started to rebuild soft release functionality
This commit is contained in:
@@ -6,7 +6,7 @@ lm = LayerManager(5)
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keymap = [[
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lm.hold(1), lm.toggle(2), lm.toggle(3), lm.toggle(4),
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lm.toggle(0), Keycode(SE.B), Keycode(SE.C), Keycode(SE.D),
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lm.hold(2), Keycode(SE.B), Keycode(SE.C), Keycode(SE.D),
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Keycode(SE.LEFT), Keycode(SE.DOWN), Keycode(
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SE.UP), Keycode(SE.RIGHT),
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Keycode(SE.ENTER), Keycode(SE.J), Keycode(
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@@ -9,13 +9,11 @@ class KeyEvent:
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"""The key was pressed"""
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RELEASED: int = const(2)
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"""The key was released"""
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SOFT_RELEASED: int = const(3)
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"""The key was released programatically, and not by an actual physical release of a button."""
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PRESSED_TOGGLED_ON = const(4)
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PRESSED_TOGGLED_ON = const(3)
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"""Key is pressed and is emulating a toggle key in ON state that is not released until the physical key is released, then pressed again"""
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RELEASED_TOGGLED_ON = const(5)
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RELEASED_TOGGLED_ON = const(4)
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"""Key is unpressed and is emulating a toggle key in ON state that is not released unit the physical key is pressed again"""
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PRESSED_TOGGLED_OFF = const(6)
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PRESSED_TOGGLED_OFF = const(5)
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"""Key is pressed and is emulating a toggle key in OFF state"""
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@@ -26,8 +24,6 @@ def _event_to_string(event: int) -> str:
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return "PRESSED"
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if event == KeyEvent.RELEASED:
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return "RELEASED"
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if event == KeyEvent.SOFT_RELEASED:
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return "SOFT_RELEASED"
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if event == KeyEvent.PRESSED_TOGGLED_ON:
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return "PRESSED TOGGLED ON"
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if event == KeyEvent.RELEASED_TOGGLED_ON:
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@@ -37,13 +33,52 @@ def _event_to_string(event: int) -> str:
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raise NotImplementedError()
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class SoftRelease:
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_NOT_QUEUED = 0
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_QUEUED = 1
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_HANDLED = 2
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_state: int
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def __init__(self):
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self._state = self._NOT_QUEUED
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def is_not_queued(self) -> bool:
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return self._state == self._NOT_QUEUED
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def is_queued(self) -> bool:
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return self._state == self._QUEUED
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def is_handled(self) -> bool:
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return self._state == self._HANDLED
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def reset(self):
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self._state = self._NOT_QUEUED
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def queue(self):
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self._state = self._QUEUED
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def mark_as_handled(self):
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self._state = self._HANDLED
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def __str__(self):
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if self._state == self._NOT_QUEUED:
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return "Not queued"
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if self._state == self._QUEUED:
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return "Queued"
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if self._state == self._HANDLED:
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return "Handled"
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raise NotImplementedError()
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class KeyEvents:
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current: int
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previous: int
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soft_release: SoftRelease
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def __init__(self):
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self.current = KeyEvent.RELEASED
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self.previous = KeyEvent.RELEASED
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self.soft_release = SoftRelease()
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def shift(self, next):
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self.previous = self.current
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@@ -53,32 +88,24 @@ class KeyEvents:
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class KeyBase:
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events: KeyEvents
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allowed_events: list[KeyEvent]
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key_index: int
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layer_index: int
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def __init__(self, allowed_events: list[int]):
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self.allowed_events = allowed_events
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self.events = KeyEvents()
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self.key_index = None
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self.layer_index = None
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def enrich(self, key_index: int, layer_index: int):
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self.key_index = key_index
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self.layer_index = layer_index
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def _validate_next_event(self, next_event: int):
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if next_event is None or next_event not in self.allowed_events:
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raise Exception(
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f"KeyEvent with value of {next_event} is not a valid event for this type of key")
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def _set_event(self, next_event: int) -> bool:
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def _set_event(self, next_event: int, index: int = 99) -> bool:
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"""Sets previous state if new state is valid
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Returns: A boolean that determines if the state was updated or not"""
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self._validate_next_event(next_event)
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if next_event is KeyEvent.NO_EVENT:
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return False
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print(
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f"[{self.key_index}] next: {_event_to_string(next_event)}, current: {_event_to_string(self.events.current)}, previous: {_event_to_string(self.events.previous)}")
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f"[{index}] next: {_event_to_string(next_event)}, current: {_event_to_string(self.events.current)}, previous: {_event_to_string(self.events.previous)}")
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self.events.shift(next_event)
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return True
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@@ -10,10 +10,11 @@ class KeycodeBase(KeyBase):
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keycode: int
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def __init__(self, keycode: int):
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allowed_events = [KeyEvent.NO_EVENT,
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KeyEvent.PRESSED_,
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KeyEvent.RELEASED,
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KeyEvent.SOFT_RELEASED]
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allowed_events = [
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KeyEvent.NO_EVENT,
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KeyEvent.PRESSED_,
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KeyEvent.RELEASED
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]
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super().__init__(allowed_events)
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self.keycode = keycode
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@@ -21,62 +22,37 @@ class KeycodeBase(KeyBase):
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raise NotImplementedError
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def soft_release(self, keyboard):
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if self.events.current != KeyEvent.PRESSED_:
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return
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self._set_event(KeyEvent.SOFT_RELEASED)
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self.events.soft_release.queue()
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def _consume_next_event(self, pin) -> bool:
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"""Returns: a boolean representing if the event property was updated with a new event or not"""
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next_pin_event = pin.read_event()
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current_key_event, previous_key_event = self.events.current, self.events.previous
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next_key_event = None
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current_key_event = self.events.current
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if current_key_event == KeyEvent.SOFT_RELEASED:
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if previous_key_event == KeyEvent.RELEASED:
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print(1)
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return self._set_event(KeyEvent.RELEASED)
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if next_pin_event == PinEvent.RELEASED:
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print(2)
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return self._set_event(KeyEvent.RELEASED)
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if previous_key_event == KeyEvent.PRESSED_ or next_pin_event == PinEvent.PRESSED:
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print(3)
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return self._set_event(KeyEvent.SOFT_RELEASED)
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print(4)
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return self._set_event(KeyEvent.SOFT_RELEASED)
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if current_key_event == KeyEvent.NO_EVENT:
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if next_pin_event == PinEvent.NO_EVENT:
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next_key_event = KeyEvent.NO_EVENT
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if next_pin_event == PinEvent.RELEASED:
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next_key_event = KeyEvent.RELEASED
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if next_pin_event == PinEvent.PRESSED:
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next_key_event = KeyEvent.PRESSED_
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if current_key_event == KeyEvent.RELEASED:
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if next_pin_event == PinEvent.NO_EVENT:
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next_key_event = KeyEvent.NO_EVENT
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if next_pin_event == PinEvent.RELEASED:
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next_key_event = KeyEvent.NO_EVENT
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if next_pin_event == PinEvent.PRESSED:
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next_key_event = KeyEvent.PRESSED_
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return self._set_event(KeyEvent.PRESSED_)
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return self._set_event(KeyEvent.NO_EVENT)
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if current_key_event == KeyEvent.PRESSED_:
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if next_pin_event == PinEvent.NO_EVENT:
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next_key_event = KeyEvent.NO_EVENT
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if next_pin_event == PinEvent.RELEASED:
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next_key_event = KeyEvent.RELEASED
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if next_pin_event == PinEvent.PRESSED:
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next_key_event = KeyEvent.NO_EVENT
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return self._set_event(KeyEvent.RELEASED)
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return self._set_event(KeyEvent.NO_EVENT)
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return self._set_event(next_key_event)
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raise NotImplementedError()
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def _handle_event(self, keyboard) -> None:
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current = self.events.current
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if self.events.soft_release.is_queued():
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pass
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if self.events.soft_release.is_handled():
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pass
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if current == KeyEvent.PRESSED_:
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keyboard.add_keycode_to_report(self.keycode)
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return
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if current == KeyEvent.RELEASED:
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keyboard.remove_keycode_from_report(self.keycode)
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return
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if current == KeyEvent.SOFT_RELEASED:
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if current == KeyEvent.SOFT_RELEASE_HANDLED:
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keyboard.remove_keycode_from_report(self.keycode)
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return
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@@ -10,11 +10,8 @@ class LayerKeyBase(KeyBase):
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self.layer_to_switch_to = layer
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def self_test(self, keymap: list[list[KeyBase]]):
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key_on_layer_to_switch_to = keymap[self.layer_to_switch_to][self.key_index]
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if key_on_layer_to_switch_to is self:
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return
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raise Exception(
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f"Toggle layer key must have an identical Toggle layer key on layer[{self.layer_to_switch_to}] key[{self.key_index}]")
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# to be implemented, can not use enrichment of indexes
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pass
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def _release_all_other_keys(self, keyboard):
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for layer in keyboard.keymap:
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@@ -38,56 +35,44 @@ class Toggle(LayerKeyBase):
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KeyEvent.PRESSED_TOGGLED_ON,
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KeyEvent.RELEASED_TOGGLED_ON,
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KeyEvent.PRESSED_TOGGLED_OFF,
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KeyEvent.RELEASED,
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KeyEvent.SOFT_RELEASED]
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KeyEvent.RELEASED
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]
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super().__init__(layer, allowed_events)
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def soft_release(self, keyboard):
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self.events.soft_release.queue()
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def _consume_next_event(self, pin: Pin) -> bool:
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"""Returns: a boolean representing if the event property was updated with a new event or not"""
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next_pin_event = pin.read_event()
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current_key_event, previous_key_event = self.events.current, self.events.previous
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current_key_event = self.events.current
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# First handle if key is in soft release mode
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if current_key_event == KeyEvent.SOFT_RELEASED:
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if previous_key_event == KeyEvent.RELEASED:
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return self._set_event(KeyEvent.RELEASED)
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if previous_key_event == KeyEvent.RELEASED_TOGGLED_ON:
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return self._set_event(KeyEvent.RELEASED)
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if next_pin_event == PinEvent.RELEASED:
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return self._set_event(KeyEvent.RELEASED)
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else:
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return self._set_event(KeyEvent.NO_EVENT)
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# After that all no events from the pin is handled in the same way
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if next_pin_event == PinEvent.NO_EVENT:
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return self._set_event(KeyEvent.NO_EVENT)
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# Then handle each event transition emulating a trigger key
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if current_key_event == KeyEvent.RELEASED:
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if next_pin_event == PinEvent.PRESSED:
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return self._set_event(KeyEvent.PRESSED_TOGGLED_ON)
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if next_pin_event == PinEvent.RELEASED:
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return self._set_event(KeyEvent.NO_EVENT)
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return self._set_event(KeyEvent.NO_EVENT)
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if current_key_event == KeyEvent.PRESSED_TOGGLED_ON:
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if next_pin_event == PinEvent.PRESSED:
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return self._set_event(KeyEvent.NO_EVENT)
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if next_pin_event == PinEvent.RELEASED:
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return self._set_event(KeyEvent.RELEASED_TOGGLED_ON)
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return self._set_event(KeyEvent.NO_EVENT)
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if current_key_event == KeyEvent.RELEASED_TOGGLED_ON:
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if next_pin_event == PinEvent.PRESSED:
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return self._set_event(KeyEvent.PRESSED_TOGGLED_OFF)
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if next_pin_event == PinEvent.RELEASED:
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return self._set_event(KeyEvent.NO_EVENT)
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return self._set_event(KeyEvent.NO_EVENT)
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if current_key_event == KeyEvent.PRESSED_TOGGLED_OFF:
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if next_pin_event == PinEvent.PRESSED:
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return self._set_event(KeyEvent.NO_EVENT)
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if next_pin_event == PinEvent.RELEASED:
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return self._set_event(KeyEvent.RELEASED)
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return self._set_event(KeyEvent.NO_EVENT)
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raise NotImplementedError()
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def _handle_event(self, keyboard, pin):
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current = self.events.current
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if self.events.soft_release.is_queued():
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pass
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if self.events.soft_release.is_handled():
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pass
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if current == KeyEvent.PRESSED_TOGGLED_ON:
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keyboard.layer.toggle(self.layer_to_switch_to)
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self._release_all_other_keys(keyboard)
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@@ -108,28 +93,18 @@ class Toggle(LayerKeyBase):
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return
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self._handle_event(keyboard, pin)
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def soft_release(self, keyboard):
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pressed = self.events.current not in [
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KeyEvent.RELEASED,
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KeyEvent.PRESSED_TOGGLED_OFF,
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KeyEvent.SOFT_RELEASED
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]
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if not pressed:
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return
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self._set_event(KeyEvent.SOFT_RELEASED)
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class Hold(LayerKeyBase):
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def __init__(self, layer: int):
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allowed_events = [KeyEvent.NO_EVENT,
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KeyEvent.SOFT_RELEASED,
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KeyEvent.PRESSED_, KeyEvent.RELEASED]
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allowed_events = [
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KeyEvent.NO_EVENT,
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KeyEvent.PRESSED_,
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KeyEvent.RELEASED
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]
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super().__init__(layer, allowed_events)
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def soft_release(self, keyboard):
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if self.events.current != KeyEvent.PRESSED_:
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return
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keyboard.layer.release_held()
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self.events.soft_release.queue()
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def handle(self, keyboard, pin):
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if not self._consume_next_event(pin):
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@@ -138,30 +113,18 @@ class Hold(LayerKeyBase):
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def _consume_next_event(self, pin: Pin) -> bool:
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next_pin_event = pin.read_event()
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current_key_event, previous_key_event = self.events.current, self.events.previous
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# handle soft release
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if current_key_event == KeyEvent.SOFT_RELEASED:
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if previous_key_event == KeyEvent.RELEASED:
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return self._set_event(KeyEvent.RELEASED)
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if next_pin_event == PinEvent.RELEASED:
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return self._set_event(KeyEvent.RELEASED)
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return self._set_event(KeyEvent.NO_EVENT)
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# handle no-event's
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if next_pin_event == PinEvent.NO_EVENT:
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return self._set_event(KeyEvent.NO_EVENT)
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# handle events
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if current_key_event == KeyEvent.RELEASED:
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if self.events.current == KeyEvent.RELEASED:
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if next_pin_event == PinEvent.PRESSED:
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return self._set_event(KeyEvent.PRESSED_)
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return self._set_event(KeyEvent.NO_EVENT)
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if current_key_event == KeyEvent.PRESSED_:
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if self.events.current == KeyEvent.PRESSED_:
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if next_pin_event == PinEvent.RELEASED:
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return self._set_event(KeyEvent.RELEASED)
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return self._set_event(KeyEvent.NO_EVENT)
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raise NotImplementedError()
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def _handle_event(self, keyboard):
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current = self.events.current
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@@ -154,9 +154,12 @@ class Keyboard:
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print("Done initializing keyboard")
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def _initialize_keymap(self, keymap: list[list[KeyBase]]) -> list[list[KeyBase]]:
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for layer in keymap:
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for key in layer:
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key.enrich(layer.index(key), keymap.index(layer))
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# keys cannot be enriched like that since they share state
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# for layer_index in range(len(keymap)):
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# layer = keymap[layer_index]
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# for key_index in range(len(layer)):
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# key = layer[key_index]
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# key.enrich(key_index, layer_index)
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test_keymap(keymap, True)
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return keymap
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Reference in New Issue
Block a user