continued to break out keys

This commit is contained in:
2022-01-09 11:06:20 +01:00
parent 72450e6a21
commit 9e96452c53
2 changed files with 151 additions and 46 deletions

View File

@@ -73,20 +73,38 @@ class RGBLED:
time.sleep(color_sleep_cycles[i][0])
__PRESSED = const(0)
__UNPRESSED = const(1)
__TOGGLED_PRESSED = const(2)
__TOGGLED_RELEASED = const(3)
__UNTOGGLED_PRESSED = const(4)
__DEBOUNCE = const(5)
class LayerState:
_NO_TOGGLED_LAYER = 0
_NO_HELD_LAYER = None
toggled: int
held: int
def __init__(self):
self.toggled = self._NO_TOGGLED_LAYER
self.held = self._NO_HELD_LAYER
def get(self) -> int:
return self.held if self.held != self._NO_HELD_LAYER else self.toggled
def toggle(self, toggled: int):
self.toggled = toggled
self.held = self._NO_HELD_LAYER
def release_toggled(self):
self.toggled = self._NO_TOGGLED_LAYER
def hold(self, held):
self.held = held
def released_held(self):
self.held = self._NO_HELD_LAYER
class Keyboard:
debug_repl: bool
toggled_layer: int
held_layer: int
previous_layers: list[int]
layer: LayerState
layer_colors: list[tuple[int, int, int]]
pressed_keys_last_cycle: set[int]
@@ -125,6 +143,7 @@ class Keyboard:
test_keymap(keymap, debug_repl)
self.keymap = keymap
self.layer_colors = layer_colors
self.layer = LayerState()
self.led = RGBLED(rgb_pins)
self.led.indicate_boot()
@@ -175,9 +194,6 @@ class Keyboard:
self.pressed_keys = set()
self.pressed_keys_last_cycle = set()
def _get_current_layer_index(self) -> int:
return self.held_layer if self.held_layer != None else self.toggled_layer
def start(self):
if self.debug_repl:
print("Starting keyboard")
@@ -187,16 +203,14 @@ class Keyboard:
print("Keyboard started")
while True:
for pin in self.pins:
layer = self._get_current_layer_index()
layer = self.layer.get()
key = self.keymap[layer][pin.index]
if type(key) is Hold:
continue
if type(key) is Toggle:
continue
key.handle(self, pin)
active_layer = self.held_layer if self.held_layer != None else self.toggled_layer
if len(self.layer_colors) >= (active_layer + 1):
self.led.set(self.layer_colors[active_layer])
layer = self.layer.get()
if len(self.layer_colors) >= (layer + 1):
self.led.set(self.layer_colors[layer])
else:
self.led.off()
if self.pressed_keys != self.pressed_keys_last_cycle:

View File

@@ -17,12 +17,10 @@ class KeyEvent:
"""The key was released programatically, and not by an actual physical release of a button."""
PRESSED_TOGGLED_ON = const(4)
"""Key is pressed and is emulating a toggle key in ON state that is not released until the physical key is released, then pressed again"""
UNPRESSED_TOGGLED_ON = const(5)
RELEASED_TOGGLED_ON = const(5)
"""Key is unpressed and is emulating a toggle key in ON state that is not released unit the physical key is pressed again"""
PRESSED_TOGGLED_OFF = const(6)
"""Key is pressed and is emulating a toggle key in OFF state"""
DEBOUNCE = const(7)
"""Further state changes of any kind are ignored until key has been physically released released"""
class KeyEvents:
@@ -35,25 +33,35 @@ class KeyEvents:
class KeyBase:
previous_event: int
event: int
allowed_events: list[KeyEvent]
def __init__(self, allowed_events: list[int]):
self.allowed_events = allowed_events
self.previous_event = KeyEvent.NO_EVENT
self.event = KeyEvent.NO_EVENT
def _validate_next_event(self, event: int):
if event is None or event not in self.allowed_events:
raise Exception(
f"KeyEvent with value of {event} is not a valid event for this type of key")
def _set_event(self, next: int) -> bool:
"""Sets previous state if new state is valid
Returns: A boolean that determines if the state was updated or not"""
self._validate_next_event(next)
if next is KeyEvent.NO_EVENT:
return False
self.event = next
return True
def handle(self, keyboard):
raise NotImplementedError()
def self_test(self, keymap: list[list[object]]):
raise NotImplementedError()
def debounce(self):
def soft_release(self, keyboard, pin):
"""Release key programatically and wait until it's released physically before registrating additional key presses"""
raise NotImplementedError()
@@ -63,16 +71,23 @@ class KeycodeBase(KeyBase):
def __init__(self, keycode: int):
allowed_events = [KeyEvent.NO_EVENT,
KeyEvent.PRESSED_, KeyEvent.RELEASED]
KeyEvent.PRESSED_,
KeyEvent.RELEASED,
KeyEvent.SOFT_RELEASED]
super().__init__(allowed_events)
self.keycode = keycode
def self_test(self, keymap):
raise NotImplementedError
def _consume_next_event(self, pin) -> int:
def soft_release(self, keyboard, pin):
self._set_event(KeyEvent.SOFT_RELEASED)
self._handle_event(keyboard)
def _consume_next_event(self, pin) -> bool:
"""Returns: a boolean representing if the event property was updated with a new event or not"""
pin_event = pin.read_event()
previous = int(self.previous_event)
previous = int(self.event)
next = None
if previous == KeyEvent.NO_EVENT:
if pin_event == PinEvent.NO_EVENT:
@@ -95,23 +110,30 @@ class KeycodeBase(KeyBase):
next = KeyEvent.RELEASED
if pin_event == PinEvent.PRESSED:
next = KeyEvent.NO_EVENT
if previous == KeyEvent.SOFT_RELEASED:
if pin_event == PinEvent.NO_EVENT:
next = KeyEvent.NO_EVENT
if pin_event == PinEvent.RELEASED:
next = KeyEvent.RELEASED
if pin_event == PinEvent.PRESSED:
next = KeyEvent.NO_EVENT
self._validate_next_event(next)
return self._set_event(next)
self.previous_event = next
return next
def _react_to_event(self, event: int, keyboard) -> None:
if event == KeyEvent.NO_EVENT:
def _handle_event(self, keyboard) -> None:
if self.event == KeyEvent.NO_EVENT:
return
if event == KeyEvent.PRESSED_:
if self.event == KeyEvent.PRESSED_:
keyboard.add_keycode_to_report(self.keycode)
if event == KeyEvent.RELEASED:
if self.event == KeyEvent.RELEASED:
keyboard.remove_keycode_from_report(self.keycode)
if self.event == KeyEvent.SOFT_RELEASED:
keyboard.remove_keycode_from_report(self.keycode)
def handle(self, keyboard, pin):
event = self._consume_next_event(pin)
self._react_to_event(event, keyboard)
if not self._consume_next_event(pin):
return
self._handle_event(keyboard)
class Keycode(KeycodeBase):
@@ -142,24 +164,90 @@ class LayerKeyBase(KeyBase):
class Toggle(LayerKeyBase):
def __init__(self, layer: int):
allowed_events = []
allowed_events = [
KeyEvent.NO_EVENT,
KeyEvent.PRESSED_TOGGLED_ON,
KeyEvent.RELEASED_TOGGLED_ON,
KeyEvent.PRESSED_TOGGLED_OFF,
KeyEvent.RELEASED,
KeyEvent.SOFT_RELEASED]
super().__init__(layer, allowed_events)
def _consume_next_state(self, pin: Pin) -> KeyEvents:
def _consume_next_event(self, pin: Pin) -> bool:
"""Returns: a boolean representing if the event property was updated with a new event or not"""
next_pin_event = pin.read_event()
if next_pin_event == PinEvent.NO_EVENT:
previous = self.event
next = None
print(f"toggle stuff: {previous}")
if previous == KeyEvent.NO_EVENT:
if next_pin_event == PinEvent.NO_EVENT:
next = KeyEvent.NO_EVENT
if next_pin_event == PinEvent.PRESSED:
next = KeyEvent.PRESSED_TOGGLED_ON
if next_pin_event == PinEvent.RELEASED:
next = KeyEvent.RELEASED
if previous == KeyEvent.PRESSED_TOGGLED_ON:
if next_pin_event == PinEvent.NO_EVENT:
next = KeyEvent.NO_EVENT
if next_pin_event == PinEvent.PRESSED:
next = KeyEvent.NO_EVENT
if next_pin_event == PinEvent.RELEASED:
next = KeyEvent.RELEASED_TOGGLED_ON
if previous == KeyEvent.RELEASED_TOGGLED_ON:
if next_pin_event == PinEvent.NO_EVENT:
next = KeyEvent.NO_EVENT
if next_pin_event == PinEvent.PRESSED:
next = KeyEvent.PRESSED_TOGGLED_OFF
if next_pin_event == PinEvent.RELEASED:
next = KeyEvent.NO_EVENT
if previous == KeyEvent.PRESSED_TOGGLED_OFF:
if next_pin_event == PinEvent.NO_EVENT:
next = KeyEvent.NO_EVENT
if next_pin_event == PinEvent.PRESSED:
next = KeyEvent.NO_EVENT
if next_pin_event == PinEvent.RELEASED:
next = KeyEvent.RELEASED
if previous == KeyEvent.RELEASED:
if next_pin_event == PinEvent.NO_EVENT:
next = KeyEvent.NO_EVENT
if next_pin_event == PinEvent.PRESSED:
next = KeyEvent.PRESSED_TOGGLED_ON
if next_pin_event == PinEvent.RELEASED:
next = KeyEvent.NO_EVENT
return self._set_event(next)
def _release_all_other_keys(self, keyboard, pin: Pin):
for layer in keyboard.keymap:
for key in layer:
if key is self:
continue
pin_of_key = keyboard.pins[layer.index(key)]
key.soft_release(keyboard, pin_of_key)
def _handle_event(self, keyboard, pin):
if self.event == KeyEvent.PRESSED_TOGGLED_ON:
keyboard.layer.toggle(self.layer)
self._release_all_other_keys(keyboard, pin)
if self.event == KeyEvent.RELEASED_TOGGLED_ON:
pass
if next_pin_event == PinEvent.PRESSED:
pass
if next_pin_event == PinEvent.RELEASED:
if self.event == KeyEvent.PRESSED_TOGGLED_OFF:
keyboard.layer.release_toggled(self.layer)
if self.event == KeyEvent.RELEASED:
pass
def handle(self, keyboard):
raise NotImplementedError()
def handle(self, keyboard, pin: Pin):
if not self._consume_next_event(pin):
return
self._handle_event(keyboard, pin)
def self_test(self, keymap: list[list[object]]):
raise NotImplementedError()
def soft_release(self, keyboard, pin):
pass
# todo: Release all keys not the same as the old layer
# todo: Debounce old toggle when pressing new toggle
# if type(key) is Toggle:
@@ -198,9 +286,12 @@ class Toggle(LayerKeyBase):
class Hold(LayerKeyBase):
def __init__(self, layer: int):
allowed_events = []
allowed_events = [KeyEvent.SOFT_RELEASED]
super().__init__(layer, allowed_events)
def soft_release(self, keyboard, pin):
pass
# todo: Release all keys not the same as the old layer
# if type(key) is Hold:
# if not currentlyPressed and previouslyDebounced: