://dotty-dict.readthedocs.io/en/latest/), you can refer to that documentation for how these strings are converted to object access.
#### Value Types
By default we treat all values as simple strings. If your value is more complex you can use one of these types to intelligently parse the data:
*`array`: A comma separated array of strings
*`array.int`: A comma separated array of integers
*`int`: An integer
*`hex`: A number formatted as hex
*`list`: A space separate array of strings
*`mapping`: A hash of key/value pairs
### Add code to extract it
Most use cases can be solved by the mapping files described above. If yours can't you can instead write code to extract your config values.
Whenever QMK generates a complete `info.json` it extracts information from `config.h` and `rules.mk`. You will need to add code for your new config value to `lib/python/qmk/info.py`. Typically this means adding a new `_extract_<feature>()` function and then calling your function in either `_extract_config_h()` or `_extract_rules_mk()`.
If you are not sure how to edit this file or are not comfortable with Python [open an issue](https://github.com/qmk/qmk_firmware/issues/new?assignees=&labels=cli%2C+python&template=other_issues.md&title=) or [join #cli on Discord](https://discord.gg/heQPAgy) and someone can help you with this part.
### Add code to generate it
The final piece of the puzzle is providing your new option to the build system. This is done by generating two files:
*`.build/obj_<keyboard>/src/info_config.h`
*`.build/obj_<keyboard>/src/rules.mk`
These two files are generated by the code here:
*`lib/python/qmk/cli/generate/config_h.py`
*`lib/python/qmk/cli/generate/rules_mk.py`
For `config.h` values you'll need to write a function for your rule(s) and call that function in `generate_config_h()`.
If you have a new top-level `info.json` key for `rules.mk` you can simply add your keys to `info_to_rules` at the top of `lib/python/qmk/cli/generate/rules_mk.py`. Otherwise you'll need to create a new if block for your feature in `generate_rules_mk()`.
QMK (*Quantum Mechanical Keyboard*) ist eine Open-Source-Community, welche die QMK-Firmware, die QMK-Toolbox, [qmk.fm](https://qmk.fm) und diese Dokumententation betreut. QMK-Firmware ist eine Weiterentwicklung der [tmk\_keyboard](http://github.com/tmk/tmk_keyboard)-Tastatur-Firmware mit vielen nützlichen Zusatzfunktionen für Atmel AVR-Prozessoren. Ursprünglich wurde sie für Produkte von [OLKB](http://olkb.com), das [ErgoDox EZ](http://www.ergodox-ez.com) und das [Clueboard](http://clueboard.co/) entwickelt. Im Laufe der Zeit wurde sie mit Hilfe von [ChibiOS](http://chibios.org) auch für die ARM-Architektur angepasst. Außerdem ist es inzwischen möglich, auch handverdrahtete Tastaturen und selbst geätzte PCBs mit QMK zu verwenden.
QMK (*Quantum Mechanical Keyboard*) ist eine Open-Source-Community, welche die QMK-Firmware, die QMK-Toolbox, [qmk.fm](https://qmk.fm) und diese Dokumententation betreut. QMK-Firmware ist eine Weiterentwicklung der [tmk\_keyboard](https://github.com/tmk/tmk_keyboard)-Tastatur-Firmware mit vielen nützlichen Zusatzfunktionen für Atmel AVR-Prozessoren. Ursprünglich wurde sie für Produkte von [OLKB](https://olkb.com), das [ErgoDox EZ](https://www.ergodox-ez.com) und das [Clueboard](https://clueboard.co/) entwickelt. Im Laufe der Zeit wurde sie mit Hilfe von [ChibiOS](https://chibios.org) auch für die ARM-Architektur angepasst. Außerdem ist es inzwischen möglich, auch handverdrahtete Tastaturen und selbst geätzte PCBs mit QMK zu verwenden.
Dieser Befehl formatiert C-Code im clang-Format. Benutze ihn ohne Argumente, um den core-Code zu formatieren, oder benutze Namen von Dateien in der CLI, um den Befehl auf bestimmte Dateien anzuwenden.
**Anwendung**:
```
qmk cformat [file1] [file2] [...] [fileN]
qmk format-c [file1] [file2] [...] [fileN]
```
## `qmk config`
@@ -148,14 +148,14 @@ Dieser Befehl erstellt eine neue Keymap basierend auf einer existierenden Standa
qmk new-keymap [-kb KEYBOARD] [-km KEYMAP]
```
## `qmk pyformat`
## `qmk format-py`
Dieser Befehl formatiert Python-Code in `qmk_firmware`.
@@ -18,7 +18,7 @@ Wenn Du es vorziehst mit einer grafischen Oberfläche zu entwickeln kannst Du au
Du wirst ein Programm benötigen, mit dem Du **plain text** (= reiner Text) Dateien bearbeiten und speichern kannst. Wenn Du Windows benutzt, reicht dafür schon das normale `Notepad` und für Linux z.B. `gedit` oder `leafpad`. Beide sind sehr rudimentäre Editoren deren Funktionsumfang aber vollkommen ausreicht. Für macOS' standard `TextEdit` muss man ein bisschen vorsichtig sein und darauf achten, beim Speichern explizit unter _Format_ die Option _Reiner Text_ auszuwählen.
Ansonsten ist es empfehlenswert, einen Editor herunterzuladen der für die Programmierung und das Bearbeiten von Code ausgelegt ist wie z.b [Notepad++](http://notepad-plus-plus.org/), [Sublime Text](https://www.sublimetext.com/) oder [VS Code](https://code.visualstudio.com/).
Ansonsten ist es empfehlenswert, einen Editor herunterzuladen der für die Programmierung und das Bearbeiten von Code ausgelegt ist wie z.b [Notepad++](https://notepad-plus-plus.org/), [Sublime Text](https://www.sublimetext.com/) oder [VS Code](https://code.visualstudio.com/).
?> Immer noch unsicher, welcher Text Editor der Richtige für Dich ist? Laurence Bradford hat eine hervorragende [Einleitung](https://learntocodewith.me/programming/basics/text-editors/) zu dem Thema geschrieben (auf Englisch).
@@ -44,7 +44,7 @@ Wir haben versucht, die Installation der Entwicklungsumgebung für QMK so einfac
Du wirst MSYS2 (o.Ä.) und Git benötigen.
* Befolge die Installationsanleitung auf der [MSYS2 Homepage](http://www.msys2.org)
* Befolge die Installationsanleitung auf der [MSYS2 Homepage](https://www.msys2.org)
* Schließe alle offenen MSYS2 Fenster und öffne ein neues MSYS2 MinGW 64-bit Terminal
* Installiere Git mit dem Kommando: `pacman -S git`
Most keymaps have an image depicting the layout. You can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to create an image. Upload it to [Imgur](http://imgur.com) or another hosting service, please do not include images in your Pull Request.
Most keymaps have an image depicting the layout. You can use [Keyboard Layout Editor](https://keyboard-layout-editor.com) to create an image. Upload it to [Imgur](https://imgur.com) or another hosting service, please do not include images in your Pull Request.
Below the image you should write a short description to help people understand your keymap.
@@ -8,8 +8,8 @@ We recommend the use of the [Zadig](https://zadig.akeo.ie/) utility. If you have
## Installation
Put your keyboard into bootloader mode, either by hitting the `RESET` keycode (which may be on a different layer), or by pressing the reset switch that's usually located on the underside of the board. If your keyboard has neither, try holding Escape or Space+`B` as you plug it in (see the [Bootmagic](feature_bootmagic.md) docs for more details). Some boards use [Command](feature_command.md) instead of Bootmagic; in this case, you can enter bootloader mode by hitting Left Shift+Right Shift+`B` or Left Shift+Right Shift+Escape at any point while the keyboard is plugged in.
Some keyboards may have specific instructions for entering the bootloader. For example, the [Bootmagic Lite](feature_bootmagic.md#bootmagic-lite) key (default: Escape) might be on a different key, e.g. Left Control; or the magic combination for Command (default: Left Shift+Right Shift) might require you to hold something else, e.g. Left Control+Right Control. Refer to the board's README file if you are unsure.
Put your keyboard into bootloader mode, either by hitting the `RESET` keycode (which may be on a different layer), or by pressing the reset switch that's usually located on the underside of the board. If your keyboard has neither, try holding Escape or Space+`B` as you plug it in (see the [Bootmagic Lite](feature_bootmagic.md) docs for more details). Some boards use [Command](feature_command.md) instead of Bootmagic; in this case, you can enter bootloader mode by hitting Left Shift+Right Shift+`B` or Left Shift+Right Shift+Escape at any point while the keyboard is plugged in.
Some keyboards may have specific instructions for entering the bootloader. For example, the [Bootmagic Lite](feature_bootmagic.md) key (default: Escape) might be on a different key, e.g. Left Control; or the magic combination for Command (default: Left Shift+Right Shift) might require you to hold something else, e.g. Left Control+Right Control. Refer to the board's README file if you are unsure.
To put a device in bootloader mode with USBaspLoader, tap the `RESET` button while holding down the `BOOT` button.
Alternatively, hold `BOOT` while inserting the USB cable.
@@ -30,48 +30,69 @@ If you find that you can no longer type with the keyboard, you may have accident

Open the Device Manager and look for a device that looks like your keyboard.
Open the Device Manager, select **View → Devices by container**, and look for an entry with your keyboard's name.


Right-click it and hit **Uninstall device**. Make sure to tick **Delete the driver software for this device** first.
Right-click each entry and hit **Uninstall device**. Make sure to tick **Delete the driver software for this device** first if it appears.

Click **Action → Scan for hardware changes**. At this point, you should be able to type again. Double check in Zadig that the keyboard device(s) are using the `HidUsb` driver. If so, you're all done, and your board should be functional again! Otherwise, repeat the process until Zadig reports the correct driver.
Click **Action → Scan for hardware changes**. At this point, you should be able to type again. Double check in Zadig that the keyboard device(s) are using the `HidUsb` driver. If so, you're all done, and your board should be functional again! Otherwise, repeat this process until Zadig reports the correct driver.
?> A full reboot of your computer may sometimes be necessary at this point, to get Windows to pick up the new driver.
## Uninstallation
Uninstallation of bootloader devices is a little more involved than installation.
Open the Device Manager, select **View → Devices by container**, and look for the bootloader device. Match up the USB VID and PID in Zadig with one from [the table below](#list-of-known-bootloaders).
Find the `Inf name` value in the Details tab of the device properties. This should generally be something like `oemXX.inf`:

Then, open a new Command Prompt window as an Administrator (type in `cmd` into the Start menu and press Ctrl+Shift+Enter). Run `pnputil /enum-drivers` to verify the `Inf name` matches the `Published Name` field of one of the entries:

Run `pnputil /delete-driver oemXX.inf /uninstall`. This will delete the driver and remove it from any devices using it. Note that this will not uninstall the device itself.
As with the previous section, this process may need to be repeated multiple times, as multiple drivers can be applicable to the same device.
!> **WARNING:** Be *extremely careful* when doing this! You could potentially uninstall the driver for some other critical device. If you are unsure, double check the output of `/enum-drivers`, and omit the `/uninstall` flag when running `/delete-driver`.
## List of Known Bootloaders
This is a list of known bootloader devices and their USB vendor and product IDs, as well as the correct driver to assign for flashing with QMK. Note that the usbser and HidUsb drivers are built in to Windows, and cannot be assigned with Zadig - if your device has an incorrect driver, you must use the Device Manager to uninstall it as described in the previous section.
The device name here is the name that appears in Zadig, and may not be what the Device Manager or QMK Toolbox displays.
# Easy Maker - Build One-Off Projects In Configurator
Have you ever needed an easy way to program a controller, such as a Proton C or Teensy 2.0, for a one-off project you're building? QMK has you covered with the Easy Maker. Now you can create a firmware in minutes using QMK Configurator.
There are different styles of Easy Maker available depending on your needs:
* [Direct Pin](https://config.qmk.fm/#/?filter=ez_maker/direct) - Connect a single switch to a single pin
* Direct Pin + Backlight (Coming Soon) - Like Direct Pin but dedicates a single pin to [Backlight](feature_backlight.md) control
* Direct Pin + Numlock (Coming Soon) - Like Direct Pin but dedicates a single pin to the Numlock LED
* Direct Pin + Capslock (Coming Soon) - Like Direct Pin but dedicates a single pin to the Numlock LED
* Direct Pin + Encoder (Coming Soon) - Like Direct Pin but uses 2 pins to add a single rotary encoder
## Quickstart
The easiest way to get started is with the Direct Pin boards. This will assign a single key to each pin and you can short that pin to ground to activate it. Select your MCU from the Keyboard dropdown here:
For more details see the [Direct Pin](#direct-pin) section.
# Direct Pin
As its name implies Direct Pin works by connecting one switch per pin. The other side of the switch should be connected to ground (VSS or GND.) You don't need any other components, your MCU has internal pull-up resistors so that the switch sensing can work.
Here is a schematic showing how we connect a single button to pin A3 on a ProMicro:

Once you have wired your switches you can assign keycodes to each pin and build a firmware by selecting the MCU you are using from the Keyboard dropdown. Use this link to show only Easy Maker Direct Pin:
@@ -31,6 +31,9 @@ Currently QMK supports 24xx-series chips over I2C. As such, requires a working i
`#define EXTERNAL_EEPROM_PAGE_SIZE` | Page size of the EEPROM in bytes, as specified in the datasheet | 32
`#define EXTERNAL_EEPROM_ADDRESS_SIZE` | The number of bytes to transmit for the memory location within the EEPROM | 2
`#define EXTERNAL_EEPROM_WRITE_TIME` | Write cycle time of the EEPROM, as specified in the datasheet | 5
`#define EXTERNAL_EEPROM_WP_PIN` | If defined the WP pin will be toggled appropriately when writing to the EEPROM. | _none_
Some I2C EEPROM manufacturers explicitly recommend against hardcoding the WP pin to ground. This is in order to protect the eeprom memory content during power-up/power-down/brown-out conditions at low voltage where the eeprom is still operational, but the i2c master output might be unpredictable. If a WP pin is configured, then having an external pull-up on the WP pin is recommended.
Default values and extended descriptions can be found in `drivers/eeprom/eeprom_i2c.h`.
[](https://docs.qmk.fm)
[](https://github.com/qmk/qmk_firmware/pulse/monthly)
@@ -9,7 +8,7 @@
## ¿Qué es el firmware QMK?
QMK (*Quantum Mechanical Keyboard*) es una comunidad open source que mantiene el firmware QMK, QMK Toolbox, qmk.fm, y estos documentos. El firmware QMK es un firmware para teclados basado en [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) con algunas características útiles para controladores Atmel AVR, y más específicamente, la [línea de productos OLKB](http://olkb.com), el teclado [ErgoDox EZ](http://www.ergodox-ez.com), y la [línea de productos Clueboard](http://clueboard.co/). También ha sido portado a chips ARM chips usando ChibiOS. Lo puedes utilizar para manejar tu propio teclado ya sea cableado a mano o basado en una PCB personalizada.
QMK (*Quantum Mechanical Keyboard*) es una comunidad open source que mantiene el firmware QMK, QMK Toolbox, qmk.fm, y estos documentos. El firmware QMK es un firmware para teclados basado en [tmk\_keyboard](https://github.com/tmk/tmk_keyboard) con algunas características útiles para controladores Atmel AVR, y más específicamente, la [línea de productos OLKB](https://olkb.com), el teclado [ErgoDox EZ](https://www.ergodox-ez.com), y la [línea de productos Clueboard](https://clueboard.co/). También ha sido portado a chips ARM chips usando ChibiOS. Lo puedes utilizar para manejar tu propio teclado ya sea cableado a mano o basado en una PCB personalizada.
## Cómo conseguirlo
@@ -29,4 +28,4 @@ Este ejemplo compilaría la revisión `rev4` del teclado `planck` con el keymap
## Cómo personalizar
QMK tiene montones de [características](es/features.md) para explorar, y una buena cantidad de [documentación de referencia](http://docs.qmk.fm) en la que sumergirse. Se pueden sacar provecho de la mayoría de las características modificando tu [keymap](es/keymap.md), y cambiando los [keycodes](es/keycodes.md).
QMK tiene montones de [características](es/features.md) para explorar, y una buena cantidad de [documentación de referencia](https://docs.qmk.fm) en la que sumergirse. Se pueden sacar provecho de la mayoría de las características modificando tu [keymap](es/keymap.md), y cambiando los [keycodes](es/keycodes.md).
QMK es compatible con una variedad de hardware. Si tu procesador puede ser dirigido por [LUFA](http://www.fourwalledcubicle.com/LUFA.php) o [ChibiOS](http://www.chibios.com), probablemente puedes hacer que QMK se ejecute en él. Esta sección explora cómo hacer que QMK se ejecute y se comunique con hardware de todo tipo.
QMK es compatible con una variedad de hardware. Si tu procesador puede ser dirigido por [LUFA](https://www.fourwalledcubicle.com/LUFA.php) o [ChibiOS](https://www.chibios.org), probablemente puedes hacer que QMK se ejecute en él. Esta sección explora cómo hacer que QMK se ejecute y se comunique con hardware de todo tipo.
* [Pautas de teclados](hardware_keyboard_guidelines.md)
@@ -6,33 +6,35 @@ Si aún no lo has hecho, debes leer las [Pautas de teclados](hardware_keyboard_g
## Añadir tu Teclado AVR a QMK
QMK tiene varias características para simplificar el trabajo con teclados AVR. Para la mayoría de los teclados no tienes que escribir ni una sola línea de código. Para empezar, ejecuta el archivo `util/new_keyboard.sh`:
QMK tiene varias características para simplificar el trabajo con teclados AVR. Para la mayoría de los teclados no tienes que escribir ni una sola línea de código. Para empezar, ejecuta `qmk new-keyboard`:
```
$ ./util/new_keyboard.sh
Generating a new QMK keyboard directory
$ qmk new-keyboard
Ψ Generating a new QMK keyboard directory
Keyboard Name: mycoolkb
Keyboard Type [avr]:
Your Name [John Smith]:
Keyboard Name: mycoolkeeb
Keyboard Type:
1. avr
2. ps2avrgb
Please enter your choice: [1]
Your Name: [John Smith]
Ψ Copying base template files...
Ψ Copying avr template files...
Ψ Renaming keyboard.[ch] to mycoolkeeb.[ch]...
Ψ Replacing %YEAR% with 2021...
Ψ Replacing %KEYBOARD% with mycoolkeeb...
Ψ Replacing %YOUR_NAME% with John Smith...
Copying base template files... done
Copying avr template files... done
Renaming keyboard files... done
Replacing %KEYBOARD% with mycoolkb... done
Replacing %YOUR_NAME% with John Smith... done
Created a new keyboard called mycoolkb.
To start working on things, cd into keyboards/mycoolkb,
or open the directory in your favourite text editor.
Ψ Created a new keyboard called mycoolkeeb.
Ψ To start working on things, `cd` into keyboards/mycoolkeeb,
Ψ or open the directory in your preferred text editor.
```
Esto creará todos los archivos necesarios para tu nuevo teclado, y rellenará la configuración con valores predeterminados. Ahora sólo tienes que personalizarlo para tu teclado.
## `readme.md`
Aquí es donde describirás tu teclado. Por favor sigue la [Plantilla del readme de teclados](documentation_templates.md#keyboard-readmemd-template) al escribir tu `readme.md`. Te animamos a colocar una imagen en la parte superior de tu `readme.md`. Por favor, utiliza un servicio externo como [Imgur](http://imgur.com) para alojar las imágenes.
Aquí es donde describirás tu teclado. Por favor sigue la [Plantilla del readme de teclados](documentation_templates.md#keyboard-readmemd-template) al escribir tu `readme.md`. Te animamos a colocar una imagen en la parte superior de tu `readme.md`. Por favor, utiliza un servicio externo como [Imgur](https://imgur.com) para alojar las imágenes.
@@ -98,7 +98,7 @@ Por ejemplo, si tienes un PCB de 60% que soporta ANSI e ISO podría definir los
En un esfuerzo por mantener el tamaño de repo abajo ya no estamos aceptando archivos binarios de cualquier formato, con pocas excepciones. Alojarlos en otro lugar (por ejemplo <https://imgur.com>) y enlazarlos en el `readme.md` es preferible.
Para archivos de hardware (tales como placas, casos, pcb) puedes contribuir a [qmk.fm repo](https://github.com/qmk/qmk.fm) y estarán disponibles en [qmk.fm](http://qmk.fm). Archivos descargables se almacenan en `/<teclado>/` (nombre sigue el mismo formato que el anterior), se sirven en `http://qmk.fm/<teclado>/`, y se generan páginas de `/_pages/<teclado>/` que se sirven en la misma ubicación (Los archivos .md se generan en archivos .html mediante Jekyll). Echa un vistazo a la carpeta `lets_split` para ver un ejemplo.
Para archivos de hardware (tales como placas, casos, pcb) puedes contribuir a [qmk.fm repo](https://github.com/qmk/qmk.fm) y estarán disponibles en [qmk.fm](https://qmk.fm). Archivos descargables se almacenan en `/<teclado>/` (nombre sigue el mismo formato que el anterior), se sirven en `https://qmk.fm/<teclado>/`, y se generan páginas de `/_pages/<teclado>/` que se sirven en la misma ubicación (Los archivos .md se generan en archivos .html mediante Jekyll). Echa un vistazo a la carpeta `lets_split` para ver un ejemplo.
## Predeterminados de teclado
@@ -140,7 +140,7 @@ El año debe ser el primer año en que se crea el archivo. Si el trabajo se hizo
## Licencia
El núcleo de QMC está licenciado bajo la [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html). Si estás enviando binarios para los procesadores AVR puedes elegir cualquiera [GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) o [GPLv3](https://www.gnu.org/licenses/gpl.html). Si estás enviando binarios para ARM procesadores debes elegir [GPL Versión 3](https://www.gnu.org/licenses/gpl.html) para cumplir con los [ChibiOS](http://www.chibios.org) licencia GPLv3.
El núcleo de QMC está licenciado bajo la [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html). Si estás enviando binarios para los procesadores AVR puedes elegir cualquiera [GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) o [GPLv3](https://www.gnu.org/licenses/gpl.html). Si estás enviando binarios para ARM procesadores debes elegir [GPL Versión 3](https://www.gnu.org/licenses/gpl.html) para cumplir con los [ChibiOS](https://www.chibios.org) licencia GPLv3.
Si tu teclado hace uso de la [uGFX](https://gfx.io) características dentro de QMK debes cumplir con la [Licencia de uGFX](https://ugfx.io/license.html), que requiere una licencia comercial separada antes de vender un dispositivo que contiene uGFX.
QMK es un poderoso firmware Open Source para tu teclado mecánico. Puedes utilizar QMK para personalizar tu teclado en maneras a la vez simples y potentes. Gente de todos los niveles de habilidad, desde completos novatos hasta expertos programadores, han utilizado con éxito QMK para personalizar sus teclados. Esta guía te ayudará a hacer lo mismo, sin importar tu nivel de habilidad.
¿No estás seguro de si tu teclado puede ejecutar QMK? Si es un teclado mecánico construido por ti mismo probablemente puedas. Damos soporte a [gran número de placas de hobbistas](http://qmk.fm/keyboards/), e incluso si tu teclado actual no pudiera ejecutar QMK no deberías tener problemas encontrando uno que cumpliera tus necesidades.
¿No estás seguro de si tu teclado puede ejecutar QMK? Si es un teclado mecánico construido por ti mismo probablemente puedas. Damos soporte a [gran número de placas de hobbistas](https://qmk.fm/keyboards/), e incluso si tu teclado actual no pudiera ejecutar QMK no deberías tener problemas encontrando uno que cumpliera tus necesidades.
Note that running `make` with `sudo` is generally ***not*** a good idea, and you should use one of the former methods, if possible.
### Linux `udev` Rules
### Linux `udev` Rules :id=linux-udev-rules
On Linux, you'll need proper privileges to communicate with the bootloader device. You can either use `sudo` when flashing firmware (not recommended), or place [this file](https://github.com/qmk/qmk_firmware/tree/master/util/udev/50-qmk.rules) into `/etc/udev/rules.d/`.
This page details various common questions people have about troubleshooting their keyboards.
# Debug Console
## Debugging :id=debugging
Your keyboard will output debug information if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DEBUG` keycode in your keymap, use the [Command](feature_command.md) feature to enable debug mode, or add the following code to your keymap.
```c
voidkeyboard_post_init_user(void){
// Customise these values to desired behaviour
debug_enable=true;
debug_matrix=true;
//debug_keyboard=true;
//debug_mouse=true;
}
```
## Debugging Tools
There are two different tools you can use to debug your keyboard.
### Debugging With QMK Toolbox
For compatible platforms, [QMK Toolbox](https://github.com/qmk/qmk_toolbox) can be used to display debug messages from your keyboard.
### Debugging With hid_listen
Prefer a terminal based solution? [hid_listen](https://www.pjrc.com/teensy/hid_listen.html), provided by PJRC, can also be used to display debug messages. Prebuilt binaries for Windows,Linux,and MacOS are available.
## Sending Your Own Debug Messages :id=debug-api
Sometimes it's useful to print debug messages from within your [custom code](custom_quantum_functions.md). Doing so is pretty simple. Start by including `print.h` at the top of your file:
```c
#include"print.h"
```
After that you can use a few different print functions:
*`print("string")`: Print a simple string.
*`uprintf("%s string", var)`: Print a formatted string
*`dprint("string")` Print a simple string, but only when debug mode is enabled
*`dprintf("%s string", var)`: Print a formatted string, but only when debug mode is enabled
## Debug Examples
Below is a collection of real world debugging examples. For additional information, refer to [Debugging/Troubleshooting QMK](faq_debug.md).
### Which matrix position is this keypress?
When porting, or when attempting to diagnose pcb issues, it can be useful to know if a keypress is scanned correctly. To enable logging for this scenario, add the following code to your keymaps `keymap.c`
When testing performance issues, it can be useful to know the frequency at which the switch matrix is being scanned. To enable logging for this scenario, add the following code to your keymaps `config.h`
```c
#define DEBUG_MATRIX_SCAN_RATE
```
Example output
```text
> matrix scan frequency: 315
> matrix scan frequency: 313
> matrix scan frequency: 316
> matrix scan frequency: 316
> matrix scan frequency: 316
> matrix scan frequency: 316
```
## `hid_listen` Can't Recognize Device
When debug console of your device is not ready you will see like this:
@@ -11,7 +98,7 @@ When debug console of your device is not ready you will see like this:
Waiting for device:.........
```
once the device is plugged in then *hid_listen* finds it you will get this message:
Once the device is plugged in then *hid_listen* finds it you will get this message:
```
Waiting for new device:.........................
@@ -20,129 +107,25 @@ Listening:
If you can't get this 'Listening:' message try building with `CONSOLE_ENABLE=yes` in [Makefile]
You may need privilege to access the device on OS like Linux.
- try `sudo hid_listen`
You may need privileges to access the device an OS like Linux. Try `sudo hid_listen`.
On many Linux distros you can avoid having to run hid_listen as root
by creating a file called `/etc/udev/rules.d/70-hid-listen.rules` with
- DFU tools do /not/ allow you to write into the bootloader (unless
you throw in extra fruit salad of options), so there is little risk
there.
- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
firmware repeatedly and continually; that'll burn the EEPROM
eventually.
## NKRO Doesn't work
First you have to compile firmware with this build option `NKRO_ENABLE` in **Makefile**.
Try `Magic`**N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
If your firmware built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic`**N** command(`Space+N` by default). This setting is stored in EEPROM and kept over power cycles.
Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
In C `1` means one of [int] type which is [16 bit] in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use [unsigned long] type with `1UL`.
## Special Extra Key Doesn't Work (System, Audio Control Keys)
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
```
EXTRAKEY_ENABLE = yes # Audio control and System control
```
## Wakeup from Sleep Doesn't Work
In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
Pressing any key during sleep should wake host.
## Using Arduino?
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
Arduino Leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
## Enabling JTAG
By default, the JTAG debugging interface is disabled as soon as the keyboard starts up. JTAG-capable MCUs come from the factory with the `JTAGEN` fuse set, and it takes over certain pins of the MCU that the board may be using for the switch matrix, LEDs, etc.
If you would like to keep JTAG enabled, just add the following to your `config.h`:
```c
#define NO_JTAG_DISABLE
```
## USB 3 Compatibility
I heard some people have a problem with USB 3 port, try USB 2 port.
## Problem on BIOS (UEFI)/Resume (Sleep & Wake)/Power Cycles
Some people reported their keyboard stops working on BIOS and/or after resume(power cycles).
As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
@@ -5,13 +5,13 @@ This page covers questions people often have about keymaps. If you haven't you s
## What Keycodes Can I Use?
See [Keycodes](keycodes.md) for an index of keycodes available to you. These link to more extensive documentation when available.
Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
Keycodes are actually defined in [quantum/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/keycode.h).
## What Are the Default Keycodes?
There are 3 standard keyboard layouts in use around the world- ANSI, ISO, and JIS. North America primarily uses ANSI, Europe and Africa primarily use ISO, and Japan uses JIS. Regions not mentioned typically use either ANSI or ISO. The keycodes corresponding to these layouts are shown here:
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
<!-- Source for this image: https://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
## How Can I Make Custom Names For Complex Keycodes?
@@ -31,7 +31,7 @@ QMK has two features, Bootmagic and Command, which allow you to change the behav
As a quick fix try holding down `Space`+`Backspace` while you plug in your keyboard. This will reset the stored settings on your keyboard, returning those keys to normal operation. If that doesn't work look here:
* [Bootmagic](feature_bootmagic.md)
* [Bootmagic Lite](feature_bootmagic.md)
* [Command](feature_command.md)
## The Menu Key Isn't Working
@@ -42,8 +42,8 @@ The key found on most modern keyboards that is located between `KC_RGUI` and `KC
Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'.
See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and
* http://en.wikipedia.org/wiki/Magic_SysRq_key
* http://en.wikipedia.org/wiki/System_request
* https://en.wikipedia.org/wiki/Magic_SysRq_key
* https://en.wikipedia.org/wiki/System_request
## Power Keys Aren't Working
@@ -60,13 +60,13 @@ Modifier keys or layers can be stuck unless layer switching is configured proper
For Modifier keys and layer actions you have to place `KC_TRANS` on same position of destination layer to unregister the modifier key or return to previous layer on release event.
This feature is for *mechanical lock switch* like [this Alps one](http://deskthority.net/wiki/Alps_SKCL_Lock). You can enable it by adding this to your `config.h`:
This feature is for *mechanical lock switch* like [this Alps one](https://deskthority.net/wiki/Alps_SKCL_Lock). You can enable it by adding this to your `config.h`:
Testing your keyboard is usually pretty straightforward. Press every single key and make sure it sends the keys you expect. You can use [QMK Configurator](https://config.qmk.fm/#/test/)'s test mode to check your keyboard, even if it doesn't run QMK.
## Safety Considerations
You probably don't want to "brick" your keyboard, making it impossible
to rewrite firmware onto it. Here are some of the parameters to show
what things are (and likely aren't) too risky.
- If your keyboard map does not include RESET, then, to get into DFU
mode, you will need to press the reset button on the PCB, which
requires unscrewing the bottom.
- Messing with tmk_core / common files might make the keyboard
inoperable
- Too large a .hex file is trouble; `make dfu` will erase the block,
test the size (oops, wrong order!), which errors out, failing to
flash the keyboard, leaving it in DFU mode.
- To this end, note that the maximum .hex file size on e.g. Planck
is 7000h (28672 decimal)
```
Linking: .build/planck_rev4_cbbrowne.elf [OK]
Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
Size after:
text data bss dec hex filename
0 22396 0 22396 577c planck_rev4_cbbrowne.hex
```
- The above file is of size 22396/577ch, which is less than
28672/7000h
- As long as you have a suitable alternative .hex file around, you
can retry, loading that one
- Some of the options you might specify in your keyboard's Makefile
consume extra memory; watch out for BOOTMAGIC_ENABLE,
- DFU tools do /not/ allow you to write into the bootloader (unless
you throw in an extra fruit salad of options), so there is little risk
there.
- EEPROM has around a 100000 (100k) write cycle. You shouldn't rewrite
the firmware repeatedly and continually; that'll burn the EEPROM
eventually.
## NKRO Doesn't work
First you have to compile firmware with the build option `NKRO_ENABLE` in **Makefile**.
Try `Magic`**N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work and you will need to switch to **6KRO** mode, in particular when you are in BIOS.
If your firmware was built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic`**N** command(`Space+N` by default). This setting is stored in EEPROM and kept over power cycles.
Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
In C `1` means one of [int] type which is [16 bit] in case of AVR, so you can't shift left more than 15. Thus, calculating `1<<16` will unexpectedly equal zero. To work around this, you have to use [unsigned long] type with `1UL`.
## Special Extra Key Doesn't Work (System, Audio Control Keys)
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
```
EXTRAKEY_ENABLE = yes # Audio control and System control
```
## Wake from Sleep Doesn't Work
In Windows check `Allow this device to wake the computer` setting in **Power Management** property tab of **Device Manager**. Also check your BIOS settings. Pressing any key during sleep should wake host.
## Using Arduino?
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
Arduino Leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
## Enabling JTAG
By default, the JTAG debugging interface is disabled as soon as the keyboard starts up. JTAG-capable MCUs come from the factory with the `JTAGEN` fuse set, and it takes over certain pins of the MCU that the board may be using for the switch matrix, LEDs, etc.
If you would like to keep JTAG enabled, just add the following to your `config.h`:
```c
#define NO_JTAG_DISABLE
```
## USB 3 Compatibility
Some problems can be fixed by switching from a USB 3.x port to a USB 2.0 port.
## Mac Compatibility
### OS X 10.11 and Hub
See here: https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
## Problem in BIOS (UEFI) Setup/Resume (Sleep & Wake)/Power Cycles
Some people reported their keyboard stops working in BIOS and/or after resume(power cycles).
As of now the root cause is not clear, but some build options seem to be related. In Makefile, try to disable options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
These allow you to combine a modifier with a keycode. When pressed, the keydown event for the modifier, then `kc` will be sent. On release, the keyup event for `kc`, then the modifier will be sent.
|`LCTL(kc)`|`C(kc)`|Hold Left Control and press `kc` |
|`LSFT(kc)`|`S(kc)`|Hold Left Shift and press `kc` |
|`LALT(kc)`|`A(kc)`, `LOPT(kc)`|Hold Left Alt and press `kc` |
|`LGUI(kc)`|`G(kc)`, `LCMD(kc)`, `LWIN(kc)`|Hold Left GUI and press `kc` |
|`RCTL(kc)`| |Hold Right Control and press `kc` |
|`RSFT(kc)`| |Hold Right Shift and press `kc` |
|`RALT(kc)`|`ROPT(kc)`, `ALGR(kc)`|Hold Right Alt and press `kc` |
|`RGUI(kc)`|`RCMD(kc)`, `LWIN(kc)`|Hold Right GUI and press `kc` |
|`LSG(kc)`|`SGUI(kc)`, `SCMD(kc)`, `SWIN(kc)`|Hold Left Shift and GUI and press `kc` |
|`LAG(kc)` | |Hold Left Alt and Left GUI and press `kc` |
|`RSG(kc)` | |Hold Right Shift and Right GUI and press `kc` |
|`RAG(kc)` | |Hold Right Alt and Right GUI and press `kc` |
|`LCA(kc)` | |Hold Left Control and Alt and press `kc` |
|`LSA(kc)` | |Hold Left Shift and Left Alt and press `kc` |
|`RSA(kc)` |`SAGR(kc)` |Hold Right Shift and Right Alt (AltGr) and press `kc` |
|`RCS(kc)` | |Hold Right Control and Right Shift and press `kc` |
|`LCAG(kc)`| |Hold Left Control, Alt and GUI and press `kc` |
|`MEH(kc)` | |Hold Left Control, Shift and Alt and press `kc` |
|`HYPR(kc)`| |Hold Left Control, Shift, Alt and GUI and press `kc` |
You can also chain them, for example `LCTL(LALT(KC_DEL))` or `C(A(KC_DEL))` makes a key that sends Control+Alt+Delete with a single keypress.
# Checking Modifier State :id=checking-modifier-state
The current modifier state can mainly be accessed with two functions: `get_mods()` for normal modifiers and modtaps and `get_oneshot_mods()` for one-shot modifiers (unless they're held, in which case they act like normal modifier keys).
The presence of one or more specific modifiers in the current modifier state can be detected by ANDing the modifier state with a mod mask corresponding to the set of modifiers you want to match for. The reason why bitwise operators are used is that the modifier state is stored as a single byte in the format (GASC)<sub>R</sub>(GASC)<sub>L</sub>.
Thus, to give an example, `01000010` would be the internal representation of LShift+RAlt.
For more information on bitwise operators in C, click [here](https://en.wikipedia.org/wiki/Bitwise_operations_in_C) to open the Wikipedia page on the topic.
In practice, this means that you can check whether a given modifier is active with `get_mods() & MOD_BIT(KC_<modifier>)` (see the [list of modifier keycodes](keycodes_basic.md#modifiers)) or with `get_mods() & MOD_MASK_<modifier>` if the difference between left and right hand modifiers is not important and you want to match both. Same thing can be done for one-shot modifiers if you replace `get_mods()` with `get_oneshot_mods()`.
To check that *only* a specific set of mods is active at a time, AND the modifier state and your desired mod mask as explained above and compare the result to the mod mask itself: `get_mods() & <mod mask> == <mod mask>`.
For example, let's say you want to trigger a piece of custom code if one-shot left control and one-shot left shift are on but every other one-shot mods are off. To do so, you can compose the desired mod mask by combining the mod bits for left control and shift with `(MOD_BIT(KC_LCTL) | MOD_BIT(KC_LSFT))` and then plug it in: `get_oneshot_mods & (MOD_BIT(KC_LCTL) | MOD_BIT(KC_LSFT)) == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_LSFT))`. Using `MOD_MASK_CS` instead for the mod bitmask would have forced you to press four modifier keys (both versions of control and shift) to fulfill the condition.
Aside from accessing the currently active modifiers using `get_mods()`, there exists some other functions you can use to modify the modifier state, where the `mods` argument refers to the modifiers bitmask.
*`add_mods(mods)`: Enable `mods` without affecting any other modifiers
*`register_mods(mods)`: Like `add_mods` but send a keyboard report immediately.
*`del_mods(mods)`: Disable `mods` without affecting any other modifiers
*`unregister_mods(mods)`: Like `del_mods` but send a keyboard report immediately.
*`set_mods(mods)`: Overwrite current modifier state with `mods`
*`clear_mods()`: Reset the modifier state by disabling all modifiers
Similarly, in addition to `get_oneshot_mods()`, there also exists these functions for one-shot mods:
*`add_oneshot_mods(mods)`: Enable `mods` without affecting any other one-shot modifiers
*`del_oneshot_mods(mods)`: Disable `mods` without affecting any other one-shot modifiers
*`set_oneshot_mods(mods)`: Overwrite current one-shot modifier state with `mods`
*`clear_oneshot_mods()`: Reset the one-shot modifier state by disabling all one-shot modifiers
## Examples :id=examples
The following examples use [advanced macro functions](feature_macros.md#advanced-macro-functions) which you can read more about in the [documentation page on macros](feature_macros.md).
### Alt + Escape for Alt + Tab :id=alt-escape-for-alt-tab
Simple example where chording Left Alt with `KC_ESC` makes it behave like `KC_TAB` for alt-tabbing between applications. This example strictly checks if only Left Alt is active, meaning you can't do Alt+Shift+Esc to switch between applications in reverse order. Also keep in mind that this removes the ability to trigger the actual Alt+Escape keyboard shortcut, though it keeps the ability to do AltGr+Escape.
// No need to register KC_LALT because it's already active.
// The Alt modifier will apply on this KC_TAB.
register_code(KC_TAB);
}else{
unregister_code(KC_TAB);
}
// Do not let QMK process the keycode further
returnfalse;
}
// Else, let QMK process the KC_ESC keycode as usual
returntrue;
}
returntrue;
};
```
### Shift + Backspace for Delete :id=shift-backspace-for-delete
Advanced example where the original behaviour of shift is cancelled when chorded with `KC_BSPC` and is instead fully replaced by `KC_DEL`. Two main variables are created to make this work well: `mod_state` and `delkey_registered`. The first one stores the modifier state and is used to restore it after registering `KC_DEL`. The second variable is a boolean variable (true or false) which keeps track of the status of `KC_DEL` to manage the release of the whole Backspace/Delete key correctly.
As opposed to the previous example, this doesn't use strict modifier checking. Pressing `KC_BSPC` while one or two shifts are active is enough to trigger this custom code, regardless of the state of other modifiers. That approach offers some perks: Ctrl+Shift+Backspace lets us delete the next word (Ctrl+Delete) and Ctrl+Alt+Shift+Backspace lets us execute the Ctrl+Alt+Del keyboard shortcut.
// Store the current modifier state in the variable for later reference
mod_state=get_mods();
switch(keycode){
caseKC_BSPC:
{
// Initialize a boolean variable that keeps track
// of the delete key status: registered or not?
staticbooldelkey_registered;
if(record->event.pressed){
// Detect the activation of either shift keys
if(mod_state&MOD_MASK_SHIFT){
// First temporarily canceling both shifts so that
// shift isn't applied to the KC_DEL keycode
del_mods(MOD_MASK_SHIFT);
register_code(KC_DEL);
// Update the boolean variable to reflect the status of KC_DEL
delkey_registered=true;
// Reapplying modifier state so that the held shift key(s)
// still work even after having tapped the Backspace/Delete key.
set_mods(mod_state);
returnfalse;
}
}else{// on release of KC_BSPC
// In case KC_DEL is still being sent even after the release of KC_BSPC
if(delkey_registered){
unregister_code(KC_DEL);
delkey_registered=false;
returnfalse;
}
}
// Let QMK process the KC_BSPC keycode as usual outside of shift
returntrue;
}
}
returntrue;
};
```
# Legacy Content :id=legacy-content
This page used to encompass a large set of features. We have moved many sections that used to be part of this page to their own pages. Everything below this point is simply a redirect so that people following old links on the web find what they're looking for.
Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any AVR keyboard that allows access to certain PWM-capable pins, you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
Your keyboard can make sounds! If you've got a spare pin you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
Up to two simultaneous audio voices are supported, one driven by timer 1 and another driven by timer 3. The following pins can be defined as audio outputs in config.h:
To activate this feature, add `AUDIO_ENABLE = yes` to your `rules.mk`.
Timer 1:
`#define B5_AUDIO`
`#define B6_AUDIO`
`#define B7_AUDIO`
## AVR based boards
On Atmega32U4 based boards, up to two simultaneous tones can be rendered.
With one speaker connected to a PWM capable pin on PORTC driven by timer 3 and the other on one of the PWM pins on PORTB driven by timer 1.
Timer 3:
`#define C4_AUDIO`
`#define C5_AUDIO`
`#define C6_AUDIO`
The following pins can be configured as audio outputs in `config.h` - for one speaker set either one out of:
If you add `AUDIO_ENABLE = yes` to your `rules.mk`, there's a couple different sounds that will automatically be enabled without any other configuration:
*`#define AUDIO_PIN C4`
*`#define AUDIO_PIN C5`
*`#define AUDIO_PIN C6`
*`#define AUDIO_PIN B5`
*`#define AUDIO_PIN B6`
*`#define AUDIO_PIN B7`
and *optionally*, for a second speaker, one of:
*`#define AUDIO_PIN_ALT B5`
*`#define AUDIO_PIN_ALT B6`
*`#define AUDIO_PIN_ALT B7`
### Wiring
per speaker is - for example with a piezo buzzer - the black lead to Ground, and the red lead connected to the selected AUDIO_PIN for the primary; and similarly with AUDIO_PIN_ALT for the secondary.
## ARM based boards
for more technical details, see the notes on [Audio driver](audio_driver.md).
<!-- because I'm not sure where to fit this in: https://waveeditonline.com/ -->
### DAC (basic)
Most STM32 MCUs have DAC peripherals, with a notable exception of the STM32F1xx series. Generally, the DAC peripheral drives pins A4 or A5. To enable DAC-based audio output on STM32 devices, add `AUDIO_DRIVER = dac_basic` to `rules.mk` and set in `config.h` either:
`#define AUDIO_PIN A4` or `#define AUDIO_PIN A5`
the other DAC channel can optionally be used with a secondary speaker, just set:
`#define AUDIO_PIN_ALT A4` or `#define AUDIO_PIN_ALT A5`
Do note though that the dac_basic driver is only capable of reproducing one tone per speaker/channel at a time, for more tones simultaneously, try the dac_additive driver.
#### Wiring:
for two piezos, for example configured as `AUDIO_PIN A4` and `AUDIO_PIN_ALT A5` would be: red lead to A4 and black to Ground, and similarly with the second one: A5 = red, and Ground = black
another alternative is to drive *one* piezo with both DAC pins - for an extra "push".
wiring red to A4 and black to A5 (or the other way round) and add `#define AUDIO_PIN_ALT_AS_NEGATIVE` to `config.h`
##### Proton-C Example:
The Proton-C comes (optionally) with one 'builtin' piezo, which is wired to A4+A5.
For this board `config.h` would include these defines:
```c
#define AUDIO_PIN A5
#define AUDIO_PIN_ALT A4
#define AUDIO_PIN_ALT_AS_NEGATIVE
```
### DAC (additive)
Another option, besides dac_basic (which produces sound through a square-wave), is to use the DAC to do additive wave synthesis.
With a number of predefined wave-forms or by providing your own implementation to generate samples on the fly.
To use this feature set `AUDIO_DRIVER = dac_additive` in your `rules.mk`, and select in `config.h` EITHER `#define AUDIO_PIN A4` or `#define AUDIO_PIN A5`.
The used waveform *defaults* to sine, but others can be selected by adding one of the following defines to `config.h`:
*`#define AUDIO_DAC_SAMPLE_WAVEFORM_SINE`
*`#define AUDIO_DAC_SAMPLE_WAVEFORM_TRIANGLE`
*`#define AUDIO_DAC_SAMPLE_WAVEFORM_TRAPEZOID`
*`#define AUDIO_DAC_SAMPLE_WAVEFORM_SQUARE`
Should you rather choose to generate and use your own sample-table with the DAC unit, implement `uint16_t dac_value_generate(void)` with your keyboard - for an example implementation see keyboards/planck/keymaps/synth_sample or keyboards/planck/keymaps/synth_wavetable
### PWM (software)
if the DAC pins are unavailable (or the MCU has no usable DAC at all, like STM32F1xx); PWM can be an alternative.
Note that there is currently only one speaker/pin supported.
set in `rules.mk`:
`AUDIO_DRIVER = pwm_software` and in `config.h`:
`#define AUDIO_PIN C13` (can be any pin) to have the selected pin output a pwm signal, generated from a timer callback which toggles the pin in software.
#### Wiring
the usual piezo wiring: red goes to the selected AUDIO_PIN, black goes to ground.
OR if you can chose to drive one piezo with two pins, for example `#define AUDIO_PIN B1`, `#define AUDIO_PIN_ALT B2` in `config.h`, with `#define AUDIO_PIN_ALT_AS_NEGATIVE` - then the red lead could go to B1, the black to B2.
### PWM (hardware)
STM32F1xx have to fall back to using PWM, but can do so in hardware; but again on currently only one speaker/pin.
`AUDIO_DRIVER = pwm_hardware` in `rules.mk`, and in `config.h`:
`#define AUDIO_PIN A8`
`#define AUDIO_PWM_DRIVER PWMD1`
`#define AUDIO_PWM_CHANNEL 1`
(as well as `#define AUDIO_PWM_PAL_MODE 42` if you are on STM32F2 or larger)
which will use Timer 1 to directly drive pin PA8 through the PWM hardware (TIM1_CH1 = PA8).
Should you want to use the pwm-hardware on another pin and timer - be ready to dig into the STM32 data-sheet to pick the right TIMx_CHy and pin-alternate function.
## Tone Multiplexing
Since most drivers can only render one tone per speaker at a time (with the one exception: arm dac-additive) there also exists a "workaround-feature" that does time-slicing/multiplexing - which does what the name implies: cycle through a set of active tones (e.g. when playing chords in Music Mode) at a given rate, and put one tone at a time out through the one/few speakers that are available.
To enable this feature, and configure a starting-rate, add the following defines to `config.h`:
```c
#define AUDIO_ENABLE_TONE_MULTIPLEXING
#define AUDIO_TONE_MULTIPLEXING_RATE_DEFAULT 10
```
The audio core offers interface functions to get/set/change the tone multiplexing rate from within `keymap.c`.
## Songs
There's a couple of different sounds that will automatically be enabled without any other configuration:
```
STARTUP_SONG // plays when the keyboard starts up (audio.c)
GOODBYE_SONG // plays when you press the RESET key (quantum.c)
@@ -35,12 +131,14 @@ You can override the default songs by doing something like this in your `config.
```c
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(STARTUP_SOUND)
#define STARTUP_SONG SONG(STARTUP_SOUND)
#endif
```
A full list of sounds can be found in [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h) - feel free to add your own to this list! All available notes can be seen in [quantum/audio/musical_notes.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/musical_notes.h).
Additionally, if you with to maintain your own list of songs (such as ones that may be copyrighted) and not have them added to the repo, you can create a `user_song_list.h` file and place it in your keymap (or userspace) folder. This file will be automatically included, it just needs to exist.
To play a custom sound at a particular time, you can define a song like this (near the top of the file):
```c
@@ -67,15 +165,60 @@ The available keycodes for audio are:
*`AU_OFF` - Turn Audio Feature off
*`AU_TOG` - Toggle Audio Feature state
!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely.
!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely.
|`AUDIO_PIN` | *Not defined* |Configures the pin that the speaker is connected to. |
|`AUDIO_PIN_ALT` | *Not defined* |Configures the pin for a second speaker or second pin connected to one speaker.|
|`AUDIO_PIN_ALT_AS_NEGATIVE` | *Not defined* |Enables support for one speaker connected to two pins. |
|`AUDIO_INIT_DELAY` | *Not defined* |Enables delay during startup song to accomidate for USB startup issues. |
|`AUDIO_ENABLE_TONE_MULTIPLEXING` | *Not defined* |Enables time splicing/multiplexing to create multiple tones simutaneously. |
|`STARTUP_SONG` | `STARTUP_SOUND` |Plays when the keyboard starts up (audio.c) |
|`GOODBYE_SONG` | `GOODBYE_SOUND` |Plays when you press the RESET key (quantum.c) |
|`AG_NORM_SONG` | `AG_NORM_SOUND` |Plays when you press AG_NORM (process_magic.c) |
|`AG_SWAP_SONG` | `AG_SWAP_SOUND` |Plays when you press AG_SWAP (process_magic.c) |
|`CG_NORM_SONG` | `AG_NORM_SOUND` |Plays when you press CG_NORM (process_magic.c) |
|`CG_SWAP_SONG` | `AG_SWAP_SOUND` |Plays when you press CG_SWAP (process_magic.c) |
|`MUSIC_ON_SONG` | `MUSIC_ON_SOUND` |Plays when music mode is activated (process_music.c) |
|`MUSIC_OFF_SONG` | `MUSIC_OFF_SOUND` |Plays when music mode is deactivated (process_music.c) |
|`MIDI_ON_SONG` | `MUSIC_ON_SOUND` |Plays when midi mode is activated (process_music.c) |
|`MIDI_OFF_SONG` | `MUSIC_OFF_SOUND` |Plays when midi mode is deactivated (process_music.c) |
|`CHROMATIC_SONG` | `CHROMATIC_SOUND` |Plays when the chromatic music mode is selected (process_music.c) |
|`GUITAR_SONG` | `GUITAR_SOUND` |Plays when the guitar music mode is selected (process_music.c) |
|`VIOLIN_SONG` | `VIOLIN_SOUND` |Plays when the violin music mode is selected (process_music.c) |
|`MAJOR_SONG` | `MAJOR_SOUND` |Plays when the major music mode is selected (process_music.c) |
|`DEFAULT_LAYER_SONGS` | *Not defined* |Plays song when switched default layers with [`set_single_persistent_default_layer(layer)`](ref_functions.md#setting-the-persistent-default-layer)(quantum.c) |
|`SENDSTRING_BELL` | *Not defined* |Plays chime when the "enter" ("\a") character is sent (send_string.c) |
## Tempo
the 'speed' at which SONGs are played is dictated by the set Tempo, which is measured in beats-per-minute. Note lengths are defined relative to that.
The initial/default tempo is set to 120 bpm, but can be configured by setting `TEMPO_DEFAULT` in `config.c`.
There is also a set of functions to modify the tempo from within the user/keymap code:
```c
voidaudio_set_tempo(uint8_ttempo);
voidaudio_increase_tempo(uint8_ttempo_change);
voidaudio_decrease_tempo(uint8_ttempo_change);
```
## ARM Audio Volume
For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `DAC_SAMPLE_MAX` in your `config.h`:
For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `AUDIO_DAC_SAMPLE_MAX` in your `config.h`:
```c
#define DAC_SAMPLE_MAX 65535U
#define AUDIO_DAC_SAMPLE_MAX 4095U
```
the DAC usually runs in 12Bit mode, hence a volume of 100% = 4095U
Note: this only adjusts the volume aka 'works' if you stick to WAVEFORM_SQUARE, since its samples are generated on the fly - any other waveform uses a hardcoded/precomputed sample-buffer.
## Voices
Aka "audio effects", different ones can be enabled by setting in `config.h` these defines:
`#define AUDIO_VOICES` to enable the feature, and `#define AUDIO_VOICE_DEFAULT something` to select a specific effect
for details see quantum/audio/voices.h and .c
## Music Mode
@@ -176,7 +319,7 @@ You can configure the default, min and max frequencies, the stepping and built i
|--------|---------------|-------------|
| `AUDIO_CLICKY_FREQ_DEFAULT` | 440.0f | Sets the default/starting audio frequency for the clicky sounds. |
| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. |
| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the highest frequency. Too high may result in coworkers attacking you. |
| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. This is a multiplicative factor. The default steps the frequency up/down by a musical minor third. |
| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. |
| `AUDIO_CLICKY_DELAY_DURATION` | 1 | An integer note duration where 1 is 1/16th of the tempo, or a sixty-fourth note (see `quantum/audio/musical_notes.h` for implementation details). The main clicky effect will be delayed by this duration. Adjusting this to values around 6-12 will help compensate for loud switches. |
@@ -186,8 +329,7 @@ You can configure the default, min and max frequencies, the stepping and built i
## MIDI Functionality
This is still a WIP, but check out `quantum/process_keycode/process_midi.c` to see what's happening. Enable from the Makefile.
See [MIDI](feature_midi.md)
## Audio Keycodes
@@ -204,120 +346,3 @@ This is still a WIP, but check out `quantum/process_keycode/process_midi.c` to s
Most keyboards have only one backlight pin which control all backlight LEDs (especially if the backlight is connected to an hardware PWM pin).
Most keyboards have only one backlight pin which controls all backlight LEDs (especially if the backlight is connected to a hardware PWM pin).
In software PWM, it is possible to define multiple backlight pins, which will be turned on and off at the same time during the PWM duty cycle.
This feature allows to set, for instance, the Caps Lock LED's (or any other controllable LED) brightness at the same level as the other LEDs of the backlight. This is useful if you have mapped Control in place of Caps Lock and you need the Caps Lock LED to be part of the backlight instead of being activated when Caps Lock is on, as it is usually wired to a separate pin from the backlight.
There are three separate but related features that allow you to change the behavior of your keyboard without reflashing. While each of them have similar functionality, it is accessed in different ways depending on how your keyboard is configured.
**Bootmagic** is a system for configuring your keyboard while it initializes. To trigger a Bootmagic command, hold down the Bootmagic key and one or more command keys.
**Bootmagic Keycodes** are prefixed with `MAGIC_`, and allow you to access the Bootmagic functionality *after* your keyboard has initialized. To use the keycodes, assign them to your keymap as you would any other keycode.
**Command**, formerly known as **Magic**, is another feature that allows you to control different aspects of your keyboard. While it shares some functionality with Bootmagic, it also allows you to do things that Bootmagic does not, such as printing version information to the console. For more information, see [Command](feature_command.md).
On some keyboards Bootmagic is disabled by default. If this is the case, it must be explicitly enabled in your `rules.mk` with:
```make
BOOTMAGIC_ENABLE= full
```
?> You may see `yes` being used in place of `full`, and this is okay. However, `yes` is deprecated, and ideally `full` (or `lite`) should be used instead.
Additionally, you can use [Bootmagic Lite](#bootmagic-lite) (a scaled down, very basic version of Bootmagic) by adding the following to your `rules.mk` file:
```make
BOOTMAGIC_ENABLE= lite
```
## Hotkeys
Hold down the Bootmagic key (Space by default) and the desired hotkey while plugging in your keyboard. For example, holding Space+`B` should cause it to enter the bootloader.
|`BOOTMAGIC_KEY_DEFAULT_LAYER_0` |`KC_0` |Make layer 0 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_1` |`KC_1` |Make layer 1 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_2` |`KC_2` |Make layer 2 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_3` |`KC_3` |Make layer 3 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_4` |`KC_4` |Make layer 4 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_5` |`KC_5` |Make layer 5 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_6` |`KC_6` |Make layer 6 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_7` |`KC_7` |Make layer 7 the default layer |
# Bootmagic Lite :id=bootmagic-lite
In addition to the full blown Bootmagic feature, is the Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button but you need a way to jump into the bootloader, and don't want to deal with the headache that Bootmagic can cause.
The Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button, giving you a way to jump into the bootloader
To enable this version of Bootmagic, you need to enable it in your `rules.mk` with:
On some keyboards Bootmagic Lite is disabled by default. If this is the case, it must be explicitly enabled in your `rules.mk` with:
```make
BOOTMAGIC_ENABLE=lite
BOOTMAGIC_ENABLE=yes
```
?> You may see `lite` being used in place of `yes`.
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
```c
@@ -142,11 +21,11 @@ By default, these are set to 0 and 0, which is usually the "ESC" key on a majori
And to trigger the bootloader, you hold this key down when plugging the keyboard in. Just the single key.
!> Using bootmagic lite will **always reset** the EEPROM, so you will lose any settings that have been saved.
!> Using Bootmagic Lite will **always reset** the EEPROM, so you will lose any settings that have been saved.
## Split Keyboards
When handedness is predetermined via an option like `SPLIT_HAND_PIN`, you might need to configure a different key between halves. This To do so, add these entries to your `config.h` file:
When handedness is predetermined via an option like `SPLIT_HAND_PIN`, you might need to configure a different key between halves. To do so, add these entries to your `config.h` file:
```c
#define BOOTMAGIC_LITE_ROW_RIGHT 4
@@ -174,4 +53,10 @@ void bootmagic_lite(void) {
}
```
You can additional feature here. For instance, resetting the eeprom or requiring additional keys to be pressed to trigger bootmagic. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.
You can additional feature here. For instance, resetting the EEPROM or requiring additional keys to be pressed to trigger Bootmagic Lite. Keep in mind that `bootmagic_lite` is called before a majority of features are initialized in the firmware.
## Addenda
To manipulate settings that were formerly configured through the now-deprecated full Bootmagic feature, see [Magic Keycodes](keycodes_magic.md).
The Command feature, formerly known as Magic, also allows you to control different aspects of your keyboard. While it shares some functionality with Magic Keycodes, it also allows you to do things that Magic Keycodes cannot, such as printing version information to the console. For more information, see [Command](feature_command.md).
The Combo feature is a chording type solution for adding custom actions. It lets you hit multiple keys at once and produce a different effect. For instance, hitting `A` and `S` within the tapping term would hit `ESC` instead, or have it perform even more complex tasks.
The Combo feature is a chording type solution for adding custom actions. It lets you hit multiple keys at once and produce a different effect. For instance, hitting `A` and `S` within the combo term would hit `ESC` instead, or have it perform even more complex tasks.
To enable this feature, you need to add `COMBO_ENABLE = yes` to your `rules.mk`.
Additionally, in your `config.h`, you'll need to specify the number of combos that you'll be using, by adding `#define COMBO_COUNT 1` (replacing 1 with the number that you're using).
<!-- At this time, this is necessary -->
Additionally, in your `config.h`, you'll need to specify the number of combos that you'll be using, by adding `#define COMBO_COUNT 1` (replacing 1 with the number that you're using). It is also possible to not define this and instead set the variable `COMBO_LEN` yourself. There's a trick where we don't need to think about this variable at all. More on this later.
Also, by default, the tapping term for the Combos is set to the same value as `TAPPING_TERM` (200 by default on most boards). But you can specify a different value by defining it in your `config.h`. For instance: `#define COMBO_TERM 300` would set the time out period for combos to 300ms.
Then, your `keymap.c` file, you'll need to define a sequence of keys, terminated with `COMBO_END`, and a structure to list the combination of keys, and it's resulting action.
Then, in your `keymap.c` file, you'll need to define a sequence of keys, terminated with `COMBO_END`, and a structure to list the combination of keys, and its resulting action.
COMBO(test_combo2,LCTL(KC_Z)),// keycodes with modifiers are possible too!
};
```
This will send "Escape" if you hit the A and B keys.
This will send "Escape" if you hit the A and B keys, and Ctrl+Z when you hit the C and D keys.
!> This method only supports [basic keycodes](keycodes_basic.md). See the examples for more control.
As of [PR#8591](https://github.com/qmk/qmk_firmware/pull/8591/), it is possible to fire combos from ModTap keys and LayerTap keys. So in the above example you could have keys `LSFT_T(KC_A)` and `LT(_LAYER, KC_B)` and it would work. So Home Row Mods and Home Row Combos at same time is now a thing!
It is also now possible to overlap combos. Before, with the example below both combos would activate when all three keys were pressed. Now only the three key combo will activate.
This will send Ctrl+C if you hit Z and C, and Ctrl+V if you hit X and V. But you could change this to do stuff like change layers, play sounds, or change settings.
This will send "john.doe@example.com" if you chord E and M together, and clear the current line with Backspace and Left-Shift. You could change this to do stuff like play sounds or change settings.
## Additional Configuration
It is worth noting that `COMBO_ACTION`s are not needed anymore. As of [PR#8591](https://github.com/qmk/qmk_firmware/pull/8591/), it is possible to run your own custom keycodes from combos. Just define the custom keycode, program its functionality in `process_record_user`, and define a combo with `COMBO(<key_array>, <your_custom_keycode>)`.
If you're using long combos, or even longer combos, you may run into issues with this, as the structure may not be large enough to accommodate what you're doing.
In this case, you can add either `#define EXTRA_LONG_COMBOS` or `#define EXTRA_EXTRA_LONG_COMBOS` in your `config.h` file.
You may also be able to enable action keys by defining `COMBO_ALLOW_ACTION_KEYS`.
## Keycodes
You can enable, disable and toggle the Combo feature on the fly. This is useful if you need to disable them temporarily, such as for a game.
## Keycodes
You can enable, disable and toggle the Combo feature on the fly. This is useful if you need to disable them temporarily, such as for a game. The following keycodes are available for use in your `keymap.c`
|Keycode |Description |
|----------|---------------------------------|
@@ -91,6 +111,187 @@ You can enable, disable and toggle the Combo feature on the fly. This is useful
|`CMB_OFF` |Turns off Combo feature |
|`CMB_TOG` |Toggles Combo feature on and off |
# Advanced Configuration
These configuration settings can be set in your `config.h` file.
## Combo Term
By default, the timeout for the Combos to be recognized is set to 50ms. This can be changed if accidental combo misfires are happening or if you're having difficulties pressing keys at the same time. For instance, `#define COMBO_TERM 40` would set the timeout period for combos to 40ms.
## Buffer and state sizes
If you're using long combos, or you have a lot of overlapping combos, you may run into issues with this, as the buffers may not be large enough to accommodate what you're doing. In this case, you can configure the sizes of the buffers used. Be aware, larger combo sizes and larger buffers will increase memory usage!
To configure the amount of keys a combo can be composed of, change the following:
| Keys | Define to be set |
|------|-----------------------------------|
| 6 | `#define EXTRA_SHORT_COMBOS` |
| 8 | QMK Default |
| 16 | `#define EXTRA_LONG_COMBOS` |
| 32 | `#define EXTRA_EXTRA_LONG_COMBOS` |
Defining `EXTRA_SHORT_COMBOS` combines a combo's internal state into just one byte. This can, in some cases, save some memory. If it doesn't, no point using it. If you do, you also have to make sure you don't define combos with more than 6 keys.
Processing combos has two buffers, one for the key presses, another for the combos being activated. Use the following options to configure the sizes of these buffers:
If a combo resolves to a Modifier, the window for processing the combo can be extended independently from normal combos. By default, this is disabled but can be enabled with `#define COMBO_MUST_HOLD_MODS`, and the time window can be configured with `#define COMBO_HOLD_TERM 150` (default: `TAPPING_TERM`). With `COMBO_MUST_HOLD_MODS`, you cannot tap the combo any more which makes the combo less prone to misfires.
## Per Combo Timing, Holding and Tapping
For each combo, it is possible to configure the time window it has to pressed in, if it needs to be held down, or if it needs to be tapped.
For example, tap-only combos are useful if any (or all) of the underlying keys is a Mod-Tap or a Layer-Tap key. When you tap the combo, you get the combo result. When you press the combo and hold it down, the combo doesn't actually activate. Instead the keys are processed separately as if the combo wasn't even there.
In order to use these features, the following configuration options and functions need to be defined. Coming up with useful timings and configuration is left as an exercise for the reader.
| `COMBO_MUST_HOLD_PER_COMBO` | bool get_combo_must_hold(uint16_t index, combo_t \*combo) | Controls if a given combo should fire immediately on tap or if it needs to be held. (default: `false`) |
| `COMBO_MUST_TAP_PER_COMBO` | bool get_combo_must_tap(uint16_t index, combo_t \*combo) | Controls if a given combo should fire only if tapped within `COMBO_HOLD_TERM`. (default: `false`) |
If you leave `COMBO_COUNT` undefined in `config.h`, it allows you to programmatically declare the size of the Combo data structure and avoid updating `COMBO_COUNT`. Instead a variable called `COMBO_LEN` has to be set. It can be set with something similar to the following in `keymap.c`: `uint16_t COMBO_LEN = sizeof(key_combos) / sizeof(key_combos[0]);` or by adding `COMBO_LENGTH` as the *last* entry in the combo enum and then `uint16_t COMBO_LEN = COMBO_LENGTH;` as such:
```c
enummyCombos{
...,
COMBO_LENGTH
};
uint16_tCOMBO_LEN=COMBO_LENGTH;
```
Regardless of the method used to declare `COMBO_LEN`, this also requires to convert the `combo_t key_combos[COMBO_COUNT] = {...};` line to `combo_t key_combos[] = {...};`.
## Combo timer
Normally, the timer is started on the first key press and then reset on every subsequent key press within the `COMBO_TERM`.
Inputting combos is relaxed like this, but also slightly more prone to accidental misfires.
The next two options alter the behaviour of the timer.
### `#define COMBO_STRICT_TIMER`
With `COMBO_STRICT_TIMER`, the timer is started only on the first key press.
Inputting combos is now less relaxed; you need to make sure the full chord is pressed within the `COMBO_TERM`.
Misfires are less common but if you type multiple combos fast, there is a
chance that the latter ones might not activate properly.
### `#define COMBO_NO_TIMER`
By defining `COMBO_NO_TIMER`, the timer is disabled completely and combos are activated on the first key release.
This also disables the "must hold" functionalities as they just wouldn't work at all.
## Customizable key releases
By defining `COMBO_PROCESS_KEY_RELEASE` and implementing the function `bool process_combo_key_release(uint16_t combo_index, combo_t *combo, uint8_t key_index, uint16_t keycode)`, you can run your custom code on each key release after a combo was activated. For example you could change the RGB colors, activate haptics, or alter the modifiers.
You can also release a combo early by returning `true` from the function.
Here's an example where a combo resolves to two modifiers, and on key releases the modifiers are unregistered one by one, depending on which key was released.
If you, for example, use multiple base layers for different key layouts, one for QWERTY, and another one for Colemak, you might want your combos to work from the same key positions on all layers. Defining the same combos again for another layout is redundant and takes more memory. The solution is to just check the keycodes from one layer.
With `#define COMBO_ONLY_FROM_LAYER _LAYER_A` the combos' keys are always checked from layer `_LAYER_A` even though the active layer would be `_LAYER_B`.
## User callbacks
In addition to the keycodes, there are a few functions that you can use to set the status, or check it:
@@ -101,3 +302,28 @@ In addition to the keycodes, there are a few functions that you can use to set t
| `combo_disable()` | Disables the combo feature, and clears the combo buffer |
| `combo_toggle()` | Toggles the state of the combo feature |
| `is_combo_enabled()` | Returns the status of the combo feature state (true or false) |
# Dictionary Management
Having 3 places to update when adding new combos or altering old ones does become cumbersome when you have a lot of combos. We can alleviate this with some magic! ... If you consider C macros magic.
First, you need to add `VPATH += keyboards/gboards` to your `rules.mk`. Next, include the file `g/keymap_combo.h` in your `keymap.c`.
!> This functionality uses the same `process_combo_event` function as `COMBO_ACTION` macros do, so you cannot use the function yourself in your keymap. Instead, you have to define the `case`s of the `switch` statement by themselves within `inject.h`, which `g/keymap_combo.h` will then include into the function.
Then, write your combos in `combos.def` file in the following manner:
```c
// name result chord keys
COMB(AB_ESC,KC_ESC,KC_A,KC_B)
COMB(JK_TAB,KC_TAB,KC_J,KC_K)
COMB(JKL_SPC,KC_SPC,KC_J,KC_K,KC_L)
COMB(BSSL_CLR,KC_NO,KC_BSPC,KC_LSFT)// using KC_NO as the resulting keycode is the same as COMBO_ACTION before.
COMB(QW_UNDO,C(KC_Z),KC_Q,KC_W)
SUBS(TH_THE,"the",KC_T,KC_H)// SUBS uses SEND_STRING to output the given string.
...
```
Now, you can update only one place to add or alter combos. You don't even need to remember to update the `COMBO_COUNT` or the `COMBO_LEN` variables at all. Everything is taken care of. Magic!
For small to huge ready made dictionaries of combos, you can check out http://combos.gboards.ca/.
Command, formerly known as Magic, is a way to change your keyboard's behavior without having to flash or unplug it to use [Bootmagic](feature_bootmagic.md). There is a lot of overlap between this functionality and the [Bootmagic Keycodes](feature_bootmagic.md#keycodes). Wherever possible we encourage you to use that feature instead of Command.
Command, formerly known as Magic, is a way to change your keyboard's behavior without having to flash or unplug it to use [Bootmagic Lite](feature_bootmagic.md). There is a lot of overlap between this functionality and the [Magic Keycodes](keycodes_magic.md). Wherever possible we encourage you to use that feature instead of Command.
On some keyboards Command is disabled by default. If this is the case, it must be explicitly enabled in your `rules.mk`:
@@ -121,16 +112,16 @@ DEBOUNCE_TYPE = <name of algorithm>
Where name of algorithm is one of:
* ```sym_defer_g``` - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE``` milliseconds of no changes has occurred, all input changes are pushed.
* This is the current default algorithm. This is the highest performance algorithm with lowest memory usage, and it's also noise-resistant.
* ```sym_eager_pr``` - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE``` milliseconds of no further input for that row.
* ```sym_eager_pr``` - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE``` milliseconds of no further input for that row.
For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive / low scan rate, and fingers usually only hit one row at a time. This could be
appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use.
* ```sym_eager_pk``` - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key
* ```sym_defer_pk``` - debouncing per key. On any state change, a per-key timer is set. When ```DEBOUNCE``` milliseconds of no changes have occurred on that key, the key status change is pushed.
* ```asym_eager_defer_pk``` - debouncing per key. On a key-down state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key. On a key-up state change, a per-key timer is set. When ```DEBOUNCE``` milliseconds of no changes have occurred on that key, the key-up status change is pushed.
### A couple algorithms that could be implemented in the future:
* ```sym_defer_pr```
* ```sym_eager_g```
* ```asym_eager_defer_pk```
### Use your own debouncing code
You have the option to implement you own debouncing algorithm. To do this:
@@ -140,11 +131,3 @@ You have the option to implement you own debouncing algorithm. To do this:
* Debouncing occurs after every raw matrix scan.
* Use num_rows rather than MATRIX_ROWS, so that split keyboards are supported correctly.
* If the algorithm might be applicable to other keyboards, please consider adding it to ```quantum/debounce```
### Old names
The following old names for existing algorithms will continue to be supported, however it is recommended to use the new names instead.
The digitizer HID interface allows setting the mouse cursor position at absolute coordinates, unlike the Pointing Device feature that applies relative displacements.
To enable the digitizer interface, add the following line to your rules.mk:
```makefile
DIGITIZER_ENABLE= yes
```
In order to change the mouse cursor position from your keymap.c file, include the digitizer header :
```c
#include"digitizer.h"
```
This gives you access to the `digitizer` structure which members allow you to change the cursor position.
The coordinates are normalized, meaning there value must be set between 0 and 1. For the `x` coordinate, the value `0` is the leftmost position, whereas the value `1` is the rightmost position.
For the `y` coordinate, `0` is at the top and `1` at the bottom.
Here is an example setting the cursor in the middle of the screen:
```c
digitizer_tdigitizer;
digitizer.x=0.5;
digitizer.y=0.5;
digitizer.tipswitch=0;
digitizer.inrange=1;
digitizer_set_report(digitizer);
```
The `tipswitch` member triggers what equates to a click when set to `1`. The `inrange` member is required for the change in coordinates to be taken. It can then be set to `0` in a new report to signal the end of the digitizer interaction, but it is not strictly required.
Once all members are set to the desired value, the `status` member needs its bitmask `DZ_UPDATED` to be set so the report is sent during the next main loop iteration.
@@ -38,6 +38,12 @@ It can also be defined per-encoder, by instead defining:
#define ENCODER_RESOLUTIONS { 4, 2 }
```
For 4× encoders you also can assign default position if encoder skips pulses when it changes direction. For example, if your encoder send high level on both pins by default, define this:
```c
#define ENCODER_DEFAULT_POS 0x3
```
## Split Keyboards
If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout (and optionally, resolutions) for the right half like this:
@@ -53,15 +59,15 @@ If you are using different pinouts for the encoders on each half of a split keyb
The callback functions can be inserted into your `<keyboard>.c`:
!> If you return `true`, this will allow the keyboard level code to run, as well. Returning `false` will override the keyboard level code. Depending on how the keyboard level function is set up.
## Hardware
The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.
## Multiple Encoders
Multiple encoders may share pins so long as each encoder has a distinct pair of pins.
For example you can support two encoders using only 3 pins like this
```
#define ENCODERS_PAD_A { B1, B1 }
#define ENCODERS_PAD_B { B2, B3 }
```
You could even support three encoders using only three pins (one per encoder) however in this configuration, rotating two encoders which share pins simultaneously will often generate incorrect output. For example:
```
#define ENCODERS_PAD_A { B1, B1, B2 }
#define ENCODERS_PAD_B { B2, B3, B3 }
```
Here rotating Encoder 0 `B1 B2` and Encoder 1 `B1 B3` could be interpreted as rotating Encoder 2 `B2 B3` or `B3 B2` depending on the timing. This may still be a useful configuration depending on your use case
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